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Grixis Control in Standard

Posted 10-02-2008 at 03:06 PM by Tyler Durden

Ok, so I'm pretty hooked on Grixis ever since I saw that it would be a decaying, fetid landscape of death and destruction. I really want to try to make a competitive and flavorful deck based around the Shard, so here's my take on the Grixis shard for post Alara Standard:

Grixis Control  
Mana: 24
4 Crumbling Necropolis
4 Reflecting Pool
4 Grixis Panorama
3 Swamp
2 Underground River
2 Sulfurous Springs
2 Shivan Reef
2 Mountain
1 Island

Spells: 22
3 Grixis Charm
2 Ad Nauseam
3 Obelisk of Grixis
3 Agony Warp
3 Blightning
3 Cruel Ultimatum
2 Profane Command
3 Infest
Creatures: 14
4 Murderous Redcap
3 Sedraxis Specter
3 Dusk Urchins
2 Nucklavee
2 Oona, Queen of the Fae
Sideboard
3 Bitterblossom
3 Shadowfeed
4 Deathmark
2 Bottle Gnomes
3 Shatterstorm

There you have it. Thoroughly untested, yes, but there's the skeleton. Now, I know this may not be a tier one deck, but it fits my style of playing very well, using a lot of removal to lock down the board and then crush the opponent through card advantage and huge monsters. First of all, the reason why I only have 3 of's for so many cards is because I'm still testing them, and I don't know if they're good enough to put in a playset of them (Sedraxis Specter, Grixis Charm, Agony Warp). I'll settle on a more accurate number after I test a little. The main reason why I built this deck is Cruel Ultimatum. As many of you know who have tested this card, it's hard to lose once you play it, and it's hilarious to chain them together. I've Ultimatum'ed a guy 3 times in one game, all back to back. I love winning with the opponent having nothing and me having everything. I guess that's the black mage in me. Anyway, comments, critiques, whatever, are welcome.
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