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Brewing Jund Ramp in RTR Block

Posted 05-11-2013 at 01:26 PM by bearsman6
Updated 05-11-2013 at 01:52 PM by bearsman6

I don't know about you, but Standard has gotten a bit stale to me. Even with the release of the new set, I'm just not as interested in brewing in a meta that's full of Reanimator, Thragtusk, Resto Angel, Geist of Saint Traft, and Snapcaster Mage. As a result, I've turned my attention to RTR Block Constructed, which has a smaller card pool and hasn't been solved yet.

The size of the card pool is important, since with the release of DGM the size of the pool just increased by roughly...
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Old

Standard PillowFort with just RW

Posted 04-29-2013 at 10:19 PM by bearsman6

I've been toying with the idea a while, and I was actually wondering if splashing for Black was worth the hassle. Then I saw Possibility Storm, and I wanted to tweak the idea even further.

As much as I like aggro, I also like decks like this, where it's slow and grindy. It's also wholly possible that you'll completely lock your opponent out of casting anything while you extort them to death.

How?
Possibility Storm + Curse of Exhaustion means your opponent can...
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Posted in Standard, Developing
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Old

Building a Better Pillow Fort.

Posted 03-23-2013 at 03:52 PM by bearsman6

If you don't know what the pillow fort deck type is, it's a deck where the goal is essentially to make it impossible for your opponent to hurt you. In Standard, that means you're playing a lot of enchantments paired with Sphere of Safety. You're a tapout control style of deck, basically, but with enchantments instead of spells.

Sphere of Safety means you're in White, but what others have thought to do with the deck was to play Naya. That gives you some nice green enchantments,...
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Posted in Standard, Developing
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Old

Boros: The Legion is coming.

Posted 01-01-2013 at 12:48 PM by bearsman6
Updated 01-01-2013 at 04:00 PM by bearsman6

I've been building aggro decks lately. If you know me, you're not surprised, even though for several months I toyed with control. Aggro is more my style -- I play it better, and I enjoy cards that do something instead of cards that undo something.

This is where my current Boros Humans deck sits. Keep in mind, this is before any of the really good spoilers have arrived to deliver the Boros Legion into the prominence I expect it to see soon.

Boros Tactical Strike  
Lands (22)
...
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Posted in Standard, Developing
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Old

G/R Aggro: Back to my roots

Posted 11-24-2012 at 12:56 AM by bearsman6

I've been flirting with Control lists for months now, because honestly I've wanted to understand how that mindset works... how those kinds of players play. The drawback is that Control just isn't my style. That conflict (obviously) lends itself to less success than I usually enjoy.

So I'm going back to my roots: G/R Aggro. And yes, this is before Gatecrash comes out and Gruul makes this deck ridiculous.

Here's what I've been thinking:
Deck  
Lands (24)
...
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Posted in Standard, Developing
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Old

BR Control

Posted 11-02-2012 at 08:55 PM by bearsman6

For those who have been following me of late, you know I've been toying around with a 5-Color Control idea. That's still out there, and I'm still tweaking it, but it hasn't changed substantially in a while. It's all "maintenance" and minor stuff, so... the brewing part of my brain has gotten a bit bored with it. That's why I indulge myself with some other ideas.

And that's what started the ideas that lead to today's deck.

More specifically, I was toying...
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Posted in Standard, Developing
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Old

5CControl after fully spoiled RtR

Posted 09-25-2012 at 05:32 AM by bearsman6

Here's my disclaimer: I'm still not sure how many or of which lands I want to run in this deck. It has the tendency to get to low life before stabilizing, enough so that I'm cautious with overloading on shocks. Besides, Chromatic Lantern is amazing as far as color-fixing and ramp goes. I just don't want to rely on it too much.

That aside, I'm still really interested in trying out a 5-Color Control deck, and this looks to be as strong a place to start as any. Whether or not I use...
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Posted in Standard, Developing
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Old

5C Creatureless Control in RtR

Posted 09-15-2012 at 06:57 AM by bearsman6

My experimenting with 5CCControl has actually gotten me pretty excited. If you missed the first blog, I'm not normally a control player, but this deck... there's just something about this deck. Stabilizing at 1, and then pulling out a win is just FUN. And yesterday I did it twice. Granted the deck starts slowly, but that's a control deck, or so I've been told.

Inside the spoiler you can see the current deck. But that isn't what this blog is about. This entry is about taking...
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Posted in Standard, Developing
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Old

5C creatureless control

Posted 09-07-2012 at 05:45 PM by bearsman6

I've been toying with decks just for giggles of late, and mostly because I'm absurdly tired of delver and aggro. I've never been much of a "true control" player, so to flex my gaming muscles a bit I decided to try my hand at that type of deck.

Why creatureless, you ask? Simple: I'm trying to make all the removal in my opponents' hands dead cards. I want them to drown in those cards, especially Vapor Snag, until I run them over with pings and mill and whatever else it...
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Posted in Standard, Developing
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Old

4-Color Token Artist

Posted 05-31-2012 at 02:49 PM by bearsman6
Updated 06-05-2012 at 10:12 AM by bearsman6

You probably don't know about this deck. It might look vaguely familiar, since the shell is something you might have even played against, but... there's something new here. Something different.

When AVR was getting spoiled, there were a few cards that just looked so intriguing that I had to build around them. My favorites were probably Ulvenwald Tracker and Champion of Lambholt. Both started out in this deck, but it’s gone through some iterations since then. As you might guess,...
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Posted in Standard, Developing
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Old

Thoughts for AVR Self-Mill

Posted 04-23-2012 at 05:09 PM by bearsman6

Honestly, there weren't a lot of goodies in the new set, but there were a few. Here's how I think the deck will look with the introduction of the new cards.

UG Splintered Instincts  
Creatures (34)
4x Birds of Paradise
2x Llanowar Elves
2x Ulvenwald Tracker
4x Screeching Skaab
2x Armored Skaab
2x Champion of Lambholt
2x Borderland Ranger
4x Splinterfright
3x Phyrexian Metamorph
3x Dungeon Geists
4x Ghoultree
2x Wolfir Silverheart
...
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Posted in Standard, Developing
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Old

A holy splash for Standard Dredge?

Posted 03-25-2012 at 10:01 AM by bearsman6

Yeah, I'm thinking about the addition of white to the mix of my favorite Standard deck. Looked at red before, and black, so what else is left?

See bottom half of the blog entry for the current ug deck!

UGw Holy Splinter  
Creatures (32)
4x Birds of Paradise
4x Avacyn's Pilgrims
3x Grand Abolisher
4x Screeching Skaab
4x Armored Skaab
2x Fiend Hunter
4x Splinterfright
3x Phyrexian Metamorph
2x Dungeon Geists
2x Ghoultree
...
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Posted in Standard, Developing
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Old

Another FNM Splinterfright showing

Posted 03-01-2012 at 09:23 PM by bearsman6

If you haven't heard, my favorite ug Splinterfright deck has gotten some serious facelifts lately. It's getting more tuned with every waking minute, especially thanks to some overtime-esque devotion in the Standard Dredge Thread on these very forums. If you haven't seen that place yet, do yourself a favor and check it out. And read the posts.

That said, I'm taking the new(er) and improved(er) deck to FNM tomorrow. This will be the second week in a row, which is kind of a feat...
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Posted in Standard, Developing
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Old

SplinterFUN: More on Self-Mill Aggro

Posted 02-21-2012 at 03:11 PM by bearsman6
Updated 03-03-2012 at 12:06 AM by bearsman6 (Categories)

If you hadn't heard, this is the new kid on the block, and it's so fun that even Brian Kibler is playing it. Or at least considering it. Trust me: it gets insane quickly.

That said, the deck has been in serious flux for months, and with Dark Ascension still relatively new, it's been hard figuring out just exactly where the pieces best fit together. This is what I have so far.

UG Splintered Instincts  
Creatures (31)
4x Birds of Paradise
2x Deranged Assistant
4x
...
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Posted in Standard, Developing
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Old

Aggro has really sped up the meta.

Posted 02-13-2012 at 08:54 PM by bearsman6

I really don't know where to begin talking about how crazy this meta has become, but I suppose the title is the best place. When did 4 drops start to feel slow? When did 5 drops have to outright win you the game or they were cut-worthy (unless your strategy was heavy ramp)? I'm not sure I'm OK with this, but as a result of the above, my decklists have... evolved.

My old reliable, the ug Splinterfright deck, has taken up a new, small splash. So here's that:
UGr Splintered Faith  
Creatures
...
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Posted in Standard, Developing
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