- Wildfire393
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Member for 19 years, 3 months, and 21 days
Last active Mon, Jan, 8 2024 08:27:42
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Jun 13, 2019Wildfire393 posted a message on A New and Exciting BeginningThat's the long and short of it, yeah.Posted in: Articles
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Jun 12, 2019Wildfire393 posted a message on A New and Exciting BeginningThe staff is effectively united in moving to Nexus. I believe one mod is not transferring over because we no longer support his section (Mafia) on Nexus. A couple of others have expressed interest in at least shepherding the communities here through the transition while building Nexus.Posted in: Articles
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Jun 12, 2019Wildfire393 posted a message on A New and Exciting BeginningJust to clarify: this is a development that was unexpected to the staff of MTGS. We have been building something of our own, called MTGNexus, and we are continuing to do that. MTGSalvation will continue, but much of the current staff is leaving for our new venture. We hope you will join us, but we understand the history that Salvation has is a strong draw as well. Nexus is not yet ready to open its doors, but we will let you know when it does.Posted in: Articles
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Jun 6, 2019Wildfire393 posted a message on The End of an EraThe announcement will be here, before MTGS is shut down. The new community will replicate the things that made MTGS great, and hopefully over time go above and beyond.Posted in: Articles
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May 31, 2019Wildfire393 posted a message on The End of an EraPosted in: ArticlesQuote from Perodequeso »Well crap. Now I'm not going to have anywhere to ask rules questions or scope out cool deck lists for various formats.
In my opinion this has been the best resource for the game. Now I'm just wander around the internet trying to find a substitute. Bullocks I tell you!
You won't need to wander far, we have something in the works. Stay tuned. -
May 28, 2019Wildfire393 posted a message on The End of an EraCore2020 will be here. Stay tuned for where to find Commander 2019 previews.Posted in: Articles
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May 28, 2019Wildfire393 posted a message on The End of an EraWe will be a community with many of the same discussion areas. We will likely use the change to clean up and reorganize a little, bur the general structure should be the samePosted in: Articles
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Mar 13, 2018Wildfire393 posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesPosted in: ArticlesQuote from Viroid »The same way Halcyon is adjective for serene or calm. So a halcyon witness would basically be a serene and calm witness.
That is *possible*, but given that they're acutely aware of the events surrounding the Thran Empire (given the presence of The Fall of the Thran), and the fact that Halcyon was the name of Thran's Capital, I think they would shy away from coincidental, non-related use of that term. -
Mar 12, 2018Wildfire393 posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesPosted in: ArticlesQuote from Caranthir »You are welcome. Some more:
odah's paragraph is quite wild.
"(Jodah) was also present during the Phyrexian Invasion and helped restore Urza's sanity during that time" - this is wholly incorrect, where you got it?
- one of the primary contributous to Worldspell - not quite, he had to provide his mirror and was forced to utilize (and in the process, consume) the safe havens to distribute the excess energy of the spell to prevent another Sylex Blast.
It is debatable, whether Evra, Halcyon Witness is what we think. After all, we have seen Halcyon Glaze. But using this very particular name on Dominaria and NOT tying it to THE Halcyon would be immensely stupid.
Kolo Meha was above all a Bogardan fire mage, but with ties to Madara, of course.
Gix was not Glacian's kíller. He attacked and wounded him, but Yawgmoth "killed" him by his treattment.
The Jodah piece was paraphrased from the wiki: "300 years after the destruction of the School, Jodah visited Urza Planeswalker, who had returned to Dominaria. Urza wanted to fight the Phyrexians and their coming invasion, but was completely insane. Jodah talked to him, telling him what had happened to the plane in his absence, and played an important role in restoring Urza to sanity." But on further review it seem this was still a bit prior to Invasion. -
Mar 12, 2018Wildfire393 posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesPosted in: ArticlesQuote from Caranthir »Some minor corrections:
- Primevals' rebirth was one of the climaxes of Planeshift,not Invasion
- Karn's Temporal Sundering is probably the time machine explosion also depicted on Sunder, not the Tolarian rift closure.
- Sagas get counters on the beginning of the precombat main phase
- Mirari was just one of Karn's probes, and a faulty one (it shouldn't be leaking power)
Thanks, I'll get these propagated. -
Feb 24, 2018Wildfire393 posted a message on Life's Legacy: Delving into DelverPosted in: ArticlesQuote from Kendawg »I think multiple copies of Jaces and a handful of board sweepers and other card advantage engines coming out of the SB do more for the sultai builds midrange potential than the lili's. I agree with you on old sultai builds which tried to do what Grixis delver did, just more clunky. New sultai builds are a new menace in legacy, and i expect you will be seeing more and more of it, as its great vs all other variants of delver, but still tempos out combo decks.
Do you have a list? In my research, I don't think I came across anything quite like what you're describing here. -
Feb 17, 2018Wildfire393 posted a message on Life's Legacy: Delving into DelverPosted in: ArticlesQuote from Kendawg »Love the article gives a good history to the evolution to delver. I would say though one thing is that current sultai delver lists are the delver trump deck that can turn the corner and play a midrange game better than the other delver decks rather than grixis delver.Quote from Kendawg »Love the article gives a good history to the evolution to delver. I would say though one thing is that current sultai delver lists are the delver trump deck that can turn the corner and play a midrange game better than the other delver decks rather than grixis delver.
Sultai Delver is in a weird place right now. Grixis is definitely grindier, as Young Pyromancer provides a threat that's very difficult to answer with a single piece of removal. Sultai Delver is largely left relying on Liliana of the Veil and/or Liliana, the Last Hope to provide their midrange potential, but in doing so they dilute their spell count without actually adding another threat (Last Hope can recur threats, but this is unreliable in the face of Deathrite Shamans). Tarmogoyf is the biggest draw to Green over Red, but Tarmogoyf isn't great with Fatal Push being so common in Czech Pile. There's also Abrupt Decay, of course, but that isn't as vital of a card without Counterbalance being everywhere.
I feel like most builds of Sultai Delver right now would benefit from dropping Goyfs for Pyros and just running as Grixis Delver. You can make a grindier, blacker Grixis Delver with Hymns, Lilianas, and Tombstalkers if that's something that appeals to you. -
Feb 15, 2018Wildfire393 posted a message on Life's Legacy: Delving into DelverPosted in: ArticlesQuote from Kuroze »An incredibly enjoyable read. I would have totally continued reading if it went into even more detail. I started playing MTG after Delver itself had already been printed and it has therefore been surprising to see that the archetype already kind of existed, and to see the how much card quality has improved over the years. Imagining MTG without Delver is kind of difficult.
I'd like to add that Delver has been a really important card in Pauper too. Supported by Spellstutter Sprite, Counterspell, Daze, Ponder and Preordain, Delver of Secrets has dominated pauper since at least five years ago.
Yes, there were several areas I could have touched on but did not - I chose to focus primarily on Legacy. But Delver had a dominant run in Standard alongside Snapcaster Mage, Ponder, Mana Leak, Vapor Snag, and Geist of Saint Traft, and it's also been a periodic player in Modern in a few different forms, mostly with parallels to the Legacy lists (RUG Delver and Grixis Delver both see a fair amount of play). And, of course, as you've mentioned, Pauper. For a common card, it's definitely one of the most influential of all time, and easily the most influential common creature ever printed. -
Sep 23, 2016Wildfire393 posted a message on Kaladesh Spoiler Digest Part 2: Full Spoiler and InventionsYep! >_<. My bad.Posted in: Articles
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Aug 21, 2016Wildfire393 posted a message on Spoiler Digest: Conspiracy to Digest SpoilersUnfortunately, with 100% of the rares and mythics being spoiled, there is no longer any room for Damnation.Posted in: Articles
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The second art is 100% Jeska. She's got both of the weapons you can see in Jeska, Warrior Adept exactly, and she has similar barbs around her face and similar clothes. Jeska was also a planeswalker between the events of Scourge (when Karona gets killed and splits back into Jeska/Akroma/Zagorka, and Jeska's spark keeps her alive and ignites her into a walker) and Future Sight (where she gives her life to seal the final major rift caused by Karona and start the great mending).
1) Lion's Eye Diamond. Often used to get the necessary mana to manage playing and activating Belcher in a single turn, and also opens you up for
2) Tutors. Infernal Tutor works great with LED, but Dark Petition is likely worth considering as well. It's trivial to turn it into a de facto 2 mana tutor, which can really help you connect your pieces.
3) If you've got tutors, a single Tendrils of Agony becomes a powerful alternate out.
4) Ill-Gotten Gains. It's a powerful mid-combo tool against non-blue decks and even against the blue ones when you've got Leyline out.
That's certainly true, but the W vs WW made me lean towards the latter. Make the flash one 3W and it'd be a slam dunk.
They're alright. I'm not sure WW for an in-combat flash Anthem makes the cut. W for an anthem post-combat when you've attacked with three dudes is considerably better.
Pro instants and sorceries does not seem particularly red. I'm also not sure if it counts as a six drop if you're regularly going to be casting it for ~4-5. That search ability seems pretty absurd and also not particularly red.
I like the design of the card, it feels overall fairly balanced. Note that Flashfires is already a card.
Seems very good. Probably would have to be a 2/3.
Needs to be "target permanent card" and not just target permanent. I think this probably does a little too much overall for the cost. The artifact/enchantment clause seems weird as green rarely cares about those things.
I think XX is a bit too punishing. I feel like I'd rarely do it for more than 1 because the cost would be too prohibitive.
I think 1GG for a 3/3 that fights on ETB is probably a little too good to see print, and this also adds a bunch of other stuff.
I think this probably needs to be two separate triggred abilities, which probably also makes this a touch too complex. Very interesting design though.
New rules should not change how this works, given that you can already recreate this scenario with Strionic Resonator. There's no reason WotC would have to change how doubling up an ETB with a linked trigger works.
1) Having cards that are not in your deck in your deckbox can be construed as an attempt to cheat and can earn you penalties up to and including disqualification. Make sure that if you are using actual cards as tokens, they are stored in a separate area.
2) Make sure that the card is extremely clearly not part of your deck (i.e. put it in a different sleeve and make significant sharpie alterations to it) so that it does not get shuffled into your library at the end of the game, because again this can earn you a penalty if your deck ends up different from what it started as.
3U used to draw you two card at instant speed. That's gotten pushed a bit, with Glimmer of Genius. I think this is probably too much like Foresee but at instant speed which probably means it needs to cost more than 2UU. I think Scry 3 draw 2 for 2UU would be fine, or Scry 2 Draw 2, then upkeep scry 1, though I don't like the memory issues of the latter.
Interesting, it's a split Silence and Stave Off. You can usually get a slight bonus attached to Stave at one mana (see Emerge Unscathed, Blessed Breath, Gods' Willing) so that's probably fine, especially as Silence isn't a great card in Cube. But I'm not sure this actually makes the cut in Cube unless you've got like a STRONG Storm theme in need of maindeckable counters.
This seems wacky and weird. Some thoughts
You can just say "aura", as all auras are enchantments
This does a lot, but I'm not sure it's actually good enough for Cube because there are so few playable Auras.
I'm not sure why this has flash? I mean, I guess you can flash it in in response to a removal spell on a guy you're trying to enchant?
You don't need to specify "aura you own" as other player's cards can never go to your graveyard. You also need to either drop "instead" (as this is currently worded as a trigger and not a replacement effect) or change it to "If an aura you control would go to the graveyard from the battlefield". But given that it asks for a cost to be paid, it's better to leave it as a trigger IMO.
This also does a lot of things. The combination of Scry and Draw feels very unwhite.
I don't think this needs to be hexproof and indestructible as there's not a ton of aura removal that isn't just killing the dude it's on, and the dude's already hexproof.
Referencing the stack is pretty verboten. Why not just give this the Darksteel Colossus clause and shuffle in from anywhere?
I get what you're trying to do here, but this is seriously making my brain hurt. The wording is extremely awkward and I could never see them printing this as-is. The best way I can think to word this to maybe almost work would be:
"Choose two target creatures controlled by target player. Exile them. For each creature that was not exiled this way, that player loses 5 life". Throwing in a third target means this doesn't fizzle if both creatures are sac'd, and as long as we're talking 1v1 Cube the functionality remains.
We've also got word soup going on here. Four keywords is a LOT for a four mana dude with six points of stats, especially when several of those keywords are extremely high value like doublestrike and haste. It's also got a pseudo Exalted thing going on, which doesn't seem to make a lot of sense?
Also the death trigger can probably just be simplified to when it dies, target player's lands don't untap next turn. Or just drop this, WotC seems to have decided that red getting land freeze isn't really working out which is why we haven't seen it since Amonkhet.
I feel like this could probably lose Doublestrike and the "half" part of its attack trigger, just make it get +1/+0 for each other creature you control when it attacks alone. Though the whole attacking alone thing doesn't feel very Red either. I dunno, this card just seems like a mess, honestly.
This is an interesting mix of abilities. It's a removal blanker meets a combat trick meets a Savage Summoning. I feel like the middle mode is fairly redundant with the top mode, since the top mode is already a fairly effective combat trick? Two modes on this seems less wordy than three as well (since this isn't framed as a Charm). Maybe just make the first and third modes kind of mirrored and buff the first a little?
Choose one -
* Untap target creature you control and put a +1/+1 counter on it. It gains hexproof and indestructible until end of turn
* The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it and has hexproof and indestructible until end of turn.
So I think you pinpointed your own problem here. An ETB 1/1 looter is already slightly pushed for 1 mana given that it's stronger than Hapless Researcher, and Vodalian Merchant is a 1/2 ETB looter for 2 mana.
Catalog is already a 3 mana spell. It's an instant, not a sorcery, but stapling it to a bear is a LOT of value. A cantripping bear with a drawback costs 3 (Phyrexian Rager) and a straight cantripping bear is 4 (Nimble Innovator). This mode is already stronger than straight cantripping since you're drawing two and discarding one, which is about a Two mana Effect.
Sift is 4 mana as a sorcery, meaning a single mana over that you're getting a 3/3.
And the flexibility of all of these modes in one is just too good.
Honestly, just:
Dude U
Creature
Multikicker 1U
Draw a card, plus an additional card for each time Dude was kicked, then discard a card for each card drawn this way
1/1
is already pushed and probably very good.
Note this isn't a two for one if it gets killed, since you only spent one card on it to start with. I feel like this is probably a bit pushed. On its own, it's a 1C 3/3, and it can also make any evasive dude even more powerful (for free) and keep your midrange creatures beating theirs at no additional cost. I'd say the equipment should probably have an equip cost.
The fact that it only investigates on creature token creation (and only one per spell regardless of how many tokens are made) makes this seem pretty limited. Maybe move vigilance to first strike so it's a bit stronger on its own?
It's definitely interesting, but I'm not sure it'd make the cut. Two mana for a vanilla 2/2 is bad, four mana for a 3/3 flying is bad, and it requires eight total mana to turn into a Baneslayer. I would definitely like it better as a one-drop 2/1, so even in the failback case it's a playable card.
That seems like an awful lot going on for just six mana. Three relevant abilities plus a scalable body is strong, getting a token every turn is *really* good - reminds me of Tendershoot Dryad but with a much more relevant body. And the fact that every token is really *two* tokens is really strong. I think you probably have to leave of that last ability.
I like this a lot! It's an efficient body and it dodges their best removal color (and their best flier color).
It's nutty but I also like it. It does basically nothing on its own, but it can provide some pretty crazy value if you build around it.
Exiling a creature without targeting seems weird. The damage doubling also seems kinda awkward too - maybe just make it give them double strike?
Murderous Intent is cool, but probably doesn't make the cut. Is it too much to give the dude Indestructible as well? Targeted indestructible (as a replacement for reanimate) is another black/green overlap. The name isn't particularly green though. Maybe something like Deadly Instinct or Predatory Instincts?
Spark of the Forest is a bit more pushed. 4 power haste for 4 is already solid, and the fact that this refunds minimum one mana makes it even better. It's really easy to cast this into a 3 or even another 4 drop, which is a pretty brutal tempo swing on a 3C dude. I'd say maybe shave a point of toughness? Otherwise I could see this as a 2RG card - harder to play in a wide range of decks, but guarantees two mana out of it.
I'm definitely going to be in the next iteration of MTGS, I'm one of the admins who's been running the place for years.
Wanderer definitely feels more reasonable with the creaturing until EOT. Seems weird that there's different durations on that and the burn protection, though.
It's interesting, but I'm worried at six mana that it's a bit underpowered compared to options like Wurmcoil Engine. You could maybe get away with 5.
Wording needs some adjustment. "until you reveal an equipment card. Put that card onto the battlefield, then attach it to Balan. Put the other cards revealed this way on the bottom of your library in a random order.
This card seems fine. Seems like, on average, it grabs a Sword, giving you a 5/5 indestructible with two protections and some bonus abilities. That's strong, but I'm not sure it beats out the value and flexibility of Sun Titan or Elspeth, Sun's Champion for the white six drop slot. Probably makes it into larger cubes though. Reminds me a bit of Godo, Bandit Warlord - it gives you the equip for free and indestructible, but Godo lets you pick and choose which equipment you grab and can double up triggers for stuff like Swords and Jitte.
Is this intended to be the identity-reveal of The Wanderer? If not, I'd suggest swapping the name for something else, like "the Journeyer" or "the Traveler".
I'm not sure how I feel about that +1. The fact that it stops being a planeswalker (since you aren't retaining previous types) means that any time you +1 this, it can't be attacked. Of course, as a 3/1, if you block anything with it, it dies, but this is basically a more cost-flexible Flickerwisp that flickers every turn.
The -2 seems pretty low-impact though.