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  • posted a message on [AVR] Still more cards
    Quote from luminum can
    Burn at the Stake is incredible. One of my favorite cards in the set for sure.


    Seconded Brother LC, dripping with flavor. I hope the art is the business Smile

    Also: Riders are some crazy Sideboard hate, I'd even consider them maindeck staples for RW humans in Inn block cons. Valuable even in the mirror match . . .. .hmmmm. Pity the four drops are already spoiled for choice atm with Hellrider and Instigator gang etc .
    Posted in: The Rumor Mill
  • posted a message on [AVR] Spoiler on @mtgleaks
    Quote from Nath
    I will post more info, number of the cards and partial names as soon as posible tomorrow, here is night and im oversleep. I will try to get some pictures too.


    Chur for that Cuz.

    All this spoiler leakage feels just like old times haha.
    Posted in: The Rumor Mill
  • posted a message on [AVR] Spoiler on @mtgleaks
    Quote from Nath
    The looter is human shaman!


    Any Chance you could help the number crunch thread out with some names Nath bro? Even partial names would be awesome as. Grin
    Posted in: The Rumor Mill
  • posted a message on [AVR] Devil and Moonfolk Planeswalkers? - Preview Site Pictures
    And may I add she looks cool as bro.

    Can't see any reason why she wouldn't be one of our planeswalkers; fits the description of being 'unknown' too.
    Posted in: Speculation
  • posted a message on [AVR] Devil and Moonfolk Planeswalkers? - Preview Site Pictures
    Dude, that's no Kor, that's a Soratami.

    As in Kamigawa. Dope as! Grin
    Posted in: Speculation
  • posted a message on [WWK] Abyssal Scornlight NEW ALLY
    Quote from necrogenesis
    This doesn't follow the pattern of other allies we've seen. All allies so far either grow or have an effect that increases with the number of other allies you play. This just has an effect that happens repeatedly. I would have expected something more along the lines of "Target creature gets +X/-X where X is the number of allies you control."


    Joraga Bard, Kabira Evangel and Seascape Aerialist would also like a kind word with you Necro bro. Grin
    Posted in: Rumor Mill Archive
  • posted a message on [Official Thread] U/W Control
    Quote from Xancha
    Was away for a while, my list from up there in the topic is correct with little exception of 2 main deck sanctifiers instead of 1 spell pierce and 1 ior ruin expedition (os I have 2 sanctifiers, 2 spell pierce and 3 expeditions).

    However I had found recently my list being in a bit of disadvantage vs mirrors running conqueror's pledges. 1 sphinx in defense is a waste vs it because you still take a lot of damage (5+4+3+2+1 = 15...) before he kills them 1 by 1, spot removal is equally useless so it is down to having DoJ and/or emeria angel with some fetchalnds... a bit bad



    A recommendation:

    Arrow Volley Trap is pretty decent vs Pledge, also not bad versus Bushwacker decks I've found (Or elemental appeal/Zektar Shrine etc)
    Posted in: [ZWR] Zendikar, Worldwake, Rise
  • posted a message on [Official Thread] Valakut Combo
    Here's what I play:




    It's taken from a handful of lists I got from the MTG online [ZEN] tourneys modified slightly.

    The original list had a couple of Rampaging Baloths main deck, but I often found myself sac'ing the second forest to Harrow to optimize the Valakut Engine, so they were dropped. However, Obsidian Fireheart is an interesting card in testing, late game it give you considerable reach (or overkill which ever you perfer ;)) early game gives you a healthy body to speed bump your opponent. It's not uncommon for this deck to have 15-20 lands out in a decent game, and Fireheart's blaze is proving quite a valuable use of that economy.

    Sideboard is up in the air, but I really like the idea of an transformational sideboard game 2 & 3. One idea was to run more of the blue fetchlands miandeck and have Shpinx of Jwar Isle in the sideboard (With Mountains or course, plus Lavaball trap and turn it into a "Gaining Ground/Big mac" Style ramp deck. Slots are limited, so It'll take some crunching, but I'll probably be able to test that and post it here once it's done.

    This deck has considerable game versus UW control, they pretty much can't do anything to stop you from going off. Vamp's is trickier as they can race you and gain considerable life quite quickly. Mono W Armory & Control are a mixed bag, but mostly gmaes come down to establishing a Valakut threat as soon as possible to stabilize the board (if it's in their favor) then shooting to the dome for the win. I have had all four Valakut out in at least a few games in testing, but 2 is generally all that's needed with either a live Khalni Exp, Harrow or Oracle in play.

    I really do agree that the deck seems to win out of nowhere, as most games it looks like just a straight ramp deck (which it is to a degree) then it just drops a slew of mountains and you're dead.

    Oh and about the land count. I originally started with 24 lands, but I can see why people play 28 now, you want plenty of mountains if you're reduced to top deck mode, and you do not want to miss a single land drop each turn. 27 - 28 seems optimal, with at least half being mountains would be my personal recipe.

    Posted in: [ZWR] Zendikar, Worldwake, Rise
  • posted a message on [Official Thread] U/W Control
    Quote from Hydrokinesis
    Mono Green midrange (which is going to be a great deck in block, with that awesome Nissa engine going).


    note the date of this comment. . .

    I just wanted to post and say, I picked Nissa being the shiz early... more than a month ago even. Grin Anyone who tested her would easily surmise that she was incredible in an actual game despite being somewhat underwhelming on paper.

    My list has changed a little, more to include Sphinx of Jwar Isle and a more robust removal suite. I haven't tested, but I'm keen on the Emeria Angel, only because I haven't had a full assortment of Fetch lands to abuse her with. She's in my current list to try tonight at FNM.

    Will report with how the deck went, with a full decklist in my next post.
    Posted in: [ZWR] Zendikar, Worldwake, Rise
  • posted a message on [ROE] Rise of the Eldrazi - confirmed to be the name of spring large expansion
    Quote from Morphling
    How is Sorin out during the day in this pic? Eyebrow



    Um, he's a planeswalker.
    Posted in: Rumor Mill Archive
  • posted a message on [Development]It's a TRAP (Dark Bant Trap!!) placed 13th and top4 in the master!
    Quote from kburts


    This deck wins to Jund like 70% of the time



    I swear everytime someone posts this, (whatever) god (you happen to believe in) kills a kitten.

    So I have to ask: What are you basing this on?

    I'd actually like to see some results if that's what you're claiming. Or, at the very least, a detailed explanation of how exactly you survive beyond the fourth turn with little or no anti-Jund specific cards main or sideboard. I just can't imagine what I'd do with this deck against, Putrid, followed by blightning, let alone followed by a BBE cascading into another blightning.

    And yeah, as stupid as that sounds that's really what you're up against.
    Posted in: Standard Archives
  • posted a message on [WWK] Returning Planeswalker Confirmed as Jace
    Quote from kbx41
    Could it possibly be the creation of a planewalker from an old story, similar to bolas?


    Captain black said "Squee Planeswalker" art was seen for Worldwake.

    Makes sense this rumor could be about him.
    Posted in: Rumor Mill Archive
  • posted a message on [Official Thread] U/W Control
    Good call. I've been testing this since early last week.



    Sideboard looks like this at the moment:

    4 Kraken Hatchling
    1 Journey to Nowhere
    2 Pitfall Trap
    4 Hedron Crab
    4 Archive Trap


    Some findings:

    The deck has changed a bit since it's inception. I've dropped from 4 Mindbreak Trap to 2, and included the underrated Summoner's Bane instead. 99 times of 100 I've found Mindbreak Trap to be an overcosted Canel, but because we're already light on countermagic, it'll have to do.

    Sphinx of Lost Truths is underwhelming at 5 mana (not kicked), but at 7 (kicked) it breaks games. ol'Bob Marley will block most creatures in the block format, and draw you a bunch of cards, but, the real star of the deck is Sphinx of Jwar Isle. An unanswerable flying beatstick that allows you to get the most from your current turns by sneaking a peek at the next card you'll draw. So good.

    Ior Ruin Expedition: Great card, very undervalued at the moment, highly reminiscent of Ancestral Visions back in TSP block decks. Drop it on turn two and you're grabbing a couple new cards on turn 5 with ease, with no mana down. Another good thing about this card is you get to choose when you pop it for the cards, so if your opponent is playing (the quite good combo with another underrated card) Guul Draz Specter backed by Mind Sludge, you can weather the storm and break the expedition after the spells have dropped if you don't have counter magic back-up.

    Magosi the Water Veil is very good in the control mirror or directly following a DOJ. Also has great synergy with Luminarch Ascension if your opponent has no live threats. So may times I've let me opponent Time Walk with no available threats (or myself simply having countermagic/removal back-up) just to power out the angels. Once Luminarch goes live, and you untap, you basically win right there.

    The sideboard is a mess atm, I like the idea of the kracken and crab coming in along wide Archive trap for a mill deck transformation, but I really feel like the sideboard should include at least one more Sphinx of Jwar Isle too. . . hmmmm, any thgouths would be appreciated.

    The deck is currently going 3 - 2 versus Vamp aggro, 3 - 1 versus Mono Red, 3 - 0 versus WW, and 3 - 3 with Mono Green midrange (which is going to be a great deck in block, with that awesome Nissa engine going). Still a long way off being really decent, but I have strong hopes for UW control as I test it more and more.


    Any thoughts, suggestions, questions or theories, they're most welcome.

    Posted in: [ZWR] Zendikar, Worldwake, Rise
  • posted a message on Kraken Hatchling is Underrated
    I've been running the Hatchling also, and found it very impressive on the play versus Goblins/vamps.

    The ability to stall you out for 2 - 3 turns at least and/or eat up a removal spell that could be used on one of your other creatures is great. Very underrated. I suspect it'll shine more in constructed than in limited though, which is cool.
    Posted in: New Card Discussion
  • posted a message on Priceless Treasures in ZEN packs!!! (confirmed!)
    I had heard first hand of an Underground Sea being opened in the Netherlands. Not at A Prerelease however.

    I wouldn't worry about it so much, there's plenty more product to be opened.
    Posted in: Rumor Mill Archive
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