I can see the problem on one of my machine. I am still investigating why. One thing I noticed is that even after I install the VC SP1 redist package, the 'side-by-side' assemblies are still missing in the \Windows\WinSxS directory. You will need directories of '...x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.4148_x-ww_d495ac4e' to work. Note the '.4148' at the end of the version number which indicates 2008 SP1.
I will post a solution once I can figure this out.
Did you provide any command line argument when running deckbot.exe? You will need to open up a command prompt (cmd.exe) first. After that type "deckbot armada.txt bomber.txt" to do armada deck against bomber deck all by the computer. If you want to play vs computer, type "deckbot /player me armada.txt bomber.txt". You will be playing armada deck.
Type "deckbot /?" for some hints on what to specify on the command line.
You can check with the DeckBot web pages to see more command line examples and deck construction helps.
New (BotArena): card size can be customized in the Appearance options
New (BotArena): added UI link to equipement and equipped creature
Blocking action: blocked status of an attacking creature is maintained if a blocking creatre is removed from combat at the end of the Declare Blockers Step
Regeneration action (reported in Drudge Skeletons): regenerated creatures retains +/- values until of turn
Equipments (reported as a bug in Mogg Sentry): changed ability type to Activated instead of Sorcery
Ivory Cup (and similars): fixed bug which is preventing ability usage
Jester's Cap: updated logic to tag zone Removed From Game as something bad
Sustainer of the Realm (reported as a bug in Sword Dancer): added missing Flying ability
Threaten, Confiscate (and similar control cards): removed creature power and toughness reset after gaining control of a creature
The Hive: added tap cost
Wildfire: fixed bug which was causing more than 4 cards to be discarded; can now cast without using 'all actions' when there are no opponent creatures
UI or minor fixes:
(BotArena) Fixed broken sorting function in the Action list
In one instance (very early in the game), I have the computer attack me with two llanowar elves (with no other creatures), while I sit with a festering goblin. I'm trying to rationalize why the computer would want to attack me?
Could you forward me this game log if you still have it around? It may give me a clue on why the computer did that.
Each use of the ability should resolve one at a time, with state-based effects checked (and an opportunity to play other spells/abilities) between each resolution. The second one should have put you at 0 and the computer at 3, and you should have lost at that point.
second Furnace of Rath can now be cast without using 'all actions'
damage is now calculated correctly according to dinghammer's explanation
Guerrilla Tactics: should not be triggered when not discarded by opponents
Hammer of Bogardan: fixed spell type to Sorcery instead of Instant (originally reported as a bug in Magnivore)
Hecatomb + Festering Goblin: sacrificing creatures are done during triggered ability resolution and the triggered abilities of Festering Goblin are triggered afterward (triggered ability fix)
Hidden Horror: discard is done during triggered ability resolution (triggered ability fix)
Can someone confirm that Duress can discard lands and creature cards?
I ask because sometimes i can and sometimes i can't.
Thanks in advance
EDIT: I found the duress bug reason.
You can't discard a land or creature land when ALL cards on opponent hand are lands and creatures, but you can discard any card when at least one is other spell type.
This bug should be fixed in the soon to be released version.
Just a quick update. I am working on fixing the triggered ability selection problems people are reporting. This takes longer because of the number of affected cards. After that I will release an updated DeckBot.
Edit: removed all the details here because an updated list is now posted regarding 1.0.6.11
Just wondering if there's any indication as to why the DeckBot doesn't work in Vista. I've tried the usual work-arounds (compatibility switching, DosBox etc.) to no avail, and it just auto-closes after I run it. The issue's similar with the old APPR2TXT application, but I honestly cannot remember how to fix that.
Question about Natural Affinity, am I correct to assume the resulting 2/2 creatures still obey the rule of summoning sickness? i.e. if I just put down a land in this turn, that land cannot attack but all other lands which have been in-play since my last turn can attack.
Also does Natural Affinity affect lands played after the spell's resolution?
I originally use static linking but recently changed to dynamic because card modules are packaged separately now.
I can see the problem on one of my machine. I am still investigating why. One thing I noticed is that even after I install the VC SP1 redist package, the 'side-by-side' assemblies are still missing in the \Windows\WinSxS directory. You will need directories of '...x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.4148_x-ww_d495ac4e' to work. Note the '.4148' at the end of the version number which indicates 2008 SP1.
I will post a solution once I can figure this out.
Note that if you use Visual Studio 2008, you should just install the VS2008 SP1 http://www.microsoft.com/downloads/details.aspx?FamilyId=FBEE1648-7106-44A7-9649-6D9F6D58056E&displaylang=en
However you should aware that installing the SP1 upgrades the requirement of all your compiled binaries to SP1 (unless you do static linking.)
Type "deckbot /?" for some hints on what to specify on the command line.
You can check with the DeckBot web pages to see more command line examples and deck construction helps.
Could you forward me this game log if you still have it around? It may give me a clue on why the computer did that.
I must have missed that when I did all the enchant card changes. I may release a quick fix for this because I like Spirit Link too...
This bug should be fixed in the soon to be released version.
Edit: removed all the details here because an updated list is now posted regarding 1.0.6.11
I will add this into my very long list of bugs...
Also does Natural Affinity affect lands played after the spell's resolution?