- kennyxviii
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Feb 26, 2010kennyxviii posted a message on Extendo!Yeah, I know. We need a seperate sub-forum for extendos, I think. Like on MTGDarkness. (Great site, BTW, looking for more members)Posted in: KrackShott Blog
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4 Bloodstained Mire
4 Wooded Foothills
2 Barbarian Ring
9 Mountain
Creatures: 11
4 Goblin Guide
4 Monastery Swiftspear
3 Grim Lavamancer
4 Lightning Bolt
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
4 Price of Progress
4 Searing Blaze
4 Fireblast
2 Sulfuric Vortex
2 Pyrostatic Pillar
3 Smash to Smithereens
4 Exquisite Firecraft
1 Sulfuric Vortex
2 Karakas
3 Relic of Progenitus
I know, I know, it's missing Eidolons. They're around 20 tix apiece on MTGO right now, that's too much when my paper Jund deck isn't quite finished yet lol. Aside from those, am I making any crucial deckbuilding errors?
4 Bloodstained Mire
2 Wooded Foothill
1 Flooded Strand
1 Polluted Delta
1 Blackcleave Cliffs
1 Sacred Foundry
3 Blood Crypt
3 Godless Shrine
3 Shambling Vent
1 Swamp
2 Plains
2 Mountain
Creature: 9
1 Grim Lavamancer
2 Tidehollow Sculler
1 Brimaz, King of Oreskos
2 Kalitas, Traitor of Ghet
1 Baneslayer Angel
2 Goblin Dark-Dwellers
1 Ajani Vengeant
1 Elspeth, Knight-Errant
1 Ob Nixilis Reignited
Sorcery: 10
2 Thoughtseize
3 Inquisition of Kozilek
2 Painful Truths
3 Lingering Souls
Instant: 14
4 Path to Exile
4 Lightning Bolt
2 Terminate
4 Lightning Helix
1 Stony Silence
2 Kataki, War's Wage
2 Rest in Peace
1 Eidolon of Rhetoric
1 Ghostly Prison
2 Anger of the Gods
2 Kitchen Finks
1 Anguished Unmaking
2 Crackling Doom
1 Slaughter Games
As I've gotten to know the deck better I've found it's rewarded me more and more, especially in grindy matchups like BGx. Considering adding a Damnation to the board on top of my two Angers - Elves are pesky and difficult to beat.
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 Ghost Quarter
2 Forest
3 Karplusan Forest
Creature: 10
3 Conduit of Ruin
3 Wurmcoil Engine
2 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
1 Emrakul, the Aeons Torn
4 Karn Liberated
1 Ugin, the Spirit Dragon
Sorcery: 11
4 Ancient Stirrings
4 Pyroclasm
3 Sylvan Scrying
Artifact: 15
4 Expedition Map
4 Chromatic Sphere
4 Chromatic Star
3 Oblivion Stone
2 Relic of Progenitus
2 Nature's Claim
2 Spellskite
2 Sudden Shock
1 Life from the Loam
1 Firespout
1 Dismember
2 Thought-Knot Seer
2 Thragtusk
I'm going to attempt to acquire Groves to replace the Karplusans at some point this week. I've been happy with Conduit as my threat tutor of choice because it also provides a 5/5 beater body that has to be dealt with immediately (soaking up a removal spell) before it starts producing an extra 2 mana per turn and potentially helping me run out Emrakul as early as turn 5-6. I much prefer LftL compared to Crucible in the realm of land recursion for the sideboard because it's pretty much impossible for the opponent to get rid of unless they Surgical it.
Anything you guys see that seems off (or even just out-of-date) with my build?
1 Eiganjo Castle
4 Ghost Quarter
4 Tectonic Edge
14 Plains
Artifact: 4
4 AEther Vial
Instant: 4
4 Path to Exile
Creature: 29
4 Dryad Militant
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
1 Brimaz, King of Oreskos
2 Vryn Wingmare
2 Aven Mindcensor
2 Blade Splicer
2 Kitchen Finks
2 Mangara of Corondor
4 Flickerwisp
2 Restoration Angel
3 Judge's Familiar
1 Spellskite
2 Kor Firewalker
2 Kataki, War's Wage
1 Stony Silence
3 Rest in Peace
2 Mirran Crusader
1 Eidolon of Rhetoric
Technically the very first draft had 4 Revokers in place of the 2 Finks & 2 Resto, but I don't really want to think about how that performed. Lol.
Anyways, my meta is full of a lot of grindy control/midrange decks like Jund and Grixis Control, as well as a fair bit of aggro (the holy trinity of Affinity/Burn/Infect, listed in order of popularity). Combo isn't nonexistent in the meta, but it certainly isn't as prevalent. I've played a lot of modern but this is my first real control deck in the format so I definitely need some help figuring out how to tune it. Can anybody make any suggestions as to what I could be doing better? I kind of feel like there's room for Eldrazi Displacer in the list but I'm not sure where.
8 Maelstrom Wanderer
Creature: 56
1 Diligent Farmhand
2 Sylvan Ranger
2 Fauna Shaman
2 Dawntreader Elk
2 Coiling Oracle
2 Duskwatch Recruiter
2 Sakura-Tribe Elder
3 Tireless Tracker
3 Reclamation Sage
3 Borderland Ranger
3 Shardless Agent
3 Yavimaya Elder
3 Mwonvuli Beast Tracker
3 Eternal Witness
3 Nissa, Vastwood Seer
3 Civic Wayfinder
4 Mystic Snake
4 Chameleon Colossus
4 Ondu Giant
4 Mina and Denn, Wildborn
4 Altered Ego
4 Yeva, Nature's Herald
4 Clone
4 Bloodbraid Elf
4 Elvish Piper
4 Phyrexian Metamorph
5 Acidic Slime
5 Zealous Conscripts
5 Mulldrifter
5 Vesuvan Shapeshifter
5 Indrik Stomphowler
5 Ant Queen
5 Silverglade Elemental
6 Soul of New Phyrexia
6 Greenwarden of Murasa
6 Brutalizer Exarch
6 Ruric Thar, the Unbowed
6 Ulvenwald Hydra
6 Prime Speaker Zegana
6 Deadwood Treefolk
6 Steel Hellkite
6 Sagu Mauler
6 Deadeye Navigator
6 Rubblehulk
6 Etherium-Horn Sorcerer
6 Sakiko, Mother of Summer
7 Omnath, Locus of Rage
7 Tornado Elemental
7 Sphinx of Uthuun
7 Sphinx of the Final Word
7 Hornet Queen
7 Diluvian Primordial
7 Molten Primordial
8 Craterhoof Behemoth
8 Utvara Hellkite
8 Woodfall Primus
4 Garruk Wildspeaker
5 Garruk, Primal Hunter
5 Sarkhan Unbroken
Artifact: 1
4 Birthing Pod
Enchantment: 1
2 Evolutionary Leap
Sorcery: 1
10 Primal Surge
Land: 37
0 Command Tower
0 Reflecting Pool
0 Tranquil Thicket
0 Lonely Sandbar
0 Forgotten Cave
0 Slippery Karst
0 Stomping Ground
0 Breeding Pool
0 Steam Vents
0 Wooded Foothills
0 Vivid Grove
0 Vivid Creek
0 Rootbound Crag
0 Frontier Bivouac
0 Shivan Reef
0 Izzet Boilerworks
8 Island
5 Mountain
8 Forest
Also, how is everybody answering Lumbering Falls? I need an answer for it but can't find anything reliable. It's getting to the point where I'm borderline considering sticking Grip of Desolation in the sideboard to get rid of it.
EDIT: By the way, loving this deck! Took it to Game Day, went 3-1-1 drawing into Top 8. My list is mostly pretty stock:
1 Sphinx of the Final Word
Instants: 15
4 Anticipate
4 Grasp of Darkness
4 Ultimate Price
2 Calculated Dismissal
1 Silumgar's Command
Sorceries: 9
2 Ruinous Path
4 Languish
2 Dark Petition
1 Planar Outburst
Planeswalkers: 8
3 Narset Transcendent
2 Jace, Unraveler of Secrets
1 Ob Nixilis Reignited
2 Sorin, Grim Nemesis
1 Choked Estuary
4 Evolving Wilds
3 Island
1 Plains
4 Prairie Stream
4 Shambling Vent
4 Sunken Hollow
6 Swamp
2 Dispel
2 Duress
2 Negate
1 Transgress the Mind
2 Infinite Obliteration
2 Anguished Unmaking
2 Kalitas, Traitor of Ghet
2 Dragonlord Ojutai
The deck beat UB Control, RG Landfall Aggro and GW Tokens in the Swiss, winning each match 2-0, and losing 1-2 to BG Aristocrats. In Top 8 I was up against BR Vampires and managed to beat it in 3 because Languish is incredible in that matchup. Lost game 3 to Grixis Dragons in the semifinals - should've been a 2-0 win, but I got severely mana-screwed game 1 and it put me way too far behind to take the game. I didn't hit a fourth land until he had built up to 8 or 9 land.
In this case, the game doesn't stop looking at the creature's P/T part of the way through the layer system, but rather it looks at its entire P/T and sets the Mimic's base values to those values. So Mimic copies the creature, buffs and all, and then gets its own perks for being an Eldrazi too.
Incidentally, this is why Dismembering a creature in response to Eldrazi Mimic's trigger works. The Mimic either stays a 2/1 or probably dies (unless you're slamming something massive, in which case it just becomes less massive).
The dragon deals 12 damage again. The same action is happening during the second combat damage step as happened during the first: the dragon is connecting for 6 damage, and Gisela's replacement effect turns that into 12 damage. The game doesn't look at the history of how much damage the creature has dealt and double that every time, the only reason your dragon deals 24 damage to each of those creatures is because Balefire Dragon's triggered ability checks how much damage you actually dealt, 12, and tries to do that much, but because a separate instance of damage is occurring, Gisela's ability doubles it again. Because the amount of damage dealt by the second "strike" the creature connects on is tied only to its power, 6, it only deals 12 damage.
Gisela affects all of your creatures. Her replacement effect doesn't specify that you have to choose a creature or anything of that nature, so it doubles the damage dealt by any and every source dealing damage to your opponent.
EDIT: Whoops, Lithl beat me to it.
101.4. If multiple players would make choices and/or take actions at the same time, the active player (the player whose turn it is) makes any choices required, then the next player in turn order (usually the player seated to the active player's left) makes any choices required, followed by the remaining nonactive players in turn order. Then the actions happen simultaneously. This rule is often referred to as the "Active Player, Nonactive Player (APNAP) order" rule.
Example: A card reads "Each player sacrifices a creature." First, the active player chooses a creature he or she controls. Then each of the nonactive players, in turn order, chooses a creature he or she controls. Then all creatures chosen this way are sacrificed simultaneously.
101.4b A player knows the choices made by the previous players when he or she makes his or her choice, except as specified in 101.4a.
You can't cast it for its awaken cost with BiaJ because if you cast a spell without paying its mana cost, you can't pay any alternate costs for it.
EDIT: Whoops, Shadowfate beat me to it. Gotta love posting from your phone. Takes forever.