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  • posted a message on [Deck] UB Singularity Tempo
    Trickbind might also be useful -- counter the ETB triggers and kill their fetches, counter Snapcaster, etc...
    Posted in: Modern Archives - Deck Creation
  • posted a message on Poetry Running Contest - Submission Thread
    Old school sonnets, yo.

    DREAM SONNET I

    We ran. You’ve driven here before I said
    emphatically and kissed the door, alive
    and fluttering like days. The snowstorms drive
    the clouds to meet their shadows here you said
    but wished the opposite and I you led
    away in hand and hand. We couldn’t thrive
    on weeds and winter, mourning, let arrive
    the sky and me and all awoke but dead—

    —as if the bed was paper breathing storms
    I sleep and strive to seek and find and find
    its ink my blood and sweat and spit to stay
    the haunting edge of morning. Sunlight forms
    and zealously the dawn began to grind
    your smile me and everyone away
    Posted in: Personal Writing
  • posted a message on Poetry Running Contest - Submission Thread
    For three years I had sought
    poems. Thinking they would appear
    from nothing, I turned, a key,
    as if locking away was itself
    an act of poetry, a mortifying
    submission to patience. But
    nothing is still. Poems defy
    entropy: I spit into the lock
    and the knob turns.
    Posted in: Personal Writing
  • posted a message on Let's pretend, just for a second, that Wizards prints a new basic land
    Quote from paagrio
    It should ETB tapped because it is so OP nobody would run other basic lands.


    That's kinda the point.

    IF such a ridiculously OP land existed, what would you build around it?

    Quote from Key-Fan
    Well I'm pretty sure I'd want to run Tribal Flames in this.
    So I'd pretty much settle for 5c zoo with a more stable manabase I guess?


    That last clause was to prevent the Domain keyword from being so powerful from the get-go, but yeah, Domain Zoo would still be pretty strong. :p
    Posted in: Magic General
  • posted a message on Let's pretend, just for a second, that Wizards prints a new basic land
    "LOLotus Farm"
    Basic Land

    As ~ enters the battlefield, choose a basic land type. ~ is that land type.

    t: Add one mana of any color to your mana pool.

    Bear with me -- I promise, there's a point to this.

    Now, what kind of deck would you run?

    Combo? Would there be any combo decks out there that would really benefit from access to more colors than it already runs (discounting Scapeshift, of course, this land being a Mountain and all)?

    Aggro? Can anything get more aggressive than the Zoo lists that are already there?

    Control? Now that you've got access to everything, how would you judge the best, and would you even need all 5 colors?

    I think the types of decks here that would really shine would be tempo and midrange, since the mana curves and styles of those archetypes are where multicolor synergies really begin to get good.

    But back to the question: what would you build? And then, the real question: would it be possible to run that deck without this new land?

    I know that this thought-experiment discounts the decks that work by exploiting shaky manabases, but since Sinkhole and Wasteland don't exist in this format, I don't think that it's a huge concern to the hypothetical deck given the meta at hand.

    Curious to hear your thoughts.
    Posted in: Magic General
  • posted a message on Counters, Remand, and the stack...
    I had a feeling I was correct; thanks for the clarification. When I tried doing this on Cockatrice, I got called a "nettard" and was met with a ragequit.

    It's nice to be right.
    Posted in: Magic Rulings Archives
  • posted a message on Counters, Remand, and the stack...
    So here's what happened:

    Opponent plays Squadron Hawk.

    I Spell Snare it.

    He Remands my Snare, and Remand resolves.

    At this point, Squadron Hawk is on the stack, and Spell Snare is in my hand.

    My understanding is that before every resolution, priority passes in APNAP order. So before Squadron Hawk resolves, I get to Spell Snare it if I've the mana open.

    Am I correct in my assessment? If not, why?
    Posted in: Magic Rulings Archives
  • posted a message on Poetry Running Contest - Submissions Thread
    Here's a poem that I wrote based on a friend's painting of the same title:



    The Miser's Indulgence

    Always saying he is alone. He is not
    really alone as much as terrified
    of the idea: here is something
    new and he had never been a modernist, beautiful
    as he was, could not bear to see himself
    charred, the memory wandering like
    driftwood through iterations of cheap
    hotel rooms. He thought he would very
    much like to live forever, half
    alive as if he had never seen himself
    in a mirror. And when Death, after
    years of deliberation chose
    to place one before him, he choked
    in abject terror eyes standing
    disastrously open, as if some horrible
    truth escaped into the walls
    from the ashes of his voice
    Posted in: Personal Writing
  • posted a message on Starcraft 2
    Once you get to a higher level, cheesy things like mass Void Ray and Banshee rushing become far less common. But every game loss to cheese is a big reminder: scout, scout, scout.

    If anyone wants to play/practice, add me:

    [email]toad3x9@gmail.com[/email]

    or

    poeticEnnui///623
    Posted in: Entertainment Archive
  • posted a message on What Color was Hitler?
    Quote from Horseshoe_Hermit
    I recently came into possession of a translation of the book. Hooo boy, it's a tough read - mostly because Hitler's terrible writing has been preserved.


    Oh, God, I couldn't bear to read more than ten to twenty pages at a time of that ramble.

    I'd discount red from Hitler's color pool, too. If anything, his mana cost would be something like WWB. Hitler's philosophies may have been logically irrational, but they weren't whimsical.
    Posted in: Magic General
  • posted a message on question about giant growth
    This belongs in the Rulings forum, but yes, that is a perfectly legal play.

    After blockers are declared, both players get priority to play instant-speed spells and abilities.
    Posted in: Magic Rulings Archives
  • posted a message on Poetry Running Contest : Round 89..
    OSHI-- it's alive!

    I vote for Sam's poem.

    Not because he got the inspiration from me, or anything. Wink
    Posted in: Personal Writing
  • posted a message on MWS logs.
    The game had a "know rules" in the title. I guess that there's a hidden rule where Lotus Cobra taps for mana...

    It is now turn 10 (Monteiro)
    It is now the Beginning Phase, Untap Step
    Monteiro untaps his/her permanents
    It is now the Beginning Phase, Upkeep Step
    It is now the Beginning Phase, Draw Step
    Monteiro draws a card
    It is now the Precombat Main Phase
    Monteiro taps Forest
    Monteiro taps Plains
    Monteiro taps Island
    Monteiro taps Sunpetal Grove
    Monteiro taps Lotus Cobra
    Monteiro taps Noble Hierarch
    Monteiro plays Sovereigns of Lost Alara from Hand
    It is now the Combat Phase, Declare Attackers Step
    Monteiro taps Rhox War Monk
    Monteiro taps Rhox War Monk
    Rhox War Monk is now 4/5
    Rhox War Monk is now 5/6
    <Monteiro> no search
    <Minion of Boredom> Did you just tap
    <Minion of Boredom> Lotus
    <Minion of Boredom> for mana?
    <System> Player Lost
    Posted in: the Speakeasy
  • posted a message on Is Time Reversal good? How to build around it?
    I don't think that Time Reversal will ever see competitive play in Constructed. There are no decks in Standard that can abuse what is essentially a Draw7 with relatively little available mana after casting it (see most Vintage Tendrils lists).

    Ignoring the "it gives you gas" argument -- aside from being a matter of chance, your opponent gets an equal amount of gas, and any Tier 1 deck will almost by definition have an answer to the other threats of Tier 1 decks of the format -- let's look at what happens immediately after you cast Time Reversal.

    You're down 5 mana. You have the first shot at playing any relevant threats, but you'll be hard-pressed to do that without that 5 mana spent on Time Reversal. You're essentially giving your opponent tempo in the form of the first chance to actually play the gas that he or she drew.

    Now, this is mitigated in situations when you play:

    a) a deck where your opponent's gas is largely useless after a point in the game (UW Control v Aggro, for example)

    b) a tempo deck where you've got sufficient mana to cast Time Reversal plus whatever else you draw (some kind of ramp?)

    c) a deck where you drop your hand much more quickly than your opponent (matchup dependent)

    "a" is irrelevant in Standard's UW Control; by the time you're actually going to want to cast it (when you have countermagic open plus its casting cost), it'll have been a dead card for at least two turns. For that price, I'd rather have a one-sided Mind Spring or something of that sort. Also, UW Control doesn't exactly drop its hand quickly, so you probably will end up giving your opponent the card advantage.

    "b" is irrelevant in Standard because there really aren't many good Tempo decks in this meta. Even Eldrazi Ramp will be hard-pressed to cast the Titans in the dearth of 5 mana.

    "c" is irrelevant because I highly doubt that any hyperaggressive decks will be able to produce 3UU. Naya Zoo with Time Reversal, anyone? Wink

    I'm not saying that this is a bad card -- of course it would be good in UW Control alongside others -- but it's that there are better and more consistent. Time Reversal is useless for UW Control until at least turn 6 or 7, when you can leave mana open for counters.

    The only "hot" decks that I can see using Time Reversal effectively would be Turboland.dec and Polymorph.dec. And hey, we get a functional reprint of one of the Power 9. That in and of itself is pretty cool, to be honest.

    Just my $0.02.
    Posted in: Standard Archives
  • posted a message on please help with B/G
    Quote from Beralt
    It is not as bad as I thought, but blue bounce on it as it comes into play is still very bad. Remember as it comes into play you can respond by letting the discard cards trigger go on the stack then bounce it and you will end up discarding your hand and getting the Gorger back into an empty hand.


    Actually, Gorger is worded so this can't happen:
    ...If you do, discard your hand.


    If the ETB trigger is responded to with anything that removes Thought Gorger from the battlefield, no counters get placed anywhere, and you won't have to discard your hand.
    Posted in: Budget (Vintage)
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