[QUOTE=Coyote King;/comments/8147061]Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Common 6/10
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Common 7/10
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Common 8/10
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand. Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand. Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Common 9/10
Dire Riders4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card. "The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand. Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card. "The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Common 10/10 Wolf Digger4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand. Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card. "The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Uncommon 1/3
Rhox Flight Warder2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand. Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card. "The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Rhox Flight Warder2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
Uncommon 2/3
Serpent's Grasp3UU
Instant (U)
Target creature gains annihilator 1 until end of turn. The Serpent God's wrath shall be expressed through me
-
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand. Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card. "The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Rhox Flight Warder2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
Serpent's Grasp3UU
Instant (U)
Target creature gains annihilator 1 until end of turn. The Serpent God's wrath shall be expressed through me
Uncommon 3/3
Armadillo Battle Gear -- 3
Artifact -- Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip 4
You may equip Armadillo Battle Gear to an Armadillo without paying its Equip cost.
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Common 2/10:
Hollowhenge Survivor1G
Creature - Human Druid C T: Add B, R or G to your mana pool. "These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption1B Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G Creature - Human Druid C t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Common 4/10:
Stun1R
Instant C
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption1B Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G Creature - Human Druid C t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun1R
Instant C
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Common 5/10:
Kessig Hunter2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter. At every opportunity he hunts the enemies of Kessig...
3/3
--- Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian. ... But always he returns to defend its heart.
2/4
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption1B Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G Creature - Human Druid C t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun1R
Instant C
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter. At every opportunity he hunts the enemies of Kessig...
3/3
--- Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian. ... But always he returns to defend its heart.
2/4
Thirst for Omnipotence1W
Instant (C) Morbid — You gain 2 life plus 2 life for each creature that died this turn. "Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells1W
Creature - Wolf Spirit
Hexproof
2/1 The wolfen spirits of men wander the fells with nowhere to go.
Common 8/10 Stromkirk Vagrant1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption1B Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G Creature - Human Druid C t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun1R
Instant C
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter. At every opportunity he hunts the enemies of Kessig...
3/3
--- Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian. ... But always he returns to defend its heart.
2/4
Thirst for Omnipotence1W
Instant (C) Morbid — You gain 2 life plus 2 life for each creature that died this turn. "Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells1W
Creature - Wolf Spirit
Hexproof
2/1 The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge3U
Sorcery
Draw a card. Gravestorm - (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Common - 10/10
Howl3G
Instant
You may transform any number of creatures you control.
Draw a card.
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption1B Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G Creature - Human Druid C t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun1R
Instant C
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter. At every opportunity he hunts the enemies of Kessig...
3/3
--- Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian. ... But always he returns to defend its heart.
2/4
Thirst for Omnipotence1W
Instant (C) Morbid — You gain 2 life plus 2 life for each creature that died this turn. "Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells1W
Creature - Wolf Spirit
Hexproof
2/1 The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge3U
Sorcery
Draw a card. Gravestorm - (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Howl3G
Instant
You may transform any number of creatures you control.
Draw a card.
Uncommon 1/3
Mire Descent1BB
Sorcery (U)
Target player discards a card at random.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana successfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
Cards so far:
Thalia's Corruption 1B
Instant (C)
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G
Creature - Human Druid (C)
t: Add b, r or g to your mana pool. "These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun1r
Instant (C)
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter. At every opportunity he hunts the enemies of Kessig...
3/3
--- Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian. ... But always he returns to defend its heart.
2/4
Thirst for Omnipotence1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn. "Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells1W
Creature - Wolf Spirit (C)
Hexproof
2/1 The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant1R
Creature — Vampire (C)
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge3U
Sorcery (C)
Draw a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Howl3G
Instant (C)
You may transform any number of creatures you control.
Draw a card.
Mire Descent1BB
Sorcery (U)
Target player discards a card at random.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Angel of Dusk2WW
Creature — Angel (U)
Flying
When Angel of Dusk dies, return it to the battlefield transformed. They fight in a war they don't belong to, crying while slaying those who once they protected.
4/3
//
Dusk of Angels O Enchantment
Human creatures get -1/-0. A world without faith is a world without strenght.
Uncommon 3/3
Pagan Ritual1G
Enchantment - Aura (U)
Pagan Ritual can only enchant a non-Werewolf Human you control.
Enchanted creature gets +1/+1 and is a Werewolf in addition to its other creature types. This effect does not remove Pagan Ritual.
At the beginning of each upkeep, if no spells were cast in the last turn transform Pagan Ritual.
///
Embrace The Wild
Enchantment - Aura
Enchanted creature gets +3/+3, is green, is a Werewolf instead of its usual type(s) and gains "G: Regenerate this creature"
At the beginning of each upkeep, if a player cast two or more spells in the last turn transform Embrace The Wild.
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana successfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
Cards so far:
Thalia's Corruption 1B
Instant (C)
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G
Creature - Human Druid (C)
t: Add b, r or g to your mana pool. "These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun1r
Instant (C)
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter. At every opportunity he hunts the enemies of Kessig...
3/3
--- Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian. ... But always he returns to defend its heart.
2/4
Thirst for Omnipotence1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn. "Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells1W
Creature - Wolf Spirit (C)
Hexproof
2/1 The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant1R
Creature — Vampire (C)
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge3U
Sorcery (C)
Draw a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Howl3G
Instant (C)
You may transform any number of creatures you control.
Draw a card.
Mire Descent1BB
Sorcery (U)
Target player discards a card at random.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Angel of Dusk2WW
Creature — Angel (U)
Flying
When Angel of Dusk dies, return it to the battlefield transformed. They fight in a war they don't belong to, crying while slaying those who once they protected.
4/3
//
Dusk of Angels O Enchantment
Human creatures get -1/-0. A world without faith is a world without strenght.
Uncommon 3/3
Pagan Ritual1G
Enchantment - Aura (U)
Pagan Ritual can only enchant a non-Werewolf Human you control.
Enchanted creature gets +1/+1 and is a Werewolf in addition to its other creature types. This effect does not remove Pagan Ritual.
At the beginning of each upkeep, if no spells were cast in the last turn transform Pagan Ritual.
///
Embrace The Wild
Enchantment - Aura
Enchanted creature gets +3/+3, is green, is a Werewolf instead of its usual type(s) and gains "G: Regenerate this creature"
At the beginning of each upkeep, if a player cast two or more spells in the last turn transform Embrace The Wild.
Mythic Rare 1/1
Thalia, Corrupted General1BWW
Legendary Creature - Human Soldier
Vigilance, haste W,T:Put two +1/+1 counters on target creature. B,t: Target player discards a card.
3/3
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Common 1/9
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
I'm getting a strange "The Walking Dead" vibe from this setting. A plane-wide catastrophe? Creatures bent on consuming the world? "Survivors" who don't fully understand the situation they're in, yet who must fight to survive? Hmm.
That, and with nine commons, there's a foil card in this pack.
Common 3/9:
Temporal Lens 2
Artifact C T: Add 1 to your mana pool. T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C T: Add 1 to your mana pool. T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
That, and with nine commons, there's a foil card in this pack.
Or a timeshifted card.
Common 4/9:
Current of Events2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C T: Add 1 to your mana pool. T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Common 6/9:
Kill Time1B
Instant
Return target exiled creature you don't own to its owner's graveyard. Since the invasion of temporal insects, "kill time" has become a taboo phrase.
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C T: Add 1 to your mana pool. T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time1B
Instant
Return target exiled creature you don't own to its owner's graveyard. Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Common 7/9:
Shades of Corruption1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens2
Artifact C t: Add 1 to your mana pool. t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time1B
Instant
Return target exiled creature you don't own to its owner's graveyard. Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Common 8/9
Stolen Moment3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card. Sometimes the loss of the smallest moment is worse than aeons removed.
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens2
Artifact C t: Add 1 to your mana pool. t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time1B
Instant
Return target exiled creature you don't own to its owner's graveyard. Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Common 8/9
Stolen Moment3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card. Sometimes the loss of the smallest moment is worse than aeons removed.
Common 9/9
Temporal Madness3UUU
Instant
Put all exiled cards into their owner's graveyards.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Common 6/10
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
The Anabyn
Stay Hungry My Friends....
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Common 7/10
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Common 8/10
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand.
Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand.
Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Common 9/10
Dire Riders 4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card.
"The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand.
Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders 4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card.
"The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Common 10/10
Wolf Digger 4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand.
Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders 4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card.
"The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger 4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Uncommon 1/3
Rhox Flight Warder 2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
The Anabyn
Stay Hungry My Friends....
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand.
Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders 4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card.
"The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger 4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Rhox Flight Warder 2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
Uncommon 2/3
Serpent's Grasp 3UU
Instant (U)
Target creature gains annihilator 1 until end of turn.
The Serpent God's wrath shall be expressed through me
-
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand.
Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders 4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card.
"The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger 4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Rhox Flight Warder 2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
Serpent's Grasp 3UU
Instant (U)
Target creature gains annihilator 1 until end of turn.
The Serpent God's wrath shall be expressed through me
Uncommon 3/3
Armadillo Battle Gear -- 3
Artifact -- Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip 4
You may equip Armadillo Battle Gear to an Armadillo without paying its Equip cost.
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption 1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Common 2/10:
Hollowhenge Survivor 1G
Creature - Human Druid C
T: Add B, R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption 1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid C
t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1R
Instant C
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption 1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid C
t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1R
Instant C
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter 2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter.
At every opportunity he hunts the enemies of Kessig...
3/3
---
Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian.
... But always he returns to defend its heart.
2/4
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption 1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid C
t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1R
Instant C
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter 2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter.
At every opportunity he hunts the enemies of Kessig...
3/3
---
Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian.
... But always he returns to defend its heart.
2/4
Thirst for Omnipotence 1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn.
"Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells 1W
Creature - Wolf Spirit
Hexproof
2/1
The wolfen spirits of men wander the fells with nowhere to go.
Common 8/10
Stromkirk Vagrant 1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption 1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid C
t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1R
Instant C
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter 2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter.
At every opportunity he hunts the enemies of Kessig...
3/3
---
Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian.
... But always he returns to defend its heart.
2/4
Thirst for Omnipotence 1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn.
"Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells 1W
Creature - Wolf Spirit
Hexproof
2/1
The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant 1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge 3U
Sorcery
Draw a card.
Gravestorm - (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Common - 10/10
Howl 3G
Instant
You may transform any number of creatures you control.
Draw a card.
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption 1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid C
t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1R
Instant C
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter 2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter.
At every opportunity he hunts the enemies of Kessig...
3/3
---
Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian.
... But always he returns to defend its heart.
2/4
Thirst for Omnipotence 1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn.
"Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells 1W
Creature - Wolf Spirit
Hexproof
2/1
The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant 1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge 3U
Sorcery
Draw a card.
Gravestorm - (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Howl 3G
Instant
You may transform any number of creatures you control.
Draw a card.
Uncommon 1/3
Mire Descent 1BB
Sorcery (U)
Target player discards a card at random.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana successfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
Cards so far:
Instant (C)
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid (C)
t: Add b, r or g to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1r
Instant (C)
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter 2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter.
At every opportunity he hunts the enemies of Kessig...
3/3
---
Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian.
... But always he returns to defend its heart.
2/4
Thirst for Omnipotence 1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn.
"Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells 1W
Creature - Wolf Spirit (C)
Hexproof
2/1
The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant 1R
Creature — Vampire (C)
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge 3U
Sorcery (C)
Draw a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Howl 3G
Instant (C)
You may transform any number of creatures you control.
Draw a card.
Mire Descent 1BB
Sorcery (U)
Target player discards a card at random.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Angel of Dusk 2WW
Creature — Angel (U)
Flying
When Angel of Dusk dies, return it to the battlefield transformed.
They fight in a war they don't belong to, crying while slaying those who once they protected.
4/3
//
Dusk of Angels
O Enchantment
Human creatures get -1/-0.
A world without faith is a world without strenght.
Uncommon 3/3
Pagan Ritual 1G
Enchantment - Aura (U)
Pagan Ritual can only enchant a non-Werewolf Human you control.
Enchanted creature gets +1/+1 and is a Werewolf in addition to its other creature types. This effect does not remove Pagan Ritual.
At the beginning of each upkeep, if no spells were cast in the last turn transform Pagan Ritual.
///
Embrace The Wild
Enchantment - Aura
Enchanted creature gets +3/+3, is green, is a Werewolf instead of its usual type(s) and gains "G: Regenerate this creature"
At the beginning of each upkeep, if a player cast two or more spells in the last turn transform Embrace The Wild.
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana successfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
Cards so far:
Instant (C)
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid (C)
t: Add b, r or g to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1r
Instant (C)
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter 2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter.
At every opportunity he hunts the enemies of Kessig...
3/3
---
Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian.
... But always he returns to defend its heart.
2/4
Thirst for Omnipotence 1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn.
"Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells 1W
Creature - Wolf Spirit (C)
Hexproof
2/1
The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant 1R
Creature — Vampire (C)
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge 3U
Sorcery (C)
Draw a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Howl 3G
Instant (C)
You may transform any number of creatures you control.
Draw a card.
Mire Descent 1BB
Sorcery (U)
Target player discards a card at random.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Angel of Dusk 2WW
Creature — Angel (U)
Flying
When Angel of Dusk dies, return it to the battlefield transformed.
They fight in a war they don't belong to, crying while slaying those who once they protected.
4/3
//
Dusk of Angels
O Enchantment
Human creatures get -1/-0.
A world without faith is a world without strenght.
Uncommon 3/3
Pagan Ritual 1G
Enchantment - Aura (U)
Pagan Ritual can only enchant a non-Werewolf Human you control.
Enchanted creature gets +1/+1 and is a Werewolf in addition to its other creature types. This effect does not remove Pagan Ritual.
At the beginning of each upkeep, if no spells were cast in the last turn transform Pagan Ritual.
///
Embrace The Wild
Enchantment - Aura
Enchanted creature gets +3/+3, is green, is a Werewolf instead of its usual type(s) and gains "G: Regenerate this creature"
At the beginning of each upkeep, if a player cast two or more spells in the last turn transform Embrace The Wild.
Mythic Rare 1/1
Thalia, Corrupted General 1BWW
Legendary Creature - Human Soldier
Vigilance, haste
W,T:Put two +1/+1 counters on target creature.
B,t: Target player discards a card.
3/3
Common 1/9
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
That, and with nine commons, there's a foil card in this pack.
Common 3/9:
Temporal Lens 2
Artifact C
T: Add 1 to your mana pool.
T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C
T: Add 1 to your mana pool.
T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Or a timeshifted card.
Common 4/9:
Current of Events 2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C
T: Add 1 to your mana pool.
T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events 2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer 4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Common 6/9:
Kill Time 1B
Instant
Return target exiled creature you don't own to its owner's graveyard.
Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C
T: Add 1 to your mana pool.
T, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events 2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer 4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time 1B
Instant
Return target exiled creature you don't own to its owner's graveyard.
Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Common 7/9:
Shades of Corruption 1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C
t: Add 1 to your mana pool.
t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events 2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer 4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time 1B
Instant
Return target exiled creature you don't own to its owner's graveyard.
Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption 1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Common 8/9
Stolen Moment 3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card.
Sometimes the loss of the smallest moment is worse than aeons removed.
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C
t: Add 1 to your mana pool.
t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events 2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer 4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time 1B
Instant
Return target exiled creature you don't own to its owner's graveyard.
Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption 1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Common 8/9
Stolen Moment 3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card.
Sometimes the loss of the smallest moment is worse than aeons removed.
Common 9/9
Temporal Madness 3UUU
Instant
Put all exiled cards into their owner's graveyards.