It's the big day for all the eager young artificers and enchanters in your city, town, hamlet, or village: The Consuls of the Orb have sent their representatives for your yearly local Steelcloud Festival. Beyond all the various attractions that catch your eye - the jugglers, the vendors selling fried food, the skyknights and their flight demonstrations - the big event for you is your participation in the consular forging contest. Almost this whole year, you've been toiling away in your small workbench at home in the few free hours you have every day to produce the best thing you've ever made. If the judges like it, you'll get your chance to move on to a national round. But for now, there's a big field of competitors for you to deal with.
Round 1 Challenge: Your creation must be simple enough for you to put together in your workshop with a small budget but also be innovative and exciting enough to impress the judges at the festival. Make a common or uncommon artifact or enchantment card.
Past Rounds:
None yet
Submission Deadline: Friday, May 3rd, 11:59 EST Critique Deadline: Monday, May 6th, 11:59 EST
Team Wrench
Sir Karn
Maokun
drewdagreek
Raikou Rider
Phyrexian Editor
Black_Megatog
Profani
aurorasparrow
Team Crowbar
Vertain
Arcel
coolgriff14
pstmdrn
herbert west
teraparsec
Eskimo_Rage
Atrius
Team Buzzsaw
Ink-Treader
Moss_Elemental
ahyangyi
Rithaniel
Gerrard's Mom
MirrorEntity
Cardz5000
Monkey Playing MTG
Team Screwdriver
VeiledAssassin
clcallag
Cythare
willows
TacticalCelebrant
L0ng5h0t
Koopa
Critiques for round 1 are as follows:
Wrench critiques Screwdriver
Crowbar critiques Wrench
Buzzsaw critiques Crowbar
Screwdriver critiques Buzzsaw
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Winged Assault Vehicle2
Artifact - Equipment (U)
Winged Assault Vehicle can be attached only to a creature with 2 or less toughness.
Equipped creature gets +2/-1 and has flying.
Equip 1 WARNING: One size does not fit all!
Catalyst Amulet1
Artifact - Equipment (U)
Spells targeting equipped creature cost 1 less to cast.
Equip 1 "It assists in the application of many spells. What could go wrong?"
Violent UrgeR
Enchantment - Aura (C)
Enchanted creature has haste and gets +1/+0. R, sacrifice Violent Urge: Target creature gains haste and gets +1/+0 until end of turn.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Arcbound Recycler 4
Artifact Creature - Golem (U)
Remove X +1/+1 counters from Arcbound Recycler, :symtap:: Return an artifact from your graveyard to the battlefield with a converted mana cost of X.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.) It only broke a little b...ZAP!
0/0
Conduit Grid and other artifacts you control have "T: Add 1 to your mana pool."
"What is the true purpose of artifice? Is it to solve the big
problems of our world or is it to ease our everyday life?" Tra
wondered as he looked at his newest contraption. "And more
importantly: Which category does this thing belong to?"
Energy Coils3
Artifact {U}
Whenever a player casts a non-creature spell from their hand, put a charge counter on Energy Coils.
Remove a charge counters from Energy Coils: Add 1 to your mana pool. "Excess residual mana recollected for your convenience," - Instruction Manual
Juggler's Orb2
Artifact (U) ,T: Shuffle target permanent card you control into its owners library. If you do, draw a card. A better artificer than a juggler, Patches decided it was better to undo your mistakes than avoid them.
Amateurs Gauntlets 3
Artifact-Equipment (U)
Equipped creature gets +2/+0 and has "When this creature attacks, flip a coin. If the flip results in heads, this creature gains double strike until end of turn."
Equip 3 "It doesn't always work, but when it does...wow!"
-Artificer Harold
Bright IdeaU
Enchantment {C}
When Bright Idea enters the battlefield, draw a card. 1U, Sacrifice Bright Idea: Draw a card. Every invention starts with an idea.
Ethereal Prison4WW
Enchantment {U}
When Ethereal Prison enters the battlefield, exile another target nonland permanent.
At the beginning of your upkeep, you may exile target nonland permanent. If you do, return all other cards exiled with Ethereal Prison to the battlefield under their owners' control.
When Ethereal Prison leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Amulet of Life and Death2
Artifact - Equipment [U]
Equipped creature's toughness is 1.
Equipped creature has "W: prevent the next 1 damage that would be dealt to this creature."
Equipped creature has "B: the next time this creature is dealt damage, target player loses as much life."
Equip 2 This small thing has the power of life, the power of death, but not both.
Vestment Scrambler
Enchantment - Aura {U}
Cycling 1U
Enchant creature
Whenever enchanted creature blocks, attach each aura or equipment attached to the attacking creature to another creature chosen at random. "Those pants looked awful on you anyway." -Terstik, ex-novice of the Order of Sonork
Interference Manifold2
Artifact — Equipment (U)
Equipped creature has hexproof.
Creatures blocking or blocked by equipped creature can't be the target of spells and abilities you don't control.
Equip
Bulltamer's Charm2R
Artifact (C)
When Bulltamer's Charm enters or leaves the battlefield target creature gains first strike until end of turn.
Sacrifice Bulltamer's Charm: Bulltamer's Charm deals 1 damage to target creature. That creature attacks this turn if able. Break in case of peace.
I really like the first round, great start! I really like every submission thus far.
------------------
Anneal Mantra :2mana::symwg:
Enchantment - Aura (C)
Enchant creature
If enchanted creature has First Strike, it gains Reach.
If enchanted creature has Lifelink, it gains Trample.
If enchanted creature has Vigilance, it gains Deathtouch.
"What you want is merely an extension of what you already have but don't know how to use properly yet." - Femeref expression
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Hormone Enhancer 2G
Enchantment (U)
Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on it. "The cows over at the Darnell farm have been getting really big."
-John the Farmer
Private Mod Note
():
Rollback Post to RevisionRollBack
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Round 1 - Invention Exchange
It's the big day for all the eager young artificers and enchanters in your city, town, hamlet, or village: The Consuls of the Orb have sent their representatives for your yearly local Steelcloud Festival. Beyond all the various attractions that catch your eye - the jugglers, the vendors selling fried food, the skyknights and their flight demonstrations - the big event for you is your participation in the consular forging contest. Almost this whole year, you've been toiling away in your small workbench at home in the few free hours you have every day to produce the best thing you've ever made. If the judges like it, you'll get your chance to move on to a national round. But for now, there's a big field of competitors for you to deal with.
Round 1 Challenge: Your creation must be simple enough for you to put together in your workshop with a small budget but also be innovative and exciting enough to impress the judges at the festival. Make a common or uncommon artifact or enchantment card.
Past Rounds:
None yet
Submission Deadline: Friday, May 3rd, 11:59 EST
Critique Deadline: Monday, May 6th, 11:59 EST
Team Wrench
Sir Karn
Maokun
drewdagreek
Raikou Rider
Phyrexian Editor
Black_Megatog
Profani
aurorasparrow
Team Crowbar
Vertain
Arcel
coolgriff14
pstmdrn
herbert west
teraparsec
Eskimo_Rage
Atrius
Team Buzzsaw
Ink-Treader
Moss_Elemental
ahyangyi
Rithaniel
Gerrard's Mom
MirrorEntity
Cardz5000
Monkey Playing MTG
Team Screwdriver
VeiledAssassin
clcallag
Cythare
willows
TacticalCelebrant
L0ng5h0t
Koopa
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact - Equipment (U)
Winged Assault Vehicle can be attached only to a creature with 2 or less toughness.
Equipped creature gets +2/-1 and has flying.
Equip 1
WARNING: One size does not fit all!
Artifact - Equipment (U)
Spells targeting equipped creature cost 1 less to cast.
Equip 1
"It assists in the application of many spells. What could go wrong?"
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Enchantment - Aura (C)
Enchanted creature has haste and gets +1/+0.
R, sacrifice Violent Urge: Target creature gains haste and gets +1/+0 until end of turn.
Artifact Creature - Golem (U)
Remove X +1/+1 counters from Arcbound Recycler, :symtap:: Return an artifact from your graveyard to the battlefield with a converted mana cost of X.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
It only broke a little b...ZAP!
0/0
Artifact (U)
Conduit Grid and other artifacts you control have "T: Add
1 to your mana pool."
"What is the true purpose of artifice? Is it to solve the big
problems of our world or is it to ease our everyday life?" Tra
wondered as he looked at his newest contraption. "And more
importantly: Which category does this thing belong to?"
WIP
Artifact {U}
Whenever a player casts a non-creature spell from their hand, put a charge counter on Energy Coils.
Remove a charge counters from Energy Coils: Add 1 to your mana pool.
"Excess residual mana recollected for your convenience," - Instruction Manual
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact (U)
,T: Shuffle target permanent card you control into its owners library. If you do, draw a card.
A better artificer than a juggler, Patches decided it was better to undo your mistakes than avoid them.
Artifact (U)
t: Prevent the next 1 damage that would be dealt to you this turn. Put a charge counter on Conservation Shield for each damage prevented in this way.
t, Remove X charge counters from Conservation Shield: Add x to your mana pool.
Finally all those explosions would be good for something.
Artifact-Equipment (U)
Equipped creature gets +2/+0 and has "When this creature attacks, flip a coin. If the flip results in heads, this creature gains double strike until end of turn."
Equip 3
"It doesn't always work, but when it does...wow!"
-Artificer Harold
Credits
Avatar: Ace5301
Check out Ace5301's awesome work!
Ace of Spades Studio:
http://forums.mtgsalvation.com/showthread.php?t=451747
Artifact - Equipment (U)
Equipped creature gets +1/+1
4: Exchange Grifter's Dagger with an Equipment card in your hand.
Equip 2
"Don't worry. I got my secret weapon."
Enchantment {C}
When Bright Idea enters the battlefield, draw a card.
1U, Sacrifice Bright Idea: Draw a card.
Every invention starts with an idea.
Enchantment {U}
When Ethereal Prison enters the battlefield, exile another target nonland permanent.
At the beginning of your upkeep, you may exile target nonland permanent. If you do, return all other cards exiled with Ethereal Prison to the battlefield under their owners' control.
When Ethereal Prison leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Exclusion Ritual and Prison Term say this kind of effect can be done at uncommon. Also, Oblivion Ring was a common until M13.
Emille, Seven-Sting Dancer Shalin Nariya
Enchantment (U)
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Draft my cube! (630 cards)
Artifact - Equipment [U]
Equipped creature's toughness is 1.
Equipped creature has "W: prevent the next 1 damage that would be dealt to this creature."
Equipped creature has "B: the next time this creature is dealt damage, target player loses as much life."
Equip 2
This small thing has the power of life, the power of death, but not both.
Artifact C
t, Sacrifice Daze Bauble:
Tap target creature and draw a card.
A mass of hovering light which the eye cannot track.
[Clan Flamingo]
Enchantment - Aura {U}
Cycling 1U
Enchant creature
Whenever enchanted creature blocks, attach each aura or equipment attached to the attacking creature to another creature chosen at random.
"Those pants looked awful on you anyway." -Terstik, ex-novice of the Order of Sonork
Artifact — Equipment (U)
Equipped creature has hexproof.
Creatures blocking or blocked by equipped creature can't be the target of spells and abilities you don't control.
Equip
Artifact (C)
When Bulltamer's Charm enters or leaves the battlefield target creature gains first strike until end of turn.
Sacrifice Bulltamer's Charm: Bulltamer's Charm deals 1 damage to target creature. That creature attacks this turn if able.
Break in case of peace.
Altered Art Cards! | Commissions currently Closed
------------------
Anneal Mantra :2mana::symwg:
Enchantment - Aura (C)
Enchant creature
If enchanted creature has First Strike, it gains Reach.
If enchanted creature has Lifelink, it gains Trample.
If enchanted creature has Vigilance, it gains Deathtouch.
"What you want is merely an extension of what you already have but don't know how to use properly yet." - Femeref expression
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Enchantment (U)
Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on it.
"The cows over at the Darnell farm have been getting really big."
-John the Farmer