The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens2
Artifact C t: Add 1 to your mana pool. t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time1B
Instant
Return target exiled creature you don't own to its owner's graveyard. Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Stolen Moment3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card. Sometimes the loss of the smallest moment is worse than aeons removed.
Temporal Madness3UUU
Instant
Put all exiled cards into their owner's graveyards.
Paladin of Time1WW
Creature — Human Knight (U)
Flash
When Paladin of Time enters the battlefield, you may remove three time counters divided as you choose among any number of target permanents or suspended cards.
2/2
Uncommon 2/3:
Magmawalker2R
Creature - Elemental U
Haste
Whenever Magmawalker would deal combat damage to a player, that player may choose to prevent that damage. If he or she does, add RR to your mana pool at the beginning of your next postcombat main phase.
3/2
Riftgrove Druid2G
Creature - Elf Druid (U)
When Riftgrove druid enters the battlefield you may add or remove a time counter from any permanent in play or any exiled card. "The job of tending the rift's quickly fell upon the elves, who's long lives proved a better match to the ravages of time than the first few unlucky humans."
3/3
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens2
Artifact C t: Add 1 to your mana pool. t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card. "I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time1B
Instant
Return target exiled creature you don't own to its owner's graveyard. Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Stolen Moment3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card. Sometimes the loss of the smallest moment is worse than aeons removed.
Temporal Madness3UUU
Instant
Put all exiled cards into their owner's graveyards.
Paladin of Time1WW
Creature — Human Knight (U)
Flash
When Paladin of Time enters the battlefield, you may remove three time counters divided as you choose among any number of target permanents or suspended cards.
2/2
Magmawalker2R
Creature - Elemental U
Haste
Whenever Magmawalker would deal combat damage to a player, that player may choose to prevent that damage. If he or she does, add RR to your mana pool at the beginning of your next postcombat main phase.
3/2
Niobe: The Clime of the Shades Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Temporal Madness3UUU
Instant
Put all exiled cards into their owner's graveyards.
Holy cow, this is NOT a common. It's also not a card that should ever exist. It goes against the idea of the exile zone being permanent. Pull from Eternity and Runic Repitition probably shouldn't exist, either.
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul
BB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul
BB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul
BB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul
BB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Common 4/10
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul
BB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
LifespreaderWW Creature - Kor Cleric[(C) W,T: Target creature lose shadow until end of turn. W,T: You gain 1 life. 1/1
Common 6/10:
Darkwood Sorceror2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the SoulBB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Hadura's Exultant1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
LifespreaderWW Creature - Kor Cleric[(C) W,T: Target creature lose shadow until end of turn. W,T: You gain 1 life. 1/1
Darkwood Sorceror2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker5B Dark Creature - Nightstalker(C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life. 4/1
Radiant Chains1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Common 9/10:
Foundational Collapse4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature. "These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the SoulBB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Hadura's Exultant1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
LifespreaderWW Creature - Kor Cleric[(C) W,T: Target creature lose shadow until end of turn. W,T: You gain 1 life. 1/1
Darkwood Sorceror2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker5B Dark Creature - Nightstalker(C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life. 4/1
Radiant Chains1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature. "These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
Uncommon 1/3
LifedrinkerGG Creature - Beast (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness. Not everyone on Niobe were upset by the emergent vitality.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the SoulBB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Hadura's Exultant1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
LifespreaderWW
[U]Creature - Kor Cleric[/U] [(C) W,T: Target creature lose shadow until end of turn. W,T: You gain 1 life. 1/1
Darkwood Sorceror2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life. 4/1
Radiant Chains1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature. "These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
LifedrinkerGG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness. Not everyone on Niobe were upset by the emergent vitality.
2/1
Uncommon 2/3
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U] T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the SoulBB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Hadura's Exultant1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
LifespreaderWW
[U]Creature - Kor Cleric[/U] [(C) W,T: Target creature lose shadow until end of turn. W,T: You gain 1 life. 1/1
Darkwood Sorceror2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life. 4/1
Radiant Chains1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature. "These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
LifedrinkerGG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness. Not everyone on Niobe were upset by the emergent vitality.
2/1
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U] T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Uncommon 3/3
Rot Striker2BB
Creature- Zombie Archer
Reach t: ~ deals 2 damage to target creature with shadow
3/2
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the SoulBB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Hadura's Exultant1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
LifespreaderWW
[U]Creature - Kor Cleric[/U] [(C) W,T: Target creature lose shadow until end of turn. W,T: You gain 1 life. 1/1
Darkwood Sorceror2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life. 4/1
Radiant Chains1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature. "These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
LifedrinkerGG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness. Not everyone on Niobe were upset by the emergent vitality.
2/1
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U] T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Rot Striker2BB
Creature- Zombie Archer
Reach t: ~ deals 2 damage to target creature with shadow
3/2
Rare 1/1
Illiam, the Reborn3WB
Legendary Creature-Human Zombie (M)
Lifelink, shadow
When~ blocks or becomes blocked by a Dark creature, that creature gains a life counter, creatures with life counters lose shadow, and are no longer considered Dark. I am the first that has returned to life, and my hunger for life has only grown, soon my curse will be a blight upon this world
5/5
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Common 1/10
Cell-Block Smasher2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Common 2 of 10
Bile Slick2B
Instant (C)
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control. Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike1R Instant(C)
~ deals 4 damage to target creature
Madness R
The last Ahrox has a theme of wedge color triples. There were 3 cards in the pattern that it's in a color, and has an ability available in both enemy colors for it.
In this Ahrox, we can continue that 3-color theme, but in different ways. Perhaps a friendly pair with an common-enemy colored ability?
Common 5/10
Quelling Drake1:symwu::symwu:
Creature - Drake
Flying R: ~ gains +1/-1 until end of turn.
1/4
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control. Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike1R Instant(C)
~ deals 4 damage to target creature
Madness R
Quelling Drake1:symwu::symwu:
Creature - Drake (C)
Flying R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Common 7/10:
Carnogen Bruiser4B
Creature - Zombie C
Carnogen Bruiser can't block. "Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
I'm extremely impressed at the direction this story has taken, as well as the flavor for this set so far.
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control. Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike1R Instant(C)
~ deals 4 damage to target creature
Madness R
Quelling Drake1:symwu::symwu:
Creature - Drake (C)
Flying R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser4B
Creature - Zombie C
Carnogen Bruiser can't block. "Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Common 8 of 10
Unhangable Dissident3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control. Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike1R Instant(C)
~ deals 4 damage to target creature
Madness R
Quelling Drake1:symwu::symwu:
Creature - Drake (C)
Flying R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser4B
Creature - Zombie C
Carnogen Bruiser can't block. "Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1 He lost his mind but it made for a pretty show of sparks
Anaba Chaser1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste U: Anaba Chaser is unblockable this turn.
3/2
Uncommon 1/3
Bloodstone Sisters2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn. The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control. Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike1R Instant(C)
~ deals 4 damage to target creature
Madness R
Quelling Drake1:symwu::symwu:
Creature - Drake (C)
Flying R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser4B
Creature - Zombie C
Carnogen Bruiser can't block. "Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1 He lost his mind but it made for a pretty show of sparks
Anaba Chaser1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste U: Anaba Chaser is unblockable this turn.
3/2
Bloodstone Sisters2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn. The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
Uncommon 2/3
Lifeknell1WB
Sorcery U
Return target creature from your graveyard to the battlefield with a -1/-1 counter on it. "Tibalt always leaves such a mess," Lyssa chided. "You all should be glad you have me to clean up."
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control. Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike1R Instant(C)
~ deals 4 damage to target creature
Madness R
Quelling Drake1:symwu::symwu:
Creature - Drake (C)
Flying R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser4B
Creature - Zombie C
Carnogen Bruiser can't block. "Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1 He lost his mind but it made for a pretty show of sparks
Anaba Chaser1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste U: Anaba Chaser is unblockable this turn.
3/2
Bloodstone Sisters2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn. The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
Lifeknell1WB
Sorcery U
Return target creature from your graveyard to the battlefield with a -1/-1 counter on it. "Tibalt always leaves such a mess," Lyssa chided. "You all should be glad you have me to clean up."
Cell Block SpyUB
Creature - Human Rogue W,t: Tap target creature, that creature's controller loses 1 life.
1/2
Rare 1/1:
Zeene's Map3
Artifact R X,T: Search your library for a land card, reveal it, and put it into your hand, where X is the number of nonbasic lands you control. Then shuffle your library. "There's one thing I don't get, boss. Obviously old Zeene was smart enough to find a way out of this hellhole... so why didn't he use it?" —Spar, goblin escapee
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Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C
t: Add 1 to your mana pool.
t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events 2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer 4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time 1B
Instant
Return target exiled creature you don't own to its owner's graveyard.
Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption 1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Stolen Moment 3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card.
Sometimes the loss of the smallest moment is worse than aeons removed.
Temporal Madness 3UUU
Instant
Put all exiled cards into their owner's graveyards.
Paladin of Time 1WW
Creature — Human Knight (U)
Flash
When Paladin of Time enters the battlefield, you may remove three time counters divided as you choose among any number of target permanents or suspended cards.
2/2
Uncommon 2/3:
Magmawalker 2R
Creature - Elemental U
Haste
Whenever Magmawalker would deal combat damage to a player, that player may choose to prevent that damage. If he or she does, add RR to your mana pool at the beginning of your next postcombat main phase.
3/2
Creature - Elf Druid (U)
When Riftgrove druid enters the battlefield you may add or remove a time counter from any permanent in play or any exiled card.
"The job of tending the rift's quickly fell upon the elves, who's long lives proved a better match to the ravages of time than the first few unlucky humans."
3/3
The plane is Guldium. It was once a regular place, not unlike many other places in the multiverse - but everything changed when Temporal parasites attacked. Now, most of the plane and it inhabitants have freezed by Timelock, leaving the very few to fight against the hordes of interplanar time-locusts.
Palatine Guardsman
W Creature - Human Knight
Vigilance
Suspend 3 - W
3/3
Echoes of the Past
Sorcery
~ is green.
Spells without a mana cost cannot be cast.
Suspend G
Return target card from your graveyard to your hand.
Temporal Lens 2
Artifact C
t: Add 1 to your mana pool.
t, Sacrifice Temporal Lens: Add or remove a time counter from target permanent or suspended card.
"I don't know what the Consortium's purpose was. I only know that we can repurpose their tools." —Nazai, saboteur
Current of Events 2U
Enchantment
At the beginning of each player's upkeep, that player may remove a time counter from a suspended card.
Suspend 2 - U
Age Devourer 4U
Creature — Insect (C)
Flying
Timelock 2 (Whenever this creature deals combat damage to another creature, exile that creature with two time counters on it. If it doesn't have suspend, it gains suspend.)
2/3
Kill Time 1B
Instant
Return target exiled creature you don't own to its owner's graveyard.
Since the invasion of temporal insects, "kill time" has become a taboo phrase.
Shades of Corruption 1UU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, exile ~ and enchanted creature with a time counter on them. If they don't have suspend, they gain suspend.
Stolen Moment 3UU
Instant
Counter target spell then either add or remove a time counter on a suspended card.
Sometimes the loss of the smallest moment is worse than aeons removed.
Temporal Madness 3UUU
Instant
Put all exiled cards into their owner's graveyards.
Paladin of Time 1WW
Creature — Human Knight (U)
Flash
When Paladin of Time enters the battlefield, you may remove three time counters divided as you choose among any number of target permanents or suspended cards.
2/2
Magmawalker 2R
Creature - Elemental U
Haste
Whenever Magmawalker would deal combat damage to a player, that player may choose to prevent that damage. If he or she does, add RR to your mana pool at the beginning of your next postcombat main phase.
3/2
Uncommon 3/3:
Cube talk, design community and much much more!
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Cube talk, design community and much much more!
Holy cow, this is NOT a common. It's also not a card that should ever exist. It goes against the idea of the exile zone being permanent. Pull from Eternity and Runic Repitition probably shouldn't exist, either.
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Common 2/10
Underside Troll :symbg::symbg:
Creature-Shade Troll (C)
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Common 3/10
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Common 4/10
Phantom Herring (U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Creature - Kor Cleric [(C)
W,T: Target creature lose shadow until end of turn.
W,T: You gain 1 life.
1/1
Common 6/10:
Darkwood Sorceror 2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Underside Troll: Raising the bar for common creatures everywhere!
Cube talk, design community and much much more!
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul BB
Instant (C)
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Underside Troll :symbg::symbg:
Creature-Shade Troll (C)
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Hadura's Exultant 1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring (U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Lifespreader WW
Creature - Kor Cleric [(C)
W,T: Target creature lose shadow until end of turn.
W,T: You gain 1 life.
1/1
Darkwood Sorceror 2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker 5B
Dark Creature - Nightstalker (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life.
4/1
Radiant Chains 1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse 4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature.
"These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Cube talk, design community and much much more!
Yeah, that card is a big mistake. I was dead tired when I made it.
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul BB
Instant (C)
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Underside Troll :symbg::symbg:
Creature-Shade Troll (C)
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Hadura's Exultant 1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring (U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Lifespreader WW
Creature - Kor Cleric [(C)
W,T: Target creature lose shadow until end of turn.
W,T: You gain 1 life.
1/1
Darkwood Sorceror 2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker 5B
Dark Creature - Nightstalker (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life.
4/1
Radiant Chains 1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse 4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature.
"These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer 2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
Uncommon 1/3
Lifedrinker GG
Creature - Beast (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness.
Not everyone on Niobe were upset by the emergent vitality.
2/1
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul BB
Instant (C)
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Underside Troll :symbg::symbg:
Creature-Shade Troll (C)
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Hadura's Exultant 1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring (U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Lifespreader WW
[U]Creature - Kor Cleric[/U] [(C)
W,T: Target creature lose shadow until end of turn.
W,T: You gain 1 life.
1/1
Darkwood Sorceror 2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker 5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life.
4/1
Radiant Chains 1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse 4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature.
"These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer 2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
Lifedrinker GG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness.
Not everyone on Niobe were upset by the emergent vitality.
2/1
Uncommon 2/3
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U]
T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul BB
Instant (C)
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Underside Troll :symbg::symbg:
Creature-Shade Troll (C)
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Hadura's Exultant 1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring (U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Lifespreader WW
[U]Creature - Kor Cleric[/U] [(C)
W,T: Target creature lose shadow until end of turn.
W,T: You gain 1 life.
1/1
Darkwood Sorceror 2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker 5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life.
4/1
Radiant Chains 1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse 4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature.
"These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer 2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
Lifedrinker GG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness.
Not everyone on Niobe were upset by the emergent vitality.
2/1
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U]
T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Uncommon 3/3
Rot Striker 2BB
Creature- Zombie Archer
Reach
t: ~ deals 2 damage to target creature with shadow
3/2
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul BB
Instant (C)
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Underside Troll :symbg::symbg:
Creature-Shade Troll (C)
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Hadura's Exultant 1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring (U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Lifespreader WW
[U]Creature - Kor Cleric[/U] [(C)
W,T: Target creature lose shadow until end of turn.
W,T: You gain 1 life.
1/1
Darkwood Sorceror 2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker 5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life.
4/1
Radiant Chains 1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse 4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature.
"These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer 2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
Lifedrinker GG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness.
Not everyone on Niobe were upset by the emergent vitality.
2/1
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U]
T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Rot Striker 2BB
Creature- Zombie Archer
Reach
t: ~ deals 2 damage to target creature with shadow
3/2
Rare 1/1
Illiam, the Reborn 3WB
Legendary Creature-Human Zombie (M)
Lifelink, shadow
When~ blocks or becomes blocked by a Dark creature, that creature gains a life counter, creatures with life counters lose shadow, and are no longer considered Dark.
I am the first that has returned to life, and my hunger for life has only grown, soon my curse will be a blight upon this world
5/5
The Anabyn
Stay Hungry My Friends....
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Common 1/10
Cell-Block Smasher 2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Common 2 of 10
Bile Slick 2B
Instant (C)
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick 2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall 1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control.
Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike 1R
Instant (C)
~ deals 4 damage to target creature
Madness R
The last Ahrox has a theme of wedge color triples. There were 3 cards in the pattern that it's in a color, and has an ability available in both enemy colors for it.
In this Ahrox, we can continue that 3-color theme, but in different ways. Perhaps a friendly pair with an common-enemy colored ability?
Common 5/10
Quelling Drake 1:symwu::symwu:
Creature - Drake
Flying
R: ~ gains +1/-1 until end of turn.
1/4
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick 2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall 1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control.
Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike 1R
Instant (C)
~ deals 4 damage to target creature
Madness R
Quelling Drake 1:symwu::symwu:
Creature - Drake (C)
Flying
R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate 3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser 4B
Creature - Zombie C
Carnogen Bruiser can't block.
"Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
I'm extremely impressed at the direction this story has taken, as well as the flavor for this set so far.
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature-Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick 2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall 1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control.
Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike 1R
Instant (C)
~ deals 4 damage to target creature
Madness R
Quelling Drake 1:symwu::symwu:
Creature - Drake (C)
Flying
R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate 3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser 4B
Creature - Zombie C
Carnogen Bruiser can't block.
"Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident 3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick 2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall 1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control.
Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike 1R
Instant (C)
~ deals 4 damage to target creature
Madness R
Quelling Drake 1:symwu::symwu:
Creature - Drake (C)
Flying
R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate 3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser 4B
Creature - Zombie C
Carnogen Bruiser can't block.
"Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident 3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy 1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1
He lost his mind but it made for a pretty show of sparks
Anaba Chaser 1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste
U: Anaba Chaser is unblockable this turn.
3/2
Uncommon 1/3
Bloodstone Sisters 2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn.
The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
The Anabyn
Stay Hungry My Friends....
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick 2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall 1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control.
Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike 1R
Instant (C)
~ deals 4 damage to target creature
Madness R
Quelling Drake 1:symwu::symwu:
Creature - Drake (C)
Flying
R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate 3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser 4B
Creature - Zombie C
Carnogen Bruiser can't block.
"Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident 3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy 1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1
He lost his mind but it made for a pretty show of sparks
Anaba Chaser 1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste
U: Anaba Chaser is unblockable this turn.
3/2
Bloodstone Sisters 2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn.
The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
Lifeknell 1WB
Sorcery U
Return target creature from your graveyard to the battlefield with a -1/-1 counter on it.
"Tibalt always leaves such a mess," Lyssa chided. "You all should be glad you have me to clean up."
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick 2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall 1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control.
Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike 1R
Instant (C)
~ deals 4 damage to target creature
Madness R
Quelling Drake 1:symwu::symwu:
Creature - Drake (C)
Flying
R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate 3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser 4B
Creature - Zombie C
Carnogen Bruiser can't block.
"Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident 3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy 1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1
He lost his mind but it made for a pretty show of sparks
Anaba Chaser 1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste
U: Anaba Chaser is unblockable this turn.
3/2
Bloodstone Sisters 2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn.
The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
Lifeknell 1WB
Sorcery U
Return target creature from your graveyard to the battlefield with a -1/-1 counter on it.
"Tibalt always leaves such a mess," Lyssa chided. "You all should be glad you have me to clean up."
Cell Block Spy UB
Creature - Human Rogue
W,t: Tap target creature, that creature's controller loses 1 life.
1/2
Rare 1/1:
Zeene's Map 3
Artifact R
X,T: Search your library for a land card, reveal it, and put it into your hand, where X is the number of nonbasic lands you control. Then shuffle your library.
"There's one thing I don't get, boss. Obviously old Zeene was smart enough to find a way out of this hellhole... so why didn't he use it?" —Spar, goblin escapee