So, the new You Make the Card article is up. What do you think is the best design?
- Consuming Contract
At the beginning of your upkeep, choose one—You draw two cards and lose 2 life; or destroy target creature; or __________*; or you lose the game. You can't choose the same mode twice.
*This ability originally read "Cast a spell without paying its mana cost." That was judged to be too powerful compared to the others. If this design wins, we'll have a further vote to decide what ability will go in this blank space.
- Double Down
Exile two cards with the same name from graveyards: Draw a card.
- Blood in the Watering Can
At the beginning of each end step, if you've lost life this turn, you may return target creature card from your graveyard to your hand.
- Mass Mummification
CARDNAME enters the battlefield with thirteen bandage counters on it.
At the beginning of your upkeep, each player's life total becomes the number of bandage counters on CARDNAME, then remove a bandage counter from CARDNAME.
- Soulfeaster's Rising
Whenever a creature dies, exile it and put a risen counter on CARDNAME.
As long as CARDNAME has five or more risen counters, it's a 7/7 Demon creature and has "CARDNAME has all activated abilities of all creature cards exiled by CARDNAME."
- Revenge of Necromancy
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
- Eldritch Rites
Sacrifice a nontoken creature: You may cast target black instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
- Demonic Bargain
CARDNAME enters the battlefield with X doom counters on it.
At the beginning of your upkeep, remove a doom counter from CARDNAME and draw a card. Then, if CARDNAME has no doom counters on it, sacrifice it and put a 5/5 black indestructible Demon token with flying onto the battlefield under an opponent's control.
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
Consuming Contract
Blood in the Watering Can
Soulfeaster's Rising
Demonic Bargain
That said, if some of these are what were chosen..I'd hate to see some of the ones that didn't make the cut.
Double Down really really kinda sucks, and as an EDH player I would be really really pissed if it won. Thankfully I don't think it'll even make it passed this round of voting.
The second pairing was a bit closer. I went with the one I'd be more likely to play personally, but I dig the idea behind the Mass Mummification.
Soulfeaster's Rising and Revenge of Necromancy also was a bit of a tossup for me, but again as an EDH player I went with one that I would get more mileage out of. Things die all the time and this is a great way to exploit that.
And the last pair was a pretty easy call. I like the card advantage off of Demonic Bargain, but saccing a dude to get some more value out of my instants and sorceries isn't so bad, especially if I'm using it to wrath again.
Eldritch Rites seemed like a card I would actually chose to play. So yeah. Most of them are at least interesting, and none really seemed like repeats except for the ones that make big tokens, and even then they're pretty cool.
It's an instant speed 5/5 trampler for 4. Wtf do you people want seriously? It has applications in populate/ above the curve beats decks, or in Bant control/ flash. I seriously think anyone mad at this card for any reason other than losing an attacker to instant speed wurm, should go home and make their own awesome card game and leave the rest of us alone.
Anything with counters will not get a vote from me. I liked the contract card that makes you lose the game if you run out of modes. It's like getting a bunch of cards in one card. Double down just seems johnny and fun.
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Unless they sent out emails to the Top 8 or switched the wording for some cards, my submission made the Top 16 as:
Skip your draw step.
At the beginning of your upkeep, put a devotion counter on CARDNAME, then sacrifice a creature. If you do, draw cards equal to the number of devotion counters on CARDNAME. If you can't, sacrifice it.
Voted:
Double Down
Blood in the watering can
Soulfeaster's Rising
Eldritch Rites
Would be nice to see something playable and not a repeat of last time, or the first time when it went from a playable 2-drop to a junk rare 4-drop after it won the vote.
Really, really hoping Consuming Contract wins this. The two modes available are already very excellent and will provide excellent value, and we don't even have what the third one is, yet. Possibly a mini Dark Ritual? I'm really psyched if that one wins.
My other vote would go to Eldritch Rites, because we don't have enough cards that let us play instants and sorceries from our graveyard. Also, anything "Eldritch" gets points for my being a fan of H.P. Lovecraft
The rest are alright and flavorful, sure, but seem either impractical or very... narrow.
I have no idea why anyone would play Demonic Bargain just to draw an extra card each turn with the looming threat of an indestructible beater appearing on the opponent's side of the board. It'd have to be cost less than Phyrexian Arena at :1mana::symb::symb: for me to consider playing it, and even then Phyrexian Arena is probably better.
Double Down is narrow and very sketchy in anything but EDH, and as much as I love EDH I want something playable in more than a casual format.
Blood In The Watering Can seems pretty crappy to me as when I'm playing Black I'd usually rather have creatures being reanimated than returned to my hand. Why do we need a core set card stuck on an enchantment with a stipulation of having to lose life for something that may or may not even be in our graveyards in a color that should want to put stuff on the battlefield from the graveyard rather than return stuff to our hand??
Unless they sent out emails to the Top 8 or switched the wording for some cards, my submission made the Top 16 as:
Skip your draw step.
At the beginning of your upkeep, put a devotion counter on CARDNAME, then sacrifice a creature. If you do, draw cards equal to the number of devotion counters on CARDNAME. If you can't, sacrifice it.
Looks similar to Demonic Bargain.
I would've gladly picked this over any of the top 8. Maybe if it had been half the # of counters rounded up instead, it would've made it.
Sadly I think Eldritch Rites and Double Down are the only other cards im interested in. Rites would likely cost at least 4BB and DD would probably only be playable at BB or 2B. =/
This round of voting was pretty easy. None of the cards with counters got my vote (because they were all bad with the exception of Demonic Bargain). Didn't choose Demonic Bargain because I feel it just ends up being a really awkward "Draw X over X turns". Not to mention it was up against a YawgWin variant. Would really like to be casting cards from the GY.
Which brings me to my favorite card out of all of these: Consuming Contract. If you look through these, Consuming Contract is the one I feel has the most interesting and novel design, and the only one other than Demonic Bargain to offer a drawback, something I don't feel we have enough of in Modern Magic. The concept of having access to three powerful effects, but only in the time you can use them, seems really powerful.
Really hoping Consuming Contract wins, but I seem to be alone on these forums so far.
So, to put my votes in order:
1. Consuming Contract
2. Eldritch Rites
3. Blood in the Watering Can
4. Revenge of Necromancy
Really, really hoping Consuming Contract wins this. The two modes available are already very excellent and will provide excellent value, and we don't even have what the third one is, yet. Possibly a mini Dark Ritual? I'm really psyched if that one wins.
Please share your reaction when you notice the 4th mode. Its the only part of this card that makes it interesting =]
- Consuming Contract
At the beginning of your upkeep, choose one—You draw two cards and lose 2 life; or destroy target creature; or __________*; or you lose the game. You can't choose the same mode twice.
*This ability originally read "Cast a spell without paying its mana cost." That was judged to be too powerful compared to the others. If this design wins, we'll have a further vote to decide what ability will go in this blank space.
- Double Down
Exile two cards with the same name from graveyards: Draw a card.
- Blood in the Watering Can
At the beginning of each end step, if you've lost life this turn, you may return target creature card from your graveyard to your hand.
- Mass Mummification
CARDNAME enters the battlefield with thirteen bandage counters on it.
At the beginning of your upkeep, each player's life total becomes the number of bandage counters on CARDNAME, then remove a bandage counter from CARDNAME.
- Soulfeaster's Rising
Whenever a creature dies, exile it and put a risen counter on CARDNAME.
As long as CARDNAME has five or more risen counters, it's a 7/7 Demon creature and has "CARDNAME has all activated abilities of all creature cards exiled by CARDNAME."
- Revenge of Necromancy
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
- Eldritch Rites
Sacrifice a nontoken creature: You may cast target black instant or sorcery card from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
- Demonic Bargain
CARDNAME enters the battlefield with X doom counters on it.
At the beginning of your upkeep, remove a doom counter from CARDNAME and draw a card. Then, if CARDNAME has no doom counters on it, sacrifice it and put a 5/5 black indestructible Demon token with flying onto the battlefield under an opponent's control.
Link: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/247b
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
My current decks!
http://tappedout.net/users/ThePhasewalker/
Footsteps Hulk
Ascendency Combo
Restore Balance
Ad Nauseam
EDH:
Ghave Lands
Narset Combo
Daretti
Ezuri
Captain Sisay (In work)
- Revenge of Necromancy
........................
R Citizen Cane (Feldon of the Third Path)
Consuming Contract
Blood in the Watering Can
Soulfeaster's Rising
Demonic Bargain
That said, if some of these are what were chosen..I'd hate to see some of the ones that didn't make the cut.
Double Down really really kinda sucks, and as an EDH player I would be really really pissed if it won. Thankfully I don't think it'll even make it passed this round of voting.
The second pairing was a bit closer. I went with the one I'd be more likely to play personally, but I dig the idea behind the Mass Mummification.
Soulfeaster's Rising and Revenge of Necromancy also was a bit of a tossup for me, but again as an EDH player I went with one that I would get more mileage out of. Things die all the time and this is a great way to exploit that.
And the last pair was a pretty easy call. I like the card advantage off of Demonic Bargain, but saccing a dude to get some more value out of my instants and sorceries isn't so bad, especially if I'm using it to wrath again.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
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Agreed. These are terrible. Whatever criteria they used, power and elegance do not appear to be among them.
Definitely.
These two are EASILY my favorite.
Feel free to tell me yours!
2) Probably Blood in the Watering Can. Mass Mummification sounds fun but it sounds like a casual-destined headachefest
3) Revenge of Necromancy sounds like some lame Deathrite Shaman copy
4) Last two are tough. Probably Demonic Bargain is cooler. Rites sounds an attempt to make something broken.
I don't understand how some of these are considered "top 8", must've been out of a top hat.
Skip your draw step.
At the beginning of your upkeep, put a devotion counter on CARDNAME, then sacrifice a creature. If you do, draw cards equal to the number of devotion counters on CARDNAME. If you can't, sacrifice it.
Looks similar to Demonic Bargain.
I found all of them BUT these 2 interesting :/
Voted:
Double Down
Blood in the watering can
Soulfeaster's Rising
Eldritch Rites
Would be nice to see something playable and not a repeat of last time, or the first time when it went from a playable 2-drop to a junk rare 4-drop after it won the vote.
Double Down plus Relentess Rats or the new M14 creature is also exciting, if not necessarily strong.
Eldritch Rites looking very breakable in combo at the right mana cost.
My other vote would go to Eldritch Rites, because we don't have enough cards that let us play instants and sorceries from our graveyard. Also, anything "Eldritch" gets points for my being a fan of H.P. Lovecraft
The rest are alright and flavorful, sure, but seem either impractical or very... narrow.
I have no idea why anyone would play Demonic Bargain just to draw an extra card each turn with the looming threat of an indestructible beater appearing on the opponent's side of the board. It'd have to be cost less than Phyrexian Arena at :1mana::symb::symb: for me to consider playing it, and even then Phyrexian Arena is probably better.
Double Down is narrow and very sketchy in anything but EDH, and as much as I love EDH I want something playable in more than a casual format.
Blood In The Watering Can seems pretty crappy to me as when I'm playing Black I'd usually rather have creatures being reanimated than returned to my hand. Why do we need a core set card stuck on an enchantment with a stipulation of having to lose life for something that may or may not even be in our graveyards in a color that should want to put stuff on the battlefield from the graveyard rather than return stuff to our hand??
(Also known as Xenphire)
I would've gladly picked this over any of the top 8. Maybe if it had been half the # of counters rounded up instead, it would've made it.
Sadly I think Eldritch Rites and Double Down are the only other cards im interested in. Rites would likely cost at least 4BB and DD would probably only be playable at BB or 2B. =/
Currently Playing:
I don't even know right now.
Sig and Avatar Credit: Heroes of the Plane Studios
Which brings me to my favorite card out of all of these: Consuming Contract. If you look through these, Consuming Contract is the one I feel has the most interesting and novel design, and the only one other than Demonic Bargain to offer a drawback, something I don't feel we have enough of in Modern Magic. The concept of having access to three powerful effects, but only in the time you can use them, seems really powerful.
Really hoping Consuming Contract wins, but I seem to be alone on these forums so far.
So, to put my votes in order:
1. Consuming Contract
2. Eldritch Rites
3. Blood in the Watering Can
4. Revenge of Necromancy
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Please share your reaction when you notice the 4th mode. Its the only part of this card that makes it interesting =]
Currently Playing:
I don't even know right now.