Well now I am in a pissy mood, two cards that have already been similarly made have a chance at printing.
Two cards that aren't powerful and need you to HEAVILY build around to even be viable in your deck.
Contract was the only playable card to the masses!!!!!!!
Such selfish voters, disgusting. Just cause the card fits into your junky fringe deck idea doesn't mean it deserves printing.
What a waste of a YMTC this was.
In Modern and beyond, you don't have to build around BitWC. Your mana base of fetchlands already does it for you. Shocklands, painlands, and Horizon Canopy just make it even better.
I agree they were all unimpressive. "Terrible" might be going too far. Eldritch Rites had some possibilities... but then WotC killed that one dead.
I really don't get why we didn't see simple, powerful mechanics like some of them people suggested here at MTG. I mean:
Easy ways to be great:
"Players can cast creature cards from graveyards."
Or if you must have discard:
"When a player discards a spell, exile it. You may cast spells exiled in this way."
Or some interesting new design space:
"If counters would be placed on a permanent, put half that many counters on it instead."
I mean, why did we end up with some ad hoc weaksauce?
Development, I believe. I refuse to think that thousands and thousands of people submitted ideas and not one had anything innovative. I bet much more likely that development pooped on them and picked 'safe' cards for fear of something like crucible, you know, that might actually warp their babysat, repressed and overprotected metagame.
Now its not easy, and even I didnt come up with anything clever, its true. Heck, my own idea was a Darkest Hour variant that turned all creatures into swamps (instead of black). But I figured for sure someone would have some good new mechanic. And at least 'you cant choose the same choice twice' was new, if unimpressive. Im sure if I actually bothered to think about it I could come up with one. 'Opponents cannot activate abilities of nonland permanents they control during your turn. You may activate abilities of nonland permanents your opponents control during your turn.'
In Modern and beyond, you don't have to build around BitWC. Your mana base of fetchlands already does it for you. Shocklands, painlands, and Horizon Canopy just make it even better.
Which is exactly why they might price it a 5 mana which concerns me. Although interestingly the cheaper it is the less useful it is on the turn you can actually play it, since you'll be less likely to have creatures in your yard. Might be safe enough to price it at 3. Could also be cool with looter effects at that cc.
Instead of taking a reactive approach to people's posts and poor logic, I'm going to switch it around and make a proactive post here:
Allow me to explain why as someone who voted for Eldritch Rites and who started out never wanting to see BitWC win, and whose 2nd favorite was Revenge of Necromancy, why I now want BITWC to be printed more than my original favorite:
Standard: First of all, you should mostly ignore Standard when taking YMTC4 mechanic playability into consideration. YMTC historically has not seen print until a year after it has concluded. That means that not only will Innistrad have rotated out, so will Return to Ravnica.
But let's be serious here for a moment: Trends show one thing, and that is that discard has not been a force to be reckoned with since the Black Summer. Not since then had any deck played more than one discard spell in Standard. The reason for this is simple: Discard spells are generally overcosted or hit too few targets to be worth the mana, and Black is rarely played as a mono-colored deck outside of fringe homebrew decks, which makes discard even weaker because there are always better ways to gain card advantage. Even now, Rakdos's Return is only $5 Mythic because it's benefits are marginal and there are so many better options to gain card advantage, and so it will continue to be as history has proven.
Taking damage, however, is part of any game and creatures with excellent ETB or LTB abilities continue to be printed which gives you great value. If this card costs :xmana::symb:, where X is some amount of mana, then it's even splashable.
Modern:
Discard is only seen in two forms in Modern: Liliana of the Veil and Thoughtseize. Some times they are included in the same deck such as was with Jund when it was popular, but many times it's the same story as with Standard: A deck may play one discard spell, and more often than not it's in the sideboard instead of the main deck, making trying to throw Revenge of Necromancy in just any deck just silly. Some times Inquisition of Kozilek sees play, but it's usually only if the player couldn't afford Thoughtseize. They're never played side by side. And why should they be? Modern is a fast format and good discard spells are far and few inbetween.
It's also a good trick. Imagine chump blocking with a Snapcaster Mage after having used a fetch that turn and then dropping this in your second main phase and getting your Snapcaster Mage back, getting another blocker later on and another spell with his ETB ability. This card has a ridiculous amount of potential. And a great bonus: This triggers at the end of each end step, which means if you have to chump block on their turn, you may get a creature back. It will make opponents have to play around it due to powerful ETB abilities.
Legacy is very much the same as with Modern in terms of the potential value.
Also consider what you're voting for will have an effect on Block constructed and limited. Revenge of Necromancy will provide little value in Block where you'll have even less discard spells than already available in Standard at any given time, and in draft or sealed it'll be even worse. BITWC will provide you with value if you go into black in limited by giving you more blockers and the use of any ETB abilities creatures you have may be using.
After all that, if you still feel the need to vote for Revenge of Necromancy, then I wish you the best of luck, but I will say that you're sacrificing an opportunity to make a card that will make many more people happy. While my reasoning is heavily based on constructed competitive play, consider that even in casual formats more people will be playing creatures than they will discard decks. Trends and history have shown that discard has been and will continue to be a poor strategy, let alone relying heavy on that strategy for a card that does nothing by itself. Consistency is the key here, whereas you can't control what your opponent draws to discard if they haven't already played that card, and inconsistency is frustrating.
After all that, if you still feel the need to vote for Revenge of Necromancy, then I wish you the best of luck, but I will say that you're sacrificing an opportunity to make a card that will make many more people happy. Trends and history have shown that discard has been and will continue to be a poor strategy, let alone relying heavy on that strategy for a card that does nothing by itself.
A card being good in a competitive constructed format is not the only way it can make people happy.
On revenge of necromancy- my normal copy/paste on punisher effects:
An effect that gives your opponent the choice between two or more mechanics has a utility of less than the least of any of those mechanics in any situation, made even worse by the disparity between the mechanics and made better by your ability to manipulate your opponents choice.
When used with normal discard, revenge isnt just bad, its stinky no matter what its priced at. It gives your opponent the choice of which of the three he wants to give you. The three effects are very different, so its made horribly worse as they can give you whatever doesnt help you. Your ability to manipulate their choice is really only a question of their deck construction and probabilities, the weight they give certain cards. You have no direct way to influence their choice without targeted discard like seize or inquisition- then those same factors of deck construction and probabilities are a drawback to you.
For revenge to be good, it has to be priced so that its aggressive with nontargeted discard without being broken *with* targeted discard. And at B it risks being too strong for the latter, and at BB it is too weak for the former. And knowing wizards, it will be 2BBB
On revenge of necromancy- my normal copy/paste on punisher effects:
An effect that gives your opponent the choice between two or more mechanics has a utility of less than the least of any of those mechanics in any situation, made even worse by the disparity between the mechanics and made better by your ability to manipulate your opponents choice.
When used with normal discard, revenge isnt just bad, its stinky no matter what its priced at. It gives your opponent the choice of which of the three he wants to give you. The three effects are very different, so its made horribly worse as they can give you whatever doesnt help you. Your ability to manipulate their choice is really only a question of their deck construction and probabilities, the weight they give certain cards. You have no direct way to influence their choice without targeted discard like seize or inquisition- then those same factors of deck construction and probabilities are a drawback to you.
For revenge to be good, it has to be priced so that its aggressive with nontargeted discard without being broken *with* targeted discard. And at B it risks being too strong for the latter, and at BB it is too weak for the former. And knowing wizards, it will be 2BBB
Gerrard's Verdict is a non-targeted discard spell with an arguably similar punisher. It is also fairly competitive. What does it do? It punishes opponents further when they discard land cards to it. What does this card tell us? It tells us that the most commonly non-targeted discarded type of card is land.
A really playable version of Revenge of Necromancy would have to reserve the most powerful effect for when others discard land cards.
This is wrong. You do not want to play a card that does nothing on its own in the hopes that you can squeeze some extra value out of an already good card if your opponent lets you.
You heard it here first, folks: All Auras are bad. As are most combat tricks.
I don't dislike BitWC. I understand its appeal. But I don't think it will be costed low enough to be playable. Revenge of Necromancy, while far narrower, at least has a chance of being costed at BB which makes it playable in decks that feature discard.
Let me know when you want to actually argue any of my points instead of trying to make a strawman argument. Thanks.
Did you really think I was saying your argument was that the only way for a card to make people happy was for it to be good in competitive constructed? Okay, I'll avoid anything else that's not completely literal so as not to confuse you.
Your arguments are all based on the design's power in competitive constructed formats, and in your conclusion you state that BitWC "will make many more people happy" because it is more powerful in those formats. I would counter this by saying that RoN would be much more popular with casual players, who vastly outnumber competitive constructed players. This means that making the card with more casual appeal would actually be the one that makes more people happy.
Gerrard's Verdict is a non-targeted discard spell with an arguably similar punisher. It is also fairly competitive. What does it do? It punishes opponents further when they discard land cards to it. What does this card tell us? It tells us that the most commonly non-targeted discarded type of card is land.
A really playable version of Revenge of Necromancy would have to reserve the most powerful effect for when others discard land cards.
First of all, Gerrard's Veridct isn't a punisher since it always does ist main function: discard. Now imagine that Gerrard's Veridct didn't gain you life. Instead you'd have to play an additional card to get that life-gain effect. Would it still be good? Would ist punisher effect still be good?
You heard it here first, folks: All Auras are bad. As are most combat tricks.
I don't dislike BitWC. I understand its appeal. But I don't think it will be costed low enough to be playable. Revenge of Necromancy, while far narrower, at least has a chance of being costed at BB which makes it playable in decks that feature discard.
Most Auras and combat tricks are actually bad outside of a very specific deck (Bogle and Infect respectively. Your sarcastic comment was actually quite accurate. Also, I really doubt Revenge would see play at BB. It might get played at B but I doubt even that.
Did you really think I was saying your argument was that the only way for a card to make people happy was for it to be good in competitive constructed? Okay, I'll avoid anything else that's not completely literal so as not to confuse you.
Your arguments are all based on the design's power in competitive constructed formats, and in your conclusion you state that BitWC "will make many more people happy" because it is more powerful in those formats. I would counter this by saying that RoN would be much more popular with casual players, who vastly outnumber competitive constructed players. This means that making the card with more casual appeal would actually be the one that makes more people happy.
How many people in casual play discard decks? How many people in casual play creatures?
Hint: Far more people play creatures, even if you only count the decks that include black.
BitwC needs only itself and a creature to be ok. That's a given.
It needs itself and a good creature to be great, that's easy.
It needs itself, a damage dealing card that gives you a benefit (Greed draw cards, Arena cards, Lacerator kind of creatures, fetchlands, painlands, shocklands, etc.) and a good creature to be amazing.
RoN needs itself and a discard card to even do something. That's not as easy as BitwC but if you want to cast Mind Rot, that's your problem.
Needs itself, a discard card and your opponent only having the kind of card that benefits you the most, to be ok. Now that's hard and implies that either your oponent has much better board prescence than you, is completely screwed by luck, or you have invested al lot of spots and turns on discard to get there.
Needs a great dicard effect and your opponent only having the kind of card that benefits you the most to be good. And that's magicchristsmassland.
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Gerrard's Verdict is a non-targeted discard spell with an arguably similar punisher. It is also fairly competitive. What does it do?
It makes someone discard 2 cards for 2 mana with an upside. Its the +1 CA discard 2 that is above the curve, not the punisher. Do you realize how few cards do that? Augur of Skulls at a turn delay, and everything else but Hymn is conditional or with a big drawback.
Again, the punisher utility only applies to the punisher portion. It does not mean a card is strong or weak, thats a question of cost. Browbeat might be too weak, Gifts is not. Verdict comes with an over the curve baseline, the punisher barely does a thing. Here, the entire mechanic is judged by that punisher metric- albeit with a high potential to be manipulated to gain (targeted discard). That just makes it hard to balance, too weak when used fairly and too strong when manipulated? Then its just a rather artificial hurdle
I think it's funny that in one thread everyone is wowed by pyromancer's CA engine but here everyone seems to think CA doesn't exist. Or that somehow BitWC isn't just as dependent on 1) a creature in the graveyard and 2) some way to do minimal damage to yourself. Otherwise you let your opponent choose when you get a creature and we can't have the opponent doing any of that, can we?
Most Auras and combat tricks are actually bad outside of a very specific deck (Bogle and Infect respectively. Your sarcastic comment was actually quite accurate. Also, I really doubt Revenge would see play at BB. It might get played at B but I doubt even that.
Sorry, your claim wasn't that it was bad because it is only used in very specific decks. By that criteria, any planeswalker is bad because they're only used in very specific decks. If all you can say is that RoN needs specific decks for it to be good, I agree with you, but that doesn't mean it's not a card worthy of a vote.
Furthermore, you reveal your narrow vision by naming only two decks that are relevant in your particular format RIGHT NOW. Not only does this ignore all other formats, it ignores every future deck ever possibly constructed in M:tG history.
I think it's funny that in one thread everyone is wowed by pyromancer's CA engine but here everyone seems to think CA doesn't exist. Or that somehow BitWC isn't just as dependent on 1) a creature in the graveyard and 2) some way to do minimal damage to yourself. Otherwise you let your opponent choose when you get a creature and we can't have the opponent doing any of that, can we?
Oh wow, this card can only be amazing if you accomplish two of B's most common happenstances in the game, it's certainly not as good as that other card that needs a great discard suite, something we don't get anymore because it's "unfun".
Not even the weakest of kitchen tables could get more benefits and fun from RoN than from BitwC.
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I think it's funny that in one thread everyone is wowed by pyromancer's CA engine but here everyone seems to think CA doesn't exist. Or that somehow BitWC isn't just as dependent on 1) a creature in the graveyard and 2) some way to do minimal damage to yourself. Otherwise you let your opponent choose when you get a creature and we can't have the opponent doing any of that, can we?
Yeah, because it's so difficult to do damage to yourself when almost every format is running land bases that deal damage to you, not to mention this being in the color that often does damage to itself for card advantage, and with how rampant aggro is everywhere there's never any creatures in graveyards
In Modern and beyond, you don't have to build around BitWC. Your mana base of fetchlands already does it for you. Shocklands, painlands, and Horizon Canopy just make it even better.
Not to mention how dirty Bob, Bitterblossom, Sylvan Library, Birthing Pod, Knight of the Reliquary, and more get with BitWC...
Heck, stuff like Thoughtseize, Dismember, Gitaxian Probe, and Orzhov Charm start looking a little better.
Development, I believe. I refuse to think that thousands and thousands of people submitted ideas and not one had anything innovative. I bet much more likely that development pooped on them and picked 'safe' cards for fear of something like crucible, you know, that might actually warp their babysat, repressed and overprotected metagame.
Now its not easy, and even I didnt come up with anything clever, its true. Heck, my own idea was a Darkest Hour variant that turned all creatures into swamps (instead of black). But I figured for sure someone would have some good new mechanic. And at least 'you cant choose the same choice twice' was new, if unimpressive. Im sure if I actually bothered to think about it I could come up with one. 'Opponents cannot activate abilities of nonland permanents they control during your turn. You may activate abilities of nonland permanents your opponents control during your turn.'
Which is exactly why they might price it a 5 mana which concerns me. Although interestingly the cheaper it is the less useful it is on the turn you can actually play it, since you'll be less likely to have creatures in your yard. Might be safe enough to price it at 3. Could also be cool with looter effects at that cc.
Rafiq of the Many UWG
Sedris, the Traitor King URB
Kaalia of the Vast RWB
Savra, Queen of Golgari GB
Trostani, Selesnya's Voice GW
Eight-and-a-Half-Tails EquipmentW
You think the entire YMTC was a waste because the card doesn't appeal to you, so everyone else must be selfish?
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Allow me to explain why as someone who voted for Eldritch Rites and who started out never wanting to see BitWC win, and whose 2nd favorite was Revenge of Necromancy, why I now want BITWC to be printed more than my original favorite:
Standard: First of all, you should mostly ignore Standard when taking YMTC4 mechanic playability into consideration. YMTC historically has not seen print until a year after it has concluded. That means that not only will Innistrad have rotated out, so will Return to Ravnica.
But let's be serious here for a moment: Trends show one thing, and that is that discard has not been a force to be reckoned with since the Black Summer. Not since then had any deck played more than one discard spell in Standard. The reason for this is simple: Discard spells are generally overcosted or hit too few targets to be worth the mana, and Black is rarely played as a mono-colored deck outside of fringe homebrew decks, which makes discard even weaker because there are always better ways to gain card advantage. Even now, Rakdos's Return is only $5 Mythic because it's benefits are marginal and there are so many better options to gain card advantage, and so it will continue to be as history has proven.
Taking damage, however, is part of any game and creatures with excellent ETB or LTB abilities continue to be printed which gives you great value. If this card costs :xmana::symb:, where X is some amount of mana, then it's even splashable.
Modern:
Discard is only seen in two forms in Modern: Liliana of the Veil and Thoughtseize. Some times they are included in the same deck such as was with Jund when it was popular, but many times it's the same story as with Standard: A deck may play one discard spell, and more often than not it's in the sideboard instead of the main deck, making trying to throw Revenge of Necromancy in just any deck just silly. Some times Inquisition of Kozilek sees play, but it's usually only if the player couldn't afford Thoughtseize. They're never played side by side. And why should they be? Modern is a fast format and good discard spells are far and few inbetween.
BitwC, however, could be amazing in Modern. Almost every deck runs fetchlands and shocklands making the activation requirement easy as hell, and just look at the creatures that are rampant in Modern. Snapcaster Mage, Kitchen Finks, Vendilion Clique, Sakura-Tribe Elder, Eternal Witness, Murderous Redcap, Qasali Pridemage, Voice of Resurgence, Obstinate Baloth. Do you guys realize how easy it would be to return any of those in your graveyard to your hand with this enchantment? Do you see the potential value here? Imagine running this as a two-of in Melira Pod decks where even Birthing Pod can net you a card.
It's also a good trick. Imagine chump blocking with a Snapcaster Mage after having used a fetch that turn and then dropping this in your second main phase and getting your Snapcaster Mage back, getting another blocker later on and another spell with his ETB ability. This card has a ridiculous amount of potential. And a great bonus: This triggers at the end of each end step, which means if you have to chump block on their turn, you may get a creature back. It will make opponents have to play around it due to powerful ETB abilities.
Legacy is very much the same as with Modern in terms of the potential value.
Also consider what you're voting for will have an effect on Block constructed and limited. Revenge of Necromancy will provide little value in Block where you'll have even less discard spells than already available in Standard at any given time, and in draft or sealed it'll be even worse. BITWC will provide you with value if you go into black in limited by giving you more blockers and the use of any ETB abilities creatures you have may be using.
After all that, if you still feel the need to vote for Revenge of Necromancy, then I wish you the best of luck, but I will say that you're sacrificing an opportunity to make a card that will make many more people happy. While my reasoning is heavily based on constructed competitive play, consider that even in casual formats more people will be playing creatures than they will discard decks. Trends and history have shown that discard has been and will continue to be a poor strategy, let alone relying heavy on that strategy for a card that does nothing by itself. Consistency is the key here, whereas you can't control what your opponent draws to discard if they haven't already played that card, and inconsistency is frustrating.
(Also known as Xenphire)
A card being good in a competitive constructed format is not the only way it can make people happy.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Inb4 second one wins by a 0.3%.
An effect that gives your opponent the choice between two or more mechanics has a utility of less than the least of any of those mechanics in any situation, made even worse by the disparity between the mechanics and made better by your ability to manipulate your opponents choice.
When used with normal discard, revenge isnt just bad, its stinky no matter what its priced at. It gives your opponent the choice of which of the three he wants to give you. The three effects are very different, so its made horribly worse as they can give you whatever doesnt help you. Your ability to manipulate their choice is really only a question of their deck construction and probabilities, the weight they give certain cards. You have no direct way to influence their choice without targeted discard like seize or inquisition- then those same factors of deck construction and probabilities are a drawback to you.
For revenge to be good, it has to be priced so that its aggressive with nontargeted discard without being broken *with* targeted discard. And at B it risks being too strong for the latter, and at BB it is too weak for the former. And knowing wizards, it will be 2BBB
Let me know when you want to actually argue any of my points instead of trying to make a strawman argument. Thanks.
(Also known as Xenphire)
Gerrard's Verdict is a non-targeted discard spell with an arguably similar punisher. It is also fairly competitive. What does it do? It punishes opponents further when they discard land cards to it. What does this card tell us? It tells us that the most commonly non-targeted discarded type of card is land.
A really playable version of Revenge of Necromancy would have to reserve the most powerful effect for when others discard land cards.
You heard it here first, folks: All Auras are bad. As are most combat tricks.
I don't dislike BitWC. I understand its appeal. But I don't think it will be costed low enough to be playable. Revenge of Necromancy, while far narrower, at least has a chance of being costed at BB which makes it playable in decks that feature discard.
........................
Did you really think I was saying your argument was that the only way for a card to make people happy was for it to be good in competitive constructed? Okay, I'll avoid anything else that's not completely literal so as not to confuse you.
Your arguments are all based on the design's power in competitive constructed formats, and in your conclusion you state that BitWC "will make many more people happy" because it is more powerful in those formats. I would counter this by saying that RoN would be much more popular with casual players, who vastly outnumber competitive constructed players. This means that making the card with more casual appeal would actually be the one that makes more people happy.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
First of all, Gerrard's Veridct isn't a punisher since it always does ist main function: discard. Now imagine that Gerrard's Veridct didn't gain you life. Instead you'd have to play an additional card to get that life-gain effect. Would it still be good? Would ist punisher effect still be good?
Wow, missed that. Really like this card now. For some reason I initially read it as the beginning of your end step.
Goddamn I hope this card beats revenge.
Most Auras and combat tricks are actually bad outside of a very specific deck (Bogle and Infect respectively. Your sarcastic comment was actually quite accurate. Also, I really doubt Revenge would see play at BB. It might get played at B but I doubt even that.
Wow, I thought it was amazing before and I didn't even notice that. That's spectacular.
(Also known as Xenphire)
How many people in casual play discard decks? How many people in casual play creatures?
Hint: Far more people play creatures, even if you only count the decks that include black.
BitwC needs only itself and a creature to be ok. That's a given.
It needs itself and a good creature to be great, that's easy.
It needs itself, a damage dealing card that gives you a benefit (Greed draw cards, Arena cards, Lacerator kind of creatures, fetchlands, painlands, shocklands, etc.) and a good creature to be amazing.
RoN needs itself and a discard card to even do something. That's not as easy as BitwC but if you want to cast Mind Rot, that's your problem.
Needs itself, a discard card and your opponent only having the kind of card that benefits you the most, to be ok. Now that's hard and implies that either your oponent has much better board prescence than you, is completely screwed by luck, or you have invested al lot of spots and turns on discard to get there.
Needs a great dicard effect and your opponent only having the kind of card that benefits you the most to be good. And that's magicchristsmassland.
It makes someone discard 2 cards for 2 mana with an upside. Its the +1 CA discard 2 that is above the curve, not the punisher. Do you realize how few cards do that? Augur of Skulls at a turn delay, and everything else but Hymn is conditional or with a big drawback.
Again, the punisher utility only applies to the punisher portion. It does not mean a card is strong or weak, thats a question of cost. Browbeat might be too weak, Gifts is not. Verdict comes with an over the curve baseline, the punisher barely does a thing. Here, the entire mechanic is judged by that punisher metric- albeit with a high potential to be manipulated to gain (targeted discard). That just makes it hard to balance, too weak when used fairly and too strong when manipulated? Then its just a rather artificial hurdle
Sorry, your claim wasn't that it was bad because it is only used in very specific decks. By that criteria, any planeswalker is bad because they're only used in very specific decks. If all you can say is that RoN needs specific decks for it to be good, I agree with you, but that doesn't mean it's not a card worthy of a vote.
Furthermore, you reveal your narrow vision by naming only two decks that are relevant in your particular format RIGHT NOW. Not only does this ignore all other formats, it ignores every future deck ever possibly constructed in M:tG history.
Oh wow, this card can only be amazing if you accomplish two of B's most common happenstances in the game, it's certainly not as good as that other card that needs a great discard suite, something we don't get anymore because it's "unfun".
Not even the weakest of kitchen tables could get more benefits and fun from RoN than from BitwC.
Yeah, because it's so difficult to do damage to yourself when almost every format is running land bases that deal damage to you, not to mention this being in the color that often does damage to itself for card advantage, and with how rampant aggro is everywhere there's never any creatures in graveyards
I'll refer you back to my post here http://forums.mtgsalvation.com/showpost.php?p=10226210&postcount=83
(Also known as Xenphire)