Sentinel of Silence(B/W)(B/W)
Creature - Wraith (U)
Flying
Whenever one or more other creatures you control attack or block, Sentinel of Silence gets -1/-1 until end of turn.
Whenever you cast your first spell in a turn, Sentinel of Silence gets -1/-1 until end of turn.
Whenever you activate your first ability in a turn, Sentinel of Silence gets -1/-1 until end of turn.
3/3
Lethargic Liturgy2BB
Enchantment (M)
Players skip their untaps steps.
Pay 1 life: Untap target permanent. Activate this ability only once per turn. Any player may activate this ability.
Vengeful Gambit1RR Instant - Rare
Kicker--Discard a card at random (You may
discard a card at random as you cast this spell.)
Vengeful Gambit deals 4 damage to target
creature or player. If Vengeful Gambit was
kicked, target red instant or sorcery card in
your graveyard gains flashback until end of
turn. The flashback cost is equal to its mana
cost.
Dark Bargainer3BB
Creature - Demon
Flying (R)
At the beginning of your upkeep target opponent chooses two permanents they control. Until end of turn, if one of those permanents is put into the graveyard, its controller sacrifices the other.
4/4
Bounty Diver2UR
Creature - Merfolk Pirate (R)
Flash
When Bounty Diver enters the battlefield, choose a card type other than land.
At the beginning of your end step, if you didn't cast a spell of the chosen type this turn or Bounty Diver didn't enter the battlefield this turn, sacrifice Bounty Diver.
5/4
I'm suddenly inspired by Literature! And Rare-B-Gone!
As this is an Unset, the rarity markings may not reflect how they are packaged. This would
Double Sided Card Time. (The two sides are marked as different rarities for mechanical reasons (UNset), but it would be packaged by the rare side.
Bourgeois Swine 2W
Creature - Pig (C)
When Bourgeois Swine deals combat damage to a player, destroy target rare or mythic rare permanent that player controls.
At the begging of your end step, if you control two or more rare and/or mythic rare permanents, transform Bourgeois Swine. Four Legs Good; Two Legs Bad 2/2
Transforms to:
Capitalist Pig
Creature - Pig (R) WWW,T: Gain control of target common or uncommon permanent. (Basic lands are their own rarity)
Four Legs Good; Two Legs Better
4/4
aftermarketradio
I will forever assert that 0 cost activated abilities are ugly. "You may look at the top card of your opponents' libraries at any time." does the job nicely without that icky 0. Otherwise, this is a really neat design, if on the high end of powerful. Being able to axe something before anyone else even knows it's coming is amazing. The card draw makes it even more so. I would like to have seen a global effect coming off of the card you chose, rather than a personal one, but the ties are there regardless. I'm pretty sure things aren't supposed to get exiled face down anymore, but I don't really care, either.
Zoomba
Didn't even post a placeholder? Is he on a team through voodoo magic?
FreshMeat
High risk, high reward. I like it. It's got that Mise feel while being both a great black-border card and staying true to its color. Chances of pulling it off are pretty slim, but when you do it's amazing. Given the high chance of just exiling a random card from your library, I'd rather see you able to play the card without paying its mana cost when you do hit it.
willows
I'm not really seeing the connection to your inspiration card in either flavor or mechanics. What you have here is more similar to some kind of Sunburst Bushido than (Art)Rampage. That aside, what a great card for a mono vs multi set.
Snow Creature - Penguin
I like where you went here, but the card is just so busy. I think it would have been better with only one ability. Something like "Whenever you cast a spell, Sentinel of Silence gets -1/-1 until end of turn." would have driven the point across without checking everything you do.
Ehzak, Master of Magics
I'm very much in love with the first line of this card. I think it's a neat way to give Blue some tutoring (which it logically should have anyway) while keeping it slightly distinct from Black's tutoring. My only question is why anyone would play this over Diabolic Tutor. It's the same CMC, but yours is a higher rarity and has multiple drawbacks. A good design, but not so well developed.
Top Three
1. FreshMeat
2. Snow Creature - Penguin
3. aftermarketradio
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
aftermarketradio: I am not a big fan of this card. Don't get me wrong, I like the flavor of it, and I think it matches the flavor quite well. And I don't have an aversion to 0 costed activated abilities per se, but for 1 blue mana I can exile any card of yours I want off the top of your library. Seems a bit strong. Throw in that it replaces itself.
Zoomba: No card? Maybe had a placeholder then deleted? Unknown.
FreshMeat: Re-read card, I like it a little more than at first thought, as it is repeatable. I just don't know if something like this would ever be printed considering the aversion of repeated shuffling effects.
willows: I actually do get the comparison to Art Rampage. It's essentially Color Rampage (although it works when blocking too which is weird). I think I would have preferred it to be a 2/2 and have, effectiely, Color Rampage 2, though.
Snow Creature – Penguin: Fairly solid card in a control shell. Fast evasive creature, then react in two colors that have a lot of reaction.
Ehzak, Master of Magics: I saw this and, as others have said, Diabolic Tutor. Yes, it's a blue tutor. I understand the first two drawbacks (show the card even though not specific and of course exiling the spell). At that it might be ok. But then skipping the next turn? The only decks this would see play in is combo (hence the flavor, I suppose) and it is when you are ready to go off.
Hidden Notion (U)
Enchantment
:0mana:: Look at the top card of target opponent's library.
Sacrifice Hidden Notion: Exile the top card of target opponent's library face down. Draw a card.
Neat card. The sacrifice ability is also seems quite decent.
Desperate GambitR
Sorcery (R)
Name a card, then shuffle your library and exile the top card. If the exiled card is the named card, you may play it this turn, otherwise return Desperate Gambit to your hand. Play to your outs.
Certainly connected. Seems like the right mana cost, and it is certainly a desperate gambit.
Champion of the Nameless3W
Creature — Archon
Flying
Whenever Champion of the Nameless blocks or becomes blocked by a creature, it gets +1/+1 until end of turn for each of that creature's colors.
3/3
Color rampage! Sort of. I have no complaints about this card.
Sentinel of Silence(B/W)(B/W)
Creature - Wraith (U)
Flying
Whenever one or more other creatures you control attack or block, Sentinel of Silence gets -1/-1 until end of turn.
Whenever you cast your first spell in a turn, Sentinel of Silence gets -1/-1 until end of turn.
Whenever you activate your first ability in a turn, Sentinel of Silence gets -1/-1 until end of turn.
3/3
So it likes being alone, and it especially likes you waiting for your second main phase. I can see the flavor connection, and it's quite interesting.
Bend the fate2UU
Mythic
Sorcery
Search your library for a card, reveal it and put it in your hand.
Shuffle your library afterwards and exile Bend the fate.
Skip your next turn.
I am aware that blue doesn't often get straight up tutoring, but compare this to Diabolic Tutor. Being mythic, being exiled, and having a crippling drawback is not necessary at ALL, though the reveal part seems fine. Now if this was instant speed, I could see there being a stronger drawback somewhere...
Raikou Rider
Despite your concession to the contrary, I think this does a good rob of capturing the essence of B-I-N-G-O. It's a fun build around card, with the potential to be really good, but never broken. This also fits Selesnya to a T.
Gerrard's Mom I think this translates the theme of the Side to Side into "legal" Magic terms perfectly. It's a solid piece of removal for green, that sometimes gives you a two-for-one, which seems powerful in theory, but in practice it's pretty fair.
Jimmy Groove I gotta be honest with you. I'd love to see the phrase"Creatures and players continue to burn" on any Magic card. That's just hardcore. As for the card, it fits the theme of Red-Hot Hottie, but it's a little convoluted. Burn counters on creatures seems like it just wants to be wither. I like burn counters on players, though, because it reminds me of Nafs Asp, which was one of my favorite cards when I was first learning to play Magic.
Arcel
Good card. It makes sense flavor-wise, and it fits the theme of Emcee. It seems a little underwhelming, though. Basically, your creatures (and not every creature, just a subset of them) cost more, and you only get a +1/+1 improvement. I can't think of how to use this in a current deck, but not every card has to be a bomb.
Koopa
It fits the style of the Rocket-Powered Turbo Slug nicely, but as evidenced by that card and the pacts, the precedent for free spells that require an upkeep cost is having a "lose the game" clause.
Antny223
I've always been a fan of griefer cards, and cards that grind the game down to a halt. If I'm going to lose a game, it better be at turn 20! I wish this card continued the main theme of Necropotence (and thus its joke card, Necro-Impotence) by allowing you to draw cards.
TacticalCelebrant I love the flavor of this, and it feels very demonic. The connection to the source card is tenuous, however. In fact, I'm not seeing it at all.
aftermarketradio
This card is kind of fun. I don't like the "0:" part, however. I would prefer it to look more like Sphinx of Jwar Isle that just worked on your opponents. Some static ability you always had control over instead of paying nothing to activate it. That being said, the exiling face down is something I'm a big fan of. I love cards that make your opponents suspect and unsure.
Zoomba
Did you delete your post or something? I don't understand how you're on the list.
FreshMeat
I really hope it's missing the clause "without paying its mana cost" because otherwise you pay one red and Gamble in a pool of 50 or so as opposed to your hand, which after casting Gamblewould at most be of 6. There should be some consolation to digging into your deck and pulling a random one. Even after a Doomsday, this is still a dicey card.
willows
I guess it bears some resemblance to your card, but it is not much more than a creature that grows in the face of multicolored offenders. This doesn't make it bad, it is plenty elegant and seems printable, but it isn't a mechanic that really screams out beyond situational.
Snow Creature – Penguin
I like the first and second ability, the third bothers me. Also the coloration bothers me. When does white shrink itself? The color that shares Battle Cry and Batallion (though admittedly, also Exalted) shouldn't necessarily shrink when it's accompanied in battle. I don't see anything white about this guy. White loves combat tricks, too. So when you cast your first spell, your attacked shrinks. I simply cannot figure this guy as white in any way. Black, however, is great. So many black creatures shrivel a little when you take action, forcing you to play around them and play differently. I may even see this as B/R, possibly, but instead of flying, maybe haste or first strike.
Ehzak, Master of Magics
Tutoring is just something blue should never be able to do. And you do go through great lengths at making a blue tutor weighted down. It's 4 mana, it's mythic, you have to reveal it, you have to exile it and you have to skip your next turn. This feels like you wanted to break the color pie as hard as possible, so you tacked on every possible drawback that a tutor can endure and called it a day. Mystical Tutor was a ridiculous exception, and it's banned in legacy and restricted in vintage. Long Term Plans is the other exception that springs to mind, but it's incredibly fragile. This is also what makes Johnny such a funny card in Unhinged. It is just the card that blue wishes it could have, that doesn't mean it should be given it.
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
VikingIrishman: Permanent countering seems pretty scary. I would probably cost this less and have the enchantment be sacrificed when it counters.
herbert west: Again, permanent countering. Read above.
You dismissed my card because of a previous critique? Plentyofcardshavepermanentcounteringtaggedonthem, both mine and VikingIrishman's cards have very strong drawbacks. Arguably, his even more-so than mine (his takes some more specific playing, mine is designed for multiplayer shenanigans.)
Point being, better versions have seen print of either of our cards and they're not even banned or abused (outside of Counterbalance, but that still needs Sensei's Divining Top or some kind of extra manipulation to be optimal).
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
SelesnyaNewLife
Rules don't quite work since you can't pair if they are already paired, but we can assume you figured out how to get past that. I probably would have just gone with a Timberpack Wolf sort of execution by name, the soulbond is just confusing.
BlackBull
Sure, good in EDH! Nothing does quite this right now.
aurorasparrow
That's cute, but I wish it did a little more. Evil Twin has the kind of execution I'm looking for, doing something more than just having the name. Being able to do it from the library was the key with the other card.
supernator13
The hexproof negation is a little weird, but I guess I see where it comes from. I suppose this is fun, but it's a bit odd that it's a red card when it is most effective against red decks.
doombringer
Seems like a pretty good drawback for red, I just don't know why it's a trigger instead of static. Seems like the latter would be better from an enforcement standpoint at tournaments, since people would forget to reveal their hands or not reveal them long enough or something, but I guess getting to keep the top deck secret for a turn is a functional difference.
Profani
A little different from the artist clause, but you ended up with an interesting card that makes sense.
void_nothing
The basic effect here is a good mechanic, but I question some of the execution. A 5/4 flash is totally random, but it also lets you get around the sacrifice since it doesn't trigger on their turn, so I don't know if the "entered the battlefield this turn" part is needed.
Whew nearly review my own team by accident.
Now I'm back to review the proper team now that I've had some sleep.
TEAM JUPITER REVIEW
Ink-Treader: The double white mana cost means the costing seems about right but the inability to give an opponent something more than once each turn seems unintuitive. I would rather you increase the activation cost by 1 if you were worried about abusing the protection. Otherwise it fits the inspiration well and is an interesting effect.
VikingIrishman: Gotta say you picked a hard card to take inspiration from. I like the slow building of counters creating a threat but I dislike the way this would effect a game if you get enough counters on it.
I think the drawback is strong enough to be acceptable but I could see a lot of players hating this card.
herbert west: Ok I would love this card if it was a 1 drop instant spell without the half mana stuff. That would allow for a really good feeling of the table collectivly hating on the players spell. Join forces is supposed to encourage multiplayer interactions and politics while the repeatable nature of its current form just bogs down the game immensely.
Killer of Giants: The simplicity of this card combined with the tension it creates is amazing. perfect cost as well considering how it can backfire if your not in a good position
(nameless one): Another simple yet brutally effective card, If I wanted this in a set I would consider either some reminder text or bumping it up to rare. Also this doesn't seem mono red. Maybe RW? dunno..
RedLoa: I really like this but I would either tone down the burn to 2 or 3 damage or have to increase the cost dramatically. either way is still a nice but complex card that makes good use of the combination of flashback and kicker.
drewdagreek: I'm not such a fan of the use of Animal Farm flavour here. The transform is a nice way of showing that flavour however I really dislike the use of rarity targeting. If this card was in an unset I would ask why it has such powerful and repeatable effects which seems to reduce the enjoyment that a unset creates. Otherwise if it wasn't for an unset I would question the crazy rarity targeting.
aftermarketradio: I am not a big fan of this card. Don't get me wrong, I like the flavor of it, and I think it matches the flavor quite well. And I don't have an aversion to 0 costed activated abilities per se, but for 1 blue mana I can exile any card of yours I want off the top of your library. Seems a bit strong. Throw in that it replaces itself.
I agree that the activation cost is ugly. Honestly, I was concerned with how the card might work on MTGO. I didn't know that you could continuously look at the top card of the library, but I guess it works fine as shown with cards like Sphinx of Jwar Isle.
As for the power level, I was looking at Extract from Odyssey block, which gets any card you want immediately, and that was just an okay sideboard card back in the day.
Sorry about that, I gave your card a proper review.
Thank you.
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
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Muragandan Outcast 1R
Creature - Human Nomad (uncommon)
Muragandan Outcast has protection from permanents with abilities.
2/2
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
From a flavor perspective, at least.
Sentinel of Silence (B/W)(B/W)
Creature - Wraith (U)
Flying
Whenever one or more other creatures you control attack or block, Sentinel of Silence gets -1/-1 until end of turn.
Whenever you cast your first spell in a turn, Sentinel of Silence gets -1/-1 until end of turn.
Whenever you activate your first ability in a turn, Sentinel of Silence gets -1/-1 until end of turn.
3/3
Necro-Impotence
My card:
Lethargic Liturgy 2BB
Enchantment (M)
Players skip their untaps steps.
Pay 1 life: Untap target permanent. Activate this ability only once per turn. Any player may activate this ability.
Un-card: Blast from the Past
Instant - Rare
Kicker--Discard a card at random (You may
discard a card at random as you cast this spell.)
Vengeful Gambit deals 4 damage to target
creature or player. If Vengeful Gambit was
kicked, target red instant or sorcery card in
your graveyard gains flashback until end of
turn. The flashback cost is equal to its mana
cost.
Modern:WUSpiritsWU, R12 BoltR
Commander:Diamonds are a Girls Best Friend, Ace of Spades, I Love the Night, The Reaper
~Signature by: Miraculous Recovery Signatures~
Ummm, how about Frankie Peanuts?
Dark Bargainer 3BB
Creature - Demon
Flying (R)
At the beginning of your upkeep target opponent chooses two permanents they control. Until end of turn, if one of those permanents is put into the graveyard, its controller sacrifices the other.
4/4
I'll fix it if I have time.
Bounty Diver 2UR
Creature - Merfolk Pirate (R)
Flash
When Bounty Diver enters the battlefield, choose a card type other than land.
At the beginning of your end step, if you didn't cast a spell of the chosen type this turn or Bounty Diver didn't enter the battlefield this turn, sacrifice Bounty Diver.
5/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
As this is an Unset, the rarity markings may not reflect how they are packaged. This would
Double Sided Card Time. (The two sides are marked as different rarities for mechanical reasons (UNset), but it would be packaged by the rare side.
Bourgeois Swine 2W
Creature - Pig (C)
When Bourgeois Swine deals combat damage to a player, destroy target rare or mythic rare permanent that player controls.
At the begging of your end step, if you control two or more rare and/or mythic rare permanents, transform Bourgeois Swine.
Four Legs Good; Two Legs Bad
2/2
Transforms to:
Capitalist Pig
Creature - Pig (R)
WWW,T: Gain control of target common or uncommon permanent. (Basic lands are their own rarity)
Four Legs Good; Two Legs Better
4/4
aftermarketradio
I will forever assert that 0 cost activated abilities are ugly. "You may look at the top card of your opponents' libraries at any time." does the job nicely without that icky 0. Otherwise, this is a really neat design, if on the high end of powerful. Being able to axe something before anyone else even knows it's coming is amazing. The card draw makes it even more so. I would like to have seen a global effect coming off of the card you chose, rather than a personal one, but the ties are there regardless. I'm pretty sure things aren't supposed to get exiled face down anymore, but I don't really care, either.
Zoomba
Didn't even post a placeholder? Is he on a team through voodoo magic?
FreshMeat
High risk, high reward. I like it. It's got that Mise feel while being both a great black-border card and staying true to its color. Chances of pulling it off are pretty slim, but when you do it's amazing. Given the high chance of just exiling a random card from your library, I'd rather see you able to play the card without paying its mana cost when you do hit it.
willows
I'm not really seeing the connection to your inspiration card in either flavor or mechanics. What you have here is more similar to some kind of Sunburst Bushido than (Art)Rampage. That aside, what a great card for a mono vs multi set.
Snow Creature - Penguin
I like where you went here, but the card is just so busy. I think it would have been better with only one ability. Something like "Whenever you cast a spell, Sentinel of Silence gets -1/-1 until end of turn." would have driven the point across without checking everything you do.
Ehzak, Master of Magics
I'm very much in love with the first line of this card. I think it's a neat way to give Blue some tutoring (which it logically should have anyway) while keeping it slightly distinct from Black's tutoring. My only question is why anyone would play this over Diabolic Tutor. It's the same CMC, but yours is a higher rarity and has multiple drawbacks. A good design, but not so well developed.
Top Three
1. FreshMeat
2. Snow Creature - Penguin
3. aftermarketradio
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aftermarketradio: I am not a big fan of this card. Don't get me wrong, I like the flavor of it, and I think it matches the flavor quite well. And I don't have an aversion to 0 costed activated abilities per se, but for 1 blue mana I can exile any card of yours I want off the top of your library. Seems a bit strong. Throw in that it replaces itself.
Zoomba: No card? Maybe had a placeholder then deleted? Unknown.
FreshMeat: Re-read card, I like it a little more than at first thought, as it is repeatable. I just don't know if something like this would ever be printed considering the aversion of repeated shuffling effects.
willows: I actually do get the comparison to Art Rampage. It's essentially Color Rampage (although it works when blocking too which is weird). I think I would have preferred it to be a 2/2 and have, effectiely, Color Rampage 2, though.
Snow Creature – Penguin: Fairly solid card in a control shell. Fast evasive creature, then react in two colors that have a lot of reaction.
Ehzak, Master of Magics: I saw this and, as others have said, Diabolic Tutor. Yes, it's a blue tutor. I understand the first two drawbacks (show the card even though not specific and of course exiling the spell). At that it might be ok. But then skipping the next turn? The only decks this would see play in is combo (hence the flavor, I suppose) and it is when you are ready to go off.
1. Snow Creature - Penguin
2. willows
3. Freshmeat
Neat card. The sacrifice ability is also seems quite decent.
Certainly connected. Seems like the right mana cost, and it is certainly a desperate gambit.
Color rampage! Sort of. I have no complaints about this card.
So it likes being alone, and it especially likes you waiting for your second main phase. I can see the flavor connection, and it's quite interesting.
I am aware that blue doesn't often get straight up tutoring, but compare this to Diabolic Tutor. Being mythic, being exiled, and having a crippling drawback is not necessary at ALL, though the reveal part seems fine. Now if this was instant speed, I could see there being a stronger drawback somewhere...
1. FreshMeat
2. willows
3. Snow Creature - Penguin
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Raikou Rider
Despite your concession to the contrary, I think this does a good rob of capturing the essence of B-I-N-G-O. It's a fun build around card, with the potential to be really good, but never broken. This also fits Selesnya to a T.
Gerrard's Mom
I think this translates the theme of the Side to Side into "legal" Magic terms perfectly. It's a solid piece of removal for green, that sometimes gives you a two-for-one, which seems powerful in theory, but in practice it's pretty fair.
Jimmy Groove
I gotta be honest with you. I'd love to see the phrase"Creatures and players continue to burn" on any Magic card. That's just hardcore. As for the card, it fits the theme of Red-Hot Hottie, but it's a little convoluted. Burn counters on creatures seems like it just wants to be wither. I like burn counters on players, though, because it reminds me of Nafs Asp, which was one of my favorite cards when I was first learning to play Magic.
Arcel
Good card. It makes sense flavor-wise, and it fits the theme of Emcee. It seems a little underwhelming, though. Basically, your creatures (and not every creature, just a subset of them) cost more, and you only get a +1/+1 improvement. I can't think of how to use this in a current deck, but not every card has to be a bomb.
Koopa
It fits the style of the Rocket-Powered Turbo Slug nicely, but as evidenced by that card and the pacts, the precedent for free spells that require an upkeep cost is having a "lose the game" clause.
Antny223
I've always been a fan of griefer cards, and cards that grind the game down to a halt. If I'm going to lose a game, it better be at turn 20! I wish this card continued the main theme of Necropotence (and thus its joke card, Necro-Impotence) by allowing you to draw cards.
TacticalCelebrant
I love the flavor of this, and it feels very demonic. The connection to the source card is tenuous, however. In fact, I'm not seeing it at all.
1. Raikou Rider
2. Gerrard's Mom
3. Arcel
Memento Mori, if the nineth lion ate the sun.
aftermarketradio
This card is kind of fun. I don't like the "0:" part, however. I would prefer it to look more like Sphinx of Jwar Isle that just worked on your opponents. Some static ability you always had control over instead of paying nothing to activate it. That being said, the exiling face down is something I'm a big fan of. I love cards that make your opponents suspect and unsure.
Zoomba
Did you delete your post or something? I don't understand how you're on the list.
FreshMeat
I really hope it's missing the clause "without paying its mana cost" because otherwise you pay one red and Gamble in a pool of 50 or so as opposed to your hand, which after casting Gamblewould at most be of 6. There should be some consolation to digging into your deck and pulling a random one. Even after a Doomsday, this is still a dicey card.
willows
I guess it bears some resemblance to your card, but it is not much more than a creature that grows in the face of multicolored offenders. This doesn't make it bad, it is plenty elegant and seems printable, but it isn't a mechanic that really screams out beyond situational.
Snow Creature – Penguin
I like the first and second ability, the third bothers me. Also the coloration bothers me. When does white shrink itself? The color that shares Battle Cry and Batallion (though admittedly, also Exalted) shouldn't necessarily shrink when it's accompanied in battle. I don't see anything white about this guy. White loves combat tricks, too. So when you cast your first spell, your attacked shrinks. I simply cannot figure this guy as white in any way. Black, however, is great. So many black creatures shrivel a little when you take action, forcing you to play around them and play differently. I may even see this as B/R, possibly, but instead of flying, maybe haste or first strike.
Ehzak, Master of Magics
Tutoring is just something blue should never be able to do. And you do go through great lengths at making a blue tutor weighted down. It's 4 mana, it's mythic, you have to reveal it, you have to exile it and you have to skip your next turn. This feels like you wanted to break the color pie as hard as possible, so you tacked on every possible drawback that a tutor can endure and called it a day. Mystical Tutor was a ridiculous exception, and it's banned in legacy and restricted in vintage. Long Term Plans is the other exception that springs to mind, but it's incredibly fragile. This is also what makes Johnny such a funny card in Unhinged. It is just the card that blue wishes it could have, that doesn't mean it should be given it.
TOP 3
3. Snow Creature – Penguin
2. willows
1. aftermarketradio
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
You dismissed my card because of a previous critique? Plenty of cards have permanent countering tagged on them, both mine and VikingIrishman's cards have very strong drawbacks. Arguably, his even more-so than mine (his takes some more specific playing, mine is designed for multiplayer shenanigans.)
Point being, better versions have seen print of either of our cards and they're not even banned or abused (outside of Counterbalance, but that still needs Sensei's Divining Top or some kind of extra manipulation to be optimal).
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
He did post at first, but he deleted it, stating he had no time for this.
Rules don't quite work since you can't pair if they are already paired, but we can assume you figured out how to get past that. I probably would have just gone with a Timberpack Wolf sort of execution by name, the soulbond is just confusing.
BlackBull
Sure, good in EDH! Nothing does quite this right now.
aurorasparrow
That's cute, but I wish it did a little more. Evil Twin has the kind of execution I'm looking for, doing something more than just having the name. Being able to do it from the library was the key with the other card.
supernator13
The hexproof negation is a little weird, but I guess I see where it comes from. I suppose this is fun, but it's a bit odd that it's a red card when it is most effective against red decks.
doombringer
Seems like a pretty good drawback for red, I just don't know why it's a trigger instead of static. Seems like the latter would be better from an enforcement standpoint at tournaments, since people would forget to reveal their hands or not reveal them long enough or something, but I guess getting to keep the top deck secret for a turn is a functional difference.
Profani
A little different from the artist clause, but you ended up with an interesting card that makes sense.
void_nothing
The basic effect here is a good mechanic, but I question some of the execution. A 5/4 flash is totally random, but it also lets you get around the sacrifice since it doesn't trigger on their turn, so I don't know if the "entered the battlefield this turn" part is needed.
2. BlackBull
3. void_nothing
Now I'm back to review the proper team now that I've had some sleep.
TEAM JUPITER REVIEW
Ink-Treader: The double white mana cost means the costing seems about right but the inability to give an opponent something more than once each turn seems unintuitive. I would rather you increase the activation cost by 1 if you were worried about abusing the protection. Otherwise it fits the inspiration well and is an interesting effect.
VikingIrishman: Gotta say you picked a hard card to take inspiration from. I like the slow building of counters creating a threat but I dislike the way this would effect a game if you get enough counters on it.
I think the drawback is strong enough to be acceptable but I could see a lot of players hating this card.
herbert west: Ok I would love this card if it was a 1 drop instant spell without the half mana stuff. That would allow for a really good feeling of the table collectivly hating on the players spell. Join forces is supposed to encourage multiplayer interactions and politics while the repeatable nature of its current form just bogs down the game immensely.
Killer of Giants: The simplicity of this card combined with the tension it creates is amazing. perfect cost as well considering how it can backfire if your not in a good position
(nameless one): Another simple yet brutally effective card, If I wanted this in a set I would consider either some reminder text or bumping it up to rare. Also this doesn't seem mono red. Maybe RW? dunno..
RedLoa: I really like this but I would either tone down the burn to 2 or 3 damage or have to increase the cost dramatically. either way is still a nice but complex card that makes good use of the combination of flashback and kicker.
drewdagreek: I'm not such a fan of the use of Animal Farm flavour here. The transform is a nice way of showing that flavour however I really dislike the use of rarity targeting. If this card was in an unset I would ask why it has such powerful and repeatable effects which seems to reduce the enjoyment that a unset creates. Otherwise if it wasn't for an unset I would question the crazy rarity targeting.
2: (nameless one)
3: RedLoa
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I agree that the activation cost is ugly. Honestly, I was concerned with how the card might work on MTGO. I didn't know that you could continuously look at the top card of the library, but I guess it works fine as shown with cards like Sphinx of Jwar Isle.
As for the power level, I was looking at Extract from Odyssey block, which gets any card you want immediately, and that was just an okay sideboard card back in the day.
Memento Mori, if the nineth lion ate the sun.
Thank you.
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori