Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield. "I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card. Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player. We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U(When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped. "Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log
1/1
Common 8/10
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard. The mere crush of history froze him with fear, unsure of what to do next.
Soulless Automaton -- 3
Artifact Awakening -- As long as you control at least two other creatures, Soulless Automaton is a 2/2 Construct artifact creature. Undisturbed for thousands of years, these automated servants await for their new masters...or victims.
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield. "I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card. Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player. We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U(When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped. "Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard. The mere crush of history froze him with fear, unsure of what to do next.
Common 9/10
Wisps of Will 1U
Creature
Flying
When ~ leaves the battlefield, target creature gets -2/-0 until end of turn.
Ethereal (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/1
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1(When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1(When a creature is put into your graveyard from the battlefield, you may pay 1. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
I would love this if it tapped for colourless or something, or made 2 mana. ploop!
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield. "I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card. Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player. We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U(When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped. "Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard. The mere crush of history froze him with fear, unsure of what to do next.
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1(When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
C:010
Enterprising Scoundrels2B
Creature - Human Rogue (C)
Enterprising Scoundrels cannot block. Threshold — When Enterprising Scoundrels enters the battlefield draw a card. "You can put a group of humans anywhere and you'll always be able to find a couple willing to poke around at night looking for something worth selling." - Garth, Sergeant at Arms
2/3
Swell of MelancholyB
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn. "I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of MelancholyB
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
U: 1/3
Cinderchain SpiritR
Creature - Spirit (C)
Recover: Deal 1 damage to target player or creature.
1/1
Obsidian Memento3
Artifact (C)
:symtap:: Add R to your mana pool. 0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
[QUOTE=Zaratustra;/comments/12510821]Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of MelancholyB
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento3
Artifact (C)
:symtap:: Add R to your mana pool. 0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
U:002
Elvish Spirit Guide2G
Creature - Elf Spirit (U)
Exile Elvish Spirit Guide from your hand: Add to your mana pool.
2/2
Eternal Witness1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of MelancholyB
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento3
Artifact (C)
:symtap:: Add R to your mana pool. 0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
Eternal Witness1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Uncommon 3/3
Overlay History :1mana::symu::symg:
Sorcery
Exchange the top two cards of your library with two target cards in your graveyard.
[i]Our presence here alters the past as much, if not more then it does the present.[/i]
Wisps of Ardor :2mana::symr:
Creature -- Spirit
Haste, Intimidate
When ~ enters the battlefield, target creature gains haste until end of turn.
1/1
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of MelancholyB
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento3
Artifact (C)
:symtap:: Add R to your mana pool. 0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
Eternal Witness1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Overlay History :1mana::symu::symg:
Sorcery
Exchange the top two cards of your library with two target cards in your graveyard.
[i]Our presence here alters the past as much, if not more then it does the present.[/i]
Trumpets of War3WW
Sorcery (R)
Destroy all creatures.
[I]Recover - Skip your next turn[/I]
[i]The wrath of the angry gods was ever lasting with no end in sight. Could this new sanctuary survive the onslaught or would it be destroyed like the worlds that were being fled from?[/i]
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Common 1/10
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
[i]Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.[/i]
Expose Fraud :2mana::symw:
Instant
Put two 1/1 white Human creature tokens onto the battlefield.
Escalate [I](Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) [/I]
[i]It is amazing how fast adoration can turn into rage.[/i]
One of these things is not like the other... I think I'm going with the power creeping route, someone else get the ball rolling with a sweet mechanic.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
C:002
Pyrotechnic PerformanceR
Instant (C)
Pyrotechnic Performance deals 3 damage to target creature or player and 1 damage to you. "A little blood can add so much to a performance."
Disturbing Experiments1B
Sorcery (C)
Target player discards a card from his or her hand, you may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head[/QUOTE]
I just liked the Macabre Waltz feeling in that design too much not to pick it.
Common 3/10:
Chromatic Warrior :1mana::symg:
Creature - Human
Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
0/0
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Common 4 of 10:
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Star-Hued Raiment
Enchantment - Aura (C)
Flash
Enchant permanent
Enchanted permanent has ":1mana: This permanent becomes the color or colors of your choice until end of turn." If it's a creature, it gets +1/+0.
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Guardian Topiary4G
Creature - Elemental C
Synch 3G(This spell costs 3G to cast as long as you've cast another spell this turn.) After the hedge lion at the gates of the Venavus Estate was found with blood on its muzzle, no thieves ever went near the place again.
4/5
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
[QUOTE=Keltainen;/comments/12511154]Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
C:007
Humbling Awe :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Die Hard FanW
Creature - Human (C)
Sacrifice Die Hard Fan: Target permanent gains protection from the colour of your choice until end of turn.
1/2
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Common 8/10:
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Morbid Exhibit
Land C
Morbid Exhibit enters the battlefield tapped. T: Add B to your mana pool. ,T, Sacrifice Morbid Exhibit: Draw a card. "Maester Iamenar's most recent painting merely disturbed my sleep for two days. I can only conclude that he must be losing his touch." —Avinlea, Ustalian critic
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Pushed Enchantments 4 U
C:009
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Air of Superiority1G
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1
When Air of Superiority enters the battlefield, target creature gains hexproof until end of turn.
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Common 10/10:
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Fad Movement :2mana::symu:
Instant
Return up to two target creatures that share a color to their owner's hand.
(I'd put up more flavor text if I didn't suck at it so much)
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Uncommon 1/3:
Aria of GrowthXG
Instant
Crescendo G (G: Exile this card. At the start of your next upkeep, cast it without paying its mana cost, with 1 added to X.)
Target creature gains +X/+X until end of turn.
Fiery Allegro1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was black, add a -1/-1 counter to target creature.
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Uncommon 2/3:
Spirit Echo3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature." "Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Revisit3W
Sorcery U
Return target noncreature, nonplaneswalker permanent from your graveyard to the battlefield. "I must admit that Lord Venavus's new scribe has a great talent for taking wonderfully original ideas and turning them into rakings from next week's firepit." —Avinlea, Ustalian critic
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature." "Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Uncommon 3/3:
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Haunted Totem Pole- 3
Artifact
Whenever a creature attack you this turn, put a ghost counter on it. 2, T: Exile target creature with a ghost counter. 4, Q: Return target creature exiled by ~ to the battlefield under your control. Sacrifice it at the end of turn.
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature." "Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Rare 1/1:
Painter of Realities :2mana::symu:
Creature – Human Wizard
Flash
Whenever Painter of Realities deals damage to a player, draw a card.
:1mana::symu:: Target creature becomes a copy of Painter of Realities. "Why imitate reality when I can have reality imitate me?"
Iridescent Coating
Enchantment
You may spend green mana as though it were mana of any color. Color is strictly a construct of the mind.
–Eran, Painter of Realities
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature." "Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Iridescent Coating
Enchantment (R)
You may spend green mana as though it were mana of any color. Color is strictly a construct of the mind.
–Eran, Painter of Realities
Zonh: Under Siege
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Aven Ritualist1B
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Leaping Lizard :1mana::symg::symg:
Creature - Lizard (C)
:1mana::symg:: Leaping Lizard gets -0/-1 and gains flying until end of turn. They navigate the float with ease, leaping to their next haven.
2/3
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk It runs in the shifting crevices, escaping predators too large to follow.
2/1
Aven Ritualist1B
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Windrider Eel3U
Creature - Fish (C)
Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Zonh: Under Siege
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Aven Ritualist1B
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Common 4/10:
Cleansing Burst1W
Instant C
Destroy target enchantment. If that enchantment is an Aura, draw a card.
Port 1 (1, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.) "Your flight offends me, landwalker. Be thankful that my dismissal did not take place while you were a hundred feet above the barrens." —Rianous, Skymark sergeant
Glorious Duty4W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has flying. 1W: Attach Glorious Duty to target creature other than enchanted creature. "This is my trial. This is my test. None other but I may pass it." —Skymark credo
Zonh: Under Siege
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Aven Ritualist1B
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Cleansing Burst1W
Instant C
Destroy target enchantment. If that enchantment is an Aura, draw a card.
Port 1 (1, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.) "Your flight offends me, landwalker. Be thankful that my dismissal did not take place while you were a hundred feet above the barrens." —Rianous, Skymark sergeant
Oversize1G
Instant (C)
Put a +1/+1 counter on target creature. It gains +2/+2 until end of turn. Even the most courageous warrior will hesitate if asked to explore the outer zones. They are not afraid of monstrosities, but fear becoming one themselves.
Common 6/10:
Ravening Maw4BB
Creature - Horror C Channel — 3B, Discard Ravening Maw: Destroy target creature with power 3 or less. Skymark wardens tell stories of scouts who would fly low over suspicious plots of earth, only to disappear in a shower of blood and feathers.
4/4
Impede2UU
Instant C
Counter target spell or activated ability. "There will be a place and time for your foolishness, but this is not that place, and this is not that time." —Eril, Vedalken ambassador
Private Mod Note
():
Rollback Post to RevisionRollBack
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Cube talk, design community and much much more!
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U (When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log
1/1
Common 8/10
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
The mere crush of history froze him with fear, unsure of what to do next.
Soulless Automaton -- 3
Artifact
Awakening -- As long as you control at least two other creatures, Soulless Automaton is a 2/2 Construct artifact creature.
Undisturbed for thousands of years, these automated servants await for their new masters...or victims.
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U (When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
The mere crush of history froze him with fear, unsure of what to do next.
Common 9/10
Wisps of Will 1U
Creature
Flying
When ~ leaves the battlefield, target creature gets -2/-0 until end of turn.
Ethereal (Whenever this creature blocks or becomes blocked, you may return it to your hand.)
1/1
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 (When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
I would love this if it tapped for colourless or something, or made 2 mana. ploop!
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there!
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U (When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
The mere crush of history froze him with fear, unsure of what to do next.
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 (When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
C:010
Enterprising Scoundrels 2B
Creature - Human Rogue (C)
Enterprising Scoundrels cannot block.
Threshold — When Enterprising Scoundrels enters the battlefield draw a card.
"You can put a group of humans anywhere and you'll always be able to find a couple willing to poke around at night looking for something worth selling." - Garth, Sergeant at Arms
2/3
Swell of Melancholy B
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Guys I really heart the flavor of this set.
Cube talk, design community and much much more!
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of Melancholy B
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
U: 1/3
Cinderchain Spirit R
Creature - Spirit (C)
Recover: Deal 1 damage to target player or creature.
1/1
Obsidian Memento 3
Artifact (C)
:symtap:: Add R to your mana pool.
0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of Melancholy B
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento 3
Artifact (C)
:symtap:: Add R to your mana pool.
0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
U:002
Elvish Spirit Guide 2G
Creature - Elf Spirit (U)
Exile Elvish Spirit Guide from your hand: Add to your mana pool.
2/2
Eternal Witness 1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Cube talk, design community and much much more!
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of Melancholy B
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento 3
Artifact (C)
:symtap:: Add R to your mana pool.
0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
Eternal Witness 1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Uncommon 3/3
Overlay History :1mana::symu::symg:
Sorcery
Exchange the top two cards of your library with two target cards in your graveyard.
[i]Our presence here alters the past as much, if not more then it does the present.[/i]
Wisps of Ardor :2mana::symr:
Creature -- Spirit
Haste, Intimidate
When ~ enters the battlefield, target creature gains haste until end of turn.
1/1
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers 1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of Melancholy B
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento 3
Artifact (C)
:symtap:: Add R to your mana pool.
0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
Eternal Witness 1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Overlay History :1mana::symu::symg:
Sorcery
Exchange the top two cards of your library with two target cards in your graveyard.
[i]Our presence here alters the past as much, if not more then it does the present.[/i]
Trumpets of War 3WW
Sorcery (R)
Destroy all creatures.
[I]Recover - Skip your next turn[/I]
[i]The wrath of the angry gods was ever lasting with no end in sight. Could this new sanctuary survive the onslaught or would it be destroyed like the worlds that were being fled from?[/i]
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Common 1/10
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
[i]Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.[/i]
Expose Fraud :2mana::symw:
Instant
Put two 1/1 white Human creature tokens onto the battlefield.
Escalate [I](Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) [/I]
[i]It is amazing how fast adoration can turn into rage.[/i]
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Pyrotechnic Performance R
Instant (C)
Pyrotechnic Performance deals 3 damage to target creature or player and 1 damage to you.
"A little blood can add so much to a performance."
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card from his or her hand, you may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Cube talk, design community and much much more!
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head[/QUOTE]
I just liked the Macabre Waltz feeling in that design too much not to pick it.
Common 3/10:
Chromatic Warrior :1mana::symg:
Creature - Human
Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
0/0
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Star-Hued Raiment
Enchantment - Aura (C)
Flash
Enchant permanent
Enchanted permanent has ":1mana: This permanent becomes the color or colors of your choice until end of turn." If it's a creature, it gets +1/+0.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Guardian Topiary 4G
Creature - Elemental C
Synch 3G (This spell costs 3G to cast as long as you've cast another spell this turn.)
After the hedge lion at the gates of the Venavus Estate was found with blood on its muzzle, no thieves ever went near the place again.
4/5
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
C:007
Humbling Awe :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Die Hard Fan W
Creature - Human (C)
Sacrifice Die Hard Fan: Target permanent gains protection from the colour of your choice until end of turn.
1/2
Cube talk, design community and much much more!
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Common 8/10:
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Morbid Exhibit
Land C
Morbid Exhibit enters the battlefield tapped.
T: Add B to your mana pool.
,T, Sacrifice Morbid Exhibit: Draw a card.
"Maester Iamenar's most recent painting merely disturbed my sleep for two days. I can only conclude that he must be losing his touch." —Avinlea, Ustalian critic
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Pushed Enchantments 4 U
C:009
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Air of Superiority 1G
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1
When Air of Superiority enters the battlefield, target creature gains hexproof until end of turn.
Cube talk, design community and much much more!
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Fad Movement :2mana::symu:
Instant
Return up to two target creatures that share a color to their owner's hand.
(I'd put up more flavor text if I didn't suck at it so much)
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Uncommon 1/3:
Aria of Growth XG
Instant
Crescendo G (G: Exile this card. At the start of your next upkeep, cast it without paying its mana cost, with 1 added to X.)
Target creature gains +X/+X until end of turn.
Fiery Allegro 1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was black, add a -1/-1 counter to target creature.
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro 1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo 3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature."
"Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Revisit 3W
Sorcery U
Return target noncreature, nonplaneswalker permanent from your graveyard to the battlefield.
"I must admit that Lord Venavus's new scribe has a great talent for taking wonderfully original ideas and turning them into rakings from next week's firepit." —Avinlea, Ustalian critic
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro 1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo 3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature."
"Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Uncommon 3/3:
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Haunted Totem Pole- 3
Artifact
Whenever a creature attack you this turn, put a ghost counter on it.
2, T: Exile target creature with a ghost counter.
4, Q: Return target creature exiled by ~ to the battlefield under your control. Sacrifice it at the end of turn.
Die Fools!!!
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Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro 1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo 3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature."
"Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Rare 1/1:
Painter of Realities :2mana::symu:
Creature – Human Wizard
Flash
Whenever Painter of Realities deals damage to a player, draw a card.
:1mana::symu:: Target creature becomes a copy of Painter of Realities.
"Why imitate reality when I can have reality imitate me?"
Iridescent Coating
Enchantment
You may spend green mana as though it were mana of any color.
Color is strictly a construct of the mind.
–Eran, Painter of Realities
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro 1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo 3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature."
"Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Iridescent Coating
Enchantment (R)
You may spend green mana as though it were mana of any color.
Color is strictly a construct of the mind.
–Eran, Painter of Realities
Zonh: Under Siege
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Leaping Lizard :1mana::symg::symg:
Creature - Lizard (C)
:1mana::symg:: Leaping Lizard gets -0/-1 and gains flying until end of turn.
They navigate the float with ease, leaping to their next haven.
2/3
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk
It runs in the shifting crevices, escaping predators too large to follow.
2/1
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk
It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer 2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Windrider Eel 3U
Creature - Fish (C)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
2/2
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk
It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer 2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Common 4/10:
Cleansing Burst 1W
Instant C
Destroy target enchantment. If that enchantment is an Aura, draw a card.
Port 1 (1, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.)
"Your flight offends me, landwalker. Be thankful that my dismissal did not take place while you were a hundred feet above the barrens." —Rianous, Skymark sergeant
Glorious Duty 4W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has flying.
1W: Attach Glorious Duty to target creature other than enchanted creature.
"This is my trial. This is my test. None other but I may pass it." —Skymark credo
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk
It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer 2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Cleansing Burst 1W
Instant C
Destroy target enchantment. If that enchantment is an Aura, draw a card.
Port 1 (1, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.)
"Your flight offends me, landwalker. Be thankful that my dismissal did not take place while you were a hundred feet above the barrens." —Rianous, Skymark sergeant
Oversize 1G
Instant (C)
Put a +1/+1 counter on target creature. It gains +2/+2 until end of turn.
Even the most courageous warrior will hesitate if asked to explore the outer zones. They are not afraid of monstrosities, but fear becoming one themselves.
Common 6/10:
Ravening Maw 4BB
Creature - Horror C
Channel — 3B, Discard Ravening Maw: Destroy target creature with power 3 or less.
Skymark wardens tell stories of scouts who would fly low over suspicious plots of earth, only to disappear in a shower of blood and feathers.
4/4
Impede 2UU
Instant C
Counter target spell or activated ability.
"There will be a place and time for your foolishness, but this is not that place, and this is not that time." —Eril, Vedalken ambassador