Tuyera: The ship-plane called Tuyera whirrs with activity, as its inhabitants busily rebuild and reformat their strange home and planeswalkers trip through the Blind Eternities just to see the curiosity that is a plane on the move. But the great vessel has a final destination, and no one knows where that is... or who is piloting it.
Flux Worker1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice Flux Worker: Add 2 to your mana pool. Spend this mana only to cast white and colorless spells or activate abilities of white and colorless sources.)
2/2
Navigational Vision3U
Instant (C)
Draw two cards. Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel3
Artifact (C) T: Add 1 to your mana pool. XX,T: Add X mana of any one color to your mana pool.
Crethisaur4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red and colorless spells or activate abilities of red and colorless sources.)
4/1
Menagerie Warden1G
Creature - Elf Druid C T: Add G to your mana pool. 3G,T: Another target creature gets +2/+2 until end of turn. "These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life. The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Common 7 of 10:
Resilient DefenseW
Instant C
Prevent the next 3 damage that would be dealt to target creature or player this turn. Untethered - You gain 3 life if no mana produced by lands was spent to cast Resilient Defense. "In all fairness, that was quite a good punch."
Retractable ClawsR
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0. 2: Enchanted creature gains first strike until end of turn. "We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Tuyera: The ship-plane called Tuyera whirrs with activity, as its inhabitants busily rebuild and reformat their strange home and planeswalkers trip through the Blind Eternities just to see the curiosity that is a plane on the move. But the great vessel has a final destination, and no one knows where that is... or who is piloting it.
Flux Worker1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice Flux Worker: Add 2 to your mana pool. Spend this mana only to cast white and colorless spells or activate abilities of white and colorless sources.)
2/2
Navigational Vision3U
Instant (C)
Draw two cards. Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel3
Artifact (C) T: Add 1 to your mana pool. XX,T: Add X mana of any one color to your mana pool.
Crethisaur4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red and colorless spells or activate abilities of red and colorless sources.)
4/1
Menagerie Warden1G
Creature - Elf Druid C T: Add G to your mana pool. 3G,T: Another target creature gets +2/+2 until end of turn. "These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life. The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable ClawsR
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0. 2: Enchanted creature gains first strike until end of turn. "We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Necerogen Leak 1B
Instant C
Target creature gets -2/-2 until end of turn.
All creatures are black until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Tuyera: The ship-plane called Tuyera whirrs with activity, as its inhabitants busily rebuild and reformat their strange home and planeswalkers trip through the Blind Eternities just to see the curiosity that is a plane on the move. But the great vessel has a final destination, and no one knows where that is... or who is piloting it.
Flux Worker1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice Flux Worker: Add 2 to your mana pool. Spend this mana only to cast white and colorless spells or activate abilities of white and colorless sources.)
2/2
Navigational Vision3U
Instant (C)
Draw two cards. Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel3
Artifact (C) T: Add 1 to your mana pool. XX,T: Add X mana of any one color to your mana pool.
Crethisaur4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red and colorless spells or activate abilities of red and colorless sources.)
4/1
Menagerie Warden1G
Creature - Elf Druid C T: Add G to your mana pool. 3G,T: Another target creature gets +2/+2 until end of turn. "These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life. The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable ClawsR
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0. 2: Enchanted creature gains first strike until end of turn. "We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Common 10/10
Ship Assembler- 1U
Artifact Creature- Worker Metalcraft- This creature has hexproof if you control three or more artifacts.
1/1
Tuyera's Anchor- 7
Artifact Landfall- Whenever a land enters the battlefield under your control, tap creatures you don't control.
Tuyera: The ship-plane called Tuyera whirrs with activity, as its inhabitants busily rebuild and reformat their strange home and planeswalkers trip through the Blind Eternities just to see the curiosity that is a plane on the move. But the great vessel has a final destination, and no one knows where that is... or who is piloting it.
Flux Worker1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision3U
Instant (C)
Draw two cards. Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel3
Artifact (C) T: Add 1 to your mana pool. XX,T: Add X mana of any one color to your mana pool.
Crethisaur4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden1G
Creature - Elf Druid C T: Add G to your mana pool. 3G,T: Another target creature gets +2/+2 until end of turn. "These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life. The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable ClawsR
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0. 2: Enchanted creature gains first strike until end of turn. "We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature- Worker Metalcraft- This creature has hexproof if you control three or more artifacts.
1/1
Uncommon 1/3
Sol Petal0 Artifact (U)
Stream 1 (Sacrifice this artifact: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.) "Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Flux Capacity2W Enchantment (U) Untethered — Creatures can't you or planeswalkers you control unless their controllers pay either 1 from nonland sources or 2 for each attacking creature. Even chaos has a set of limits.
Tuyera: The ship-plane called Tuyera whirrs with activity, as its inhabitants busily rebuild and reformat their strange home and planeswalkers trip through the Blind Eternities just to see the curiosity that is a plane on the move. But the great vessel has a final destination, and no one knows where that is... or who is piloting it.
Flux Worker1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision3U
Instant (C)
Draw two cards. Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel3
Artifact (C) T: Add 1 to your mana pool. XX,T: Add X mana of any one color to your mana pool.
Crethisaur4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden1G
Creature - Elf Druid C T: Add G to your mana pool. 3G,T: Another target creature gets +2/+2 until end of turn. "These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life. The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable ClawsR
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0. 2: Enchanted creature gains first strike until end of turn. "We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature - Worker Metalcraft - Ship Assembler has hexproof as long as you control three or more artifacts.
1/1
Sol Petal0 Artifact (U)
Stream 1 (Sacrifice this artifact: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.) "Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Uncommon 2 of 3:
Figurehead's Locks
Artifact (U)
Creatures you control get +0/+1. Metalcraft - Artifact creatures you control get an additional +1/+0 as long as you control three or more artifacts. Only those who have looked through the furthest portholes and into the Eternities know that Tuyera is warded by the angel Yanesha, the Figurehead.
Bilgetrawl Brawler3GG
Creature - Troll Warrior (U)
Untethered - When enters the battlefield, if no mana produced by lands was spent to cast it, put two +1/+1 counters on it and add :symg::symg: to your mana pool. GG: Regenerate Bilgetrawl Brawler. "Be disgusted all you like; I'm well-fed and well-armed down here."
5/4
Tuyera: The ship-plane called Tuyera whirrs with activity, as its inhabitants busily rebuild and reformat their strange home and planeswalkers trip through the Blind Eternities just to see the curiosity that is a plane on the move. But the great vessel has a final destination, and no one knows where that is... or who is piloting it.
Flux Worker1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision3U
Instant (C)
Draw two cards. Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel3
Artifact (C) T: Add 1 to your mana pool. XX,T: Add X mana of any one color to your mana pool.
Crethisaur4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden1G
Creature - Elf Druid C T: Add G to your mana pool. 3G,T: Another target creature gets +2/+2 until end of turn. "These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life. The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable ClawsR
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0. 2: Enchanted creature gains first strike until end of turn. "We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature - Worker Metalcraft - Ship Assembler has hexproof as long as you control three or more artifacts.
1/1
Sol Petal0 Artifact (U)
Stream 1 (Sacrifice this Sol Petal: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.) "Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Bilgetrawl Brawler3GG
Creature - Troll Warrior (U) Untethered — When enters the battlefield, if no mana produced by lands was spent to cast it, put two +1/+1 counters on and add GG to your mana pool. GG: Regenerate Bilgetrawl Brawler. "Be disgusted all you like; I'm well-fed and well-armed down here."
5/4
Grooves' Parasite1G
Artifact Creature — Insect (U) Unthetered — When Groove Parasite enters the battlefield, sacrifice it unless no mana produced by lands was spent to cast it.
4/4
Rare 1/1
Unblemished Gem4 Artifact (R)
Unblemished Gem costs 1 less to cast for card type that added mana to your mana pool this turn. t: Add one mana of any color to your mana pool. Perfection is only created through the consistency failure and the ability to overcome it.
Luquan, the Endless Dark3BB Planeswalker - Luquan (M)
[+2]: Add BBB to your mana pool.
[-X]: Destroy target creature with converted mana cost X or less.
[-10]: For each converted mana cost among creature cards in all graveyards, choose one of those cards and put it onto the battlefield under your control.
{5}
Tuyera: The ship-plane called Tuyera whirrs with activity, as its inhabitants busily rebuild and reformat their strange home and planeswalkers trip through the Blind Eternities just to see the curiosity that is a plane on the move. But the great vessel has a final destination, and no one knows where that is... or who is piloting it.
Flux Worker1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision3U
Instant (C)
Draw two cards. Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel3
Artifact (C) T: Add 1 to your mana pool. XX,T: Add X mana of any one color to your mana pool.
Crethisaur4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden1G
Creature - Elf Druid C T: Add G to your mana pool. 3G,T: Another target creature gets +2/+2 until end of turn. "These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life. The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable ClawsR
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0. 2: Enchanted creature gains first strike until end of turn. "We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature - Worker Metalcraft - Ship Assembler has hexproof as long as you control three or more artifacts.
1/1
Sol Petal0 Artifact (U)
Stream 1 (Sacrifice this Sol Petal: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.) "Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Bilgetrawl Brawler3GG
Creature - Troll Warrior (U) Untethered — When enters the battlefield, if no mana produced by lands was spent to cast it, put two +1/+1 counters on and add GG to your mana pool. GG: Regenerate Bilgetrawl Brawler. "Be disgusted all you like; I'm well-fed and well-armed down here."
5/4
Grooves' Parasite1G
Artifact Creature — Insect (U) Unthetered — When Groove Parasite enters the battlefield, sacrifice it unless no mana produced by lands was spent to cast it.
4/4
Unblemished Gem4 Artifact (R)
Unblemished Gem costs 1 less to cast for card type that added mana to your mana pool this turn. t: Add one mana of any color to your mana pool. Perfection is only created through the consistency failure and the ability to overcome it.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Common 2 of 10:
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
Encroaching Stratus1U
Instant (C)
Until end of turn, counters can't be placed on permanents.
Draw a card.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Common 4 of 10:
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Niddalokr's Fury5R
Instant (C)
Each player sacrifices a permanent. Niddalokr's Fury deals 4 damage to target player and 2 damage to you.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Common 5 of 10:
Brokenedged Carapace
Artifact - Equipment (C)
At the beginning of each player's upkeep, choose one - Equipped creature gets +3/-2 until end of turn; or equipped creature gets -2/+3 until end of turn.
Equip
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Common 6 of 10:
Spitting Kroll3G
Creature - Beast (C)
Reach
Creatures dealt damage by Spitting Kroll go adrift. "The Krolls seem to be a part of the anamoly - their fluids tamper with all known aerodynamics. The question is... how?" - Xerpid Research Notes
2/4
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Common 7 of 10:
Mushroom Outcrop
Land (C)
Mushroom Outcrop enters the battlefield tapped.
:symtap:: Add or to your mana pool.
Port 1 (:1mana:, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.) "All things cling to life on our plane; we would do well to consider the lessons of the simple fungi of the Edges." - Xerpid cartography
Goliath Grayform6G
Creature - Elemental (C)
Goliath Grayform is colorless. "Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform6G
Creature - Elemental (C)
Goliath Grayform is colorless. "Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
Common 10 of 10:
EmpowerR
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature. "Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
EmaciateB
Instant C
Target creature gets -1/-1 until end of turn. You may remove a +1/+1 counter from that creature. "Starvation, or suffocation. Your fate depends on how much you choose to tell me." —Styrix
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform6G
Creature - Elemental (C)
Goliath Grayform is colorless. "Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
EmpowerR
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature. "Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Uncommon 1 of 3:
Currents of Indecision1UU
Instant (U)
Until end of turn, whenever a permanent becomes tapped or untapped, its controller puts the top card of his or her library into his or her graveyard. You may tap or untap target permanent.
Doomrune Twister6W
Sorcery (U)
Exile target creature or nonbasic land.
Draw a card.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform6G
Creature - Elemental (C)
Goliath Grayform is colorless. "Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
EmpowerR
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature. "Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Doomrune Twister6W
Sorcery (U)
Exile target creature or nonbasic land.
Draw a card.
Uncommon 2/3:
Whirlwind Elemental3W Creature - Elemental (U)
Vigilance
Whenever Whirlwind Elemental deals combat damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.) "Some fear the calm before the storm. They know even less than I do."
—Trova, keeper of the watch
1/5
Burn the Docks2RR Sorcery (U)
Destroy target land. Burn the Docks deals 1 damage to each creature with port. "You'd think having the sky at your back would make for a safer existence."
—Yarwaln, navigator of the Harbinger
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform6G
Creature - Elemental (C)
Goliath Grayform is colorless. "Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
EmpowerR
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature. "Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Currents of Indecision1UU
Instant (U)
Until end of turn, whenever a permanent becomes tapped or untapped, its controller puts the top card of his or her library into his or her graveyard. You may tap or untap target permanent.
Uncommon 2 of 3:
Gravity Well :1mana::symg::symg:
Enchantment (U)
Whenever a creature with flying attacks, it loses flying until end of turn. As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.
Gravity Chute :1mana::symu::symu:
Enchantment (U)
Whenever a creature attacks, it gains flying until end of turn. As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform6G
Creature - Elemental (C)
Goliath Grayform is colorless. "Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
EmpowerR
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature. "Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Doomrune Twister6W
Sorcery (U)
Exile target creature or nonbasic land.
Draw a card.
Burn the Docks2RR Sorcery (U)
Destroy target land. Burn the Docks deals 1 damage to each creature with port. "You'd think having the sky at your back would make for a safer existence."
—Yarwaln, navigator of the Harbinger
Gravity Well1GG
Enchantment (U)
Whenever a creature with flying attacks, it loses flying until end of turn. As the skies begin to tear apart, Zonhians seek absolution through the only remaining path.
Rare 1 of 1:
Zephyrblessed Authority4WW
Creature - Angel (R)
Flying
When Zephyrblessed Authority enters the battlefield, double your life total.
4/4
Redoubtable, Trader and Battlerig
Legendary Artifact (M)
Each nonland card you own that isn't on the battlefield has port X, where X is its converted mana cost plus 1.
You can't port a card with a card that shares a card type with it.
:6mana:, Discard any number of cards that don't share a card type: Redoubtable, Trader and Battlerig becomes a Juggernaut artifact creature with trample and power and toughness each equal to the total port value of cards discarded in this way until end of turn. Like a market in an iron hull. A market bristling with weapons.
Doramia is a quiet but cold plane. Its inhabitants leave in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicolas Bolas breaks in the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic armony that ruled over doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Rage Surge XR
Enchantment - Aura (C)
Enchant creature
When Rage Surge enters the battlefield, enchanted creature gets +X/+0 until end of turn.
Enchanted creature has first strike.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicolas Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseWG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Common 3 of 10:
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. I do not take to the field willingly, but I will do what must be done.
2/2
Agony :3mana::symb:
Creature - Incarnation (C)
:3mana::symb:, Exile Agony from your graveyard: Each opponent loses 3 life. Feldric felt as though his chest was about to cave in, just as he noticed the shadowy form out of the corner of his eye.
3/1
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicolas Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseWG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
(We need a keyword to represent emotions running hot but I haven't got one right now.)
Common 4 of 10:
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Hushed ToneWU
Enchantment - Aura (C)
Enchant permanent
Whenever a triggered ability of enchanted permanent triggers, counter that ability unless its controller pays :2mana:.
:2mana:, Sacrifice Hushed Tone: Draw a card.
(What about something like Heroic, like when certain creatures becomes the target of spell of a certain color, it has a stronger or bonus effect? Colors can be tied emotions: Red anger, White Peace, Blue Sadness, Black Hate, Green Aroused?)
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicolas Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseWG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Common 5/10:
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Angry Bear1G Creature - Bear (C) Retaliate - Angry Bear enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended. "Don't poke it!"
—Krozan, last words
2/2
Flux Worker 1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice Flux Worker: Add 2 to your mana pool. Spend this mana only to cast white and colorless spells or activate abilities of white and colorless sources.)
2/2
Navigational Vision 3U
Instant (C)
Draw two cards.
Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel 3
Artifact (C)
T: Add 1 to your mana pool.
XX,T: Add X mana of any one color to your mana pool.
Crethisaur 4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red and colorless spells or activate abilities of red and colorless sources.)
4/1
Menagerie Warden 1G
Creature - Elf Druid C
T: Add G to your mana pool.
3G,T: Another target creature gets +2/+2 until end of turn.
"These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce 1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life.
The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Resilient Defense W
Instant C
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Untethered - You gain 3 life if no mana produced by lands was spent to cast Resilient Defense.
"In all fairness, that was quite a good punch."
Retractable Claws R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
2: Enchanted creature gains first strike until end of turn.
"We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Flux Worker 1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice Flux Worker: Add 2 to your mana pool. Spend this mana only to cast white and colorless spells or activate abilities of white and colorless sources.)
2/2
Navigational Vision 3U
Instant (C)
Draw two cards.
Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel 3
Artifact (C)
T: Add 1 to your mana pool.
XX,T: Add X mana of any one color to your mana pool.
Crethisaur 4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red and colorless spells or activate abilities of red and colorless sources.)
4/1
Menagerie Warden 1G
Creature - Elf Druid C
T: Add G to your mana pool.
3G,T: Another target creature gets +2/+2 until end of turn.
"These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce 1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life.
The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable Claws R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
2: Enchanted creature gains first strike until end of turn.
"We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Necerogen Leak 1B
Instant C
Target creature gets -2/-2 until end of turn.
All creatures are black until end of turn.
Flux Worker 1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice Flux Worker: Add 2 to your mana pool. Spend this mana only to cast white and colorless spells or activate abilities of white and colorless sources.)
2/2
Navigational Vision 3U
Instant (C)
Draw two cards.
Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel 3
Artifact (C)
T: Add 1 to your mana pool.
XX,T: Add X mana of any one color to your mana pool.
Crethisaur 4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red and colorless spells or activate abilities of red and colorless sources.)
4/1
Menagerie Warden 1G
Creature - Elf Druid C
T: Add G to your mana pool.
3G,T: Another target creature gets +2/+2 until end of turn.
"These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce 1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life.
The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable Claws R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
2: Enchanted creature gains first strike until end of turn.
"We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload 1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Common 10/10
Ship Assembler- 1U
Artifact Creature- Worker
Metalcraft- This creature has hexproof if you control three or more artifacts.
1/1
Tuyera's Anchor- 7
Artifact
Landfall- Whenever a land enters the battlefield under your control, tap creatures you don't control.
Die Fools!!!
Looking for a Pokemon RP:
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Flux Worker 1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision 3U
Instant (C)
Draw two cards.
Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel 3
Artifact (C)
T: Add 1 to your mana pool.
XX,T: Add X mana of any one color to your mana pool.
Crethisaur 4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden 1G
Creature - Elf Druid C
T: Add G to your mana pool.
3G,T: Another target creature gets +2/+2 until end of turn.
"These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce 1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life.
The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable Claws R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
2: Enchanted creature gains first strike until end of turn.
"We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload 1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature- Worker
Metalcraft- This creature has hexproof if you control three or more artifacts.
1/1
Uncommon 1/3
Sol Petal 0
Artifact (U)
Stream 1 (Sacrifice this artifact: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.)
"Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Flux Capacity 2W
Enchantment (U)
Untethered — Creatures can't you or planeswalkers you control unless their controllers pay either 1 from nonland sources or 2 for each attacking creature.
Even chaos has a set of limits.
Flux Worker 1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision 3U
Instant (C)
Draw two cards.
Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel 3
Artifact (C)
T: Add 1 to your mana pool.
XX,T: Add X mana of any one color to your mana pool.
Crethisaur 4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden 1G
Creature - Elf Druid C
T: Add G to your mana pool.
3G,T: Another target creature gets +2/+2 until end of turn.
"These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce 1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life.
The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable Claws R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
2: Enchanted creature gains first strike until end of turn.
"We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload 1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature - Worker
Metalcraft - Ship Assembler has hexproof as long as you control three or more artifacts.
1/1
Sol Petal 0
Artifact (U)
Stream 1 (Sacrifice this artifact: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.)
"Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Figurehead's Locks
Artifact (U)
Creatures you control get +0/+1.
Metalcraft - Artifact creatures you control get an additional +1/+0 as long as you control three or more artifacts.
Only those who have looked through the furthest portholes and into the Eternities know that Tuyera is warded by the angel Yanesha, the Figurehead.
Bilgetrawl Brawler 3GG
Creature - Troll Warrior (U)
Untethered - When enters the battlefield, if no mana produced by lands was spent to cast it, put two +1/+1 counters on it and add :symg::symg: to your mana pool.
GG: Regenerate Bilgetrawl Brawler.
"Be disgusted all you like; I'm well-fed and well-armed down here."
5/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Flux Worker 1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision 3U
Instant (C)
Draw two cards.
Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel 3
Artifact (C)
T: Add 1 to your mana pool.
XX,T: Add X mana of any one color to your mana pool.
Crethisaur 4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden 1G
Creature - Elf Druid C
T: Add G to your mana pool.
3G,T: Another target creature gets +2/+2 until end of turn.
"These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce 1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life.
The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable Claws R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
2: Enchanted creature gains first strike until end of turn.
"We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload 1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature - Worker
Metalcraft - Ship Assembler has hexproof as long as you control three or more artifacts.
1/1
Sol Petal 0
Artifact (U)
Stream 1 (Sacrifice this Sol Petal: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.)
"Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Bilgetrawl Brawler 3GG
Creature - Troll Warrior (U)
Untethered — When enters the battlefield, if no mana produced by lands was spent to cast it, put two +1/+1 counters on and add GG to your mana pool.
GG: Regenerate Bilgetrawl Brawler.
"Be disgusted all you like; I'm well-fed and well-armed down here."
5/4
Grooves' Parasite 1G
Artifact Creature — Insect (U)
Unthetered — When Groove Parasite enters the battlefield, sacrifice it unless no mana produced by lands was spent to cast it.
4/4
Rare 1/1
Unblemished Gem 4
Artifact (R)
Unblemished Gem costs 1 less to cast for card type that added mana to your mana pool this turn.
t: Add one mana of any color to your mana pool.
Perfection is only created through the consistency failure and the ability to overcome it.
Luquan, the Endless Dark 3BB
Planeswalker - Luquan (M)
[+2]: Add BBB to your mana pool.
[-X]: Destroy target creature with converted mana cost X or less.
[-10]: For each converted mana cost among creature cards in all graveyards, choose one of those cards and put it onto the battlefield under your control.
{5}
Flux Worker 1W
Creature — Human Artificer (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast white or colorless spells, or activate abilities of white or colorless sources.)
2/2
Navigational Vision 3U
Instant (C)
Draw two cards.
Untethered - Draw an additional card if no mana produced by lands was spent to cast Navigational Vision.
Mana Funnel 3
Artifact (C)
T: Add 1 to your mana pool.
XX,T: Add X mana of any one color to your mana pool.
Crethisaur 4R
Creature - Lizard (C)
Stream 3 (Sacrifice this creature: Add 3 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
4/1
Menagerie Warden 1G
Creature - Elf Druid C
T: Add G to your mana pool.
3G,T: Another target creature gets +2/+2 until end of turn.
"These creatures have not 'grown wild', as you say. We have merely allowed them to choose their own path." —Eivere, master zoologist
1/1
Warped Commerce 1B
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain 2 life.
The most flamboyant and successful of the mercantile autonomancers calls himself the Unbutcher.
Retractable Claws R
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
2: Enchanted creature gains first strike until end of turn.
"We've divested the prisoner of all weapons, sir. She should be safe to approach." —Ensign Nikadran, last words
Soul Guide W
Creature - Human Cleric C
Whenever a creature dies, you may gain 1 life.
"I am satisfied to know that she left in peace"
- Truva, Soul Guide
1/1
Flux Overload 1R
Instant (C)
Flux Overload deals 3 damage to target creature.
That creature's controller adds RRR to his or her mana pool.
Ship Assembler- 1U
Artifact Creature - Worker
Metalcraft - Ship Assembler has hexproof as long as you control three or more artifacts.
1/1
Sol Petal 0
Artifact (U)
Stream 1 (Sacrifice this Sol Petal: Add 1 to your mana pool. Spend this mana only to cast colorless spells, or activate abilities of colorless sources.)
"Hard to imagine," mused Eivere examining the flower, "such life found in lifelessness."
Bilgetrawl Brawler 3GG
Creature - Troll Warrior (U)
Untethered — When enters the battlefield, if no mana produced by lands was spent to cast it, put two +1/+1 counters on and add GG to your mana pool.
GG: Regenerate Bilgetrawl Brawler.
"Be disgusted all you like; I'm well-fed and well-armed down here."
5/4
Grooves' Parasite 1G
Artifact Creature — Insect (U)
Unthetered — When Groove Parasite enters the battlefield, sacrifice it unless no mana produced by lands was spent to cast it.
4/4
Unblemished Gem 4
Artifact (R)
Unblemished Gem costs 1 less to cast for card type that added mana to your mana pool this turn.
t: Add one mana of any color to your mana pool.
Perfection is only created through the consistency failure and the ability to overcome it.
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Noon-Sky Jostler 3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
Encroaching Stratus 1U
Instant (C)
Until end of turn, counters can't be placed on permanents.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Noon-Sky Jostler 3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Niddalokr's Fury 5R
Instant (C)
Each player sacrifices a permanent. Niddalokr's Fury deals 4 damage to target player and 2 damage to you.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Noon-Sky Jostler 3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Brokenedged Carapace
Artifact - Equipment (C)
At the beginning of each player's upkeep, choose one - Equipped creature gets +3/-2 until end of turn; or equipped creature gets -2/+3 until end of turn.
Equip
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Spitting Kroll 3G
Creature - Beast (C)
Reach
Creatures dealt damage by Spitting Kroll go adrift.
"The Krolls seem to be a part of the anamoly - their fluids tamper with all known aerodynamics. The question is... how?" - Xerpid Research Notes
2/4
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Mushroom Outcrop
Land (C)
Mushroom Outcrop enters the battlefield tapped.
:symtap:: Add or to your mana pool.
Port 1 (:1mana:, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.)
"All things cling to life on our plane; we would do well to consider the lessons of the simple fungi of the Edges." - Xerpid cartography
Goliath Grayform 6G
Creature - Elemental (C)
Goliath Grayform is colorless.
"Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform 6G
Creature - Elemental (C)
Goliath Grayform is colorless.
"Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse 1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
Empower R
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature.
"Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Emaciate B
Instant C
Target creature gets -1/-1 until end of turn. You may remove a +1/+1 counter from that creature.
"Starvation, or suffocation. Your fate depends on how much you choose to tell me." —Styrix
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform 6G
Creature - Elemental (C)
Goliath Grayform is colorless.
"Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse 1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
Empower R
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature.
"Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Currents of Indecision 1UU
Instant (U)
Until end of turn, whenever a permanent becomes tapped or untapped, its controller puts the top card of his or her library into his or her graveyard. You may tap or untap target permanent.
Doomrune Twister 6W
Sorcery (U)
Exile target creature or nonbasic land.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform 6G
Creature - Elemental (C)
Goliath Grayform is colorless.
"Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse 1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
Empower R
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature.
"Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Doomrune Twister 6W
Sorcery (U)
Exile target creature or nonbasic land.
Draw a card.
Uncommon 2/3:
Whirlwind Elemental 3W
Creature - Elemental (U)
Vigilance
Whenever Whirlwind Elemental deals combat damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
"Some fear the calm before the storm. They know even less than I do."
—Trova, keeper of the watch
1/5
Burn the Docks 2RR
Sorcery (U)
Destroy target land. Burn the Docks deals 1 damage to each creature with port.
"You'd think having the sky at your back would make for a safer existence."
—Yarwaln, navigator of the Harbinger
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform 6G
Creature - Elemental (C)
Goliath Grayform is colorless.
"Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse 1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
Empower R
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature.
"Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Currents of Indecision 1UU
Instant (U)
Until end of turn, whenever a permanent becomes tapped or untapped, its controller puts the top card of his or her library into his or her graveyard. You may tap or untap target permanent.
Uncommon 2 of 3:
Gravity Well :1mana::symg::symg:
Enchantment (U)
Whenever a creature with flying attacks, it loses flying until end of turn.
As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.
Gravity Chute :1mana::symu::symu:
Enchantment (U)
Whenever a creature attacks, it gains flying until end of turn.
As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform 6G
Creature - Elemental (C)
Goliath Grayform is colorless.
"Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse 1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
Empower R
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature.
"Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Doomrune Twister 6W
Sorcery (U)
Exile target creature or nonbasic land.
Draw a card.
Burn the Docks 2RR
Sorcery (U)
Destroy target land. Burn the Docks deals 1 damage to each creature with port.
"You'd think having the sky at your back would make for a safer existence."
—Yarwaln, navigator of the Harbinger
Gravity Well 1GG
Enchantment (U)
Whenever a creature with flying attacks, it loses flying until end of turn.
As the skies begin to tear apart, Zonhians seek absolution through the only remaining path.
Zephyrblessed Authority 4WW
Creature - Angel (R)
Flying
When Zephyrblessed Authority enters the battlefield, double your life total.
4/4
Redoubtable, Trader and Battlerig
Legendary Artifact (M)
Each nonland card you own that isn't on the battlefield has port X, where X is its converted mana cost plus 1.
You can't port a card with a card that shares a card type with it.
:6mana:, Discard any number of cards that don't share a card type: Redoubtable, Trader and Battlerig becomes a Juggernaut artifact creature with trample and power and toughness each equal to the total port value of cards discarded in this way until end of turn.
Like a market in an iron hull. A market bristling with weapons.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast
Tuyera
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other.
The next expansion will be the 50th set created for this game.
.
Save 'em!
Also, Nicolas Bolas?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Rage Surge XR
Enchantment - Aura (C)
Enchant creature
When Rage Surge enters the battlefield, enchanted creature gets +X/+0 until end of turn.
Enchanted creature has first strike.
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Common 3 of 10:
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
I do not take to the field willingly, but I will do what must be done.
2/2
Agony :3mana::symb:
Creature - Incarnation (C)
:3mana::symb:, Exile Agony from your graveyard: Each opponent loses 3 life.
Feldric felt as though his chest was about to cave in, just as he noticed the shadowy form out of the corner of his eye.
3/1
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Common 4 of 10:
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Hushed Tone WU
Enchantment - Aura (C)
Enchant permanent
Whenever a triggered ability of enchanted permanent triggers, counter that ability unless its controller pays :2mana:.
:2mana:, Sacrifice Hushed Tone: Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
[Clan Flamingo]
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Common 5/10:
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Angry Bear 1G
Creature - Bear (C)
Retaliate - Angry Bear enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
"Don't poke it!"
—Krozan, last words
2/2