Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicolas Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseWG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Common 6 of 10:
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Enter the Hotzone2R
Sorcery (C)
Up to two target creatures can't block this turn. Spree - Enter the Hotzone deals 1 damage to each of those creatures' controllers if it was the third spell cast this turn.
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
:1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Common 7/10:
Rage FeederRR
Creature — Elemental (C)
Whenever another creature attacks, put a +1/+1 counter on Rage Feeder.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseWG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Common 8 of 10:
Trigram of Despair2B
Sorcery (C)
Each player discards a card and loses 3 life. Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Jealous TerranionGG
Creature - Peccator (C)
Trample
Peerless 1 (This creature gets +1/+1 as long as it's the only permanent with converted mana cost 2 on the battlefield.) No joy gleams in its emerald eyes.
2/2
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseWG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Trigram of Despair2B
Sorcery (C)
Each player discards a card and loses 3 life. Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Common 9/10:
Bang2R Sorcery (C) Retaliate - Furious Explosion deals 3 damage to target player. If a creature that player controls attacked you or a planeswalker you control since your last turn ended, instead Furious Explosion deals 5 damage to that player. There's a reason single syllables are all that can describe it.
Sear the Weak2R Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseGW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Trigram of Despair2B
Sorcery (C)
Each player discards a card and loses 3 life. Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Bang2R Sorcery (C) Retaliate - Furious Explosion deals 3 damage to target player. If a creature that player controls attacked you or a planeswalker you control since your last turn ended, instead Furious Explosion deals 5 damage to that player. There's a reason single syllables are all that can describe it.
Common 10 of 10:
Paragon of Gluttony2GG
Creature - Peccator (C)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 4 on the battlefield.)
:symg:: Until end of turn, Paragon of Gluttony gains target opponent's choice of vigilance or indestructible.
3/2
Unwelcomed Dawn1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color." "This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseGW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Trigram of Despair2B
Sorcery (C)
Each player discards a card and loses 3 life. Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak2R Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color." "This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control2RG
Enchantment — Aura (C)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able. Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
I dunno, why can't you get the order of green and white mana symbols right?
Uncommon 1 of 3:
Murdergarl2WB
Creature - Peccator (U)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 4 on the battlefield.) WB,T, Sacrifice Murdergarl: Exile target creature with power equal to Murdergarl's power. That creature's controller loses life equal to the total power of Murdergarl and that creature.
1/2
Compulsive Defense4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicol Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseGW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Trigram of Despair2B
Sorcery (C)
Each player discards a card and loses 3 life. Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak2R Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color." "This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control2RG
Enchantment — Aura (C)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able. Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
Compulsive Defense4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
Funny, how this pack has 11 commons. I can only imagine that it's a throwback to the days where we got 15 set cards in a pack.
Uncommon 2 of 3:
Skinshedder4B
Creature - Horror U 2BB, Sacrifice an attacking creature: Return Skinshedder from your graveyard to the battlefield tapped and attacking. Activate this ability only before blockers are declared. "I would hesitate to call it an organism when it shows all the characteristics of a disease." —Yurin, Halduran naturalist
4/4
Stoic Sentry4
Artifact Creature - Golem U
Stoic Sentry can't attack or block unless you tap an untapped creature you control.
Tap an untapped creature you control: If Stoic Sentry is tapped, it gets +2/+2 and gains trample until end of turn. "Only a fool creates a paradise and does not prepare for its fall." —Sator XXIV, Emperor of Doramia
4/4
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicol Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseGW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Trigram of Despair2B
Sorcery (C)
Each player discards a card and loses 3 life. Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak2R Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color." "This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control2RG
Enchantment — Aura (U)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able. Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
Compulsive Defense4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
Skinshedder4B
Creature - Horror U 2BB, Sacrifice an attacking creature: Return Skinshedder from your graveyard to the battlefield tapped and attacking. Activate this ability only before blockers are declared. "I would hesitate to call it an organism when it shows all the characteristics of a disease." —Yurin, Halduran naturalist
4/4
*sigh* No, avatarz is just illiterate.
Rare 1 of 1:
Supreme Among Sluggards3GG
Creature - Peccator (R)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 5 on the battlefield.)
Whenever Supreme Among Sluggards attacks, defending player puts a 0/1 green Plant creature token onto the battlefield at end of combat.
As long as defending player controls at least two more creatures than you, Supreme Among Sluggards has trample and all creatures able to block it do so.
5/4
Timegulf Constrictor5UB
Creature - Nightmare Leviathan (R)
Whenever Timegulf Constrictor is dealt damage, exile that many cards from your graveyard.
Whenever Timegulf Constrictor deals combat damage to a player, cast any number of nonland cards exiled with it with total converted mana cost equal to or less than the damage dealt without paying their mana costs. "Deleted memories and forgotten impulses don't just disappear. They have to be consumed." - Sator XXIV, Emperor of Doramia
6/4
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicol Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseGW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. "I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden1U
Creature - Vedalken Soldier (C) "The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed2W Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar1R
Creature - Human Knight (C)
Haste Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand. Let it wash that feeling away.
0/3
Trigram of Despair2B
Sorcery (C)
Each player discards a card and loses 3 life. Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak2R Instant (C)
Outlash 2(This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color." "This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control2RG
Enchantment — Aura (U)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able. Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
Compulsive Defense4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
Skinshedder4B
Creature - Horror U 2BB, Sacrifice an attacking creature: Return Skinshedder from your graveyard to the battlefield tapped and attacking. Activate this ability only before blockers are declared. "I would hesitate to call it an organism when it shows all the characteristics of a disease." —Yurin, Halduran naturalist
4/4
Supreme Among Sluggards3GG
Creature - Peccator (R)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 5 on the battlefield.)
Whenever Supreme Among Sluggards attacks, defending player puts a 0/1 green Plant creature token onto the battlefield at end of combat.
As long as defending player controls at least two more creatures than you, Supreme Among Sluggards has trample and all creatures able to block it do so.
5/4
Choose one:
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles for one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Common 1 of 10:
Dys Trooper1B
Creature - Zombie Soldier (C)
Protection from enchantments
Discard a card: Dys Trooper gets +1/+2 until end of turn. Activate this ability only once each turn.
1/2
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
I'm all for it.
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Common 2 of 9: (Foil present)
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer ApprenticeU
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to 2. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."[/QUOTE]
Common 2/10:
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if your life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Sanctifier of Flesh2B Creature - Human Cleric (C)
Bloodoath 3 (When this creature enters the battlefield, you gain three life. When it leaves the battlefield, you lose three life.)
No greater offering is there than a long life of servitude.
3/1
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Common 3 of 10:
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Hate Machine6
Artifact Creature - Construct (C)
Retrofit (At the beginning of each player's upkeep, he or she may pay :2mana:. If that player does, switch this creature's power and toughness.)
1/7
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Common 4/10:
Goblin Turmoiler1R Creature - Goblin Warrior (C) Dogma - Goblin Turmoiler has first strike as long as your life total is odd. "Fight for a cause? The fight is cause enough!"
2/1
Essence Weaver1G Creature - Elf Shaman t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Common 5 of 10:
Presence of Dys2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has "Whenever this creature attacks or blocks, and at the beginning of your upkeep, put the top four cards of your library into your graveyard."
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Common 6/10:
Festering Zombie2B Creature - Zombie (C)
At the beginning of your upkeep, you lose 1 life. "Afterlife? This is your afterlife!"
—Krulon, the necromancer
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Common 7 of 10:
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
Jointgrinder Ghoul1B
Creature - Zombie (C)
Torture 1 (At the beginning of your end step, this creature deals 1 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
1/1
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
Common 8/10:
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Indoctrinate1U Enchantment - Aura (C)
Enchant creature Dogma - Enchanted creature doesn't untap during its controller's untap step unless your life is even. Through feeble eyes, anyone might appear godly.
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Common 9 of 10:
Rabid Tormentor3RR
Creature - Devil (C)
Haste
Torture 1 (At the beginning of your end step, this creature deals 1 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
3/2
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Common 10/10:
Radical Power :xmana::symb:
Sorcery (C) Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even, or it gets -0/-X if your life total is odd.
Intimidation Strike :4mana::symr:
Instant (C)
Deal 3 damage to target creature. Other creatures can't block this turn.
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C) Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Uncommon 1 of 3:
Macaloh Sentries3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Blood-Writ Polemicist5BB
Creature - Horror Wizard (U)
Intimidate
Torture 2 (At the beginning of your end step, this creature deals 2 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
4/6
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C) Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Uncommon 2 of 3:
Depths of Memory3U
Sorcery U
Choose one or both — Return target instant card from your graveyard to your hand; or return target sorcery card from your graveyard to your hand. Exile Depths of Memory. "It's not that the truth has slipped my mind; it's that I love watching you plead for those very words." —Tanachiel, fallen demagogue
Compel4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control. "If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C) Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Compel4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control. "If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
Uncommon 3 of 3:
Summary Retribution2W
Instant (U) Dogma - Exile target creature. Return it to the battlefield under its owner's control if your life total is even. "We will know your thoughts are just if you survive." - Karpos, river paladin
Fist of Chaos and Hate1RR
Creature - Devil Knight (U)
First strike, protection from white
Torture 1 (At the beginning of your end step, this creature deals 2 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
2/2
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Enter the Hotzone 2R
Sorcery (C)
Up to two target creatures can't block this turn.
Spree - Enter the Hotzone deals 1 damage to each of those creatures' controllers if it was the third spell cast this turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
:1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Rage Feeder RR
Creature — Elemental (C)
Whenever another creature attacks, put a +1/+1 counter on Rage Feeder.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Trigram of Despair 2B
Sorcery (C)
Each player discards a card and loses 3 life.
Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Jealous Terranion GG
Creature - Peccator (C)
Trample
Peerless 1 (This creature gets +1/+1 as long as it's the only permanent with converted mana cost 2 on the battlefield.)
No joy gleams in its emerald eyes.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Trigram of Despair 2B
Sorcery (C)
Each player discards a card and loses 3 life.
Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Common 9/10:
Bang 2R
Sorcery (C)
Retaliate - Furious Explosion deals 3 damage to target player. If a creature that player controls attacked you or a planeswalker you control since your last turn ended, instead Furious Explosion deals 5 damage to that player.
There's a reason single syllables are all that can describe it.
Sear the Weak 2R
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse GW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Trigram of Despair 2B
Sorcery (C)
Each player discards a card and loses 3 life.
Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Bang 2R
Sorcery (C)
Retaliate - Furious Explosion deals 3 damage to target player. If a creature that player controls attacked you or a planeswalker you control since your last turn ended, instead Furious Explosion deals 5 damage to that player.
There's a reason single syllables are all that can describe it.
Paragon of Gluttony 2GG
Creature - Peccator (C)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 4 on the battlefield.)
:symg:: Until end of turn, Paragon of Gluttony gains target opponent's choice of vigilance or indestructible.
3/2
Unwelcomed Dawn 1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color."
"This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse GW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Trigram of Despair 2B
Sorcery (C)
Each player discards a card and loses 3 life.
Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak 2R
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn 1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color."
"This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control 2RG
Enchantment — Aura (C)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able.
Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
Uncommon 1 of 3:
Murdergarl 2WB
Creature - Peccator (U)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 4 on the battlefield.)
WB,T, Sacrifice Murdergarl: Exile target creature with power equal to Murdergarl's power. That creature's controller loses life equal to the total power of Murdergarl and that creature.
1/2
Compulsive Defense 4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse GW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Trigram of Despair 2B
Sorcery (C)
Each player discards a card and loses 3 life.
Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak 2R
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn 1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color."
"This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control 2RG
Enchantment — Aura (C)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able.
Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
Compulsive Defense 4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
Uncommon 2 of 3:
Skinshedder 4B
Creature - Horror U
2BB, Sacrifice an attacking creature: Return Skinshedder from your graveyard to the battlefield tapped and attacking. Activate this ability only before blockers are declared.
"I would hesitate to call it an organism when it shows all the characteristics of a disease." —Yurin, Halduran naturalist
4/4
Stoic Sentry 4
Artifact Creature - Golem U
Stoic Sentry can't attack or block unless you tap an untapped creature you control.
Tap an untapped creature you control: If Stoic Sentry is tapped, it gets +2/+2 and gains trample until end of turn.
"Only a fool creates a paradise and does not prepare for its fall." —Sator XXIV, Emperor of Doramia
4/4
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse GW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Trigram of Despair 2B
Sorcery (C)
Each player discards a card and loses 3 life.
Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak 2R
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn 1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color."
"This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control 2RG
Enchantment — Aura (U)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able.
Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
Compulsive Defense 4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
Skinshedder 4B
Creature - Horror U
2BB, Sacrifice an attacking creature: Return Skinshedder from your graveyard to the battlefield tapped and attacking. Activate this ability only before blockers are declared.
"I would hesitate to call it an organism when it shows all the characteristics of a disease." —Yurin, Halduran naturalist
4/4
Rare 1 of 1:
Supreme Among Sluggards 3GG
Creature - Peccator (R)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 5 on the battlefield.)
Whenever Supreme Among Sluggards attacks, defending player puts a 0/1 green Plant creature token onto the battlefield at end of combat.
As long as defending player controls at least two more creatures than you, Supreme Among Sluggards has trample and all creatures able to block it do so.
5/4
Timegulf Constrictor 5UB
Creature - Nightmare Leviathan (R)
Whenever Timegulf Constrictor is dealt damage, exile that many cards from your graveyard.
Whenever Timegulf Constrictor deals combat damage to a player, cast any number of nonland cards exiled with it with total converted mana cost equal to or less than the damage dealt without paying their mana costs.
"Deleted memories and forgotten impulses don't just disappear. They have to be consumed." - Sator XXIV, Emperor of Doramia
6/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse GW
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
"I do not take to the field willingly, but I will do what must be done."
2/2
Cold-Iron Warden 1U
Creature - Vedalken Soldier (C)
"The Symposium's doors have no locks. I am all the lock they need."
1/3
Awe Imposed 2W
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Target creature gets +2/+2 and gains protection from the color of your choice until end of turn.
Callow Justiciar 1R
Creature - Human Knight (C)
Haste
Retaliate - Callow Justiciar enters the battlefield with an additional +1/+1 counter on it if a creature attacked you or a planeswalker you control since your last turn ended.
1/1
Agonipore 1UU
Creature — Elemental Sponge (C)
Defender
Whenever a creature becomes blocked by Agonipore, return that creature to its owner's hand.
Let it wash that feeling away.
0/3
Trigram of Despair 2B
Sorcery (C)
Each player discards a card and loses 3 life.
Spree - Each opponent discards an additional two cards if Trigram of Despair was the third spell cast this turn.
Sear the Weak 2R
Instant (C)
Outlash 2 (This spell costs 2 less to cast if it targets a creature with the lowest or tied for the lowest power or toughness among all creatures on the battlefield.)
Sear the Weak deals 3 damage to target creature. This damage can't be prevented. If a creature dealt damage by Sear the Weak this turn would die, exile it instead.
Unwelcomed Dawn 1W
Enchantment - Aura (C)
Enchant land
Enchanted land is a Plains and has "As long as all lands you control are tapped, you may spend white mana as though it were mana of any color."
"This single-minded focus on justice must be purged from us lest it demand more than we can give." - Uduc, Symposium magister
Lose Control 2RG
Enchantment — Aura (U)
Enchant creature you control
Enchanted creature gets +2/+2 and attacks each turn if able.
Retaliate — At the beginning of your upkeep, if a creature attacked you or a planeswalker you control since your last turn has ended, enchanted creature gets +2/+2 and gains trample until end of turn.
Compulsive Defense 4WU
Sorcery (U)
Up to two target nonland permanents lose all abilities and become 3/5 Wall creatures with defender.
Skinshedder 4B
Creature - Horror U
2BB, Sacrifice an attacking creature: Return Skinshedder from your graveyard to the battlefield tapped and attacking. Activate this ability only before blockers are declared.
"I would hesitate to call it an organism when it shows all the characteristics of a disease." —Yurin, Halduran naturalist
4/4
Supreme Among Sluggards 3GG
Creature - Peccator (R)
Peerless 2 (This creature gets +2/+2 as long as it's the only permanent with converted mana cost 5 on the battlefield.)
Whenever Supreme Among Sluggards attacks, defending player puts a 0/1 green Plant creature token onto the battlefield at end of combat.
As long as defending player controls at least two more creatures than you, Supreme Among Sluggards has trample and all creatures able to block it do so.
5/4
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles for one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Common 1 of 10:
Dys Trooper 1B
Creature - Zombie Soldier (C)
Protection from enchantments
Discard a card: Dys Trooper gets +1/+2 until end of turn. Activate this ability only once each turn.
1/2
Vision Hunt 3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I'm all for it.
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Common 2 of 9: (Foil present)
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice U
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to 2. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."[/QUOTE]
Common 2/10:
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if your life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Sanctifier of Flesh 2B
Creature - Human Cleric (C)
Bloodoath 3 (When this creature enters the battlefield, you gain three life. When it leaves the battlefield, you lose three life.)
No greater offering is there than a long life of servitude.
3/1
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Hate Machine 6
Artifact Creature - Construct (C)
Retrofit (At the beginning of each player's upkeep, he or she may pay :2mana:. If that player does, switch this creature's power and toughness.)
1/7
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Common 4/10:
Goblin Turmoiler 1R
Creature - Goblin Warrior (C)
Dogma - Goblin Turmoiler has first strike as long as your life total is odd.
"Fight for a cause? The fight is cause enough!"
2/1
Essence Weaver 1G
Creature - Elf Shaman
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Presence of Dys 2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has "Whenever this creature attacks or blocks, and at the beginning of your upkeep, put the top four cards of your library into your graveyard."
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Festering Zombie 2B
Creature - Zombie (C)
At the beginning of your upkeep, you lose 1 life.
"Afterlife? This is your afterlife!"
—Krulon, the necromancer
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
Jointgrinder Ghoul 1B
Creature - Zombie (C)
Torture 1 (At the beginning of your end step, this creature deals 1 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Indoctrinate 1U
Enchantment - Aura (C)
Enchant creature
Dogma - Enchanted creature doesn't untap during its controller's untap step unless your life is even.
Through feeble eyes, anyone might appear godly.
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Rabid Tormentor 3RR
Creature - Devil (C)
Haste
Torture 1 (At the beginning of your end step, this creature deals 1 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
3/2
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Common 10/10:
Radical Power :xmana::symb:
Sorcery (C)
Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even, or it gets -0/-X if your life total is odd.
Intimidation Strike :4mana::symr:
Instant (C)
Deal 3 damage to target creature. Other creatures can't block this turn.
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C)
Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries 3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Blood-Writ Polemicist 5BB
Creature - Horror Wizard (U)
Intimidate
Torture 2 (At the beginning of your end step, this creature deals 2 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
4/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C)
Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries 3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Depths of Memory 3U
Sorcery U
Choose one or both — Return target instant card from your graveyard to your hand; or return target sorcery card from your graveyard to your hand. Exile Depths of Memory.
"It's not that the truth has slipped my mind; it's that I love watching you plead for those very words." —Tanachiel, fallen demagogue
Compel 4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control.
"If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C)
Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries 3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Compel 4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control.
"If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
Summary Retribution 2W
Instant (U)
Dogma - Exile target creature. Return it to the battlefield under its owner's control if your life total is even.
"We will know your thoughts are just if you survive." - Karpos, river paladin
Fist of Chaos and Hate 1RR
Creature - Devil Knight (U)
First strike, protection from white
Torture 1 (At the beginning of your end step, this creature deals 2 damage to each opponent who had a card put into his or her graveyard from his or her hand or library this turn.)
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝