What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C) Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Compel4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control. "If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
Summary Retribution2W
Instant (U) Dogma - Exile target creature. Return it to the battlefield under its owner's control if your life total is even. "We will know your thoughts are just if you survive." - Karpos, river paladin
*Sigh* I wanted to choose the Devil Knight for color balance, but the Retribution was just really, really good design.
Rare 1 of 1:
Brimstone StormXR
Sorcery R
Brimstone Storm can't be countered by spells or abilities.
Brimstone Storm deals X damage divided as you choose among any number of players. To the Thacalon, it is a symbol of the gods' displeasure. To the Nihil, it is a portent of Ailon's destruction. To the citizenry, it's a rain of falling rocks.
Omnivex Monarch4GG
Creature - Beast R
Indestructible (Effects that say "destroy" don't destroy this creature. A creature with indestructible can't be destroyed by damage.) Whenever Omnivex Monarch deals combat damage to a player, you may draw that many cards. A few seconds after Tierna began contemplating whether the mysterious creature existed or not, it neatly resolved the issue by stepping on her.
4/6
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C) Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Compel4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control. "If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
Summary Retribution2W
Instant (U) Dogma - Exile target creature. Return it to the battlefield under its owner's control if your life total is even. "We will know your thoughts are just if you survive." - Karpos, river paladin
Brimstone StormXR
Sorcery R
Brimstone Storm can't be countered by spells or abilities.
Brimstone Storm deals X damage divided as you choose among any number of players. To the Thacalon, it is a symbol of the gods' displeasure. To the Nihil, it is a portent of Ailon's destruction. To the citizenry, it's a rain of falling rocks.
Now, I would like to continue with/finish Outerworld, but given how this game works I'll present another option.
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Common 4 of 9: (Foil present)
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Mass of Flesh4B
Creature - Zombie C "The bones clearly liquefy, and are expelled in the process of turning... but that does not explain how it moves. Does the force of of its hunger provide enough motivation?" —Tai Ming Qi
4/3
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Common 5 of 9: (Foil present)
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Petrified ManaU
Instant (C)
Counter target spell if any colorless mana was spent to cast it. "The hierophant who visits this place must be diligent. The tracest impurities can render a spell unrecognizable here." - Tai Ming Qi
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Can I just say, I think that Outlands is a fantastic place to advance Chandra's storyline? It seems like exactly the kind of place you'd find someone like Ramaz.
Common 6 of 9: (Foil present)
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Corrosive Buzzard :2mana::symb:
Creature - Bird (C)
Flying
When Corrosive Buzzard dies, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.) "By all logic, its hole-ridden wings should not be sufficient for flight. Nevertheless, we must be vigilant of the skies." - Gideon Jura
2/1
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Common 7 of 9: (Foil present)
Losswater Ampuole
Artifact (C) 2, T, Sacrifice Losswater Ampuole: Choose one - Exile target artifact; or target player exiles a card from his or her hand. 5, T, Sacrifice Losswater Ampuole: Exile target artifact. Target player exiles a card in his or her hand.
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Common 8 of 9: (Foil present)
Rift Lancer2R
Creature — Elemental Wizard (C)
Whenever a card becomes exiled, Rift Lancer deals 1 damage to target player.
2/1
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card becomes exiled, gain 2 life.
1/3
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Common 9 of 9: (Foil present)
Oceansoul's Outburst3G
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature you control, that creature gets +4/+2 until end of turn.
Transference Blowout4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield. Its sadness stopped his heart, alongside the world around it.
2/2
Uncommon 2 of 3: (Foil present)
Requiem Disruptor4
Artifact (U) 4, T: Exile target card in a graveyard. Unless that card's owner sacrifices a permanent, he or she exiles cards from the top of his or her library until he or she exiles a card that shares a type with that card. Mourning unbecomes you.
Cry from the Caverns2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures. A death-causing scream that ricochets off cave walls only leads to more casualties.
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield. Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures. A death-causing scream that ricochets off cave walls only leads to more casualties.
Uncommon 3 of 3: (Foil present)
Living Lightning2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. "Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Renegade Cause3R
Sorcery U
Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. "I was used once, scholar. I do not appreciate being used again." —Chandra Nalaar
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield. Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures. A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. "Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Foil Card 1/1
Chandra's Familiar1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Indjara is a huge forest-plane with very few humanoids, who are constantly in danger. A few centuries back, humans arrived in the plane fleeing from a alien menace. They seek refuge in Indjara but are not well-received by the elves and the catfolk.
The Book of Omens says that one day the human's enemy will come back to torment them, and the elves blame the humans on the recent plague that decimated their ranks, not knowing it's all part of a grander scheme.
or
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Common 1 of 10:
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Concord Enforcer :4mana::symw:
Creature - Human Knight (C)
First strike, vigilance As the Concord notes, peace cannot be kept without threat of force.
2/4
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield. Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures. A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. "Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Chandra's Familiar1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Wait! Outerworld is missing a card, because it was stopped at the foil.
Rare 1 of 1:
Warped Gestation2GG
Sorcery (R)
You may put a creature card from your hand onto the battlefield. When that creature enters the battlefield in this way, exile it unless it has antimatter or you pay 3. "That was no earthquake. It was the birth pang of something that this world's nature cannot abide." - Mbiru
Copious Wanderer6
Creature - Spirit (R) 3: Enumerate 3. Its sight gone, it imagines greater vistas than any world has produced.
6/3
Now onto Hedha (Thanks Tranquilo for reviving my idea!):
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Common 2 of 10:
Pariwen's Gentleman4W
Creature - Kor Archer Rogue (C)
First strike, vigilance, reach
Prowl 1WW(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Kor, Archer, or Rogue.)
3/1
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Common 3 of 10:
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
MuggingR
Sorcery (C)
Mugging deals 2 damage to target creature. That creature can't block this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield. Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures. A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. "Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Chandra's Familiar1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Copious Wanderer
Creature - Spirit (R)
:3mana:: Enumerate 3. Its sight gone, it imagines greater vistas than any world has produced.
6/3
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand. "... But I'm not tired!"
Common 4 of 10:
Stonevalley Guard :2mana::symw:
Creature - Human Cleric (C)
:symw:, Tap target creature. You get a gold counter. (Gold counters can be spent as colorless mana or life payments.) Any unseemly behavior within the city limits is subject to a fine, which the guards blithely collect.
1/3
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
**I haven't played this game in a while, why are two cards posted per post?
Thanks**
Haven't checked the OP, but it was adapted recently so that you post two ideas, the next poster chooses one then posts two ideas and so on. This allows for some filtering and pack balance, as well as helping to limit sets from having 8 mechanics at once.
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Common 6 of 10:
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Scope the BattlementsU
Instant (C)
Counter target creature spell with defender. "Even the best walls have flaws if you're willing to take the time to look." - Pariwen
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Common 7 of 10:
Merfolk Diplomat1U
Creature - Merfolk Advisor Peace treaty - If a player does not attack during their turn, at the end of the turn, that player may draw a card.
1/2
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Common 8 of 10:
Skull Shieldmate3BB
Creature - Skeleton Soldier (C) Enforcer - Whenever Skull Shieldmate blocks, regenerate it. "Perhaps I'm jaded, but I can't imagine why the rogue cartels find a skeleton warden so unnerving." - Sorin
3/1
Bakery PayoffsW
Instant (C)
You gain 2 life.
Swindle 3(3, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery PayoffsW
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
This card is a little weird the way the rules handle it. The triggered ability will go on the stack after combat damage happens and the creature would die (or regenerate) from it. Maybe it wants the wording "Creatures dealt combat damage by equipped creature can't be regenerated." instead? Anyway...
Common 9 of 10:
Wound-rend Rogue :3mana::symb:
Creature - Human Rogue (C)
Prowl :2mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
When Wound-rend Rogue enters the battlefield, you may destroy target creature that was dealt damage this turn.
4/1
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C) Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn. The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery PayoffsW
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C) Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn. The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Common 10 of 10:
Expand Jurisdiction2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card. Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
Hail of Submission4G
Instant (C)
Destroy target creature with flying. That creature's controller can't cast spells this turn. The Concord's arms span across the land and far above it.
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery PayoffsW
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C) Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn. The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
Expand Jurisdiction2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card. Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
2/2
Unscrupulous Pledger4WU
Creature — Human Advisor (U)
Hexproof
When Unscrupulous Pledger enters the battlefield, gain control of target creature of an opponent choice he or she controls until Unscrupulous Pledger leaves the battlefield.
2/2
Uncommon 2 of 3.
Viashino Striker2RR
Creature - Viashino Warrior (U)
Prowl 1R (You may cast this spell for it's prowl cost if you dealt damage to a player this turn with a viashino or warrior.)
First Strike
3/1
Slithering Death3BG
Sorcery (U)
Destroy target nonblack creature.
Put a 1/1 green snake creature token with deathtouch onto the battlefield.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery PayoffsW
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C) Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn. The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Expand Jurisdiction2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card. Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
Unscrupulous Pledger4WU
Creature — Human Advisor (U)
Hexproof
When Unscrupulous Pledger enters the battlefield, gain control of target creature of an opponent choice he or she controls until Unscrupulous Pledger leaves the battlefield.
2/2
Slithering Death3BG
Sorcery (U)
Destroy target nonblack creature.
Put a 1/1 green snake creature token with deathtouch onto the battlefield.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Uncommon 3 of 3:
EscapologyU
Enchantment - Aura (U)
Enchant creature
Enchanted creature has "1U, T: Exile target creature you own, then return it to the battlefield under your control."
When enchanted creature leaves the battlefield, you may pay U. If you do, return Escapology to its owner's hand.
Wurmtamer Outlaw6GG
Creature - Elf Warrior Rogue (U)
When Wurmtamer Outlaw enters the battlefield, put a 6/6 green Wurm creature token onto the battlefield.
Prowl 4GG
3/3
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery PayoffsW
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C) Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn. The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Expand Jurisdiction2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card. Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
Unscrupulous Pledger4WU
Creature — Human Advisor (U)
Hexproof
When Unscrupulous Pledger enters the battlefield, gain control of target creature of an opponent choice he or she controls until Unscrupulous Pledger leaves the battlefield.
2/2
Slithering Death3BG
Sorcery (U)
Destroy target nonblack creature.
Put a 1/1 green snake creature token with deathtouch onto the battlefield.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Wurmtamer Outlaw6GG
Creature - Elf Warrior Rogue (U)
When Wurmtamer Outlaw enters the battlefield, put a 6/6 green Wurm creature token onto the battlefield.
Prowl 4GG
3/3
Carluxio VIWUBRG
Legendary Creature — Human (M)
Indestructible
If a creature would enter the battlefield under an opponent's control, it enters the battlefield under your control instead.
At the beginning of your end step, each player gains control of creatures he or she owns.
5/5
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C)
Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries 3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Compel 4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control.
"If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
Summary Retribution 2W
Instant (U)
Dogma - Exile target creature. Return it to the battlefield under its owner's control if your life total is even.
"We will know your thoughts are just if you survive." - Karpos, river paladin
Rare 1 of 1:
Brimstone Storm XR
Sorcery R
Brimstone Storm can't be countered by spells or abilities.
Brimstone Storm deals X damage divided as you choose among any number of players.
To the Thacalon, it is a symbol of the gods' displeasure. To the Nihil, it is a portent of Ailon's destruction. To the citizenry, it's a rain of falling rocks.
Omnivex Monarch 4GG
Creature - Beast R
Indestructible (Effects that say "destroy" don't destroy this creature. A creature with indestructible can't be destroyed by damage.)
Whenever Omnivex Monarch deals combat damage to a player, you may draw that many cards.
A few seconds after Tierna began contemplating whether the mysterious creature existed or not, it neatly resolved the issue by stepping on her.
4/6
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Radical Power :xmana::symb:
Sorcery (C)
Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even. It gets -0/-X until end of turn if your life total is odd.
Macaloh Sentries 3WW
Creature - Human Knight (U)
Endure (Damage removed from this creature causes you to gain that much life.)
Whenever Macaloh Sentries is dealt damage, you may put a 2/2 white Knight creature token onto the battlefield.
3/4
Compel 4U
Sorcery U
Gain control of target artifact or enchantment. If that permanent is an aura or equipment, you may attach it to a permanent you control.
"If there is a best part about convincing people to dispose of the things they love, it's making them like it." —Tanachiel, fallen demagogue
Summary Retribution 2W
Instant (U)
Dogma - Exile target creature. Return it to the battlefield under its owner's control if your life total is even.
"We will know your thoughts are just if you survive." - Karpos, river paladin
Brimstone Storm XR
Sorcery R
Brimstone Storm can't be countered by spells or abilities.
Brimstone Storm deals X damage divided as you choose among any number of players.
To the Thacalon, it is a symbol of the gods' displeasure. To the Nihil, it is a portent of Ailon's destruction. To the citizenry, it's a rain of falling rocks.
Now, I would like to continue with/finish Outerworld, but given how this game works I'll present another option.
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Mass of Flesh 4B
Creature - Zombie C
"The bones clearly liquefy, and are expelled in the process of turning... but that does not explain how it moves. Does the force of of its hunger provide enough motivation?" —Tai Ming Qi
4/3
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Petrified Mana U
Instant (C)
Counter target spell if any colorless mana was spent to cast it.
"The hierophant who visits this place must be diligent. The tracest impurities can render a spell unrecognizable here." - Tai Ming Qi
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Can I just say, I think that Outlands is a fantastic place to advance Chandra's storyline? It seems like exactly the kind of place you'd find someone like Ramaz.
Common 6 of 9: (Foil present)
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Corrosive Buzzard :2mana::symb:
Creature - Bird (C)
Flying
When Corrosive Buzzard dies, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
"By all logic, its hole-ridden wings should not be sufficient for flight. Nevertheless, we must be vigilant of the skies." - Gideon Jura
2/1
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Losswater Ampuole
Artifact (C)
2, T, Sacrifice Losswater Ampuole: Choose one - Exile target artifact; or target player exiles a card from his or her hand.
5, T, Sacrifice Losswater Ampuole: Exile target artifact. Target player exiles a card in his or her hand.
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Rift Lancer 2R
Creature — Elemental Wizard (C)
Whenever a card becomes exiled, Rift Lancer deals 1 damage to target player.
2/1
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card becomes exiled, gain 2 life.
1/3
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Oceansoul's Outburst 3G
Instant (C)
Destroy target artifact or enchantment. If that permanent was attached to a creature you control, that creature gets +4/+2 until end of turn.
Transference Blowout 4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout 4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence 5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield.
Its sadness stopped his heart, alongside the world around it.
2/2
Requiem Disruptor 4
Artifact (U)
4, T: Exile target card in a graveyard. Unless that card's owner sacrifices a permanent, he or she exiles cards from the top of his or her library until he or she exiles a card that shares a type with that card.
Mourning unbecomes you.
Cry from the Caverns 2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures.
A death-causing scream that ricochets off cave walls only leads to more casualties.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout 4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence 5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield.
Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns 2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures.
A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning 2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
"Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Renegade Cause 3R
Sorcery U
Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
"I was used once, scholar. I do not appreciate being used again." —Chandra Nalaar
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout 4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence 5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield.
Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns 2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures.
A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning 2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
"Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Foil Card 1/1
Chandra's Familiar 1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Indjara is a huge forest-plane with very few humanoids, who are constantly in danger. A few centuries back, humans arrived in the plane fleeing from a alien menace. They seek refuge in Indjara but are not well-received by the elves and the catfolk.
The Book of Omens says that one day the human's enemy will come back to torment them, and the elves blame the humans on the recent plague that decimated their ranks, not knowing it's all part of a grander scheme.
or
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Common 1 of 10:
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Concord Enforcer :4mana::symw:
Creature - Human Knight (C)
First strike, vigilance
As the Concord notes, peace cannot be kept without threat of force.
2/4
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout 4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence 5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield.
Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns 2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures.
A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning 2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
"Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Chandra's Familiar 1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Rare 1 of 1:
Warped Gestation 2GG
Sorcery (R)
You may put a creature card from your hand onto the battlefield. When that creature enters the battlefield in this way, exile it unless it has antimatter or you pay 3.
"That was no earthquake. It was the birth pang of something that this world's nature cannot abide." - Mbiru
Copious Wanderer 6
Creature - Spirit (R)
3: Enumerate 3.
Its sight gone, it imagines greater vistas than any world has produced.
6/3
Now onto Hedha (Thanks Tranquilo for reviving my idea!):
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Pariwen's Gentleman 4W
Creature - Kor Archer Rogue (C)
First strike, vigilance, reach
Prowl 1WW (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Kor, Archer, or Rogue.)
3/1
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Mugging R
Sorcery (C)
Mugging deals 2 damage to target creature. That creature can't block this turn.
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout 4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence 5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield.
Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns 2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures.
A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning 2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
"Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Chandra's Familiar 1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Copious Wanderer
Creature - Spirit (R)
:3mana:: Enumerate 3.
Its sight gone, it imagines greater vistas than any world has produced.
6/3
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
"... But I'm not tired!"
Common 4 of 10:
Stonevalley Guard :2mana::symw:
Creature - Human Cleric (C)
:symw:, Tap target creature. You get a gold counter. (Gold counters can be spent as colorless mana or life payments.)
Any unseemly behavior within the city limits is subject to a fine, which the guards blithely collect.
1/3
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Thanks**
[Clan Flamingo]
Haven't checked the OP, but it was adapted recently so that you post two ideas, the next poster chooses one then posts two ideas and so on. This allows for some filtering and pack balance, as well as helping to limit sets from having 8 mechanics at once.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Scope the Battlements U
Instant (C)
Counter target creature spell with defender.
"Even the best walls have flaws if you're willing to take the time to look." - Pariwen
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Common 7 of 10:
Merfolk Diplomat 1U
Creature - Merfolk Advisor
Peace treaty - If a player does not attack during their turn, at the end of the turn, that player may draw a card.
1/2
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Skull Shieldmate 3BB
Creature - Skeleton Soldier (C)
Enforcer - Whenever Skull Shieldmate blocks, regenerate it.
"Perhaps I'm jaded, but I can't imagine why the rogue cartels find a skeleton warden so unnerving." - Sorin
3/1
Bakery Payoffs W
Instant (C)
You gain 2 life.
Swindle 3 (3, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery Payoffs W
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
This card is a little weird the way the rules handle it. The triggered ability will go on the stack after combat damage happens and the creature would die (or regenerate) from it. Maybe it wants the wording "Creatures dealt combat damage by equipped creature can't be regenerated." instead? Anyway...
Common 9 of 10:
Wound-rend Rogue :3mana::symb:
Creature - Human Rogue (C)
Prowl :2mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
When Wound-rend Rogue enters the battlefield, you may destroy target creature that was dealt damage this turn.
4/1
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C)
Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn.
The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery Payoffs W
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C)
Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn.
The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Expand Jurisdiction 2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card.
Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
Hail of Submission 4G
Instant (C)
Destroy target creature with flying. That creature's controller can't cast spells this turn.
The Concord's arms span across the land and far above it.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery Payoffs W
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C)
Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn.
The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
Expand Jurisdiction 2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card.
Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
2/2
Unscrupulous Pledger 4WU
Creature — Human Advisor (U)
Hexproof
When Unscrupulous Pledger enters the battlefield, gain control of target creature of an opponent choice he or she controls until Unscrupulous Pledger leaves the battlefield.
2/2
Viashino Striker 2RR
Creature - Viashino Warrior (U)
Prowl 1R (You may cast this spell for it's prowl cost if you dealt damage to a player this turn with a viashino or warrior.)
First Strike
3/1
Slithering Death 3BG
Sorcery (U)
Destroy target nonblack creature.
Put a 1/1 green snake creature token with deathtouch onto the battlefield.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery Payoffs W
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C)
Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn.
The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Expand Jurisdiction 2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card.
Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
Unscrupulous Pledger 4WU
Creature — Human Advisor (U)
Hexproof
When Unscrupulous Pledger enters the battlefield, gain control of target creature of an opponent choice he or she controls until Unscrupulous Pledger leaves the battlefield.
2/2
Slithering Death 3BG
Sorcery (U)
Destroy target nonblack creature.
Put a 1/1 green snake creature token with deathtouch onto the battlefield.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Escapology U
Enchantment - Aura (U)
Enchant creature
Enchanted creature has "1U, T: Exile target creature you own, then return it to the battlefield under your control."
When enchanted creature leaves the battlefield, you may pay U. If you do, return Escapology to its owner's hand.
Wurmtamer Outlaw 6GG
Creature - Elf Warrior Rogue (U)
When Wurmtamer Outlaw enters the battlefield, put a 6/6 green Wurm creature token onto the battlefield.
Prowl 4GG
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery Payoffs W
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C)
Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn.
The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Expand Jurisdiction 2W
Instant (C)
Target creature can block any number of creatures this turn.
Draw a card.
Tylus the Unshakeable interpreted the title "city guard" to its logical conclusion.
Unscrupulous Pledger 4WU
Creature — Human Advisor (U)
Hexproof
When Unscrupulous Pledger enters the battlefield, gain control of target creature of an opponent choice he or she controls until Unscrupulous Pledger leaves the battlefield.
2/2
Slithering Death 3BG
Sorcery (U)
Destroy target nonblack creature.
Put a 1/1 green snake creature token with deathtouch onto the battlefield.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Wurmtamer Outlaw 6GG
Creature - Elf Warrior Rogue (U)
When Wurmtamer Outlaw enters the battlefield, put a 6/6 green Wurm creature token onto the battlefield.
Prowl 4GG
3/3
Carluxio VI WUBRG
Legendary Creature — Human (M)
Indestructible
If a creature would enter the battlefield under an opponent's control, it enters the battlefield under your control instead.
At the beginning of your end step, each player gains control of creatures he or she owns.
5/5
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝