So I had an idea for a game. Basically, you make the next card in a hypothetical booster. The first nine people to respond to this will make commons like I did, the next three uncommons, and the last will make a rare or mythic. We'll ignore foils. Please put the rest of the pack spoilered before your card submission so that people can easily see what state the pack's in. You can just copy the last guy's pack and add his card...
The challenge is in keeping theme. The first person to reply to a new pack must write a summary of their set in no more than forty words; add this description at the beginning of the spoilered bit. Not too hard, right? You can do this easily by quoting the person ahead of you, deleting the quoting code around it, moving their card into the spoiler, and just writing your card.
Nothing so far!
The set's called Arnath, and it's a plane that has a totalitarian society, which is aided by magical surveillance devices and the like. There is trouble-a-brewing though, and a good percentage of the population is in at least some level of rebellion.
EavesdropU
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
EavesdropU Instant(C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade1R Creature - Human Rebel(C)
First Strike 2/1
Evidence Hider4B Creature - Human Rogue
Deathtouch
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead. 2/2
Untimely Demise1B Enchantment - Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
EavesdropU Instant(C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade1R Creature - Human Rebel(C)
First Strike 2/1
Evidence Hider4B Creature - Human Rogue
Deathtouch
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead. 2/2
Untimely Demise1B Enchantment - Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Interrogation1UU Enchantment - Aura(C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Taken in the Night2W Sorcery (C)
Exile target tapped creature. "Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Eavesdrop Instant(C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr: Creature - Human Rebel(C)
First Strike 2/1
Evidence Hider :4mana::symb: Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead. 2/2
Untimely Demise :1mana::symb: Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw: Sorcery (C)
Exile target tapped creature. "Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu: Enchantment - Aura(C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Mayor's Gardener 3G
Creature - Human If a player played a blue spell this turn, you may untap ~.
2/2
Eavesdrop Instant(C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr: Creature - Human Rebel(C)
First Strike 2/1
Evidence Hider :4mana::symb: Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead. 2/2
Untimely Demise :1mana::symb: Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw: Sorcery (C)
Exile target tapped creature. "Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu: Enchantment - Aura(C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Mayor's Gardener 3G
Creature - Human (C) If a player played a blue spell this turn, you may untap ~.
2/2
Conspiracy Theorist3U
Creature - Human Rogue (C)
Flash
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand. "I know what they are planning. Come with me and I'll keep you safe... for now."
1/2
Eavesdrop Instant(C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr: Creature - Human Rebel(C)
First Strike 2/1
Evidence Hider :4mana::symb: Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead. 2/2
Untimely Demise :1mana::symb: Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw: Sorcery (C)
Exile target tapped creature. "Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu: Enchantment - Aura(C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Mayor's Gardener 3G
Creature - Human (C) If a player played a blue spell this turn, you may untap ~.
2/2
Conspiracy Theorist3U
Creature - Human Rogue (C)
Flash
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand. "I know what they are planning. Come with me and I'll keep you safe... for now."
Vision Drone5
Artifact Creature - Drone (C)
Flying 5: Look at the top 5 cards of target player's library.
2/2
Only nine commons? There's a foil card in this booster pack!
Imperial Mastodon4WW
Creature - Elephant U
Defender
When Imperial Mastodon enters the battlefield, name a card type.
Opponents play with their hands revealed.
Imperial Mastodon loses defender as long as an opponent has a card of the named type in his or her hand. Sakarth's watchers once kept their vigil from towers of steel and stone, but those structures proved less useful than skin and tusks.
7/7
The set's called Arnath, and it's a plane that has a totalitarian society, which is aided by magical surveillance devices and the like. There is trouble-a-brewing though, and a good percentage of the population is in at least some level of rebellion.
Eavesdrop Instant(C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr: Creature - Human Rebel(C)
First Strike 2/1
Evidence Hider :4mana::symb: Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead. 2/2
Untimely Demise :1mana::symb: Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw: Sorcery (C)
Exile target tapped creature. "Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu: Enchantment - Aura(C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Mayor's Gardener 3G
Creature - Human (C) If a player played a blue spell this turn, you may untap ~. 2/2
Conspiracy Theorist3U
Creature - Human Rogue (C)
Flash
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand. "I know what they are planning. Come with me and I'll keep you safe... for now."
Vision Drone5
Artifact Creature - Drone (C)
Flying 5: Look at the top 5 cards of target player's library. 2/2[/QUOTE]
Rebellion Supplier1G Creature - Human Rebel(U)
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it. G,T: Put a +1/+1 counter on target Rebel creature. 2/1
Viva la Resistance! 2WW Instant
All Rebels gain +0/+2 and double strike until end of turn. "The oppressors will fall, and a new era of prosperity shall dawn!" -Maryus Rafine, rebel leader
Excited Rabble - 2R Creature - Human Rebel (R)
Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed.
3/2
Also, everybody should put the rarity each time IMO so that it's easier to keep track of.
Also, everybody should put the rarity each time IMO so that it's easier to keep track of.
Actually, we can keep a counter of the number we are in the pack. This will probably be easier. Also, remember to put the treatment at the beginning of the spoilered bit so one can get easily into the action.
Anyway, I'm not gonna write up another treatment, so whoever, we're open.
You're missing one more card, one of the thing is foil though. Durr...
So, assuming... foil basic land!
Next Set:
Dreamvale: A world where dreams are made manifest. Where it's denizens create a perfect haven for themselves.... that is something dark starts to manifest in this idyllic dream world.
Blissful Sleep 1W
Enchantment - Aura (C) Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dreamvale: A world where dreams are made manifest. Where it's denizens create a perfect haven for themselves.... that is something dark starts to manifest in this idyllic dream world.
Blissful Sleep 1W
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist4U
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
The set's called Arnath, and it's a plane that has a totalitarian society, which is aided by magical surveillance devices and the like. There is trouble-a-brewing though, and a good percentage of the population is in at least some level of rebellion.
Somnodon2G
Creature - Beast C
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
Blissful Sleep 1W
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist 4U
Sorcery (C)
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
Dreams Ablaze 2R
Sorcery (C)
~ deals damage to each player equal to the number of tapped creatures he or she controls.
Nightmare Chains 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
Somnodon 2G
Creature - Beast C
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
Somnabulist Mage - 3U Creature - Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
Nightmarish Hallusination - 2B Sorcery (C)
Target player reveals X cards from his or hers hand, where X is number of swamps you control. You may choose a card from those cards. That player discards that card.
Twisted Nightmare3B Enchantment Creature - Nightmare(C)
Whenever ~ attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand. 0/2
This booster is real heavy on black cards.
Dreamvale common 10/10
Dreamcatcher Jar3 Artifact [C]
Sacrifice ~: Return target creature from your graveyard to your hand.
Mistweaver - 2W Creature - Spirit (U)
Flying
Whenever a creature you control dies or phases in, put a 1/1 white spirit token with flying into play.
1/1
Blissful Sleep 1W
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist 4U
Sorcery (C)
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
Dreams Ablaze 2R
Sorcery (C)
~ deals damage to each player equal to the number of tapped creatures he or she controls.
Nightmare Chains 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
Somnodon 2G
Creature - Beast C
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
Somnabulist Mage - 3U Creature - Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
Nightmarish Hallusination - 2B Sorcery (C)
Target player reveals X cards from his or hers hand, where X is number of swamps you control. You may choose a card from those cards. That player discards that card.
Twisted Nightmare3B Enchantment Creature - Nightmare(C)
Whenever ~ attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand. 0/2
Dreamcatcher Jar3 Artifact [C]
Sacrifice ~: Return target creature from your graveyard to your hand.
Mistweaver - 2W Creature - Spirit (U)
Flying
Whenever a creature you control dies or phases in, put a 1/1 white spirit token with flying into play.
1/1
Regaining Reality1GG
Sorcery (U)
Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
Fireflicker - 2WR Instant (U)
Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control.
Leonora, Guardian of Dreams 4(W/U)(W/U)</tRonG>
Legendary Creature - Angel
Flying
When ~ enters the battlefield, shuffle all cards in your graveyard into your library.
You cannot discard cards from spells and abilities opponents control.
4/5
The challenge is in keeping theme. The first person to reply to a new pack must write a summary of their set in no more than forty words; add this description at the beginning of the spoilered bit. Not too hard, right? You can do this easily by quoting the person ahead of you, deleting the quoting code around it, moving their card into the spoiler, and just writing your card.
Eavesdrop U
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Creature - Human Rebel
First Strike
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Evidence Hider 4B
Creature - Human Rogue
Deathtouch
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead.
2/2
Eavesdrop U
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade 1R
Creature - Human Rebel (C)
First Strike
2/1
Evidence Hider 4B
Creature - Human Rogue
Deathtouch
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead.
2/2
Untimely Demise 1B
Enchantment - Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Eavesdrop U
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade 1R
Creature - Human Rebel (C)
First Strike
2/1
Evidence Hider 4B
Creature - Human Rogue
Deathtouch
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead.
2/2
Untimely Demise 1B
Enchantment - Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Interrogation 1UU
Enchantment - Aura (C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
My Custom Cube - a super-powered Core Set
Sorcery (C)
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Eavesdrop
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr:
Creature - Human Rebel (C)
First Strike
2/1
Evidence Hider :4mana::symb:
Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead.
2/2
Untimely Demise :1mana::symb:
Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw:
Sorcery (C)
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu:
Enchantment - Aura (C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Creature - Human
If a player played a blue spell this turn, you may untap ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr:
Creature - Human Rebel (C)
First Strike
2/1
Evidence Hider :4mana::symb:
Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead.
2/2
Untimely Demise :1mana::symb:
Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw:
Sorcery (C)
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu:
Enchantment - Aura (C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Mayor's Gardener 3G
Creature - Human (C)
If a player played a blue spell this turn, you may untap ~.
2/2
Conspiracy Theorist 3U
Creature - Human Rogue (C)
Flash
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand.
"I know what they are planning. Come with me and I'll keep you safe... for now."
1/2
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr:
Creature - Human Rebel (C)
First Strike
2/1
Evidence Hider :4mana::symb:
Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead.
2/2
Untimely Demise :1mana::symb:
Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw:
Sorcery (C)
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu:
Enchantment - Aura (C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Mayor's Gardener 3G
Creature - Human (C)
If a player played a blue spell this turn, you may untap ~.
2/2
Conspiracy Theorist 3U
Creature - Human Rogue (C)
Flash
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand.
"I know what they are planning. Come with me and I'll keep you safe... for now."
Vision Drone 5
Artifact Creature - Drone (C)
Flying
5: Look at the top 5 cards of target player's library.
2/2
Imperial Mastodon 4WW
Creature - Elephant U
Defender
When Imperial Mastodon enters the battlefield, name a card type.
Opponents play with their hands revealed.
Imperial Mastodon loses defender as long as an opponent has a card of the named type in his or her hand.
Sakarth's watchers once kept their vigil from towers of steel and stone, but those structures proved less useful than skin and tusks.
7/7
Eavesdrop
Instant (C)
Look at the top two cards of target player's library.
Draw a card.
Saragath Renegade :1mana::symr:
Creature - Human Rebel (C)
First Strike
2/1
Evidence Hider :4mana::symb:
Creature - Human Rogue
Deathtouch (C)
Whenever a creature damaged by ~ is put into the graveyard, exile that creature instead.
2/2
Untimely Demise :1mana::symb:
Enchantment - Plot (C)
At the beginning of your upkeep, if you control three or more creatures that share a color with ~, destroy target creature. It can't be regenerated.
Taken in the Night :2mana::symw:
Sorcery (C)
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
Interrogation :1mana::symu::symu:
Enchantment - Aura (C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When ~ enters the battlefield, look at enchanted creature's controller's hand.
Mayor's Gardener 3G
Creature - Human (C)
If a player played a blue spell this turn, you may untap ~.
2/2
Conspiracy Theorist 3U
Creature - Human Rogue (C)
Flash
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand.
"I know what they are planning. Come with me and I'll keep you safe... for now."
Vision Drone 5
Artifact Creature - Drone (C)
Flying
5: Look at the top 5 cards of target player's library.
2/2[/QUOTE]
Rebellion Supplier 1G
Creature - Human Rebel (U)
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
G,T: Put a +1/+1 counter on target Rebel creature.
2/1
Viva la Resistance! 2WW
Instant
All Rebels gain +0/+2 and double strike until end of turn.
"The oppressors will fall, and a new era of prosperity shall dawn!" -Maryus Rafine, rebel leader
This is a great game, by the way.
Creature - Human Rebel (R)
Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed.
3/2
Also, everybody should put the rarity each time IMO so that it's easier to keep track of.
Actually, we can keep a counter of the number we are in the pack. This will probably be easier. Also, remember to put the treatment at the beginning of the spoilered bit so one can get easily into the action.
Anyway, I'm not gonna write up another treatment, so whoever, we're open.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
So, assuming... foil basic land!
Next Set:
Dreamvale: A world where dreams are made manifest. Where it's denizens create a perfect haven for themselves.... that is something dark starts to manifest in this idyllic dream world.
Blissful Sleep 1W
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Blissful Sleep 1W
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist 4U
Sorcery
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist 4U
Sorcery (C)
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
Sorcery (C)
~ deals damage to each player equal to the number of tapped creatures he or she controls.
On a side note, I want this set.
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist 4U
Sorcery (C)
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
Dreams Ablaze 2R
Sorcery (C)
~ deals damage to each player equal to the number of tapped creatures he or she controls.
Nightmare Chains 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
My Custom Cube - a super-powered Core Set
Somnodon 2G
Creature - Beast C
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
Somnabulist Mage - 3U
Creature - Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist 4U
Sorcery (C)
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
Dreams Ablaze 2R
Sorcery (C)
~ deals damage to each player equal to the number of tapped creatures he or she controls.
Nightmare Chains 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
Somnodon 2G
Creature - Beast C
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
Somnabulist Mage - 3U
Creature - Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
Nightmarish Hallusination - 2B
Sorcery (C)
Target player reveals X cards from his or hers hand, where X is number of swamps you control. You may choose a card from those cards. That player discards that card.
Twisted Nightmare 3B
Enchantment Creature - Nightmare (C)
Whenever ~ attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
This booster is real heavy on black cards.
Dreamvale common 10/10
Dreamcatcher Jar 3
Artifact [C]
Sacrifice ~: Return target creature from your graveyard to your hand.
Mistweaver - 2W
Creature - Spirit (U)
Flying
Whenever a creature you control dies or phases in, put a 1/1 white spirit token with flying into play.
1/1
Enchantment - Aura (C)
Enchant Creature
Enchant Creature cannot untap unless it's controller has an opponent gain 2 life.
Dark Around the Edges 4BB
Enchantment (C)
At the beginning of each opponent's upkeep that player loses two life for each tapped creature they control.
Fade to Mist 4U
Sorcery (C)
Tap any number of target untapped permanents. Those permanents don't untap during their controller's next untap phase.
Dreams Ablaze 2R
Sorcery (C)
~ deals damage to each player equal to the number of tapped creatures he or she controls.
Nightmare Chains 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-3 as long as it's tapped.
Somnodon 2G
Creature - Beast C
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
The Dreamvale is populated by both hidden predators and prey that doesn't take lightly to being hunted.
4/4
Somnabulist Mage - 3U
Creature - Human Wizard
At the beginning of each combat, you may tap or untap target creature.
2/1
Nightmarish Hallusination - 2B
Sorcery (C)
Target player reveals X cards from his or hers hand, where X is number of swamps you control. You may choose a card from those cards. That player discards that card.
Twisted Nightmare 3B
Enchantment Creature - Nightmare (C)
Whenever ~ attacks and isn't blocked, it deals damage to defending player equal to the number of cards in his or her hand.
0/2
Dreamcatcher Jar 3
Artifact [C]
Sacrifice ~: Return target creature from your graveyard to your hand.
Mistweaver - 2W
Creature - Spirit (U)
Flying
Whenever a creature you control dies or phases in, put a 1/1 white spirit token with flying into play.
1/1
Regaining Reality 1GG
Sorcery (U)
Search your library for three land cards, reveal those cards, put one onto the battlefield tapped, put one into your hand and put one into your graveyard. Then shuffle your library.
Fireflicker - 2WR
Instant (U)
Fireflicker deals 2 damage to target creature or player.
Exile target creature then return it to play under its owner's control.
Leonora, Guardian of Dreams 4(W/U)(W/U)</tRonG>
Legendary Creature - Angel
Flying
When ~ enters the battlefield, shuffle all cards in your graveyard into your library.
You cannot discard cards from spells and abilities opponents control.
4/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.