Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
**Just gonna say now, I see this set as being red focused the same way Torment was black focused.**
Common 1 of 10:
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." Shelter from your storm.
Bramblecrub :1mana::symg:
Creature - Elemental (C)
Creatures with power less than can't block it.
:1mana::symr:: gets +1/+0 until end of turn. "Don't go in there! They're called 'the wilds' for a reason." - Jalum, Expedition Guide
2/1
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Common 2 of 10:
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Canoeing Tarback2U
Creature - Human Scout (C) 3: Canoeing Tarback gets your choice of +2/-1 or +0/+4 until end of turn. Activate this ability only once each turn.
2/2
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Common 3 of 10:
Sulfuric Strike 3R
Sorcery (C)
Misfire R (R, discard this card: Flip a coin. If you win, this card deals 2 damage to target creature or player.)
Sulfuric Strike deals 3 damage to target creature or player.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Volcanic Grasp2RR
Sorcery (C)
Destroy target artifact. Volcanic Grasp deals 4 damage to that artifact's controller. No matter how durable a golem is, it's of little use to an artificer suffering from full-body burns.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Incinerate1R
Instant C
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. The Ignis language has eighty-five words that mean "fire", but only one word that means "incredible pain".
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Common 6 of 10:
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Press into the Squall4U
Sorcery (C)
Put target creature on top of its owner's library. Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may have that player shuffle his or her library. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Common 7 of 10:
Savage Ingress1G
Instant C
Target creature gets +3/+3 until end of turn. If R was spent to cast Savage Ingress, that creature gains haste until end of turn. The Dohrun gangers were expecting a single dwarf. What they weren't expecting was a seven-foot-tall, extremely angry dwarf.
Restrict2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step. "When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step. "When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Common 8 of 10:
Healing Factor1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life. "Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Campfire AccordGG
Sorcery (C)
You may play an additional land this turn. Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may play another additional land this turn. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step. "When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life. "Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Common 9 of 10:
Blowback Runner1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself. After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Ravenous Core2R
Creature - Elemental C
When Ravenous Core enters the battlefield, it fights target creature you control. (Each deals an amount of damage equal to its power to the other.) "Oh, it certainly makes an excellent ally," the Ignus chuckled, "so long as you know who to feed to it."
4/4
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step. "When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life. "Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself. After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Common 10 of 10:
Marchtorches3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield. Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Omnivorous Rage4B
Sorcery (C)
Target player sacrifices a creature and puts a 2/2 red Elemental creature token onto the battlefield with ":2mana:: This creature gets +1/+0 until end of turn."
Target player sacrifices a creature and puts a 3/3 green Elephant creature token with trample onto the battlefield. Thermal and tusk guide their bearers by hunger and carnage.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step. "When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life. "Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself. After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Marchtorches3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield. Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Uncommon 1/3:
Rumbleskin Flamekin2R
Creature - Elemental Warrior
Fiery (Whenever a source deals damage to this, this deals 1 damage to that source.)
1/3
Pahoefolk Drifter1UU
Creature - Merfolk Rogue
If a player has been dealt damage this turn, ~ is unblockable.
3/2
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step. "When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life. "Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself. After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Marchtorches3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield. Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Pahoefolk Drifter1UU
Creature - Merfolk Rogue
If a player has been dealt damage this turn, ~ is unblockable.
3/2
Uncommon 2 of 3: (Gonna modify fiery a little)
Searfeather WarhawkWW
Creature - Bird Knight (U)
Flying RW: Searfeather Warhawk gains haste until end of turn.
Retribution 1 (Whenever a source deals damage to this creature, this creature deals 1 damage to your choice of that source or that source's controller.)
2/1
Brazen Hooves2G
Enchantment - Aura (U)
Enchant creature Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, put two +1/+1 counters on enchanted creature.
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing. Shelter from your storm.
Waamhal Sunpriest1WW
Creature - Cat Cleric (C)
Lifelink "Come, let us rejoice in the heat of our beating hearts."
3/2
Flame SlashR
Sorcery C
Flame Slash deals 4 damage to target creature. "I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger5W
Creature - Ox (C) Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step. "When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life. "Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself. After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Marchtorches3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield. Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Pahoefolk Drifter1UU
Creature - Merfolk Rogue
If a player has been dealt damage this turn, ~ is unblockable.
3/2
Brazen Hooves2G
Enchantment - Aura (U)
Enchant creature Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, put two +1/+1 counters on enchanted creature.
Magmatic FissureXX R Instant (U)
If red mana was spent to cast Magmatic Fissure, Magmatic Fissure deals 2 damage to X target creatures. "Be prepared, because neither your land can be trusted." — Mirala, the Shining Oracle to her adepts
Rare 1 of 1:
Sudden Iceberg4RR
Sorcery (R)
Destroy eleven target lands. "A sea-change will come to the rivers of magma - the likes of which no one on Ignixust has ever seen." - Mirala, the Shining Oracle
Unstable LichBBBB
Enchantment (R)
If you would gain life, add that much to your mana pool instead.
If you would lose life, draw that many cards instead.
Whenever you draw a card, if you have four or more cards in hand, you lose the game. "Let my soul be scorched with hellfire, for my shining-dark gaze is rival to the night and the sun!"
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Common 1 of 10:
Despised Sellsword3B
Creature - Human Mercenary (C)
Intimidate
Double agent 1B(You may cast this for its double agent cost. If you do, it enters the battlefield with a treachery counter on it and has haste and "Whenever this creature attacks or blocks, at the beginning of the next upkeep of an opponent, that player untaps this and gains control of it" as long as it has a treachery counter on it.)
2/3
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
I get where you're coming from, but oath seems overly parasitic and it seems like it would be all-downside. Plus it would make for randomly cheap beaters out of block.
Common 3 of 10:
Carry the Dustcages2W
Sorcery (C)
Target creature gets +1/+1 and gains faraway until end of turn. (Whenever that creature deals combat damage to a player, its controller exiles target creature that player controls until the creature that dealt the damage leaves the battlefield.)
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.[/QUOTE]
Common 4 of 10:
Tier of the Mind2UU
Enchantment
You gain control of the Tower when this enters the battlefield. (One player at most may control the Tower.)
If you control the Tower, you draw an additional card during your draw phase.
If you would discard a card, you may lose control of the Tower instead. (It becomes uncontrolled.)
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Upward Fighter2RR
Creature - Giant Warrior (C)
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Upward Fighter: Upward Fighter gets +1/+1 until end of turn.
4/2
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of Chains b
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes g
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
w, : Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3uu
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Common 6 of 10:
Clear The WayWU
Instant (c)
Tap all creatures. Waiting in line is for normal people. - Tamiyo, the Moon Sage
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Common 7 of 10:
Wall of Northwinds1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Flagstone of Agonies3
Artifact (C) 2R, :symtap:: Put a step counter on Flagstone of Agonies, then Flagstone of Agonies deals 1 damage to target creature for each step counter on permanents you control.
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Common 8 of 10:
Overt Saboteur2R
Creature - Human Rogue C
When Overt Saboteur enters the battlefield, you may remove a counter from target permanent you don't control. In a world where everyone wants to possess the Tower of the Goddess, his job is to make sure someone else doesn't. 2/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land. Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land. Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Common 9 of 10:
Euthanize2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn. "If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Glowering Visage
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has ":2mana:: This creature gains intimidate until end of turn." "If all else fails, scowl and roar." - Fiedor of the Azurine Lineage
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land. Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn. "If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Common 10 of 10:
Battlefield Surveyor2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand.
She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Guardian Hathi2GG
Creature - Elephant C
When Guardian Hathi dies, put it on the bottom of its owner's library. "I know a hunter who killed one, that its meat might sustain him once he started his ascent the next morning. We found his remains at dawn, for the other hathi had made him their sustenance in turn." —Douzia, leaper instructor
4/3
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land. Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn. "If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Battlefield Surveyor2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand.She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Uncommon 1 of 3:
Howdah-Prison Hathi4GG
Creature - Elephant (U)
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) The barbarian tribes employ their war elephants in peacetime for a peculiar means of public punishment of taboo transgressors.
3/5
Payload Retrieval3RR
Sorcery (U)
Shuffle any number of target instant or sorcery cards from your graveyard into your library. Payload Retrieval deals damage to target creature or player equal to the number of cards you shuffled into your library in this way. "Special delivery!"
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land. Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn. "If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Battlefield Surveyor2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand. She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Payload Retrieval3RR
Sorcery (U)
Shuffle any number of target instant or sorcery card from your graveyard into your library. Payload Retrieval deals damage to target creature or player equal to the number of cards you shuffled into your library in this way. "Special delivery!"
Burnished Walls5
Artifact creature — Wall (U)
Defender
Whenever Burnished Walls blocks a creature, tap that creature. It doesn't untap during it's controller's untap step. Generations of scholars debated on the topic: are the Tower shiny walls more steep or more slippery?
0/6
Uncommon 3 of 3:
Iceden Tiger2WW
Creature - Cat (U)
Vigilance
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
1/3
Sunlit Rainspouts
Land (U)
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.) T: Add to your mana pool. ,T: Add X mana in any combination of and/or to your mana pool, where X is the number of step counters on Sunlit Rainspouts.
The wars ravage the plane of Quon since thousands of years. The siege around the Tower of the Goddess is perpetual and each human being craves for its possession: to whom has the strenght to claim control over it unlimited power is said to be granted. Nobody is with anybody, everyone fights alone for the power of the Goddess.
Rite of ChainsB
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life. "Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1 "A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy NodesG
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories3
Artifact W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.) "When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste. If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land. Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn. "If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Battlefield Surveyor2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand. She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Payload Retrieval3RR
Sorcery (U)
Shuffle any number of target instant or sorcery card from your graveyard into your library. Payload Retrieval deals damage to target creature or player equal to the number of cards you shuffled into your library in this way. "Special delivery!"
Burnished Walls5
Artifact creature — Wall (U)
Defender
Whenever Burnished Walls blocks a creature, tap that creature. It doesn't untap during it's controller's untap step. Generations of scholars debated on the topic: are the Tower shiny walls more steep or more slippery?
0/6
Iceden Tiger2WW
Creature - Cat (U)
Vigilance
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
1/3
Skyward Sentinel2GG
Creature — Beast (R)
Reach
When Skyward Sentinel enters the battlefield, it deals 2 damage to each creature with flying. Creatures dealt damage this way lose flying. (This effect doesn't end at end of turn.)
4/4
Long thought a figure of rumor and folktale, Dhuniimok is the name of both a plane and the impossibly huge creature on whose remains the plane is founded. An entire collection of species descended from parasites, symbiotes and scavengers makes excellent use of the strange variety of organic material to be mined from the dead behemoth. But there are concerns that the bounty will not last forever; and whispers that something as vast as Dhuniimok might conquer even its own death.
Mirya Mella's inhabitants think themselves the only life in the multiverse - and living on relatively isolated chains of islands in a frozen sea that seems to extend into the Blind Eternities themselves, who could blame them. The arrival of planeswalkers for the first time since prehistory is about to shake up the worldview of the secluded arctic peoples.
**Just gonna say now, I see this set as being red focused the same way Torment was black focused.**
Common 1 of 10:
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn."
Shelter from your storm.
Bramblecrub :1mana::symg:
Creature - Elemental (C)
Creatures with power less than can't block it.
:1mana::symr:: gets +1/+0 until end of turn.
"Don't go in there! They're called 'the wilds' for a reason." - Jalum, Expedition Guide
2/1
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Canoeing Tarback 2U
Creature - Human Scout (C)
3: Canoeing Tarback gets your choice of +2/-1 or +0/+4 until end of turn. Activate this ability only once each turn.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Sulfuric Strike 3R
Sorcery (C)
Misfire R (R, discard this card: Flip a coin. If you win, this card deals 2 damage to target creature or player.)
Sulfuric Strike deals 3 damage to target creature or player.
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Volcanic Grasp 2RR
Sorcery (C)
Destroy target artifact. Volcanic Grasp deals 4 damage to that artifact's controller.
No matter how durable a golem is, it's of little use to an artificer suffering from full-body burns.
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Incinerate 1R
Instant C
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
The Ignis language has eighty-five words that mean "fire", but only one word that means "incredible pain".
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Press into the Squall 4U
Sorcery (C)
Put target creature on top of its owner's library.
Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may have that player shuffle his or her library. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Savage Ingress 1G
Instant C
Target creature gets +3/+3 until end of turn. If R was spent to cast Savage Ingress, that creature gains haste until end of turn.
The Dohrun gangers were expecting a single dwarf. What they weren't expecting was a seven-foot-tall, extremely angry dwarf.
Restrict 2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict 2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor 1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life.
"Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Campfire Accord GG
Sorcery (C)
You may play an additional land this turn.
Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may play another additional land this turn. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict 2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor 1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life.
"Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner 1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself.
After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Ravenous Core 2R
Creature - Elemental C
When Ravenous Core enters the battlefield, it fights target creature you control. (Each deals an amount of damage equal to its power to the other.)
"Oh, it certainly makes an excellent ally," the Ignus chuckled, "so long as you know who to feed to it."
4/4
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict 2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor 1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life.
"Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner 1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself.
After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Marchtorches 3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield.
Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Omnivorous Rage 4B
Sorcery (C)
Target player sacrifices a creature and puts a 2/2 red Elemental creature token onto the battlefield with ":2mana:: This creature gets +1/+0 until end of turn."
Target player sacrifices a creature and puts a 3/3 green Elephant creature token with trample onto the battlefield.
Thermal and tusk guide their bearers by hunger and carnage.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict 2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor 1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life.
"Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner 1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself.
After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Marchtorches 3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield.
Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Uncommon 1/3:
Rumbleskin Flamekin 2R
Creature - Elemental Warrior
Fiery (Whenever a source deals damage to this, this deals 1 damage to that source.)
1/3
Pahoefolk Drifter 1UU
Creature - Merfolk Rogue
If a player has been dealt damage this turn, ~ is unblockable.
3/2
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict 2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor 1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life.
"Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner 1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself.
After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Marchtorches 3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield.
Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Pahoefolk Drifter 1UU
Creature - Merfolk Rogue
If a player has been dealt damage this turn, ~ is unblockable.
3/2
Searfeather Warhawk WW
Creature - Bird Knight (U)
Flying
RW: Searfeather Warhawk gains haste until end of turn.
Retribution 1 (Whenever a source deals damage to this creature, this creature deals 1 damage to your choice of that source or that source's controller.)
2/1
Brazen Hooves 2G
Enchantment - Aura (U)
Enchant creature
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, put two +1/+1 counters on enchanted creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." This effect doesn't remove Efreet's Blessing.
Shelter from your storm.
Waamhal Sunpriest 1WW
Creature - Cat Cleric (C)
Lifelink
"Come, let us rejoice in the heat of our beating hearts."
3/2
Dwarven War Axe 2
Artifact - Equipment (C)
Equipped creature gets +3/+1.
Equip 3
Ashdusted Zombie 3B
Creature - Zombie (C)
Intimidate
BR: Regenerate Ashdusted Zombie.
2/2
Flame Slash R
Sorcery C
Flame Slash deals 4 damage to target creature.
"I curse the blades of those blasted efreeti! True weapons hold their worth in Azghan steel!"—Gurznag, dwarven smith
Rockpit Dragger 5W
Creature - Ox (C)
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, Rockpit Dragger gets +1/+1 and gains vigilance until end of turn.
4/4
Restrict 2U
Instant C
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"When I tell you to 'stay still', I mean it." —Matimala, steamstrider
Healing Factor 1GG
Sorcery (C)
You gain 4 life. Until the beginning of your next upkeep, whenever you're dealt damage by a source an opponent controls, you gain 1 life.
"Come now, walk it off, offplaner. This weather does wonders for your metabolism." - Tirl the Rough-and-ready
Blowback Runner 1R
Creature - Elemental C
Blowback Runner attacks each turn if able.
Whenever Blowback Runner is blocked by a creature, Blowback Runner deals 3 damage to that creature and 3 damage to itself.
After the first exploratory parties were decimated by the creatures, the steamstriders made sure to kill them from a distance.
3/3
Marchtorches 3W
Instant (C)
Put two 1/1 white Soldier creature tokens onto the battlefield.
Pyreoath - If you haven't cast a non-instant, non-sorcery spell this turn, you may put an additional two white Soldier creature tokens onto the battlefield. If you do, you can't cast non-instant, non-sorcery spells until the end of your next turn.
Pahoefolk Drifter 1UU
Creature - Merfolk Rogue
If a player has been dealt damage this turn, ~ is unblockable.
3/2
Brazen Hooves 2G
Enchantment - Aura (U)
Enchant creature
Conduct heat - Whenever you cast an instant or sorcery spell with two or more targets, put two +1/+1 counters on enchanted creature.
Magmatic Fissure XX
R Instant (U)
If red mana was spent to cast Magmatic Fissure, Magmatic Fissure deals 2 damage to X target creatures.
"Be prepared, because neither your land can be trusted." — Mirala, the Shining Oracle to her adepts
Sudden Iceberg 4RR
Sorcery (R)
Destroy eleven target lands.
"A sea-change will come to the rivers of magma - the likes of which no one on Ignixust has ever seen." - Mirala, the Shining Oracle
Unstable Lich BBBB
Enchantment (R)
If you would gain life, add that much to your mana pool instead.
If you would lose life, draw that many cards instead.
Whenever you draw a card, if you have four or more cards in hand, you lose the game.
"Let my soul be scorched with hellfire, for my shining-dark gaze is rival to the night and the sun!"
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Common 1 of 10:
Despised Sellsword 3B
Creature - Human Mercenary (C)
Intimidate
Double agent 1B (You may cast this for its double agent cost. If you do, it enters the battlefield with a treachery counter on it and has haste and "Whenever this creature attacks or blocks, at the beginning of the next upkeep of an opponent, that player untaps this and gains control of it" as long as it has a treachery counter on it.)
2/3
Rite of Chains B
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Common 3 of 10:
Carry the Dustcages 2W
Sorcery (C)
Target creature gets +1/+1 and gains faraway until end of turn. (Whenever that creature deals combat damage to a player, its controller exiles target creature that player controls until the creature that dealt the damage leaves the battlefield.)
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.[/QUOTE]
Common 4 of 10:
Tier of the Mind 2UU
Enchantment
You gain control of the Tower when this enters the battlefield. (One player at most may control the Tower.)
If you control the Tower, you draw an additional card during your draw phase.
If you would discard a card, you may lose control of the Tower instead. (It becomes uncontrolled.)
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Creature - Giant Warrior (C)
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Upward Fighter: Upward Fighter gets +1/+1 until end of turn.
4/2
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes g
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
w, : Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3uu
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Common 6 of 10:
Clear The Way WU
Instant (c)
Tap all creatures.
Waiting in line is for normal people. - Tamiyo, the Moon Sage
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds 1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Flagstone of Agonies 3
Artifact (C)
2R, :symtap:: Put a step counter on Flagstone of Agonies, then Flagstone of Agonies deals 1 damage to target creature for each step counter on permanents you control.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds 1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Overt Saboteur 2R
Creature - Human Rogue C
When Overt Saboteur enters the battlefield, you may remove a counter from target permanent you don't control.
In a world where everyone wants to possess the Tower of the Goddess, his job is to make sure someone else doesn't.
2/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land.
Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds 1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land.
Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize 2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn.
"If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Glowering Visage
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has ":2mana:: This creature gains intimidate until end of turn."
"If all else fails, scowl and roar." - Fiedor of the Azurine Lineage
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds 1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land.
Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize 2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn.
"If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Battlefield Surveyor 2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand.
She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Guardian Hathi 2GG
Creature - Elephant C
When Guardian Hathi dies, put it on the bottom of its owner's library.
"I know a hunter who killed one, that its meat might sustain him once he started his ascent the next morning. We found his remains at dawn, for the other hathi had made him their sustenance in turn." —Douzia, leaper instructor
4/3
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds 1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land.
Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize 2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn.
"If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Battlefield Surveyor 2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand.She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Howdah-Prison Hathi 4GG
Creature - Elephant (U)
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
The barbarian tribes employ their war elephants in peacetime for a peculiar means of public punishment of taboo transgressors.
3/5
Payload Retrieval 3RR
Sorcery (U)
Shuffle any number of target instant or sorcery cards from your graveyard into your library. Payload Retrieval deals damage to target creature or player equal to the number of cards you shuffled into your library in this way.
"Special delivery!"
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds 1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land.
Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize 2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn.
"If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Battlefield Surveyor 2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand.
She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Payload Retrieval 3RR
Sorcery (U)
Shuffle any number of target instant or sorcery card from your graveyard into your library. Payload Retrieval deals damage to target creature or player equal to the number of cards you shuffled into your library in this way.
"Special delivery!"
Burnished Walls 5
Artifact creature — Wall (U)
Defender
Whenever Burnished Walls blocks a creature, tap that creature. It doesn't untap during it's controller's untap step.
Generations of scholars debated on the topic: are the Tower shiny walls more steep or more slippery?
0/6
Iceden Tiger 2WW
Creature - Cat (U)
Vigilance
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
1/3
Sunlit Rainspouts
Land (U)
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
T: Add to your mana pool.
,T: Add X mana in any combination of and/or to your mana pool, where X is the number of step counters on Sunlit Rainspouts.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (C)
Choose one - Each player gains 6 life; or each player loses 3 life.
"Once Her Tower is scaled all of us will have the same fate here at the base." - Lalluht, priest of Guhjan
Assault Ladder 1
Artifact — Equipment (C)
Equipped creature has reach and can't be blocked by walls.
Equip 1
"A ladder? What's the use of a ladder on a tower with no windows nor battlements?" — Fiedor of the Azurine Lineage
Energy Nodes G
Instant (C)
Untap target creature or land. If a creature is untapped in this way, it gains vigilance until end of turn.
Flagstone of Glories 3
Artifact
W, :symtap:: Put a step counter on ~, then gain 1 life for each step counter on permanents you control.
Roosting Snatcher 3UU
Creature - Bird Horror (C)
Flying
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
"When you reach the Nestway, heed these two pieces of advice: don't look down; and don't look up." - Marwon, leapmaster
2/1
Blood-Stained Knife 2
Artifact - Equipment (c)
Equip 0
Equipped creature gets +1/+0 and has haste.
If a scratch was made on its handle for every time it killed, it would be nothing but a blade.
Wall of Northwinds 1W
Creature - Wall (C)
Defender
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Wall of Northwinds gets +0/+2 for each step counter on it.
0/2
Ardent Demolitionist 1R
Creature - Human Warrior C
Ardent Demolitionist attacks each turn if able.
Whenever Ardent Demolitionist deals combat damage to a player, sacrifice it. If you do, destroy target land.
Many stories are told of madmen who have taken axes and hammers to the base of the Goddess's tower. Each one encounters a different fate, and yet all the tales end the same way: with the masonry somehow restoring itself overnight.
2/1
Euthanize 2B
Instant (C)
Target creature gains lifelink and deathtouch until end of turn.
"If it threatens the climbers, it dies - the tower was meant for us. But most of the monsters don't act through malice, so give them the benefit of the doubt and a clean, painless end." - Douzia, leaper instructor
Battlefield Surveyor 2U
Creature - Human Scout C
Aspire (If you would gain life or draw cards, you may put a step counter on this permanent instead.)
Remove a step counter from Battlefield Surveyor: Look at target player's hand.
She is expected to watch the enemy's movement by the hour, but for some reason her gaze shifts constantly to the endless climb.
2/2
Payload Retrieval 3RR
Sorcery (U)
Shuffle any number of target instant or sorcery card from your graveyard into your library. Payload Retrieval deals damage to target creature or player equal to the number of cards you shuffled into your library in this way.
"Special delivery!"
Burnished Walls 5
Artifact creature — Wall (U)
Defender
Whenever Burnished Walls blocks a creature, tap that creature. It doesn't untap during it's controller's untap step.
Generations of scholars debated on the topic: are the Tower shiny walls more steep or more slippery?
0/6
Iceden Tiger 2WW
Creature - Cat (U)
Vigilance
Faraway (Whenever this creature deals combat damage to a player, exile target creature that player controls until this creature leaves the battlefield.)
1/3
Skyward Sentinel 2GG
Creature — Beast (R)
Reach
When Skyward Sentinel enters the battlefield, it deals 2 damage to each creature with flying. Creatures dealt damage this way lose flying. (This effect doesn't end at end of turn.)
4/4
Mirya Mella's inhabitants think themselves the only life in the multiverse - and living on relatively isolated chains of islands in a frozen sea that seems to extend into the Blind Eternities themselves, who could blame them. The arrival of planeswalkers for the first time since prehistory is about to shake up the worldview of the secluded arctic peoples.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝