Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Hey! Where'd everybody else go?
Hypothesize2U
Sorcery C
Reveal cards from the top of your library until you reveal a land card. Put all cards revealed this way into your hand. "None of us is complicit. Whatever caused this... magery... is too advanced, too overwhelming for any of us!" —Uallosh, cephalid orator
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Common 2 of 10:
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Aven Seeker3W
Creature - Bird Soldier Rebel (C)
Flying, intimidate, vigilance "I called for my flock and was answered by kitsune, rhox, and canid. Now I must gather my new troops from wherever I can get them."
1/2
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Common 4 of 10:
Fearful Flames2R
Sorcery C
Fearful Flames deals 2 damage to target creature.
Target creature can't block this turn. "Aaaaagh! Why does fire be here too?" —Zaki, goblin remnant
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Common 5 of 10:
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Sight of the Strand2W
Instant (C)
Exile target artifact and target creature, then return them to the battlefield under their owners' control.
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Common 6 of 10:
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Touch of Abundance1G
Enchantment - Aura C
Enchant creature
When Touch of Abundance enters the battlefield, you may search your library for a basic land card and put that card into your hand. If you do, shuffle your library.
Enchanted creature has "T: Add one mana of any color to your mana pool."
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Common 7 of 10:
Incomparable Mantle3W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures. "I am righteous. I am certain. I have nothing to lose. Who would dare bar my way?" - Kulon, loxodon seeker
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.[/QUOTE]
Common 8 of 10:
Elorzek Cleanser3G Creature - Antelope Shaman (C)
1G, Sacrifice Elorzek Cleanser: Exile target artifact or enchantment. You gain 2 life.
The Elorzek abhor the intrusion of civilization into their realms.
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender1GG Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender. "The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Common 9 of 10:
Scapecoiler4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls. Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Agonizing Impression4BB
Sorcery (C)
You and target opponent each discard a card. That opponent loses life equal to the converted mana cost of the card you discarded minus the converted mana cost of the card he or she discarded. (If he or she discarded a card with higher coverted mana cost, he or she loses 0 life.) "The things I put into my work - this business takes a lot out of you." - Dhybre, nezumi torturer
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender1GG Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender. "The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls. Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Common 10 of 10:
Ravenous Shade2B
Creature - Shade C 2B: Ravenous Shade gets +3/+3 until end of turn. While the numbers of its prey have diminished, their quality has become far more exotic.
1/1
Hideous Presence1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender1GG Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender. "The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls. Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Uncommon 1 of 3:
Tungsten Golem7
Artifact Creature - Golem (U)
Trample, vigilance "It gladdens my heart to see the last remaining golem is such a masterful piece of metalwork." - Peria, vedalken artificer
4/4
Hidden Revival1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.) "The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender1GG Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender. "The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls. Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Hidden Revival1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.) "The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
Pride of the Races4G
Enchantment (U)
Each creature you control that doesn't share any creature type with another creature you control gets +1/+1 and have trample.
Uncommon 3 of 3:
Sieze Glory1WW
Instant (U)
Choose a color other than white. Creatures you control of the chosen color gain double strike until end of turn. "Our heroes are gone. Prove yourselves worthy to take their place, newlings!" - Yeenik, aven seeker
Messenger of the Inferno3RR
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+0.
Sacrifice Messenger of the Inferno: Destroy target artifact or land controlled by a player who was dealt damage by enchanted creature this turn. Messenger of the Inferno deals 3 damage to that permanent's controller.
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender1GG Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender. "The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls. Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Hidden Revival1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.) "The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
Ink Splasher1U
Creature — Squid (U)
Morph 1UU
Whenever Ink Splasher is turned face up, you may turn another target creature face down. (It's a 2/2 creature with no colors or types.)
1/3
Seize Glory :1mana::symw::symw:
Instant (U)
Choose a color other than white. Creatures you control of the chosen color gain double strike until end of turn. "Our heroes are gone. Prove yourselves worthy to take their place, newlings!" - Yeenik, aven seeker
Rare 1 of 1:
Lavashot4RR
Sorcery R
Choose one — Lavashot deals 2 damage to each of three target creatures and/or players; or Lavashot deals 3 damage to each of two target creatures and/or players; or Lavashot deals 6 damage to target creature or player. If a creature dealt damage by Lavashot would die this turn, exile it instead.
Edge of the World
Land R T: Add 1 to your mana pool. T: If you control two or fewer lands, add one mana of any color to your mana pool. Some answers lie beyond.
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender1GG Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender. "The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls. Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Hidden Revival1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.) "The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
Ink Splasher1U
Creature — Squid (U)
Morph 1UU
Whenever Ink Splasher is turned face up, you may turn another target creature face down. (It's a 2/2 creature with no colors or types.)
1/3
Seize Glory :1mana::symw::symw:
Instant (U)
Choose a color other than white. Creatures you control of the chosen color gain double strike until end of turn. "Our heroes are gone. Prove yourselves worthy to take their place, newlings!" - Yeenik, aven seeker
Edge of the World
Land R T: Add 1 to your mana pool. T: If you control two or fewer lands, add one mana of any color to your mana pool. Some answers lie beyond.
I've given a ton of set concepts in a row, so whoever posts next can give the two set concepts to choose from for next round!
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Nope, just a mirage...
Common 1 of 10:
Widening Fissure2R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Path of Winds1U
Enchantment - Aura C
Enchant creature
Enchanted creature has flying.
When Path of Winds is put into your graveyard from anywhere, you may pay 1U. If you do, return Path of Winds to the battlefield enchanting a creature you control.
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure2R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
2/10:
Quartz Scarab2
Artifact Creature — Insect (C) T: Add 1 to your mana pool.
1/1
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Path of Winds1U
Enchantment - Aura C
Enchant creature
Enchanted creature has flying.
When Path of Winds is put into your graveyard from anywhere, you may pay 1U. If you do, return Path of Winds to the battlefield enchanting a creature you control.
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Impromptu Conviviality4G
Sorcery (C)
You gain 8 life. Swag - You gain an additional 4 life if you control the artifact with the highest converted mana cost. "WORLD ENDING SALE: Everything must go! Date cakes ninety percent off!" - Sign at Irmaliq's grocery pavilion
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Common 5 of 10:
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Coincoil Slayer(2/R)(2/G)
Artifact Creature - Warrior (C) Fablegift - At the beginning of your upkeep, you may have target opponent gain control of Coincoil Slayer. If you do, add to your mana pool and until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
3/1
(Fablegift would go on multi-monohybrid artifacts and would represent the treacherous treasures of Alaron.)
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature. Even in death, they bow before another.
1/1
Personally I would have tried 3R for the Fissure, to place it along the level of Demolish. It would have a better place in the limited metagame that way, since it would help delay Abound (as well as finish off an opponent at 2 life).
Wish I'd thought of the Peasant, by the way.
Common 7 of 10:
Corrode1R
Sorcery C
Destroy target artifact with converted mana cost 3 or less.
Draw a card. "That is a priceless treasure: the silver sword of Kamali al-Nisba, the general who forged the Second Empire and trampled his enemies upon... er, ah... perhaps I could offer it to you for half-price?"
Revitalize1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature. "One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature. Even in death, they bow before another.
1/1
Revitalize1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature. "One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Added the artifact type to Mummified Peasant because all of our monohybrid cards are (supposed to be) artifacts.
Whirling BoonW
Instant (C)
Target creature gets +1/+0 and gains first strike until end of turn. Swag - That creature gets +2/+0 and gains first strike and vigilance until end of turn instead if you control the artifact with the highest converted mana cost.
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature. Even in death, they bow before another.
1/1
Revitalize1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature. "One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature. Even in death, they bow before another.
1/1
Revitalize1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature. "One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Whenever Pyramid Raider enters the battlefield, you may destroy target artifact. If you do, draw a card.
"Only the rich would toss away treasures and weapons for no real reason."
3/2
Common 10 of 10:
Messenger of Alaron :2mana::sym2w::sym2w:
Artifact Creature-Solider (C)
Protection from non-artifact creatures It spoke not a word, but as the cities defenders were swatted like flies it's message became clear.
3/1
Vault-Carrier FalconU
Creature-Bird (C)
As long as Vault-Carrier Falcon is equipped, it gets +0/+2 and has flying. In these troubling times, the sky is the only safe place to hide ones treasures.
1/1
Private Mod Note
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Rollback Post to RevisionRollBack
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Hey! Where'd everybody else go?
Hypothesize 2U
Sorcery C
Reveal cards from the top of your library until you reveal a land card. Put all cards revealed this way into your hand.
"None of us is complicit. Whatever caused this... magery... is too advanced, too overwhelming for any of us!" —Uallosh, cephalid orator
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Aven Seeker 3W
Creature - Bird Soldier Rebel (C)
Flying, intimidate, vigilance
"I called for my flock and was answered by kitsune, rhox, and canid. Now I must gather my new troops from wherever I can get them."
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Fearful Flames 2R
Sorcery C
Fearful Flames deals 2 damage to target creature.
Target creature can't block this turn.
"Aaaaagh! Why does fire be here too?" —Zaki, goblin remnant
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Sight of the Strand 2W
Instant (C)
Exile target artifact and target creature, then return them to the battlefield under their owners' control.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Touch of Abundance 1G
Enchantment - Aura C
Enchant creature
When Touch of Abundance enters the battlefield, you may search your library for a basic land card and put that card into your hand. If you do, shuffle your library.
Enchanted creature has "T: Add one mana of any color to your mana pool."
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Incomparable Mantle 3W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
"I am righteous. I am certain. I have nothing to lose. Who would dare bar my way?" - Kulon, loxodon seeker
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.[/QUOTE]
Common 8 of 10:
Elorzek Cleanser 3G
Creature - Antelope Shaman (C)
1G, Sacrifice Elorzek Cleanser: Exile target artifact or enchantment. You gain 2 life.
The Elorzek abhor the intrusion of civilization into their realms.
3/2
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
- Main Cube
- No Brains, All Feelings Cube
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler 4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls.
Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Agonizing Impression 4BB
Sorcery (C)
You and target opponent each discard a card. That opponent loses life equal to the converted mana cost of the card you discarded minus the converted mana cost of the card he or she discarded. (If he or she discarded a card with higher coverted mana cost, he or she loses 0 life.)
"The things I put into my work - this business takes a lot out of you." - Dhybre, nezumi torturer
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler 4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls.
Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Ravenous Shade 2B
Creature - Shade C
2B: Ravenous Shade gets +3/+3 until end of turn.
While the numbers of its prey have diminished, their quality has become far more exotic.
1/1
Hideous Presence 1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler 4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls.
Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence 1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Tungsten Golem 7
Artifact Creature - Golem (U)
Trample, vigilance
"It gladdens my heart to see the last remaining golem is such a masterful piece of metalwork." - Peria, vedalken artificer
4/4
Hidden Revival 1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.)
"The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler 4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls.
Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence 1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Hidden Revival 1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.)
"The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
Pride of the Races 4G
Enchantment (U)
Each creature you control that doesn't share any creature type with another creature you control gets +1/+1 and have trample.
Sieze Glory 1WW
Instant (U)
Choose a color other than white. Creatures you control of the chosen color gain double strike until end of turn.
"Our heroes are gone. Prove yourselves worthy to take their place, newlings!" - Yeenik, aven seeker
Messenger of the Inferno 3RR
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+0.
Sacrifice Messenger of the Inferno: Destroy target artifact or land controlled by a player who was dealt damage by enchanted creature this turn. Messenger of the Inferno deals 3 damage to that permanent's controller.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler 4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls.
Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence 1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Hidden Revival 1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.)
"The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
Ink Splasher 1U
Creature — Squid (U)
Morph 1UU
Whenever Ink Splasher is turned face up, you may turn another target creature face down. (It's a 2/2 creature with no colors or types.)
1/3
Seize Glory :1mana::symw::symw:
Instant (U)
Choose a color other than white. Creatures you control of the chosen color gain double strike until end of turn.
"Our heroes are gone. Prove yourselves worthy to take their place, newlings!" - Yeenik, aven seeker
Lavashot 4RR
Sorcery R
Choose one — Lavashot deals 2 damage to each of three target creatures and/or players; or Lavashot deals 3 damage to each of two target creatures and/or players; or Lavashot deals 6 damage to target creature or player. If a creature dealt damage by Lavashot would die this turn, exile it instead.
Edge of the World
Land R
T: Add 1 to your mana pool.
T: If you control two or fewer lands, add one mana of any color to your mana pool.
Some answers lie beyond.
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
Scapecoiler 4UU
Creature - Serpent (C)
Scapecoiler can't attack unless you control a land that shares a land type other than Island with a land defending player controls.
Before the Solitude Wave seafarers' maps were printed on scapecoiler skin.
8/6
Hideous Presence 1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +1/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"I know nothing of where these creatures come from. In some cases, I do not wish to find out." —Uallosh, cephalid orator
Hidden Revival 1B
Sorcery (U)
Return target creature card from your graveyard to the battlefield face down. (It's a 2/2 creature with no colors or types.)
"The undead can take any shape - or lately, none at all." - Uallosh, cephalid orator
Ink Splasher 1U
Creature — Squid (U)
Morph 1UU
Whenever Ink Splasher is turned face up, you may turn another target creature face down. (It's a 2/2 creature with no colors or types.)
1/3
Seize Glory :1mana::symw::symw:
Instant (U)
Choose a color other than white. Creatures you control of the chosen color gain double strike until end of turn.
"Our heroes are gone. Prove yourselves worthy to take their place, newlings!" - Yeenik, aven seeker
Edge of the World
Land R
T: Add 1 to your mana pool.
T: If you control two or fewer lands, add one mana of any color to your mana pool.
Some answers lie beyond.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Nope, just a mirage...
Widening Fissure 2R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Path of Winds 1U
Enchantment - Aura C
Enchant creature
Enchanted creature has flying.
When Path of Winds is put into your graveyard from anywhere, you may pay 1U. If you do, return Path of Winds to the battlefield enchanting a creature you control.
Widening Fissure 2R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Quartz Scarab 2
Artifact Creature — Insect (C)
T: Add 1 to your mana pool.
1/1
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Path of Winds 1U
Enchantment - Aura C
Enchant creature
Enchanted creature has flying.
When Path of Winds is put into your graveyard from anywhere, you may pay 1U. If you do, return Path of Winds to the battlefield enchanting a creature you control.
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Impromptu Conviviality 4G
Sorcery (C)
You gain 8 life.
Swag - You gain an additional 4 life if you control the artifact with the highest converted mana cost.
"WORLD ENDING SALE: Everything must go! Date cakes ninety percent off!" - Sign at Irmaliq's grocery pavilion
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Coincoil Slayer (2/R)(2/G)
Artifact Creature - Warrior (C)
Fablegift - At the beginning of your upkeep, you may have target opponent gain control of Coincoil Slayer. If you do, add to your mana pool and until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
3/1
(Fablegift would go on multi-monohybrid artifacts and would represent the treacherous treasures of Alaron.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
If it offends you you can always just add the other card to the set and not make useless posts.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Common 6 of 10:
Mummified Peasant (2/B)
Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Shriveled Guardian 3BB
Creature - Zombie (C)
Intimidate
The mummification process creates horrifying results, but often the curse of fragility isn't too far behind.
4/1
- Main Cube
- No Brains, All Feelings Cube
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant
Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Wish I'd thought of the Peasant, by the way.
Common 7 of 10:
Corrode 1R
Sorcery C
Destroy target artifact with converted mana cost 3 or less.
Draw a card.
"That is a priceless treasure: the silver sword of Kamali al-Nisba, the general who forged the Second Empire and trampled his enemies upon... er, ah... perhaps I could offer it to you for half-price?"
Revitalize 1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature.
"One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant
Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Revitalize 1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature.
"One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Common 8 of 10:
Mercurial Barrier (2/U)(2/U)(2/U)
Artifact Creature - Wall (C)
Flash
Defender
Modular 3
0/0
Whirling Boon W
Instant (C)
Target creature gets +1/+0 and gains first strike until end of turn.
Swag - That creature gets +2/+0 and gains first strike and vigilance until end of turn instead if you control the artifact with the highest converted mana cost.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant
Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Revitalize 1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature.
"One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Mercurial Barrier (2/U)(2/U)(2/U)
Artifact Creature - Wall (C)
Flash
Defender
Modular 3
0/0
Common 9 of 10:
Pyramid Raider 4R
Creature - Human Rogue (C)
Whenever Pyramid Raider enters the battlefield, you may destroy target artifact. If you do, draw a card.
"Only the rich would toss away treasures and weapons for no real reason."
3/2
Wadi Restorer 1GG
Creature - Human Druid (C)
When Wadi Restorer enters the battlefield, untap target land you control and you gain 1 life.
Preserving nature's beauty starts with one individual's sweat.
3/3
- Main Cube
- No Brains, All Feelings Cube
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant
Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Revitalize 1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature.
"One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Mercurial Barrier (2/U)(2/U)(2/U)
Artifact Creature - Wall (C)
Flash
Defender
Modular 3
0/0
Pyramid Raider 4R
Creature - Human Rogue (C)
Whenever Pyramid Raider enters the battlefield, you may destroy target artifact. If you do, draw a card.
"Only the rich would toss away treasures and weapons for no real reason."
3/2
Common 10 of 10:
Messenger of Alaron :2mana::sym2w::sym2w:
Artifact Creature-Solider (C)
Protection from non-artifact creatures
It spoke not a word, but as the cities defenders were swatted like flies it's message became clear.
3/1
Vault-Carrier Falcon U
Creature-Bird (C)
As long as Vault-Carrier Falcon is equipped, it gets +0/+2 and has flying.
In these troubling times, the sky is the only safe place to hide ones treasures.
1/1