Braehann is a pastoral world, with its rural hamlets bounded by four great cities: Gangster-plagued industrial colossus Onflust in the north, financial and trade center Eylaire in the east, vibrant but shady mire-harbor Acdabay in the south, and decadent home of artists and phos-drama moguls Santiem in the west. The shaky interdependence of the urban dwellers and the farm folk of the vast center is on the precipice as a trade crisis on the coasts portends something more sinister...
Brand of StrengthG
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn. "A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5 The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1 "Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card. "When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill3
Artifact (C) T: Add 1 to your mana pool. T, Sacrifice ~: Add 3 to your mana pool. A beautiful piece of art, do you wish to buy it?
Hooded Hirelings3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans. "I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3 Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper3G
Creature - Crocodile (C)
Swampwalk Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand. "What the boss wants with this dead dancer, I have no idea..."
3/3
Santiem Phosdancer1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Alley Hoodlums2R
Creature - Goblin Rogue (U)
When ~ attacks you may R, if you do target creature can't block this turn.
2/1 "Ayo! Stay outa our way, 'less you wanna a knuck'l san'wich!" - Brot, Kreeps Hoodlum
Bribed PatrolmenWW
Creature-Human Knight (U)
First strike
At the beginning of your upkeep, your opponent may pay 2, if they do Bribed Patrolmen can't attack this turn. In Onflust there's a thin line between criminals and lawmen, and that line is paved in gold.
2/2[/QUOTE]
Uncommon 3/3
Domesticated Brundal2WW
Creature - Beast (U)
Whenever ~ attacks you may another target creature get +2/+2 until end of turn.
2/3 In the fields they're beasts of burden, in the cities they're taxis.
Orchard Tender1GG
Creature - Elf Druid : add one mana of any color to your mana pool. Activate this ability only up to twice per turn.
1/3
Braehann is a pastoral world, with its rural hamlets bounded by four great cities: Gangster-plagued industrial colossus Onflust in the north, financial and trade center Eylaire in the east, vibrant but shady mire-harbor Acdabay in the south, and decadent home of artists and phos-drama moguls Santiem in the west. The shaky interdependence of the urban dwellers and the farm folk of the vast center is on the precipice as a trade crisis on the coasts portends something more sinister...
Brand of StrengthG
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn. "A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5 The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1 "Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card. "When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill3
Artifact (C) T: Add 1 to your mana pool. T, Sacrifice ~: Add 3 to your mana pool. A beautiful piece of art, do you wish to buy it?
Hooded Hirelings3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans. "I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3 Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper3G
Creature - Crocodile (C)
Swampwalk Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand. "What the boss wants with this dead dancer, I have no idea..."
3/3
Santiem Phosdancer1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Alley Hoodlums2R
Creature - Goblin Rogue (U)
When ~ attacks you may R, if you do target creature can't block this turn.
2/1 "Ayo! Stay outa our way, 'less you wanna a knuck'l san'wich!" - Brot, Kreeps Hoodlum
Bribed PatrolmenWW
Creature-Human Knight (U)
First strike
At the beginning of your upkeep, your opponent may pay 2, if they do Bribed Patrolmen can't attack this turn. In Onflust there's a thin line between criminals and lawmen, and that line is paved in gold.
2/2[/QUOTE]
Domesticated Brundal2WW
Creature - Beast (U)
Whenever ~ attacks you may another target creature get +2/+2 until end of turn.
2/3 In the fields they're beasts of burden, in the cities they're taxis.
Bard of the Flame2RR
Creature - Human Bard
When ~ enters the battlefield exile up to three target red instant or sorcery cards from your graveyard.
You may play those cards as if they were in your hand while ~ is on the battlefield. Some melodies really do end with a bang
3/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
The artificial world of Procella sits like a lens upon a massive wellspring of mana, focusing it into beams that reach into distant planes and power projects of a long-gone race. It seems nothing could survive in such a high-energy environment, but extremophile creatures have evolved to endure and thrive in the incandescent shores.
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Common 1/10 Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Placid SpectreW
Creature - Spirit Cleric
When ~ enters the battlefield you gain 3 life. In Staktis spirits can be harmed, and as such healers arise.
1/1
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Common 2 of 10:
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C) B: Add U to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Voiceblast Banshee4UU
Creature - Spirit (C)
When Voiceblast Banshee enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. A cry that hurts all the more the second time around.
1/5
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Common 3 of 10:
Stray ApparationW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Raging Revenant4R
Creature - Spirit (C)
Penumbra (When this creature dies, if it's non-token, put a token that is a copy of it onto the battlefield.) "A small god that was betrayed will not rest 'till toll is payed."
- Tome of Past Forgotten, vol. 3, p. 924
6/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparationW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Common 4 of 10:
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Blitzing Puma1G
Creature - Cat (C)
Haste Fast enough to outrace a psychopomp.
2/1
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparationW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Common 5/10 Essence Amalgam2GG
Creature - Spirit
Soulshift 2, Soulshift 2 (when this creature dies you may return up to two spirot creatures from your graveyard each with converted mana cost two or less to your hand.) Sometimes spirits will merge together in attempts to feel more complete.
2/4
Spectral GripU
Instant
Tap target none spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparationW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant
Tap target none spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Common 6 of 10:
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Cirruskin Mediator3W
Creature - Elemental Monk (C)
Flying, protection from blue and from red Birthsign - Cirruskin Mediator gets +3/+2 if two or more nonland permanents entered the battlefield this turn. "Beware the storm I foretell, for its blasts sunder bodies and souls."
0/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparationW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Common 7 of 10 Etherial Wurm5GG
Creature - Wurm Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
5/5
Soul-Burner2RR
Creature - Beast 1R: ~ gets +1/+0 until end of turn.
Sacrifice a creature: ~ gets +2/+0 until end of turn.
2/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparationW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast 1R: ~ gets +1/+0 until end of turn.
Sacrifice a creature: ~ gets +2/+0 until end of turn.
2/3
Common 8 of 10:
Celestial Sunderer4W
Creature - Elemental C
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
ConfrontW
Instant C
No more than one creature can attack this turn.
No more than one creature can block this turn. "I defeated you once before, Nikhilos. I will defeat you again." —Sredna, Champion of Tharaksis
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Common 9 of 10:
Rapid CremationXRR
Instant (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Rapid Cremation deals X damage to target creature.
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Common 10 of 10:
Shepherd of the Unwaited4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
3/3
(Was gonna make soulshift recover a card that shares a type, but then I realized in this set, it works okay as is.)
Escape into Rebirth2G
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain life equal to that card's power.
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Uncommon 1/3
Malicious Demon3BB
Creature - Demon (U)
Flying
When ~ enters the battlefield sacrifice a creature.
4/4 Demons are always hungry for souls, some just hide it better, this one doesn't.
Memory Lane
Land (U) T: add 1 to your mana pool. T, exile a card from your graveyard: add one mana of any of the colors of the exiled card. This street is huantingly familier yet comfortingly foriegn.
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U) T: add 1 to your mana pool. T, exile a card from your graveyard: add one mana of any of the colors of the exiled card. This street is huantingly familier yet comfortingly foriegn.
Uncommon 3/3 Phantom Force2G
Instant
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Phantom Fire2R
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
~ deals 4 damage to target creature or player.
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U) T: add 1 to your mana pool. T, exile a card from your graveyard: add one mana of any of the colors of the exiled card. This street is huantingly familier yet comfortingly foriegn.
Phantom Force2G
Instant (U)
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Rare 1/1
Arcane Deductions2UU
Instant (R)
Counter target spell.
Latch 5 — (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
Inkdrip Ghost2U
Creature — Spirit (R)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
Whenever Inkdrip Ghost deals damage to a player or dies, draw a card.
1/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U) T: add 1 to your mana pool. T, exile a card from your graveyard: add one mana of any of the colors of the exiled card. This street is huantingly familier yet comfortingly foriegn.
Phantom Force2G
Instant (U)
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Arcane Deductions2UU
Instant (R)
Counter target spell.
Latch 5 — (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
When Cyberia went through a terrible war, the smartest and strongest sealed themselves inside the Dome. Centuries passed, and utopia inside that city perished. Now, all citizens live by the codex and perfectly know that every moment of their lives is observed. Meanwhile, life outside the Dome restored. One fateful night, the great walls are breached... will Cyberia plunge into a war once again?
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Common 1:
Arid Pastures
Land - Desert Plains (C)
(T: Add W to your mana pool.)
Sunizi Defiler2B
Creature - Human Spellshaper (C) BB,T, discard a card: Suzini Defiler deals 2 damage to target creature and you gain 2 life.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Zenith[/B] is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
[B]Arid Pastures[/B]
Land - Desert Plains [B](C)[/B]
(T: Add W to your mana pool.)
[B]Scorched Bones[/B] 1B
Creature - Skeleton
~ gets + 1/+0 as long as you control a desert. B: regenerate ~.
1/1 Zenith is scarse in living things, but not is not so in the unliving.
[B]Scouring Rays[/B] W
Instant
Kicker 1
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plain [C]
(:symtap: Add to your mana pool.
Scouring Rays
Instant
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
My commons
Desert Nomad :2mana::symg:
Creature - Human Warrior
Plainswalker
2/2 They are the few people dare walk the harsh desert sands.
Arcane Malfunction :symb::symu:
Instant
Counter Target spell, you lose life equal to that spells CMC plus 1. Even countering Magic is a risky gamble
[QUOTE=Mrl567;/comments/12787365]Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plain [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Common 4 of 10
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2]: 2/2
[3-6]: Reach, 3/3
[7+]: Reach, 4/4
Half-Giant Gladiator3R
Creature - Giant Warrior
Trample
"A goliath's opinion is as strong as it's muscles."
4/2
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plain [C]
(:symtap: Add to your mana pool.
Scouring Rays
Instant (C)
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells CMC plus 1. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Common 5/10
Dune Skitterer2G
Creature - Insect (C)
Sacrifice ~: you gain 4 life.
2/2 Skitterers don't taste very good but on zenith you eat what you can get.
Heliosurge1R
Instant (C)
Kicker 1
~ deals 4 damage to target creature oe player, then deals 2 damage to you unless ~ was kicked. Burn, and burn alike.
Brand of Strength G
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn.
"A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent 4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5
The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer 2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1
"Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss 3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card.
"When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill 3
Artifact (C)
T: Add 1 to your mana pool.
T, Sacrifice ~: Add 3 to your mana pool.
A beautiful piece of art, do you wish to buy it?
Hooded Hirelings 3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans.
"I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians 2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3
Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper 3G
Creature - Crocodile (C)
Swampwalk
Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers 3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand.
"What the boss wants with this dead dancer, I have no idea..."
3/3
Santiem Phosdancer 1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Alley Hoodlums 2R
Creature - Goblin Rogue (U)
When ~ attacks you may R, if you do target creature can't block this turn.
2/1
"Ayo! Stay outa our way, 'less you wanna a knuck'l san'wich!" - Brot, Kreeps Hoodlum
Bribed Patrolmen WW
Creature-Human Knight (U)
First strike
At the beginning of your upkeep, your opponent may pay 2, if they do Bribed Patrolmen can't attack this turn.
In Onflust there's a thin line between criminals and lawmen, and that line is paved in gold.
2/2[/QUOTE]
Uncommon 3/3
Domesticated Brundal 2WW
Creature - Beast (U)
Whenever ~ attacks you may another target creature get +2/+2 until end of turn.
2/3
In the fields they're beasts of burden, in the cities they're taxis.
Orchard Tender 1GG
Creature - Elf Druid
: add one mana of any color to your mana pool. Activate this ability only up to twice per turn.
1/3
Brand of Strength G
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn.
"A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent 4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5
The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer 2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1
"Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss 3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card.
"When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill 3
Artifact (C)
T: Add 1 to your mana pool.
T, Sacrifice ~: Add 3 to your mana pool.
A beautiful piece of art, do you wish to buy it?
Hooded Hirelings 3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans.
"I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians 2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3
Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper 3G
Creature - Crocodile (C)
Swampwalk
Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Grave Robbers 3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand.
"What the boss wants with this dead dancer, I have no idea..."
3/3
Santiem Phosdancer 1B
Creature - Human Rogue
Shadow (This creature can't block or be blocked by creatures without shadow.)
1/1
Alley Hoodlums 2R
Creature - Goblin Rogue (U)
When ~ attacks you may R, if you do target creature can't block this turn.
2/1
"Ayo! Stay outa our way, 'less you wanna a knuck'l san'wich!" - Brot, Kreeps Hoodlum
Bribed Patrolmen WW
Creature-Human Knight (U)
First strike
At the beginning of your upkeep, your opponent may pay 2, if they do Bribed Patrolmen can't attack this turn.
In Onflust there's a thin line between criminals and lawmen, and that line is paved in gold.
2/2[/QUOTE]
Domesticated Brundal 2WW
Creature - Beast (U)
Whenever ~ attacks you may another target creature get +2/+2 until end of turn.
2/3
In the fields they're beasts of burden, in the cities they're taxis.
Bard of the Flame 2RR
Creature - Human Bard
When ~ enters the battlefield exile up to three target red instant or sorcery cards from your graveyard.
You may play those cards as if they were in your hand while ~ is on the battlefield.
Some melodies really do end with a bang
3/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
The artificial world of Procella sits like a lens upon a massive wellspring of mana, focusing it into beams that reach into distant planes and power projects of a long-gone race. It seems nothing could survive in such a high-energy environment, but extremophile creatures have evolved to endure and thrive in the incandescent shores.
Common 1/10
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Placid Spectre W
Creature - Spirit Cleric
When ~ enters the battlefield you gain 3 life.
In Staktis spirits can be harmed, and as such healers arise.
1/1
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
B: Add U to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Voiceblast Banshee 4UU
Creature - Spirit (C)
When Voiceblast Banshee enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
A cry that hurts all the more the second time around.
1/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Common 3 of 10:
Stray Apparation W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Raging Revenant 4R
Creature - Spirit (C)
Penumbra (When this creature dies, if it's non-token, put a token that is a copy of it onto the battlefield.)
"A small god that was betrayed will not rest 'till toll is payed."
- Tome of Past Forgotten, vol. 3, p. 924
6/1
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparation W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Blitzing Puma 1G
Creature - Cat (C)
Haste
Fast enough to outrace a psychopomp.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparation W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Common 5/10
Essence Amalgam 2GG
Creature - Spirit
Soulshift 2, Soulshift 2 (when this creature dies you may return up to two spirot creatures from your graveyard each with converted mana cost two or less to your hand.)
Sometimes spirits will merge together in attempts to feel more complete.
2/4
Spectral Grip U
Instant
Tap target none spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparation W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant
Tap target none spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Cirruskin Mediator 3W
Creature - Elemental Monk (C)
Flying, protection from blue and from red
Birthsign - Cirruskin Mediator gets +3/+2 if two or more nonland permanents entered the battlefield this turn.
"Beware the storm I foretell, for its blasts sunder bodies and souls."
0/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparation W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Common 7 of 10
Etherial Wurm 5GG
Creature - Wurm Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
5/5
Soul-Burner 2RR
Creature - Beast
1R: ~ gets +1/+0 until end of turn.
Sacrifice a creature: ~ gets +2/+0 until end of turn.
2/3
Bitter Soul B
Creature - Spirit
When ~ enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparation W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice ~.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast
1R: ~ gets +1/+0 until end of turn.
Sacrifice a creature: ~ gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental C
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Confront W
Instant C
No more than one creature can attack this turn.
No more than one creature can block this turn.
"I defeated you once before, Nikhilos. I will defeat you again." —Sredna, Champion of Tharaksis
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Rapid Cremation XRR
Instant (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Rapid Cremation deals X damage to target creature.
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Common 10 of 10:
Shepherd of the Unwaited 4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
3/3
(Was gonna make soulshift recover a card that shares a type, but then I realized in this set, it works okay as is.)
Escape into Rebirth 2G
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain life equal to that card's power.
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited 4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Uncommon 1/3
Malicious Demon 3BB
Creature - Demon (U)
Flying
When ~ enters the battlefield sacrifice a creature.
4/4
Demons are always hungry for souls, some just hide it better, this one doesn't.
Memory Lane
Land (U)
T: add 1 to your mana pool.
T, exile a card from your graveyard: add one mana of any of the colors of the exiled card.
This street is huantingly familier yet comfortingly foriegn.
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited 4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U)
T: add 1 to your mana pool.
T, exile a card from your graveyard: add one mana of any of the colors of the exiled card.
This street is huantingly familier yet comfortingly foriegn.
Long Forgotten Warlord 2RR
Creature - Spirit Warrior
Haste
Soulshift 4
4/3
Uncommon 3/3
Phantom Force 2G
Instant
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Phantom Fire 2R
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
~ deals 4 damage to target creature or player.
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited 4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U)
T: add 1 to your mana pool.
T, exile a card from your graveyard: add one mana of any of the colors of the exiled card.
This street is huantingly familier yet comfortingly foriegn.
Long Forgotten Warlord 2RR
Creature - Spirit Warrior (U)
Haste
Soulshift 4
4/3
Phantom Force 2G
Instant (U)
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Rare 1/1
Arcane Deductions 2UU
Instant (R)
Counter target spell.
Latch 5 — (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
Inkdrip Ghost 2U
Creature — Spirit (R)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
Whenever Inkdrip Ghost deals damage to a player or dies, draw a card.
1/3
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited 4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U)
T: add 1 to your mana pool.
T, exile a card from your graveyard: add one mana of any of the colors of the exiled card.
This street is huantingly familier yet comfortingly foriegn.
Long Forgotten Warlord 2RR
Creature - Spirit Warrior (U)
Haste
Soulshift 4
4/3
Phantom Force 2G
Instant (U)
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Arcane Deductions 2UU
Instant (R)
Counter target spell.
Latch 5 — (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
When Cyberia went through a terrible war, the smartest and strongest sealed themselves inside the Dome. Centuries passed, and utopia inside that city perished. Now, all citizens live by the codex and perfectly know that every moment of their lives is observed. Meanwhile, life outside the Dome restored. One fateful night, the great walls are breached... will Cyberia plunge into a war once again?
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Common 1:
Arid Pastures
Land - Desert Plains (C)
(T: Add W to your mana pool.)
Sunizi Defiler 2B
Creature - Human Spellshaper (C)
BB,T, discard a card: Suzini Defiler deals 2 damage to target creature and you gain 2 life.
1/2
[B]Arid Pastures[/B]
Land - Desert Plains [B](C)[/B]
(T: Add W to your mana pool.)
[B]Scorched Bones[/B] 1B
Creature - Skeleton
~ gets + 1/+0 as long as you control a desert.
B: regenerate ~.
1/1
Zenith is scarse in living things, but not is not so in the unliving.
[B]Scouring Rays[/B] W
Instant
Kicker 1
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Land - Desert Plain [C]
(:symtap: Add to your mana pool.
Scouring Rays
Instant
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
My commons
Desert Nomad :2mana::symg:
Creature - Human Warrior
Plainswalker
2/2
They are the few people dare walk the harsh desert sands.
Arcane Malfunction :symb::symu:
Instant
Counter Target spell, you lose life equal to that spells CMC plus 1.
Even countering Magic is a risky gamble
Land - Desert Plain [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Common 4 of 10
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2]: 2/2
[3-6]: Reach, 3/3
[7+]: Reach, 4/4
Half-Giant Gladiator 3R
Creature - Giant Warrior
Trample
"A goliath's opinion is as strong as it's muscles."
4/2
Land - Desert Plain [C]
(:symtap: Add to your mana pool.
Scouring Rays
Instant (C)
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells CMC plus 1.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Common 5/10
Dune Skitterer 2G
Creature - Insect (C)
Sacrifice ~: you gain 4 life.
2/2
Skitterers don't taste very good but on zenith you eat what you can get.
Heliosurge 1R
Instant (C)
Kicker 1
~ deals 4 damage to target creature oe player, then deals 2 damage to you unless ~ was kicked.
Burn, and burn alike.