Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells CMC plus 1. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
~ deals 4 damage to target creature oe player, then deals 2 damage to you unless ~ was kicked. Burn, and burn alike.
Levels and kicker? Sure is Zendikar in here.
Common 6 of 10:
Axe-Flail Hawker2R
Creature - Human Spellshaper (C) 1R, T, Discard a card: Target creature gets +2/+0 until end of turn, then flip a coin. If you win the flip, that creature gets an additional +2/+0 until end of turn.
2/1
Nauseating Witch3B
Creature - Human Spellshaper (C) B, T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells CMC plus 1. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
~ deals 4 damage to target creature oe player, then deals 2 damage to you unless ~ was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Blightwalker2BB
Creature - Zombie
When ~ dies destroy target creature an opponent controls gets -2/-2 until end of turn.
2/2 One must be careful about killing undead in the blight-lands as they all too often try to take thier attacker with them.
Choking Sands2RR
Sorcery
~ deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Common 8 of 10
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Remains of Prosperity3U
Instant (C)
If you control of desert, look at the top four cards of your library and put them back in any order.
Draw two cards.
"The desert gives history lessons you would better pay attention."
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Common 9/10
Salt Blast1U
Instant
Tap target permanent, it doesn't untap during its controller's next untap step.
Malicious Mirage3U
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3 On Zenith even tricks of light can kill you.
Dehydration3U
Enchamtment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3
On Zenith even tricks of light can kill you.
Common 10/10
Sunscorcher :2mana::symr:
Creature - Human Spellshaper [C]
:2mana::symr::symtap: Discard a card, ~ deals 3 damage to target creature, if that creature is blue, instead due 5 damage.
1/3 The rays of the sun are a potent force against any water.
Guardian of Tanabi :1mana::symw:
Creature - Human Warrior [C] Level Up :symu::symw: (:symu::symw: Put a Level counter on this. Level up only as a Sorcery) 1/3
Level [1] 2/4
Level [2-5] Reach 3/5
Level [6] Reach, Firststrike 4/6
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3
On Zenith even tricks of light can kill you.
Sunscorcher :2mana::symr:
Creature - Human Spellshaper [C]
:2mana::symr::symtap: Discard a card, ~ deals 3 damage to target creature, if that creature is blue, instead due 5 damage.
1/3 The rays of the sun are a potent force against any water.
Evergreen1GG
Sorcery
Search your library for a basic land card and put into onto the battlefield tapped.
If you would discard ~ you may pay 1G if you do then put it into your hand instead of into your graveyard graveyard. Even in the harshest of environments you can still find growth
Uncommon 2/3
Salt Elemental2WW
Creature - Elemental
Whenever ~ deals damage to a creature tap that creature, it doesn't untap during its controller's next untap step.
3/3 In a place where water is sacred salt is not a comodity, but a blight.
Gnashing Sandworm4GG
Creature - Worm
Trample
Whenever a creature dealt damage by ~ this turn dies you gain 3 life.
5/5 Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion (C)
Flying
Whenever Malicious Mirage becomes the target of a spell, return it to its owner's hand. On Zenith even tricks of light can kill you. 2/3
Sunscorcher :2mana::symr:
Creature - Human Spellshaper (C)
:2mana::symr:, :symtap:, discard a card: Sunscorcher deals 3 damage to target creature, if that creature is blue, it deals 5 damage to it instead. The rays of the sun are a potent force against any water.
1/3
Evergreen1GG
Sorcery (U)
Search your library for a basic land card, put onto the battlefield tapped and shuffle your library.
If a spell or ability controlled by an opponent would cause you to discard Evergreen you may pay 1G. If you do, return it to your hand instead of putting it in your graveyard. Even in the harshest of environments you can still find growth
Gnashing Sandworm4GG
Creature - Worm (U)
Trample
Whenever a creature dealt damage by Gnashing Sandworm this turn dies you gain 3 life. Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
5/5
Uncommon 3 of 3
Vedalken Avenger 1UR
Creature - Vedalken Soldier (U)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-1]: 1: Vedalken Avenger gets +1/-1 until end of turn.
0/4
[2-6]: Flying 1: Vedalken Avenger gets +1/-1 until end of turn.
1/5
[7+]: Flying, Haste
1: Vedalken Avenger gets +1/-1 until end of turn.
2/6
Remains of Prosperity3UU
Instant (U)
Draw four cards. If you don't control a desert, discard a card.
"The desert gives history lessons you would better pay attention."
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion (C)
Flying
Whenever Malicious Mirage becomes the target of a spell, return it to its owner's hand. On Zenith even tricks of light can kill you. 2/3
Sunscorcher :2mana::symr:
Creature - Human Spellshaper (C)
:2mana::symr:, :symtap:, discard a card: Sunscorcher deals 3 damage to target creature, if that creature is blue, it deals 5 damage to it instead. The rays of the sun are a potent force against any water.
1/3
Evergreen1GG
Sorcery (U)
Search your library for a basic land card, put onto the battlefield tapped and shuffle your library.
If a spell or ability controlled by an opponent would cause you to discard Evergreen you may pay 1G. If you do, return it to your hand instead of putting it in your graveyard. Even in the harshest of environments you can still find growth
Gnashing Sandworm4GG
Creature - Worm (U)
Trample
Whenever a creature dealt damage by Gnashing Sandworm this turn dies you gain 3 life. Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
5/5
Remains of Prosperity3UU
Instant (U)
Draw four cards. If you don't control a desert, discard a card.
"The desert gives history lessons you would better pay attention."
Confused Djinn2U
Creature - Djinn
Flying
Whenever you draw a card, discard a card.
5/5
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Cosio is a collapsing plane. The world has been mined of most of it's mystical energies, and the massive tunnels dug to get to the rare and magically potent gems have structurally weakened the surface of the world, and now massive chunks of land collapse in on themselves. This has lead to many people giving up hope, and they now wander the wasteland, enjoying their dwindling time left alive by murdering and stealing, ignoring the small police force that still exists. Others still have hope for the plane, and use their knowledge to heal and rebuild the plane, as well as fight off the wandering raiders.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Common 1/10
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Target creature can't attack or block.It must tap for mana.
Add to enchantments controllers mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Mage :symg::symg::symg:
Creature Human Rebel Wizard [C]
:3mana::symg::symtap: Search your library for a Rebel or Wizard spell with a CMC of 4 or less. Put that spell into your hand then shuffle your library.
:3mana::symg::symtap: Target creature gets +X/+X where X is the amount of Rebel's you control.
2/2
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block. It must tap for mana.
Enchanted creature has ":symtap:: Add to ~'s controller's mana pool." Designed to control mages by preventing them to attack, and powering the Oppressors.
Ok I edited your card there Mrl567, it still does what I think you want to do; ie: turn a creature your opponent controls into a mana dork for you, (originally the enchantment tapped for mana not the creature) but I formatted the card correctly, or at least more correctly I couldn't figure out how to word the first bit's timing becuase it never says WHEN it has to tap for mana.
Anybody following please feel free to further edit this card.
Common 2/10 Wild Geno-SpliceRG
Instant
Choose a target creature, then flip a coin.
If the result is heads put two +1/+1 counters on the target creature. If the result is tails put a +1/+1 counter on the target creature.
Erratic Shock2R
Instant
~ deals 2 damage to target creature or player. Then flip a coin. If the results is heads return ~ to its owner's hand.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block. It must tap for mana.
Enchanted creature has ":symtap:: Add to ~'s controller's mana pool." Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Geno-SpliceRG
Instant
Choose a target creature, then flip a coin.
If the result is heads put two +1/+1 counters on the target creature. If the result is tails put a +1/+1 counter on the target creature.
Common 3 of 10
Rootbark Survivor2G
Creature - Treefolk Mutant Polymorph - You may have CARDNAME enter the battlefiled as your choice of a 1/4 or a 2/3.
*/* Even the treefolk, who were known for their resistance to Oppressor enchantments, were affected by the re-emergence of magic.
Spastic Flame Thrower1R
Creature - Orc Wizard
Whenever you flip a coin, CARDNAME deals 1 damage to target creature or player.
2/1 As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T: Add 1 to your mana pool." Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant
~ deals 2 damage to target creature or player. Then flip a coin. If the results is heads return ~ to its owner's hand.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard
Whenever you flip a coin, CARDNAME deals 1 damage to target creature or player.
2/1 As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Common 5 of 10:
Hoverguard Surveyor3UU
Creature - Drone C
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Obstruct1UU
Instant C
Counter target instant or sorcery spell.
Draw a card. "As you can see, your 'power' is merely childs' play compared to ours." —OP-RSR-06
I've adjusted Ring of Servitude further; Utopia Vow should come closest to the correct wording, I think. Between Wild Geno-Splice and Erratic Shock, I'd rather go for the Shock.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T: Add 1 to your mana pool." Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Common 6 of 10
Tharavin Archer 3W
Creature - Elf Archer (C)
Flash, First Strike
"The oppressor's first response to creative thinking."
2/2
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Common 7 of 10
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Æther Spasm1U
Instant
Return target creature to its owner's hand.
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Common 8 of 10:
Vise Drone3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Watchguard Enforcer4W
Creature - Drone C
Vigilance
Stoic (This creature can't be the target of spells or abilities you control.)
"I counsel observation. Let all see how chaotic these forbidden magics are, and they shall denounce these rogue mages themselves." —OP-RSR-01
3/5
@ stormblessed probably becuase this is not the most popular thread.
It requires that you create two cards that are rarity sensitive, flavour sensitive, and possibly even constrained by the precedent set by previous cards. Thats more restrictions than most people want to deal with.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
Common 9/10 Barricade Sentry1UW
Creature - Drone
Flying, Defender
~ may block up to two additional creatures. "This is a restricted zone civilian, return to your domicile at once!"
0/6
Rebellious Vampire2BB
Creature - Vampire
Flying
At the beginning of your upkeep you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
@ stormblessed probably becuase this is not the most popular thread.
It requires that you create two cards that are rarity sensitive, flavour sensitive, and possibly even constrained by the precedent set by previous cards. Thats more restrictions than most people want to deal with.
Also once you write two cards, you get ideas for more, and you wait for someone to post a bit later.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3[/QUOTE]
Common 10/10 Shock Troopers3W
Creature - Human Soldier Crowd control - When attacking another player or blocking that player's attack, Shock Troopers gains +0/+1 for each creature that player controls.
2/2
Kettle1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
@ stormblessed probably becuase this is not the most popular thread.
It requires that you create two cards that are rarity sensitive, flavour sensitive, and possibly even constrained by the precedent set by previous cards. Thats more restrictions than most people want to deal with.
Also once you write two cards, you get ideas for more, and you wait for someone to post a bit later.
And on top of that, writing up two possible expansion ideas between packs also requires some creative investment. Needless to say, this isn't the easiest game. But whenever everything manages to come together, the results are pretty good.
.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Uncommon 1 of 3:
Scapechange2G
Sorcery U
Choose one or both — Search your library for a basic land card and put that card into your hand; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn. "Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Strangling Vines3GG
Sorcery U
Choose one — Destroy target creature with flying; or destroy target noncreature permanent. "I do not compel nature to obey my commands. I only have to ask, and the furor is all hers." —Zilen, druid savant
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange2G
Sorcery U
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn. "Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Editted scapechange, you forgot the reveal and shuffle cluases.
Uncommon 2/3 Mana-Feeder Anaconda3GG
Creature - Snake
Whenever you cast another green spell put a +1/+1 counter on ~. Spurred by mutagenic magics, the creature of the jungles went from bothersome to monsterous.
4/4
Mutating Serpent4UU
Creature - Mutant Serpent
Islandwalk
Whenever you cast another blue spell put a +1/+1 counter on ~.
5/4
Fleshtwist1U
Instant
Target creature gets -3/+2 until end of turn.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange2G
Sorcery U
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn. "Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist1U
Instant
Target creature gets -3/+2 until end of turn.
Uncommon 3 of 3:
Slavebind4R
Sorcery U
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature. "Tell your masters that I do not appreciate being watched." —Tibalt
Wildcharge Scion1R
Creature - Orc Warrior U 3R: Wildcharge Scion gets +2/+2 and gains double strike until end of turn. "Your drones are defective, oppressors. They break all too easily." —A'gurz, orcish champion
1/1
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle1W
Instant (C)
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange2G
Sorcery (U)
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn. "Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature. "Tell your masters that I do not appreciate being watched." —Tibalt
Someone should revise "Kettle". I don't think it works as intended.
Mythic Rare:
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
Zilen, Druid Savant1WG
Legendary Creature - Elf Druid (M)
Prevent all damage black sources would deal to permanents you control.
Whenever a black creature enters the battlefield under an opponent's control, Zilen fights that creature.
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle1W
Instant (C)
Creatures you control gain +2/+2 until end of turn. If you cast Kettle during your combat phase, skip your next combat phase.
Scapechange2G
Sorcery (U)
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn. "Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature. "Tell your masters that I do not appreciate being watched." —Tibalt
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
I had a go at fixing Kettle. I THINK something along those lines (those creatures can't attack during your next turn) is what was meant. This was the best ay to put it on a common I could think of.
Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.
Evain is facing the opposite problem. A mysterious barrier has divided the plane for millenia, fed by the land's natural mana and preventing travel between either half. Problem: the barrier is only feeding on one half of the plane, slowly dwindling away the magical capacities of its inhabitants, and its mana source is running out. This is an absolutely terrifying prospect for either half: will the barrier start feeding on something else, be it a different form of energy, or on mana of different origins?
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
[I]Designed to control mages by preventing them to attack, and powering the Oppressors.[/I]
Erratic Shock2R
Instant (C)
Erratic ([I]As this spell resolves, flip a coin. If you win, return it to its owner's hand.[/I] [I]If you lose, exile it.[/I])
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
[I]As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise. [/I]
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof
[I]The ultimate freedom fighter cannot be touched by the oppressors in any way[/I].
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
[I]"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05[/I]
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic ([I]As this spell resolves, flip a coin. If you win, return it to its owner's hand.[/I] [I]If you lose, exile it.[/I])
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn.
[I]Of course you should kick someone when they're down, they're closer to your feet.[/I]
Vise Drone3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature.
[I]When it wants you to stay still, you [/I]stay still[I].[/I]
2/2
Rebellious Vampire2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life.
[I]"Why should I listen to[/I] you[I]? Now that I have magic I can do whatever I want![/I]
3/3
Kettle1W
Instant (C)
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange2G
Sorcery (U)
Choose one or both [I]— [/I]Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
[I]"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant[/I]
Fleshtwist1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature.
[I]"Tell your masters that I do not appreciate being watched." — Tibalt Mythic Rare:
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
Aztabar and Kazor were two planes as different from each other as night and day: Aztabar was a tropical world of commerce and trade, a place of trickster magic and shady deals; Kazor a largely frozen realm where life is a struggle and its magic and its people are stern and direct. But now the two planes have crashed into each other and begun to merge! What will happen in this clash of cultures and realities!?
Risdal is the name of both the plane and the main city of it. Built so long ago no one remembers its creators but one thing is for sure: it is a deep city, literally. Beneath the inhabited first six levels are dozens more abandoned ones. Each one built in a different style than the last. Its dangerous down there with monsters and old mutated magic but that doesn't stop adventurers from plumbing its depth's in search of riches, and the rumor that at the very bottom of the city lies a relic capable of granting any wish!
Edit: Damn it! Ignore this post go with the previous two choices.
Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.
Ritual of ExploitationR
Instant (C)
As an additional cost to play ~ sacrifice a land.
Add RRR to your mana pool.
Entropic Siphon
Sorcery
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge :3mana::symb: (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.)
Awakened Windmaster :2mana::symu:
Creature — Human
:symu:: Target creature gains flying until end of turn. With the return of mana came abilities that before had belonged to the realm of legends.
2/2
Private Mod Note
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Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells CMC plus 1.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
~ deals 4 damage to target creature oe player, then deals 2 damage to you unless ~ was kicked.
Burn, and burn alike.
Common 6 of 10:
Axe-Flail Hawker 2R
Creature - Human Spellshaper (C)
1R, T, Discard a card: Target creature gets +2/+0 until end of turn, then flip a coin. If you win the flip, that creature gets an additional +2/+0 until end of turn.
2/1
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B, T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
~ deals 3 damage to target attacking or blocking creature. Then ~ deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells CMC plus 1.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
~ deals 4 damage to target creature oe player, then deals 2 damage to you unless ~ was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Blightwalker 2BB
Creature - Zombie
When ~ dies destroy target creature an opponent controls gets -2/-2 until end of turn.
2/2
One must be careful about killing undead in the blight-lands as they all too often try to take thier attacker with them.
Choking Sands 2RR
Sorcery
~ deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Common 8 of 10
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Remains of Prosperity 3U
Instant (C)
If you control of desert, look at the top four cards of your library and put them back in any order.
Draw two cards.
"The desert gives history lessons you would better pay attention."
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Common 9/10
Salt Blast 1U
Instant
Tap target permanent, it doesn't untap during its controller's next untap step.
Malicious Mirage 3U
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3
On Zenith even tricks of light can kill you.
Dehydration 3U
Enchamtment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3
On Zenith even tricks of light can kill you.
Common 10/10
Sunscorcher :2mana::symr:
Creature - Human Spellshaper [C]
:2mana::symr::symtap: Discard a card, ~ deals 3 damage to target creature, if that creature is blue, instead due 5 damage.
1/3
The rays of the sun are a potent force against any water.
Guardian of Tanabi :1mana::symw:
Creature - Human Warrior [C]
Level Up :symu::symw: (:symu::symw: Put a Level counter on this. Level up only as a Sorcery) 1/3
Level [1] 2/4
Level [2-5] Reach 3/5
Level [6] Reach, Firststrike 4/6
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion
Flying
Whenever ~ becomes the target of a spell return it to its owner's hand.
2/3
On Zenith even tricks of light can kill you.
Sunscorcher :2mana::symr:
Creature - Human Spellshaper [C]
:2mana::symr::symtap: Discard a card, ~ deals 3 damage to target creature, if that creature is blue, instead due 5 damage.
1/3
The rays of the sun are a potent force against any water.
Evergreen 1GG
Sorcery
Search your library for a basic land card and put into onto the battlefield tapped.
If you would discard ~ you may pay 1G if you do then put it into your hand instead of into your graveyard graveyard.
Even in the harshest of environments you can still find growth
Uncommon 2/3
Salt Elemental 2WW
Creature - Elemental
Whenever ~ deals damage to a creature tap that creature, it doesn't untap during its controller's next untap step.
3/3
In a place where water is sacred salt is not a comodity, but a blight.
Gnashing Sandworm 4GG
Creature - Worm
Trample
Whenever a creature dealt damage by ~ this turn dies you gain 3 life.
5/5
Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion (C)
Flying
Whenever Malicious Mirage becomes the target of a spell, return it to its owner's hand.
On Zenith even tricks of light can kill you.
2/3
Sunscorcher :2mana::symr:
Creature - Human Spellshaper (C)
:2mana::symr:, :symtap:, discard a card: Sunscorcher deals 3 damage to target creature, if that creature is blue, it deals 5 damage to it instead.
The rays of the sun are a potent force against any water.
1/3
Evergreen 1GG
Sorcery (U)
Search your library for a basic land card, put onto the battlefield tapped and shuffle your library.
If a spell or ability controlled by an opponent would cause you to discard Evergreen you may pay 1G. If you do, return it to your hand instead of putting it in your graveyard.
Even in the harshest of environments you can still find growth
Gnashing Sandworm 4GG
Creature - Worm (U)
Trample
Whenever a creature dealt damage by Gnashing Sandworm this turn dies you gain 3 life.
Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
5/5
Uncommon 3 of 3
Creature - Vedalken Soldier (U)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-1]: 1: Vedalken Avenger gets +1/-1 until end of turn.
1: Vedalken Avenger gets +1/-1 until end of turn.
Instant (U)
Draw four cards. If you don't control a desert, discard a card.
"The desert gives history lessons you would better pay attention."
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion (C)
Flying
Whenever Malicious Mirage becomes the target of a spell, return it to its owner's hand.
On Zenith even tricks of light can kill you.
2/3
Sunscorcher :2mana::symr:
Creature - Human Spellshaper (C)
:2mana::symr:, :symtap:, discard a card: Sunscorcher deals 3 damage to target creature, if that creature is blue, it deals 5 damage to it instead.
The rays of the sun are a potent force against any water.
1/3
Evergreen 1GG
Sorcery (U)
Search your library for a basic land card, put onto the battlefield tapped and shuffle your library.
If a spell or ability controlled by an opponent would cause you to discard Evergreen you may pay 1G. If you do, return it to your hand instead of putting it in your graveyard.
Even in the harshest of environments you can still find growth
Gnashing Sandworm 4GG
Creature - Worm (U)
Trample
Whenever a creature dealt damage by Gnashing Sandworm this turn dies you gain 3 life.
Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
5/5
Remains of Prosperity 3UU
Instant (U)
Draw four cards. If you don't control a desert, discard a card.
"The desert gives history lessons you would better pay attention."
Confused Djinn 2U
Creature - Djinn
Flying
Whenever you draw a card, discard a card.
5/5
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Cosio is a collapsing plane. The world has been mined of most of it's mystical energies, and the massive tunnels dug to get to the rare and magically potent gems have structurally weakened the surface of the world, and now massive chunks of land collapse in on themselves. This has lead to many people giving up hope, and they now wander the wasteland, enjoying their dwindling time left alive by murdering and stealing, ignoring the small police force that still exists. Others still have hope for the plane, and use their knowledge to heal and rebuild the plane, as well as fight off the wandering raiders.
Common 1/10
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Target creature can't attack or block.It must tap for mana.
Add to enchantments controllers mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Mage :symg::symg::symg:
Creature Human Rebel Wizard [C]
:3mana::symg::symtap: Search your library for a Rebel or Wizard spell with a CMC of 4 or less. Put that spell into your hand then shuffle your library.
:3mana::symg::symtap: Target creature gets +X/+X where X is the amount of Rebel's you control.
2/2
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block. It must tap for mana.
Enchanted creature has ":symtap:: Add to ~'s controller's mana pool."
Designed to control mages by preventing them to attack, and powering the Oppressors.
Anybody following please feel free to further edit this card.
Common 2/10
Wild Geno-Splice RG
Instant
Choose a target creature, then flip a coin.
If the result is heads put two +1/+1 counters on the target creature. If the result is tails put a +1/+1 counter on the target creature.
Erratic Shock 2R
Instant
~ deals 2 damage to target creature or player. Then flip a coin. If the results is heads return ~ to its owner's hand.
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block. It must tap for mana.
Enchanted creature has ":symtap:: Add to ~'s controller's mana pool."
Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Geno-Splice RG
Instant
Choose a target creature, then flip a coin.
If the result is heads put two +1/+1 counters on the target creature. If the result is tails put a +1/+1 counter on the target creature.
Common 3 of 10
Rootbark Survivor 2G
Creature - Treefolk Mutant
Polymorph - You may have CARDNAME enter the battlefiled as your choice of a 1/4 or a 2/3.
*/*
Even the treefolk, who were known for their resistance to Oppressor enchantments, were affected by the re-emergence of magic.
Spastic Flame Thrower 1R
Creature - Orc Wizard
Whenever you flip a coin, CARDNAME deals 1 damage to target creature or player.
2/1
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T: Add 1 to your mana pool."
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant
~ deals 2 damage to target creature or player. Then flip a coin. If the results is heads return ~ to its owner's hand.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard
Whenever you flip a coin, CARDNAME deals 1 damage to target creature or player.
2/1
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Common 5 of 10:
Hoverguard Surveyor 3UU
Creature - Drone C
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Obstruct 1UU
Instant C
Counter target instant or sorcery spell.
Draw a card.
"As you can see, your 'power' is merely childs' play compared to ours." —OP-RSR-06
I've adjusted Ring of Servitude further; Utopia Vow should come closest to the correct wording, I think. Between Wild Geno-Splice and Erratic Shock, I'd rather go for the Shock.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "T: Add 1 to your mana pool."
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Common 6 of 10
Tharavin Archer 3W
Creature - Elf Archer (C)
Flash, First Strike
"The oppressor's first response to creative thinking."
2/2
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Common 7 of 10
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Æther Spasm 1U
Instant
Return target creature to its owner's hand.
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Common 8 of 10:
Vise Drone 3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Watchguard Enforcer 4W
Creature - Drone C
Vigilance
Stoic (This creature can't be the target of spells or abilities you control.)
"I counsel observation. Let all see how chaotic these forbidden magics are, and they shall denounce these rogue mages themselves." —OP-RSR-01
3/5
With maybe one random other person.
It requires that you create two cards that are rarity sensitive, flavour sensitive, and possibly even constrained by the precedent set by previous cards. Thats more restrictions than most people want to deal with.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
Common 9/10
Barricade Sentry 1UW
Creature - Drone
Flying, Defender
~ may block up to two additional creatures.
"This is a restricted zone civilian, return to your domicile at once!"
0/6
Rebellious Vampire 2BB
Creature - Vampire
Flying
At the beginning of your upkeep you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Also once you write two cards, you get ideas for more, and you wait for someone to post a bit later.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3[/QUOTE]
Common 10/10
Shock Troopers 3W
Creature - Human Soldier
Crowd control - When attacking another player or blocking that player's attack, Shock Troopers gains +0/+1 for each creature that player controls.
2/2
Kettle 1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
.
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle 1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange 2G
Sorcery U
Choose one or both — Search your library for a basic land card and put that card into your hand; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Strangling Vines 3GG
Sorcery U
Choose one — Destroy target creature with flying; or destroy target noncreature permanent.
"I do not compel nature to obey my commands. I only have to ask, and the furor is all hers." —Zilen, druid savant
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle 1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange 2G
Sorcery U
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Editted scapechange, you forgot the reveal and shuffle cluases.
Uncommon 2/3
Mana-Feeder Anaconda 3GG
Creature - Snake
Whenever you cast another green spell put a +1/+1 counter on ~.
Spurred by mutagenic magics, the creature of the jungles went from bothersome to monsterous.
4/4
Mutating Serpent 4UU
Creature - Mutant Serpent
Islandwalk
Whenever you cast another blue spell put a +1/+1 counter on ~.
5/4
Fleshtwist 1U
Instant
Target creature gets -3/+2 until end of turn.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone C
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle 1W
Instant
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange 2G
Sorcery U
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist 1U
Instant
Target creature gets -3/+2 until end of turn.
Uncommon 3 of 3:
Slavebind 4R
Sorcery U
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature.
"Tell your masters that I do not appreciate being watched." —Tibalt
Wildcharge Scion 1R
Creature - Orc Warrior U
3R: Wildcharge Scion gets +2/+2 and gains double strike until end of turn.
"Your drones are defective, oppressors. They break all too easily." —A'gurz, orcish champion
1/1
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle 1W
Instant (C)
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange 2G
Sorcery (U)
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist 1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind 4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature.
"Tell your masters that I do not appreciate being watched." —Tibalt
Someone should revise "Kettle". I don't think it works as intended.
Mythic Rare:
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
Zilen, Druid Savant 1WG
Legendary Creature - Elf Druid (M)
Prevent all damage black sources would deal to permanents you control.
Whenever a black creature enters the battlefield under an opponent's control, Zilen fights that creature.
3/1
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle 1W
Instant (C)
Creatures you control gain +2/+2 until end of turn. If you cast Kettle during your combat phase, skip your next combat phase.
Scapechange 2G
Sorcery (U)
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist 1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind 4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature.
"Tell your masters that I do not appreciate being watched." —Tibalt
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
I had a go at fixing Kettle. I THINK something along those lines (those creatures can't attack during your next turn) is what was meant. This was the best ay to put it on a common I could think of.
Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.
Evain is facing the opposite problem. A mysterious barrier has divided the plane for millenia, fed by the land's natural mana and preventing travel between either half. Problem: the barrier is only feeding on one half of the plane, slowly dwindling away the magical capacities of its inhabitants, and its mana source is running out. This is an absolutely terrifying prospect for either half: will the barrier start feeding on something else, be it a different form of energy, or on mana of different origins?
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
[I]Designed to control mages by preventing them to attack, and powering the Oppressors.[/I]
Erratic Shock 2R
Instant (C)
Erratic ([I]As this spell resolves, flip a coin. If you win, return it to its owner's hand.[/I] [I]If you lose, exile it.[/I])
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
[I]As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise. [/I]
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
[I]The ultimate freedom fighter cannot be touched by the oppressors in any way[/I].
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
[I]"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05[/I]
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic ([I]As this spell resolves, flip a coin. If you win, return it to its owner's hand.[/I] [I]If you lose, exile it.[/I])
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn.
[I]Of course you should kick someone when they're down, they're closer to your feet.[/I]
Vise Drone 3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
[I]When it wants you to stay still, you [/I]stay still[I].[/I]
2/2
Rebellious Vampire 2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life.
[I]"Why should I listen to[/I] you[I]? Now that I have magic I can do whatever I want![/I]
3/3
Kettle 1W
Instant (C)
Creatures you control gain +2/+2 and defender until the end of turn.
Scapechange 2G
Sorcery (U)
Choose one or both [I]— [/I]Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
[I]"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant[/I]
Fleshtwist 1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind 4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature.
[I]"Tell your masters that I do not appreciate being watched." — Tibalt
Mythic Rare:
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
Aztabar and Kazor were two planes as different from each other as night and day: Aztabar was a tropical world of commerce and trade, a place of trickster magic and shady deals; Kazor a largely frozen realm where life is a struggle and its magic and its people are stern and direct. But now the two planes have crashed into each other and begun to merge! What will happen in this clash of cultures and realities!?
Risdal is the name of both the plane and the main city of it. Built so long ago no one remembers its creators but one thing is for sure: it is a deep city, literally. Beneath the inhabited first six levels are dozens more abandoned ones. Each one built in a different style than the last. Its dangerous down there with monsters and old mutated magic but that doesn't stop adventurers from plumbing its depth's in search of riches, and the rumor that at the very bottom of the city lies a relic capable of granting any wish!
Edit: Damn it! Ignore this post go with the previous two choices.
Instant (C)
As an additional cost to play ~ sacrifice a land.
Add RRR to your mana pool.
Entropic Siphon
Sorcery
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge :3mana::symb: (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.)
Awakened Windmaster :2mana::symu:
Creature — Human
:symu:: Target creature gains flying until end of turn.
With the return of mana came abilities that before had belonged to the realm of legends.
2/2