Thelb, plane of pure material, is one vast laboratory for alchemists, biomancers, thaumaturges, metaphysicists, and others of a scientific bent. Natives and visitors alike may find themselves unwitting test subjects, or conscripted into quixotic missions to prove mad hypotheses. And catastrophe could be on the horizon as one mage nears the completion of her Unifying Theory.
Failed Experiment2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability. Some things just don't belong in the sky
3/2
Searing DischargeR
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player." "Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify GravityG
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber1G
Material Artifact (C) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast. One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step. The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
CalcinateW
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath1B
Material Enchantment - (C) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card. "As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug2WG
Material Creature — Slug (U) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Actually, rules-wise, Material can't be a subtype used both in enchantments, artifacts, cretures, lands etc. It should be a supertype instead. So I'm fixing the previous material cards to use this implementation okay?
Uncommon 2 of 3
Sovereign Glue2U
Material Enchantment - Aura(U) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step.
Sovereign Glue2W
Enchantment (U)
Player can't sacrifice permanents.
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Thelb, plane of pure material, is one vast laboratory for alchemists, biomancers, thaumaturges, metaphysicists, and others of a scientific bent. Natives and visitors alike may find themselves unwitting test subjects, or conscripted into quixotic missions to prove mad hypotheses. And catastrophe could be on the horizon as one mage nears the completion of her Unifying Theory.
Failed Experiment2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability. Some things just don't belong in the sky
3/2
Searing DischargeR
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player." "Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify GravityG
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber1G
Material Artifact (C) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast. One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step. The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
CalcinateW
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath1B
Material Enchantment - (C) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card. "As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug2WG
Material Creature — Slug (U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue2U
Material Enchantment - Aura(U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Uncommon 3 of 3
Saturnine Aegis1B
Artifact
Amalgam (You may pair this artifact with an unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Saturnine Aegis is paired with a creature, both have protection from white and from green.
OR
Dark DistillationXXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Thelb, plane of pure material, is one vast laboratory for alchemists, biomancers, thaumaturges, metaphysicists, and others of a scientific bent. Natives and visitors alike may find themselves unwitting test subjects, or conscripted into quixotic missions to prove mad hypotheses. And catastrophe could be on the horizon as one mage nears the completion of her Unifying Theory.
Failed Experiment2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability. Some things just don't belong in the sky
3/2
Searing DischargeR
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player." "Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify GravityG
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber1G
Material Artifact (C) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast. One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step. The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
CalcinateW
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath1B
Material Enchantment - (C) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card. "As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug2WG
Material Creature — Slug (U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue2U
Material Enchantment - Aura(U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Dark DistillationXXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Rare 1 of 1:
Ageless Alembic
Artifact (R)
:symtap:: Return to the battlefield target artifact or enchantment card in your graveyard that was put there from the battlefield this turn.
Improvised Sermon
Enchantment (R)
Each spell you cast during combat costs less to cast for each spell you cast this combat. The warpriest fortuitously discovered several hitherto unknown gods during the rout.
Thelb, plane of pure material, is one vast laboratory for alchemists, biomancers, thaumaturges, metaphysicists, and others of a scientific bent. Natives and visitors alike may find themselves unwitting test subjects, or conscripted into quixotic missions to prove mad hypotheses. And catastrophe could be on the horizon as one mage nears the completion of her Unifying Theory.
Failed Experiment2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability. Some things just don't belong in the sky
3/2
Searing DischargeR
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player." "Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify GravityG
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber1G
Material Artifact (C) (Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast. One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step. The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
CalcinateW
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath1B
Material Enchantment - (C) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card. "As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug2WG
Material Creature — Slug (U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue2U
Material Enchantment - Aura(U) (Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Dark DistillationXXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Improvised Sermon
Enchantment (R)
Each spell you cast during combat costs less to cast for each spell you cast this combat. The warpriest fortuitously discovered several hitherto unknown gods during the rout.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Handor's surface is blistering hot, and barren. But beneath the unkind surface life blossoms in vast cave systems! Some of its habitants are migrants from the topside bringing light to the tunnels in the form of sun shards. Others like the subterrean goblins called Carvers or blind elves have lived for eons without light and use echolocation to traverse the caves. The peace between the sightless and the lightlovers is an uneasy one, and is only exacerbated when cracks appear in the ceiling letting the brutal conditions of above into the sanctuary of below .
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Common 1/10
Refugee Wurm5GGG
Creature - Wurm (C)
Fracture 5G(You may cast this spell for its fracture cost if you've cast a spell this turn that doesn't share a color with it.)
Trample, protection from blue
6/5
"How'd it get here?" asked Tolsi. "I'm sure it doesn't know any better than us," replied her father.
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
2/1
Rimewrinder military strategy has not yet developed "lying in wait".
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Common 2 of 10:
Reticulated Wurm4GG
Creature - Wurm C
Chain 4G(You may cast this spell for its chain cost if another card with chain was cast this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Tidal Surge1U
Sorcery C
Tap up to three target creatures without flying. "And to think that I used to have long romantic walks on that beach." —Kikara, Szebon aquamancer
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Common 3/10
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if another card with chain was cast this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Ruminate2UU
Sorcery - C
Chain UU(You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Draw two cards.
"I'm more of a thinker-while-doer." - Rezi, Cabalarian mage
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G(You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Common 4 of 10:
Kabli Spearbuster1W
Creature - Cat Warrior (C)
Chain (You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The multitude of leonin chants soon degenerated into one: "Out, out, out!"
3/1
Icebarb Goon3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S(2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G(You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Icebarb Goon3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S(2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
OOC: I am aware that there has never been a card printed that requires Snow to cast. I think this would be an interesting and appropriate block to insert the idea.
Common 5 of 10:
RimeblastSR
Instant (C)
Chain S(You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player. The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Jungle Frostliger1SG
Creature - Cat (C)
When ~ deals combat damage to a creature, destroy that creature at the end of combat. S: Jungle Frostcat gets +1/+1 until end of turn. You may only activate this ability once per turn. It bears it's frosted claws even in the depths of the jungle.
2/2
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Common 6/10
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player. The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Spellfreeze2U
Instant (C)
Counter target spell unless its controller pays X, where X is the number of snow permanents you control.
The Cabalarians had a decidedly harder time getting used to their situation than the hardier Rimewrinders
Calabarian Pioneer1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Icebarb Goon3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player. The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2 Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage2R
Sorcery
Deal X damage to target player where X is the number of Snow permanents that player controls.
Rimeblast has already been taken as a name, so I've adjusted this one. PsyOp's welcome to change the name later on if a different one is preferred.
Common 8 of 10:
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. T: Add U to your mana pool. ,T, Sacrifice Glacial Shelf or SS,T, Sacrifice Glacial Shelf: Draw a card. Snow-Covered Island
Basic Snow Land - Island C T: Add U to your mana pool.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Icebarb Goon3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player. The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2 Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage2R
Sorcery
Deal X damage to target player where X is the number of Snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. T: Add U to your mana pool. ,T, Sacrifice Glacial Shelf or SS,T, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend1RR
Creature - Elemental Devil
Whenever ~ deals damage to a snow creature destroy it.
2/2 Cabalarians learned from Rimewrinders that sometimes violence is the answer.
Tropical Tonic1G
Instant
Target creature gets +2/+2 and gains protection from snow until end of turn.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm4GG
Creature - Wurm C
Chain 4G(You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Icebarb Goon3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S(2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S(You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player. The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2 Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. T: Add U to your mana pool. ,T, Sacrifice Glacial Shelf or SS,T, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2 Cabalarians learned from Rimewrinders that sometimes violence is the answer.
Common 10 of 10:
Blood of Vigor3GG
Enchantment - Aura (C)
Chain 3G(You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Enchant creature
When Blood of Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has trample and reach.
Deluded Dance3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. t: Add U to your mana pool. ,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Uncommon 1/3
Fresh Perspective1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Calabarian Rapier2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
At the beginning of your post-combat main phase, untap equipped creature if it blocked or was blocked this combat.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. t: Add U to your mana pool. ,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Uncommon 2/3
Tropical Atoll
Sun Land
[I]( can be paid with one mana produced by a sun permanent.)[/I]
Tropical Atoll comes into play tapped.
:symtap:: Add U or R to your mana pool.
Shopping SpreeWB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If g was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s (2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain s (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player. The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2 Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. t: Add U to your mana pool. ,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2 Cabalarians learned from Rimewrinders that sometimes violence is the answer.
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble
Shopping SpreeWB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Uncommon 3 of 3:
Glacial Sway4UU
Snow Enchantment - Aura (U)
Enchant creature
You control enchanted creature and it's snow. 2S: Enchanted creature gets +1/+5 until end of turn.
Sea Salt Shellback3U
Creature - Turtle (U)
Hexproof
Zest 2 (This permanent enters the battlefield with two spice counters on it. At the beginning of each player's upkeep, that player chooses one - Remove a spice counter from this and draw a card if you do; or put a spice counter on this.)
2/4
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. t: Add U to your mana pool. ,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Shopping SpreeWB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Sea Salt Shellback3U
Creature - Turtle (U)
Hexproof
Zest 2 [I](This permanent enters the battlefield with two spice counters on it. At the beginning of each player's upkeep, that player chooses one - Remove a spice counter from this and draw a card if you do; or put a spice counter on this.)[/I]
2/4
Rare 1 of 1: Beachling3WW
Creature - Shapeshifter W: Beachling gains first strike until end of turn. W: Beachling gains lifelink until end of turn. W: Beachling gains protection from a card type of your choice until end of turn. 1: Beachling gains +1/-1 until end of turn. 1: Beachling gains -1/+1 until end of turn.
3/3
Frostling3SS
Creature - Shapeshifter S: Frostling gains protection from non-Snow until end of turn. S: Tap creature blocking Frostling. It does not untap during its owner's next untap step. S: Regenerate Frostling. 1: Frostling gains +1/-1 until end of turn. 1: Frostling gains -1/+1 until end of turn.
4/4
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
Common 1/10 Demon's Hex1B
Instant
~ cost 1 less to cast if you control a demon.
Target creature gets -3/-3 until end of turn.
Cherubic Grace1W
Instant
~ cost 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
(So, it's Innistrad 2.0? lol)
Cherubic Grace1W
Instant (C)
Cherubic cost 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Common 2 of 10 Solar Emissary1W
Holy Creature - Human Scout (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Solar Emissary1U
Creature - Human Scout (C) W, sacrifice Solar Emissary: Exile target creature you control. Return it to the battlefield at end of turn.
"Being the descendant of a Luminarch has certain advantages."
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
Cherubic Grace1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Common 4 of 10:
Shifting Form2U
Enchantment - Aura C
Enchant creature
Enchanted creature can't be blocked. U: You may tap or untap enchanted creature. While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Monarch Spider5G
Creature - Spider C
Reach
When Monarch Spider enters the battlefield, you may have it fight target creature with flying. "Both heavenly and infernal hosts may rule the skies, but even the children of Malphene have to eat." —Eleni Gasparini, Majel biomancer
4/4
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
Cherubic Grace1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked. U: You may tap or untap enchanted creature. While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Common 5 of 10:
Monarch Spider5G
Creature - Spider (C)
Reach
When Monarch Spider enters the battlefield, you may have it fight target creature with flying. "Both heavenly and infernal hosts may rule the skies, but even the children of Malphene have to eat."
—Eleni Gasparini, Majel biomancer
4/4
Demonic Grasp 3B
Unholy Instant (C) (Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Private Mod Note
():
Rollback Post to RevisionRollBack
-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
Cherubic Grace1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked. U: You may tap or untap enchanted creature. While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Demonic Grasp 3B
Unholy Instant (C) (Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Common 6/10 Monarch Spider5G
Creature - Spider (C)
Reach
When Monarch Spider enters the battlefield, you may have it fight target creature with flying. "Both heavenly and infernal hosts may rule the skies, but even the children of Malphene have to eat."
—Eleni Gasparini, Majel biomancer
4/4
Buster Lobber1RR
Creature - Goblin Wizard
When ~ enters the battlefield you may have it deal 2 damage to target creature. That creature cannot block this turn.
2/1 The goblins of Malphene care little for the war of the demons and angels but do take advantage of the discord to cause more havoc.
Blasphemous ChantBB
Sorcery
Creature get -1/-1 until end of turn.
~ costs B less to cast if you control a demon.
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
Cherubic Grace1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 and gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked. U: You may tap or untap enchanted creature. While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Demonic Grasp 3B
Unholy Instant (C) (Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Buster Lobber1RR
Creature - Goblin Wizard (C)
When ~ enters the battlefield you may have it deal 2 damage to target creature. That creature cannot block this turn.
2/1 The goblins of Malphene care little for the war of the demons and angels but do take advantage of the discord to cause more havoc.
Angelic Slayer3WW
Holy Creature — Angel (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Flying
When Angelic Slayer enters the battlefield, exile target unholy permanent.
2/2
Common 8 of 10:
Dawngrowth2G
Holy Sorcery C (Discard this card: Counter target unholy spell with the same converted mana cost.) Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. "The Luminarchs seed our crops, nurture our children, and lend us strength. But for what purpose? What do they ask in return?" —Federico Ciancia, conspiracy theorist
Fiendish Might2G
Unholy Instant C (Discard this card: Counter target holy spell with the same converted mana cost.)
Target creature gets +4/+4 until end of turn. "Call me a contemporist thinker if you will, but I cannot fathom the idea of evil for the sake of evil." —Annasciala Cafaro, servitor to Simone
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
Cherubic Grace1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 and gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked. U: You may tap or untap enchanted creature. While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Demonic Grasp 3B
Unholy Instant (C) (Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Buster Lobber1RR
Creature - Goblin Wizard (C)
When ~ enters the battlefield you may have it deal 2 damage to target creature. That creature cannot block this turn.
2/1 The goblins of Malphene care little for the war of the demons and angels but do take advantage of the discord to cause more havoc.
Angelic Slayer3WW
Holy Creature — Angel (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Flying
When Angelic Slayer enters the battlefield, exile target unholy permanent.
2/2
Fiendish Might2G
Unholy Instant C (Discard this card: Counter target holy spell with the same converted mana cost.)
Target creature gets +4/+4 until end of turn. "Call me a contemporist thinker if you will, but I cannot fathom the idea of evil for the sake of evil." —Annasciala Cafaro, servitor to Simone
Mental Purge3U
Holy Instant C (Discard this card: Counter target unholy spell with the same converted mana cost.)
Counter target spell. If that spell was unholy, that spell's controller reveals his or her hand and discards all cards that share a name with that spell. "Do not worry, dearest child. Once you've awoken, whatever made you say those foolish things will be gone forever." - Sister Elwene of Mencino Abbey
Common 10 of 10:
Menacing Darklurker2B
Creature - Demon
At the beginning of your upkeep, lose 1 life.
Discard a card: Menacing Darklurker gains Intimidate until end of turn.
3/2
War Cadet2R
Creature - Human Mercenary
Haste
When ~ attacks, choose target creature. That creature cannot block this turn.
2/2 "I care not for Heaven or Hell. I only wish to fight.
Malphene is a plane embroiled in a war between the Angels of the Heavens and the Demons of the depths. Will the citizens be mere bystanders or will they rise up and join a side?
Cherubic Grace1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 and gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked. U: You may tap or untap enchanted creature. While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Demonic Grasp 3B
Unholy Instant (C) (Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Buster Lobber1RR
Creature - Goblin Wizard (C)
When ~ enters the battlefield you may have it deal 2 damage to target creature. That creature cannot block this turn.
2/1 The goblins of Malphene care little for the war of the demons and angels but do take advantage of the discord to cause more havoc.
Angelic Slayer3WW
Holy Creature — Angel (C) (Discard this card: Counter target unholy spell with the same converted mana cost.)
Flying
When Angelic Slayer enters the battlefield, exile target unholy permanent.
2/2
Fiendish Might2G
Unholy Instant C (Discard this card: Counter target holy spell with the same converted mana cost.)
Target creature gets +4/+4 until end of turn. "Call me a contemporist thinker if you will, but I cannot fathom the idea of evil for the sake of evil." —Annasciala Cafaro, servitor to Simone
Mental Purge3U
Holy Instant C (Discard this card: Counter target unholy spell with the same converted mana cost.)
Counter target spell. If that spell was unholy, that spell's controller reveals his or her hand and discards all cards that share a name with that spell. "Do not worry, dearest child. Once you've awoken, whatever made you say those foolish things will be gone forever." - Sister Elwene of Mencino Abbey
Menacing Darklurker2B
Creature - Demon C
At the beginning of your upkeep, lose 1 life.
Discard a card: Menacing Darklurker gains Intimidate until end of turn.
3/2
Uncommon 1 of 3:
Fortuitous Rebirth1G
Sorcery U
Return target holy or unholy card from your graveyard to your hand. "Have you not asked yourselves why scores die in the war between these otherlanders, yet the generals always remain untouched?" —Federico Ciancia, conspiracy theorist
Maagnoth2GG
Creature - Beast U
Maagnoth can't be countered.
Whenever a spell is countered by a spell or ability, put a +1/+1 counter on Maagnoth. "This terrible conflict only does three things: it salts the earth, it culls the populace, and it feeds the beasts." —Robredo Ciali, freedom fighter
3/4
Private Mod Note
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Failed Experiment 2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability.
Some things just don't belong in the sky
3/2
Searing Discharge R
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player."
"Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify Gravity G
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber 1G
Material Artifact (C)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast 2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast 1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast.
One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant 4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step.
The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend 5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
Calcinate W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath 1B
Material Enchantment - (C)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card.
"As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug 2WG
Material Creature — Slug (U)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Actually, rules-wise, Material can't be a subtype used both in enchantments, artifacts, cretures, lands etc. It should be a supertype instead. So I'm fixing the previous material cards to use this implementation okay?
Uncommon 2 of 3
Sovereign Glue 2U
Material Enchantment - Aura(U)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during it's controller's untap step.
Sovereign Glue 2W
Enchantment (U)
Player can't sacrifice permanents.
Failed Experiment 2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability.
Some things just don't belong in the sky
3/2
Searing Discharge R
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player."
"Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify Gravity G
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber 1G
Material Artifact (C)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast 2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast 1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast.
One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant 4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step.
The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend 5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
Calcinate W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath 1B
Material Enchantment - (C)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card.
"As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug 2WG
Material Creature — Slug (U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue 2U
Material Enchantment - Aura(U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Uncommon 3 of 3
Saturnine Aegis 1B
Artifact
Amalgam (You may pair this artifact with an unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Saturnine Aegis is paired with a creature, both have protection from white and from green.
OR
Dark Distillation XXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Failed Experiment 2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability.
Some things just don't belong in the sky
3/2
Searing Discharge R
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player."
"Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify Gravity G
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber 1G
Material Artifact (C)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast 2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast 1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast.
One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant 4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step.
The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend 5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
Calcinate W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath 1B
Material Enchantment - (C)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card.
"As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug 2WG
Material Creature — Slug (U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue 2U
Material Enchantment - Aura(U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Dark Distillation XXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Ageless Alembic
Artifact (R)
:symtap:: Return to the battlefield target artifact or enchantment card in your graveyard that was put there from the battlefield this turn.
Improvised Sermon
Enchantment (R)
Each spell you cast during combat costs less to cast for each spell you cast this combat.
The warpriest fortuitously discovered several hitherto unknown gods during the rout.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Failed Experiment 2UU
Creature - Mutant Crocodile (C)
Flying
Discard a card: Failed Experiment loses flying until end of turn. Any player may play this ability.
Some things just don't belong in the sky
3/2
Searing Discharge R
Instant (C)
Choose target creature or player. Target instant or sorcery spell gains "This spell deals 3 damage to that creature and/or player."
"Oh... the instructions called for twelve ceftons of argathium, not twelve silimunds. What was I thinking?" —Cloyen, apprentice alchemist, last words
Amplify Gravity G
Sorcery (C)
Until the end of turn, creatures lose flying. Amplify Gravity deals 1 damage to each creature that lost flying this way.
Sylvan Amber 1G
Material Artifact (C)
(Sacrifice this permanent: Add one mana of one of it's colors to your mana pool.)
When you sacrifice Sylvan Amber, put a 1/1 green Insect creature with deathtouch onto the battlefield.
Festering Oozebeast 2B
Creature - Ooze Beast (C)
When Festering Oozebeast dies, you may have target creature get -2/-2 until end of turn.
2/2
Alchemical Blast 1R
Instant (C)
Alchemical Blast deals 2 damage to target creature or player, plus 2 damage for each mana produced by Materials spent to cast Alchemical Blast.
One of the first things a young alchemist must learn, is to never, never sit too close to another alchemist.
Rongan Meditant 4W
Creature - Giant Monk (C)
Whenever Rongan Meditant attacks, it doesn't untap during its controller's next untap step.
The Rongan foothills are the site of constant tremors, which are little more than Thelb's ancient theorists waking from their slumber.
4/5
Dribbling Fiend 5R
Creature — Beast (C)
Haste
Whenever Dribbling Fiend becomes blocked, it deals 2 damage to each creature blocking it.
4/2
Calcinate W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and "Sacrifice this permanent: Add 3 to your mana pool."
Corpse's Breath 1B
Material Enchantment - (C)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
When you sacrifice Corpse's Breath, target player discards a card.
"As our unfortunate Master Phelen has demonstrated, the first lesson in collecting your components is to make sure that your subject is really dead." —Ogeldire, professor of necromantics
Glimmucus Slug 2WG
Material Creature — Slug (U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Vigilance
When Glimmucus Slug dies, you gain 4 life.
3/4
Sovereign Glue 2U
Material Enchantment - Aura(U)
(Sacrifice this permanent: Add one mana of one of its colors to your mana pool.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Dark Distillation XXB
Instant
All creatures get -X/-X until end of turn.
At the end of turn, put X +1/+1 counters on each creature.
Improvised Sermon
Enchantment (R)
Each spell you cast during combat costs less to cast for each spell you cast this combat.
The warpriest fortuitously discovered several hitherto unknown gods during the rout.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Handor's surface is blistering hot, and barren. But beneath the unkind surface life blossoms in vast cave systems! Some of its habitants are migrants from the topside bringing light to the tunnels in the form of sun shards. Others like the subterrean goblins called Carvers or blind elves have lived for eons without light and use echolocation to traverse the caves. The peace between the sightless and the lightlovers is an uneasy one, and is only exacerbated when cracks appear in the ceiling letting the brutal conditions of above into the sanctuary of below .
Common 1/10
Refugee Wurm 5GGG
Creature - Wurm (C)
Fracture 5G (You may cast this spell for its fracture cost if you've cast a spell this turn that doesn't share a color with it.)
Trample, protection from blue
6/5
"How'd it get here?" asked Tolsi. "I'm sure it doesn't know any better than us," replied her father.
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
2/1
Rimewrinder military strategy has not yet developed "lying in wait".
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Common 2 of 10:
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if another card with chain was cast this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Tidal Surge 1U
Sorcery C
Tap up to three target creatures without flying.
"And to think that I used to have long romantic walks on that beach." —Kikara, Szebon aquamancer
Common 3/10
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if another card with chain was cast this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Ruminate 2UU
Sorcery - C
Chain UU (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Draw two cards.
"I'm more of a thinker-while-doer." - Rezi, Cabalarian mage
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Kabli Spearbuster 1W
Creature - Cat Warrior (C)
Chain (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The multitude of leonin chants soon degenerated into one: "Out, out, out!"
3/1
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
OOC: I am aware that there has never been a card printed that requires Snow to cast. I think this would be an interesting and appropriate block to insert the idea.
Common 5 of 10:
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Jungle Frostliger 1SG
Creature - Cat (C)
When ~ deals combat damage to a creature, destroy that creature at the end of combat.
S: Jungle Frostcat gets +1/+1 until end of turn. You may only activate this ability once per turn.
It bears it's frosted claws even in the depths of the jungle.
2/2
Common 6/10
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Spellfreeze 2U
Instant (C)
Counter target spell unless its controller pays X, where X is the number of snow permanents you control.
The Cabalarians had a decidedly harder time getting used to their situation than the hardier Rimewrinders
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage 2R
Sorcery
Deal X damage to target player where X is the number of Snow permanents that player controls.
Common 8 of 10:
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
T: Add U to your mana pool.
,T, Sacrifice Glacial Shelf or SS,T, Sacrifice Glacial Shelf: Draw a card.
Snow-Covered Island
Basic Snow Land - Island C
T: Add U to your mana pool.
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage 2R
Sorcery
Deal X damage to target player where X is the number of Snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
T: Add U to your mana pool.
,T, Sacrifice Glacial Shelf or SS,T, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever ~ deals damage to a snow creature destroy it.
2/2
Cabalarians learned from Rimewrinders that sometimes violence is the answer.
Tropical Tonic 1G
Instant
Target creature gets +2/+2 and gains protection from snow until end of turn.
Colorful Spike Frog GG
Creature - Frog
Deathtouch, Reach
2/2
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
T: Add U to your mana pool.
,T, Sacrifice Glacial Shelf or SS,T, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
Cabalarians learned from Rimewrinders that sometimes violence is the answer.
Blood of Vigor 3GG
Enchantment - Aura (C)
Chain 3G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Enchant creature
When Blood of Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has trample and reach.
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
t: Add U to your mana pool.
,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Uncommon 1/3
Fresh Perspective 1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Calabarian Rapier 2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
At the beginning of your post-combat main phase, untap equipped creature if it blocked or was blocked this combat.
Equip 2
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
t: Add U to your mana pool.
,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective 1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Uncommon 2/3
Tropical Atoll
Sun Land
[I]( can be paid with one mana produced by a sun permanent.)[/I]
Tropical Atoll comes into play tapped.
:symtap:: Add U or R to your mana pool.
Shopping Spree WB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If g was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain s (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
t: Add U to your mana pool.
,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
Cabalarians learned from Rimewrinders that sometimes violence is the answer.
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective 1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble
Shopping Spree WB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Glacial Sway 4UU
Snow Enchantment - Aura (U)
Enchant creature
You control enchanted creature and it's snow.
2S: Enchanted creature gets +1/+5 until end of turn.
Sea Salt Shellback 3U
Creature - Turtle (U)
Hexproof
Zest 2 (This permanent enters the battlefield with two spice counters on it. At the beginning of each player's upkeep, that player chooses one - Remove a spice counter from this and draw a card if you do; or put a spice counter on this.)
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
t: Add U to your mana pool.
,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Fresh Perspective 1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Shopping Spree WB
Sorcery
Each player taps all their creatures. Then each player may search their library for a creature or artifact of converted mana cost X or less, where X is the number of creatures that player tapped in this way, and put it on the battlefield. If so, that player shuffles their library afterwards.
Sea Salt Shellback 3U
Creature - Turtle (U)
Hexproof
Zest 2 [I](This permanent enters the battlefield with two spice counters on it. At the beginning of each player's upkeep, that player chooses one - Remove a spice counter from this and draw a card if you do; or put a spice counter on this.)[/I]
2/4
Rare 1 of 1:
Beachling 3WW
Creature - Shapeshifter
W: Beachling gains first strike until end of turn.
W: Beachling gains lifelink until end of turn.
W: Beachling gains protection from a card type of your choice until end of turn.
1: Beachling gains +1/-1 until end of turn.
1: Beachling gains -1/+1 until end of turn.
3/3
Frostling 3SS
Creature - Shapeshifter
S: Frostling gains protection from non-Snow until end of turn.
S: Tap creature blocking Frostling. It does not untap during its owner's next untap step.
S: Regenerate Frostling.
1: Frostling gains +1/-1 until end of turn.
1: Frostling gains -1/+1 until end of turn.
4/4
Common 1/10
Demon's Hex 1B
Instant
~ cost 1 less to cast if you control a demon.
Target creature gets -3/-3 until end of turn.
Cherubic Grace 1W
Instant
~ cost 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
(So, it's Innistrad 2.0? lol)
Cherubic Grace 1W
Instant (C)
Cherubic cost 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Common 2 of 10
Solar Emissary 1W
Holy Creature - Human Scout (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Solar Emissary 1U
Creature - Human Scout (C)
W, sacrifice Solar Emissary: Exile target creature you control. Return it to the battlefield at end of turn.
"Being the descendant of a Luminarch has certain advantages."
2/1
Cherubic Grace 1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend 2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Common 4 of 10:
Shifting Form 2U
Enchantment - Aura C
Enchant creature
Enchanted creature can't be blocked.
U: You may tap or untap enchanted creature.
While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Monarch Spider 5G
Creature - Spider C
Reach
When Monarch Spider enters the battlefield, you may have it fight target creature with flying.
"Both heavenly and infernal hosts may rule the skies, but even the children of Malphene have to eat." —Eleni Gasparini, Majel biomancer
4/4
Cherubic Grace 1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend 2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form 2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked.
U: You may tap or untap enchanted creature.
While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Common 5 of 10:
Monarch Spider 5G
Creature - Spider (C)
Reach
When Monarch Spider enters the battlefield, you may have it fight target creature with flying.
"Both heavenly and infernal hosts may rule the skies, but even the children of Malphene have to eat."
—Eleni Gasparini, Majel biomancer
4/4
Demonic Grasp 3B
Unholy Instant (C)
(Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Cherubic Grace 1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 ans gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend 2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form 2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked.
U: You may tap or untap enchanted creature.
While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Demonic Grasp 3B
Unholy Instant (C)
(Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Common 6/10
Monarch Spider 5G
Creature - Spider (C)
Reach
When Monarch Spider enters the battlefield, you may have it fight target creature with flying.
"Both heavenly and infernal hosts may rule the skies, but even the children of Malphene have to eat."
—Eleni Gasparini, Majel biomancer
4/4
Buster Lobber 1RR
Creature - Goblin Wizard
When ~ enters the battlefield you may have it deal 2 damage to target creature. That creature cannot block this turn.
2/1
The goblins of Malphene care little for the war of the demons and angels but do take advantage of the discord to cause more havoc.
Blasphemous Chant BB
Sorcery
Creature get -1/-1 until end of turn.
~ costs B less to cast if you control a demon.
Cherubic Grace 1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 and gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend 2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form 2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked.
U: You may tap or untap enchanted creature.
While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Demonic Grasp 3B
Unholy Instant (C)
(Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Buster Lobber 1RR
Creature - Goblin Wizard (C)
When ~ enters the battlefield you may have it deal 2 damage to target creature. That creature cannot block this turn.
2/1
The goblins of Malphene care little for the war of the demons and angels but do take advantage of the discord to cause more havoc.
Angelic Slayer 3WW
Holy Creature — Angel (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Flying
When Angelic Slayer enters the battlefield, exile target unholy permanent.
2/2
Dawngrowth 2G
Holy Sorcery C
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
"The Luminarchs seed our crops, nurture our children, and lend us strength. But for what purpose? What do they ask in return?" —Federico Ciancia, conspiracy theorist
Fiendish Might 2G
Unholy Instant C
(Discard this card: Counter target holy spell with the same converted mana cost.)
Target creature gets +4/+4 until end of turn.
"Call me a contemporist thinker if you will, but I cannot fathom the idea of evil for the sake of evil." —Annasciala Cafaro, servitor to Simone
Common 10 of 10:
Menacing Darklurker 2B
Creature - Demon
At the beginning of your upkeep, lose 1 life.
Discard a card: Menacing Darklurker gains Intimidate until end of turn.
3/2
War Cadet 2R
Creature - Human Mercenary
Haste
When ~ attacks, choose target creature. That creature cannot block this turn.
2/2
"I care not for Heaven or Hell. I only wish to fight.
Cherubic Grace 1W
Instant (C)
Cherubic Grace costs 1 less to cast if you control an angel.
Target creature gets +2/+1 and gains flying until end of turn.
Solar Emissary :1mana::symw:
Holy Creature - Human Scout (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Vigilance
"Being the descendant of a Luminarch has certain advantages."
1/2
Ekkil-Khur's Henchfiend 2R
Creature - Devil Minion (C)
Haste, defile (This creature enters the battlefield with a +1/+1 counter for each B spent to cast it.)
1/1
Shifting Form 2U
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't be blocked.
U: You may tap or untap enchanted creature.
While it is true that the heavenly Domenica and the infernal Haazu have never been seen together, their clashes have left few witnesses to corroborate the fact.
Demonic Grasp 3B
Unholy Instant (C)
(Discard this card: Counter target holy spell with the same converted mana cost.)
Destroy target non-unholy creature.
"Dark tentacles surrounded Thorri, and in a few seconds the solar was no more."
Buster Lobber 1RR
Creature - Goblin Wizard (C)
When ~ enters the battlefield you may have it deal 2 damage to target creature. That creature cannot block this turn.
2/1
The goblins of Malphene care little for the war of the demons and angels but do take advantage of the discord to cause more havoc.
Angelic Slayer 3WW
Holy Creature — Angel (C)
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Flying
When Angelic Slayer enters the battlefield, exile target unholy permanent.
2/2
Fiendish Might 2G
Unholy Instant C
(Discard this card: Counter target holy spell with the same converted mana cost.)
Target creature gets +4/+4 until end of turn.
"Call me a contemporist thinker if you will, but I cannot fathom the idea of evil for the sake of evil." —Annasciala Cafaro, servitor to Simone
Mental Purge 3U
Holy Instant C
(Discard this card: Counter target unholy spell with the same converted mana cost.)
Counter target spell. If that spell was unholy, that spell's controller reveals his or her hand and discards all cards that share a name with that spell.
"Do not worry, dearest child. Once you've awoken, whatever made you say those foolish things will be gone forever." - Sister Elwene of Mencino Abbey
Menacing Darklurker 2B
Creature - Demon C
At the beginning of your upkeep, lose 1 life.
Discard a card: Menacing Darklurker gains Intimidate until end of turn.
3/2
Fortuitous Rebirth 1G
Sorcery U
Return target holy or unholy card from your graveyard to your hand.
"Have you not asked yourselves why scores die in the war between these otherlanders, yet the generals always remain untouched?" —Federico Ciancia, conspiracy theorist
Maagnoth 2GG
Creature - Beast U
Maagnoth can't be countered.
Whenever a spell is countered by a spell or ability, put a +1/+1 counter on Maagnoth.
"This terrible conflict only does three things: it salts the earth, it culls the populace, and it feeds the beasts." —Robredo Ciali, freedom fighter
3/4