Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
Decouple2U
Instant [U]
Return all Auras and Equipment to their owners' hands.
I really dislike Dimensional Breach in a core set. Actually, I don't like it form a practical/mechanical standpoint. It leads to everybody having to spend several turns just getting back to a playable board state. The only time it is anything other than a massive troll card is when you play it directly after a hard-to-deal-with or masive-value fatty so that you either kill or rebuild in a hurry afterward.
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Death Vish | High on Crackblade | Ooze the Boss | Long Live the King | Fomori Face Fister
Brunal Legend | Hazezon First | Cirrhosis of the Sliver | Animar Planet | The Joy of Pain-ting
If you frequent mtgsalvation, you'd get the idea that Scrambleverse is the most hated Magic card ever. That its only purpose for existing is to punish serious players by allowing n00bs to screw up their tech, to no discernible purpose. That, in the land of griefer tactics, Scrambleverse sits on a gold-plated throne.
That's just really not my experience, though. Real griefers play cheap LD and cards with rules that are ambiguously enforceable, because all they care about is demonstrating that they can use sploitz better than you. In contrast, Scrambleverse is a 100% Timmy card, and Timmy plays it because it's a big, crazy effect, and Timmy thinks those kinds of effects are fun. I think Timmy deserves to get cards.
And that's why I like Dimensional Breach. It's an "experience" card. And in application, it motivates you to build a deck with other big, ridiculous "experience" cards. I think white is going to be leaning more towards mid-sized creatures / fatties in this environment, so there will be encouragement to use it in the way you suggest.
[EDIT]: But, here is an alternative if Dimensional Breach doesn't cut it:
Relive the Past5WW
Sorcery [MR]
Exile all nonland permanents and all cards from all graveyards. For the rest of the game, each player may play cards he or she owns exiled with Relive the Past. Shuffle Relive the Past into its owner's library.
I like Climate Change! Interesting card. I like Dimensional Breach, but I think I would like it more if it cost 1 less and only targeted non land permanents. That way it'll be a little less harsh on the Core Set values. This reminds me of a massive oblivion ring enchantment I had made, so naturally I enjoy it.
Yeah, originally I was thinking of reprinting Nature's Will, but then I thought of this one-shot version, and I think it's actually much better where it counts.
You can lead off with this, float some extra mana, shut down your opponent's countermagic, untap, and then ramp into a huge fattie. Alternately, this is a pretty good way to bait out countermagic, because it creates the threat of a pants-down moment for the Control player. Win-win.
Unless you have a flash creature, you can't float mana with Nature's Will, so the ramp applications are basically nonexistent.
On the other hand, Daze is in the set... and I like that match-up quite a bit.
Why is Decouple so expensive? Hurkyll's Recall is a hate card that's less narrow, less expensive, doesn't hose your own deck construction, and never broke anything. It's painful enough leaving up 2U for a generic counterspell as it is, let alone a card that's only playable against very specific archetypes.
Falling Debris: Red doesn't do point removal to fliers in the modern color pie, outside of Time Spiral block and a very specific environment like AVR bringing back Thunderbolt. What's your reason for dealing the 4 damage to a flier instead of to the dome?
Why is Decouple so expensive? Hurkyll's Recall is a hate card that's less narrow, less expensive, doesn't hose your own deck construction, and never broke anything. It's painful enough leaving up 2U for a generic counterspell as it is, let alone a card that's only playable against very specific archetypes.
Mostly out of consideration for Limited, since it's uncommon. And because I don't have a specific power-level need to hose Auras or Equipment in this environment (or protect them.) It just seemed like it might be an effective combat trick. I don't think it's wrong to print it at 1U, but I also don't think it improves its playability all that much. I think that for any potential costs between U - 3U, the binary play / don't play decision is the same. That is to say, completely dependent on how many Auras and Equipment you think are being played in your flight.
Falling Debris: Red doesn't do point removal to fliers in the modern color pie, outside of Time Spiral block and a very specific environment like AVR bringing back Thunderbolt. What's your reason for dealing the 4 damage to a flier instead of to the dome?
Well, I dunno... Hurly-Burly and Thundermaw Hellkite stand out as exceptions, there. And those are exceptions on top of your Time Spiral block / Avacyn Restored exceptions. So I'm just inclined to say red can do it. It just usually doesn't have to because it treats flyers / non-flyers equally.
I mean, a modal spell that can send 4 to the dome isn't a bad design by any means... but I do already have a 4-to-the-dome spell in the set.
Extinction is a cool reprint, Falling Debris has good flavor and gameplay, Decouple seems fine.
I've never played with Dimensional Breach but it seems to read roughly "If you have the best fatty, win; else, lose. Regardless, the remainder of the game will be fun or short." Fine effect for 7 mana.
I wouldn't be surprised if Climate Change did something in a combo somewhere (Early Harvest certainly did, and basics were a real restriction). Feels a little weird how opponents mana floating makes you choose between using it to ramp or using it to beat counters, but I guess that might be good from a power perspective.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
So there is nothing like Day of Judgment, Mutilate, or Pyroclasm in this set? If Extinction is the most playable sweeper and you are already discouraging hard counters, control is going to be unplayable in your custom Standard.
Oh, neither do I. I'm just saying there are probably quite a few rare slots left, and some of them will probably be sweepers, and some of those probably will be (and should be) good.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Oh, neither do I. I'm just saying there are probably quite a few rare slots left, and some of them will probably be sweepers, and some of those probably will be (and should be) good.
One can hope, but if there are no good hard counters and no good sweepers, I am going to start to dislike this custom Standard, no matter how awesome the flavor is.
I wouldn't be surprised if Climate Change did something in a combo somewhere (Early Harvest certainly did, and basics were a real restriction). Feels a little weird how opponents mana floating makes you choose between using it to ramp or using it to beat counters, but I guess that might be good from a power perspective.
I don't see anything in standard. Burning Earth allllmost! But no.
Climate Change is a fine mechanic, but the flavor is way too cute-sy IMO.
IMO it's awesome and is a perfect core set flavor compliment to Icefall, which exactly how WotC does it. Rather a relatively subtle design principle to implement for an amateur designer whose already doing quite well at simultaneously designing a complicated three set block plus a core set.
I don't remember them having good sweepers so far, I'll look again.
I have to get creative with my sweepers in this environment, because Call to Glory block will fail mechanically if there is a single, definitive answer to creature-heavy decks. All of the major mechanics are tied to the combat phase, so something like Supreme Verdict can't be allowed to exist in this meta.
That said, I recognize the importance of sweepers as a way to disrupt the status quo of a game and get around board stalemates. There will be cards designed to do that successfully, because there simply has to be.
But, as for the typical model of "aggro gets in 3/4 of its damage before the Wrath, then pushes through with a finisher or direct damage," that model will not work for this environment, because the collateral damage includes all the major mechanics of the second block in the meta.
But yes, there will be more coming. Most of it will be new, not reprints. Don't expect either Pyroclasm or Day of Judgment, though.
I'm glad you guys are enjoying the flavor of the metagame I'm putting together.
I have to get creative with my sweepers in this environment, because Call to Glory block will fail mechanically if there is a single, definitive answer to creature-heavy decks. All of the major mechanics are tied to the combat phase, so something like Supreme Verdict can't be allowed to exist in this meta.
That said, I recognize the importance of sweepers as a way to disrupt the status quo of a game and get around board stalemates. There will be cards designed to do that successfully, because there simply has to be.
But, as for the typical model of "aggro gets in 3/4 of its damage before the Wrath, then pushes through with a finisher or direct damage," that model will not work for this environment, because the collateral damage includes all the major mechanics of the second block in the meta.
But yes, there will be more coming. Most of it will be new, not reprints. Don't expect either Pyroclasm or Day of Judgment, though.
But if there is no actual sweeper, and no hard counterspells, and no good red removal, how does Control exist in this Standard?
But if there is no actual sweeper, and no hard counterspells, and no good red removal, how does Control exist in this Standard?
Black removal will be on the upswing. I've been holding back. Expect scary things.
Blue will have decent countermagic, but you're simply going to have to pay extra for the privelege of unconditional hard counters in this meta. This environment has to force blue mages to engage in the combat step, so I can't have them sitting behind an impenetrable wall of spell-based permission. My philosophy is as such: you're not going to live long enough to establish board control as a blue mage in this meta if you refuse to field so much as a single blocker.
White is tricky; I'm working on it. Tapdown and taxing will be part, but not all of the equation.
"Green control" has always been a thing I've wanted to do. And hey, I'm trying! I vow to fight for MGC until I win. Might take a while. This meta is just the start.
But yeah, red isn't getting much. I want a plurality of tournament players playing monored, not a degenerate majority. (Red aggro is getting love all over this meta.)
Dimensional Breach5WWSorcery [R]
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
Instant [U]
Return all Auras and Equipment to their owners' hands.
Sorcery [R]
Destroy all creatures of the creature type of your choice.
Instant [U]
Choose one — Falling Debris deals 4 damage to target creature with flying; or Falling Debris deals 2 damage to each creature without flying.
Sorcery [U]
Tap all lands your opponents control and untap all lands you control.
I especially like Extinction in this environment as a way to thwart hexproof.
If you frequent mtgsalvation, you'd get the idea that Scrambleverse is the most hated Magic card ever. That its only purpose for existing is to punish serious players by allowing n00bs to screw up their tech, to no discernible purpose. That, in the land of griefer tactics, Scrambleverse sits on a gold-plated throne.
That's just really not my experience, though. Real griefers play cheap LD and cards with rules that are ambiguously enforceable, because all they care about is demonstrating that they can use sploitz better than you. In contrast, Scrambleverse is a 100% Timmy card, and Timmy plays it because it's a big, crazy effect, and Timmy thinks those kinds of effects are fun. I think Timmy deserves to get cards.
And that's why I like Dimensional Breach. It's an "experience" card. And in application, it motivates you to build a deck with other big, ridiculous "experience" cards. I think white is going to be leaning more towards mid-sized creatures / fatties in this environment, so there will be encouragement to use it in the way you suggest.
[EDIT]: But, here is an alternative if Dimensional Breach doesn't cut it:
Sorcery [MR]
Exile all nonland permanents and all cards from all graveyards. For the rest of the game, each player may play cards he or she owns exiled with Relive the Past. Shuffle Relive the Past into its owner's library.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Yeah, originally I was thinking of reprinting Nature's Will, but then I thought of this one-shot version, and I think it's actually much better where it counts.
You can lead off with this, float some extra mana, shut down your opponent's countermagic, untap, and then ramp into a huge fattie. Alternately, this is a pretty good way to bait out countermagic, because it creates the threat of a pants-down moment for the Control player. Win-win.
Unless you have a flash creature, you can't float mana with Nature's Will, so the ramp applications are basically nonexistent.
On the other hand, Daze is in the set... and I like that match-up quite a bit.
Falling Debris: Red doesn't do point removal to fliers in the modern color pie, outside of Time Spiral block and a very specific environment like AVR bringing back Thunderbolt. What's your reason for dealing the 4 damage to a flier instead of to the dome?
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Mostly out of consideration for Limited, since it's uncommon. And because I don't have a specific power-level need to hose Auras or Equipment in this environment (or protect them.) It just seemed like it might be an effective combat trick. I don't think it's wrong to print it at 1U, but I also don't think it improves its playability all that much. I think that for any potential costs between U - 3U, the binary play / don't play decision is the same. That is to say, completely dependent on how many Auras and Equipment you think are being played in your flight.
Well, I dunno... Hurly-Burly and Thundermaw Hellkite stand out as exceptions, there. And those are exceptions on top of your Time Spiral block / Avacyn Restored exceptions. So I'm just inclined to say red can do it. It just usually doesn't have to because it treats flyers / non-flyers equally.
I mean, a modal spell that can send 4 to the dome isn't a bad design by any means... but I do already have a 4-to-the-dome spell in the set.
I've never played with Dimensional Breach but it seems to read roughly "If you have the best fatty, win; else, lose. Regardless, the remainder of the game will be fun or short." Fine effect for 7 mana.
I wouldn't be surprised if Climate Change did something in a combo somewhere (Early Harvest certainly did, and basics were a real restriction). Feels a little weird how opponents mana floating makes you choose between using it to ramp or using it to beat counters, but I guess that might be good from a power perspective.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
Storm Crow is strictly worse than Seacoast Drake.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
I don't remember them having good sweepers so far, I'll look again.
Storm Crow is strictly worse than Seacoast Drake.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
One can hope, but if there are no good hard counters and no good sweepers, I am going to start to dislike this custom Standard, no matter how awesome the flavor is.
Storm Crow is strictly worse than Seacoast Drake.
I don't see anything in standard. Burning Earth allllmost! But no.
IMO it's awesome and is a perfect core set flavor compliment to Icefall, which exactly how WotC does it. Rather a relatively subtle design principle to implement for an amateur designer whose already doing quite well at simultaneously designing a complicated three set block plus a core set.
There's nothing cute-sy about it really.
I have to get creative with my sweepers in this environment, because Call to Glory block will fail mechanically if there is a single, definitive answer to creature-heavy decks. All of the major mechanics are tied to the combat phase, so something like Supreme Verdict can't be allowed to exist in this meta.
That said, I recognize the importance of sweepers as a way to disrupt the status quo of a game and get around board stalemates. There will be cards designed to do that successfully, because there simply has to be.
But, as for the typical model of "aggro gets in 3/4 of its damage before the Wrath, then pushes through with a finisher or direct damage," that model will not work for this environment, because the collateral damage includes all the major mechanics of the second block in the meta.
But yes, there will be more coming. Most of it will be new, not reprints. Don't expect either Pyroclasm or Day of Judgment, though.
But if there is no actual sweeper, and no hard counterspells, and no good red removal, how does Control exist in this Standard?
Storm Crow is strictly worse than Seacoast Drake.
Black removal will be on the upswing. I've been holding back. Expect scary things.
Blue will have decent countermagic, but you're simply going to have to pay extra for the privelege of unconditional hard counters in this meta. This environment has to force blue mages to engage in the combat step, so I can't have them sitting behind an impenetrable wall of spell-based permission. My philosophy is as such: you're not going to live long enough to establish board control as a blue mage in this meta if you refuse to field so much as a single blocker.
White is tricky; I'm working on it. Tapdown and taxing will be part, but not all of the equation.
"Green control" has always been a thing I've wanted to do. And hey, I'm trying! I vow to fight for MGC until I win. Might take a while. This meta is just the start.
But yeah, red isn't getting much. I want a plurality of tournament players playing monored, not a degenerate majority. (Red aggro is getting love all over this meta.)
I like Falling Debris!
.
Lol, "Instead of paying the cost of Climate Change, you may remove two soot counters from target permanent"