Yes, TT, it's possible, but the character would have to have 21 Strength, so barring a wish or a Girdle of Giant's strength, it would be difficult to pull off.
A character with 21 strength can lift anywhere between 0-460 lbs. over her head. 5 times her weight would be 435lbs.
Gender is a non-trait as far as D&D is concerned. The game doesn't see gender. I'm not sure if there are even any magical effects that look for gender. I know that there is a difference in favored class among drow by gender, but I can't think of anything else where it's a relevant factor. I suppose D&D generally repsects the reproductive faculties of gender, but that usually doesn't play into the game too much.
.......usually.
Alacar: That doesn't leave much room for anything else, does it? As I said, I'm not going to use that. I doubt that'd be a good idea to run with as a first character.
Because, TT, you're a friend of the clan, not a member. If you were a member you'd be a character.
As for gender, I am GLAD that males and females are the same. This allows equal opportunity between them--it's all an aesthetic choice between the two at that point. AD&D had a limitation that women couldn't have a STR score beyond 18/50, whereas men had 18/00. There IS a difference.
Also, there ARE advantages to having a gender. Pick up 'The Book of Erotic Fantasy'.
As Alacar, I'm glad that there are no gender modifiers to your ability scores. It'd be horribly unfair.
As for gender mattering in D&D, I think it matters more for the roleplaying aspect of things. However, it can still provide some statistical boosts. For example, when using Diplomacy on a chauvinistic male, a female would get a -2 penalty for an unfavorable condition.
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Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
There are a limited number of actual D&D prestige classes that are exclusive to a certain gender.
As for cheese...
Well, we were fighting in a dungeon against some random monster, something pretty powerful, I believe.
The party rogue climbed up a wall with his Cloak of Arachnida up to the ceiling of the dungeon. He then opened up his Bag of Holding and let it fall on the enemy.
The bag contained just about every random weapon and piece of armor we picked up from our enemies. It took a while to pick them all back up, but the DM wasn't happy...
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Alright guys, time for the first installment of our newest feature here at [Natural 20]. It's time for The Weekly Underdog!
This is a weekly feature where I choose a console RPG, either old skool or new, that slipped under the radar or never got the recognition it deserved when it was released. You can expect to see a lot of variety here, even stuff from the industry's dubious leader, Square-Enix, so there'll be something put up for everyone.
Our first edition of the Weekly Underdog features a little game some of you might already know: Earthbound.
Over here we know it as Earthbound, but on the island nation of Japan this game is the second installment in a trilogy named "Mother." The series was created by one Shigesato Itoi, probably the most creative and out there person working for Nintendo these days. Itoi was impacted very heavily by a lot of his childhood experiences, and one day after working for Nintendo for some time, he began to write the story that would soon become "Mother." The game was an instant hit, selling only second to the first Dragon Quest, and fans were hooked.
Earthbound was scheduled for release by Nintendo of America as a sort of rebirth for the company following the success of the Super Nintendo. Having done incredibly well in its homeland, Mother 2 was localized and sent our way with some of Itoi's own pocket money; the man was adamant about exposing an American audience to the game. Sporting a huge game box and a free, in-depth strategy guide, Earthbound sold modestly but never caught on that well with American gamers. This was much to the dismay of Itoi, who was already producing the third game in the series. Mother 3 was released this past April for the Gameboy Advance, but never scheduled for an American presence. Itoi was too uncertain of the game's fate here. What he may not know, though, is that Earthbound has a huge cult following in America, spanning many age groups and demographics of gamers all over the country. It's considered one of the best RPGs ever created by sites such as Gamespy, RPGamer, and others, and people are still signing online petitions for the third game to be localized.
Earthbound tells the story of Ness, a youth from the town of Onett. One night, Ness is awoken by his neighbor Pokey's incessant knocking; it seems that a merteorite has fallen on the hill near their homes and the whole town is up in arms. Ness begins his journey with a visit to this strange meteorite, where a creature known as Buzz Buzz tells him of his fate...as saviour of the world. He'll gather friends - the talented PSI-user Paula, the genius boarding school kid Jeff, and the eastern warrior Poo - and together they'll come together to defeat the ageless cosmic entity known as Giygas.
Sounds pretty cut and dry, huh? Well, Earthbound's charm comes largely from its handling of the classic RPG stereotypes and the immense amount of humour it utilizes in its storytelling and execution. Earthbound is a supremely light-hearted game, and while most modern gamers would immediately think this hurts the title, it actually serves to raise the bar for other games released around the same time. Crazy enemies like garbage can ghosts and mutant circus tents attack you at every turn; a man who managed to turn himself into a walking dungeon follows you through the desert; a strange race of people known as Mr. Saturn defend their home from the vile Master Belch and his army of...Fobbies? It all seems like one big joke, and indeed it is, but there's a lot more to Earthbound than meets the eye.
Underneath the raucous humour and outlandish wackiness of Earthbound lies the thing that creator Shigesato Itoi cared most about in the game's creation process. If you pay attention and really let yourself get lost in the flow of the game, you'll soon realize that there are many life lessons to be learned here. From the pain of leaving home for the first time to the difficulties of becoming an adult, even dealing with loss and death, you can find it all in Earthbound. The humour of the game is simply a shell - an entertaining shell - which serves to keep safe those precious, true to life moments you stumble upon during your experience with "the world of Mother." The credo of the series has become "Funny. Strange. Heartrending." And with good reason; behind the Dragon Quest-y battle system and wacko experiences lie the things we as people can really relate to. This, more than anything, is what makes the Mother series special and what keeps us coming back for more.
Earthbound isn't too hard to find if you look hard enough; it sells for a reasonably small amount on eBay and in gaming stores - used, of course. More easily these days, new Wii owners will undoubtedly be able to download the game to their virtual consoles and either relive the experience of Earthbound or get into it for the very first time. Let's hope there's just as much of the latter as the former.
I actually have heard of Earthbound (partially due to Ness' appearance in the Super Smash Bros. series), and I've been meaning to get it. It does sound like a great game, IMO.
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Well, Earthbound isn't actually as rare or unheard of as you make it out to be. Or that could just be because of my addiction to video games. Who really knows? Either way, it is a great game. Only one suggestion: When you travel via spaceship, get a magazine.
In my experience, Earthbound is actually an incredibly popular game, though it could just be the crowd I run with. (My sister's boyfriend has a fatal obsession with everything Earthbound.) I would reccommend the game highly, though a few people who've tried it at my encouragement randomly hated it. True, the 'big deal' in Earthbound is -not- the mechanical aspects of gameplay; each character can only do a few things, few of which are very exciting, and there's essentially no character customization. One of my favorite aspects of the game is how in some arcane way a lot of things make a sort of internal sense; they game also plays around great with lots of different aspects of the pop paranormal. It's a game that I can't see being produced today. It's fantastically weird without ever beating you over the head with 'look how WACKY we are'. (The most 'recent' game that I can think of that comes close to the sort of wacky charm it has is the Smash Bros. series, though the comparison is not particularly apt.)
*Thwacks Glamdring with a pixie stick* I didn't just say rare, ya know. I said underappreciated, too. And since I study sales figures of console RPGs, I'd say Earthbound is pretty damn underappreciated. Anyway, I said I'd start you guys out with a more well-known game to get things rolling. Who knows, next week I might break out Just Breed or the Doraemon RPG =P
Actually, Just Breed is an awesome game and I might just feature it next time. w00t.
Glad you guys liked/responded to the feature. Earthbound is a pretty well-known game these days, because the cult following has literally gotten huge. There are entire online communities (big ones - Starmen.net anyone?) devoted to the game/series, and that's a good thing. I highly recommend that anyone who hasn't picked it up yet do so, whether it be in cartridge form or a more digital medium ^__^;;
I love Earthbound! I remember renting it when renting video games was the thing to do. I've easily played it at least 5+ times and loved it every time. It's just so quirky and different from other Rpgs. What other games lets you fight taxis and street signs? Heck, I even use an Earthbound font for my AIM. This game is definitely one of my favorite games of all time.
As for finding it, good luck. Ebay would probably be your best bet. If not, you could always emulate it. *snuggles his Snes copy*
As for gender, I am GLAD that males and females are the same. This allows equal opportunity between them--it's all an aesthetic choice between the two at that point. AD&D had a limitation that women couldn't have a STR score beyond 18/50, whereas men had 18/00. There IS a difference.
Also, there ARE advantages to having a gender. Pick up 'The Book of Erotic Fantasy'.
As Alacar, I'm glad that there are no gender modifiers to your ability scores. It'd be horribly unfair.
As for gender mattering in D&D, I think it matters more for the roleplaying aspect of things. However, it can still provide some statistical boosts. For example, when using Diplomacy on a chauvinistic male, a female would get a -2 penalty for an unfavorable condition.
I agree that it's the right decision. Certainly one could suggest some ability mods for gender, but they would overlap too much with what race does. Besides, who's to say that the gender mod would be the same for every race? Gender mods don't really add much, and the lack of a mechanical distincion has a long pedigree in modern storytelling. Also, I think the differences between men and women are too meaningful and subtle to be captured by a (+2str vs +4 cha). Besides, there's nothing in the game that stops anyone from playing a "typical man" or a "typical woman" if that's what they want to do.
I just found it a little funny that the challenge involved the thematic additional challenge of a female waif while that presented no additional mechanical challenge. I guess that's not really funny, per se. I need to get my sense of humor tuned up.
@ earthbound: Great game topic, Ethersphere! One thing that you forgot to mention is the outstandingly unique soundtrack. It's like an acid-jazz techno mix. It sounds like no other game you've played and really stands the test of time. Many excellent remixes of the tracks can be found here for free download. I especially recommend "Red/Blue Sanctuary," "Bus!," "Hotel Rhumba," and "Funky Bookas." Well, they're almost all very good.
Well, what should be done with the three problem classes? From my survey, druids are considered as problematically overpowered as clerics are. But I can't find a simple way to fix them. The last thing I want to be doing is telling people that, at this level, you can't have that 3rd level spell, and cantrips count as level one spells, etc... I want a simple solution. But can't find a simple hosing that works.
Do you thihnk the non-casting classes are fine as is?
I think that, in a vacuum, noncasters are pretty balanced, except for the monk, who I think we can pretty much agree is lacking something.
As for the fix, I'm not really sure how to fix them, which is why I don't allow those classes. I'm not so arrogant as to assume that I can just cut open a finely tuned class and add and remove things as I see fit, so I would rather just exercise my option to avoid that element altogether.
I don't think there should be a change, personally. I've run spellcaster-heavy campaigns, and each class has its own inherent strengths and weaknesses. You see, the real judge of a class's strength is up to the DM, not to the core books. I sling spell resistance on a critter, and it becomes a big issue for spellcasters. I sling damage reduction on it, and it becomes a big issue for non-spellcasters. As for Clerics and Druids, it's just like how you deal with white in Magic: White. I use Clerics and Druids to stop Clerics and Druids. Simple.
As for an on-paper analysis, where it's a level playing field, yes, there are inherent differences of power between classes. But that's not how the game is played. Unless you're playing with a DM who doesn't plan at all (bad), then you don't (or shouldn't) notice.
Except for the fact that many MANY good players and DMs notice, which is why it's a problem. You admit to taking a lot of liberties, but not a lot of people play that way (and, there is nothing wrong with that). RAW, the prepared casters of the core books are a nightmare, plain and simple, and only seem to be okay A) with considerable nerfing, B) in a high powered campaign, or C) in a scenario in which people don't mind being blatantly inequal.
That's the thing, Bizkit. At level 9 and beyond, it starts to show just how abusable classes can be (usually because of prestige classes).
While PrCs are nuts, nothing tears up quite as much as a 20 level caster- primarily due to the fact that there are few good full-casting PrCs. However, those that do allow full casting are typically insane. Ur-Priest anyone?
Is it possible to make a D&D character a human female, age 14, height 5'2", weight 87 lbs., able to have enough strength to lift something five times her own weight above her head? I don't plan on using the idea seriously, but is there a way to make that work?
Sure, it's totally plausible. It may not make a good deal of sense from a realism standpoint, but mechanically there is no reason for it not to work. Of course, in order for her to be able to lift that much, she would need a very high strength score, which would pretty much ensure that she would either be A) a higher level PC, or B) have a starting STR score of 18 and be of a race that provides a STR bonus, or C) have access to a Belt of Giant Strength or similar magic item.
Alacar: That doesn't leave much room for anything else, does it? As I said, I'm not going to use that. I doubt that'd be a good idea to run with as a first character.
EDIT: Why am I 'trees'?
Probably not, especially if you are running a low point buy. However, if you were a non-human, it would be pretty possible, particularly if you were wanting to run a combat class, in which case you wouldn't be all that harmed by having prioritized STR.
Because, TT, you're a friend of the clan, not a member. If you were a member you'd be a character.
As for gender, I am GLAD that males and females are the same. This allows equal opportunity between them--it's all an aesthetic choice between the two at that point. AD&D had a limitation that women couldn't have a STR score beyond 18/50, whereas men had 18/00. There IS a difference.
Also, there ARE advantages to having a gender. Pick up 'The Book of Erotic Fantasy'.
Right, gender limitations are pretty arbitrary, honestly. I've never seen anyone seriously run the BoEF, or any of those analogs. I'm sort of glad.
@Ethersphere: Thanks, baby, for contributing something! That's a very good idea!
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[16:23] Alacar Leoricar: maybe if you do it'll make the porn more meaningful
I'm a hardcore old skool RPG player in general, Twinkee, but I do loves me some NES and SNES-era Nintendo RPGs. Thanks for the compliment! I hope future installments are as well-liked =)
Heh, no need to be ashamed of Pokemon; I still play some of them myself, although MegaTen tends to supercede them. Photon's little sister just got Pokemon Mystery Dungeon for her DS a while back and it looks so fun, yo.
Look, the Pokemon games are quality, plain and simple. No reason to shy away; the stigma surrounding the series derives from a lack of understanding of the system, the low difficulty level of the actual single-player aspect, the low age of the target demographic, and the highly suspect television series; none of these have anything to do with gameplay.
I'll start sharing gaming comics I like:
Order of the Stick - http://www.giantitp.com/Comics.html
You want to start this one at the beginning - it's currently in the middle of a grand story arc, while the earlier strips read a lot better on their own. The art style is simple, but it works well. The earler strips are more gag-a-day, but later a large plot arc develops. The strip spoofs RPG conventions in general, but its primary target is D&D. Having a familiarity with the system will make more of the references clear. This strip is still currently running, and updates about three times each week.
Order of the Stick is absolutely hilarious. Joyd is right though. You need to read the whole thing (all 360 comics or so) to get the whole picture.
The guy who makes them was the runner up in WotC's contest for a new campaign setting that resulted in Eberron.
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Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
GitP is just a good site in general- the comics are funny, but he has a lot of good material on it that pertains to the game. I really love his Champion class.
Also, why is it whenever someone brings up Pokemon, they always do it like they are about to get flamed- but then, everyone then spends the next few posts defending the series? I'm not saying it's not good- it is- it's just that we seem to have this scenario come up every couple of weeks.
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[16:23] Alacar Leoricar: maybe if you do it'll make the porn more meaningful
I am in desperate love with OotS. It is fantastic and consistently makes me laugh. Every single strip. It updates frequently, because the guy who does it, does the strip as his job. It takes a lot of work, but it's fantastic. I laughed so hard my sides hurt.
I take alignment semi-seriously. I believe that it is an important way to outline a character's behavior limitations.
I keep my players in line on their alignments. If you want to play a Paladin, you have to not only be Lawful Good, but you have to play a lawful good person
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Well yeah, that's a no-brainer, but I'd like everyone to (if they know what the alignments are) write their general opinions of each and how they like to deal with them.
Really important guy at the [499]!
I'd like to see something like that done, just because it seems so out of the ordinary.
A character with 21 strength can lift anywhere between 0-460 lbs. over her head. 5 times her weight would be 435lbs.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
.......usually.
Really important guy at the [499]!
Alacar: That doesn't leave much room for anything else, does it? As I said, I'm not going to use that. I doubt that'd be a good idea to run with as a first character.
EDIT: Why am I 'trees'?
As for gender, I am GLAD that males and females are the same. This allows equal opportunity between them--it's all an aesthetic choice between the two at that point. AD&D had a limitation that women couldn't have a STR score beyond 18/50, whereas men had 18/00. There IS a difference.
Also, there ARE advantages to having a gender. Pick up 'The Book of Erotic Fantasy'.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
As for gender mattering in D&D, I think it matters more for the roleplaying aspect of things. However, it can still provide some statistical boosts. For example, when using Diplomacy on a chauvinistic male, a female would get a -2 penalty for an unfavorable condition.
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
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There are a limited number of actual D&D prestige classes that are exclusive to a certain gender.
As for cheese...
Well, we were fighting in a dungeon against some random monster, something pretty powerful, I believe.
The party rogue climbed up a wall with his Cloak of Arachnida up to the ceiling of the dungeon. He then opened up his Bag of Holding and let it fall on the enemy.
The bag contained just about every random weapon and piece of armor we picked up from our enemies. It took a while to pick them all back up, but the DM wasn't happy...
This is a weekly feature where I choose a console RPG, either old skool or new, that slipped under the radar or never got the recognition it deserved when it was released. You can expect to see a lot of variety here, even stuff from the industry's dubious leader, Square-Enix, so there'll be something put up for everyone.
Our first edition of the Weekly Underdog features a little game some of you might already know: Earthbound.
Over here we know it as Earthbound, but on the island nation of Japan this game is the second installment in a trilogy named "Mother." The series was created by one Shigesato Itoi, probably the most creative and out there person working for Nintendo these days. Itoi was impacted very heavily by a lot of his childhood experiences, and one day after working for Nintendo for some time, he began to write the story that would soon become "Mother." The game was an instant hit, selling only second to the first Dragon Quest, and fans were hooked.
Earthbound was scheduled for release by Nintendo of America as a sort of rebirth for the company following the success of the Super Nintendo. Having done incredibly well in its homeland, Mother 2 was localized and sent our way with some of Itoi's own pocket money; the man was adamant about exposing an American audience to the game. Sporting a huge game box and a free, in-depth strategy guide, Earthbound sold modestly but never caught on that well with American gamers. This was much to the dismay of Itoi, who was already producing the third game in the series. Mother 3 was released this past April for the Gameboy Advance, but never scheduled for an American presence. Itoi was too uncertain of the game's fate here. What he may not know, though, is that Earthbound has a huge cult following in America, spanning many age groups and demographics of gamers all over the country. It's considered one of the best RPGs ever created by sites such as Gamespy, RPGamer, and others, and people are still signing online petitions for the third game to be localized.
Earthbound tells the story of Ness, a youth from the town of Onett. One night, Ness is awoken by his neighbor Pokey's incessant knocking; it seems that a merteorite has fallen on the hill near their homes and the whole town is up in arms. Ness begins his journey with a visit to this strange meteorite, where a creature known as Buzz Buzz tells him of his fate...as saviour of the world. He'll gather friends - the talented PSI-user Paula, the genius boarding school kid Jeff, and the eastern warrior Poo - and together they'll come together to defeat the ageless cosmic entity known as Giygas.
Sounds pretty cut and dry, huh? Well, Earthbound's charm comes largely from its handling of the classic RPG stereotypes and the immense amount of humour it utilizes in its storytelling and execution. Earthbound is a supremely light-hearted game, and while most modern gamers would immediately think this hurts the title, it actually serves to raise the bar for other games released around the same time. Crazy enemies like garbage can ghosts and mutant circus tents attack you at every turn; a man who managed to turn himself into a walking dungeon follows you through the desert; a strange race of people known as Mr. Saturn defend their home from the vile Master Belch and his army of...Fobbies? It all seems like one big joke, and indeed it is, but there's a lot more to Earthbound than meets the eye.
Underneath the raucous humour and outlandish wackiness of Earthbound lies the thing that creator Shigesato Itoi cared most about in the game's creation process. If you pay attention and really let yourself get lost in the flow of the game, you'll soon realize that there are many life lessons to be learned here. From the pain of leaving home for the first time to the difficulties of becoming an adult, even dealing with loss and death, you can find it all in Earthbound. The humour of the game is simply a shell - an entertaining shell - which serves to keep safe those precious, true to life moments you stumble upon during your experience with "the world of Mother." The credo of the series has become "Funny. Strange. Heartrending." And with good reason; behind the Dragon Quest-y battle system and wacko experiences lie the things we as people can really relate to. This, more than anything, is what makes the Mother series special and what keeps us coming back for more.
Earthbound isn't too hard to find if you look hard enough; it sells for a reasonably small amount on eBay and in gaming stores - used, of course. More easily these days, new Wii owners will undoubtedly be able to download the game to their virtual consoles and either relive the experience of Earthbound or get into it for the very first time. Let's hope there's just as much of the latter as the former.
I actually have heard of Earthbound (partially due to Ness' appearance in the Super Smash Bros. series), and I've been meaning to get it. It does sound like a great game, IMO.
Really important guy at the [499]!
Actually, Just Breed is an awesome game and I might just feature it next time. w00t.
Glad you guys liked/responded to the feature. Earthbound is a pretty well-known game these days, because the cult following has literally gotten huge. There are entire online communities (big ones - Starmen.net anyone?) devoted to the game/series, and that's a good thing. I highly recommend that anyone who hasn't picked it up yet do so, whether it be in cartridge form or a more digital medium ^__^;;
As for finding it, good luck. Ebay would probably be your best bet. If not, you could always emulate it. *snuggles his Snes copy*
Windmills do not work that way!
I agree that it's the right decision. Certainly one could suggest some ability mods for gender, but they would overlap too much with what race does. Besides, who's to say that the gender mod would be the same for every race? Gender mods don't really add much, and the lack of a mechanical distincion has a long pedigree in modern storytelling. Also, I think the differences between men and women are too meaningful and subtle to be captured by a (+2str vs +4 cha). Besides, there's nothing in the game that stops anyone from playing a "typical man" or a "typical woman" if that's what they want to do.
I just found it a little funny that the challenge involved the thematic additional challenge of a female waif while that presented no additional mechanical challenge. I guess that's not really funny, per se. I need to get my sense of humor tuned up.
@ earthbound: Great game topic, Ethersphere! One thing that you forgot to mention is the outstandingly unique soundtrack. It's like an acid-jazz techno mix. It sounds like no other game you've played and really stands the test of time. Many excellent remixes of the tracks can be found here for free download. I especially recommend "Red/Blue Sanctuary," "Bus!," "Hotel Rhumba," and "Funky Bookas." Well, they're almost all very good.
I think that, in a vacuum, noncasters are pretty balanced, except for the monk, who I think we can pretty much agree is lacking something.
As for the fix, I'm not really sure how to fix them, which is why I don't allow those classes. I'm not so arrogant as to assume that I can just cut open a finely tuned class and add and remove things as I see fit, so I would rather just exercise my option to avoid that element altogether.
Except for the fact that many MANY good players and DMs notice, which is why it's a problem. You admit to taking a lot of liberties, but not a lot of people play that way (and, there is nothing wrong with that). RAW, the prepared casters of the core books are a nightmare, plain and simple, and only seem to be okay A) with considerable nerfing, B) in a high powered campaign, or C) in a scenario in which people don't mind being blatantly inequal.
While PrCs are nuts, nothing tears up quite as much as a 20 level caster- primarily due to the fact that there are few good full-casting PrCs. However, those that do allow full casting are typically insane. Ur-Priest anyone?
Sure, it's totally plausible. It may not make a good deal of sense from a realism standpoint, but mechanically there is no reason for it not to work. Of course, in order for her to be able to lift that much, she would need a very high strength score, which would pretty much ensure that she would either be A) a higher level PC, or B) have a starting STR score of 18 and be of a race that provides a STR bonus, or C) have access to a Belt of Giant Strength or similar magic item.
Right, but like with a majority of cursed items in the DMG, it's basically just a useless side effect that only exists for RP purposes.
Probably not, especially if you are running a low point buy. However, if you were a non-human, it would be pretty possible, particularly if you were wanting to run a combat class, in which case you wouldn't be all that harmed by having prioritized STR.
Also, the village needed trees.
Right, gender limitations are pretty arbitrary, honestly. I've never seen anyone seriously run the BoEF, or any of those analogs. I'm sort of glad.
@Ethersphere: Thanks, baby, for contributing something! That's a very good idea!
@all: I'm slightly ashamed of this, but recently I picked up..... pokemon. I can't get away from Ampharos, that little thing has my heart.
Heh, no need to be ashamed of Pokemon; I still play some of them myself, although MegaTen tends to supercede them. Photon's little sister just got Pokemon Mystery Dungeon for her DS a while back and it looks so fun, yo.
I'll start sharing gaming comics I like:
Order of the Stick -
http://www.giantitp.com/Comics.html
You want to start this one at the beginning - it's currently in the middle of a grand story arc, while the earlier strips read a lot better on their own. The art style is simple, but it works well. The earler strips are more gag-a-day, but later a large plot arc develops. The strip spoofs RPG conventions in general, but its primary target is D&D. Having a familiarity with the system will make more of the references clear. This strip is still currently running, and updates about three times each week.
The guy who makes them was the runner up in WotC's contest for a new campaign setting that resulted in Eberron.
Top 8 of SCG Invitational, Las Vegas, NV, Dec 13-15, 2013
Top 8 of SCG Invitational, Somerset, NJ, Aug 28-30, 2015
Winner of SCG Worcester Team Sealed Open with Gerard Fabiano and Curtis Sheu, September 28, 2013
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Also, why is it whenever someone brings up Pokemon, they always do it like they are about to get flamed- but then, everyone then spends the next few posts defending the series? I'm not saying it's not good- it is- it's just that we seem to have this scenario come up every couple of weeks.
The best strip? Closing Arguments. Opens a big discussion on alignment.
And to segue into another topic--How do you view alignment, and how do you like to play it?
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
I keep my players in line on their alignments. If you want to play a Paladin, you have to not only be Lawful Good, but you have to play a lawful good person
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei