For this round, make a card that lets the player(s) gain life.
Bonus Points (only given to card's which fulfill the round requirements):
Not white - 1 Point
Not an instant - 1 Point
Use Mana Symbols in card (must be in ALL places for mana symbols, and on both textcard and render (if submitted) to count) - 1 Point
Supply rendered card art - 1-2 Points (1 for supplying art, 1 additional discretionary for judges)
Point Breakdown:
Bonus (X/5): Judge how the card fits the bonus point parameters
Balance (X/10): Judge how the card is balanced, it's power level, and how it could break/make each format.
Flavor/Creativity/Quality (X/10): Judge how flavorful, cool, and well-worded the card is. Basically, the 'slick' category. (If a card fails to fit into the round, points should be deducted from here)
Now with that out of the way, you all have until midnight EST on Thursday the 21st (when Thursday becomes Friday).
Judges, please don't judge until the round is over, given this time set. You may start postings at 12:01 AM EST, even if we (Stax & Moss_Elemental) are not on just then to close the round. In the case of a tie, both players move on to the next round. However, please try to avoid ties if possible!
Please have all discussions in the discussion thread. This thread is for cards and judgings only. Placeholders are still okay. If you post a placeholder, it will be linked to your name in this post.
If you submit a rendering, I recommend to attach it to your post. That way your judge will always be able to see it.
The Green Lady2GGGG
Legendary Creature - Elemental Spirit (R)
Trample
The Green Lady comes into play with seven +1/+1 counters on it. W, Remove a +1/+1 counter from The Green Lady: Gain 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Where nature meets nurture.
0/0
illus. artkitty
Murderous Reprisal 3BB
Enchantment
At end of turn, if you control no creatures, pay 3B or sacrifice Murderous Reprisal.
Whenever a creature is put into a graveyard from play, target opponent loses life equal to its converted mana cost and you gain life equal to life lost this way. Flesh gives way to betrayal. The mind reels as the body weeps - the final stroke of absolute vengeance
me vs. Alacar Leoricar
Judge: Viroid
Good luck, A.L.
Goblin Healer :1mana::symr:
Creature - Goblin Cleric
Whenever a Goblin attacks it gets +1/+0 until end of turn if its controller has less life than the defending player.
:1mana:: Target opponent gains 1 life. Uag makes them better so our pointy sticks'll hurt more!
1/1
Sitka, Lifebringer2GG
Legendary Creature - Elf
Whenever an opponent gains life, put that many +1/+1 counters on Sitka, Lifebringer. GG: Target opponent gains 1 life. Sometimes the best way to take a life is to give one.
2/2
Match 10: Al_Falfa v. Lesurgo
Honorable AoK presiding.
I'd wish you luck, Lesurgo, but I think I need to borrow yours...
Elvish Alliance 2GG
Creature - Elf
Elvish Alliance comes into play with four +1/+1 counters on it.
If damage would be dealt to Elvish Alliance, prevent that damage. Remove a +1/+1 counter from Elvish Alliance. If you do, put a 1/1 green Elf token into play.
When Elvish Alliance is put into a graveyard from play, you gain 2 life for each Elf token in play. "The elves are many. The elves are one."
0/0
Lush Wall :2mana::symg::symg:
Creature - Wall
Defender
At end of your turn, you gain 1 life for each creature you control that didn't attack this turn. The elves can't understand humans and their urge to build heavy fortresses. The jungle shelters and heals, like no cold stone or steel ever could.
2/8
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
Good Luck to All!
Bones, Undead Mortician 1BB
Legendary Creature - Skeleton Lord B: Regenerate target Skeleton
At the beginning of your turn, you gain life equal to the number of creatures in all graveyards.
2/2
"Damnit Phage, I'm a doctor not a demon!"
Cannibals' Feast :3mana::symb::symb:
Enchantment (Rare)
:2mana:: Remove a creature card in your graveyard from the game. You gain life equal to its toughness.
At the end of your turn, you lose life equal to the number of creature cards in your graveyard. To cannibals, all a graveyard looks like is a buffet, tempting them to indulge their lust for flesh.
Me vc Sephiroth Owa
Judge: Avatar of Kokusho
Good Luck Sephiroth
Houshoku, The Eternal Hunger 4BG
Legendary Creature - Dragon Spirit
Flying
At the beggining of your upkeep, lose 1 life for each +1/+1 counter on Houshoku, The Eternal Hunger. BG,Sacrifice a Creature: Gain life equal to the toughness of the sacrificed creature. Put a +1/+1 counter on Houshoku, The Eternal Hunger. At every breath, a part of the world is devoured. 4/4
Match 5 Xyre v. WhisperedThunder
PlanesJaywalker presiding
Jamuraan Reservoir Land
:symtap:: Add one mana of any color to your mana pool.
Whenever Jamuraan Reservoir is tapped for mana, each of your opponents may pay :xmana:. If he or she does, he or she gains X life. "Kaervek believes life is a privilege to be given or taken away. What he fails to understand is it is a gift, to be given freely to all." -Jorael, to Mangara
Artist: Myrna Jacobs
--------
A point to note: the second line of text exists so that it is a triggered ability separate of the mana cost, so the mana is added, then the trigger goes on the stack. It keeps the ability cleaner that way (especially when the mana would be added during, say, the cost-paying step for a spell).
Also, while the art source is by Myrna Jacobs (courtesy of deviantart), the image has been modified by me.
Corpsemonger :symb::symb:
Creature -- Zombie Monger
:2mana:, Sacrifice a creature: You gain life
equal to that creature's converted mana
cost. Any player may play this ability. It will accept any payment: Flesh, bone, even lost souls. 3/3
Valley of Prosperity
Land
Valley of Prosperity comes into play tapped
:symtap:: Add to your mana pool.
:xmana:, :symtap:, Put Valley of Prosperity on the bottom of your library: You gain X life. Those that enter do not stay long; it is a realm of rejuvination, not sanctuary. Illus. I-NetGraFX
Squirrels' dilemma :1mana::symg:
Sorcery
Each player may choose one- Draw 2 cards or gain 4 life
If each player chooses to draw 2 cards then each player discards 4 cards at end of turn.
If only one player gained life this way, then that player gains an additional 4 life. If all the squirrels were to gather food one day, then all the squirrels would die that day
Faerie Fountain - 1G
Enchantment - R
Cumulative Upkeep — Put a 1/1 green Faerie creature token with flying into play under each player's control.
Sacrifice a Faerie: Gain 1 life.
Placeholder!
Match #1 Fluke32 vs Tahn
Judge: SALAd
Savior from Ruin :1mana::symr:
Legendary Creature - Shaman
Flash (You may play this spell any time you could play an instant.)
Whenever Savior from Ruin comes into play, gain 1 life for each creature put into your graveyard by a white source from play this turn.
2/2
"She searched through flames, rubbles and brimstone to retrieve all the life she can."
Super Girl Art by: Mark Texeria (Yeah, apparently he had some hot chick pose as Super Girl. lucky guy.:p)
Photoshopped by: Fluke32 (me of course.:D She was all blue at first mind you! ;)) :banana::banana::banana::banana::banana: :banana::banana::banana::banana::banana::banana: :banana::banana: Holiday Cheers to everyone!
:banana::banana::banana::banana::banana: :banana::banana::banana::banana::banana::banana: :banana::banana:
Llaya, Elvish Nourisher 1BG
Creature - Elf Shaman (Rare)
Whenever a card is put into your graveyard from anywhere, you gain 1 life. T: Return target card from your graveyard to your hand. Play this ability only if have 30 or more life. Death is the essence of life.
2/2
Oriental Fury4RR
Creature - Dragon Avatar
Flash, Flying
At the beginning of your upkeep, each player gains 1 life.
Whenever an opponent gains life, put that many +1/+1 counters on Oriental Fury.
Damage that would be dealt by Oriental Fury can't be prevented.
4/4 A symbol of hope for us, and that of despair for our oppressors.
Match 3: Black_Megatog vs. thisvoid
Honorable Judge Viroid presiding.
Terris, the InvokerRG
Legendary Creature-Avatar
Haste
Whenever you are dealt damage by a source you don't control, that source's controller gains that much life. G: Terris, the Invoker gets +1/+1 until end of turn.
3/2
Whenever a creature is put into your graveyard from play, you gain life equal to its toughness B, T: Return target creature card from your graveyard to to your hand. You lose life equal its toughness. She has her hands in each step of the cycle: life, death, and the inevitable undeath.
Eternal Glade of Llanowar
Legendary Land
Eternal Glade of Llanowar comes into play tapped.
Whenever you play a green spell, you may gain 1 life. T: Add GG to your mana pool.
In the unlikely event that my opponent doesn't show up, yet again, I would appreciate it if you would tear my submission apart...err....judge my card.
~edit~ Well dang. My only hope of advancing was if my opponent didn't show up. (un)Fortunately, they did.;) I'd wish you luck, Janus, but you don't need it.:p
In the unlikely event that my opponent doesn't show up, yet again, I would appreciate it if you would tear my submission apart...err....judge my card.
No worries, it looks like I've made it in time
The Match: 2
The Opponent: Silent Prophet
The Judge: SALAd
@ Silent Prophet:
Nice card! Good luck
Clearwater Spring 2G
Enchantment (U)
Sunburst
At the beginning of your upkeep, if Clearwater Spring has a charge counter on it, you may gain 2 life. 1W, Remove a charge counter from Clearwater Spring: Prevent the next 2 damage that would be dealt to target creature this turn. "I looked into the mirror of its surface once, to find a younger me looking back." - Glissa Sunseeker
Crooked Compromise 1UB
Sorcery
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player gains that much life and you gain control of target creature that player controls. A deal written in delirium and signed in lunacy.
Sephiroth Owa:
Vyrosis Dragon :5mana::symb::symb:
Creature - Dragon
Flying.
:xmana::xmana::symb:: Vyrosis Dragon deals X damage to target creature. You gain life equal to the damage dealt this way. It's enemies are already dead inside.
4/3
Bonus: 5/5. All round requirements met, and the art looks nice to me. Balance: 6/10. This is a bit overcosted to me. The ability is fine, yet it seems a bit highly costed as well, when comparing it to cards like Crimson Hellkite that do essentially the same thing. Not a bad card, just a bit expensive for a 4/3 flier. F/C/Q: 6/10. This isn't completely new- I like it, yet it reminds me of other dragons. There are also a few punctuation errors on the textcard and render, which make baby kittens cry. The flavor text, while it fits the card, doesn't go with the art- the art is a generic black dragon. This isn't bad, but it could have been a bit better. Total: 17/25.
Igmhorus:
Houshoku, The Eternal Hunger :4mana::symb::symg:
Legendary Creature - Dragon Spirit
Flying
At the beggining of your upkeep, lose 1 life for each +1/+1 counter on Houshoku, The Eternal Hunger.
:symb::symg:,Sacrifice a Creature: Gain life equal to the toughness of the sacrificed creature. Put a +1/+1 counter on Houshoku, The Eternal Hunger. At every breath, a part of the world is devoured. 4/4
Bonus: 5/5. Round requirements met, and that is surely interesting art. Balance: 6/10. It's well-costed, but the abilities don't precisely balance themselves unless the only things you're sacrificing are Saprolings. Also, things could get pretty dumb pretty quickly if you combine this guy with a couple of Thelonite Hermits. F/C/Q: 7/10. This is somewhat reminiscent of a Golgari card, as that guild tends to give you benefits for returning life to the soil. Spelling error in text card wasn't too jarring, but it's still there...I like what you did with this card. Total: 18/25.
Moving on:
Igmhorus
Lesurgo vs. Al Falfa
Lesurgo:
Crooked Compromise :1mana::symu::symb:
Sorcery
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player gains that much life and you gain control of target creature that player controls. A deal written in delirium and signed in lunacy.
Bonus: 5/5. All round requirements met, nice art. Balance: 8/10. Very twisted effect here. I like cards that make players make difficult decisions, and this would be a doozy. Its mana cost is a bit low, but other than that, I have no complaints for this card. F/C/Q: 7.5/10. The art doesn't look like it has a lot to do with the card, but the rest of it fits together rather nicely. Again, the effect of making a player make a hard choice is very nice, and I think this card is quite good. Total: 20.5/25
Al Falfa:
Elvish Alliance :2mana::symg::symg:
Creature - Elf
Elvish Alliance comes into play with four +1/+1 counters on it.
If damage would be dealt to Elvish Alliance, prevent that damage. Remove a +1/+1 counter from Elvish Alliance. If you do, put a 1/1 green Elf token into play.
When Elvish Alliance is put into a graveyard from play, you gain 2 life for each Elf token in play. "The elves are many. The elves are one."
0/0
Bonus: 5/5. Round requirements met, and the render looks pretty nice. Balance: 8/10. Definitely not broken, even with the pseudo-phantom ability seen so often on certain Judgement cards. Decently done, here. I'd hate to see this with Doubling Season in play. F/C/Q: 6/10. This was a great card- and now I have to be a bit mean. There some wording issues that really messed it up. It's not completely clear on why you would remove a counter from your guy- I'm pretty sure that it's when damage prevention occurs, but your card doesn't reflect that. The way you have it worded, you can do it at any time to put a token into play, and that's probably not your intent...but I had to count off for that. Sorry. Other than that, great job, sir! Total: 19/25.
Moving on:
Lesurgo
As usual, flames, compliments, and mistake corrections can be taken to the Discussion Thread. Also, what's with the dragon entries?!:D
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
To post a comment, please login or register a new account.
For this round, make a card that lets the player(s) gain life.
Bonus Points (only given to card's which fulfill the round requirements):
Not white - 1 Point
Not an instant - 1 Point
Use Mana Symbols in card (must be in ALL places for mana symbols, and on both textcard and render (if submitted) to count) - 1 Point
Supply rendered card art - 1-2 Points (1 for supplying art, 1 additional discretionary for judges)
Point Breakdown:
Bonus (X/5): Judge how the card fits the bonus point parameters
Balance (X/10): Judge how the card is balanced, it's power level, and how it could break/make each format.
Flavor/Creativity/Quality (X/10): Judge how flavorful, cool, and well-worded the card is. Basically, the 'slick' category. (If a card fails to fit into the round, points should be deducted from here)
Players may wish to reference the Player List.
Now with that out of the way, you all have until midnight EST on Thursday the 21st (when Thursday becomes Friday).
Judges, please don't judge until the round is over, given this time set. You may start postings at 12:01 AM EST, even if we (Stax & Moss_Elemental) are not on just then to close the round. In the case of a tie, both players move on to the next round. However, please try to avoid ties if possible!
Match List:
SALAd (Matches 1-2)
Viroid (Matches 3-4)
PlanesJaywalker (Matches 5-6)
Zyrakris (Matches 7-8)
Avatar of Kokusho (Matches 9-10)
Zero Tolerenc3 (Matches 11-13)
Good luck, everyone.
Please have all discussions in the discussion thread. This thread is for cards and judgings only. Placeholders are still okay. If you post a placeholder, it will be linked to your name in this post.
If you submit a rendering, I recommend to attach it to your post. That way your judge will always be able to see it.
The Hon. Zyrakris presiding
==========================================================================
The Green Lady 2GGGG
Legendary Creature - Elemental Spirit (R)
Trample
The Green Lady comes into play with seven +1/+1 counters on it.
W, Remove a +1/+1 counter from The Green Lady: Gain 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Where nature meets nurture.
0/0
illus. artkitty
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Enchantment
At end of turn, if you control no creatures, pay 3B or sacrifice Murderous Reprisal.
Whenever a creature is put into a graveyard from play, target opponent loses life equal to its converted mana cost and you gain life equal to life lost this way.
Flesh gives way to betrayal. The mind reels as the body weeps - the final stroke of absolute vengeance
Judge: Viroid
Good luck, A.L.
Goblin Healer :1mana::symr:
Creature - Goblin Cleric
Whenever a Goblin attacks it gets +1/+0 until end of turn if its controller has less life than the defending player.
:1mana:: Target opponent gains 1 life.
Uag makes them better so our pointy sticks'll hurt more!
1/1
Judge: Zyrakris
Sitka, Lifebringer 2GG
Legendary Creature - Elf
Whenever an opponent gains life, put that many +1/+1 counters on Sitka, Lifebringer.
GG: Target opponent gains 1 life.
Sometimes the best way to take a life is to give one.
2/2
Magic Coffeehouse pwns.
CENT SPORTS!!
http://www.centsports.com/?opcode=94009
If you like sports or sports betting and you want a chance to win free money, you will love it.
Honorable AoK presiding.
I'd wish you luck, Lesurgo, but I think I need to borrow yours...
Elvish Alliance 2GG
Creature - Elf
Elvish Alliance comes into play with four +1/+1 counters on it.
If damage would be dealt to Elvish Alliance, prevent that damage. Remove a +1/+1 counter from Elvish Alliance. If you do, put a 1/1 green Elf token into play.
When Elvish Alliance is put into a graveyard from play, you gain 2 life for each Elf token in play.
"The elves are many. The elves are one."
0/0
Artist unknown
Judged by: SALAd
Lush Wall :2mana::symg::symg:
Creature - Wall
Defender
At end of your turn, you gain 1 life for each creature you control that didn't attack this turn.
The elves can't understand humans and their urge to build heavy fortresses. The jungle shelters and heals, like no cold stone or steel ever could.
2/8
Judge: Zero Toleranc3
Good Luck to All!
Bones, Undead Mortician
1BB
Legendary Creature - Skeleton Lord
B: Regenerate target Skeleton
At the beginning of your turn, you gain life equal to the number of creatures in all graveyards.
2/2
"Damnit Phage, I'm a doctor not a demon!"
Render (Courtesy Brutal_Deluxe):
Judge - Zero_Tolerenc3
Good luck to my opponent.
Cannibals' Feast :3mana::symb::symb:
Enchantment (Rare)
:2mana:: Remove a creature card in your graveyard from the game. You gain life equal to its toughness.
At the end of your turn, you lose life equal to the number of creature cards in your graveyard.
To cannibals, all a graveyard looks like is a buffet, tempting them to indulge their lust for flesh.
[/center]
Judge: Avatar of Kokusho
Good Luck Sephiroth
Houshoku, The Eternal Hunger 4BG
Legendary Creature - Dragon Spirit
Flying
At the beggining of your upkeep, lose 1 life for each +1/+1 counter on Houshoku, The Eternal Hunger.
BG,Sacrifice a Creature: Gain life equal to the toughness of the sacrificed creature. Put a +1/+1 counter on Houshoku, The Eternal Hunger.
At every breath, a part of the world is devoured.
4/4
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Xyre v. WhisperedThunder
PlanesJaywalker presiding
Jamuraan Reservoir
Land
:symtap:: Add one mana of any color to your mana pool.
Whenever Jamuraan Reservoir is tapped for mana, each of your opponents may pay :xmana:. If he or she does, he or she gains X life.
"Kaervek believes life is a privilege to be given or taken away. What he fails to understand is it is a gift, to be given freely to all." -Jorael, to Mangara
Artist: Myrna Jacobs
--------
A point to note: the second line of text exists so that it is a triggered ability separate of the mana cost, so the mana is added, then the trigger goes on the stack. It keeps the ability cleaner that way (especially when the mana would be added during, say, the cost-paying step for a spell).
Also, while the art source is by Myrna Jacobs (courtesy of deviantart), the image has been modified by me.
Experiments Series: #5 (Courtly Intrigue Mafia) | #4 (Drunken Tracker) | #3 (Big Red Button) - coming soon | #2 (Pope Mafia) | #1 (Iso's Inflammable Mafia)
Mini Games: MTGS Mafia Redux II (Invitational, Evil Mirror Universe) | Unreal City
Old Games (bad): The Greenwood Affair | Blood Moon Mafia
vs muchsarcasm
Judge: Viroid
Corpsemonger :symb::symb:
Creature -- Zombie Monger
:2mana:, Sacrifice a creature: You gain life
equal to that creature's converted mana
cost. Any player may play this ability.
It will accept any payment: Flesh, bone, even lost souls.
3/3
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Zero Toleranc3 Judging
Valley of Prosperity
Land
Valley of Prosperity comes into play tapped
:symtap:: Add to your mana pool.
:xmana:, :symtap:, Put Valley of Prosperity on the bottom of your library: You gain X life.
Those that enter do not stay long; it is a realm of rejuvination, not sanctuary.
Illus. I-NetGraFX
Sorcery
Each player may choose one- Draw 2 cards or gain 4 life
If each player chooses to draw 2 cards then each player discards 4 cards at end of turn.
If only one player gained life this way, then that player gains an additional 4 life.
If all the squirrels were to gather food one day, then all the squirrels would die that day
Enchantment - R
Cumulative Upkeep — Put a 1/1 green Faerie creature token with flying into play under each player's control.
Sacrifice a Faerie: Gain 1 life.
Match #1
Fluke32 vs Tahn
Judge: SALAd
Savior from Ruin :1mana::symr:
Legendary Creature - Shaman
Flash (You may play this spell any time you could play an instant.)
Whenever Savior from Ruin comes into play, gain 1 life for each creature put into your graveyard by a white source from play this turn.
2/2
"She searched through flames, rubbles and brimstone to retrieve all the life she can."
Super Girl Art by: Mark Texeria (Yeah, apparently he had some hot chick pose as Super Girl. lucky guy.:p)
Photoshopped by: Fluke32 (me of course.:D She was all blue at first mind you! ;))
:banana::banana::banana::banana::banana: :banana::banana::banana::banana::banana::banana: :banana::banana:
Holiday Cheers to everyone!
:banana::banana::banana::banana::banana: :banana::banana::banana::banana::banana::banana: :banana::banana:
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
Creature - Elf Shaman (Rare)
Whenever a card is put into your graveyard from anywhere, you gain 1 life.
T: Return target card from your graveyard to your hand. Play this ability only if have 30 or more life.
Death is the essence of life.
2/2
Judge: Zero Tolerenc3
Oriental Fury 4RR
Creature - Dragon Avatar
Flash, Flying
At the beginning of your upkeep, each player gains 1 life.
Whenever an opponent gains life, put that many +1/+1 counters on Oriental Fury.
Damage that would be dealt by Oriental Fury can't be prevented.
4/4
A symbol of hope for us, and that of despair for our oppressors.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
Honorable Judge Viroid presiding.
Terris, the Invoker RG
Legendary Creature-Avatar
Haste
Whenever you are dealt damage by a source you don't control, that source's controller gains that much life.
G: Terris, the Invoker gets +1/+1 until end of turn.
3/2
Altered Art Cards! | Commissions currently Closed
Creature - Zombie Cleric (R)
Whenever a creature is put into your graveyard from play, you gain life equal to its toughness
B, T: Return target creature card from your graveyard to to your hand. You lose life equal its toughness.
She has her hands in each step of the cycle: life, death, and the inevitable undeath.
2/2
Silent Prophet - Janus
Judge is SALAd
Eternal Glade of Llanowar
Legendary Land
Eternal Glade of Llanowar comes into play tapped.
Whenever you play a green spell, you may gain 1 life.
T: Add GG to your mana pool.
In the unlikely event that my opponent doesn't show up, yet again, I would appreciate it if you would
tear my submission apart...err....judge my card.~edit~ Well dang. My only hope of advancing was if my opponent didn't show up. (un)Fortunately, they did.;) I'd wish you luck, Janus, but you don't need it.:p
Official Deschanel Stalker of The Called
No worries, it looks like I've made it in time
The Match: 2
The Opponent: Silent Prophet
The Judge: SALAd
@ Silent Prophet:
Nice card! Good luck
Clearwater Spring 2G
Enchantment (U)
Sunburst
At the beginning of your upkeep, if Clearwater Spring has a charge counter on it, you may gain 2 life.
1W, Remove a charge counter from Clearwater Spring: Prevent the next 2 damage that would be dealt to target creature this turn.
"I looked into the mirror of its surface once, to find a younger me looking back." - Glissa Sunseeker
- J.
Sorcery
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player gains that much life and you gain control of target creature that player controls.
A deal written in delirium and signed in lunacy.
@ lesurgo: wow, yu made it by a minute
Sephiroth Owa:
Vyrosis Dragon :5mana::symb::symb:
Creature - Dragon
Flying.
:xmana::xmana::symb:: Vyrosis Dragon deals X damage to target creature. You gain life equal to the damage dealt this way.
It's enemies are already dead inside.
4/3
Bonus: 5/5. All round requirements met, and the art looks nice to me.
Balance: 6/10. This is a bit overcosted to me. The ability is fine, yet it seems a bit highly costed as well, when comparing it to cards like Crimson Hellkite that do essentially the same thing. Not a bad card, just a bit expensive for a 4/3 flier.
F/C/Q: 6/10. This isn't completely new- I like it, yet it reminds me of other dragons. There are also a few punctuation errors on the textcard and render, which make baby kittens cry. The flavor text, while it fits the card, doesn't go with the art- the art is a generic black dragon. This isn't bad, but it could have been a bit better.
Total: 17/25.
Igmhorus:
Houshoku, The Eternal Hunger :4mana::symb::symg:
Legendary Creature - Dragon Spirit
Flying
At the beggining of your upkeep, lose 1 life for each +1/+1 counter on Houshoku, The Eternal Hunger.
:symb::symg:,Sacrifice a Creature: Gain life equal to the toughness of the sacrificed creature. Put a +1/+1 counter on Houshoku, The Eternal Hunger.
At every breath, a part of the world is devoured.
4/4
Bonus: 5/5. Round requirements met, and that is surely interesting art.
Balance: 6/10. It's well-costed, but the abilities don't precisely balance themselves unless the only things you're sacrificing are Saprolings. Also, things could get pretty dumb pretty quickly if you combine this guy with a couple of Thelonite Hermits.
F/C/Q: 7/10. This is somewhat reminiscent of a Golgari card, as that guild tends to give you benefits for returning life to the soil. Spelling error in text card wasn't too jarring, but it's still there...I like what you did with this card.
Total: 18/25.
Moving on:
Lesurgo vs. Al Falfa
Lesurgo:
Crooked Compromise :1mana::symu::symb:
Sorcery
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player gains that much life and you gain control of target creature that player controls.
A deal written in delirium and signed in lunacy.
Bonus: 5/5. All round requirements met, nice art.
Balance: 8/10. Very twisted effect here. I like cards that make players make difficult decisions, and this would be a doozy. Its mana cost is a bit low, but other than that, I have no complaints for this card.
F/C/Q: 7.5/10. The art doesn't look like it has a lot to do with the card, but the rest of it fits together rather nicely. Again, the effect of making a player make a hard choice is very nice, and I think this card is quite good.
Total: 20.5/25
Al Falfa:
Elvish Alliance :2mana::symg::symg:
Creature - Elf
Elvish Alliance comes into play with four +1/+1 counters on it.
If damage would be dealt to Elvish Alliance, prevent that damage. Remove a +1/+1 counter from Elvish Alliance. If you do, put a 1/1 green Elf token into play.
When Elvish Alliance is put into a graveyard from play, you gain 2 life for each Elf token in play.
"The elves are many. The elves are one."
0/0
Bonus: 5/5. Round requirements met, and the render looks pretty nice.
Balance: 8/10. Definitely not broken, even with the pseudo-phantom ability seen so often on certain Judgement cards. Decently done, here. I'd hate to see this with Doubling Season in play.
F/C/Q: 6/10. This was a great card- and now I have to be a bit mean. There some wording issues that really messed it up. It's not completely clear on why you would remove a counter from your guy- I'm pretty sure that it's when damage prevention occurs, but your card doesn't reflect that. The way you have it worded, you can do it at any time to put a token into play, and that's probably not your intent...but I had to count off for that. Sorry. Other than that, great job, sir!
Total: 19/25.
Moving on:
As usual, flames, compliments, and mistake corrections can be taken to the Discussion Thread.
Also, what's with the dragon entries?!:D
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
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Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.