nice podcast! I really like listening to you guys, and I have my favorite story about my favorite card: Boros Fury-shield.
I like the card, mainly because it saved my life so many times in games that I can't count them all, but one really stands out, a pickup game before my first FNM.
I was playing against a Vorosh B/u/g deck, back when planar chaos was still pretty new. I was using my usual (albeit janky) RGW zoo deck and was getting totally overwhelmed. Everything I play is killed instantly or countered, and if it hit the table, he'd ovinize it and then kill it. Eventually I'm down to 1 life and he has 32. I've got an empty board facing a 18/18 vorosh, the hunter, a 31/31 roiling Horror, and an army of smaller critters. for the past 10 turns he's been slowrolling me, just to see me squirm.
Eventually the TO calls that first round pairings will be posted in 2 minutes, so my opponent decides to swing with everything. He knows I've got fury shield in my deck, but he also knows that my single fury shield can't kill him, as even hitting his biggest creature would leave him with 1 life.
what he didn't expect was me playing strength in numbers on his roiling horror, letting that resolve, THEN fury-shield on roiling horror.
he had 15 attacking creatures. so for 1RW, I fired back for 46 and killed him.
I dealt 46 damage with 5 mana. THAT gave me the confidence boost I needed, and finished second on the night, taking out a dimir teachings deck, project X, and a rakdos deck. each match I was able to stabilize my position due to a lucky fury shield. that's why I love that card.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
It all started when I was learning to play MtG. A friend of mine lent me his decks to play, which included Legions' Morph Mayhem, which includes 2 of these bad boys. With time it seemed a good deck for me to play, and when I first bought MtG cards the second thing was that deck (the first one was a Ixidorfor it :p).
Willbender always was an important victory condition in the deck, and I eventually added 2 more when I got the chance to trade them.
There are so many stories I could about this card... how many times it's won me a game (redirecting a Blaze that was intended to kill me, for example), saved my life (stealing an opponents hard payed Stream of life), saved an important permanent of mine just to destroy a opponents.
The most fun part is that even if your opponent knows your playing a Willbender, they can't do anything about it :D. Anything they try against it, just gets back to them. Since it's a morph, it can even redirect spells with Split second :D.
Right now, I got my Willbenders in a deck I call Enchanting Wizards, which wins with an army of practically unblockable flying wizards thanks to Infiltrator's Magemark, and other flying enchantments. Willbender is in it to save my important permanents, and annoy my opponents (and thanks to Zoetic Cavern, my opponents' chances to kill it are very low).
One of the most annoying uses it has nowadays, is redirecting a Browbeat so I get to draw the cards instead
Nowadays, I actually collect Willbenders (currently looking for the FNM promo in case anyone's interested)...
My favorite card, hmm? After all of the years I've played Magic, my favorite card would still have to be Sol Ring. When I first started playing in 1995, you could still get packs of Revised for about $5.00. As my friend and I were only 13, we pooled our money together and bought a single pack of Revised. When we opened it I only remember two cards, Sol Ring and Tundra. we flipped a coin, and my friend won. He chose to keep the Tundra. It was fine with me as I really wanted that Sol Ring. Why, you ask? Well, I was just learning about resource advantage and mana acceleration. So although my friend had mana fixing in his Tundra, my acceleration from the Sol Ring won me many more games, and taught me a valuable lesson in playing Magic. That's why Sol Ring is my favorite Magic card.
My favorite card Ink-Eyes, Servant of Oni. Call me a Timmy, call me what you will, but I’ve been around since portal without ever quitting and it was this card that kept me from leaving magic. Aside from the fact that this card is kick-ass, it happened to come out right around the same time I was beginning to become burnt out and considered quitting Magic. A number of different events all collided at the same time, I had moved which meant my old play group was gone, the Mirrodin block had left a bad taste in my mouth since everyone ran the same deck even during our freaking casual games, and I wasn’t really digging the whole Arcane/spirit craft stuff. So here I am, new place with no casual group to play with, I can’t play constructed because I don’t have the bucks to buy the net-deck, and the major mechanic from the new set sucks.
So what happened?
On, January 19, 2005 Mike Flores previewed a new card that I had to have. Now the Ninjutsu mechanic had already been revealed and it did excite me a little, but that wasn’t enough since I didn’t have a noncompetitive environment to play in. However, when Mike previewed this card, I knew I had to have a copy or two for my old rat deck that I used to run during our casual tribal games. However, just because I wanted her for my collection didn’t mean that I wasn’t going to stop playing magic. Collecting something and using it are two different things, just ask my horror-clixs Cthulu.
So I found the local shop and asked the owner when they usually start selling singles after the set was released and whether or not he would hold an Ink-eye for me. That’s when the shop owner informed me that Ink-Eyes was going to be the prerelease card for Betrayers and that I could get her in all her alternative art glory just for playing in one of the events. This was the first prerelease I had ever gone to and it’s what brought me into the competitive fold and back into magic. I haven’t missed a prerelease since then (yes even Coldsnap) and have even starting going to FNM where I made new friends and found a new play group. If it weren’t for Ink-Eyes I would have stopped playing magic before experiencing a very large aspect of the game, and that would have been a shame.
My favorite magic card, is with out a doubt dark ritual. It is a great mana accelerator and a great way to bust out a first turn hypnotic specter, or royal asassian or what ever. i really love dark ritual so much in fact i collect them. i have 74 right now and if anybody wants to get rid of some just pm me.
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98% of the internet population has a MySpace. If you are part of the 2% that isn't emo, put this in your sig.
First of all, to the people who make this pod cast, thanks for the card.
Second, to everyone else *blows a raspberry*
Anyways, My favorite card of all time would have to be Zur's Weirding. It was the center piece of my first deck I really built apposed to just using what I had, it involved the awesome combination of Clearwater Goblet and the wierding. I still know the deck list.
Later when Ravnica came out I built the standard angels wierding standard deck and played it on magic online. Had a bunch of fun with that. It prompted me to bring this deck to a legacy tourney a few weeks back where I went 4-0 playing against real decks like alluren, goblins, and belcher.
My favorite magic card has got to be Char
Char was probably my first, but not nearly only, bad trade in Magic
Back in Ravnica, I went to the release, my first ever, and pulled a Char.
Most players would be happy with that, but not me. In my innocence, my instinct was "A spell that does damage to me? That sucks!"
Little did I know the power of Char, or even realize just how much removal matter in Limited.
SO, of course, the first thing I did was trade it away, for something I can't even remember. Probably something like a few commons that I liked the look of. I was had. But I don't mind, because it made me realize just how un-skilled I was.
Now, of course, my skill has increased somewhat (although I will be the first to tell you that I am still no good), and I have grown to love burn, and my favorite burn spell of all time?
[card]
Char
[/card]
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A truth that's told with bad intent/ Beats all the lies you can invent- William Blake
Long time listener first time call... I mean writer. My favorite magic card is a little different from most of the ones I have seen so far. My card is not necessarily powerful, it does not have some great come from behind story attached to it (in fact I don't even have a deck for it) nor did I win it in a drunken bet against a midget. No my card is a card of sentimental value.
I have been married for a few months past a year and magic has always been a sore spot in the relationship. We go back and forth on how much of a drain it is on time, money, and space (stupid small college apartment). Multiple times in out relationship (5 years total) I have "quit" magic because a happy wife-y is much better then cardboard. So anyway, for our one year anniversary my wife bought me a beat up, revised, badlands and stuck it in a home made card. She was so excited to buy me a high value (I know it's not that much but notice the words "college" and "married" earlier) card and also so excited to see the look of shock when I opened it. I asked her if she would sign it and at first she refused because I would never be able to sell the card if she did but all I said was, "don't worry this gift means I have permission to play magic forever."
So yea, for me, my favorite card is a signed bad lands that I will never get rid of. Just incase you choose me I would like to ask that as many of you as possible sign the card. I know that it is tricky with different locals and all so just the one signature will be great.
P.S If you want to choose me but this post is too long for your likings then feels free to trim to your heart’s desire
I have to say that my favorite card is probably Topsy Turvy.
If anybody clicks the autocard there and wonders why it's upside-down, it's because that's actually how it's printed. In case you've never held one in your hand before, the front and back of the card are actually printed with the opposite sides on top. And it's fitting, because Topsy Turvy does to the game what the printers did to the card: it turns everything upside-down. Perhaps one of the most confusing cards in all of Magic, rivaling Ice Cauldron and Bureaucracy, Topsy Turvy reverses the order of the phases of the turn. So the end phase comes first, and the beginning phase comes last.
This card always seems to mess people up. I'll say "Go" and they'll automatically untap and draw a card, and I have to tell them, "No, that doesn't happen until the end of your turn." It's pretty funny.
But my best story is the combo that I pulled off with it. I had an Umbilicus in play, so I could return one of my permanents to my hand every upkeep. Then I played Topsy Turvy. My opponent reads it and I have to explain what it actually does, and then he seems to understand, so I pass from my main phase 2 back to my combat phase. Then I say I'm done with my turn, and it goes to my untap step. So I untap my lands and my Pirate Ship and then I have to return a permanent to my hand for the Umbilicus.
So anyway, I bounce the Topsy Turvy, right? Then I draw my card, and my opponent starts to go, but I stop him. I'm like, "Hey, don't you know that after the beginning phase it goes to my main phase?" And he says, "But you have out that..." and then it dawns on him that it isn't in play anymore. So I ping him with my Pirate Ship, and it's still my turn, so I play Topsy Turvy again. Then I pass, go to my untap, upkeep...
At this point he just goes, "****."
So I have this lock going on, and victory is assured, right? Well, not quite, because it's been a long game, and I only have 14 cards or so in my library, and he has enough life that before I can ping him to death (the Pirate Ship is my only win condition in play at this point, and he doesn't have an island, so it can't just attack) I will run out of cards and deck myself. Luckily, however, I have a flying creature he can't block left in my deck (in this case Carnivorous Death-Parrot), so I think, okay, I'll just kill him with that.
Anyway, I draw it the next turn, and I have enough mana to play it and still keep the lock going, so I put it out, and the next time the combat phase rolls around, I start to turn it sideways, but my opponent stops me and says, "Nope, you played it this turn. It still has summoning sickness."
So even though I had infinite turns to work with, I couldn't get rid of the summoning sickness, because each of my infinite turns was, in fact, the same turn, bouncing back and forth!
And that's how I lost due to a very strange quirk in the rules. (The moral: Don't use Umbilicus. Use Vedalken Mastermind at the end step of their reversed turn instead.)
My favourite card would most likely have to be Eladamri, Lord of Leaves. Not only was he my first legend ever, he had won countless games for me. I love elves and I will always love Eladamri. Amazing podcast as always btw!
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Great stories so far from everyone and I updated my first post with a picture of the delicious prize. And yes, Demonic Hordes is my favorite card! And I love my new Fruitcake Elemental this much:
I have to say that my favorite card is probably Topsy Turvy.
If anybody clicks the autocard there and wonders why it's upside-down, it's because that's actually how it's printed. In case you've never held one in your hand before, the front and back of the card are actually printed with the opposite sides on top. And it's fitting, because Topsy Turvy does to the game what the printers did to the card: it turns everything upside-down. Perhaps one of the most confusing cards in all of Magic, rivaling Ice Cauldron and Bureaucracy, Topsy Turvy reverses the order of the phases of the turn. So the end phase comes first, and the beginning phase comes last.
This card always seems to mess people up. I'll say "Go" and they'll automatically untap and draw a card, and I have to tell them, "No, that doesn't happen until the end of your turn." It's pretty funny.
But my best story is the combo that I pulled off with it. I had an Umbilicus in play, so I could return one of my permanents to my hand every upkeep. Then I played Topsy Turvy. My opponent reads it and I have to explain what it actually does, and then he seems to understand, so I pass from my main phase 2 back to my combat phase. Then I say I'm done with my turn, and it goes to my untap step. So I untap my lands and my Pirate Ship and then I have to return a permanent to my hand for the Umbilicus.
So anyway, I bounce the Topsy Turvy, right? Then I draw my card, and my opponent starts to go, but I stop him. I'm like, "Hey, don't you know that after the beginning phase it goes to my main phase?" And he says, "But you have out that..." and then it dawns on him that it isn't in play anymore. So I ping him with my Pirate Ship, and it's still my turn, so I play Topsy Turvy again. Then I pass, go to my untap, upkeep...
At this point he just goes, "****."
So I have this lock going on, and victory is assured, right? Well, not quite, because it's been a long game, and I only have 14 cards or so in my library, and he has enough life that before I can ping him to death (the Pirate Ship is my only win condition in play at this point, and he doesn't have an island, so it can't just attack) I will run out of cards and deck myself. Luckily, however, I have a flying creature he can't block left in my deck (in this case Carnivorous Death-Parrot), so I think, okay, I'll just kill him with that.
Anyway, I draw it the next turn, and I have enough mana to play it and still keep the lock going, so I put it out, and the next time the combat phase rolls around, I start to turn it sideways, but my opponent stops me and says, "Nope, you played it this turn. It still has summoning sickness."
So even though I had infinite turns to work with, I couldn't get rid of the summoning sickness, because each of my infinite turns was, in fact, the same turn, bouncing back and forth!
And that's how I lost due to a very strange quirk in the rules. (The moral: Don't use Umbilicus. Use Vedalken Mastermind at the end step of their reversed turn instead.)
I just want to say, that post is made out of Awesome sauce. BUt couldn't you have just ended the turn, let your creature lose summonign sickness, and then start attacking? Or did he have the win if it went to another turn?
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That's the remarkable thing about life. It's never so bad that it can't get worse
Calvin and Hobbes Cube Tutor
:)Hi, I'm a little new to commenting on this particular article series, I thought the podcast was fairly well done. Making something like this with just the two of you must have taken some hard work, I hope you can keep up the good work. I'll take a shot at your question after seeing the awesomeness that is fruitcake elemental.
My favorite card has got to be sudden spoiling, it single handedly has saved me from massive sliver damage more times than I can count. The look on my opponent's face when I drop this card is absolutely priceless, as he has no way to respond. It doesn't target either, so troll ascetic and crystalline sliver both bite the dust when it hits. The turning of the creatures into 0/2's has to be the second best thing about it, even humility did nothing to stop 1/1 saprolings. But the overall coolest part of this card is the split second mechanic, no longer do I have to worry about my opponent running counters and having a 5-7 card hand:cool:.
My best story with this cards has to be when, I was running U/B in my Dimir deck when ravnica was in. My opponent was using a legacy dragon deck and had dragon arch out. So each end of my turn, he would put out another dragon. He didn't attack though for fear of my assassin picking off his forces. I had my trusty royal assassin, dimir cutpurse, dimir guildmage, and scalpelexis out on the field and sudden spoiling in my hand. when he had 5 6/6 flying dragons out he launched his attack. Now I was at 12 life at the time, so he thought I would be dead...until I dropped the spoiling during my declare blockers. So the new situation was I had 5 0/2's with no abilities attacking me....needless to say they all perished except for one which I killed next turn with my assassin. After that my opponent scooped and gave me the match since he used up his hand already.
Nice podcast guys ive only listened to a few but i really like what your doing!
Well my favourite card would have to be Battlefield Medic. A few years ago i used it in a mono-white cleric control deck (Yawn) with Wall of Glare to stop anything happening. Well i was only 12 then and everyone played 24 creature 16 land decks so won I with my 42 card deck by decking Everyone then pronounced that Battlefield Medic was infact broken, and they all said that it must be banned so they didn't let me play decks with the Medic in it.
Okay, this one might seem kind of lame, but I used to play a Ball Lightning/Berserk deck and my favorite card was Blood Lust.
Anson Maddocks is my favorite artist and this picture just looks sooooo awesome. Fists of the Anvil kind of made Blood Lust obselete, but in no way is it a cooler card. Just look at Blood Lust... it's morbidly beautiful. Fight me if you disagree, but I LOVE IT. Anson Maddocks was at the Seattle Pre-Release for Lorywn too... I'm such a loser for not getting one of these signed.
I have noticed that most of my other posts have been rather long (sorry) so I will try to keep future posts short and to the point. I can think of many cards that are really great (fruitcake elemental) but I think one of my favorites has to be Quicken. Perhaps it is just the nerd in me coming out but Magic is a game of infinite possibilities. I guess Infinity X 2 just really excites my imagination. Quicken opens up so many possibilities for the game of Magic that its hard not to like the card. Or at least that's what I think. Anyways that my take on things I will be interested to see what other people list.
He is simply one of the most powerful multi player cards i have ever come across. He has been the centerpiece along with pentavus to 5 decks, one of each color. When ever he hits the board of my multi player games people just tend to moan because they know unless manged will lead to my victory.
Below i have listed some of my more favorite combo pieces.
isochron scepter + other worldly journey - use all the counters every turn translated to 4 dmg for 2 mana.
improvised armor - this is the single biggest reason people will always block triskelion. improvised pentavus on to triskelion and removed the counters for a one turn win.
scythe of the wretched- this + triskelion and your opponents one toughness creature = game over.
My Favorite card is Vedalken Shackles. Now I know what you are all thinking, "Oh good lord, Mirrodin artifact, tournament staple in extended and Legacy off and on, Blue.... EW" but bear with me:
Flashback to Mirrodin standard, my first really competitive FNM outings ever, with me fresh off the boat and in first year university. Affinity is the name of the game, but early in the format it was SkullclampAtog affinity, not Ravager, since Darksteel was not yet released. I played a mono-blue deck of my own design for months on end featuring the following win condition: Proteus Staff + 1 Darksteel Colossus (previous to Darksteel it had a white splash and staffed out exalted Angel), and usually won by shackling an opponent's creature and staffing it. And then Staffing my own Colossus after combat to untap it and stack my deck. It was original, it was my idea, and it worked. But the whole deck was really a shackles deck in essence. I won more games and stayed alive against more atogs then I care to count by using the Shackles to grab it before combat damage. I could and did win FNM with my deck, and I routinely recreate it to play around with casually.
Flash forward (pun intended) to GP: Columbus, the GP that wasn't. I played Landstill, but after a few matches I wandered over to the top tables, and lo and behold, I saw a Vedalken Shackles which had control of a Protean Hulk.
That made my day.
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I like the card, mainly because it saved my life so many times in games that I can't count them all, but one really stands out, a pickup game before my first FNM.
I was playing against a Vorosh B/u/g deck, back when planar chaos was still pretty new. I was using my usual (albeit janky) RGW zoo deck and was getting totally overwhelmed. Everything I play is killed instantly or countered, and if it hit the table, he'd ovinize it and then kill it. Eventually I'm down to 1 life and he has 32. I've got an empty board facing a 18/18 vorosh, the hunter, a 31/31 roiling Horror, and an army of smaller critters. for the past 10 turns he's been slowrolling me, just to see me squirm.
Eventually the TO calls that first round pairings will be posted in 2 minutes, so my opponent decides to swing with everything. He knows I've got fury shield in my deck, but he also knows that my single fury shield can't kill him, as even hitting his biggest creature would leave him with 1 life.
what he didn't expect was me playing strength in numbers on his roiling horror, letting that resolve, THEN fury-shield on roiling horror.
he had 15 attacking creatures. so for 1RW, I fired back for 46 and killed him.
I dealt 46 damage with 5 mana. THAT gave me the confidence boost I needed, and finished second on the night, taking out a dimir teachings deck, project X, and a rakdos deck. each match I was able to stabilize my position due to a lucky fury shield. that's why I love that card.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Anywaysl, my favorite card ever is Willbender.
It all started when I was learning to play MtG. A friend of mine lent me his decks to play, which included Legions' Morph Mayhem, which includes 2 of these bad boys. With time it seemed a good deck for me to play, and when I first bought MtG cards the second thing was that deck (the first one was a Ixidorfor it :p).
Willbender always was an important victory condition in the deck, and I eventually added 2 more when I got the chance to trade them.
There are so many stories I could about this card... how many times it's won me a game (redirecting a Blaze that was intended to kill me, for example), saved my life (stealing an opponents hard payed Stream of life), saved an important permanent of mine just to destroy a opponents.
The most fun part is that even if your opponent knows your playing a Willbender, they can't do anything about it :D. Anything they try against it, just gets back to them. Since it's a morph, it can even redirect spells with Split second :D.
Right now, I got my Willbenders in a deck I call Enchanting Wizards, which wins with an army of practically unblockable flying wizards thanks to Infiltrator's Magemark, and other flying enchantments. Willbender is in it to save my important permanents, and annoy my opponents (and thanks to Zoetic Cavern, my opponents' chances to kill it are very low).
One of the most annoying uses it has nowadays, is redirecting a Browbeat so I get to draw the cards instead
Nowadays, I actually collect Willbenders (currently looking for the FNM promo in case anyone's interested)...
Well, I'll be waiting for my new Armagedon
Mi blog: http://japoniano.blogspot.com/
To answer your question:
My favorite card Ink-Eyes, Servant of Oni. Call me a Timmy, call me what you will, but I’ve been around since portal without ever quitting and it was this card that kept me from leaving magic. Aside from the fact that this card is kick-ass, it happened to come out right around the same time I was beginning to become burnt out and considered quitting Magic. A number of different events all collided at the same time, I had moved which meant my old play group was gone, the Mirrodin block had left a bad taste in my mouth since everyone ran the same deck even during our freaking casual games, and I wasn’t really digging the whole Arcane/spirit craft stuff. So here I am, new place with no casual group to play with, I can’t play constructed because I don’t have the bucks to buy the net-deck, and the major mechanic from the new set sucks.
So what happened?
On, January 19, 2005 Mike Flores previewed a new card that I had to have. Now the Ninjutsu mechanic had already been revealed and it did excite me a little, but that wasn’t enough since I didn’t have a noncompetitive environment to play in. However, when Mike previewed this card, I knew I had to have a copy or two for my old rat deck that I used to run during our casual tribal games. However, just because I wanted her for my collection didn’t mean that I wasn’t going to stop playing magic. Collecting something and using it are two different things, just ask my horror-clixs Cthulu.
So I found the local shop and asked the owner when they usually start selling singles after the set was released and whether or not he would hold an Ink-eye for me. That’s when the shop owner informed me that Ink-Eyes was going to be the prerelease card for Betrayers and that I could get her in all her alternative art glory just for playing in one of the events. This was the first prerelease I had ever gone to and it’s what brought me into the competitive fold and back into magic. I haven’t missed a prerelease since then (yes even Coldsnap) and have even starting going to FNM where I made new friends and found a new play group. If it weren’t for Ink-Eyes I would have stopped playing magic before experiencing a very large aspect of the game, and that would have been a shame.
The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Viva La Assembly!
Quotes:
You mean Browbeat? It says:
Mi blog: http://japoniano.blogspot.com/
Second, to everyone else *blows a raspberry*
Anyways, My favorite card of all time would have to be Zur's Weirding. It was the center piece of my first deck I really built apposed to just using what I had, it involved the awesome combination of Clearwater Goblet and the wierding. I still know the deck list.
4 Seat of the Synod
4 Vault of Whispers
4 City of Brass
3 Island
3 Swamp
2 Glimervoid
4 Hypnotic Specter
2 Zuran Spellcaster
2 Temporal Addept
2 Archivist
Spells
4 Counterspell
4 Dark Ritual
4 Recoil
3 Hymn to Tourach
1 Mind Twist
1 Demonic Tutor
4 Darksteel Ingot
4 Clearwater Goblet
4 Zur's Wierding
1 Necropotence
Later around Kamigawa block it was a 5 color honden deck that used zur's weirding. A won a memorial tournament for my best friend with that deck.
3 Clearwater goblet
4 Disenchant
1 Enlightened tutor
2 Exalted Angel
4 Force of Will
2 Honden of Cleansing fire
2 Honden of Infinite Rage
2 Honden of Seeing Wind
4 Mana Leak
1 Research/Development
4 Swords to Plowshares
4 Wrath of God
3 Zur's Weirding
3 Flooded Strands
7 Island
1 Karakas
5 Plains
1 Plateau
1 Scrubland
1 Tropical Island
1 Volcanic Island
4 Tundra
4 Volcanic Island
4 Flooded Strand
5 Islands
4 Plains
Creatures
4 Firemane Angel
4 Meddling Mage
3 Zur's Weirding
Spells
4 Counterspell
4 Force of Will
4 Swords to Plowshares
4 Brainstorm
4 Accumulate Knowledge
2 Cunning Wish
2 Wrath of God
4 Fire//Ice
1 Missdirection
2 Spellsnare
2 Disenchant
1 Twincast
1 Fact or Fiction
1 Decree of Justice
3 I don't remember
Thanks again for the Jade Statue, I'm going to play it in my stack now.
Calvin and Hobbes
Cube Tutor
My favorite magic card has got to be Char
Char was probably my first, but not nearly only, bad trade in Magic
Back in Ravnica, I went to the release, my first ever, and pulled a Char.
Most players would be happy with that, but not me. In my innocence, my instinct was "A spell that does damage to me? That sucks!"
Little did I know the power of Char, or even realize just how much removal matter in Limited.
SO, of course, the first thing I did was trade it away, for something I can't even remember. Probably something like a few commons that I liked the look of. I was had. But I don't mind, because it made me realize just how un-skilled I was.
Now, of course, my skill has increased somewhat (although I will be the first to tell you that I am still no good), and I have grown to love burn, and my favorite burn spell of all time?
[card]
Char
[/card]
I have been married for a few months past a year and magic has always been a sore spot in the relationship. We go back and forth on how much of a drain it is on time, money, and space (stupid small college apartment). Multiple times in out relationship (5 years total) I have "quit" magic because a happy wife-y is much better then cardboard. So anyway, for our one year anniversary my wife bought me a beat up, revised, badlands and stuck it in a home made card. She was so excited to buy me a high value (I know it's not that much but notice the words "college" and "married" earlier) card and also so excited to see the look of shock when I opened it. I asked her if she would sign it and at first she refused because I would never be able to sell the card if she did but all I said was, "don't worry this gift means I have permission to play magic forever."
So yea, for me, my favorite card is a signed bad lands that I will never get rid of. Just incase you choose me I would like to ask that as many of you as possible sign the card. I know that it is tricky with different locals and all so just the one signature will be great.
P.S If you want to choose me but this post is too long for your likings then feels free to trim to your heart’s desire
~Eric Wilber
If anybody clicks the autocard there and wonders why it's upside-down, it's because that's actually how it's printed. In case you've never held one in your hand before, the front and back of the card are actually printed with the opposite sides on top. And it's fitting, because Topsy Turvy does to the game what the printers did to the card: it turns everything upside-down. Perhaps one of the most confusing cards in all of Magic, rivaling Ice Cauldron and Bureaucracy, Topsy Turvy reverses the order of the phases of the turn. So the end phase comes first, and the beginning phase comes last.
This card always seems to mess people up. I'll say "Go" and they'll automatically untap and draw a card, and I have to tell them, "No, that doesn't happen until the end of your turn." It's pretty funny.
But my best story is the combo that I pulled off with it. I had an Umbilicus in play, so I could return one of my permanents to my hand every upkeep. Then I played Topsy Turvy. My opponent reads it and I have to explain what it actually does, and then he seems to understand, so I pass from my main phase 2 back to my combat phase. Then I say I'm done with my turn, and it goes to my untap step. So I untap my lands and my Pirate Ship and then I have to return a permanent to my hand for the Umbilicus.
So anyway, I bounce the Topsy Turvy, right? Then I draw my card, and my opponent starts to go, but I stop him. I'm like, "Hey, don't you know that after the beginning phase it goes to my main phase?" And he says, "But you have out that..." and then it dawns on him that it isn't in play anymore. So I ping him with my Pirate Ship, and it's still my turn, so I play Topsy Turvy again. Then I pass, go to my untap, upkeep...
At this point he just goes, "****."
So I have this lock going on, and victory is assured, right? Well, not quite, because it's been a long game, and I only have 14 cards or so in my library, and he has enough life that before I can ping him to death (the Pirate Ship is my only win condition in play at this point, and he doesn't have an island, so it can't just attack) I will run out of cards and deck myself. Luckily, however, I have a flying creature he can't block left in my deck (in this case Carnivorous Death-Parrot), so I think, okay, I'll just kill him with that.
Anyway, I draw it the next turn, and I have enough mana to play it and still keep the lock going, so I put it out, and the next time the combat phase rolls around, I start to turn it sideways, but my opponent stops me and says, "Nope, you played it this turn. It still has summoning sickness."
So even though I had infinite turns to work with, I couldn't get rid of the summoning sickness, because each of my infinite turns was, in fact, the same turn, bouncing back and forth!
And that's how I lost due to a very strange quirk in the rules. (The moral: Don't use Umbilicus. Use Vedalken Mastermind at the end step of their reversed turn instead.)
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I just want to say, that post is made out of Awesome sauce. BUt couldn't you have just ended the turn, let your creature lose summonign sickness, and then start attacking? Or did he have the win if it went to another turn?
Calvin and Hobbes
Cube Tutor
My favorite card has got to be sudden spoiling, it single handedly has saved me from massive sliver damage more times than I can count. The look on my opponent's face when I drop this card is absolutely priceless, as he has no way to respond. It doesn't target either, so troll ascetic and crystalline sliver both bite the dust when it hits. The turning of the creatures into 0/2's has to be the second best thing about it, even humility did nothing to stop 1/1 saprolings. But the overall coolest part of this card is the split second mechanic, no longer do I have to worry about my opponent running counters and having a 5-7 card hand:cool:.
My best story with this cards has to be when, I was running U/B in my Dimir deck when ravnica was in. My opponent was using a legacy dragon deck and had dragon arch out. So each end of my turn, he would put out another dragon. He didn't attack though for fear of my assassin picking off his forces. I had my trusty royal assassin, dimir cutpurse, dimir guildmage, and scalpelexis out on the field and sudden spoiling in my hand. when he had 5 6/6 flying dragons out he launched his attack. Now I was at 12 life at the time, so he thought I would be dead...until I dropped the spoiling during my declare blockers. So the new situation was I had 5 0/2's with no abilities attacking me....needless to say they all perished except for one which I killed next turn with my assassin. After that my opponent scooped and gave me the match since he used up his hand already.
Epic Sig by: Myself
Mindsplicer of [House Dimir]
Well my favourite card would have to be Battlefield Medic. A few years ago i used it in a mono-white cleric control deck (Yawn) with Wall of Glare to stop anything happening. Well i was only 12 then and everyone played 24 creature 16 land decks so won I with my 42 card deck by decking Everyone then pronounced that Battlefield Medic was infact broken, and they all said that it must be banned so they didn't let me play decks with the Medic in it.
Mmmmm Fruitcake
Anson Maddocks is my favorite artist and this picture just looks sooooo awesome. Fists of the Anvil kind of made Blood Lust obselete, but in no way is it a cooler card. Just look at Blood Lust... it's morbidly beautiful. Fight me if you disagree, but I LOVE IT. Anson Maddocks was at the Seattle Pre-Release for Lorywn too... I'm such a loser for not getting one of these signed.
LISTEN TO MAH SONGZ!
@BillyTheFridge
M
He is simply one of the most powerful multi player cards i have ever come across. He has been the centerpiece along with pentavus to 5 decks, one of each color. When ever he hits the board of my multi player games people just tend to moan because they know unless manged will lead to my victory.
Below i have listed some of my more favorite combo pieces.
isochron scepter + other worldly journey - use all the counters every turn translated to 4 dmg for 2 mana.
improvised armor - this is the single biggest reason people will always block triskelion. improvised pentavus on to triskelion and removed the counters for a one turn win.
scythe of the wretched- this + triskelion and your opponents one toughness creature = game over.
Flashback to Mirrodin standard, my first really competitive FNM outings ever, with me fresh off the boat and in first year university. Affinity is the name of the game, but early in the format it was Skullclamp Atog affinity, not Ravager, since Darksteel was not yet released. I played a mono-blue deck of my own design for months on end featuring the following win condition: Proteus Staff + 1 Darksteel Colossus (previous to Darksteel it had a white splash and staffed out exalted Angel), and usually won by shackling an opponent's creature and staffing it. And then Staffing my own Colossus after combat to untap it and stack my deck. It was original, it was my idea, and it worked. But the whole deck was really a shackles deck in essence. I won more games and stayed alive against more atogs then I care to count by using the Shackles to grab it before combat damage. I could and did win FNM with my deck, and I routinely recreate it to play around with casually.
Flash forward (pun intended) to GP: Columbus, the GP that wasn't. I played Landstill, but after a few matches I wandered over to the top tables, and lo and behold, I saw a Vedalken Shackles which had control of a Protean Hulk.
That made my day.