This is the character generation thread for my Half-Life campaign. Only 2 players in this one, privately signed up. So no butting in, people.
The Players for this Campaign: Omna15
Krashbot
Guidelines for making your character: Ability Scores
Players roll 4d6 five times, each time disregarding the lowest die, and assign them as desired for any stat other than Intelligence. For Intelligence, they roll 5d6 and drop the lowest 2 die. Class
Players choose from either Expert or Warrior classes, as explained on this site. Talk to me for more assistance. Spellcaster can't be chosen--magic and FX abilities have no place here. Starting Occupation
Starting Occupations are ignored, since Generic Classes allow a player to choose class skills on their own. Wealth and Reputation
Wealth and Reputation are ignored for the Half-Life Campaign. A good standard of living based on work and needs are provided in Black Mesa, and reputation is naturally developed instead of using a system. Experience and Levels
Characters start the Half-Life Campaign at level 2. They may make any level 2 character they wish, or a multi-classed level 1/1 character. Skills
In addition to the skills a player chooses as class skills, characters choose X of the following Knowledge skills as a class skill, with 1 free rank, where X is their Inelligence bonus: Physical Sciences, Technology, Earth and Life Sciences, or Medicine. All characters have 1 rank in Speak English (Common) and Read/Write English (Common) Feats
Players choose feats from the d20 Modern list, as well as automatically gaining the following feats: Simple Weapons Proficiency, Personal Firearms Proficiency, and Armor Proficiency: Special (HEV Suit). In addition, players get an additional feat at 2nd, 5th, 8th, 13th, 16th, and 19th level. These additional feats stack with any bonus feats gained from your class or level advancement. That's right, I want you guys to have a ton of feats.
As for why you're proficient in firearms already---I'll get to that. Equipment
Characters have no wealth; they have personal effects and belongings in their dorm at Sector C Dormitories, as well as plenty of clothes, including one of Black Mesa’s common lab coats. However, each character is well trained in the use of the Mark IV Hazardous EnVironment suit, which has been tailor-made for them and is housed in the Hazard suit lockers in the Sector C Anomalous Materials Personnel area. (See more on the HEV suit below.)
Other than what's listed, we will be generating characters the same way for d20 Modern. Your Allegiance is to the Black Mesa Research Facility.
Keep in mind, it's been a year or so since I typed all that up, so bear with me if there's an issue.
I've provided a sample character sheet with everything you'll need to have on your sheet.
Base Information Player Name:
Character Name:
Gender:
Age:
Height:
Weight:
Eyes:
Hair:
Skin:
Class:
Level:
Weapon # (List all weapon stats here, based on when you get them. I will supply the stats)
Name:
Total Attack Bonus:
Damage:
Critical:
Range:
Weight:
Type:
Size:
Special Properties:
Skills: Skill Name (stat)Total Bonus Ranks (modifiers)
For Example: Climb (Str)+7 4 (+3 Str)
Feats List feats here. Gear List nonweapon gear here. Languages List additional languages known here. You get 1 additional language other than English for each point of Intelligence bonus you have.
Other Information Write character traits, anything else here.
This is gonna be a bit spikey for you two, but hey, we'll get through it.
And oh yeah.. You don't have to play Gordon Freeman if you don't want.
Base Information
Player Name: Omna15 Character Name: Dr. Pandora Davidson Gender: Female Age: 26 Height: 5' 9" Weight: 120 Eyes: Grey-Blue Hair: Brown w/Red Skin: Caucasian Class: Expert Level: 5
Feats
Starting: Simple Weapons Proficiency, Personal Firearms Proficiency, Armor Proficiency: Special (HEV Suit) Level 1: Surgery, Medical Expert (Note: Also grants +2 to Knowledge (Medicine)) Level 2: Quick Draw, Quick Reload Level 3: Point Blank Shot (Note: +1 to attack and damage within 30’ ) Level 5: Far Shot (doubles range of weapons)
Gear HEV Suit
Weapons
Ammo
Languages English
American Sign Language
Russian
German
Italian
Other Information Write character traits, anything else here.
12, 14, 13, 12, 10 / 17
The DM has fudged the 10 into a 13, new stats:
12, 14, 13, 12, 13 / 17
Character done, woot!
Basic Info: Player Name: Krashbot Character Namer: Dr. Terrence Frankworth Class & Level:Warrior 5 Gender: Male Age: 26 Height: 5' 9" Weight: 135 lb Eyes: Bright Blue Hair: Dark Brown Skin: Light (but not overly pale)
Glock 17 x2
Attack: +8/+8 OR +10 (-1 outside 30 feet)
Damage: 2d6 (+1 inside 30 feet)
Crit: x2 (4d6)
Range: 30 ft
Type: Ballistic
Weight: 2 lb
Rate of Fire: Semiautomatic Ammunition: 18 Box
Loaded: One gun armor-piercing, other anti-personnel (both full)
32 extra armor-piecing bullets (+2 damage dice against armored opponents)
32 extra anti-personnel bullets (+3 damage dice against unarmored humanoids)
60 standard bullets
SPAS-12 Semi-Automatic Shotgun
Attack: +8 (-1 outside 30 feet)
Damage: 2d8 (or 3d8, see special) (+1 inside 30 feet)
Crit: x2 (4d8 (or 6d8))
Range: 40 ft
Type: Ballistic
Rate of Fire: Single Shot (pump as free action)
Ammunition: 8 internal (reload all as standard action, 4 as move action, or 2 as swift action with Quick Reload)
(gun fully loaded, 3 extra shells)
Special: Can fire two shells instead of one for extra 1 damage die.
This is the character generation thread for my Half-Life campaign. Only 2 players in this one, privately signed up. So no butting in, people.
The Players for this Campaign:
Omna15
Krashbot
Guidelines for making your character:
Ability Scores
Players roll 4d6 five times, each time disregarding the lowest die, and assign them as desired for any stat other than Intelligence. For Intelligence, they roll 5d6 and drop the lowest 2 die.
Class
Players choose from either Expert or Warrior classes, as explained on this site. Talk to me for more assistance. Spellcaster can't be chosen--magic and FX abilities have no place here.
Starting Occupation
Starting Occupations are ignored, since Generic Classes allow a player to choose class skills on their own.
Wealth and Reputation
Wealth and Reputation are ignored for the Half-Life Campaign. A good standard of living based on work and needs are provided in Black Mesa, and reputation is naturally developed instead of using a system.
Experience and Levels
Characters start the Half-Life Campaign at level 2. They may make any level 2 character they wish, or a multi-classed level 1/1 character.
Skills
In addition to the skills a player chooses as class skills, characters choose X of the following Knowledge skills as a class skill, with 1 free rank, where X is their Inelligence bonus: Physical Sciences, Technology, Earth and Life Sciences, or Medicine. All characters have 1 rank in Speak English (Common) and Read/Write English (Common)
Feats
Players choose feats from the d20 Modern list, as well as automatically gaining the following feats: Simple Weapons Proficiency, Personal Firearms Proficiency, and Armor Proficiency: Special (HEV Suit). In addition, players get an additional feat at 2nd, 5th, 8th, 13th, 16th, and 19th level. These additional feats stack with any bonus feats gained from your class or level advancement. That's right, I want you guys to have a ton of feats.
As for why you're proficient in firearms already---I'll get to that.
Equipment
Characters have no wealth; they have personal effects and belongings in their dorm at Sector C Dormitories, as well as plenty of clothes, including one of Black Mesa’s common lab coats. However, each character is well trained in the use of the Mark IV Hazardous EnVironment suit, which has been tailor-made for them and is housed in the Hazard suit lockers in the Sector C Anomalous Materials Personnel area. (See more on the HEV suit below.)
Other than what's listed, we will be generating characters the same way for d20 Modern. Your Allegiance is to the Black Mesa Research Facility.
Keep in mind, it's been a year or so since I typed all that up, so bear with me if there's an issue.
I've provided a sample character sheet with everything you'll need to have on your sheet.
Player Name:
Character Name:
Gender:
Age:
Height:
Weight:
Eyes:
Hair:
Skin:
Class:
Level:
Ability Scores
STR: (mod)
DEX: (mod)
CON: (mod)
INT: (mod)
WIS: (mod)
CHA: (mod)
Hit Points:
Armor Points:
Armor Class:
Saving Throws
Fortitude:
Reflex:
Will
Combat
Base Attack Bonus:
Grapple:
Action Points:
Ranged Attack Bonus:
Melee Attack Bonus:
Speed:
Initiative:
Weapon # (List all weapon stats here, based on when you get them. I will supply the stats)
Name:
Total Attack Bonus:
Damage:
Critical:
Range:
Weight:
Type:
Size:
Special Properties:
Skills:
Skill Name (stat) Total Bonus Ranks (modifiers)
For Example:
Climb (Str) +7 4 (+3 Str)
Feats
List feats here.
Gear
List nonweapon gear here.
Languages
List additional languages known here. You get 1 additional language other than English for each point of Intelligence bonus you have.
Other Information
Write character traits, anything else here.
And oh yeah.. You don't have to play Gordon Freeman if you don't want.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
My Stats:
14
11
13
15
12
13
Now:
Player Name: Omna15
Character Name: Dr. Pandora Davidson
Gender: Female
Age: 26
Height: 5' 9"
Weight: 120
Eyes: Grey-Blue
Hair: Brown w/Red
Skin: Caucasian
Class: Expert
Level: 5
Ability Scores
STR: 13 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 18 (+4)
WIS: 13 (+1)
CHA: 12 (+1)
Saving Throws
Fortitude: +3 (+1 base +2 Con)
Reflex: +7 (+4 base +3 Dex)
Will: +6 (+4 base +1 Wis)
Combat
Hit Points: 33
Armor Points: 30
Armor Class: 20
Base Attack Bonus: +3
Grapple: +4
Action Points: 15
Ranged Attack Bonus: +6
Melee Attack Bonus: +4
Speed: 30'
Initiative: +3
Skills:
ccBalance +9 (6 ranks +3 Dex)
Climb +9 (8 ranks +1 Str)
Computer Use +6 (2 ranks +4 Int)
Craft (Pharmeceutical) +14 (6 ranks +4 Int +2 synergy +2 feat)
Hide +9 (6 ranks +3 Dex)
Jump +5 (4 ranks +1 Str)
Knowledge (Medicine) +14 (6 ranks +4 Int +2 synergy +2 feat)
Listen +9 (8 ranks +1 Wis)
Research +10 (6 ranks +4 Int)
Search +14 (8 ranks +4 Int +2 synergy)
Spot +9 (8 ranks +1 Wis)
Treat Injury +11 (6 ranks +1 Wis +2 synergy +2 feat)
Feats
Starting: Simple Weapons Proficiency, Personal Firearms Proficiency, Armor Proficiency: Special (HEV Suit)
Level 1: Surgery, Medical Expert (Note: Also grants +2 to Knowledge (Medicine))
Level 2: Quick Draw, Quick Reload
Level 3: Point Blank Shot (Note: +1 to attack and damage within 30’ )
Level 5: Far Shot (doubles range of weapons)
Gear
HEV Suit
Weapons
Ammo
Languages
English
American Sign Language
Russian
German
Italian
Other Information
Write character traits, anything else here.
Magic Coffeehouse!
Come in, sit down, relax, get to know somebody!
Open Three and a Half Years as of October 19, 2009!
Banner by PurpleD and avatar/custom by Tanthalas
12, 14, 13, 12, 10 / 17The DM has fudged the 10 into a 13, new stats:
12, 14, 13, 12, 13 / 17
Basic Info:
Player Name: Krashbot
Character Namer: Dr. Terrence Frankworth
Class & Level: Warrior 5
Gender: Male
Age: 26
Height: 5' 9"
Weight: 135 lb
Eyes: Bright Blue
Hair: Dark Brown
Skin: Light (but not overly pale)
Ability Scores:
Str: 12 (+1)
Dex: 15 (+2)
Con: 13 (+1)
Int: 17 (+3)
Wis: 13 (+1)
Cha: 12 (+1)
Combat Info:
HP: 35/45
Armor Points: 12/30
Armor Class: 17 (10, +2 Dex, +5 HEV suit)
Init: +6 (+2 Dex, +4 Improved Init)
BAB: +5
Grapple: +6
Action Points: 14
Melee Attack Bonus: +6
Ranged Attack Bonus: +7
Speed: 30 ft.
Saves:
Fort: +5 (+4 base, +1 Con)
Ref: +3 (+1 base, +2 Dex)
Will: +2 (+1 base, +1 Wis)
Skills:
Computer Use (Int) +15 (8 ranks + 3 Int + 2 synergy + 2 Gearhead)
Concentration (Con) +7 (6 ranks + 1 Con)
Craft (electronic) (Int) +5 (2 ranks + 3 Int)
Disable Device (Int) +13 (8 ranks + 3 Int + 2 synergy)
Knowledge (Physical Sciences) (Int) +4 (1 rank + 3 Int)
Knowledge (Technology) (Int) +13 (8 ranks + 3 Int + 2 synergy)
Knowledge (Medicine) (Int) +4 (1 rank + 3 Int)
Research (Int) +3 (+3 Int) Note: This is a class skill, but I have no ranks in it.
Repair (Int) +15 (8 ranks + 3 Int + 2 Gearhead + 2 kit)
Spot (Wis) +2 (1 rank + 1 Wis)
Feats:
Starting Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Armor Proficiency: Special (HEV suit)
Level 1: Gearhead, Point Blank Shot(Warrior)
Level 2: Improved Initiative(DM Bonus), Quick Reload(Warrior)
Level 3: Double Tap
Level 4: Two-Weapon Fightning(Warrior)
Level 5: Weapon Focus (Glock)(DM Bonus)
Attack: +8/+8 OR +10 (-1 outside 30 feet)
Damage: 2d6 (+1 inside 30 feet)
Crit: x2 (4d6)
Range: 30 ft
Type: Ballistic
Weight: 2 lb
Rate of Fire: Semiautomatic
Ammunition: 18 Box
Loaded: One gun armor-piercing, other anti-personnel (both full)
32 extra armor-piecing bullets (+2 damage dice against armored opponents)
32 extra anti-personnel bullets (+3 damage dice against unarmored humanoids)
60 standard bullets
SPAS-12 Semi-Automatic Shotgun
Attack: +8 (-1 outside 30 feet)
Damage: 2d8 (or 3d8, see special) (+1 inside 30 feet)
Crit: x2 (4d8 (or 6d8))
Range: 40 ft
Type: Ballistic
Rate of Fire: Single Shot (pump as free action)
Ammunition: 8 internal (reload all as standard action, 4 as move action, or 2 as swift action with Quick Reload)
(gun fully loaded, 3 extra shells)
Special: Can fire two shells instead of one for extra 1 damage die.
Black Mesa Crowbar
Attack: +7
Damage: 1d6 + 1
Crit: 19-20/x2 (2d6 + 2)
Type: piercing/bludgeoning
AC: +4regular +1Armor Points
Armor Points: 12/30
Special: See this post
Clothing
Calendar of 'impeccable' taste
Electronic Kit
Maintenance Kit (+2 to repair checks)
Languages:
English
French
Japanese
German
Additional Information:
Nothing at the moment.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.