First of all i very sorry for this choice but my favorite deck is stasis. I love the look when players first realize that they are locked out for the rest of the game. I only have to play the deck once in any play group before people start moaning every time i play an island. It is then that i strike with some crazy blue combo deck when no one is looking. That is why i like stasis, it makes all of my other blue decks work since everyone is so afraid of the crazy fox on a teeter-toter.
Well, I would only consider decks that I made myself for this contest. (No offense, other posters - making your own deck is a lot of work and I made about 10 horrible piles of 60 cards for every one deck that will win a FNM)
Definitely the most interesting deck I made was Red-blue counter burn for standard, which was Ravnica-Time Spiral-10th Ed. at the time. The list was something similar to the following:
Anyways, the deck was capable of winning games out of NOWHERE. I remember plays like "EOT, burn you for 11, then un-suspend Gargadon, and swing for the remaining 9."
I remember two games in particular: One was versus a mono black aggro deck. I got one hit in with the djinn, then his creatures started stomping me. I get attacked down to 1 life around turn 7 and he ends turn. I gotta burn him out from 15. Looked bleak, but I set up the win with foresee two turns ago. So I cast EoT Electrolyze and Incinerate to bring him down to 10, then during upkeep cast Riddle of Lightning, and reveal a Greater Gargadon as my top card. GG.
Another was versus this kid names Ian, who is a pretty cool kid who always plays mono green or green-white decks with a lot of big monsters and too many pump spells. However, his decks are dangerous if you underestimate him, since he'll do something like "Turn 4, Uktabi drake with main phase Might of old Krosa and Stonewood Invocation, attack for 11." And you die.
In game 2 vs. Ian, I roughed away some early elves and Rune Snagged a Spectral Force, but not before taking a few hits, and Ian is still at 20. The turn after Spectral Force got snagged he didn't do anything, so at end of turn I decided to fire off one of my two Riddles to set up my next draws.
Big Gargs is in the top 3. Take 10.
During my upkeep, cast the second Riddle. Yup, Big Gargs is still on the top, haven't drawn him yet.
Ian: "Son of a b****! .....At least it is cooler than Dragonstorm." Nothing like burning someone out from 20 to 0.
On the subject of my favourite deck I'm torn 3 ways:
-1 possible choice would be my original darkvore (later became dredge returns but that was a completely different deck and I hated it!) which was the only realy competetive deck I ever made. then again it did have 0 losses with the final version pre PC so I can't be that bad.
-my 2nd option is magus mana, my magus of the candalabra infinite mana combo deck. the combo never went off but beating down with a 14/14 walking archive is good enough for me!
-3rd and final is my landless MTGO csp beta deck designed to prove that wizards went to far making cards a landless deck could win with. it would have won a game if WotC hadn't messed up the targeting on shining shoal. shining shoal on my opponent's marit lage token was my only win con and even that needed back up from my soul spikes not the best of decks but still great fun, especially with chronotog av.
My favourite deck has to be my Warp World deck. The thing I love most about it is how confused my opponents are when I cast Fists of Ironwood on their dude (when I have a creature in play). And then there's that brief look of happiness some turns later as they put Verdeloth the Ancient and Bringer of the Black Dawn into play for free... before they see I've got a new Vedalken Dismisser and Kiki-Jiki Mirror Breaker.
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(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Well, I won't bother talking about deck types, since I'm totally oblivious to them.
I wanted to comment on Lorwyn's storyline... to sum it up: I hated it. The whole book seems more like a prequel, since it doesn't resolve anything, and only leaves questions for the next one. Plus it's frustrating to get hints on Maralen's identity, but no real information on it.
A book has never affected the decks I use, they are usually made from cards I star to pile up, until I decide that it would be nice to make a deck out of them.
Anyways, congrats for coming back online! We missed you guys!
Another great podcast guys, way to go! Just an idea: maybe you could have some sort of intro music on every podcast. Make it yourself or something, it could be unique! I know just about every podcast has it, but it could add a bit to the show.
We have some, but it hasn't been on some of our newest podcasts due to small technical issues. We will work on it being readded soon.
Cool podcast, good to see you guys back up. My favorite deck has to be my (get ready for this:D) 5 Color-Reanimator-Highlander-Casual deck. With two hundred and fifty cards and only one copy of each card aside from basic lands, even I dont know what I will draw next:p. That combined with the fact that at least 20 cards of each color is required, adds up to fun in every game. That, and it gives me the excuse to play the most random non-unhingled/glued cards imaginable...I mean its got VESPER GHOUL in it!!!:cool:
Deck:
Spells:
Green (29)
1 All Suns Dawn
1 Birds of Paradise
1 Call of the Herd
1 Channel
1 Crop Rotation
1 Defense of the Heart
1 Doran, the Siege Tower
1 Explosive Vegetation
1 Farseek
1 Garruk Wildspeaker
1 Genesis
1 Indrik Stomphowler
1 Joiner Adept
1 Kodama's Reach
1 Krosan Grip
1 Life from the Loam
1 Masked admirers
1 Momir Vig, Simic Visionary
1 Regrowth
1 Roar of the Wurm
1 Panglacial wurm
1 Penumbra Wurm
1 Protean Hulk
1 Reap and Sow
1 Sakura-Tribe Elder
1 Sylvan Scrying
1 Summoner's Pact
1 Thornscape Battlemage
1 Wild Mongrel
Black (33)
1 Animate Dead
1 Avatar of Woe
1 Beacon of Unrest
1 Body Snatcher
1 Bound/Determined
1 Buried Alive
1 Chainer's Edict
1 Dark Ritual
1 Death Grasp
1 Demonic Collusion
1 Diabolic Tutor
1 Dimir Infiltrator
1 Dimir Machinations
1 Doomed Necromancer
1 Dread Return
1 Entomb
1 Ink-Eyes, Servant of Oni
1 Liliana Vess
1 Nezumi Graverobber
1 Oversold Cemetery
1 Phyrexian Arena
1 Plague Wind
1 Profane Command
1 Recurring Nightmare
1 Shriekmaw
1 Sudden Death
1 Sudden Spoiling
1 Thoughtseize
1 Duress
1 Zombify
1 Vesper Ghoul
1 Victimize
1 Vigor Mortis
Blue (21)
1 Arcanis the Omnipotent
1 Brainstorm
1 Careful Consideration
1 Compulsive Research
1 Dralnu, Lich Lord
1 Jace Beleren
1 Magus of the Jar
1 Meddling Mage
1 Muddle the Mixture
1 Mystical Teachings
1 Perplex
1 Psychatog
1 Recoil
1 Supply/Demand
1 Tidings
1 Telling Time
1 Time Stop
1 Time Stretch
1 Trinket Mage
1 Undermine
1 Voidslime
Red (20)
1 Anger
1 Chandra Nalaar
1 Crosis, the Purger
1 Demonfire
1 Firebolt
1 Garza Zol, Plague Queen
1 Jhoira of the Ghitu
1 Kaervek the Merciless
1 Lightning Bolt
1 Lightning Helix
1 Nicol Bolas
1 Niv-Mizzet, the Firemind
1 Pyroclasm
1 Razia, Boros Archangel
1 Recoup
1 Sol'kanar the Swamp King
1 Stormbind
1 Soltari Guerrilla's
1 Squee, Goblin Nabob
1 Terminate
White (20)
1 Ajani Goldmane
1 Akroma, Angel of Wrath
1 Austere Command
1 Aven Mindcensor
1 Balance
1 Crib Swap
1 Condemn
1 Crime/Punishment
1 Final Judgment
1 Gaddock Teeg
1 Glittering Wish
1 Magus of the Disk
1 Mirari's Wake
1 Oblivion Ring
1 Phantom Nishoba
1 Ray of Distortion
1 Rout
1 Sterling Grove
1 Swords to Plowshares
1 Weathered Wayfarer
Artifacts: (27)
1 Bloodstone Cameo
1 Darksteel Ingot
1 Deathrender
1 Dimir Signet
1 Drake-Skull Cameo
1 Engineered Explosives
1 Etched Oracle
1 Fellwar Stone
1 Golgari Signet
1 Gruul Signet
1 Izzet Signet
1 Legacy Weapon
1 Mirari
1 Pithing Needle
1 Platinum Angel
1 Rakdos Signet
1 Rings of Brighthearth
1 Selesnya Signet
1 Sensei's Divining Top
1 Skullclamp
1 Sol ring
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Tigereye Cameo
1 Tormod's Crypt
1 Troll-Horn Cameo
1 Wayfarer's Bauble
Well, I'll probably sound the fool for posting this, but I couldn't care less. My favorite deck of all time is the first deck I ever got, a green elf deck from somewhere around eighth edition (I can't remember, I didn't care much about editions then). I was about nine years old, and I had the pleasure of saving up a little money and going to the local cardshop to buy cards for a game that several friends (no, not any of the other proffessors) had introduced me to.
Now, why did I choose to mention this one? Because, I have found that my views on Magic have changed drastically from that cheery, joking little nine-year-old that barely knew the rules but always found fun in the game to an obnoxiously competative Magic player that cares about little more than winning. My views of Magic were so innocent and limited. I never would have pictured myself now, jeering and whooping with every victory at that age.
I had so much fun with that dack, I never edited it or anything, and my friends did the same. We weren't really competative, and we gained this idolized insight into Magic. I can honestly say that I now have a lot of fun making winning decks, but I really loved that wimpy green elf deck. Too bad I traded all the cards away.
I tap this, that dies, this untaps and I retap it, you have to block with that, I play this and destroy that, you take damage, I laugh, you cry, I win, you lose, get over it.
For my favorite deck of all time I need to take you all back to a different time and age of magic: late 1996. Mirage was the newest set on the planet and it was absolutely insane! I was fascinated by phasing (possibly the worst mechanic ever) and loved all the crazy things that could happen in Mirage. I liked control-ish decks. I liked Blue White control. things were different back then, things that were good then aren't good now. back then we had interrupts, keywords like islandhome (whatever happened to that?), and everyone knew what mono artifact meant. every deck was a creature deck, the best decks had burn and black based removal (Terror was among the most feared cards around) to back up their big, slow, creatures, and no-one played a deck with fewer than 100 cards. ok we didn't play the budding tournament scene and we weren't good players with big collections but that was part of the charm. one guy, Al, had a Black Green Red deck he called the "Super Star Destroyer" that was so big he had to stand up during his draw phase in order to reach the top card. decks were slow back then, a single 4-man game could last 2 to 8 hours. I was the ONLY guy that played white or blue decks. one day I decided I was going to make a deck and it was going to change the way everybody played. I put together a pile of quick and cheap phasing creatures, counterspells and instant phasing tricks. but it wasn't enough, I needed to have a way to get rid of creatures permanently and repeatedly. so I re-read the rules on phasing and did some searching through my collection. I found two things: 1, Phasing triggered leaves play effects but not comes into play effects; 2, I had a lot of Funeral Marches. That's right, Funeral March, from Homelands, the set even wizards doesn't like. go look it up on gatherer, I'll wait. ok back now? I figured out that even though my friends would play big scary slow creatures there were always little, mostly harmless, utility creatures and walls (everybody used walls as early defense until they could cast their Shivan Dragons and Baron Sengirs) that I could let stay on board. these got the march and then they also got Teferi's Curse. I used counterspells and instant phasing tricks to protect my small, cheap creatures and let the funeral march/curse combo keep the board clear for my attacks. I also kept the deck to a strict diet of 65 cards. today I know it was still 5 cards too fat but back then it was so skinny when I showed up with it everyone laughed at me when I told them I had in fact NOT forgotten half my deck. I was told the deck would never hold up in the long game (I was worried about that and packed a Feldon's Cane as card #65). I was told that I didn't understand how to build a deck or the game played out. I played my March-Curse deck anyway. by the time Visions came out the average deck size at our table had shrunk from 2 to 4 feet (no kidding) down to 65 to 75 cards. black knight and the black pump knights had become popular, there was even a goblins deck, games were over a lot faster and people were playing their favorite cards more often. that's how the funeral march/teferi's curse combo deck taught us about efficiency and the power of re-usable effects. even though the deck no longer works today due to rules updates (and even if it did it would suck) it is still my favorite because it marked a change in the way I played. because of what I learned from it I became a better player and everyone in my group learned some very valuable lessons. they also learned to pack enchantment kill. oh how far we have come!
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Favorite Decks of All Time (chronological order): W Mangara's Lion WBRG Kills Bugs Dead UR Stitching Machine WR Toolbox of the Sun BUG Bad Choices Gifts WUR When Cogs Attack! URW Big Brother bounce WU Phasing Doesn't Suck! (that much) BU Funeral March Control (RIP-rules update fatality) WB Seraph and Sengir Love Ferral's Mantle
My favorite deck of all time would have to be an old and god-awful Pandamonium combo deck for Type 1. It was a homebrew concauction that I played on apprentice for a few years until my conputer died and I lost it. When I say awful, I mean... R/B/G (Thats right, up yours Force of Will), glacially slow, and I think I played 4 Moment's Peace. The win in the deck was Pandamonum + Alluren + Horned Kavu... like I said, glacially slow. It won it's share of games, somehow. I think that says more for the apprentice Type 1 crowd than it does for the deck, though.
I was playing a game one day against a sligh style deck, and I remember dominting it on the back of those Moment's Peaces. After the game, my opponent and I got into a bit of a trash talking match after she called my deck jank and said, and I quote, "My deck it good, it can beat real decks, but not odd stuff like that." I responded to this with what might be my favorite magic related quote of all time (also, it happens to my me start of game quote on MWS), "So I guess you gotta ask yourself when making a deck, 'can you beat what shouldn't happen?'"
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"There's no such thing as a good play. There's the right play, then there's the mistake" -Jon Finkel
Woot my first post
My favorite deck is my home made Myr deck. It started out being mono white with 4 of each 2 mana myr that tap for coloured mana, myr matrix and nuisance engine. it was junky but i evolved it into a combo deck that uses all the cards listed on Johnny combo player. currently it has been banned from my casual group for being to powerful untill dec 26 because at fnm there is one chair with weels and i ALWAYS use that chair so i made a deal to not play my deck for 2 months so i could use the chair.
The Lorwyn book was decent, easily surpassing Mirrodin-cycle (as both tell mainly of some elf wandering around -sorry for the spoiler) and most of the Phyrexian invasion/Weatherlight storyline. I particularly liked the way, that the card Colfenor's Plans fits into the novel. Still I would be very happy with something along the lines of Arena (1994) or even the Greensleeves (1995) storyline.
But my favourite deck has to be type 1 Shahrazad-deck before restriction of Burning Wish. At the point DCI did not have a set ruling for what happens to the cards wished into the subgame, or removed from the subgame, so before local tournament I e-mailed then DCI net-rep Rune Horvik, receiving back couple of lines amounting to: "Sorry for your opponents and Pasi (the head judge). DCI does not have a set policy with Shahrazad, so just ask Pasi, or maybe you could just not play the deck..." And yes. Rune knew who would be head judging a small Finnish type 1 tournament, he was just that good. Along with being the closest lvl 3 judge within 500 klicks.
The good part was that our head judge ruled the cards to work the way I hoped. Unfortunately the deck did not.
End results: Eternal rating of 1567... And after the last bannings seven Shahrazads in my 'looks pretty' -binder. But a deck I still sometimes put back together, if I find a playgroup with plenty of patience.
My favorite deck was Discount Warbeast, also centered around phasing's leaves-play triggers like Flaer's. Mirage was awesome, and still was my favorite set until Time Spiral, and I loved phasing. I noticed the oddity of triggering leaves-play abilities, but didn't find a way of abusing it until Tempest, when Legerdemain came out. With that, I could hand my opponent a Phyrexian Warbeast, then put Vanishing on it. UU: 1 damage, sac a land. As a bonus, I stole a creature or artifact. It wasn't exactly the best thing on earth, no, but it was fun, and got more so with Donate. One of those decks that worked in such a way that no one saw it coming, and couldn't believe they were losing to it, and even worse that they couldn't stop it 'cuz they got no lands left.
*This deck was made by the cardproffessor himself.
*This deck does include A LOT of rares.
* This probably would play pretty bad in standard.
*I hope you enjoyed reading the decklist.
Remember, changelings are everything and can be used to reveal for the duals, and go great with little secrets like going to the grave for knucklebone, and getting a boost from soulstoke and deathtouch from Packmaster, makes um play awesome!
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All your youtube video viewing time are belong to us.
-Youtube.com/proffessors
Somebody had listened to the show earlier in the week and sent me a PM asking me if I'd post some pictures and information on my cube. I redid parts of my cube over the weekend, so I took some pictures to post here and a few other places while everything was sorted out. Enjoy.
If you've never cube drafted before, a cube is a compilation of cards throughout Magic's history. You shuffle it up, each player takes 45 random cards to form three packs of 15, and you draft it. It's like drafting a constructed deck. The cube has built in strategies that highlight color's strength's, as well as some strategies you can use when you first pick an individual combo card and build a plan around it. You can draft aggro decks, control decks, and combo decks. It is extremely fun because every draft is wildly different, and you get to play with cards throughout Magic's history.
Yesterday I looked through boxes for more foreign or foil versions of cards and decided to take the leap and add an extra 90 cards to bring it up to enough to run two 8 man drafts, which is what I was aiming for. The breakdown is 88 per color, 100 lands, 90 colorless cards, and 90 multicolored cards. The other main change that happened is that I decided that, instead of cards like Desolation Angel taking up an Orzhov multicolor slot, or Court Hussar taking up an Azorius slot, they should take up slots of their colors. It became too subjective to decide what went where. People could use cards in odd ways, so maybe somebody will want Desolation Angel or Giant unkicked, or Nightscape Familiar just for a Drudge Skeletons. I felt that it would just work out better if cards were collated based on what their actual mana cost was. (With the exception of Zombie Cutthroat and Gathan Raiders. Those guys are colorless.)
Cryptic Command, Mogg Fanatic, Swords to Plowshares, some of the Lorwyn multicolor legends, and a few other cards I can't think of right now definitely have a spot in the cube, but proxies in casual formats suck and I don't own any yet. Same goes for the original dual lands. I only own three and it'd be awkward to just have three in there, but I don't want to use proxies.
As for the power or unpowered debate, I prefer it unpowered. Not having them makes games more interactive, lets people play their awesome cards, and feels like a better game of Magic in general. I think that the one Sol Ring is fine because it means that there is a "card above cards" in the cube that you're always looking for and excited to open because it ranks above everything else.
There is a high land density because I like having a lot of nonbasic lands. They're good for three main reasons: they fix your mana and let you play the cards you want to, you always draft so many playables that lands give you playables without taking away from deck slots (especially when they mimic spells), and having more lands makes games more skill intensive as you try and figure out when you should be playing certain lands and their abilities.
To make blue more even, I've eliminated most of its cards that interact with creatures and tried to make it a little weaker. It's still probably the best color to draft, but it isn't just outclassing everything else by miles because it's just blues best hits. I also added in more blue creatures like Cloudskate and Infilitrator in the latest revision, to give it a tempo route to go with so you can draft a aggro deck with blue easier. I also tried to make creature decks better by giving them drops and reach that can hopefully keep up, (I added more aggro three drops to help even out the curve from the glut of two drops) although I'm sure that white will still be underdrafted at every table.
Finally, yes, there are a few Unhinged cards in the cube. But, it's because they play well, not because they're goofy. I kept anything annoying or dexterity based out. Turbo Slug is basically just a pact of 3/1 haste and Blast feels like it could of just came out of Time Spiral block. Super Secret Tech is neat because it lets you draft a theme nobody else will care about that works well in the cube. I'm sure somebody will eventually first pick it and draft a foil based deck. I just added Symbol Status and we'll see how it plays and if the scrambling for basic lands of different types is too annoying, but I think it'll be powerful and add a different element when you're playing against it. The only real ridiculously powerful one is Richard Garfield, but I think its strategic and rewards better players. Plus, combining cube and mental magic in the same game is pretty awesome.
Pictures of the cube: (if you want to know what a specific card is, just ask)
Lands:
Black:
Green:
Red:
White:
Blue:
Artifacts:
Multicolor:
If you have any questions, I will gladly answer them.
Now I know that when some people read this post they are going to roll their eyes and call me a bandwagon deck builder but let me defend my choice of,
Sonic Boom
If you have never played this deck it is straight-up mono-blue control with card draw, countermagic, and Guile. Basically you tap out on turn 6 with Guile, then spelljack the next spell your opponent plays with pact of negation. I really like this deck because of the mana base, all blue w/ deserts and storage lands, and how control it is. I have always preferred control to aggro decks for a few reasons. For one, I learned how to play magic after a veteran handed me a teachings deck and said, "counter/kill everything". And so I from then on I felt more comfortable with control. Well thats why it is my favorite deck and I just wanted to say that I think the podcast is great and keep up the good work.
Hmm...my favorite deck? Well, until recently, I would have to say that was my Beacon-Opposition deck, because I really like seeing my opponents concede on turn 6 or 7. But now, I have to say that my favorite deck is my Elder Dragon Highlander deck. My general is Cromat, although I wish I could find a more relevant 5-color legend. It's just really amusing because I can use, say, all 5 Hondens, which I do, all 5 Myojins, all 5 Planeswalkers, some Beacons, and generally fun stuff like that. However, I like best using Dispersing Orb, Words of Wilding, Seedborn Muse, and Arcanis the Omnipotent. Bouncing 3 permanents every turn for 15 mana is really fun.
I have no problems with cursing. I always feel like the sort of people who buy that cliche are the same ones who think that every bully is secretly insecure. Life isn't as simple as our kindergarten teachers taught us.
My favorite deck would have to be the one I built in the middle of Invasion black, right after Planeshift came out... it was a Black/Red/Blue Underworld Dreams deck. It was packed to the brim with Black Vise, Arcane Denial, Gemstone Mine, Howling Mine, Teferi's Puzzle Box, Megrim, Crosis' Catacombs, Crosis' Charm. It was such a fun, controlling deck to play. I'd get tagged up on in Multiplayer and still win. This was well before they reprinted Underworld Dreams... so the Legends version felt like Money too.
The runner up would be my Rabid Wombat/Berserk deck with Blood Lust from 1995 or so. Old school FTW!
The first real deck that I played in a Standard Tournament to great success (winning multiple 64-128 person single elimination tournaments in Colorado), was a deck called "Necro-Edge".
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Definitely the most interesting deck I made was Red-blue counter burn for standard, which was Ravnica-Time Spiral-10th Ed. at the time. The list was something similar to the following:
3 Rough / Tumble
3 Cancel
4 Rune Snag
4 Riddle of Lightning
3 Akroma, Angel of Fury
4 Foresee
4 Greater Gargadon
3 Maelstrom Djinn
4 Electrolyze
4 Steam Vents
4 Shivan Reef
3 Izzet Boilerworks
5 Island
4 Mountain
Anyways, the deck was capable of winning games out of NOWHERE. I remember plays like "EOT, burn you for 11, then un-suspend Gargadon, and swing for the remaining 9."
I remember two games in particular: One was versus a mono black aggro deck. I got one hit in with the djinn, then his creatures started stomping me. I get attacked down to 1 life around turn 7 and he ends turn. I gotta burn him out from 15. Looked bleak, but I set up the win with foresee two turns ago. So I cast EoT Electrolyze and Incinerate to bring him down to 10, then during upkeep cast Riddle of Lightning, and reveal a Greater Gargadon as my top card. GG.
Another was versus this kid names Ian, who is a pretty cool kid who always plays mono green or green-white decks with a lot of big monsters and too many pump spells. However, his decks are dangerous if you underestimate him, since he'll do something like "Turn 4, Uktabi drake with main phase Might of old Krosa and Stonewood Invocation, attack for 11." And you die.
In game 2 vs. Ian, I roughed away some early elves and Rune Snagged a Spectral Force, but not before taking a few hits, and Ian is still at 20. The turn after Spectral Force got snagged he didn't do anything, so at end of turn I decided to fire off one of my two Riddles to set up my next draws.
Big Gargs is in the top 3. Take 10.
During my upkeep, cast the second Riddle. Yup, Big Gargs is still on the top, haven't drawn him yet.
Ian: "Son of a b****! .....At least it is cooler than Dragonstorm." Nothing like burning someone out from 20 to 0.
-1 possible choice would be my original darkvore (later became dredge returns but that was a completely different deck and I hated it!) which was the only realy competetive deck I ever made. then again it did have 0 losses with the final version pre PC so I can't be that bad.
-my 2nd option is magus mana, my magus of the candalabra infinite mana combo deck. the combo never went off but beating down with a 14/14 walking archive is good enough for me!
-3rd and final is my landless MTGO csp beta deck designed to prove that wizards went to far making cards a landless deck could win with. it would have won a game if WotC hadn't messed up the targeting on shining shoal. shining shoal on my opponent's marit lage token was my only win con and even that needed back up from my soul spikes not the best of decks but still great fun, especially with chronotog av.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I wanted to comment on Lorwyn's storyline... to sum it up: I hated it. The whole book seems more like a prequel, since it doesn't resolve anything, and only leaves questions for the next one. Plus it's frustrating to get hints on Maralen's identity, but no real information on it.
A book has never affected the decks I use, they are usually made from cards I star to pile up, until I decide that it would be nice to make a deck out of them.
Anyways, congrats for coming back online! We missed you guys!
Mi blog: http://japoniano.blogspot.com/
We have some, but it hasn't been on some of our newest podcasts due to small technical issues. We will work on it being readded soon.
Deck:
Spells:
Green (29)
1 All Suns Dawn
1 Birds of Paradise
1 Call of the Herd
1 Channel
1 Crop Rotation
1 Defense of the Heart
1 Doran, the Siege Tower
1 Explosive Vegetation
1 Farseek
1 Garruk Wildspeaker
1 Genesis
1 Indrik Stomphowler
1 Joiner Adept
1 Kodama's Reach
1 Krosan Grip
1 Life from the Loam
1 Masked admirers
1 Momir Vig, Simic Visionary
1 Regrowth
1 Roar of the Wurm
1 Panglacial wurm
1 Penumbra Wurm
1 Protean Hulk
1 Reap and Sow
1 Sakura-Tribe Elder
1 Sylvan Scrying
1 Summoner's Pact
1 Thornscape Battlemage
1 Wild Mongrel
Black (33)
1 Animate Dead
1 Avatar of Woe
1 Beacon of Unrest
1 Body Snatcher
1 Bound/Determined
1 Buried Alive
1 Chainer's Edict
1 Dark Ritual
1 Death Grasp
1 Demonic Collusion
1 Diabolic Tutor
1 Dimir Infiltrator
1 Dimir Machinations
1 Doomed Necromancer
1 Dread Return
1 Entomb
1 Ink-Eyes, Servant of Oni
1 Liliana Vess
1 Nezumi Graverobber
1 Oversold Cemetery
1 Phyrexian Arena
1 Plague Wind
1 Profane Command
1 Recurring Nightmare
1 Shriekmaw
1 Sudden Death
1 Sudden Spoiling
1 Thoughtseize
1 Duress
1 Zombify
1 Vesper Ghoul
1 Victimize
1 Vigor Mortis
Blue (21)
1 Arcanis the Omnipotent
1 Brainstorm
1 Careful Consideration
1 Compulsive Research
1 Dralnu, Lich Lord
1 Jace Beleren
1 Magus of the Jar
1 Meddling Mage
1 Muddle the Mixture
1 Mystical Teachings
1 Perplex
1 Psychatog
1 Recoil
1 Supply/Demand
1 Tidings
1 Telling Time
1 Time Stop
1 Time Stretch
1 Trinket Mage
1 Undermine
1 Voidslime
Red (20)
1 Anger
1 Chandra Nalaar
1 Crosis, the Purger
1 Demonfire
1 Firebolt
1 Garza Zol, Plague Queen
1 Jhoira of the Ghitu
1 Kaervek the Merciless
1 Lightning Bolt
1 Lightning Helix
1 Nicol Bolas
1 Niv-Mizzet, the Firemind
1 Pyroclasm
1 Razia, Boros Archangel
1 Recoup
1 Sol'kanar the Swamp King
1 Stormbind
1 Soltari Guerrilla's
1 Squee, Goblin Nabob
1 Terminate
White (20)
1 Ajani Goldmane
1 Akroma, Angel of Wrath
1 Austere Command
1 Aven Mindcensor
1 Balance
1 Crib Swap
1 Condemn
1 Crime/Punishment
1 Final Judgment
1 Gaddock Teeg
1 Glittering Wish
1 Magus of the Disk
1 Mirari's Wake
1 Oblivion Ring
1 Phantom Nishoba
1 Ray of Distortion
1 Rout
1 Sterling Grove
1 Swords to Plowshares
1 Weathered Wayfarer
Artifacts: (27)
1 Bloodstone Cameo
1 Darksteel Ingot
1 Deathrender
1 Dimir Signet
1 Drake-Skull Cameo
1 Engineered Explosives
1 Etched Oracle
1 Fellwar Stone
1 Golgari Signet
1 Gruul Signet
1 Izzet Signet
1 Legacy Weapon
1 Mirari
1 Pithing Needle
1 Platinum Angel
1 Rakdos Signet
1 Rings of Brighthearth
1 Selesnya Signet
1 Sensei's Divining Top
1 Skullclamp
1 Sol ring
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Tigereye Cameo
1 Tormod's Crypt
1 Troll-Horn Cameo
1 Wayfarer's Bauble
Lands (100)
1 Azorius Chancery
1 Arctic Flats
1 Bad River
1 Boreal Shelf
1 Boros Garrison
1 Crosis's Catacombs
1 Darigaaz's Caldera
1 Desert
1 Dimir Aqueduct
1 Dreadship Reef
1 Dromar's Cavern
1 Dust Bowl
1 Faerie Conclave
1 Flood Plain
10 Forest
1 Frost Marsh
1 Gilt-leaf Palace
1 Golgari Rot Farm
1 Grasslands
1 Gruul Turf
1 Highland Weald
10 Island
1 Izzet Boilerworks
1 Krosan Verge
1 Mirrodin's Core
1 Molten Slagheap
9 Mountain
1 Mountain Valley
1 Orzhov Basilica
9 Plains
1 Rakdos Carnarium
1 Riftstone Portal
1 Rith's Grove
1 Rocky Tar Pit
1 Simic Growth Chamber
1 Stripmine
1 Sulfurous Springs
12 Swamp
1 Tainted Field
1 Tainted Isle
1 Tainted Peak
1 Tainted Wood
1 Temple of the False God
1 Terminal Moraine
1 Terramorphic Expanse
1 Tolaria West
1 Treetop Village
1 Tresserhorn Sinks
1 Treva's Ruins
1 Underground River
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
Epic Sig by: Myself
Mindsplicer of [House Dimir]
Now, why did I choose to mention this one? Because, I have found that my views on Magic have changed drastically from that cheery, joking little nine-year-old that barely knew the rules but always found fun in the game to an obnoxiously competative Magic player that cares about little more than winning. My views of Magic were so innocent and limited. I never would have pictured myself now, jeering and whooping with every victory at that age.
I had so much fun with that dack, I never edited it or anything, and my friends did the same. We weren't really competative, and we gained this idolized insight into Magic. I can honestly say that I now have a lot of fun making winning decks, but I really loved that wimpy green elf deck. Too bad I traded all the cards away.
W Mangara's Lion
WBRG Kills Bugs Dead
UR Stitching Machine
WR Toolbox of the Sun
BUG Bad Choices Gifts
WUR When Cogs Attack!
URW Big Brother bounce
WU Phasing Doesn't Suck! (that much)
BU Funeral March Control (RIP-rules update fatality)
WB Seraph and Sengir Love Ferral's Mantle
I was playing a game one day against a sligh style deck, and I remember dominting it on the back of those Moment's Peaces. After the game, my opponent and I got into a bit of a trash talking match after she called my deck jank and said, and I quote, "My deck it good, it can beat real decks, but not odd stuff like that." I responded to this with what might be my favorite magic related quote of all time (also, it happens to my me start of game quote on MWS), "So I guess you gotta ask yourself when making a deck, 'can you beat what shouldn't happen?'"
My favorite deck is my home made Myr deck. It started out being mono white with 4 of each 2 mana myr that tap for coloured mana, myr matrix and nuisance engine. it was junky but i evolved it into a combo deck that uses all the cards listed on Johnny combo player. currently it has been banned from my casual group for being to powerful untill dec 26 because at fnm there is one chair with weels and i ALWAYS use that chair so i made a deal to not play my deck for 2 months so i could use the chair.
The Lorwyn book was decent, easily surpassing Mirrodin-cycle (as both tell mainly of some elf wandering around -sorry for the spoiler) and most of the Phyrexian invasion/Weatherlight storyline. I particularly liked the way, that the card Colfenor's Plans fits into the novel. Still I would be very happy with something along the lines of Arena (1994) or even the Greensleeves (1995) storyline.
But my favourite deck has to be type 1 Shahrazad-deck before restriction of Burning Wish. At the point DCI did not have a set ruling for what happens to the cards wished into the subgame, or removed from the subgame, so before local tournament I e-mailed then DCI net-rep Rune Horvik, receiving back couple of lines amounting to: "Sorry for your opponents and Pasi (the head judge). DCI does not have a set policy with Shahrazad, so just ask Pasi, or maybe you could just not play the deck..." And yes. Rune knew who would be head judging a small Finnish type 1 tournament, he was just that good. Along with being the closest lvl 3 judge within 500 klicks.
The good part was that our head judge ruled the cards to work the way I hoped. Unfortunately the deck did not.
End results: Eternal rating of 1567... And after the last bannings seven Shahrazads in my 'looks pretty' -binder. But a deck I still sometimes put back together, if I find a playgroup with plenty of patience.
Set to default
(no I am not sucking up, yet)
loved the show, as always, just never replied because the last time I replied I got in trouble with salvation for posting a comment that was over 800 words (oops) so I haven't posted since. However, now I know that, so I'll keep it short. My friend, the elven elemental won last time, so I thought I might send in a comment, especially because I've been experimenting with some lorwyn lately, and what can I say, I love me some Lorwyn! So for the occassion of Lorwyn I figured, why not post a deck, with a new archetype, entirely lorwyn based, built by yours truly. Ever since I built this deck although it is a ha-ha-I'm-ridiculously-rich-and-have-a-huge-amount-of-cards-so-I-can-play-this-deck deck, I happenned to have quite a few Lorwyn cards, and although this is a money deck, the innovation is great, and the deck plays great too, with some awesome tribal synergy goin on, so check it out!
Change It Up
3 Secluded Glen
1 Changeling Hero
4 Ancient Amphitheater
2 Changeling Berserker
3 Wanderwine Hub
2 Smokebraider
4 Gilt-Leaf Palace
2 Avian Changeling
3 Auntie Hovel
1 Springleaf Drum
3 Forest
2 Boggart Birth Rite
1 Woodland Changeling
1 Knucklebone Witch
2 Wings of Velis-Vel
1 Elvish Eulogist
1 Skeletal Changeling
2[CARD]Wren's Run Packmaster
[/CARD]
3 Shapesharer
1 Peppersmoke
2 Nameless Inversion
2 Cenn’s Heir
4 Mirror Entity
1 Nova Chaser
1 Ghostly Changeling
1 Incadescent Soulstoke
3 Crib Swap
2 Caterwauling Boggart
2 Changeling Titan
*This deck was made by the cardproffessor himself.
*This deck does include A LOT of rares.
* This probably would play pretty bad in standard.
*I hope you enjoyed reading the decklist.
Remember, changelings are everything and can be used to reveal for the duals, and go great with little secrets like going to the grave for knucklebone, and getting a boost from soulstoke and deathtouch from Packmaster, makes um play awesome!
-Youtube.com/proffessors
If you've never cube drafted before, a cube is a compilation of cards throughout Magic's history. You shuffle it up, each player takes 45 random cards to form three packs of 15, and you draft it. It's like drafting a constructed deck. The cube has built in strategies that highlight color's strength's, as well as some strategies you can use when you first pick an individual combo card and build a plan around it. You can draft aggro decks, control decks, and combo decks. It is extremely fun because every draft is wildly different, and you get to play with cards throughout Magic's history.
Yesterday I looked through boxes for more foreign or foil versions of cards and decided to take the leap and add an extra 90 cards to bring it up to enough to run two 8 man drafts, which is what I was aiming for. The breakdown is 88 per color, 100 lands, 90 colorless cards, and 90 multicolored cards. The other main change that happened is that I decided that, instead of cards like Desolation Angel taking up an Orzhov multicolor slot, or Court Hussar taking up an Azorius slot, they should take up slots of their colors. It became too subjective to decide what went where. People could use cards in odd ways, so maybe somebody will want Desolation Angel or Giant unkicked, or Nightscape Familiar just for a Drudge Skeletons. I felt that it would just work out better if cards were collated based on what their actual mana cost was. (With the exception of Zombie Cutthroat and Gathan Raiders. Those guys are colorless.)
Cryptic Command, Mogg Fanatic, Swords to Plowshares, some of the Lorwyn multicolor legends, and a few other cards I can't think of right now definitely have a spot in the cube, but proxies in casual formats suck and I don't own any yet. Same goes for the original dual lands. I only own three and it'd be awkward to just have three in there, but I don't want to use proxies.
As for the power or unpowered debate, I prefer it unpowered. Not having them makes games more interactive, lets people play their awesome cards, and feels like a better game of Magic in general. I think that the one Sol Ring is fine because it means that there is a "card above cards" in the cube that you're always looking for and excited to open because it ranks above everything else.
There is a high land density because I like having a lot of nonbasic lands. They're good for three main reasons: they fix your mana and let you play the cards you want to, you always draft so many playables that lands give you playables without taking away from deck slots (especially when they mimic spells), and having more lands makes games more skill intensive as you try and figure out when you should be playing certain lands and their abilities.
To make blue more even, I've eliminated most of its cards that interact with creatures and tried to make it a little weaker. It's still probably the best color to draft, but it isn't just outclassing everything else by miles because it's just blues best hits. I also added in more blue creatures like Cloudskate and Infilitrator in the latest revision, to give it a tempo route to go with so you can draft a aggro deck with blue easier. I also tried to make creature decks better by giving them drops and reach that can hopefully keep up, (I added more aggro three drops to help even out the curve from the glut of two drops) although I'm sure that white will still be underdrafted at every table.
Finally, yes, there are a few Unhinged cards in the cube. But, it's because they play well, not because they're goofy. I kept anything annoying or dexterity based out. Turbo Slug is basically just a pact of 3/1 haste and Blast feels like it could of just came out of Time Spiral block. Super Secret Tech is neat because it lets you draft a theme nobody else will care about that works well in the cube. I'm sure somebody will eventually first pick it and draft a foil based deck. I just added Symbol Status and we'll see how it plays and if the scrambling for basic lands of different types is too annoying, but I think it'll be powerful and add a different element when you're playing against it. The only real ridiculously powerful one is Richard Garfield, but I think its strategic and rewards better players. Plus, combining cube and mental magic in the same game is pretty awesome.
Pictures of the cube: (if you want to know what a specific card is, just ask)
Lands:
Black:
Green:
Red:
White:
Blue:
Artifacts:
Multicolor:
If you have any questions, I will gladly answer them.
Another great cast as always, I'm glad you guys are up and running again.
Not really a question, but very nice cube.
Me <----Jealous
A 5-Color POX deck that I used to wreck a lot of house in Standard with...
Yes, 5-Color, and I'm not referring to the format by the same name either.
It had great cards in it like:
Dark Ritual
POX
Lightning Bolt
Balance
Hymn to Tourach
Erham Djinn
Mishra's Factory
Arcane Denial
Juggernaut
etc..
My PodCast: http://www.mtgcast.com/road-warrior-otwell
My Email: [EMAIL="otwellc@gmail.com"]otwellc@gmail.com[/EMAIL]
MTGCast Facebook: http://www.facebook.com/group.php?gid=8125010411
Springboard: http://z15.invisionfree.com/SPRINGBOARD/index.php
The runner up would be my Rabid Wombat/Berserk deck with Blood Lust from 1995 or so. Old school FTW!
LISTEN TO MAH SONGZ!
@BillyTheFridge
For reference to the Deck -- See my article on this deck: http://magic.tcgplayer.com/db/article.asp?id=6184
If things would of been different, I know that I would have dominated Pro Tour 1 with that deck...
My PodCast: http://www.mtgcast.com/road-warrior-otwell
My Email: [EMAIL="otwellc@gmail.com"]otwellc@gmail.com[/EMAIL]
MTGCast Facebook: http://www.facebook.com/group.php?gid=8125010411
Springboard: http://z15.invisionfree.com/SPRINGBOARD/index.php