If Xenoversal Stimulator is in your opening hand, you may remove it from the game. If you do, choose a card you own from outside the game and put it in your hand.
Pay X life, :symtap:: You may play a card of converted mana cost X that you own from outside the game without paying it’s mana cost.
It resonates to the hum of dreams, fantasy, and wonder.
Intervention Orb 1 Artifact (R) ,t: Counter target spell unless its owner pay 3. Sacrifice Intervention Orb. 4, pay 3 life: Return Intervention Orb from your graveyard to your hand. Play this ability only during your upkeep. Most of huge problems are always a wee disturbance to start with...
Player #91
Vs. Ultran, MajoraX, Darkever, Asrama, Ark, Rain93, Dragonmayu, jozan_destroyer, Sankido, ZasZ234
Judge: Belgareth
Kabuto, Yoroi and Katana 1
Artifact - Equipment
Equipped creature gets +1/+1, has bushido 2, and is a Samurai in addition to any other creature types. t: Tap target creature you control and equip Kabuto, Yoroi and Katana to that creature.
Equip 2
Memory Crystal 1
Artifact / U
When Memory Charm comes into play, choose an opponent. You may have that player search your library for a card and remove it from the game face down.
Recover 3 ,T, Sacrifice Memory Charm: You may play the removed card as though it had split second. Play this ability only during your turn. The best presents are the ones you forget you have.
The art is from this Australian documentary website. I did a web-search for some images of crystals and came up with this. Unfortunately, there's no artist credit for the image itself, but there's a producer and researcher credit for the documentary. I hope this is "credit" enough for the artwork.
RG WurmBall RG Gruul Prototype UG Maddening Mongrel UU The Spellshifts Have Eyes RR Legal, Lethal Goblins UB Planeswalkers RR Zodiac Arrest GB New Elves BB Disciple of the Artifacts
Well of Souls
Legendary Artifact
Whenever a nontoken permanent other than Well of Souls is put into a graveyard from play, its controller searches his or her library for a card with the same name and puts it into play.
:symtap:, Sacrifice Well of Souls: Each player shuffles his or her graveyard into his or her library. “It’s not what jumps in that worries me.” —Arguas Kinneley
Daelon Hourglass - 7
Artifact (R) 3: Add a time counter to Daelon Hourglass. ,T, Remove three time counters from Daelon Hourglass: Take an extra turn after this one.
The immortal Daelons have the power to control time itself.
Player #30
Judge: Howler 13
Acorn Hilt Saber 1
Tribal Artifact - Fairy Equipment {C}
Equipped creature gets +1/+1. If it is a Fairy, equipped creature gains first strike.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)By the way, the art comes from the Rumor Mill for Morningtide. I doubt the identity of the artist will become known before the round is over. The picture is attached, in case anybody recognizes it. I did flip the image horizontally, as is plainly evident.
Temporal Survivor
Artifact Creature - Construct
Vanishing 5
Temporal Survivor has power and toughness equal to the number of time counters on it.
Whenever a time counter is removed from another permanent or card removed from the game, put a time counter on Temporal Survivor. ,T: Move a time counter from Temporal Survivor to target permanent or card removed from the game.
*/*
Seeker Sphere 4
Artifact
~ comes into play with a seeker counter on it. 3, T, remove a seeker counter from ~: Search your library for a card and put it into your hand, then shuffle your library. 7, T: Put a seeker counter on ~.
Null Tower7 Legendary Artifact(R)
Split second
While Null Tower is untapped, it has shroud, triggered abilities don’t trigger, and activated abilities of each other non-land permanent can’t be played. T: Tap Null Tower. It does nothing, and it WILL do nothing to you.
Alright here we go!!!
#48. reporting for ballistics: cannon
Judge Technomagus residing
Turnpike Wyrm5UU
Artifact Creature - Dragon {R} ,T: Target creature you control becomes unblockable until end of turn.
Tap three untapped creatures you control: Windway Wyrm is unblockable until end of turn. The wyrms go where they desire, and care not for who follows.
6/6
Art: DeviantArt: kattything "Road Dragon"
and because this art rocks to high heavens... here it is without flavor text in promo!!!...
Heart of Purity1
Artifact (uncommon)
The next time you would be dealt damage this turn, sacrifice Heart of Purity. If you do, prevent that damage. You gain life equal to the damage prevented this way. T: You gain 1 life. It is said that the jewel is made from the tears of a goddess and can grant immortality.
illus. Stephanie Pui-Mun Law
95. NetherTraitor reporting in.
Designing useless doohickies for Kraj.
Good luck all!
Final Card:
NetherworldCrown 7
Legendary Artifact (R)
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Whenever you tap a land for mana, you lose 1 life.
T: Until end of turn, the next time you would play a spell with X in its mana cost, double the value of X.
“Souls bearing power to those who bare their souls.” - Crown Inscription
Phyrexian Golem 8
Artifact Creature - Golem (R)
Whenever Phyrexian Golem is blocked by 2 or more creatures, it gets +2/+2 and gains first strike and trample until end of turn. T: Target creature gets +2/+2 and gains first strike and trample until end of turn. Finally! Something I can work with!
-Mishra
Safeguarding Edifice0
Artifact - Fortification (Rare)
Fortified land has shroud. W,T: Prevent all damage that would be dealt by target creature this turn. Play this ability only if Safeguarding Edifice isn’t fortifying a land.
Fortify 1
Vengeful Atomaton
Bonus - 4/5 Textcard and Render discrepancy.
Balance - 6/10 Well, I suppose "Tap: Draw a card and maybe kill a creature." is a pretty good thing to put on a small 7-mana creature with no evasion. Still, it's not reliable, and it's easy to get rid of.
FCQ - 4/10 Wow.. Where to begin... Automaton, not Atomaton. Immenent, not emanate. The ability should be "T: Reveal the top card of your library. ~ deals damage equal to that card's converted mana cost to target creature. Draw a card." Textcard is a 4/4 while Render is a 3/3.
Total - 14/25
Demonic Tome
Bonus - 3/5 - CMC 2. Photo instead of art.
Balance - 7/10 It's not terrible for a one-shot tutor effect, but it's not very good, either. Definately doesn't need to be rare.
FCQ - 8/10 No meaningful issues, though it's not very original.
Total - 18/25
Pillar to the Gods
Bonus - 5/5 No issues.
Balance - 6/10 So let me get this straight: After an initial investment of seven mana, I have to sacrifice a creature every turn or lose a land and a 4/4 Lifeliked creature? Doesn't that seem a bit excessive to you? Could probably be marginally useful with some kind of token generator, but then that's even more mana that you have to spend each turn.
FCQ - 6/10 The flavor of this card is convoluted, at best. I still can't wrap my head around it.
Total - 17/25
Bonus - 5/5 No issues.
Balance - 7/10 Good thing you put "nontoken" on that. Otherwise, it's trigger off of it's own ability, allowing you to recur it indefinately. Nearly useless in Limited, but it's just begging to be abused in some kind of infinite combo deck. Thankfully, 7 mana makes that very difficult.
FCQ - 8/10 It's Verdant Succession, only it works for anything, not just Green creatures. Also, it should be "...card with the same name as that permanent..." Otherwise, it's fine.
Total - 20/25
Junkyard Beast
Bonus - 4.5/5 ... What the hell is that? It's weird...
Balance - 8/10 Being a rare makes this next to useless in Limited, though it could be an interesting card for Constructed, as a 3/3 for 1 is never bad. Since it recurs itself, too, that can let it dodge non-split second, non-sweeping removal as well.
FCQ - 9/10 Other than the picture making no sense, I see no problems. Good job.
Total - 21.5/25
Bone Totem
Bonus - 4.5/5 Looks more like a wand or staff than a totem.
Balance - 6/10 This seems really expensive for what it does. The Pacifism ability is definately useful, but I don't think it needs to cost four mana per use. The anti-sacrifice ability and psuedo-split second of the ability seem really tacked on, too.
FCQ - 8/10 It should be "Players cannot play spells or abilities while this ability is on the stack." for the second half of the ability. No other real issues.
Total - 18.5/25
Brimstone Colossus
Bonus - 3/5 Extended art promos have no Flavor Text, no tap ability.
Balance - 8/10 Triple-red is a hefty price, though not as much at 7 mana. This thing is obviously a limited bomb, though not so much for constructed. Trample and Haste ensure that this thing is going to hit hard, especially with the Panic Attack cip effect.
FCQ - 7/10 It's big, it smashes things, and scares the crap out of everything in it's way. Not original, but executed reasonably well. Art is very nice, though.
Total - 18/25
Turnpike Wyrm
Bonus - 4/5 Bonus Render and Textcard have "Windway Wyrm" instead of "Turnpike Wyrm."
Balance - 7/10 A 6/6 for 7 is huge, except in Green where it's tiny. That's besides the point, though. Being an artifact keeps it from getting excessively out of hand since every color can deal with it easily.
FCQ - 6/10 It's a Dragon that doesn't fly? Though it can become unblockable, and grants unblockability to other creatures, it would probably make more sense as a Wurm rather than a Dragon. Though, other than for balance reasons, why would it need other creatures to make it unblockable? Also, the textcard and renders have different costs for the unblockability ability.
Total - 17/25
Encyclopædia Zombia
Bonus - 5/5 No issues.
Balance - 9/10 It's sort of like Dread Return and Grim Harvest mashed together and put onto an artifact. The instant-speed Zombify effect seems a little strong, but considering that three creatures need to die first, it should be ok. Makes combat really interesting and board sweepers not as effective. Definate plusses.
FCQ - 9/10 The third ability should be "Return target creature card..." Other than that, no issues. Some FT would have been nice, but that would have made microtext which is bad.
Total - 23/25
Entothopter
Bonus - 4.5/5 It's a nice picture, but it's a shopped photo, not drawn/rendered art.
Balance - 10/10 Ooh.. A Basic creature. With a scary ability that scales in multiples. I want to build a 20-land, 40-thopter deck now. Considering that you need at least three to be able to attack for one damage, it seems balanced. That and it's really easy to clear them all away with a simple Pyroclasm. It takes at least 5 turns of constantly dropping these guys to get remotely close to lethal, and they're very easy to pick off. Good design.
FCQ - 9/10 Flying, cheaper Relentless Rats, only with the Basic supertype it should have had originally. I like it!
Total - 23.5/25
The mission: Make an artifact.
the bonus:
Has an activated ability with a cost that is not a mana ability. - 1 point
Has a converted mana cost of less than 2 or greater than 6. - 1 point
Use Mana Symbols in card (must be in both textcard and render (if submitted) in order to count) - 1 point
Supply rendered card art - 1-2 points (1 for supplying art, 1 discretionary for judges)
My try:
Thalian Bomb 1
Artifact (R)
,T, sacrifice Thalian Bomb: Destroy target permanent. That permanent’s controller may choose another permanent of the same type. If they do, destroy that permanent.
If only the Thalian knew of the fate that befell Soldev, such devices would never have existed.
Text:
Soul Orb
Legendary Artifact {Rare}
If a creature would be put into a graveyard from play, instead remove it from the game under Soul Orb.
:xmana::2mana::symb:, :symtap:: Put a creature removed from the game under Soul Orb with converted mana cost equal to X into play under your control.
Garrote Wire1
Artifact 1, T: Tap target creature. 4, Sacrifice Garrote Wire: Destroy target creature tapped with Garrote Wire this turn.
It is wise to start out the ninja-in-training with the garrote; it is gruesome enough to weed out the more squeemish warriors.
Artist: Paulo Cesar Toledo Vega/Claudio Guerra
With bonus enhancing alternate card art (just for fun ;))!
81. strongbad56
Judge: Cantripmancer
Armor of Despair 1
Artifact - Equipment 5: Attach Armor of Despair to target creature. Play this ability only any time you could play a sorcery.
When Armor of Despair becomes attached to a creature, put a -1/-1 counter on that creature.
Equipped creature gets -1/-1.
:symu::symr: Perilous Storm
:symu::symw::symr: Angelfire
:symu::symbu: Pickles
Artifact
If Xenoversal Stimulator is in your opening hand, you may remove it from the game. If you do, choose a card you own from outside the game and put it in your hand.
Pay X life, :symtap:: You may play a card of converted mana cost X that you own from outside the game without paying it’s mana cost.
It resonates to the hum of dreams, fantasy, and wonder.
-
Intervention Orb 1
Artifact (R)
,t: Counter target spell unless its owner pay 3. Sacrifice Intervention Orb.
4, pay 3 life: Return Intervention Orb from your graveyard to your hand. Play this ability only during your upkeep.
Most of huge problems are always a wee disturbance to start with...
Vs. Ultran, MajoraX, Darkever, Asrama, Ark, Rain93, Dragonmayu, jozan_destroyer, Sankido, ZasZ234
Judge: Belgareth
Kabuto, Yoroi and Katana
1
Artifact - Equipment
Equipped creature gets +1/+1, has bushido 2, and is a Samurai in addition to any other creature types.
t: Tap target creature you control and equip Kabuto, Yoroi and Katana to that creature.
Equip 2
Winner November 2008 CCL
Artifact / U
When Memory Charm comes into play, choose an opponent. You may have that player search your library for a card and remove it from the game face down.
Recover 3
,T, Sacrifice Memory Charm: You may play the removed card as though it had split second. Play this ability only during your turn.
The best presents are the ones you forget you have.
RG WurmBall
UB PlaneswalkersRG Gruul Prototype
UG Maddening Mongrel
UU The Spellshifts Have Eyes
RR Legal, Lethal Goblins
RR Zodiac Arrest
GB New ElvesBB Disciple of the Artifacts
Legendary Artifact
Whenever a nontoken permanent other than Well of Souls is put into a graveyard from play, its controller searches his or her library for a card with the same name and puts it into play.
:symtap:, Sacrifice Well of Souls: Each player shuffles his or her graveyard into his or her library.
“It’s not what jumps in that worries me.” —Arguas Kinneley
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Daelon Hourglass - 7
Artifact (R)
3: Add a time counter to Daelon Hourglass.
,T, Remove three time counters from Daelon Hourglass: Take an extra turn after this one.
The immortal Daelons have the power to control time itself.
Judge: Howler 13
Acorn Hilt Saber 1
Tribal Artifact - Fairy Equipment {C}
Equipped creature gets +1/+1. If it is a Fairy, equipped creature gains first strike.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)By the way, the art comes from the Rumor Mill for Morningtide. I doubt the identity of the artist will become known before the round is over. The picture is attached, in case anybody recognizes it. I did flip the image horizontally, as is plainly evident.
Legendary Artifact - Equipment (Uncommon)
T, Tap equipped creature: Scry X.
Equip 0
The Spice must flow.
93. VesuvanUS
94. Voila!
95. NetherTraitor
96. Finrod
97. azathoth
98. Alabran
99. Scrounger
100. Filth
101. Preathus
103. Dragoon26
Honorable Judge:
The Experiment himself, Kraj
Good luck to all!
Temporal Survivor
Artifact Creature - Construct
Vanishing 5
Temporal Survivor has power and toughness equal to the number of time counters on it.
Whenever a time counter is removed from another permanent or card removed from the game, put a time counter on Temporal Survivor.
,T: Move a time counter from Temporal Survivor to target permanent or card removed from the game.
*/*
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
"What's so unpleasant about being drunk?" asked Arthur.
"You ask a glass of water."
Artifact
~ comes into play with a seeker counter on it.
3, T, remove a seeker counter from ~: Search your library for a card and put it into your hand, then shuffle your library.
7, T: Put a seeker counter on ~.
-Render attached-
Retired Player
Orbital Blades 7
Artifact - Rare
Flash
Whenever a creature is equiped with Orbital Blades it is indestructible until end of turn.
Equiped creature gets +4/+3
Equip T
So, your telling me that Glop just charged into it and died?
Yep. You want to? It’ll be fun.
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Legendary Artifact (R)
Split second
While Null Tower is untapped, it has shroud, triggered abilities don’t trigger, and activated abilities of each other non-land permanent can’t be played.
T: Tap Null Tower.
It does nothing, and it WILL do nothing to you.
#48. reporting for ballistics: cannon
Judge Technomagus residing
Turnpike Wyrm 5UU
Artifact Creature - Dragon {R}
,T: Target creature you control becomes unblockable until end of turn.
Tap three untapped creatures you control: Windway Wyrm is unblockable until end of turn.
The wyrms go where they desire, and care not for who follows.
6/6
Art: DeviantArt: kattything "Road Dragon"
PlanesJaywalker judging
Good Luck everyone!!
======================================================
Heart of Purity 1
Artifact (uncommon)
The next time you would be dealt damage this turn, sacrifice Heart of Purity. If you do, prevent that damage. You gain life equal to the damage prevented this way.
T: You gain 1 life.
It is said that the jewel is made from the tears of a goddess and can grant immortality.
illus. Stephanie Pui-Mun Law
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Designing useless doohickies for Kraj.
Good luck all!
Final Card:
Netherworld Crown 7
Legendary Artifact (R)
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Whenever you tap a land for mana, you lose 1 life.
T: Until end of turn, the next time you would play a spell with X in its mana cost, double the value of X.
“Souls bearing power to those who bare their souls.” - Crown Inscription
Art Page
Alters for sale
Artifact Creature - Golem (R)
Whenever Phyrexian Golem is blocked by 2 or more creatures, it gets +2/+2 and gains first strike and trample until end of turn.
T: Target creature gets +2/+2 and gains first strike and trample until end of turn.
Finally! Something I can work with!
-Mishra
Artifact - Fortification (Rare)
Fortified land has shroud.
W,T: Prevent all damage that would be dealt by target creature this turn. Play this ability only if Safeguarding Edifice isn’t fortifying a land.
Fortify 1
Interested in the CCL? Contact lgmhorus for info.
My blog
Bonus - 4/5 Textcard and Render discrepancy.
Balance - 6/10 Well, I suppose "Tap: Draw a card and maybe kill a creature." is a pretty good thing to put on a small 7-mana creature with no evasion. Still, it's not reliable, and it's easy to get rid of.
FCQ - 4/10 Wow.. Where to begin... Automaton, not Atomaton. Immenent, not emanate. The ability should be "T: Reveal the top card of your library. ~ deals damage equal to that card's converted mana cost to target creature. Draw a card." Textcard is a 4/4 while Render is a 3/3.
Total - 14/25
Bonus - 3/5 - CMC 2. Photo instead of art.
Balance - 7/10 It's not terrible for a one-shot tutor effect, but it's not very good, either. Definately doesn't need to be rare.
FCQ - 8/10 No meaningful issues, though it's not very original.
Total - 18/25
Bonus - 5/5 No issues.
Balance - 6/10 So let me get this straight: After an initial investment of seven mana, I have to sacrifice a creature every turn or lose a land and a 4/4 Lifeliked creature? Doesn't that seem a bit excessive to you? Could probably be marginally useful with some kind of token generator, but then that's even more mana that you have to spend each turn.
FCQ - 6/10 The flavor of this card is convoluted, at best. I still can't wrap my head around it.
Total - 17/25
Bonus - 5/5 No issues.
Balance - 7/10 Good thing you put "nontoken" on that. Otherwise, it's trigger off of it's own ability, allowing you to recur it indefinately. Nearly useless in Limited, but it's just begging to be abused in some kind of infinite combo deck. Thankfully, 7 mana makes that very difficult.
FCQ - 8/10 It's Verdant Succession, only it works for anything, not just Green creatures. Also, it should be "...card with the same name as that permanent..." Otherwise, it's fine.
Total - 20/25
Bonus - 4.5/5 ... What the hell is that? It's weird...
Balance - 8/10 Being a rare makes this next to useless in Limited, though it could be an interesting card for Constructed, as a 3/3 for 1 is never bad. Since it recurs itself, too, that can let it dodge non-split second, non-sweeping removal as well.
FCQ - 9/10 Other than the picture making no sense, I see no problems. Good job.
Total - 21.5/25
Bonus - 4.5/5 Looks more like a wand or staff than a totem.
Balance - 6/10 This seems really expensive for what it does. The Pacifism ability is definately useful, but I don't think it needs to cost four mana per use. The anti-sacrifice ability and psuedo-split second of the ability seem really tacked on, too.
FCQ - 8/10 It should be "Players cannot play spells or abilities while this ability is on the stack." for the second half of the ability. No other real issues.
Total - 18.5/25
Bonus - 3/5 Extended art promos have no Flavor Text, no tap ability.
Balance - 8/10 Triple-red is a hefty price, though not as much at 7 mana. This thing is obviously a limited bomb, though not so much for constructed. Trample and Haste ensure that this thing is going to hit hard, especially with the Panic Attack cip effect.
FCQ - 7/10 It's big, it smashes things, and scares the crap out of everything in it's way. Not original, but executed reasonably well. Art is very nice, though.
Total - 18/25
Bonus - 4/5 Bonus Render and Textcard have "Windway Wyrm" instead of "Turnpike Wyrm."
Balance - 7/10 A 6/6 for 7 is huge, except in Green where it's tiny. That's besides the point, though. Being an artifact keeps it from getting excessively out of hand since every color can deal with it easily.
FCQ - 6/10 It's a Dragon that doesn't fly? Though it can become unblockable, and grants unblockability to other creatures, it would probably make more sense as a Wurm rather than a Dragon. Though, other than for balance reasons, why would it need other creatures to make it unblockable? Also, the textcard and renders have different costs for the unblockability ability.
Total - 17/25
Bonus - 5/5 No issues.
Balance - 9/10 It's sort of like Dread Return and Grim Harvest mashed together and put onto an artifact. The instant-speed Zombify effect seems a little strong, but considering that three creatures need to die first, it should be ok. Makes combat really interesting and board sweepers not as effective. Definate plusses.
FCQ - 9/10 The third ability should be "Return target creature card..." Other than that, no issues. Some FT would have been nice, but that would have made microtext which is bad.
Total - 23/25
Bonus - 4.5/5 It's a nice picture, but it's a shopped photo, not drawn/rendered art.
Balance - 10/10 Ooh.. A Basic creature. With a scary ability that scales in multiples. I want to build a 20-land, 40-thopter deck now. Considering that you need at least three to be able to attack for one damage, it seems balanced. That and it's really easy to clear them all away with a simple Pyroclasm. It takes at least 5 turns of constantly dropping these guys to get remotely close to lethal, and they're very easy to pick off. Good design.
FCQ - 9/10 Flying, cheaper Relentless Rats, only with the Basic supertype it should have had originally. I like it!
Total - 23.5/25
42. HeavyMetalKing - 18
43. nezumi13 - 17
44. Alacar Leoricar - 20
45. RainbowBrite - 21.5
46. Temeraire - 18.5
47. anna.mossity - 18
48. cannon - 17
49. Fernin - 23
50. Absolutionis - 23.5
My Custom Cards
My Twitch - Languishing in neglect under the vain hope of starting again
My Livestream Archive
Judge: Belgareth
The mission: Make an artifact.
the bonus:
Has an activated ability with a cost that is not a mana ability. - 1 point
Has a converted mana cost of less than 2 or greater than 6. - 1 point
Use Mana Symbols in card (must be in both textcard and render (if submitted) in order to count) - 1 point
Supply rendered card art - 1-2 points (1 for supplying art, 1 discretionary for judges)
My try:
Thalian Bomb 1
Artifact (R)
,T, sacrifice Thalian Bomb: Destroy target permanent. That permanent’s controller may choose another permanent of the same type. If they do, destroy that permanent.
If only the Thalian knew of the fate that befell Soldev, such devices would never have existed.
Artist: Alexsi Briclot www.aneyeoni.com
Render:
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
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I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Judge: Howler13
Text:
Soul Orb
Legendary Artifact {Rare}
If a creature would be put into a graveyard from play, instead remove it from the game under Soul Orb.
:xmana::2mana::symb:, :symtap:: Put a creature removed from the game under Soul Orb with converted mana cost equal to X into play under your control.
Render:
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"
Artifact
1, T: Tap target creature.
4, Sacrifice Garrote Wire: Destroy target creature tapped with Garrote Wire this turn.
It is wise to start out the ninja-in-training with the garrote; it is gruesome enough to weed out the more squeemish warriors.
Artist: Paulo Cesar Toledo Vega/Claudio Guerra
With bonus enhancing alternate card art (just for fun ;))!
Thanks to High~Light Studios for the awesome sig. Go check'em out!
Artifact - Comon
Ephemeral Compass comes into play tapped.
T, Sacrifice Ephemeral Compass: You may put a land card from your hand into play.
Judge: Cantripmancer
Armor of Despair 1
Artifact - Equipment
5: Attach Armor of Despair to target creature. Play this ability only any time you could play a sorcery.
When Armor of Despair becomes attached to a creature, put a -1/-1 counter on that creature.
Equipped creature gets -1/-1.
Magic Coffeehouse pwns.
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