Well, I don't mind making you a dwarf barbarian, but we already have a dwarven fighter. Perhaps you might want to play something else, to get a more rounded group? I don't mind either way.
Character Info Player Name Myrf Character Name ?? Race Elf Class and Level Bard 1 Alignment ?? Gender ?? Size Medium Age ?? Height ?? Weight ?? Eyes ?? Hair ?? Skin ?? Ability Scores STR 14 (+2) DEX 16 (+3) (14 base +2 racial) CON 14 (+2) (16 base -2 racial) INT 16 (+3) WIS 14 (+2) CHA 18 (+4) Combat Info Hit Points 8/8 Armor Class 16 (10 base +3 Dex +3 Armor) 17 when dodging
Flat Footed 13
Touch 13 14 when dodging Speed 30' Base Attack Bonus +0 Grapple Bonus +2 Initiative +3 Saves Fortitude +2 (0 base +2 Con) Reflex +5 (2 base +3 Dex) Will +4 (2 base +2 Wis) Equipment
Weapons
Weapon Longsword Attack Bonus +2 Damage 1d8+2 Crit Multiplier 19-20/x2 Range Melee Type Slashing
Weapon Light Crossbow Attack Bonus +3 Damage 1d8 Crit Multiplier 19-20/x2 Range 80' Type Piercing Ammo 20 bolts Armor
Armor Studded Leather Type Light AC Bonus +3 Max Dex +5 Armor Check Penalty -1 Arcane Spell Failure N/A Speed 30' Weight 20 lbs.Other Gear Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, three torches, case with crossbow bolts, songbook, spell component pouch
8 gold coins
Skills Perform (singing) +8 (4 ranks +4 Cha)
Spellcraft +7 (4 ranks +3 Int)
Gather Information +8 (4 ranks +4 Cha)
Listen +6 (4 ranks +2 Wis)
Decipher Script +7 (4 ranks +3 Int)
Diplomacy +8 (4 ranks +4 Cha)
Knowledge (local) +7 (4 ranks +3 Int)
Sleight of Hand +6 (4 ranks +3 Dex -1 ACP)
Disguise +8 (4 ranks +4 Cha) Feats Dodge- May select one opponent during combat to gain a +1 dodge bonus to AC against that target. May choose a new opponent each round.
Class and Racial Abilities Elf:
+2 Dexterity, -2 Constitution.
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Bard
Bardic Music 1/day - May use bardic music for a variety of class abilities.
Bardic Knowledge - May make a Knowledge check with a +3 bonus regarding local tales, songs, lore, etc.
Countersong - May make a Perform check to counter Bard spells and other Sonic spells.
Fascinate - May spend bardic music to fascinate 1 humanoid creature, as described.
Inspire Courage +1 - May spend bardic music to grant allies a +1 morale bonus to saves vs fear, attack rolls, and damage rolls.
Character Info Player Name dark, keeper of memorys Character Name ?? Race Elf Class and Level Rogue 1 Alignment ?? Gender ?? Size Medium Age ?? Height ?? Weight ?? Eyes ?? Hair ?? Skin ?? Ability Scores STR 14 (+2) DEX 20 (+5) (18 base +2 racial) CON 14 (+3) (16 base -2 racial) INT 16 (+3) WIS 14 (+2) CHA 12 (+1) Combat Info Hit Points 9/9 Armor Class 17 (10 base +5 Dex +2 Armor)
Flat Footed 12
Touch 15 Speed 30' Base Attack Bonus +0 Grapple Bonus +2 Initiative +9 (+5 Dex +4 Improved Initiative) Saves Fortitude +3 (0 base +3 Con) Reflex +7 (2 base +5 Dex) Will +2 (0 base +2 Wis) Equipment
Weapons Weapon Short Sword Attack Bonus +2 Damage 1d6+2 Crit Multiplier 19-20/x2 Range Melee Type Slashing
Weapon Light Crossbow Attack Bonus +3 Damage 1d8 Crit Multiplier 19-20/x2 Range 80' Type Piercing Ammo 20 bolts
Weapon Dagger Attack Bonus +2 Damage 1d4+2 Crit Multiplier 19-20/x2 Range Melee or 10' Type Piercing Armor
Armor Leather Type Light AC Bonus +2 Max Dex +6 Armor Check Penalty 0 Arcane Spell Failure N/A Speed 30' Weight 15 lbs.Other Gear Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, thieves' tools, hooded lantern, 3 pints of oil, case with crossbow bolts.
16 gold coins
Skills Move Silently +9 (4 ranks +5 Dex)
Hide +9 (4 ranks +5 Dex)
Spot +6 (4 ranks +2 Wis)
Listen +6 (4 ranks +2 Wis)
Search +7 (4 ranks +3 Int)
Disable Device +7 (4 ranks +3 Int)
Open Lock +9 (4 ranks +5 Dex)
Use Magic Device +5 (4 ranks +1 Cha)
Sleight of Hand +9 (4 ranks +5 Dex)
Decipher Script +7 (4 ranks +3 Int)
Bluff +5 (4 ranks +1 Cha) Feats Improved Initiative - +4 to Initiative.
Class and Racial Abilities Elf:
+2 Dexterity, -2 Constitution.
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Rogue:
Sneak Attack +1d6 - Whenever a rogue can strike an opponent where they normally can't defend themselves, s/he adds +1d6 to the damage roll.
Trapfinding - A rogue can use the Search skill to locate traps with DC 20 or greater.
Languages Common
Elven
??
??
??
Character Info Player Name PDog Crusader Character Name ?? Race Gnome Class and Level Druid 1 Alignment ?? Gender ?? Size Small Age ?? Height ?? Weight ?? Eyes ?? Hair ?? Skin ?? Ability Scores STR 14 (+2) (16 base -2 racial) DEX 14 (+2) CON 18 (+4) (16 base +2 racial) INT 14 (+2) WIS 18 (+4) CHA 12 (+1) Combat Info Hit Points 12/12 Armor Class Flat Footed
Touch Speed 20' Base Attack Bonus +0 Grapple Bonus +2 Initiative +2 Saves Fortitude +6 (2 base +4 Con) Reflex +2 (0 base +2 Dex) Will +6 (2 base +4 Wis) Equipment
Weapons
Weapon Scimitar Attack Bonus +2 Damage 1d4+2 Crit Multiplier 18-20/x2 Range Melee Type Slashing Weight 3 lbs.
Weapon Club Attack Bonus +2 Damage 1d4+2 Crit Multiplier x2 Range Melee Type Bludgeoning Weight 2 lbs.
Weapon Sling Attack Bonus +2 Damage 1d3 Crit Multiplier x2 Range 50' Type Bludgeoning Weight 1 lb. Armor
Armor Hide Type Light AC Bonus +3 Max Dex +4 Armor Check Penalty -3 Arcane Spell Failure N/A Speed 20' Weight 20 lbs.
Armor Heavy wooden shield Type Shield AC Bonus +2
ACP -2 Spell Failure N/A
Weight 10 lbs.Other Gear Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, pouch with 10 sling bullets, holly and mistletoe, three torches.
Skills Spellcraft +6 (4 ranks +2 Int)
Concentration +8 (4 ranks +4 Con)
Survival +10 (4 ranks +4 Wis +2 nature sense)
Heal +8 (4 ranks +4 Wis)
Handle Animal +5 (4 ranks +1 Cha)
Knowledge (nature) +8 (4 ranks +2 Int +2 nature sense) Feats Track - May track enemies' movement.
Class and Racial Abilities Gnome:
+2 Constitution, -2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Link - May handle as a free action, push as a move action; +4 circumstance bonus to Handle Animal and wild empathy checks.
Share spells - If within 5', any spell the druid casts upon him/herself may also be transferred to the wolf. Additionally, any druid spells with the target of 'You' may target the wolf.
Spells Spells Known All 0-level Druid
All 1st-level Druid (Note: Cannot cast spells with the Lawful or Evil descriptor.)
Spells Per Day
0: 3 1: 2
Save DC
0: 15 1: 16 Languages Common
Gnome
??
??
Character Info Player Name Casual Chaos Rules!! Character Name
Race Half-Orc Class and Level Barbarian 1 Alignment ?? Gender ?? Size Medium Age ?? Height ?? Weight ?? Eyes ?? Hair ?? Skin ?? Ability Scores STR 18 (+4) (16 base +2 racial) DEX 16 (+3) CON 18 (+4) INT 12 (+1) (14 base -2 racial) WIS 14 (+2) CHA 10 (+0) (12 base -2 racial) Combat Info Hit Points 16/16 Armor Class 16 (10 +3 Dex +3 Armor) -2 when raging
Flat Footed 13
Touch 13 Speed 40' (30' base +10' fast movement) Base Attack Bonus +1 Grapple Bonus +5 Initiative +3 Saves Fortitude +6 (2 base +4 Con) Reflex +3 (0 base +3 Dex) Will +2 (0 base +2 Wis) Equipment
Weapons
Weapon Greataxe Attack Bonus +6 Damage 1d12+4 Crit Multiplier x3 Range melee Type two-handed, slashing
Weapon Shortbow Attack Bonus +4 Damage 1d6 Crit Multiplier x3 Range 60' Type piercing Ammo 30 Weapon Dagger Attack Bonus +5 Damage 1d4+4 Crit Multiplier 19-20/x2 Range melee or 10' thrown Type piercing Armor Armor Studded Leather Type Light AC Bonus +3 Max Dex +5 Armor Check Penalty -1 Arcane Spell Failure N/A Speed 40' Weight 20 lbs.Other Gear Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, quiver with 30 arrows.
8 gold coins
Skills Climb (Str)* +7 (4 ranks +4 Str -1 ACP)
Survival (Wis) +6 (4 ranks +2 Wis)
Listen (Wis) +6 (4 ranks +2 Wis)
Intimidate +4 (4 ranks)
Spot (Wis)** +4 (2 ranks +2 Wis)
*ACP applies
**cross-class Feats Weapon Focus (Greataxe) - +1 bonus to all attack rolls with a Greataxe.
Class and Racial Abilities Half-Orc:
+2 Strength, -2 Intelligence, -2 Charisma.
A half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.
Half-orc base land speed is 30 feet.
Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
Orc Blood: For all effects related to race, a half-orc is considered an orc.
Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.
Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.
Barbarian:
Fast Movement - +10' speed if wearing no armor, light armor, or medium armor but not a heavy load.
Illiteracy - Doesn't start knowing how to read/write. May spend 2 skill points to be literate.
Rage 1/day - May fly into a rage, getting +4 Str, +4 Con, +2 bonus to Will saves, +2 HP, -2 AC, and can't make any Concentration checks or use any Intelligence-, Charisma-, or Dexterity-based skills except for Balance, Escape Artist, Intimidate, and Ride. Rage lasts 8 rounds or until the barbarian ends the rage. At the end of the rage, the barbarian becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.
Hey guys--the sheets are done. My computer isn't fixed, but I'm on my old system. Please feel free to copy the sheet and post it with the ??'s filled in however you like. Please feel free to ask questions.
Sorry, I've been all kinds of busy/stressed lately.
Character Info Player Name Myrf Character Name Embrae Laughingwater Race Elf Class and Level Bard 1 Alignment Chaotic Neutral Gender Female Size Medium Age 139 Height 4' 11" Weight 80 lbs. Eyes Green Hair Black Skin Tanned Ability Scores STR 14 (+2) DEX 16 (+3) (14 base +2 racial) CON 14 (+2) (16 base -2 racial) INT 16 (+3) WIS 14 (+2) CHA 18 (+4) Combat Info Hit Points 8/8 Armor Class 16 (10 base +3 Dex +3 Armor) 17 when dodging
Flat Footed 13
Touch 13 14 when dodging Speed 30' Base Attack Bonus +0 Grapple Bonus +2 Initiative +3 Saves Fortitude +2 (0 base +2 Con) Reflex +5 (2 base +3 Dex) Will +4 (2 base +2 Wis) Equipment Weapons Weapon Longsword Attack Bonus +2 Damage 1d8+2 Crit Multiplier 19-20/x2 Range Melee Type Slashing
Weapon Light Crossbow Attack Bonus +3 Damage 1d8 Crit Multiplier 19-20/x2 Range 80' Type Piercing Ammo 20 bolts Armor Armor Studded Leather Type Light AC Bonus +3 Max Dex +5 Armor Check Penalty -1 Arcane Spell Failure N/A Speed 30' Weight 20 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, three torches, case with crossbow bolts, songbook, spell component pouch
8 gold coins
Skills
Perform (singing) +8 (4 ranks +4 Cha)
Spellcraft +7 (4 ranks +3 Int)
Gather Information +8 (4 ranks +4 Cha)
Listen +6 (4 ranks +2 Wis)
Decipher Script +7 (4 ranks +3 Int)
Diplomacy +8 (4 ranks +4 Cha)
Knowledge (local) +7 (4 ranks +3 Int)
Sleight of Hand +6 (4 ranks +3 Dex -1 ACP)
Disguise +8 (4 ranks +4 Cha) Feats Dodge- May select one opponent during combat to gain a +1 dodge bonus to AC against that target. May choose a new opponent each round.
Class and Racial Abilities Elf:
+2 Dexterity, -2 Constitution.
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Bard
Bardic Music 1/day - May use bardic music for a variety of class abilities.
Bardic Knowledge - May make a Knowledge check with a +3 bonus regarding local tales, songs, lore, etc.
Countersong - May make a Perform check to counter Bard spells and other Sonic spells.
Fascinate - May spend bardic music to fascinate 1 humanoid creature, as described.
Inspire Courage +1 - May spend bardic music to grant allies a +1 morale bonus to saves vs fear, attack rolls, and damage rolls.
Kudos to Sephiroth Owa for the random banner. Tell me, ARE there similarities?
You see, part of what makes playing Magic so special is figuring out the good R&D decisions from the bad ones. If they were all good, it would take away an important element of the game: complaining about Magic on the Internet. - Mark Rosewater
Good jorb Halinn. Before anyone else freaks out, he has my permission.
Everyone else, PLEASE check in and complete your sheets so we can begin!
I cannot stress this enough--being willing and able to check your game thread often, if not at least once every day, is crucial to help keep the game from losing interest and speed.
Character Info Player Name dark, keeper of memorys Character Name Damascus rose Race Elf Class and Level Rogue 1 Alignment Chaotic Good Gender female Size Medium Age 110 Height 4' 5" Weight 80 lb Eyes blood red Hair sliver Skin pale white Ability Scores STR 14 (+2) DEX 20 (+5) (18 base +2 racial) CON 14 (+3) (16 base -2 racial) INT 16 (+3) WIS 14 (+2) CHA 12 (+1) Combat Info Hit Points 9/9 Armor Class 17 (10 base +5 Dex +2 Armor)
Flat Footed 12
Touch 15 Speed 30' Base Attack Bonus +0 Grapple Bonus +2 Initiative +9 (+5 Dex +4 Improved Initiative) Saves Fortitude +3 (0 base +3 Con) Reflex +7 (2 base +5 Dex) Will +2 (0 base +2 Wis) Equipment Weapons Weapon Short Sword Attack Bonus +2 Damage 1d6+2 Crit Multiplier 19-20/x2 Range Melee Type Slashing
Weapon Light Crossbow Attack Bonus +3 Damage 1d8 Crit Multiplier 19-20/x2 Range 80' Type Piercing Ammo 20 bolts
Weapon Dagger Attack Bonus +2 Damage 1d4+2 Crit Multiplier 19-20/x2 Range Melee or 10' Type Piercing Armor Armor Leather Type Light AC Bonus +2 Max Dex +6 Armor Check Penalty 0 Arcane Spell Failure N/A Speed 30' Weight 15 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, thieves' tools, hooded lantern, 3 pints of oil, case with crossbow bolts.
16 gold coins
Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Rogue:
Sneak Attack +1d6 - Whenever a rogue can strike an opponent where they normally can't defend themselves, s/he adds +1d6 to the damage roll.
Trapfinding - A rogue can use the Search skill to locate traps with DC 20 or greater.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Have we started and I totally missed it? Or are we still waiting?
Private Mod Note
():
Rollback Post to RevisionRollBack
Kudos to Mr. Stuff for the adorable drummer avvy.
Kudos to Sephiroth Owa for the random banner. Tell me, ARE there similarities?
You see, part of what makes playing Magic so special is figuring out the good R&D decisions from the bad ones. If they were all good, it would take away an important element of the game: complaining about Magic on the Internet. - Mark Rosewater
As for the rest of you.. please let me know how much of your character you want me to take care of. Feel free to ask questions.
Mad Tapper: That bonus vs Giants is a Dodge bonus, not a racial bonus. Bonus types.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Well, he has the bonus because of his race, but yes its specific type is Dodge Bonus. I can change that.
Record: 3-2
Simpsons Mafia (Newbie) - Vanilla Mafia - Win
The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Player Name Myrf
Character Name ??
Race Elf
Class and Level Bard 1
Alignment ??
Gender ??
Size Medium
Age ??
Height ??
Weight ??
Eyes ??
Hair ??
Skin ??
Ability Scores
STR 14 (+2)
DEX 16 (+3) (14 base +2 racial)
CON 14 (+2) (16 base -2 racial)
INT 16 (+3)
WIS 14 (+2)
CHA 18 (+4)
Combat Info
Hit Points 8/8
Armor Class 16 (10 base +3 Dex +3 Armor) 17 when dodging
Flat Footed 13
Touch 13 14 when dodging
Speed 30'
Base Attack Bonus +0
Grapple Bonus +2
Initiative +3
Saves
Fortitude +2 (0 base +2 Con)
Reflex +5 (2 base +3 Dex)
Will +4 (2 base +2 Wis)
Equipment
Weapons
Weapon Longsword
Attack Bonus +2
Damage 1d8+2
Crit Multiplier 19-20/x2
Range Melee
Type Slashing
Weapon Light Crossbow
Attack Bonus +3
Damage 1d8
Crit Multiplier 19-20/x2
Range 80'
Type Piercing
Ammo 20 bolts
Armor
Armor Studded Leather
Type Light
AC Bonus +3
Max Dex +5
Armor Check Penalty -1
Arcane Spell Failure N/A
Speed 30'
Weight 20 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, three torches, case with crossbow bolts, songbook, spell component pouch
8 gold coins
Skills
Perform (singing) +8 (4 ranks +4 Cha)
Spellcraft +7 (4 ranks +3 Int)
Gather Information +8 (4 ranks +4 Cha)
Listen +6 (4 ranks +2 Wis)
Decipher Script +7 (4 ranks +3 Int)
Diplomacy +8 (4 ranks +4 Cha)
Knowledge (local) +7 (4 ranks +3 Int)
Sleight of Hand +6 (4 ranks +3 Dex -1 ACP)
Disguise +8 (4 ranks +4 Cha)
Feats
Dodge - May select one opponent during combat to gain a +1 dodge bonus to AC against that target. May choose a new opponent each round.
Class and Racial Abilities
Elf:
Spells Known
0: Detect Magic, Ghost Sound, Light, Read Magic
Spells Per Day
0: 2
Save DC
0: 15
Languages
Common
Elven
??
??
Player Name dark, keeper of memorys
Character Name ??
Race Elf
Class and Level Rogue 1
Alignment ??
Gender ??
Size Medium
Age ??
Height ??
Weight ??
Eyes ??
Hair ??
Skin ??
Ability Scores
STR 14 (+2)
DEX 20 (+5) (18 base +2 racial)
CON 14 (+3) (16 base -2 racial)
INT 16 (+3)
WIS 14 (+2)
CHA 12 (+1)
Combat Info
Hit Points 9/9
Armor Class 17 (10 base +5 Dex +2 Armor)
Flat Footed 12
Touch 15
Speed 30'
Base Attack Bonus +0
Grapple Bonus +2
Initiative +9 (+5 Dex +4 Improved Initiative)
Saves
Fortitude +3 (0 base +3 Con)
Reflex +7 (2 base +5 Dex)
Will +2 (0 base +2 Wis)
Equipment
Weapons Weapon Short Sword
Attack Bonus +2
Damage 1d6+2
Crit Multiplier 19-20/x2
Range Melee
Type Slashing
Weapon Light Crossbow
Attack Bonus +3
Damage 1d8
Crit Multiplier 19-20/x2
Range 80'
Type Piercing
Ammo 20 bolts
Weapon Dagger
Attack Bonus +2
Damage 1d4+2
Crit Multiplier 19-20/x2
Range Melee or 10'
Type Piercing
Armor
Armor Leather
Type Light
AC Bonus +2
Max Dex +6
Armor Check Penalty 0
Arcane Spell Failure N/A
Speed 30'
Weight 15 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, thieves' tools, hooded lantern, 3 pints of oil, case with crossbow bolts.
16 gold coins
Skills
Move Silently +9 (4 ranks +5 Dex)
Hide +9 (4 ranks +5 Dex)
Spot +6 (4 ranks +2 Wis)
Listen +6 (4 ranks +2 Wis)
Search +7 (4 ranks +3 Int)
Disable Device +7 (4 ranks +3 Int)
Open Lock +9 (4 ranks +5 Dex)
Use Magic Device +5 (4 ranks +1 Cha)
Sleight of Hand +9 (4 ranks +5 Dex)
Decipher Script +7 (4 ranks +3 Int)
Bluff +5 (4 ranks +1 Cha)
Feats
Improved Initiative - +4 to Initiative.
Class and Racial Abilities
Elf:
Common
Elven
??
??
??
Player Name PDog Crusader
Character Name ??
Race Gnome
Class and Level Druid 1
Alignment ??
Gender ??
Size Small
Age ??
Height ??
Weight ??
Eyes ??
Hair ??
Skin ??
Ability Scores
STR 14 (+2) (16 base -2 racial)
DEX 14 (+2)
CON 18 (+4) (16 base +2 racial)
INT 14 (+2)
WIS 18 (+4)
CHA 12 (+1)
Combat Info
Hit Points 12/12
Armor Class
Flat Footed
Touch
Speed 20'
Base Attack Bonus +0
Grapple Bonus +2
Initiative +2
Saves
Fortitude +6 (2 base +4 Con)
Reflex +2 (0 base +2 Dex)
Will +6 (2 base +4 Wis)
Equipment
Weapons
Weapon Scimitar
Attack Bonus +2
Damage 1d4+2
Crit Multiplier 18-20/x2
Range Melee
Type Slashing
Weight 3 lbs.
Weapon Club
Attack Bonus +2
Damage 1d4+2
Crit Multiplier x2
Range Melee
Type Bludgeoning
Weight 2 lbs.
Weapon Sling
Attack Bonus +2
Damage 1d3
Crit Multiplier x2
Range 50'
Type Bludgeoning
Weight 1 lb.
Armor
Armor Hide
Type Light
AC Bonus +3
Max Dex +4
Armor Check Penalty -3
Arcane Spell Failure N/A
Speed 20'
Weight 20 lbs.
Armor Heavy wooden shield
Type Shield
AC Bonus +2
ACP -2
Spell Failure N/A
Weight 10 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, pouch with 10 sling bullets, holly and mistletoe, three torches.
Skills
Spellcraft +6 (4 ranks +2 Int)
Concentration +8 (4 ranks +4 Con)
Survival +10 (4 ranks +4 Wis +2 nature sense)
Heal +8 (4 ranks +4 Wis)
Handle Animal +5 (4 ranks +1 Cha)
Knowledge (nature) +8 (4 ranks +2 Int +2 nature sense)
Feats
Track - May track enemies' movement.
Class and Racial Abilities
Gnome:
Spells Known
All 0-level Druid
All 1st-level Druid
(Note: Cannot cast spells with the Lawful or Evil descriptor.)
Spells Per Day
0: 3 1: 2
Save DC
0: 15 1: 16
Languages
Common
Gnome
??
??
Player Name Casual Chaos Rules!!
Character Name
Race Half-Orc
Class and Level Barbarian 1
Alignment ??
Gender ??
Size Medium
Age ??
Height ??
Weight ??
Eyes ??
Hair ??
Skin ??
Ability Scores
STR 18 (+4) (16 base +2 racial)
DEX 16 (+3)
CON 18 (+4)
INT 12 (+1) (14 base -2 racial)
WIS 14 (+2)
CHA 10 (+0) (12 base -2 racial)
Combat Info
Hit Points 16/16
Armor Class 16 (10 +3 Dex +3 Armor) -2 when raging
Flat Footed 13
Touch 13
Speed 40' (30' base +10' fast movement)
Base Attack Bonus +1
Grapple Bonus +5
Initiative +3
Saves
Fortitude +6 (2 base +4 Con)
Reflex +3 (0 base +3 Dex)
Will +2 (0 base +2 Wis)
Equipment
Weapons
Weapon Greataxe
Attack Bonus +6
Damage 1d12+4
Crit Multiplier x3
Range melee
Type two-handed, slashing
Weapon Shortbow
Attack Bonus +4
Damage 1d6
Crit Multiplier x3
Range 60'
Type piercing
Ammo 30
Weapon Dagger
Attack Bonus +5
Damage 1d4+4
Crit Multiplier 19-20/x2
Range melee or 10' thrown
Type piercing
Armor
Armor Studded Leather
Type Light
AC Bonus +3
Max Dex +5
Armor Check Penalty -1
Arcane Spell Failure N/A
Speed 40'
Weight 20 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, quiver with 30 arrows.
8 gold coins
Skills
Climb (Str)* +7 (4 ranks +4 Str -1 ACP)
Survival (Wis) +6 (4 ranks +2 Wis)
Listen (Wis) +6 (4 ranks +2 Wis)
Intimidate +4 (4 ranks)
Spot (Wis)** +4 (2 ranks +2 Wis)
*ACP applies
**cross-class
Feats
Weapon Focus (Greataxe) - +1 bonus to all attack rolls with a Greataxe.
Class and Racial Abilities
Half-Orc:
Common
Orc
??
All done.
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Ryttare Kelasin Luna Orelinalei
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Ryttare Kelasin Luna Orelinalei
Record: 3-2
Simpsons Mafia (Newbie) - Vanilla Mafia - Win
The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win
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Ryttare Kelasin Luna Orelinalei
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Ryttare Kelasin Luna Orelinalei
Player Name Myrf
Character Name Embrae Laughingwater
Race Elf
Class and Level Bard 1
Alignment Chaotic Neutral
Gender Female
Size Medium
Age 139
Height 4' 11"
Weight 80 lbs.
Eyes Green
Hair Black
Skin Tanned
Ability Scores
STR 14 (+2)
DEX 16 (+3) (14 base +2 racial)
CON 14 (+2) (16 base -2 racial)
INT 16 (+3)
WIS 14 (+2)
CHA 18 (+4)
Combat Info
Hit Points 8/8
Armor Class 16 (10 base +3 Dex +3 Armor) 17 when dodging
Flat Footed 13
Touch 13 14 when dodging
Speed 30'
Base Attack Bonus +0
Grapple Bonus +2
Initiative +3
Saves
Fortitude +2 (0 base +2 Con)
Reflex +5 (2 base +3 Dex)
Will +4 (2 base +2 Wis)
Equipment
Weapons
Weapon Longsword
Attack Bonus +2
Damage 1d8+2
Crit Multiplier 19-20/x2
Range Melee
Type Slashing
Weapon Light Crossbow
Attack Bonus +3
Damage 1d8
Crit Multiplier 19-20/x2
Range 80'
Type Piercing
Ammo 20 bolts
Armor
Armor Studded Leather
Type Light
AC Bonus +3
Max Dex +5
Armor Check Penalty -1
Arcane Spell Failure N/A
Speed 30'
Weight 20 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, three torches, case with crossbow bolts, songbook, spell component pouch
8 gold coins
Skills
Perform (singing) +8 (4 ranks +4 Cha)
Spellcraft +7 (4 ranks +3 Int)
Gather Information +8 (4 ranks +4 Cha)
Listen +6 (4 ranks +2 Wis)
Decipher Script +7 (4 ranks +3 Int)
Diplomacy +8 (4 ranks +4 Cha)
Knowledge (local) +7 (4 ranks +3 Int)
Sleight of Hand +6 (4 ranks +3 Dex -1 ACP)
Disguise +8 (4 ranks +4 Cha)
Feats
Dodge - May select one opponent during combat to gain a +1 dodge bonus to AC against that target. May choose a new opponent each round.
Class and Racial Abilities
Elf:
Spells Known
0: Detect Magic, Ghost Sound, Light, Read Magic
Spells Per Day
0: 2
Save DC
0: 15
Languages
Common
Elven
Orcish
Sylvan
Everyone else, PLEASE check in and complete your sheets so we can begin!
I cannot stress this enough--being willing and able to check your game thread often, if not at least once every day, is crucial to help keep the game from losing interest and speed.
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Player Name dark, keeper of memorys
Character Name Damascus rose
Race Elf
Class and Level Rogue 1
Alignment Chaotic Good
Gender female
Size Medium
Age 110
Height 4' 5"
Weight 80 lb
Eyes blood red
Hair sliver
Skin pale white
Ability Scores
STR 14 (+2)
DEX 20 (+5) (18 base +2 racial)
CON 14 (+3) (16 base -2 racial)
INT 16 (+3)
WIS 14 (+2)
CHA 12 (+1)
Combat Info
Hit Points 9/9
Armor Class 17 (10 base +5 Dex +2 Armor)
Flat Footed 12
Touch 15
Speed 30'
Base Attack Bonus +0
Grapple Bonus +2
Initiative +9 (+5 Dex +4 Improved Initiative)
Saves
Fortitude +3 (0 base +3 Con)
Reflex +7 (2 base +5 Dex)
Will +2 (0 base +2 Wis)
Equipment
Weapons Weapon Short Sword
Attack Bonus +2
Damage 1d6+2
Crit Multiplier 19-20/x2
Range Melee
Type Slashing
Weapon Light Crossbow
Attack Bonus +3
Damage 1d8
Crit Multiplier 19-20/x2
Range 80'
Type Piercing
Ammo 20 bolts
Weapon Dagger
Attack Bonus +2
Damage 1d4+2
Crit Multiplier 19-20/x2
Range Melee or 10'
Type Piercing
Armor
Armor Leather
Type Light
AC Bonus +2
Max Dex +6
Armor Check Penalty 0
Arcane Spell Failure N/A
Speed 30'
Weight 15 lbs.Other Gear
Backpack with waterskin, one day's trail rations, bedroll, sack, flint and steel, thieves' tools, hooded lantern, 3 pints of oil, case with crossbow bolts.
16 gold coins
Skills
Move Silently +9 (4 ranks +5 Dex)
Hide +9 (4 ranks +5 Dex)
Spot +6 (4 ranks +2 Wis)
Listen +6 (4 ranks +2 Wis)
Search +7 (4 ranks +3 Int)
Disable Device +7 (4 ranks +3 Int)
Open Lock +9 (4 ranks +5 Dex)
Use Magic Device +5 (4 ranks +1 Cha)
Sleight of Hand +9 (4 ranks +5 Dex)
Decipher Script +7 (4 ranks +3 Int)
Bluff +5 (4 ranks +1 Cha)
Feats
Improved Initiative - +4 to Initiative.
Class and Racial Abilities
Elf:
Common
Elven
Goblin
Gnome
Draconic
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Ryttare Kelasin Luna Orelinalei
Record: 3-2
Simpsons Mafia (Newbie) - Vanilla Mafia - Win
The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win
dark
Mad Tapper
myrf
Halinn
That's enough to start the game, so PDog and CCR!! better hurry up.
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Ryttare Kelasin Luna Orelinalei
Skin also refers to skin color, not whether you have it or not.
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Ryttare Kelasin Luna Orelinalei
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
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Ryttare Kelasin Luna Orelinalei
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Ryttare Kelasin Luna Orelinalei
Here it is!
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Ryttare Kelasin Luna Orelinalei