How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card ends up with the most votes for that day, you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next days poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. Any cards or user names with obscene language in them will have all offending words edited to a different ones when I make the thread for the day.
The current scoreboard for the month of April 2008:
Duct Tape
Artifact -- Equipment
:3mana:,:symtap:: Return target non-equipment artifact card with converted mana cost 3 or less in your graveyard to play. Play this ability only if Duct Tape is equipped.
Equip
Strategic Maneuver2WW
Instant
Return up to two creatures you own to your hand. Until end of turn, for each creature returned this way, you may put a creature card with converted mana cost 3 or less from your hand into play.
Renew 2 (To renew 2, choose up to two cards from your hand and reveal them. Put the revealed cards on the bottom of your library in any order, then draw that many cards.)
Manavore 2GG
Creature - Elemental
Trample
Manavore’s toughness is equal to the number of untapped lands you control.
:symg:: Manavore gets +2/+0 until end of turn.
0/*
Deadbolt BR
Sorcery (uncommon)
As an additional cost to play, remove a creature card in your graveyard from the game.
Deadbolt deals 3 damage to target creature or player.
At the beginning of your upkeep, if Deadbolt is in your graveyard with a creature card above it, you may put Deadbolt into your hand.
Darkmage :symrb::symrb::symrb:
Creature- Human Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.) t: ~ deals 1 damage to target creature or player.
2/1
Elvish Precursor2GG
Creature - Elf Druid (Uncommon)
When ~ comes into play, search your library for a basic land card and put it into play tapped.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
3/2
Temple of the Fallen
Legendary Land
When Temple of the Fallen comes into play, remove your hand from the game.
Remove the top ten cards of your library from the game: Add two mana of any one color to your mana pool. "Abandon the world, and let us fulfill the darkest desires you have." -Jorvin, temple ritualist
Bragging Contest
:2mana::symu:
Enchantment
:3mana:: Each player secretly chooses a number, then reveals it. The player who chose the bigger number draws a card. Any player may play this ability as a sorcery. (Infinity is not a number.)
Discard your hand: Destroy Bragging Contest. Any player may play this ability as a sorcery.
At the beginning of your upkeep, you may search your library for a card and reveal it. If you do, you lose life equal to its converted mana cost , put it into your hand, and then shuffle your library.
4: Gain control of Crenshinibon. Any player may play this ability, but only once per turn.
Be careful what you wish for- you just might get it.
Knollspine Trailblazer2:symrg::symrg:
Creature - Elemental Shaman (R)
Haste
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
Evoke 1RG
4/4
Tenacious Vigor1:symrg::symrg:
Enchantment - Aura
Enchant creature
Enchanted creature has "If a -1/-1 counter would be put on this creature, deal 1 damage to it instead."
Unsteady Nerves 1UU
Instant
For each creature target player controls, flip a coin. If you win, then tap that creature. "All the stories of glory in battle evaporate as soon as you see you first enemy. From then on you can only see what you are made of."
All spells have storm.
Whenever a player plays a spell, that player adds RR to their mana pool.
If a player would lose life due to mana burn, that player loses twice that much life instead.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Unyielding Soul2WW
Creature - Spirit Cleric
Creatures blocking or blocked by Unyielding Soul have wither.
Unyielding Soul may block a number of creatures equal to the amount of -1/-1 counters on it.
Unyielding Soul's toughness is one plus the number of -1/-1 counters on it. Every blow diminishes her form, but strengthens her glory.
2/2
Johnny Appletree1G
Creature - Treefolk Wizard (common)
Trample
Johnny Appletree comes into play with five -1/-1 counters on it.
When Johnny Appletree attacks, remove a -1/-1 counter from it and put a +1/+1 counter on another target creature.
6/6
Hope1WWW
Creature-Incarnation
When Hope comes into play, remove each -1/-1 counter from each creature.
Flying, persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) "Hope springs eternal."-Alexander Pope
2/2
Thanks guys for the votes. Its a great welcome into the world of these crazy competitions (that was my first ever submission to this) (here is my second, from the same custom set I'm working on)
Rising Specter 2BB
Creature - Specter
Flying, Haste
Whenever Rising Specter becomes untapped, target player discards a card at random from his or her hand. The beating of its wings blows all things away, including the sorcerer's mind.
2/2
Quality of Living1
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each nonbasic land its controller controls and -1/-1 for each basic land its controller controls. "Those Gruul savages have no hope of surviving in a bustling, advanced metropolis. Why embrace filthy nature when you're surrounded by the beauty of man-made structures?"
-Orwan, Prahv patrician
@Morningstar81: Thank you I thought it was a really interesting interaction. I wish more people liked it though
Aidyn Roth2:symub::symub:
Planeswalker - Aidyn +1: Remove the top card of your library from the game. -2: Draw two cards, then remove two cards in your hand from the game. -11: Put any number of non-land cards removed from the game by Aidyn Roth on the stack. [6]
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Soulless Entity :5mana::symb::symb::symb:
Creature - Elemental Horror
Instead of paying ~'s mana cost, you may sacrifice 3 black creatures you control.
Fear
Retribution - When this creature is put into a graveyard from play, you may return up to 3 black creatures from your graveyard to play.
6/4
@Penguin: First and foremost, welcome! I would have voted for your card, but part of me feels like it is a bit overpowered. :symg:: +2/+0 scares me.
Saprazzan Douser2U
Creature - Merfolk Wizard
As Saprazzan Douser comes into play, name up to two creature cards. T: Target creature with the chosen name gets -X/-0, where X is that creature's power.
1/2
BombardXX1R
Instant
Bombard deals 2 damage to target creature or player.
Search your library for up to X cards named Bombard and play them without paying their mana cost.
Jaws of Mist
:1mana::symu::symu:
Creature - Illusion
Ethereal (This creature deals and receives no combat damage.)
:symu:: Jaws of Mist loses ethereal until end of turn. You can't play this ability during your turn.
4/1
Welcome to The DCC!
How does this card-making game work? It's simple! Whenever your card receives a vote in the days poll, you receive one point for the month. If your card ends up with the most votes for that day, you will receive two additional points for the month. In the event of a tie, each person who tied receives one additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
1. Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted.
2. Your card will not be added to the next days poll unless you also vote in the current poll for that day. If you vote for yourself, it will not count and your card will not be put in the next day's poll.
3. Any cards or user names with obscene language in them will have all offending words edited to a different ones when I make the thread for the day.
The current scoreboard for the month of April 2008:
PlanesJaywalker: 16
Tarmogoyf: 15
Lostandthedarned: 11
CounterAdept: 10
L0ng5h0t: 10
SoronTheBeast: 10
Dragoon26: 8
FirstTurnManaBurn: 7
Lorgalis: 7
Memnarch6: 6
Morningstar81: 5
InfernalZebra: 4
Menma: 3
ZasZ234: 3
Avatar of Kokusho: 2
Venser: 2
Monster X: 2
RainbowBrite: 1
Blacker_lotus: 1
Berzerker: 1
Good luck and remember to vote!
Enchantment
Each player has a minimum life total of 10.
(Players lose the game for having 10 or less life.)
Enchantment
All spells have storm.
Whenever a player plays a spell, that player adds RR to their mana pool.
If a player would lose life due to mana burn, that player loses twice that much life instead.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Creature - Spirit Cleric
Creatures blocking or blocked by Unyielding Soul have wither.
Unyielding Soul may block a number of creatures equal to the amount of -1/-1 counters on it.
Unyielding Soul's toughness is one plus the number of -1/-1 counters on it.
Every blow diminishes her form, but strengthens her glory.
2/2
Creature - Treefolk Wizard (common)
Trample
Johnny Appletree comes into play with five -1/-1 counters on it.
When Johnny Appletree attacks, remove a -1/-1 counter from it and put a +1/+1 counter on another target creature.
6/6
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Creature-Incarnation
When Hope comes into play, remove each -1/-1 counter from each creature.
Flying, persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
"Hope springs eternal."-Alexander Pope
2/2
Creature - Bird
Flying
As long as you control an Island, ~ gains +1/+1 and has "Whenever ~ deals combat damage to a player, draw a card."
1/1
Sig by Spiderboy4 of High~Light Studios.
Developnent finished on Twilight Skies, Needs critique.
Development started on Aftermath.
Rising Specter 2BB
Creature - Specter
Flying, Haste
Whenever Rising Specter becomes untapped, target player discards a card at random from his or her hand.
The beating of its wings blows all things away, including the sorcerer's mind.
2/2
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each nonbasic land its controller controls and -1/-1 for each basic land its controller controls.
"Those Gruul savages have no hope of surviving in a bustling, advanced metropolis. Why embrace filthy nature when you're surrounded by the beauty of man-made structures?"
-Orwan, Prahv patrician
[GTC] Gatecrash Patch for MWS (249/249)
Aidyn Roth 2:symub::symub:
Planeswalker - Aidyn
+1: Remove the top card of your library from the game.
-2: Draw two cards, then remove two cards in your hand from the game.
-11: Put any number of non-land cards removed from the game by Aidyn Roth on the stack.
[6]
Level 1 DCI Judge
Check out my Commons Cube.
Creature - Elemental Horror
Instead of paying ~'s mana cost, you may sacrifice 3 black creatures you control.
Fear
Retribution - When this creature is put into a graveyard from play, you may return up to 3 black creatures from your graveyard to play.
6/4
@Penguin: First and foremost, welcome! I would have voted for your card, but part of me feels like it is a bit overpowered. :symg:: +2/+0 scares me.
techoverrated.Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Creature - Merfolk Wizard
As Saprazzan Douser comes into play, name up to two creature cards.
T: Target creature with the chosen name gets -X/-0, where X is that creature's power.
1/2
Instant
Bombard deals 2 damage to target creature or player.
Search your library for up to X cards named Bombard and play them without paying their mana cost.
:1mana::symu::symu:
Creature - Illusion
Ethereal (This creature deals and receives no combat damage.)
:symu:: Jaws of Mist loses ethereal until end of turn. You can't play this ability during your turn.
4/1
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact