Super Special Awesome Judgeholder!
Also, it has been requested by a couple of players about my judging scale, so here it is:
Balance 10/10
10 being really perfect 1 for being really bad, 0 for being unbelievably broken...
-2 points if i think this should be a different rarity.
Flavor 5/5
3 points if the effects make sense with the color.
1 point if name make sense with the art/card.
1 Point if I like the card.
Creativity 4/4
4 Doran-like origanality.
3 An effect that has been done before, but in a different way. Lash Out is a 3.
2 Already done effect in a slightly different way: Volcanic Hammer to Incinerate.
1 Card that has maybe one tweak from an already made card: Lotus Bloom to Black Lotus.
Only way to get a 0 is to reprint a card already in.
Quality 4/4
-.5 Per spelling/punt error.
-1 For any rules clashing (this means like giving a creature equip)
-.5 For a wrong boarder.
Balance 7/10 So, for 4 mana, you get a creature that requires an anthem effect in play, and a chance to tap or untap lands. Alternativly, you could play it to purposefully kill it and do a chnace armegedon. It is plable for ome johnny somewhere, but it seems like it is lacking...
Flavor 3.5/5 The flavor seems ok, although i am not too impressed with it. Blue is not really the color for land destruction or making lands into creatures, with the exception of the blue genju.
Creativity 4/4 Definitly one of the more intresting twists on a card i have ever seen.
Quality 3.5/4 WHen copying, you need to ssay the creature's name, not "it".
Bonus 1/2 It is cc 4. but not an instant or sorcery.
Balance 8/10 So for 4 mana, you get a 3/4 body with flying and a chance to do a plague wind effect depending on the flip of a coin. Fortunatly, you put the non-white clause so that if the opponent was playing white, they would not be effected, nor would you accidently kill your own angel. It seems like an intresting concept.
Flavor 5/5 This is definitly a card that made me go, wow. This feels like an angel, and feels like its red.
Creativity 3/4 Intresting version of a wrath effect on a stick.
Quality 3.5/4 I feel dirty for doing this, but there is no such rarity as "MR". In your text submission, you need to put either M or R.
Search your library for up to three creature cards. Then for each one flip a coin. If you win the flip put it into your hand, if you lose the flip put it into your graveyard. The difference between birth or oblivion is decided by an ounce of fate. Art by Schepacz Yohann
Knockabout Brawl4RR
Sorcery (R)
When you play Knockabout Brawl, flip a coin three times. Copy Knockabout Brawl for each flip you win. You may choose new targets for the copies.
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. Mead, honor, and barbarians: a recipe for an exciting night.
Mutiny :3mana::symr::symr:
Sorcery (R)
Flip a coin for each creature target opponent controls. For each flip you win, untap that creature and gain control of it until end of turn. Those creatures gain haste until end of turn. “Well, it looks like it’s just me and you, Jack... Jack?”
Cerebral Extortion (R) 3UB
Sorcery
Flip three coins. For each flip you win, target player discards a card and you draw a card. For each flip you lose, you draw a card. “Some sob, some cry, and some scream. The tip is simple; the louder they are, the happier I am.”
— Lathni, Demon Lord of Vithia
Bonuses: 2/2 – Self-explanatory. Note that failure to meet the round criteria will result in not getting the bonus points.
Balance: 10/10 – Also self-explanatory.
10 - The card is both well-costed and constructed playable, or if it just doesn't quite cut the mustard in constructed by nature of the design (i.e., it's a big Timmy card or a niche Johnny card) but couldn't possibly be better balanced.
9 - The card is really well-costed but is just a little too strong or a little too weak.
8 - The card is reasonably well-costed but clearly has room for improvement or is way too expensive or narrow to be playable.
7 - The card is not terrible but is clearly over or under the curve, or is well-balanced on its own but fairly easily breaks in combination with another card.
6 - The card is severely over or underpowered, or horribly broken in combination with another card.
5 - Borderline broken or hugely overcosted.
4 - Obviously broken or utterly useless.
1-3 - So broken or trashy, it's obvious no thought went into it whatsoever.
0 – There’s a fatal flaw.
Flavour: 5/5 - Does it fit in the colour pie? Does the name make sense? Does flavour text make sense? Does the art depict the card well? Stuff like that.
Creativity: 4/4 – Looking at originality and ingenuity.
Quality: 4/4 – Check for wording, spelling and render errors. Also, failure to meet the round criteria will result in deductions here.
- Render issues: extremely poor quality art, microtext, mismatches between render and text version, and any other problems exclusive to renders will result in a maximum of 1 point deducted.
- Text card issues: Templating mistakes, errors in grammar and/or punctuation, missing mana symbols, missing power/toughness on creatures, and any other issues relating to text cards or overall sloppiness will result in a maximum of 2 points deducted.
- Breaking design rules: design rules not directly covered by other categories will be covered here. Things like memory issues, cards that create counters or tokens of multiple types, etc., will result in a maximum of 1 point.
- Round requirements: failure to meet the round requirements, or technically meeting the requirements but doing so in a way that is obviously contrary to the round's intent will result in a loss of up to all 4 points.
Note: With Krark’s Thumb, any coin-flipping card can be broken, so, while I may mention the card, it won’t be a factor in my judgings.
Match 12: Alabran vs. spiderboy4
Alabran wins by default. If you want a judging, let me know.
Match 13: MajoraX vs. Kenaron
Bonuses: 2/2.
Balance: 7/10.
The problem with this is that it can swing either way. You could have it deal 10 damage to your opponent, or it could deal 10 damage to you. Granted, the odds of winning ten flips are slim. More often than not, you’ll be dealing 5 damage to target creature or player and 5 damage to you. Still, I'd rather play Lave Axe. It's safer.
Flavour: 4/5.
Nice play-on words with the name. The flavour text is cool. I’m not too crazy about the art, though.
Creativity: 4/4.
No problems here.
Quality: 3.5/4.
“Flip ten coins.”
TOTAL: 20.5/25.
Bonuses: 2/2.
Balance: 9/10.
Dealing 3 damage to a creature or player for four mana is par for the course. However, with the 50% chance of getting the card back (66.7% if you have a certain thumb,) maybe this should have a higher mana cost. Take a look at Release the Ants as an example.
Flavour: 5/5.
I think the flavour text should be attributed to someone, but that’s just me.
Creativity: 2/4.
We already have several red instants that deal 3 damage for 3R. Also, the concept has pretty much been done already with Release the Ants
Quality: 4/4.
No problems here.
TOTAL: 22/25.
Kenaron
I'm doing Koop's match:
Match 6: iowercase vs. DARKING
Bonuses: 1/2. Not an instant or sorcery.
Balance: 7/10.
This would be most effective if you have a permanent that lets you clash or flip a coin more than once, like Springjack Knight or Chaotic Goo. Still, this card is quite limited.
Flavour: 4/5.
Personally, I would have a tantrum if I lost.
Creativity: 4/4.
No problems here.
Quality: 3/4.
I think the wording should be “If you would clash and win or flip a coin and win the flip, you may have ~ deal 2 damage to target creature or player instead.”
TOTAL: 19/25.
Bonuses: 2/2.
Balance: 8/10.
This can be a game-winner with the tapping alone. The damage is just icing on the cake. In fact I feel it may be redundant.
Flavour: 4/5.
I’m not too crazy about the art. I just can’t see it as rain.
Creativity: 4/4.
No problems here.
Quality: 4/4.
No problems here.
TOTAL: 22/25.
Bonus: 2/2 - No problem.
Balance: 8/10 - sounds fair enough to try, a change to summon a 6/6 with 5 mana, and a chance to keep them both. Plus, it'll give ya a chance at a much needed save. Still abusable with teh Thumb...
Flavour: 4/5 - Nice! Art is good, but lacks the second wurm.
Creativity: 3/4 - Well, summoning creatures this way is new but not as a spell.
Quality: 4/4 - No problem.
Bonus: 2/2 - no problems
Balance: 8.5/10 - Why does this scream nearly broken since the coin flipping can be abused by Krark's Thumb to produce infinite mana? Still, balanced out a bit.
Flavour: 4/5 - Hm, How can the flavor text fit the art? Not so sure... Art though, saves it.
Creativity: 3/4 - Something new and soemwhat breakable.
Quality: 4/4 -No problems
Also, it has been requested by a couple of players about my judging scale, so here it is:
Balance 10/10
10 being really perfect 1 for being really bad, 0 for being unbelievably broken...
-2 points if i think this should be a different rarity.
Flavor 5/5
3 points if the effects make sense with the color.
1 point if name make sense with the art/card.
1 Point if I like the card.
Creativity 4/4
4 Doran-like origanality.
3 An effect that has been done before, but in a different way. Lash Out is a 3.
2 Already done effect in a slightly different way: Volcanic Hammer to Incinerate.
1 Card that has maybe one tweak from an already made card: Lotus Bloom to Black Lotus.
Only way to get a 0 is to reprint a card already in.
Quality 4/4
-.5 Per spelling/punt error.
-1 For any rules clashing (this means like giving a creature equip)
-.5 For a wrong boarder.
...And the results....
Svennihilator 19/25
Bonus 1/2
CC 4, but no instant or sorcery.
Balance 7/10
So, for 4 mana, you get a creature that requires an anthem effect in play, and a chance to tap or untap lands. Alternativly, you could play it to purposefully kill it and do a chnace armegedon. It is plable for ome johnny somewhere, but it seems like it is lacking...
Flavor 3.5/5
The flavor seems ok, although i am not too impressed with it. Blue is not really the color for land destruction or making lands into creatures, with the exception of the blue genju.
Creativity 4/4
Definitly one of the more intresting twists on a card i have ever seen.
Quality 3.5/4
WHen copying, you need to ssay the creature's name, not "it".
Chabli 20.5/25
Bonus 1/2
It is cc 4. but not an instant or sorcery.
Balance 8/10
So for 4 mana, you get a 3/4 body with flying and a chance to do a plague wind effect depending on the flip of a coin. Fortunatly, you put the non-white clause so that if the opponent was playing white, they would not be effected, nor would you accidently kill your own angel. It seems like an intresting concept.
Flavor 5/5
This is definitly a card that made me go, wow. This feels like an angel, and feels like its red.
Creativity 3/4
Intresting version of a wrath effect on a stick.
Quality 3.5/4
I feel dirty for doing this, but there is no such rarity as "MR". In your text submission, you need to put either M or R.
WINNER........Chabli
The GJ way path to no lynching:
Cradle or Grave 2GB
Sorcery Uncommon
Search your library for up to three creature cards. Then for each one flip a coin. If you win the flip put it into your hand, if you lose the flip put it into your graveyard.
The difference between birth or oblivion is decided by an ounce of fate.
Art by Schepacz Yohann
official rules advisor. it gets me there.
Player: enLight
Judge: Howler13
Round 1 Card
Round 2 Card
Knockabout Brawl 4RR
Sorcery (R)
When you play Knockabout Brawl, flip a coin three times. Copy Knockabout Brawl for each flip you win. You may choose new targets for the copies.
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.
Mead, honor, and barbarians: a recipe for an exciting night.
Artist: Svetlin Velinov
Commander: Gwafa Hazid, Profiteer WU
Judge: Belgareth
Round 1
Round 2
Mutiny :3mana::symr::symr:
Sorcery (R)
Flip a coin for each creature target opponent controls. For each flip you win, untap that creature and gain control of it until end of turn. Those creatures gain haste until end of turn.
“Well, it looks like it’s just me and you, Jack... Jack?”
Artist: Ralph Horsley
Judge. Technomagus
Cerebral Extortion (R)
3UB
Sorcery
Flip three coins. For each flip you win, target player discards a card and you draw a card. For each flip you lose, you draw a card.
“Some sob, some cry, and some scream. The tip is simple; the louder they are, the happier I am.”
— Lathni, Demon Lord of Vithia
The artist is Carolina Eade.
Dang, I forgot what we were supposed to do...
Balance: 10/10 – Also self-explanatory.
9 - The card is really well-costed but is just a little too strong or a little too weak.
8 - The card is reasonably well-costed but clearly has room for improvement or is way too expensive or narrow to be playable.
7 - The card is not terrible but is clearly over or under the curve, or is well-balanced on its own but fairly easily breaks in combination with another card.
6 - The card is severely over or underpowered, or horribly broken in combination with another card.
5 - Borderline broken or hugely overcosted.
4 - Obviously broken or utterly useless.
1-3 - So broken or trashy, it's obvious no thought went into it whatsoever.
0 – There’s a fatal flaw.
Creativity: 4/4 – Looking at originality and ingenuity.
Quality: 4/4 – Check for wording, spelling and render errors. Also, failure to meet the round criteria will result in deductions here.
- Text card issues: Templating mistakes, errors in grammar and/or punctuation, missing mana symbols, missing power/toughness on creatures, and any other issues relating to text cards or overall sloppiness will result in a maximum of 2 points deducted.
- Breaking design rules: design rules not directly covered by other categories will be covered here. Things like memory issues, cards that create counters or tokens of multiple types, etc., will result in a maximum of 1 point.
- Round requirements: failure to meet the round requirements, or technically meeting the requirements but doing so in a way that is obviously contrary to the round's intent will result in a loss of up to all 4 points.
Note: With Krark’s Thumb, any coin-flipping card can be broken, so, while I may mention the card, it won’t be a factor in my judgings.
Match 12: Alabran vs. spiderboy4
Match 13: MajoraX vs. Kenaron
Balance: 7/10.
The problem with this is that it can swing either way. You could have it deal 10 damage to your opponent, or it could deal 10 damage to you. Granted, the odds of winning ten flips are slim. More often than not, you’ll be dealing 5 damage to target creature or player and 5 damage to you. Still, I'd rather play Lave Axe. It's safer.
Flavour: 4/5.
Nice play-on words with the name. The flavour text is cool. I’m not too crazy about the art, though.
Creativity: 4/4.
No problems here.
Quality: 3.5/4.
“Flip ten coins.”
TOTAL: 20.5/25.
Balance: 9/10.
Dealing 3 damage to a creature or player for four mana is par for the course. However, with the 50% chance of getting the card back (66.7% if you have a certain thumb,) maybe this should have a higher mana cost. Take a look at Release the Ants as an example.
Flavour: 5/5.
I think the flavour text should be attributed to someone, but that’s just me.
Creativity: 2/4.
We already have several red instants that deal 3 damage for 3R. Also, the concept has pretty much been done already with Release the Ants
Quality: 4/4.
No problems here.
TOTAL: 22/25.
I'm doing Koop's match:
Match 6: iowercase vs. DARKING
Balance: 7/10.
This would be most effective if you have a permanent that lets you clash or flip a coin more than once, like Springjack Knight or Chaotic Goo. Still, this card is quite limited.
Flavour: 4/5.
Personally, I would have a tantrum if I lost.
Creativity: 4/4.
No problems here.
Quality: 3/4.
I think the wording should be “If you would clash and win or flip a coin and win the flip, you may have ~ deal 2 damage to target creature or player instead.”
TOTAL: 19/25.
Balance: 8/10.
This can be a game-winner with the tapping alone. The damage is just icing on the cake. In fact I feel it may be redundant.
Flavour: 4/5.
I’m not too crazy about the art. I just can’t see it as rain.
Creativity: 4/4.
No problems here.
Quality: 4/4.
No problems here.
TOTAL: 22/25.
Balance: 8/10 - sounds fair enough to try, a change to summon a 6/6 with 5 mana, and a chance to keep them both. Plus, it'll give ya a chance at a much needed save. Still abusable with teh Thumb...
Flavour: 4/5 - Nice! Art is good, but lacks the second wurm.
Creativity: 3/4 - Well, summoning creatures this way is new but not as a spell.
Quality: 4/4 - No problem.
Bonus: 2/2 - no problems
Balance: 8.5/10 - Why does this scream nearly broken since the coin flipping can be abused by Krark's Thumb to produce infinite mana? Still, balanced out a bit.
Flavour: 4/5 - Hm, How can the flavor text fit the art? Not so sure... Art though, saves it.
Creativity: 3/4 - Something new and soemwhat breakable.
Quality: 4/4 -No problems
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.