Design - */10:How the card is in a vacuum, what type of "feel" does it give
Creativity - */4 - Is this just the next logical step for an existing ability or archetype or is this something innovative? How well is the innovation executed as a playable card?
Flavour - */4- How good/evocative are the name and flavour text? Do they match each other and what the card does? If there is a render, does the art fit the overall flavour well? Does the flavour click with the mechanics?
Appeal - */2 - Was this design with a certain player in mind? Will they like it? how will Timmy/Johnny/Spike react to it?
Development - */10: How will this card prefom outside of the vacuum?
Balance - */6 - How strong is the card? Will it break or warp a format? Is it utter garbage?
Potential - */2 - Are there decks out there who'd want to play the card? If not, does a deck suggests itself when the card is read? Does the card try to make as many players as possible happy?
Elegance - */2 - How does the card look and read? Are there any awkwardly phrased sections? Does it feel clunky or wordy? Polish - */5:
Quality - */3 - Deductions for spelling/grammar/syntax and other mistakes. Does this read like something WotC would print? Does the tamplate written properly?
Bonus - */2 - See each round's bonus requirements. Total - */25
Design - 6/10: Creativity - 1/4 - CaStlE plus Finest Hour without the extra attack phase. It all comes together pretty nicely, but it's not awefully exciting, and every little bit was seen before somewhere. Flavour - 3/4- this card is so Bant I'm half surprise it's not part of Alara Reborn. I even see the reason for double white in the cost. A little bit of flavour text would have pushed it over the edge, though. Appeal - 2/2 - Exalted is one of those mechanic that is a near sure bet for this category. Your card would be a better choice over Angelic Benediction for most Bant casual decks out there, and has a strong limited appeal. Development - 8/10: Balance - 5/6 - Castle was not amazing anywhere, but adding exalted and the untap clause is what will make the card shine in limited. Uncommon is right where it should be. Can't think of a construted deck that would want this card, though, unless they are fanatic for everything Bant. Potential - 1/2 - Let's be honest, this is a limited card. It won't make anyone but the guy drafting the colors happy. Elegance - 2/2 - Easy reading and no real issues here. Polish - 5/5: Quality - 3/3 - Easy three points, as your card was really a lot of copy+paste from a bunch of other cards. Bonus - 2/2 - all good Total - 19/25
Design - 6/10: Creativity - 2/4 - Interesting twist on a color hosing creature, it's not quite new, but it's also not the same old stuff. Flavour - 3/4- This card could have been all-black, but other than that it's got a lot of good things going for it. The name and the excellent flavour text tie with the mechanic very well, and that's what wins over for me. Appeal - 1/2 - Hosers will have their appeal somewhere, but will always be second-best when you build your main deck. Unless the metagame goes horribly wrong, this card will always be in the sideboard. Development - 7/10: How will this card prefom outside of the vacuum? Balance - 3/6 - As a light version of Dystopia attached to four points of hasty damage, this could be a nice tool for B/R decks out there to fight some white or green opponents, but the effect, along with the cost, means your opponent will have a full selection of permanents to choose from. If they choose Kitchen Finks, you just paid four mana for a 4/1 hasty creature. Not a bad deal, but not stellar as what b/r can get these days. Unless you can play/ unearth this guy every turn, I doubt it would put too much pressure on the opponent. The idea is solid, but the card needs something extra for it to be a truly great sideboard card.
Potential - 2/2 - Yes, it's a sideboard card, but limited could still play it main, and even should, if they know what's good for them, and in casual decks it would be a very nice budget sideboard card that can hurt multiple opponents and get rid of an Oversoul of Dusk every now and then. Full points.
Elegance - 2/2 - Simple effects make a simple card. no issues. Polish - 5/5:
Quality - 3/3 - No problems I can spot.
Bonus - 2/2 - All good. Nice touch with the flavour text. Total - 18/25
Design - 4/10: Creativity - 1/4 - It's like a reverse Gwafa Hazid, Profiteer. It starts by neutralizing lots of ccreatures, and then putting back to their normal state one by one while you draw a card. While reverse versions of cards is a novel concept, non of this card really screams new to me. Flavour - 1/4- Why does a lyrist bribe people into not attacking, and why does the effect goes away turn after turn? if the music prevents them form attacking or blocking, won't the effect be stronger the longer he is playing? Gwafa Hazid was a great top down design, but it looks like you managed to reverse that, too. Appeal - 2/2 - Timmy might like it, casual players and limited players will probably find it a home as well. Development - 6/10: Balance - 3/6 - In limited, this is a bomb. Outside, not as much. you need six mana, just to stop three creatures that the first of which will come back to his senses after a turn. Control will just rather wipe them all out with Wrath of God or Hallowed Burial and save the headache, and aggro, well... aggro will just rather win by then. you get points for making it a good limited card, but at rare, there is a limit of how much that can give you. Potential - 1/2 - I think no one will fall in love with this card outside of limited. Most people will just go a more permanent route to get rid of multiple threats. Elegance - 2/2 - The whole 'reverse card' thing actually makes for a very elegent card, so thumbs up there! Polish - 5/5: Quality - 3/3 - No problems I can see, Bonus - 2/2 - Yep Total - 15/25
Design - 5/10: Creativity - 1/4 - Butcher Orgg is getting pumped! the first ability was already shown on threedifferentcreatures in Shards as well as on Deathbringer Thoctar, though it nice to see a card that actually does something with all that hugeness. Flavour - 2/4- Might be because english is only a second language for me, but 'hoardbraker' sounds to me like a made up name. If the render wasn't there I would have had no idea what it is. Now that I know that it's a big guy with a sword, why is he breaking hoards? or is it that his hoard is damages and he brakes it to give out to several creatures at a time? As funny as that idea is, it doesn't sit with me very well. On the bright side, this card is as Jund as it gets. Appeal - 2/2 - Everybody love a fatty. Especially an efficient one.
Development - 8/10: Balance - 4/6 - This is a bit over the curve in terms of what B/R gets. Deathbringer Thoctar has the same CMC, and the same growing ability, but it's only a 3/3 and to make it kill multiple creatures you need to make it smaller again. If you get this guy to attack more than once, it's game over in any limited game, and most of the times one time will do the trick as well. Being able to wipe your opponents board is also no small feat, and I'm a bit worried about power issues, even at six mana. I'd feel more comfortable if it was legendary. Potential - 2/2 - Being able to only make one player's life misreble at a time makes it not as good in multiplayer, but it's such a big threat I think it will be played regardless.
Elegance - 2/2 - Using old tools to hurt people in new ways. Very slick. Polish - 5/5: Quality - 3/3 - No issues Bonus - 2/2 - Indeed. Total - 18/25
Originality 2.75/4
Nothing too new here, aside from the lord-like effect of giving exalted to each creature you control with colors.
Flavor 3/4
Asha has caught her bant heritage very well in this card, but i am curious why you decuded to make her an artifact creature? If it was an attempt to show how the planes were reuniting, i don't thing that was the route you had to go. The only two bant-like artifact creatures are Ethercaste Knight and Filigree Angel. Now while both are in fact, artifact creatures, neither are legendary nor do they merge with any other shards or show evidance of that. As a really hyped legend, i feel that she is too biased towards her own shards..
Rarity Smart? 2/2
Legendary Mythic? Sign me up please
Development 8/10
Standard 1.5/3
For an angel that has such a powerful lord effect for its cost, i would like to see a bit more meat on its shoulders. 3/4 for 6 with a slightly difficult mana cost could make it a little on the weak side. I would like to compare this to Finest Hour, as both function as a game finisher, but both are weak ont heir own. I think that finest hour is the better since it can't be destroyed by artifacts or creature destruction, and give you an extra combat phase if your opponent, lets say: has a token deck...However, in the right build, your angel may find a home if printed.
Limited 1.5/2
her pro-instants and sorceries may put her a bit over the top as, she is A HOUSE!!!. Deifinitly a top pick bomb that seems really good for you if she hits.
Fun/Casual Card 5/5
This card will find a place in the heart of all kitchen table players. I, myself, would probably try to do a build-around-me deck to try and fully abuse her with muilticolor tokens.
Elegance 5/5
Bonus 2/2
Quality 3/3
No issues here.
Total Score 20.75/25
Dance of Many
Design 9/10
Originality 4/4
I like the twist you put on the average counterspell. It feels like this was very well thought out. Well done.
Flavor 3.5/4
Again, it seems like a very well done counter spell. The only snip i have with it is that esper mages have already been using magic (See Spell Snip).
Rarity Smart? 1.5/2
Uncommon is a decent fit, but i feel that his has the feel of a rare, from being able to tutor for a card and counter a spell.
Development 6.75/10
Standard 2/3
This card is very good, but i question on being a little too good. Comparing it to another 4cc counterspell (Cryptic Command). This has the counter target spell and find pretty much ANY spell in your deck (assuming you play this on an opponents 3-5 drow) and put it in your hand. This is balanced out by having to reveal the card, but it doesn't help your opponent to know if they can't stop you. Overall, i think cryptic is only slightly better due to flexibility, but at uncommon, i feel this is a bit over the top.
Limited 1.25/2
I feel here, that your counterspell may not make its rent in a very limited format. It may be a mid pick, but to dedicate to two colors, and have to play conservative would weaken this card's potential here.
Fun/Casual Card 3.5/5
It would definitly be a budget Cryptic spell for all of the casual players, and has a nice effect, but i feel that is not exactly in the "fun factor" part of magic, so to speak.
Elegance 5/5
Bonus 2/2
Almost didn't caught it in the flavor text.
Design - */10: How the card is in a vacuum, what type of "feel" does it give
Creativity - */4 - Is this just the next logical step for an existing ability or archetype or is this something innovative? How well is the innovation executed as a playable card?
Flavour - */4- How good/evocative are the name and flavour text? Do they match each other and what the card does? If there is a render, does the art fit the overall flavour well? Does the flavour click with the mechanics?
Appeal - */2 - Was this design with a certain player in mind? Will they like it? how will Timmy/Johnny/Spike react to it?
Development - */10: How will this card prefom outside of the vacuum?
Balance - */6 - How strong is the card? Will it break or warp a format? Is it utter garbage?
Potential - */2 - Are there decks out there who'd want to play the card? If not, does a deck suggests itself when the card is read? Does the card try to make as many players as possible happy?
Elegance - */2 - How does the card look and read? Are there any awkwardly phrased sections? Does it feel clunky or wordy?
Polish - */5:
Quality - */3 - Deductions for spelling/grammar/syntax and other mistakes. Does this read like something WotC would print? Does the tamplate written properly?
Bonus - */2 - See each round's bonus requirements.
Total - */25
enLight vs. WhisperedThunder
Design - 6/10:
Creativity - 1/4 - CaStlE plus Finest Hour without the extra attack phase. It all comes together pretty nicely, but it's not awefully exciting, and every little bit was seen before somewhere.
Flavour - 3/4- this card is so Bant I'm half surprise it's not part of Alara Reborn. I even see the reason for double white in the cost. A little bit of flavour text would have pushed it over the edge, though.
Appeal - 2/2 - Exalted is one of those mechanic that is a near sure bet for this category. Your card would be a better choice over Angelic Benediction for most Bant casual decks out there, and has a strong limited appeal.
Development - 8/10:
Balance - 5/6 - Castle was not amazing anywhere, but adding exalted and the untap clause is what will make the card shine in limited. Uncommon is right where it should be. Can't think of a construted deck that would want this card, though, unless they are fanatic for everything Bant.
Potential - 1/2 - Let's be honest, this is a limited card. It won't make anyone but the guy drafting the colors happy.
Elegance - 2/2 - Easy reading and no real issues here.
Polish - 5/5:
Quality - 3/3 - Easy three points, as your card was really a lot of copy+paste from a bunch of other cards.
Bonus - 2/2 - all good
Total - 19/25
Design - 6/10:
Creativity - 2/4 - Interesting twist on a color hosing creature, it's not quite new, but it's also not the same old stuff.
Flavour - 3/4- This card could have been all-black, but other than that it's got a lot of good things going for it. The name and the excellent flavour text tie with the mechanic very well, and that's what wins over for me.
Appeal - 1/2 - Hosers will have their appeal somewhere, but will always be second-best when you build your main deck. Unless the metagame goes horribly wrong, this card will always be in the sideboard.
Development - 7/10: How will this card prefom outside of the vacuum?
Balance - 3/6 - As a light version of Dystopia attached to four points of hasty damage, this could be a nice tool for B/R decks out there to fight some white or green opponents, but the effect, along with the cost, means your opponent will have a full selection of permanents to choose from. If they choose Kitchen Finks, you just paid four mana for a 4/1 hasty creature. Not a bad deal, but not stellar as what b/r can get these days. Unless you can play/ unearth this guy every turn, I doubt it would put too much pressure on the opponent. The idea is solid, but the card needs something extra for it to be a truly great sideboard card.
Potential - 2/2 - Yes, it's a sideboard card, but limited could still play it main, and even should, if they know what's good for them, and in casual decks it would be a very nice budget sideboard card that can hurt multiple opponents and get rid of an Oversoul of Dusk every now and then. Full points.
Elegance - 2/2 - Simple effects make a simple card. no issues.
Polish - 5/5:
Quality - 3/3 - No problems I can spot.
Bonus - 2/2 - All good. Nice touch with the flavour text.
Total - 18/25
KrtZer0 vs. Kenaron
Design - 4/10:
Creativity - 1/4 - It's like a reverse Gwafa Hazid, Profiteer. It starts by neutralizing lots of ccreatures, and then putting back to their normal state one by one while you draw a card. While reverse versions of cards is a novel concept, non of this card really screams new to me.
Flavour - 1/4- Why does a lyrist bribe people into not attacking, and why does the effect goes away turn after turn? if the music prevents them form attacking or blocking, won't the effect be stronger the longer he is playing? Gwafa Hazid was a great top down design, but it looks like you managed to reverse that, too.
Appeal - 2/2 - Timmy might like it, casual players and limited players will probably find it a home as well.
Development - 6/10:
Balance - 3/6 - In limited, this is a bomb. Outside, not as much. you need six mana, just to stop three creatures that the first of which will come back to his senses after a turn. Control will just rather wipe them all out with Wrath of God or Hallowed Burial and save the headache, and aggro, well... aggro will just rather win by then. you get points for making it a good limited card, but at rare, there is a limit of how much that can give you.
Potential - 1/2 - I think no one will fall in love with this card outside of limited. Most people will just go a more permanent route to get rid of multiple threats.
Elegance - 2/2 - The whole 'reverse card' thing actually makes for a very elegent card, so thumbs up there!
Polish - 5/5:
Quality - 3/3 - No problems I can see,
Bonus - 2/2 - Yep
Total - 15/25
Design - 5/10:
Creativity - 1/4 - Butcher Orgg is getting pumped! the first ability was already shown on three different creatures in Shards as well as on Deathbringer Thoctar, though it nice to see a card that actually does something with all that hugeness.
Flavour - 2/4- Might be because english is only a second language for me, but 'hoardbraker' sounds to me like a made up name. If the render wasn't there I would have had no idea what it is. Now that I know that it's a big guy with a sword, why is he breaking hoards? or is it that his hoard is damages and he brakes it to give out to several creatures at a time? As funny as that idea is, it doesn't sit with me very well. On the bright side, this card is as Jund as it gets.
Appeal - 2/2 - Everybody love a fatty. Especially an efficient one.
Development - 8/10:
Balance - 4/6 - This is a bit over the curve in terms of what B/R gets. Deathbringer Thoctar has the same CMC, and the same growing ability, but it's only a 3/3 and to make it kill multiple creatures you need to make it smaller again. If you get this guy to attack more than once, it's game over in any limited game, and most of the times one time will do the trick as well. Being able to wipe your opponents board is also no small feat, and I'm a bit worried about power issues, even at six mana. I'd feel more comfortable if it was legendary.
Potential - 2/2 - Being able to only make one player's life misreble at a time makes it not as good in multiplayer, but it's such a big threat I think it will be played regardless.
Elegance - 2/2 - Using old tools to hurt people in new ways. Very slick.
Polish - 5/5:
Quality - 3/3 - No issues
Bonus - 2/2 - Indeed.
Total - 18/25
enLight
Kenaron
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cannon
Design 7.75/10
Originality 2.75/4
Nothing too new here, aside from the lord-like effect of giving exalted to each creature you control with colors.
Flavor 3/4
Asha has caught her bant heritage very well in this card, but i am curious why you decuded to make her an artifact creature? If it was an attempt to show how the planes were reuniting, i don't thing that was the route you had to go. The only two bant-like artifact creatures are Ethercaste Knight and Filigree Angel. Now while both are in fact, artifact creatures, neither are legendary nor do they merge with any other shards or show evidance of that. As a really hyped legend, i feel that she is too biased towards her own shards..
Rarity Smart? 2/2
Legendary Mythic? Sign me up please
Development 8/10
Standard 1.5/3
For an angel that has such a powerful lord effect for its cost, i would like to see a bit more meat on its shoulders. 3/4 for 6 with a slightly difficult mana cost could make it a little on the weak side. I would like to compare this to Finest Hour, as both function as a game finisher, but both are weak ont heir own. I think that finest hour is the better since it can't be destroyed by artifacts or creature destruction, and give you an extra combat phase if your opponent, lets say: has a token deck...However, in the right build, your angel may find a home if printed.
Limited 1.5/2
her pro-instants and sorceries may put her a bit over the top as, she is A HOUSE!!!. Deifinitly a top pick bomb that seems really good for you if she hits.
Fun/Casual Card 5/5
This card will find a place in the heart of all kitchen table players. I, myself, would probably try to do a build-around-me deck to try and fully abuse her with muilticolor tokens.
Elegance 5/5
Bonus 2/2
Quality 3/3
No issues here.
Total Score 20.75/25
Dance of Many
Design 9/10
Originality 4/4
I like the twist you put on the average counterspell. It feels like this was very well thought out. Well done.
Flavor 3.5/4
Again, it seems like a very well done counter spell. The only snip i have with it is that esper mages have already been using magic (See Spell Snip).
Rarity Smart? 1.5/2
Uncommon is a decent fit, but i feel that his has the feel of a rare, from being able to tutor for a card and counter a spell.
Development 6.75/10
Standard 2/3
This card is very good, but i question on being a little too good. Comparing it to another 4cc counterspell (Cryptic Command). This has the counter target spell and find pretty much ANY spell in your deck (assuming you play this on an opponents 3-5 drow) and put it in your hand. This is balanced out by having to reveal the card, but it doesn't help your opponent to know if they can't stop you. Overall, i think cryptic is only slightly better due to flexibility, but at uncommon, i feel this is a bit over the top.
Limited 1.25/2
I feel here, that your counterspell may not make its rent in a very limited format. It may be a mid pick, but to dedicate to two colors, and have to play conservative would weaken this card's potential here.
Fun/Casual Card 3.5/5
It would definitly be a budget Cryptic spell for all of the casual players, and has a nice effect, but i feel that is not exactly in the "fun factor" part of magic, so to speak.
Elegance 5/5
Bonus 2/2
Almost didn't caught it in the flavor text.
Quality 3/3
No issues here.
Total Score 20.75/25
The GJ way path to no lynching: