I have once again returned from Kenaron's Arena victorious and have been given the honor to pass judgment on the 16 proud to enter my arena.
What say you challenger? Or do you need more information before you stake your title?
Rules
What is the Double Dare game all about? Briefly put, you provide challenges, I pair you up, you make cards, and I judge them, with the winners moving on. There is a twist, however - in order to prevent people from making challenges that are impossible to design for, any player has the right to "double dare" their opponent, forcing the opponent to make a card for his or her own challenge. In that case, I will provide a challenge for the "daring" contestant.
Got it?
Get Started!
16 players to sign up by posting a challenge. This should be something similar to what you would see in the MCC (formerly FCC); for example, "Make a white creature with vigilance," or "Make a enchantment that produces spirit tokens." Judging will be done in a more holistic fashion, with detailed comments but no precise points system.
Schedule
We will begin design as soon as I have 16 challenges (that means you will be skipped if you leave a placeholder post and I get 16 challenges after that). I am going to shoot for 3 days to submit designs, but it could take longer if we need to adjust for dares and providing new challenges.
If we have 10 players, I have a suggestion. Round one we have 5 duels as normal, but the loser with the best card goes on to round two. That way there are six players in round two. That means three duels, but if again the best loser moves on that means four players in round three and you continue on normally after that. The benefit is that not only do you not have to cut Home1212 but you can include Jester20005.
I'll concede to that. Match ups to be posted later today.
Match Ups
(Each Match Up was decided randomnly. If you win, you automatically move to the next round. If you lose, if your card is unusally excellent, you move on to Round 2, as per Kenaron's suggestion)
7 5 6 4 2 3 9 10 8 1
Random numbers generated Jun 7 2009 at 15:49:30 by www.psychicscience.org.
Free educational resources for parapsychology, psychical research & mind magic.
Click your opponent's name to find out your challenge.
Angelic Escort1W
Enchantment - Aura {U}
Flash; convoke
Kicker 1G
Enchant creature
Enchanted creature gets +1/+2.
When Angelic Escort comes into play, if the kicker cost was paid, put a token into play that’s a copy of Angelic Escort.
Make a card using a mechanic from one or more previous cards and turning that mechanic into a new keyword.
Fair enough, I have just the thing:
Fledgling Vampire2BB
Creature - Vampire (C)
Hunger (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
Fledgling Vampire has flying as long as it has a +1/+1 counter on it.
3/3
Planeswalker's Gathering Place
Land (R)
If Planeswalker's Gathering Place would come into play, reveal your hand to all opponents and each one chooses a card and you discard it. If you do not discard a card for each opponent, put Planeswalker's Gathering Place into the graveyard instead. T:Add one mana of any color to your mana pool for each player in the game. Floating through the multiverse are a variety of small demiplanes, neutral grounds for those who walk between. They hold great power for those who would link to them, but the other walkers can follow the flow of mana to understand the binder's plans and disrupt them.
Make an instant or sorcery that puts cards into or takes cards out of your opponents RFG zone. (Yes by "cards" i mean multiple)
I accept...
Oblivious Thievery2(U/B)(U/B)(U/B)
Sorcery
Remove the top three cards of target opponent's library from the game. You may choose one of those cards and play it. If you do, choose three cards that player owns from outside the game and put them on top of that player's library in any order. If you don't, put those cards on the bottom of that player's library in any order.
Visions of Beyond (W/U)
Instant (U)
If you have 5 life or less, draw three cards. It is only at the edge of death that we truly know what we were in life.
Ancient Barracks
Legendary Land (R)
Ancient Barracks comes into play tapped. T: Add 2 to your mana pool XRW, T: Put X 1/1 red and white Soldier tokens into play.
There are saproling tokens with abilities, for example the tokens you get from Saproling Burst and Crib Swap. It was my intention that the card use the phrase "creature(s) with no abilities" but it's to seratonin to decide if that counts.
Normally, I wouldn't say anything, but Kenaron is right. This card doesn't technically fill the challenge. It'd behoove you to use the phase 'creature(s) with no abilities' in your card.
Potential Containment 3WB
Enchantment (U)
When ~ comes into play, destroy target creature. It can't be regenerated. It's controller loses 2 life.
Creatures target opponent controls get -X/-0 where X is their power minus one.
Evoke 1WB
There are saproling tokens with abilities, for example the tokens you get from Saproling Burst and Crib Swap. It was my intention that the card use the phrase "creature(s) with no abilities" but it's to seratonin to decide if that counts.
Very good point, haven't thought of it.
New card.
Simplicity
:1mana::symw::symw:
Enchantment
Creatures with no abilities have protection from creatures with abilities
What say you challenger? Or do you need more information before you stake your title?
Rules
What is the Double Dare game all about? Briefly put, you provide challenges, I pair you up, you make cards, and I judge them, with the winners moving on. There is a twist, however - in order to prevent people from making challenges that are impossible to design for, any player has the right to "double dare" their opponent, forcing the opponent to make a card for his or her own challenge. In that case, I will provide a challenge for the "daring" contestant.
Got it?
Get Started!
16 players to sign up by posting a challenge. This should be something similar to what you would see in the MCC (formerly FCC); for example, "Make a white creature with vigilance," or "Make a enchantment that produces spirit tokens." Judging will be done in a more holistic fashion, with detailed comments but no precise points system.
Schedule
We will begin design as soon as I have 16 challenges (that means you will be skipped if you leave a placeholder post and I get 16 challenges after that). I am going to shoot for 3 days to submit designs, but it could take longer if we need to adjust for dares and providing new challenges.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Currently Playing:
EDH
RBUJeleva SpellsUBR
RGRadha RampGR
GW Rhys Tokens WG
GB Meren Graveyard BG
BUW Oloro Lifegain WUB
RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From:
GUExtended Crystal WitnessUG
RBStandard Blightthroat AggroBR
UGHighlander CountersGU
GU Standard Turbo Turns UG
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Make an instant or sorcery that puts cards into or takes cards out of your opponents RFG zone. (Yes by "cards" i mean multiple)
Match Ups
(Each Match Up was decided randomnly. If you win, you automatically move to the next round. If you lose, if your card is unusally excellent, you move on to Round 2, as per Kenaron's suggestion)
7 5 6 4 2 3 9 10 8 1
Random numbers generated Jun 7 2009 at 15:49:30 by www.psychicscience.org.
Free educational resources for parapsychology, psychical research & mind magic.
Click your opponent's name to find out your challenge.
Bracket 1
Keeperofzion vs. Phyrexian Editor
Bracket 2
Asrama vs. Jimmy Groove
Bracket 3
Hemlock vs. Kenaron
Bracket 4
Homee1212 v. Jester2005
Bracket 5
Gerrad's Mom vs. snoopYah
Give until Tuesday to double dare if you so wish, and Friday to design.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Angelic Escort 1W
Enchantment - Aura {U}
Flash; convoke
Kicker 1G
Enchant creature
Enchanted creature gets +1/+2.
When Angelic Escort comes into play, if the kicker cost was paid, put a token into play that’s a copy of Angelic Escort.
Rabid Wombat = TECH. Forget Uril, the Miststalker, he's a poser.
Fair enough, I have just the thing:
Fledgling Vampire 2BB
Creature - Vampire (C)
Hunger (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
Fledgling Vampire has flying as long as it has a +1/+1 counter on it.
3/3
Based on Sengir Vampire's mechanic.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Land (R)
If Planeswalker's Gathering Place would come into play, reveal your hand to all opponents and each one chooses a card and you discard it. If you do not discard a card for each opponent, put Planeswalker's Gathering Place into the graveyard instead.
T:Add one mana of any color to your mana pool for each player in the game.
Floating through the multiverse are a variety of small demiplanes, neutral grounds for those who walk between. They hold great power for those who would link to them, but the other walkers can follow the flow of mana to understand the binder's plans and disrupt them.
I accept...
Oblivious Thievery 2(U/B)(U/B)(U/B)
Sorcery
Remove the top three cards of target opponent's library from the game. You may choose one of those cards and play it. If you do, choose three cards that player owns from outside the game and put them on top of that player's library in any order. If you don't, put those cards on the bottom of that player's library in any order.
Currently Playing:
EDH
RBUJeleva SpellsUBR
RGRadha RampGR
GW Rhys Tokens WG
GB Meren Graveyard BG
BUW Oloro Lifegain WUB
RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From:
GUExtended Crystal WitnessUG
RBStandard Blightthroat AggroBR
UGHighlander CountersGU
GU Standard Turbo Turns UG
Visions of Beyond (W/U)
Instant (U)
If you have 5 life or less, draw three cards.
It is only at the edge of death that we truly know what we were in life.
Legendary Land (R)
Ancient Barracks comes into play tapped.
T: Add 2 to your mana pool
XRW, T: Put X 1/1 red and white Soldier tokens into play.
Cool, let's see...
Fungal Symbiote
:1mana::symg::symg: (U)
Creature, treefolk
Saproling tokens are indestructible.
1/4
There are saproling tokens with abilities, for example the tokens you get from Saproling Burst and Crib Swap. It was my intention that the card use the phrase "creature(s) with no abilities" but it's to seratonin to decide if that counts.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Potential Containment
3WB
Enchantment (U)
When ~ comes into play, destroy target creature. It can't be regenerated. It's controller loses 2 life.
Creatures target opponent controls get -X/-0 where X is their power minus one.
Evoke 1WB
Very good point, haven't thought of it.
New card.
Simplicity
:1mana::symw::symw:
Enchantment
Creatures with no abilities have protection from creatures with abilities
BUMP
Currently Playing:
EDH
RBUJeleva SpellsUBR
RGRadha RampGR
GW Rhys Tokens WG
GB Meren Graveyard BG
BUW Oloro Lifegain WUB
RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From:
GUExtended Crystal WitnessUG
RBStandard Blightthroat AggroBR
UGHighlander CountersGU
GU Standard Turbo Turns UG