Jau and WhisperedThunder.
The only two survivors from the match with the Pro Player. Victory cost 6 slots in the Terminal.
We won...
But I don't know how the story ends, nor does my correspondant.
We have irrovacably changed the timelines for the better, but I'm not sure how. One paradise can be found.
I think that's up to you.
Tell Salvation their story. Tell how you saved the game we all loved. History will remember all involved, but one name, one timeline can only take true precedence.
Your Challenge: Tell us a story in six cards (additional role playing not required, but greatly apperciated).
RESTRICTIONS
-You must represent all five colors
-You must represent all non-land Card Types
-You must use some variation of the following six abilities.
1. Onto/Enter the battefield
2. Cast
3. Attack/Block
4. Beginning of the end step
5. Exile
6. Leaves the battefield
This looks incredibly difficult, what with those crazy requirements and all. Having said that, WhisperedThunder, I wish you luck. May the best designer stand tall after this ultimate challenge!
So is the backstory meant to detail the aftermath of our debacle with the Pro Player? Like how WotC overcame the bankruptcy that threatened the existence of Magic to the success it eventually became? Or is it something else.
You could tell the story of how after the defeat of the Pro Player, Magic went on to triple in sales.
Or you could tell the story of how without the Pro Player, the new rules were so widely accepted no further rules change was needed.
Or even retelling this month's story on how you entered the Terminal and defeated evil.
I'll give an example with real life cards later today if you want.
Good luck guys! I'm a bit jealous, but I'm glad that my sacrifice and the others' served to defeat the evil pro-player. Now it's your time to rewrite the history... make us all proud... godspeed... *maokun's echoing voice fades away as universe corrects itself and this version of him no longer exists in the new timeline*
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Do you two want me to extend the deadline? I can give you till the end of the week if you want to spend more time on the challenge. It is fairly involved.
I'm always depressed when I get eliminated from the CCL, but then I see the final rounds and suddenly don't feel so bad ;). Best of luck WT and Jau!
--
Private Mod Note
():
Rollback Post to RevisionRollBack
Listen to my M:tG flavor Podcast: Story Circle! (Newest episode is all about Innistrad previews.)
Gather 'round the campfire, my fellow Salvationites, and I shall tell you the story of the spiteful Pro Player who almost destroyed the game we know and love.
Few of you can truly appreciate how fortunate we are to have new sets come out every three months, when the hatred of a villainous individual once threatened the existence of the greatest collectible card game the world had ever had the joy of experiencing.
Wednesday, June 10, 2009 was the fateful day. Before this, rumormongers among the interwebs had already gotten word that from the next core set onwards, there were going to be changes. And no, not another aesthetic facelift - this time, there were going to be actual changes that affect the game. They were gonna change the rules.
Anger. Disbelief. Ambivalence. Disgust. These were some of the feelings players felt as they read Aaron Forsythe's and Mark Gottlieb's nefarious article. Numerous people declared that they had played their last game of Magic. Unrelenting hate mail bombarded the R&D team (the insults mainly directed at mothers and sisters), before WotC was forced to shut down their servers. Ball Lightning revealed to be in M10 or not, the general consensus was conclusively negative. That same day, many card shops throughout the world reported an increase in the sale of Yu-Gi-Oh cards.
In a particularly isolated part of the world, a little boy named Tom (possibly related to the [url=http://www.youtube.com/watch?v=kBVmfIUR1DA]Angry German Kid[/url]) was fuming before his computer. Did he just read that correctly? Enters the battlefield? Mana burn is no more? Combat damage and the stack can no longer be used in the same sentence? First, he was in denial. How preposterous. This must be a April Fools' Joke. Yeah, that must be it. But he was not convinced, for it was two months too late. Then he felt resentful. How dare they! Who do these R&D morons think they are!? They have no right to mess with my Pro Points. I am the 1632th best Magic player on this planet. Do they even realise that!? I might as well burn my Mogg Fanatics and feed them to my dog.
Sadly, Tom did not reach the next stage of the [url=http://en.wikipedia.org/wiki/Kübler-Ross_model]Kübler-Ross model[/url]. He was offended. He was pissed. He was sulky. He was everything but happy. The day before, he had used his Tarmogyfs as toilet paper. But no, he was not satisfied with spamming emails and trolling forums with his selfish perspective of how Magic should be. An idea had came to his head. An ingenious idea. One that would...make Wizards pay. He smiled. He grinned. He cackled. I'll teach them to mess with my game. I'll teach the name of Tom Reedle. He was the angel. Saving the innocents from the evil corporation. They were the devil. And yes, Tom was willing to sacrifice his morals for this to happen.
Angel of Immorality :3mana::symw::symw::symw:
Creature - Angel (R)
Flying
When Angel of Immorality leaves the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with four +1/+1 counters on it. It becomes black in addition to its other colors. Unable to resist temptation, the guilty would too often accept a chance for redemption from the other side.
4/4
Tom knew that by himself, he could do very little. No one pays attention to individuals. What he needed to do was rally the rest of the Magic community to his point of view. Imagine if every single Magic player simultaneously quit playing - that would destroy WotC. And so he began his devious scheme - spreading rumours, telling lies, badmouthing the R&D team for their decisions. One by one, players joined his cause and fuelled the hate against Magic. Boycotts were called, claiming that the new rules lessened the strategy of the game and emphasised chance. Despite the obvious power creep with every release, new sets were ridiculed for their lack of originality and weak power levels. Turnouts at official tournaments decreased. The buzz usually surrounding the release of a new set completely died down. Only a dedicated hardcore group of fans remained, determined to play Magic till the very end. The situation looked dire. Tom enjoyed every moment of WotC's suffering. His vengeance was complete. He grinned. Very soon, the world will be rid of this pathetic card game.
Cruel Vengeance :4mana::symb::symb::symb:
Instant (R)
Target player sacrifices a permanent for each point of damage dealt to you this turn by a source he or she controls. Revenge is a dish best served without restraint or remorse.
Profits fell. Accountants within the company began to worry. No one in the R&D could understand what was going on. Was the economic crisis that bad? After decades of popularity, why were players abandoning Magic?
Despite having very little effect in practicality, the new rules were blamed for their downfall. The employee who invented the term 'battlefield' was instantly dismissed, as R&D decided to reinstate the old rules again in the next core set. Damage on the stack was back. Academic papers and their own market research suggested that this would reverse the depressing trends of late. The R&D team watched with abated breath as the much awaited set came out, before being greeted by a lukewarm response. Sales increased for a few days, before falling back to their originally plummeting levels. The words 'Magic the Gathering' and its variations dominated Google Trends until the latest celebrity scandal pushed it out of obscurity. Too little, too late. No one cared anymore.
Out of desperation, Wizards of the Coast reimplemented the 'new' rules and turned to its competitors to see what they were doing right. Yu-Gi-Oh was still going strong so they tried to implement some of their ideas. Numerous new rarities such as the Divine Rare were introduced, only to have players complain that they were artificially driving up the prices of cards and that they were too difficult to get their hands on. Attempts to have a Magic The Gathering cartoon complement the card game failed completely when the show was panned by critics for being 'just plain crap', and it was cut after the first episode. WotC then turned to another card game, one which they had previously published many years ago - Pokemon. Decades after it first came out, Pokemon cards were still popular among the youth. So R&D utilised the weaknesses/resistance system in their 'colour hosing block', making creatures of a certain colour either weaker or stronger against spells of another colour. Forums erupted at the stupidity of this idea. Magic's popularity dipped even further. Wizard's attempts to copy or mimic other card games just did not work.
Mimic Mask
Artifact - Equipment (R)
Whenever another creature enters the battlefield under your control, equipped creature becomes a copy of that creature until end of turn.
Equip Masker sees, masker do.
The members of R&D sat dejectedly in a boardroom meeting. The bigwigs at Hasbro had given them a final ultimatum - financial losses for the last quarter were excruciatingly high and if WotC did not do something about the situation, Hasbro would have no choice but to discontinue the trading card game. For good. One more set was all they had. One more chance to turn things around. Mark Rosewater, the head designer of Magic, was feeling particularly depressed. He had dedicated his entire life to Magic (OK, apart from that short stint with Roseanne). It was his lifelong ambition to do something he loved, and he loved nothing more than to design for a game that other people could enjoy. He had once compared Magic to chess, and had hoped that the latter would enjoy a similar longevity. But now.....it looked like all good things would come to an end.
Lifelong Ambition :3mana::symu:
Enchantment (R)
As Lifelong Ambition enters the battlefield, name a nonland card.
The named card can be cast without paying its mana cost. “One life. One chance to succeed. No one can stop me from realising my dream.”
The next day, the members of the R&D team were surprised to see the same email forwarded to all of them. It was titled 'Want to Save Magic? Read This.', and though some of them were suspicious of its legitimacy, they could not help themselves as they opened it. The contents of the email was confusing at first. It made numerous mentions to a 'Pro Player', a 'Terminal' and 'alternate timelines'. It didn't make much sense. Even stranger was the sign off itself - CCL. What the heck did that stand for?
But attached to the email was a document and after checking for viruses, they opened it to see what it was. What they saw surprised them. It was a bunch of custom created cards, the likes of which they had never seen before. Exciting new mechanics, pure elegance, resonating gorgeous flavor. Who would have thought that amateur card designers could have such great ideas? They usually never read or accepted unsolicited card ideas from people outside of Wizards because of the legal ramifications involved. But facing bankruptcy and realising their jobs were on the line, the R&D guys and girls turned to each other. No one would know if they used them, would they?
The rest is history. Word spread that the next Magic set could be the very last. Though this generated very little hype, the preview cards that were leaked in websites and magazines were another story altogether. Excitement gathered as ex-Magic players read the early spoilers. Here are a couple of examples.
Take Root
Sorcery (U)
Until end of turn, creatures you control have ‘Whenever this creature attacks, it becomes a Forest at end of turn. (It’s no longer a creature. This effect lasts indefinitely.)’ “Destiny shall guide us to the greenest pastures to lay our roots and call home.”
Vera Thundara :2mana::symr::symr::symr:
Planeswalker - Vera (M)
+1: Put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
-3: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
-6: Put three 6/1 red Elemental creature tokens with trample and haste onto the the battlefield.
[4]
The general consensus? These cards were awesome! Numerous forums had to shut down as people bombarded the boards with their opinions, thoughts and comments. Even the haters were convinced that this was the real deal. Everyone boarded the hype train. Thousands of players attended the Prerelease that followed, pushing the venues to overcapacity. People were willing to sit on the floor to play, that's how excited they were. Card stores would run out of stock within minutes of opening their doors, prompting them to increase their orders tenfold. The R&D team could sleep soundly again, knowing that Magic was no longer in danger. The FBI eventually bashed down the Pro Player's bedroom door and arrested him under charges of 'being a general nuisance to society'. Everyone was happy. The world was saved.
Years later, that set would go on to become the best-selling Magic expansion of all time.
The end.
I rearranged the order of the cards, so it differs from the order in which they appear in the story. Makes for an easier comparison with WT's cards now.
Vera Thundara :2mana::symr::symr::symr:
Planeswalker - Vera (M)
+1: Put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
-3: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
-6: Put three 6/1 red Elemental creature tokens with trample and haste onto the the battlefield.
[4]
Take Root
Sorcery (U)
Until end of turn, creatures you control have ‘Whenever this creature attacks, it becomes a Forest at end of turn. (It’s no longer a creature. This effect lasts indefinitely.)’ “Destiny shall guide us to the greenest pastures to lay our roots and call home.”
Lifelong Ambition :3mana::symu:
Enchantment (R)
As Lifelong Ambition enters the battlefield, name a nonland card.
The named card can be cast without paying its mana cost. “One life. One chance to succeed. No one can stop me from realising my dream.”
Mimic Mask
Artifact - Equipment (R)
Whenever another creature enters the battlefield under your control, equipped creature becomes a copy of that creature until end of turn.
Equip Masker sees, masker do.
Angel of Immorality :3mana::symw::symw::symw:
Creature - Angel (R)
Flying
When Angel of Immorality leaves the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with four +1/+1 counters on it. It becomes black in addition to its other colors. Unable to resist temptation, the guilty would too often accept a chance for redemption from the other side.
4/4
Cruel Vengeance :4mana::symb::symb::symb:
Instant (R)
Target player sacrifices a permanent for each point of damage dealt to you this turn by a source he or she controls. Revenge is a dish best served without restraint or remorse.
The only two survivors from the match with the Pro Player. Victory cost 6 slots in the Terminal.
We won...
But I don't know how the story ends, nor does my correspondant.
We have irrovacably changed the timelines for the better, but I'm not sure how. One paradise can be found.
I think that's up to you.
Tell Salvation their story. Tell how you saved the game we all loved. History will remember all involved, but one name, one timeline can only take true precedence.
Your Challenge: Tell us a story in six cards (additional role playing not required, but greatly apperciated).
RESTRICTIONS
-You must represent all five colors
-You must represent all non-land Card Types
-You must use some variation of the following six abilities.
1. Onto/Enter the battefield
2. Cast
3. Attack/Block
4. Beginning of the end step
5. Exile
6. Leaves the battefield
You may reuse ONE card from the previous rounds.
Cards are due August 5th
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
This looks incredibly difficult, what with those crazy requirements and all. Having said that, WhisperedThunder, I wish you luck. May the best designer stand tall after this ultimate challenge!
So is the backstory meant to detail the aftermath of our debacle with the Pro Player? Like how WotC overcame the bankruptcy that threatened the existence of Magic to the success it eventually became? Or is it something else.
You could tell the story of how after the defeat of the Pro Player, Magic went on to triple in sales.
Or you could tell the story of how without the Pro Player, the new rules were so widely accepted no further rules change was needed.
Or even retelling this month's story on how you entered the Terminal and defeated evil.
I'll give an example with real life cards later today if you want.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Yeah, I'll give you guys till Sunday.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
OK, I'm done.
Few of you can truly appreciate how fortunate we are to have new sets come out every three months, when the hatred of a villainous individual once threatened the existence of the greatest collectible card game the world had ever had the joy of experiencing.
Wednesday, June 10, 2009 was the fateful day. Before this, rumormongers among the interwebs had already gotten word that from the next core set onwards, there were going to be changes. And no, not another aesthetic facelift - this time, there were going to be actual changes that affect the game. They were gonna change the rules.
Anger. Disbelief. Ambivalence. Disgust. These were some of the feelings players felt as they read Aaron Forsythe's and Mark Gottlieb's nefarious article. Numerous people declared that they had played their last game of Magic. Unrelenting hate mail bombarded the R&D team (the insults mainly directed at mothers and sisters), before WotC was forced to shut down their servers. Ball Lightning revealed to be in M10 or not, the general consensus was conclusively negative. That same day, many card shops throughout the world reported an increase in the sale of Yu-Gi-Oh cards.
In a particularly isolated part of the world, a little boy named Tom (possibly related to the [url=http://www.youtube.com/watch?v=kBVmfIUR1DA]Angry German Kid[/url]) was fuming before his computer. Did he just read that correctly? Enters the battlefield? Mana burn is no more? Combat damage and the stack can no longer be used in the same sentence? First, he was in denial. How preposterous. This must be a April Fools' Joke. Yeah, that must be it. But he was not convinced, for it was two months too late. Then he felt resentful. How dare they! Who do these R&D morons think they are!? They have no right to mess with my Pro Points. I am the 1632th best Magic player on this planet. Do they even realise that!? I might as well burn my Mogg Fanatics and feed them to my dog.
Sadly, Tom did not reach the next stage of the [url=http://en.wikipedia.org/wiki/Kübler-Ross_model]Kübler-Ross model[/url]. He was offended. He was pissed. He was sulky. He was everything but happy. The day before, he had used his Tarmogyfs as toilet paper. But no, he was not satisfied with spamming emails and trolling forums with his selfish perspective of how Magic should be. An idea had came to his head. An ingenious idea. One that would...make Wizards pay. He smiled. He grinned. He cackled. I'll teach them to mess with my game. I'll teach the name of Tom Reedle. He was the angel. Saving the innocents from the evil corporation. They were the devil. And yes, Tom was willing to sacrifice his morals for this to happen.
Angel of Immorality :3mana::symw::symw::symw:
Creature - Angel (R)
Flying
When Angel of Immorality leaves the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with four +1/+1 counters on it. It becomes black in addition to its other colors.
Unable to resist temptation, the guilty would too often accept a chance for redemption from the other side.
4/4
Artwork: [url=http://hakubaikou.deviantart.com/art/wings-85314494]hakubaikou[/url]
Cruel Vengeance :4mana::symb::symb::symb:
Instant (R)
Target player sacrifices a permanent for each point of damage dealt to you this turn by a source he or she controls.
Revenge is a dish best served without restraint or remorse.
Artwork: [url=http://ninja-magus.deviantart.com/art/x-Vengeance-x-62268775]Isaiah Sherman[/url]
Despite having very little effect in practicality, the new rules were blamed for their downfall. The employee who invented the term 'battlefield' was instantly dismissed, as R&D decided to reinstate the old rules again in the next core set. Damage on the stack was back. Academic papers and their own market research suggested that this would reverse the depressing trends of late. The R&D team watched with abated breath as the much awaited set came out, before being greeted by a lukewarm response. Sales increased for a few days, before falling back to their originally plummeting levels. The words 'Magic the Gathering' and its variations dominated Google Trends until the latest celebrity scandal pushed it out of obscurity. Too little, too late. No one cared anymore.
Out of desperation, Wizards of the Coast reimplemented the 'new' rules and turned to its competitors to see what they were doing right. Yu-Gi-Oh was still going strong so they tried to implement some of their ideas. Numerous new rarities such as the Divine Rare were introduced, only to have players complain that they were artificially driving up the prices of cards and that they were too difficult to get their hands on. Attempts to have a Magic The Gathering cartoon complement the card game failed completely when the show was panned by critics for being 'just plain crap', and it was cut after the first episode. WotC then turned to another card game, one which they had previously published many years ago - Pokemon. Decades after it first came out, Pokemon cards were still popular among the youth. So R&D utilised the weaknesses/resistance system in their 'colour hosing block', making creatures of a certain colour either weaker or stronger against spells of another colour. Forums erupted at the stupidity of this idea. Magic's popularity dipped even further. Wizard's attempts to copy or mimic other card games just did not work.
Mimic Mask
Artifact - Equipment (R)
Whenever another creature enters the battlefield under your control, equipped creature becomes a copy of that creature until end of turn.
Equip
Masker sees, masker do.
Artwork: [url=http://paulee1.deviantart.com/art/the-mask-113214261]paulee1[/url]
Lifelong Ambition :3mana::symu:
Enchantment (R)
As Lifelong Ambition enters the battlefield, name a nonland card.
The named card can be cast without paying its mana cost.
“One life. One chance to succeed. No one can stop me from realising my dream.”
Artwork: [url=
http://linuska.deviantart.com/art/Dreamy-95476369]Linuska[/url]
But attached to the email was a document and after checking for viruses, they opened it to see what it was. What they saw surprised them. It was a bunch of custom created cards, the likes of which they had never seen before. Exciting new mechanics, pure elegance, resonating gorgeous flavor. Who would have thought that amateur card designers could have such great ideas? They usually never read or accepted unsolicited card ideas from people outside of Wizards because of the legal ramifications involved. But facing bankruptcy and realising their jobs were on the line, the R&D guys and girls turned to each other. No one would know if they used them, would they?
The rest is history. Word spread that the next Magic set could be the very last. Though this generated very little hype, the preview cards that were leaked in websites and magazines were another story altogether. Excitement gathered as ex-Magic players read the early spoilers. Here are a couple of examples.
Take Root
Sorcery (U)
Until end of turn, creatures you control have ‘Whenever this creature attacks, it becomes a Forest at end of turn. (It’s no longer a creature. This effect lasts indefinitely.)’
“Destiny shall guide us to the greenest pastures to lay our roots and call home.”
Artwork: [url=http://tifachan.deviantart.com/art/mr-branchy-15093827]tifachan[/url]
Vera Thundara :2mana::symr::symr::symr:
Planeswalker - Vera (M)
+1: Put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
-3: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
-6: Put three 6/1 red Elemental creature tokens with trample and haste onto the the battlefield.
[4]
Artwork: [url=http://nishinku.deviantart.com/art/Undead-Mage-86407087]Nicky Marcussen[/url]
The general consensus? These cards were awesome! Numerous forums had to shut down as people bombarded the boards with their opinions, thoughts and comments. Even the haters were convinced that this was the real deal. Everyone boarded the hype train. Thousands of players attended the Prerelease that followed, pushing the venues to overcapacity. People were willing to sit on the floor to play, that's how excited they were. Card stores would run out of stock within minutes of opening their doors, prompting them to increase their orders tenfold. The R&D team could sleep soundly again, knowing that Magic was no longer in danger. The FBI eventually bashed down the Pro Player's bedroom door and arrested him under charges of 'being a general nuisance to society'. Everyone was happy. The world was saved.
Years later, that set would go on to become the best-selling Magic expansion of all time.
The end.
I rearranged the order of the cards, so it differs from the order in which they appear in the story. Makes for an easier comparison with WT's cards now.
Vera Thundara :2mana::symr::symr::symr:
Planeswalker - Vera (M)
+1: Put a 3/1 red Elemental creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
-3: The next time you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
-6: Put three 6/1 red Elemental creature tokens with trample and haste onto the the battlefield.
[4]
Artwork: [url=http://nishinku.deviantart.com/art/Undead-Mage-86407087]Nicky Marcussen[/url]
Take Root
Sorcery (U)
Until end of turn, creatures you control have ‘Whenever this creature attacks, it becomes a Forest at end of turn. (It’s no longer a creature. This effect lasts indefinitely.)’
“Destiny shall guide us to the greenest pastures to lay our roots and call home.”
Artwork: [url=http://tifachan.deviantart.com/art/mr-branchy-15093827]tifachan[/url]
Lifelong Ambition :3mana::symu:
Enchantment (R)
As Lifelong Ambition enters the battlefield, name a nonland card.
The named card can be cast without paying its mana cost.
“One life. One chance to succeed. No one can stop me from realising my dream.”
Artwork: [url=
http://linuska.deviantart.com/art/Dreamy-95476369]Linuska[/url]
Mimic Mask
Artifact - Equipment (R)
Whenever another creature enters the battlefield under your control, equipped creature becomes a copy of that creature until end of turn.
Equip
Masker sees, masker do.
Artwork: [url=http://paulee1.deviantart.com/art/the-mask-113214261]paulee1[/url]
Angel of Immorality :3mana::symw::symw::symw:
Creature - Angel (R)
Flying
When Angel of Immorality leaves the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with four +1/+1 counters on it. It becomes black in addition to its other colors.
Unable to resist temptation, the guilty would too often accept a chance for redemption from the other side.
4/4
Artwork: [url=http://hakubaikou.deviantart.com/art/wings-85314494]hakubaikou[/url]
Cruel Vengeance :4mana::symb::symb::symb:
Instant (R)
Target player sacrifices a permanent for each point of damage dealt to you this turn by a source he or she controls.
Revenge is a dish best served without restraint or remorse.
Artwork: [url=http://ninja-magus.deviantart.com/art/x-Vengeance-x-62268775]Isaiah Sherman[/url]
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest