Mantis Raptor is neat... obviously overpowered OR undercosted, but not impossible to see print. Would be at least a rare, if not mythic rare. I know the request was for an "Insect Dragon" but I think it should be "Dragon Insect" like "Elf Warrior" ... wait, insect isnt' a class... so if a creature has two races, then maybe they should be alphabetical? I don't know how I came up with that.
I think this could totally be made in a poisonous set, but as a Mythic Rare due to it's extreme power to casting cost. If it costed 3RG, it could be a rare. Hard to judge without the rarity listed, but I'll give it an 8/10
Next: A land that generates tokens for free.
Do you mean something like Forbidden Orchard, i.e. no cost? Or something that doesn't you to make a token... whatever that would be, it would have to be REALLY balanced.
0, sacrifice ~: put a token into play.
Pay 3 life: put a token into play.
Nah, those are all costs, in essence, not free. How about this:
Generation Orchard
Land (Rare) T: add one mana of any color to your mana pool. ~ deals 2 damage to you.
Whenever you tap ~ for mana, put a 1/1 colorless Spirit creature token into the battlefield.
"It's the gift that keeps on giving... and taking."
Next: Make a Planeswalker that costs 3UR... bonus point for having an ability that works most effectively with Weird creatures (tough bonus point, to be relevant and help Weirds!)
Edit: I mean, since Little Money didn't even try (he combined the name of "Squirrel Nest" with the card Forbidden Orchard... yea yea I know you made it all opponent's instead of target player, but it's still functionally the same), I don't think he would mind being skipped.
Actually, I do mind, I forgot Squirrel Nest was a real card. It's not like I have the Gatherer database memorized.
Rate my card + do my challenge please.
Feel free to penalize me for lack of creativity if you wish.
Jokulhaups, you should probably try being less passive-aggressive and just play along. This game is most fun when everyone is getting good feedback and making fun challenges
You must have never played Elder Dragon Highlander format...
Nope!
Squirrel Nest: This is Forbidden Orchard with another card's name. Creativity? 0. Balance? Well, I am pretty sure F. Orchard got played in some decks, and this would actually be interesting in multiplayer, so 8/10.
"A double edged sword"
Obsidian Twinblade 3
Artifact - Equipment
Equipped creature gets +4/+0 and has first strike.
Whenever combat damage is dealt to equipped creature, Obsidian Twinblade deals 4 damage to equipped creature.
Equip 3
Next: Create a card that can be exiled from your hand as a cost, a la our SpiritGuides.
Edit: I mean, since jokalhaups didn't even try (he made a super busted card... yea yea I know it deals two damage to you, but it makes tons of uncounterable creatures), I don't think he would mind being skipped.
ACTUAL Edit:
See my sarcastic edit above for the rating of your card. 6/10 for making free creatures.
Next: Make a Planeswalker that costs :3mana::symu::symr:... bonus point for having an ability that works most effectively with Weird creatures (tough bonus point, to be relevant and help Weirds!) Tibor Enlightened 3UR
[+1]: Put a 1/1 red and blue Weird creature token onto the battlefield.
[-2]: Tibor Enlightened deals 1 damage to each nonred creature and 1 damage to each nonblue creature.
[-5]: Target player draws cards equal to the number of spells played this turn.
[3]
Obsidian Twinblade- actually, fairly balanced. While the +4/+0 is going to almost guarantee early game kills, once creatures start beefing up the other edge of the sword will definitely be felt. Good balance there. 8/10 and a cookie for you.
Beseecher Guide1WB
Creature - Spirit Rogue (U)
Exile Beseecher Guide from your hand: add W or B to your mana pool.
2/3
This is a "safe" answer to the challenge. It would be very strong in vintage and probably strong in legacy, being an ESG/SSG in black...but I wanted to see something other than a mana ability.
5/10
Spreading Wall4
Artifact Creature- Wall
Defender.
Artifacts you control are 0/4 creatures with defender in addition to their other types. 2: Target Wall you control is indestructible until end of turn.
0/6
Floating Caches
Tribal Instant - Goblin Artifact
Split Second.
While this card is on the stack it's a goblin and an artifact in play.
Tapped one untapped permanent an opponent control for every paid to play this instant and for every third permanent tapped by this instant: Destroy Target Permanent.
Those aren't collasped rowing boats If anyone here can swim well, grab your swords and into the waters, we found a Caliman's goblin port." The second pirate announced.
Now, let's try an artifact, that's is a creature and an equipment. (I am visualizing Ripley's favorite loader with artificial intelligent.)
Oops, That time I knew I should have. I better late than...
Artifacts decks come in colors now and with creature types also can 0/4 an approvement? Does a defender ability places restrictions on the artifacts that are favor with artifacts or would this prove positive and a complication for the opponent defenses with the; "Now there's more complications?" Tis a 7
Pressingchess, you've been asked several times by multiple posters here to read the rules of the game... either you are blatantly disregarding them, or you are blatantly disregarding our requests to do so...
Since Pressingchess didn't rate TMF's card, I will do so...
Spreading Wall - Normally I don't like creatures with Defender, but this guy is pretty crazy strong, especially in decks that throw a lot of artifacts. Being able to make it indestructible is also pretty strong. I almost think it's overpowered, but it's hard to say. It doesn't win you the game, and the artifacts still can't block things with evasion... I don't know, the concept of Artifact Lands turning into 4-toughness creatures sounds a bit scary to me... 6/10
Floating Caches - The templating is weird, especially with the first clause. Tapping things and "Destroying target permanent" is a bit strong for a colorless spell that can go in any deck. This gives red and black a way to destroy enchantments, and green a way to destroy nonflying creatures. Not to mention, for 3, this is strictly better than Stone Rain. 2/10
Phyrexian Mechahound - 4 Artifact Creature - Hound Equipment
Equipped creature gets +3/+3
Equip 3(While this is Equipped to another creature, it can't attack or block. This can't equip itself.) 3/3
Phyrexian Mechahoud: I don't think it works (see Ensouled Scimitar). Either way, 6/10.
Seasoned Fireslinger
Cost: 2RR
Creature - Human Wizard
Discard a card at random, T: Seasoned Fireslinger deals 2 damage to target creature. If the discarded card was a land card, Seasoned Fireslinger deals 2 damage to that creature's controller.
3/3
Next: An enchantment that costs XR.
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Stronger than the 3 mana costing Pyromancer and probably a better game pace maker with red/black and blue/red decks than a mono-red deck. I would like this in either deck. This card should be a rare. Only the casting cost is the rating hamperer. Tis a 9. (No, I aint been generous either!)
A Bit Touch. :xmana::symr:
Enchantment Aura
Enchant Creature
Place a counter on this aura for every one mana paid for the sum of X
Everytime enchanted creature is tapped creature recieves -1/0 or 0/-1 for every counter place on it.
Sacrifice A Bit Touch: Deals one damages for every two counters (rounded up) place on it to target creature or target player.
Since Pressingchess is offline and did not make a challenge, I'll rate his, do the previous challenge, and then make the next challenge.
This card is both bizarrely named and does way too much. It's a kill spell, a shrink spell, and a direct damage spell. Two of those things don't actually belong in red.
6/10 for doing too much and also for doing things it shouldn't do.
My turn to make a red XR enchantment.
Dragon Summoning XR
Enchantment
Vanishing X
When Dragon Summoning enters the battlefield, put an X/X red Dragon creature token with flying onto the battlefield, where X is the number of time counters on Dragon Summoning.
When Dragon Summoning leaves the battlefield, sacrifice a Dragon.
Next: Make a green counterspell?
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Dragon Summoning - It's a neat idea, and looks fun, but definitely underpowered. You're getting a an X/X creature that shrinks each round, which is also as weak as a creature and an enchantment (unless you have another Dragon permanent on the field). I like it, 8/10
green counterspell... the easy answer is to make it multicolored, G/U, but I feel like the intent is monogreen, so...
Primal Force - G
Instant - Primal
Counter target spell that targets a creature spell you control.
Draw a card.
Next -
Make a card that does something with Primal. Like Splice onto Arcane, but I don't want to see Splice onto Primal.
Ancient Armodon
Cost: 1BRG
Primal Creature - Beast
(When you play a primal spell you can't play other spells until the end of the turn.)
Trample
Whenever you play a primal spell, you may have Ancient Armodon deal 2 damage to target creature.
4/4
Next: An enchantment that does relates with Primal.
Too typical of a creature on a home-color field advantage. The burn frenzy is only good with the obvious theme enacted and that what's limited this card to a common. Amazingly effective under a primal theme condition though, but the cost shouldnt be that high with its restrictive ability. Especially when a no colorless in cost can justified a "Sacrifice this creature deal three damages to target creature or player" then put another one in play or at its present cost; "Sacrifice a creature sharing a creature type with this creature: deals two damages to target creature in play."
As inside tis theme this is an 8 but as a free agent, Tis a 6
Nurtured Rooted :symb::symg:
Enchantment - Primal
(When you play a primal spell you can't play other spells until the end of the turn.)
Primal spells and permanents can only be counter or target by green or black spells
:symb::symg:: Target permanent has protection from a chosen color until the end of turn.
Next Challenge: A flying creature with primal and some sort of a permanent acceleration
Nurtured Rooted -
Name - weird.
First effect - weird. There's not that many green or black spells or effects that counter things anyway.
Second effect - weird. But only because it's off-color. Giving something protection makes me think of cards like Eight-and-a-Half Tails, etc. G/B giving protection from any color? Bizarre.
3/10
Next: Permanent acceleration? Well, lands are permanents, so...
Nesting Pteradon - 1GU
Primal Creature - Dinosaur
Flying
When ~ enters the battlefield, you may put a forest card from your hand onto the battlefield.
2/1
Nesting Pteradon: I like this. A lot. Simple ability (see Elvish Pioneers) given a body that it can actually use.
I wish it said "a basic land card," but you can drop a shockland or dual land with this, so it's all good. 10
Dinosaur, eh?
What? How is Old Fogey the ONLY dinosaur? What about Tyrranax? Imperiosaur?
Man.
Dunkleosteus4UU
Creature - Dinosaur Fish
Islandwalk
Dunkleosteus is indestructible as long as each opponent controls an Island.
4/5
Next: Rather than dinosaurs, make the lizards of the future (not Viashino)
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Dunkleosteus :4mana::symu::symu:
Creature - Dinosaur Fish
Islandwalk
Dunkleosteus is indestructible as long as each opponent controls an Island.
4/5
Its well balanced and unique, but doesn't seem like a blue card at all. Correct me if I am wrong but powerful, indestructible creatures isn't a blue thing.
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Rather than dinosaurs, make the lizards of the future
Arkural Commandor 3UGR
Creature - Lizard Warrior
Trample, Forestwalk, Mountainwalk.
Whenever ~ attacks, put a hate counter on it.
Remove a hate counter from ~: Draw one card and deal 2 damage to target player.
3/3
Next: Make a card that is based on eventide's opposite hyrbids.
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IIW:
Multicolored millcards in something other than dimir.
Arkural Commando for the total of six casting cost does this cost enough justice and strong at it but can it end the game after summoning sickness for the six cost? This the point and Tis a 6
Desert Undercurrents
Artifact Creature - Lizard Equipment.
Desert Undercurrents must equip when entering play and has indestructible and have shroud while equipping.
: Equip either a basic plains or mountain land: Land becomes a 0/5 wall creature with defender and can block multiple attackers and still is land.
: Put in play one 0/1 lizard creature that has indestructible, shroud, and unblockable
Pay and sacrifice a creature you control in play: Exile target card on the stack or Pay while distributing combat damages and sacrificed a creature you control: All attacking and blocking lizard type creatures (including viashinos,) gains +1/0 until combat ends.
(For everytime you do both the above sacrifice abilities on the same stack: you can do it again for no additional cost.)
0/0
The hybrid card was tricky but as the lizard of the future, Shall we test this? Summoning sickness has pass for this Desert Undercurrents, now let's hate it to ineffectiveness. Tis the next challenge!
ok bud, I'm gonna sit you down and talk this one through you methodically. Every single card you've designed has been very, very complicated and not even remotely worded to make sense to any of us. Maybe its your English, or maybe these cards make perfect sense to you, or maybe you're just trolling all of us at this point, but I'm still gonna do my part here to try and help you get better. Cool? Cool.
Let's start by formatting your card into a way that makes people understand what it's doing:
Ok, so far so good. The "Lizard Equipment" thing is dangerous, because each subtype refers to a different general type, but we'll let it slide and just assume that it works for now.
Fortified land is a 0/5 colorless Wall creature with defender and "this creature can block any number of creature" 0: Attach Desert Undercurrents to a basic Plains or Mountain.
I split up the first ability here so it makes sense. Since you're equipping a land, technically you just made a fortification, so lets just go up and make it a fortification instead of equipment.
Desert Undercurrents0
Artifact Creature- Lizard Fortification
Fortified land is a 0/5 colorless Wall creature with defender and "this creature can block any number of creature" 0: Attach Desert Undercurrents to a basic Plains or Mountain.
Cool. The next ability is fine, just not grammatically correct. That's ok, but it'd be nice if you actually started using standard templating, just to make all our lives easier.
Reading the last ability, it's just pretty much gibberish, and really wouldn't fit on an actual card, and this guy has enough abilities already, so let's keep the edited version cleaner and drop it.
So this is what I'm left with, if it were anything resembling a real magic card:
Desert Undercurrents0
Artifact Creature- Lizard Fortification
Fortified land is a 0/5 colorless Wall creature with defender and "this creature can block any number of creature" 0: Attach Desert Undercurrents to a basic Plains or Mountain.
:symrw:: Put a 0/1 colorless Lizard creature token into play with shroud. It's unblockable and indestructible.
0/0
Can you see what I'm trying to get at here? With your cards, you're showing that you either really, really need to work on your English, or really, really need to work on designing much, much simpler stuff. Probably both. I'm sure you can get better, but I think you really need to start working on some things here.
Desert Undercurrents: Using TMF's version. Thanks for sparing me the effort.
This is way, way, way overpowered. So insanely overpowered. It also doesn't actually work. Creatures can't be attached to things. Also, making scads of unblockable, indestructible (!), SHROUDED (!!!!!) tokens for one mana each is insane. INSANE. 0/10 for making a card that is broken in both senses of the word.
Now a card that hates it into oblivion?
Sokenzan Gatecrasher2RR
Creature - Ogre Warrior
Kicker RR
When Sokenzan Gatecrasher enters the battlefield, destroy target fortification. If it was kicked, destroy the land it fortified and put a +1/+1 counter on Sokenzan Gatecrasher.
3/3
Next: Make another card that expands on one of the future sight one-ofs.
Pressingchess: Try designing cards with just one ability for a while. Just one. One sentence, even.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
This is a really fun card that in my mind, is a total home run on flavor. Even if the card isn't super spectacular from a power standpoint, the great flavor totally makes up for it.
Fiend of Ukor4BB
Creature- Demon
Haste.
Echo 2RR
If you paid Fiend of Ukor's echo cost, deal 3 damage to each creature target player controls.
:symrb:: Fiend of Ukor gets +1/+0 until end of turn.
6/5
Fiend of Ukor :4mana::symb::symb:
Creature- Demon
Haste.
Echo :2mana::symr::symr:
If you paid Fiend of Ukor's echo cost, deal 3 damage to each creature target player controls.
:symbr:: Fiend of Ukor gets +1/+0 until end of turn.
6/5
Some wording errors. The final ability seems unnecessary; The card is fine without it. Also, 6/5 for black doesn't fit; Black doesn't get powerful creatures without drawbacks. Usually. I like the Echo effect, but again, some wording error there.
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Muraganda Templar3GR
Creature - Lizard Monk
Lizard creatures you control have trample and haste. (G/R) ~ gains +1/+1 until end of turn.
4/5
Next: Make an ability similar to changeling, but targets abilities without being overpowered.
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IIW:
Multicolored millcards in something other than dimir.
ok bud, I'm gonna sit you down and talk this one through you methodically. Every single card you've designed has been very, very complicated and not even remotely worded to make sense to any of us. Maybe its your English, or maybe these cards make perfect sense to you, or maybe you're just trolling all of us at this point, but I'm still gonna do my part here to try and help you get better. Cool? Cool.
Let's start by formatting your card into a way that makes people understand what it's doing:
Ok, so far so good. The "Lizard Equipment" thing is dangerous, because each subtype refers to a different general type, but we'll let it slide and just assume that it works for now.
I split up the first ability here so it makes sense. Since you're equipping a land, technically you just made a fortification, so lets just go up and make it a fortification instead of equipment.
Cool. The next ability is fine, just not grammatically correct. That's ok, but it'd be nice if you actually started using standard templating, just to make all our lives easier.
Reading the last ability, it's just pretty much gibberish, and really wouldn't fit on an actual card, and this guy has enough abilities already, so let's keep the edited version cleaner and drop it.
So this is what I'm left with, if it were anything resembling a real magic card:
Can you see what I'm trying to get at here? With your cards, you're showing that you either really, really need to work on your English, or really, really need to work on designing much, much simpler stuff. Probably both. I'm sure you can get better, but I think you really need to start working on some things here.
Originally Posted by Megiddo Desert Undercurrents: Using TMF's version. Thanks for sparing me the effort. This is way, way, way overpowered. So insanely overpowered. It also doesn't actually work. Creatures can't be attached to things. Also, making scads of unblockable, indestructible (!), SHROUDED (!!!!!) tokens for one mana each is insane. INSANE. 0/10 for making a card that is broken in both senses of the word.
Now a card that hates it into oblivion?
Sokenzan Gatecrasher :2mana::symr::symr: Creature - Ogre Warrior Kicker :symr::symr: When Sokenzan Gatecrasher enters the battlefield, destroy target fortification. If it was kicked, destroy the land it fortified and put a +1/+1 counter on Sokenzan Gatecrasher. 3/3
Next: Make another card that expands on one of the future sight one-ofs.
Pressingchess: Try designing cards with just one ability for a while. Just one. One sentence, even
P.S. It more likely get kick and a new land more likely get fortified but 9/10 against that counter spell problem is the nearly everything esle. Yes, hate it beyond oblivion.
With your advice and avoiding the short-sightness of been lacking of astuteness, the challenge was for a hybrid card of the Eventide set style and that must be satisfy.
Since I did attempt a two for one challenge with my objective I will complete that objective.
Thank you for the advice, but the rules of this game will prevailed and that what I really learning in our exchanges.
As for my apparent busy contributions, I would appreciate if you guys extend more patience and less patronizing. Thinking fast comes naturally to me and instead of the thinking like an automated editor. I find the disadvantage and difference meaningless here for this a challenge of creativeness and practice do makes perfect. Also I don't see why I should accept a handicap position because of this. So in maintaining the challenge of the round in the preferred formatted you suggested this should work. ( cards too easy exile here 'cmon get creative.)
Underground Lizards (R/W)
Creature- Lizard Lord
All lizards in play are 0/1, unblockable and indestructible with shroud. (R/W): Put a red/white 0/1 Lizard creature token into play .
Pay W and sacrifice a creature you control in play: Exile target card on the stack.
Pay R while distributing combat damages and sacrificed a creature you control: All attacking and blocking lizard type creatures gains +1/0 until combat ends. (when both above sacrificing abilities is on the same stack: you may do both again for no cost.)
0/1 Pressingchess
I think this could totally be made in a poisonous set, but as a Mythic Rare due to it's extreme power to casting cost. If it costed 3RG, it could be a rare. Hard to judge without the rarity listed, but I'll give it an 8/10
Next: A land that generates tokens for free.
Do you mean something like Forbidden Orchard, i.e. no cost? Or something that doesn't you to make a token... whatever that would be, it would have to be REALLY balanced.
0, sacrifice ~: put a token into play.
Pay 3 life: put a token into play.
Nah, those are all costs, in essence, not free. How about this:
Generation Orchard
Land (Rare)
T: add one mana of any color to your mana pool. ~ deals 2 damage to you.
Whenever you tap ~ for mana, put a 1/1 colorless Spirit creature token into the battlefield.
"It's the gift that keeps on giving... and taking."
Next: Make a Planeswalker that costs 3UR... bonus point for having an ability that works most effectively with Weird creatures (tough bonus point, to be relevant and help Weirds!)
Edit: I mean, since Little Money didn't even try (he combined the name of "Squirrel Nest" with the card Forbidden Orchard... yea yea I know you made it all opponent's instead of target player, but it's still functionally the same), I don't think he would mind being skipped.
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Rate my card + do my challenge please.
Feel free to penalize me for lack of creativity if you wish.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Multicolored millcards in something other than dimir.
Jokulhaups, you should probably try being less passive-aggressive and just play along. This game is most fun when everyone is getting good feedback and making fun challenges
Thanks to PurpleD for the awesome banner!
(Semi-retired)
Nope!
Squirrel Nest: This is Forbidden Orchard with another card's name. Creativity? 0. Balance? Well, I am pretty sure F. Orchard got played in some decks, and this would actually be interesting in multiplayer, so 8/10.
"A double edged sword"
Obsidian Twinblade 3
Artifact - Equipment
Equipped creature gets +4/+0 and has first strike.
Whenever combat damage is dealt to equipped creature, Obsidian Twinblade deals 4 damage to equipped creature.
Equip 3
Next: Create a card that can be exiled from your hand as a cost, a la our Spirit Guides.
Edit: I mean, since jokalhaups didn't even try (he made a super busted card... yea yea I know it deals two damage to you, but it makes tons of uncounterable creatures), I don't think he would mind being skipped.
ACTUAL Edit:
Next: Make a Planeswalker that costs :3mana::symu::symr:... bonus point for having an ability that works most effectively with Weird creatures (tough bonus point, to be relevant and help Weirds!)
Tibor Enlightened 3UR
[+1]: Put a 1/1 red and blue Weird creature token onto the battlefield.
[-2]: Tibor Enlightened deals 1 damage to each nonred creature and 1 damage to each nonblue creature.
[-5]: Target player draws cards equal to the number of spells played this turn.
[3]
Don't rate this card.
Beseecher Guide 1WB
Creature - Spirit Rogue (U)
Exile Beseecher Guide from your hand: add W or B to your mana pool.
2/3
Next: Steel Wall's bigger brother.
Thanks to PurpleD for the awesome banner!
(Semi-retired)
5/10
Spreading Wall 4
Artifact Creature- Wall
Defender.
Artifacts you control are 0/4 creatures with defender in addition to their other types.
2: Target Wall you control is indestructible until end of turn.
0/6
next:
a vindicate effect in a non-white card.
Tribal Instant - Goblin Artifact
Split Second.
While this card is on the stack it's a goblin and an artifact in play.
Tapped one untapped permanent an opponent control for every paid to play this instant and for every third permanent tapped by this instant: Destroy Target Permanent.
Those aren't collasped rowing boats If anyone here can swim well, grab your swords and into the waters, we found a Caliman's goblin port." The second pirate announced.
Now, let's try an artifact, that's is a creature and an equipment. (I am visualizing Ripley's favorite loader with artificial intelligent.)
Since Pressingchess didn't rate TMF's card, I will do so...
Spreading Wall - Normally I don't like creatures with Defender, but this guy is pretty crazy strong, especially in decks that throw a lot of artifacts. Being able to make it indestructible is also pretty strong. I almost think it's overpowered, but it's hard to say. It doesn't win you the game, and the artifacts still can't block things with evasion... I don't know, the concept of Artifact Lands turning into 4-toughness creatures sounds a bit scary to me... 6/10
Floating Caches - The templating is weird, especially with the first clause. Tapping things and "Destroying target permanent" is a bit strong for a colorless spell that can go in any deck. This gives red and black a way to destroy enchantments, and green a way to destroy nonflying creatures. Not to mention, for 3, this is strictly better than Stone Rain. 2/10
Phyrexian Mechahound - 4
Artifact Creature - Hound Equipment
Equipped creature gets +3/+3
Equip 3 (While this is Equipped to another creature, it can't attack or block. This can't equip itself.)
3/3
Next:
Something that can shoot fire.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Seasoned Fireslinger
Cost: 2RR
Creature - Human Wizard
Discard a card at random, T: Seasoned Fireslinger deals 2 damage to target creature. If the discarded card was a land card, Seasoned Fireslinger deals 2 damage to that creature's controller.
3/3
Next: An enchantment that costs XR.
A Bit Touch. :xmana::symr:
Enchantment Aura
Enchant Creature
Place a counter on this aura for every one mana paid for the sum of X
Everytime enchanted creature is tapped creature recieves -1/0 or 0/-1 for every counter place on it.
Sacrifice A Bit Touch: Deals one damages for every two counters (rounded up) place on it to target creature or target player.
This card is both bizarrely named and does way too much. It's a kill spell, a shrink spell, and a direct damage spell. Two of those things don't actually belong in red.
6/10 for doing too much and also for doing things it shouldn't do.
My turn to make a red XR enchantment.
Dragon Summoning XR
Enchantment
Vanishing X
When Dragon Summoning enters the battlefield, put an X/X red Dragon creature token with flying onto the battlefield, where X is the number of time counters on Dragon Summoning.
When Dragon Summoning leaves the battlefield, sacrifice a Dragon.
Next: Make a green counterspell?
green counterspell... the easy answer is to make it multicolored, G/U, but I feel like the intent is monogreen, so...
Primal Force - G
Instant - Primal
Counter target spell that targets a creature spell you control.
Draw a card.
Next -
Make a card that does something with Primal. Like Splice onto Arcane, but I don't want to see Splice onto Primal.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Can I try? I used my primal as reference
Ancient Armodon
Cost: 1BRG
Primal Creature - Beast
(When you play a primal spell you can't play other spells until the end of the turn.)
Trample
Whenever you play a primal spell, you may have Ancient Armodon deal 2 damage to target creature.
4/4
Next: An enchantment that does relates with Primal.
As inside tis theme this is an 8 but as a free agent, Tis a 6
Nurtured Rooted :symb::symg:
Enchantment - Primal
(When you play a primal spell you can't play other spells until the end of the turn.)
Primal spells and permanents can only be counter or target by green or black spells
:symb::symg:: Target permanent has protection from a chosen color until the end of turn.
Next Challenge: A flying creature with primal and some sort of a permanent acceleration
Name - weird.
First effect - weird. There's not that many green or black spells or effects that counter things anyway.
Second effect - weird. But only because it's off-color. Giving something protection makes me think of cards like Eight-and-a-Half Tails, etc. G/B giving protection from any color? Bizarre.
3/10
Next: Permanent acceleration? Well, lands are permanents, so...
Nesting Pteradon - 1GU
Primal Creature - Dinosaur
Flying
When ~ enters the battlefield, you may put a forest card from your hand onto the battlefield.
2/1
Next: Another dinosaur...
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
I wish it said "a basic land card," but you can drop a shockland or dual land with this, so it's all good. 10
Dinosaur, eh?
What? How is Old Fogey the ONLY dinosaur? What about Tyrranax? Imperiosaur?
Man.
Dunkleosteus 4UU
Creature - Dinosaur Fish
Islandwalk
Dunkleosteus is indestructible as long as each opponent controls an Island.
4/5
Next: Rather than dinosaurs, make the lizards of the future (not Viashino)
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Arkural Commandor 3UGR
Creature - Lizard Warrior
Trample, Forestwalk, Mountainwalk.
Whenever ~ attacks, put a hate counter on it.
Remove a hate counter from ~: Draw one card and deal 2 damage to target player.
3/3
Next: Make a card that is based on eventide's opposite hyrbids.
Multicolored millcards in something other than dimir.
Desert Undercurrents
Artifact Creature - Lizard Equipment.
Desert Undercurrents must equip when entering play and has indestructible and have shroud while equipping.
: Equip either a basic plains or mountain land: Land becomes a 0/5 wall creature with defender and can block multiple attackers and still is land.
: Put in play one 0/1 lizard creature that has indestructible, shroud, and unblockable
Pay and sacrifice a creature you control in play: Exile target card on the stack or Pay while distributing combat damages and sacrificed a creature you control: All attacking and blocking lizard type creatures (including viashinos,) gains +1/0 until combat ends.
(For everytime you do both the above sacrifice abilities on the same stack: you can do it again for no additional cost.)
The hybrid card was tricky but as the lizard of the future, Shall we test this? Summoning sickness has pass for this Desert Undercurrents, now let's hate it to ineffectiveness. Tis the next challenge!
Let's start by formatting your card into a way that makes people understand what it's doing:
Ok, so far so good. The "Lizard Equipment" thing is dangerous, because each subtype refers to a different general type, but we'll let it slide and just assume that it works for now.
I split up the first ability here so it makes sense. Since you're equipping a land, technically you just made a fortification, so lets just go up and make it a fortification instead of equipment.
Cool. The next ability is fine, just not grammatically correct. That's ok, but it'd be nice if you actually started using standard templating, just to make all our lives easier.
Reading the last ability, it's just pretty much gibberish, and really wouldn't fit on an actual card, and this guy has enough abilities already, so let's keep the edited version cleaner and drop it.
So this is what I'm left with, if it were anything resembling a real magic card:
Can you see what I'm trying to get at here? With your cards, you're showing that you either really, really need to work on your English, or really, really need to work on designing much, much simpler stuff. Probably both. I'm sure you can get better, but I think you really need to start working on some things here.
This is way, way, way overpowered. So insanely overpowered. It also doesn't actually work. Creatures can't be attached to things. Also, making scads of unblockable, indestructible (!), SHROUDED (!!!!!) tokens for one mana each is insane. INSANE. 0/10 for making a card that is broken in both senses of the word.
Now a card that hates it into oblivion?
Sokenzan Gatecrasher 2RR
Creature - Ogre Warrior
Kicker RR
When Sokenzan Gatecrasher enters the battlefield, destroy target fortification. If it was kicked, destroy the land it fortified and put a +1/+1 counter on Sokenzan Gatecrasher.
3/3
Next: Make another card that expands on one of the future sight one-ofs.
Pressingchess: Try designing cards with just one ability for a while. Just one. One sentence, even.
9/10
Inspirted by Henchfiend of Ukor:
Fiend of Ukor 4BB
Creature- Demon
Haste.
Echo 2RR
If you paid Fiend of Ukor's echo cost, deal 3 damage to each creature target player controls.
:symrb:: Fiend of Ukor gets +1/+0 until end of turn.
6/5
Next:
Design a card from the Murgaranda setting (Mugaranda Petroglyphs and Imperiosaur and the plane card are what we know.)
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Muraganda Templar 3GR
Creature - Lizard Monk
Lizard creatures you control have trample and haste.
(G/R) ~ gains +1/+1 until end of turn.
4/5
Next: Make an ability similar to changeling, but targets abilities without being overpowered.
Multicolored millcards in something other than dimir.
THX