You have a point here, however, Akroma, Angel of Wrath has vigilance which would make make both of those cards a moot point aside her having protection from black. Also, I'd like to point out that between the two Akroma's I have protection from all colors besides green. The way it plays out in my head, whatever removal I was concerned about, I could make the applicable Akroma my first Worldly Tutor or Defense of the Heart target. i.e. I'm concerned about Path to Exile so I tutor up Akroma, Angel of Fury who has protection from white. If all else fails, I hope to have some Lightning Greaves in play to give my baddies shroud.
I was of the opinion that Green doesn't have a ton of options as far as targeted removal goes (Snakeform?). I don't really feel I could splash another color and still make this work. I tried to pick fatties that had built in evasion so I wouldn't have to bother removing anything and could just beat face.
Yeah, Lightning Greaves might be your best bet to deal with targeting abilities. And I can easily see that being your strategy to handle that, so no problem.
I guess my point was that there's a certifiable ton of cards that could cause issues. Maze of Ith, Kor Haven, Horn of Deafening, any of the plethora of enchantments, like Journey to Nowhere, Oblivion Ring-- I mean, it's spooky how many cards are out there that could cause issues.
And G isn't necessarily out of that equation either. You mentioned Snakeform, but there's also cards like Lignify, Entangling Vines, Mercy Killing, etc. In my multi-player games, these types of cards come up often. Granted, that's simply my meta, but just something to consider is all.
As such, I just like to play cards that I know are overwhelmingly safe from what my opponents are doing. Clearly, there's always a way to deal with any creature, but I like to think I minimize their options.
But Greaves is an excellent solution, so no worries.
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My typical MP format is 5 total players, star-format. FFA, but you only need to eliminate your 2 non-adjacent opponents to win.
Ok, so I came upon some more funds and decided to start putting this deck together. I bought some of the cheaper cards I am sure will be in the deck, but haven't quite rounded it out. Before I shell out the cash for some of the more expensive cards I wanted to make sure the deck was at a playable point so I loaded up MWS and started some solo playtesting. It lead me to a few changes. Here's the deck as it stand now.
1. Swapped out Wall of Roots for Wall of Blossoms I've got enough ramp as it is, and I only really need to ramp up to 4-5 mana before i can start comboing out.
2. Reduced Defense of the Heart to a 2-of. I did this mainly to focus more on Elvish Piper as my CIP effect. I can tutor for her in this deck, where as DotH I'm depending on the draw, and I have no other way to give my opponent creatures besides Forbidden Orchard. (I'm still not sure about this, I've toyed with dropping DotH altogether, but I'm not sure.)
3. Dropped Mosswort Bridge completely. The chances of me having one of my bombs in the top 4 cards of my deck is not so good, and even then I have to have 10 powers worth of creatures out to play it, meaning i'm already winning. Seems pointless.
Yeah, Lightning Greaves might be your best bet to deal with targeting abilities. And I can easily see that being your strategy to handle that, so no problem.
I guess my point was that there's a certifiable ton of cards that could cause issues. Maze of Ith, Kor Haven, Horn of Deafening, any of the plethora of enchantments, like Journey to Nowhere, Oblivion Ring-- I mean, it's spooky how many cards are out there that could cause issues.
And G isn't necessarily out of that equation either. You mentioned Snakeform, but there's also cards like Lignify, Entangling Vines, Mercy Killing, etc. In my multi-player games, these types of cards come up often. Granted, that's simply my meta, but just something to consider is all.
As such, I just like to play cards that I know are overwhelmingly safe from what my opponents are doing. Clearly, there's always a way to deal with any creature, but I like to think I minimize their options.
But Greaves is an excellent solution, so no worries.
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
4 Wall of Blossoms
4 Sakura-Tribe Elder
1 Stoic Angel
4 Elvish Piper
2 Seedborn Muse
1 Akroma, Angel of Fury
1 Akroma, Angel of Wrath
1 Darksteel Colossus
4 Worldly Tutor
4 Nature's Lore
4 Harmonize
Equipment:
4 Lightning Greaves
Enchantments:
2 Defense of the Heart
Lands:
3 Forbidden Orchard
21 Forest
4 Summoning Trap
4 Naturalize
Changes:
1. Swapped out Wall of Roots for Wall of Blossoms I've got enough ramp as it is, and I only really need to ramp up to 4-5 mana before i can start comboing out.
2. Reduced Defense of the Heart to a 2-of. I did this mainly to focus more on Elvish Piper as my CIP effect. I can tutor for her in this deck, where as DotH I'm depending on the draw, and I have no other way to give my opponent creatures besides Forbidden Orchard. (I'm still not sure about this, I've toyed with dropping DotH altogether, but I'm not sure.)
3. Dropped Mosswort Bridge completely. The chances of me having one of my bombs in the top 4 cards of my deck is not so good, and even then I have to have 10 powers worth of creatures out to play it, meaning i'm already winning. Seems pointless.
4. Swapped Maelstrom Archangel for Stoic Angel because of the soft-lock it creates with Seedborn Muse. Good idea/bad idea?
Let me know what you guys think!
Casual:
RG - Elemental Aggro
WGR - Slivers
GW - Cat Equipment
G - CIP Combo