1. For the same mana I can play 1 Seagate on turn 5, I can play 1 Jace 1.0 AND Oran/Kazandu/freebladeX2/Harabaz. Or I can drop it 2 turns earlier.
2. 1x DOJ, all allies are dead. I still have (3DOJ, 4 Path, 4 Oring, 4 Journey)removal left.
3. If you want to use Loremaster to draw cards, you wont ever be swinging with it. If Jace takes damage, im not. Loremaster cant ever remove the top 20 cards of the opponents library.
4. Jace 1.0 Kills jace 2.0. They have 4 jace 2.0, I have unlimited Jace 1.0.
Also...I dont have to sun titan Jace back, it can be an ally... but I like options, with loremaster, theres no option. You spend 5 mana on Loremaster, then I kill it before your next turn, and you cant sun titan it back.
5. Jace is a 3 turn howling mine for me only (-1 ability). I draw 2 cards every turn. They draw 1. Then I can sun titan it back.
6. Jace 2.0 hurts allies. Kabira? oh ill put that on the bottom. Talus Paladin? bottom. Land? Oh ill let you draw that. No triggers for you.
Oh DOJ is 3rd card from the top? I'll just brainstrom for it.
Jace is an 80 dollar card because it hurts every deck.
See people are under the assumption that you will be able to tap the Loremaster, with that 5 mana, which is never the case. I am with you I get better value with my 5 mana with Jace, and being able to drop an ally, then I do with Loremaster.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
I'm willing to second the motion that loremaster is not that good, being that i tested the crap out of him. I do play bant but i like all ally decks (at least right now while they have half a chance).
So now that we have the red leyline, how are allies suppose to deal w red deck wins? I playtested the ☺☺☺☺ out rdw v allies (bant, but not a ton different than naya), and came out the underdog overall and wiping sweat from my brow on a lot of the games I won. If thery saw the leyline in the beggining it was gg. Firewalker seems to have lost his relevance due to leyline and the fact that valakut doesnt afraid of him either. So I have 2 solutions, Wall of Denial or Deft Duelist (both bant options, sadly). DD kills every attacker in the deck (so they don't attack til its gone, using earthquake to do so), and wall of denial while buying you time, falls to a pumped kiln fiend, and allows attack to come through. None of this helps naya of course and I am looking for a more universal solution, preferably one that deals w both rdw and valakut as to ease up on the sb, and preferably sits in gw to provide sb for both decks...
Private Mod Note
():
Rollback Post to RevisionRollBack
Nobody has good ideas anymore, they only mind sculpt.
The only reason Jace costs 2UU is because he said so. Even Jace is holding himself back from breaking MAGIC.
I'm willing to second the motion that loremaster is not that good, being that i tested the crap out of him. I do play bant but i like all ally decks (at least right now while they have half a chance).
So now that we have the red leyline, how are allies suppose to deal w red deck wins? I playtested the ☺☺☺☺ out rdw v allies (bant, but not a ton different than naya), and came out the underdog overall and wiping sweat from my brow on a lot of the games I won. If thery saw the leyline in the beggining it was gg. Firewalker seems to have lost his relevance due to leyline and the fact that valakut doesnt afraid of him either. So I have 2 solutions, Wall of Denial or Deft Duelist (both bant options, sadly). DD kills every attacker in the deck (so they don't attack til its gone, using earthquake to do so), and wall of denial while buying you time, falls to a pumped kiln fiend, and allows attack to come through. None of this helps naya of course and I am looking for a more universal solution, preferably one that deals w both rdw and valakut as to ease up on the sb, and preferably sits in gw to provide sb for both decks...
being a valakut player the best thing would be Mark of asylum, escort or monument.
The only card we have to sweep you is chain reaction.
being a valakut player the best thing would be Mark of asylum, escort or monument.
The only card we have to sweep you is chain reaction.
Also I use the white leyline so what I try to do is use back to nature first, the drop the white leyline, and they are behind the 8 ball again because usually they do not like having to tap 4 mana to put the leyline out again. Thats a turn they could spend attacking us. That 1 turn buys us a lot of time, and on top of that there is no guarantee they will get the leyline out again.
Back to nature helps me in a lot of ways. It destroys all the enchantments U/W loves to run such as O rings, spreading seas, and sometimes luminarch's ascenscion. Also destroy Pyromancer's Ascenscion. So having back to nature in the sideboard might not be a bad idea.
I also run the monument mainboard and that tends to help a lot.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Also I use the white leyline so what I try to do is use back to nature first, the drop the white leyline, and they are behind the 8 ball again because usually they do not like having to tap 4 mana to put the leyline out again. Thats a turn they could spend attacking us. That 1 turn buys us a lot of time, and on top of that there is no guarantee they will get the leyline out again.
Back to nature helps me in a lot of ways. It destroys all the enchantments U/W loves to run such as O rings, spreading seas, and sometimes luminarch's ascenscion. Also destroy Pyromancer's Ascenscion. So having back to nature in the sideboard might not be a bad idea.
I also run the monument mainboard and that tends to help a lot.
being the aggro why would you worry about ascension?
i dont think back to nature is a good SB card for you.
being the aggro why would you worry about ascension?
i dont think back to nature is a good SB card for you.
being able to remove multiple spreading seas, O rings on my monument in response to them tapping out to DOJ, for two mana at instant speed is very appropriate for my sideboard.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Mr Industrial Pants: Four mountains in the mana base is too many. The deck is W/G/R, in that order, so I'd -2 mountain +1 forest +1 plains. I would also note you have 25 lands there, not 23, and so you have 62 cards overall. If you want 23 lands, just go -2 mountain.
Nothing else stands out as 'wrong', though the maindeck dauntless escorts are a bit odd. I'd replace with a ranger of eos for recovering from wrath effects instead and a card of your choice (land, vengevine, harabaz druid are all reasonable options).
Lightning bolt in the side probably has better alternatives depending exactly what you wanted it for (suggestions: journey to nowhere, cunning sparkmage, extra clerics and paladins and paths).
I'm not a huge fan of reactive cards in aggressive decks unless they are very good or very consistent (e.g. path against mythic is both), so accordingly I dislike back to nature, but I can see why its there.
I've tweaked the deck on the last page -1 misty rainforest -1 steppe lynx +1 ranger of eos +1 fauna shaman. Shaman is still being very good.
Mr Industrial Pants: Four mountains in the mana base is too many. The deck is W/G/R, in that order, so I'd -2 mountain +1 forest +1 plains. I would also note you have 25 lands there, not 23, and so you have 62 cards overall. If you want 23 lands, just go -2 mountain.
Nothing else stands out as 'wrong', though the maindeck dauntless escorts are a bit odd. I'd replace with a ranger of eos for recovering from wrath effects instead and a card of your choice (land, vengevine, harabaz druid are all reasonable options).
Lightning bolt in the side probably has better alternatives depending exactly what you wanted it for (suggestions: journey to nowhere, cunning sparkmage, extra clerics and paladins and paths).
I'm not a huge fan of reactive cards in aggressive decks unless they are very good or very consistent (e.g. path against mythic is both), so accordingly I dislike back to nature, but I can see why its there.
I've tweaked the deck on the last page -1 misty rainforest -1 steppe lynx +1 ranger of eos +1 fauna shaman. Shaman is still being very good.
Thanks for the feedback.Maybe I can run the Sparkmage + Collar "combo" in the SB, but perhaps Volcanic Fallout would be better suited to fight off my nemesis...Turboland.
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me at MTGPackFoils on Twitter & Facebook.
currently playing:
Standard UW Control UWB Control UB Control MODERN BRGJund X Affinity UWR Control
Quote:
Originally Posted by WEDDG
So now that we have the red leyline
You bring your Oblivion Rings from the sideboard.
Thanks, your advice is well met. also, rdw/valakut is my worst mu- against rdw:
+2 o-ring (2 have gone to main deck)
+3 Leyline of Sanctity
+2-3 quicksand (new change to my sb)
Any thoughts on quicksand v. rdw?
Against valakut:
(2 md tec edges)
+3 Leyline of sanctity
+2 O-ring
+2 grab ankles and pray
Private Mod Note
():
Rollback Post to RevisionRollBack
Nobody has good ideas anymore, they only mind sculpt.
The only reason Jace costs 2UU is because he said so. Even Jace is holding himself back from breaking MAGIC.
Thanks, your advice is well met. also, rdw/valakut is my worst mu- against rdw:
+2 o-ring (2 have gone to main deck)
+3 Leyline of Sanctity
+2-3 quicksand (new change to my sb)
Any thoughts on quicksand v. rdw?
Against valakut:
(2 md tec edges)
+3 Leyline of sanctity
+2 O-ring
+2 grab ankles and pray
no mark of asylum or escorts? Valakuts only out is chain reaction. There could be situations where a siegegang could stall but naya usually blasts valakut if you get a decent draw. But prevent the sweepers.
Valakuts only out is chain reaction. There could be situations where a siegegang could stall but naya usually blasts valakut if you get a decent draw. But prevent the sweepers.
What if valakut gets a decent draw? A single lightning bolt +2 ramp spells into turn 4 primeval titan is sufficient to stop all but the most aggressive ally draws, because then on turn 5 you burn out all our creatures with valakut.
I haven't had chain reaction played against me once from valakut. I've still lost plenty of games, mostly from t4 primeval titan (or t4 avenger of zendikar if I don't have an evangel) draws.
To all the naysayers of loremaster and "Oh how amazing An Unsplashable Control Card is in a naya allies build, Jace is a 3 drop that doesn't grant an ally in and of itself. You drop jace on turn 3 without any other allies to support the allies you've played. Against jund you'd want a t3 evangel to push through a thrinax, or something of the sort to get damage through, because we're an aggro deck. not a midrange deck. We don't try to grind out a match with CA and win off the back of it like a jund deck does, we're an aggro deck. Aggro decks try to win before CA becomes a problem. And if that does happen, Loremaster, BBE, and ranger fit the bill quite handily, as they all allow us a final "push" to get the last damage through. T3 jace, draw a card doesn't do anything to further that plan. Jace is a good card, but it is the wrong card in this deck, just like BSA is the wrong card in a white weenie deck, or even kazuul warlord. Grinding out CA isn't what allies do, and that's why jace isn't good. Loremaster is a last-ditch effort to get us CA in the occasion we need it, and is an absolute bomb which steals games when it sticks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard: WRG Stampeding Allies
To all the naysayers of loremaster and "Oh how amazing An Unsplashable Control Card is in a naya allies build, Jace is a 3 drop that doesn't grant an ally in and of itself. You drop jace on turn 3 without any other allies to support the allies you've played. Against jund you'd want a t3 evangel to push through a thrinax, or something of the sort to get damage through, because we're an aggro deck. not a midrange deck. We don't try to grind out a match with CA and win off the back of it like a jund deck does, we're an aggro deck. Aggro decks try to win before CA becomes a problem. And if that does happen, Loremaster, BBE, and ranger fit the bill quite handily, as they all allow us a final "push" to get the last damage through. T3 jace, draw a card doesn't do anything to further that plan. Jace is a good card, but it is the wrong card in this deck, just like BSA is the wrong card in a white weenie deck, or even kazuul warlord. Grinding out CA isn't what allies do, and that's why jace isn't good. Loremaster is a last-ditch effort to get us CA in the occasion we need it, and is an absolute bomb which steals games when it sticks.
what about hellkite charger so that you can attack twice?
LOL
what about hellkite charger so that you can attack twice?
LOL
Hellkite charger has no synergy with allies and is an overpriced 5/5 that loses in a fight to BSA, as well as being win-more, so it's a horrible card to troll with, good sir. A better pick would've been to suggest BSA.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard: WRG Stampeding Allies
Hellkite charger has no synergy with allies and is an overpriced 5/5 that loses in a fight to BSA, as well as being win-more, so it's a horrible card to troll with, good sir. A better pick would've been to suggest BSA.
Tube, learn to take a joke. I thought it was quite funny. Funny because charger was such a horrible card to suggest. Bsa would not have been as funny.
But you mentioned the one weakness in loremaster.
You said it is a bomb when it sticks. Everybody who does not like the card are saying just that, because it never sticks. If I am tapping 5 mana I want to know it is going to stick.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
I played against UW, titan force, mono w control, and jund tonight, all against veterans of my card shop tonight. Only once did I not untap with loremaster, and that was when i t3'd him and gave my opp a good pte target. I untap with him often because by t5 i've overloaded their removal, and the last card in my hand crushes them. You normally dont accel into him against uw/jund because it gives a really nice target for early removal,
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard: WRG Stampeding Allies
I played against UW, titan force, mono w control, and jund tonight, all against veterans of my card shop tonight. Only once did I not untap with loremaster, and that was when i t3'd him and gave my opp a good pte target. I untap with him often because by t5 i've overloaded their removal, and the last card in my hand crushes them. You normally dont accel into him against uw/jund because it gives a really nice target for early removal,
The thing is you should not need if for U/W, or Titan force, or Mono W control, You should be beating face enough as it is without the card against all those decks before they become lethal. And even if you do use it against Those decks when you say you want to use it, when you need to draw cards, what good is a 5 drop card at that point of the game, when your board is clear. You are going to what, Tap it for one card, and not even on the turn you use it. If it was instant speed, I would love loremaster, but the thing is it is not. using it late game, means you are desperate, and you got nothing else on the board, You tap 5 mana to play it, and not even use it's ability until the next turn, to me seems counter productive. In that same point of the game, I can draw a Jace 1.0, Play him for three mana, draw a card, and it me may be a Blademaster, and I can play him, that turn still. Next turn, I can still draw another card from jace, and get my card advantage.
But your playing a naya build I can see where 2 blue will hurt you.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Does anyone have thoughts on fauna shaman? Given I'm now running it as a 4-of, seemingly to good effect. Good combination of minimal loss of speed for heavy card advantage. I'll probably post some event reports soon, now that I'm happier with the build
Does anyone have thoughts on fauna shaman? Given I'm now running it as a 4-of, seemingly to good effect. Good combination of minimal loss of speed for heavy card advantage. I'll probably post some event reports soon, now that I'm happier with the build
I think fauna shaman is definitely the way to go now in this build. The things I find questionable are as such. First, I think you should still include at least a 1-of Ranger of Eos. He's still card advantage, and can almost as easily trigger a vengevine recursion as BBE. Since you are only running 3 shaman that you can't expect to stick very often (and even if you were running 4 I don't think it would negate the ranger's usefulness) I think the ranger still holds some needed value.
I'm also not very sold on steppe lynx. My thought with him is that he does not create immediate advantage like BBE, Vengevine, or ranger of eos, and requires too much effort to stay useful past the turn you attack with him. I would personally rather have a more stable one drop like wild nactl or a single scute mob to call up whenever I need it. Also, if you have an ally in your hand and steppe lynx, which would you play? I'd probably rather drop a freeblade turn one, unless I had a fetch in my hand. In fact, I would never want to play a steppe lynx unless I had a fetch it hand, which goes back to my comment about him needing too much effort. I'd rather drop the lynx and add a 4th fauana shaman for consistency, a ranger, and a toolbox creature like pridemage or scutemob or even a single steppe lynx. If you keep the lynx though, I suggest adding another fetch, maybe in the form of a single evolving wilds to make the manabase even more consistent? Or just another regular fetch, but either way, up the fetch count to 8 to get the most value out of your lynx.
First, I think you should still include at least a 1-of Ranger of Eos. He's still card advantage, and can almost as easily trigger a vengevine recursion as BBE. Since you are only running 3 shaman that you can't expect to stick very often (and even if you were running 4 I don't think it would negate the ranger's usefulness) I think the ranger still holds some needed value.
I know its hidden away on the last page, but I did say that I had changed the list as follows:
-1 misty rainforest -1 steppe lynx +1 ranger of eos +1 fauna shaman.
I'm also not very sold on steppe lynx. My thought with him is that he does not create immediate advantage like BBE, Vengevine, or ranger of eos, and requires too much effort to stay useful past the turn you attack with him. I would personally rather have a more stable one drop like wild nactl or a single scute mob to call up whenever I need it. Also, if you have an ally in your hand and steppe lynx, which would you play? I'd probably rather drop a freeblade turn one, unless I had a fetch in my hand.
Wild nacatl is the opposite of stable in this build; we run too many dual lands for it to realistically be bigger than a 2/2 most games (only 4 plains, 1 mountain, 4 arid mesa), and only 7 turn 1 green sources negates a large point of the point of steppe lynx; to play it on turn 1 and so not disrupt the standard ally, ally, BBE/vengevine/ranger of eos/talus paladin curve.
I'm not that happy with the lynx either, but a one-drop that hits for 2 a turn is just so critical to being able to goldfish succesfully against pyro ascension and valakut ramp, getting in enough damage before their unbeatable endgames kick in. If you get stuck on 3 or 4 lands temporarily and lynx stops fighting, your hand is full of gas anyway; these aren't the draws you need to worry about (unless you're completely mana screwed, but no other card would have solved that problem either...). Scute mob is also completely useless for attacking this problem, for example, and attacks for less in other situations. Elite vanguard (and, obviously, hada freeblade) is the only thing that comes close.
You drop the freeblade turn 1 if you can curve into ally turn 2 and so attack for 2, otherwise steppe lynx. But if you have 2 one drops, you'll generate alot of tempo on most opponents whatever you do (because you'll probably drop 4 creatures by the end of turn 3), and you can be happy ;). I worry much more about the draws with no one drop.
The thing is you should not need if for U/W, or Titan force, or Mono W control, You should be beating face enough as it is without the card against all those decks before they become lethal.
I think people get too lost in the fact that we are the aggro. Things don't always happen perfectly and you don't always get a hand of T1 Freeblade T2 Battlesinger T3 Battlesinger Freeblade swing for lethal. What happens if you don't get an Evangel out by T5, and they stick a Baneslayer along side their Wall of Omens? You stall out and probably lose, that's what.
Even if you play a Loremaster on your T5 after a DOJ, next turn you can probably play 1 more ally from your hand, draw 2, and probably play another. That's already enough to force another DOJ, and that means they can't commit their Titans/whatever else to the board.
I think people get too lost in the fact that we are the aggro. Things don't always happen perfectly and you don't always get a hand of T1 Freeblade T2 Battlesinger T3 Battlesinger Freeblade swing for lethal. What happens if you don't get an Evangel out by T5, and they stick a Baneslayer along side their Wall of Omens? You stall out and probably lose, that's what.
Even if you play a Loremaster on your T5 after a DOJ, next turn you can probably play 1 more ally from your hand, draw 2, and probably play another. That's already enough to force another DOJ, and that means they can't commit their Titans/whatever else to the board.
You just summed up my whole argument in one short post, thank you.
Loremaster adds consistency to this deck. Before, if I ran out of gas, I had no plan, it was just to die. Now, I can drop loremaster and draw so much gas I can even pitch vengevines from my overflowing hand to help if they DoJ
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard: WRG Stampeding Allies
since we are on a 5 mana discussion anyone ever test coat of arms?
I've tested it, it's win-more and sometimes helps your opponent a lot. Also it's a horrid topdeck. Eldrazi monument is a better 5 drop than that, but I still prefer the T: Win the game creature
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard: WRG Stampeding Allies
To post a comment, please login or register a new account.
See people are under the assumption that you will be able to tap the Loremaster, with that 5 mana, which is never the case. I am with you I get better value with my 5 mana with Jace, and being able to drop an ally, then I do with Loremaster.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
So now that we have the red leyline, how are allies suppose to deal w red deck wins? I playtested the ☺☺☺☺ out rdw v allies (bant, but not a ton different than naya), and came out the underdog overall and wiping sweat from my brow on a lot of the games I won. If thery saw the leyline in the beggining it was gg. Firewalker seems to have lost his relevance due to leyline and the fact that valakut doesnt afraid of him either. So I have 2 solutions, Wall of Denial or Deft Duelist (both bant options, sadly). DD kills every attacker in the deck (so they don't attack til its gone, using earthquake to do so), and wall of denial while buying you time, falls to a pumped kiln fiend, and allows attack to come through. None of this helps naya of course and I am looking for a more universal solution, preferably one that deals w both rdw and valakut as to ease up on the sb, and preferably sits in gw to provide sb for both decks...
Nobody has good ideas anymore, they only mind sculpt.
The only reason Jace costs 2UU is because he said so. Even Jace is holding himself back from breaking MAGIC.
being a valakut player the best thing would be Mark of asylum, escort or monument.
The only card we have to sweep you is chain reaction.
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
Also I use the white leyline so what I try to do is use back to nature first, the drop the white leyline, and they are behind the 8 ball again because usually they do not like having to tap 4 mana to put the leyline out again. Thats a turn they could spend attacking us. That 1 turn buys us a lot of time, and on top of that there is no guarantee they will get the leyline out again.
Back to nature helps me in a lot of ways. It destroys all the enchantments U/W loves to run such as O rings, spreading seas, and sometimes luminarch's ascenscion. Also destroy Pyromancer's Ascenscion. So having back to nature in the sideboard might not be a bad idea.
I also run the monument mainboard and that tends to help a lot.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
being the aggro why would you worry about ascension?
i dont think back to nature is a good SB card for you.
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
being able to remove multiple spreading seas, O rings on my monument in response to them tapping out to DOJ, for two mana at instant speed is very appropriate for my sideboard.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
4 Jungle Shrine
4 Ancient Ziggurat
4 Arid Mesa
3 Plains
2 Mountain
2 Rootbound Crag
2 Sunpetal Grove
2 Forest
creatures (34)
4 Hada Freeblade
4 Kazandu Blademaster
4 Oran-Rief Survivalist
4 Akoum Battlesinger
4 Bloodbraid Elf
4 Kabira Evangel
3 Harabaz Druid
2 Dauntless Escort
2 Talus Paladin
2 Ranger of Eos
1 Goblin Bushwacker
3 Path to Exile
4 Lightning Bolt
3 Pithing Needle
3 Ondu Cleric
3 Back to Nature
2 Turntimber Ranger
This is what I'll probably be running until October rotation and then I'll place this in my Extended decks.
Thoughts?
Also can this deck survive post rotation?
currently playing:
Standard
UW Control
UWB Control
UB Control
MODERN
BRGJund
X Affinity
UWR Control
LEGACY
Dredge
R Burn
UWx Miracles
EDH
BRW Kaalia
______
Quotes:
My Magic Card nicknames.
Nothing else stands out as 'wrong', though the maindeck dauntless escorts are a bit odd. I'd replace with a ranger of eos for recovering from wrath effects instead and a card of your choice (land, vengevine, harabaz druid are all reasonable options).
Lightning bolt in the side probably has better alternatives depending exactly what you wanted it for (suggestions: journey to nowhere, cunning sparkmage, extra clerics and paladins and paths).
I'm not a huge fan of reactive cards in aggressive decks unless they are very good or very consistent (e.g. path against mythic is both), so accordingly I dislike back to nature, but I can see why its there.
I've tweaked the deck on the last page -1 misty rainforest -1 steppe lynx +1 ranger of eos +1 fauna shaman. Shaman is still being very good.
2011-2012:Bantblade, BantPod
2010-2011:Bant Shaman, Naya Shaman, Naya allies + Scars, URG Turboforce
2009-2010:Naya allies, Mono-White Titan Control
Thanks for the feedback.Maybe I can run the Sparkmage + Collar "combo" in the SB, but perhaps Volcanic Fallout would be better suited to fight off my nemesis...Turboland.
currently playing:
Standard
UW Control
UWB Control
UB Control
MODERN
BRGJund
X Affinity
UWR Control
LEGACY
Dredge
R Burn
UWx Miracles
EDH
BRW Kaalia
______
Quotes:
My Magic Card nicknames.
Thanks, your advice is well met. also, rdw/valakut is my worst mu- against rdw:
+2 o-ring (2 have gone to main deck)
+3 Leyline of Sanctity
+2-3 quicksand (new change to my sb)
Any thoughts on quicksand v. rdw?
Against valakut:
(2 md tec edges)
+3 Leyline of sanctity
+2 O-ring
+2 grab ankles and pray
Nobody has good ideas anymore, they only mind sculpt.
The only reason Jace costs 2UU is because he said so. Even Jace is holding himself back from breaking MAGIC.
no mark of asylum or escorts? Valakuts only out is chain reaction. There could be situations where a siegegang could stall but naya usually blasts valakut if you get a decent draw. But prevent the sweepers.
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
What if valakut gets a decent draw? A single lightning bolt +2 ramp spells into turn 4 primeval titan is sufficient to stop all but the most aggressive ally draws, because then on turn 5 you burn out all our creatures with valakut.
I haven't had chain reaction played against me once from valakut. I've still lost plenty of games, mostly from t4 primeval titan (or t4 avenger of zendikar if I don't have an evangel) draws.
2011-2012:Bantblade, BantPod
2010-2011:Bant Shaman, Naya Shaman, Naya allies + Scars, URG Turboforce
2009-2010:Naya allies, Mono-White Titan Control
Standard:
WRG Stampeding Allies
what about hellkite charger so that you can attack twice?
LOL
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
Hellkite charger has no synergy with allies and is an overpriced 5/5 that loses in a fight to BSA, as well as being win-more, so it's a horrible card to troll with, good sir. A better pick would've been to suggest BSA.
Standard:
WRG Stampeding Allies
Tube, learn to take a joke. I thought it was quite funny. Funny because charger was such a horrible card to suggest. Bsa would not have been as funny.
But you mentioned the one weakness in loremaster.
You said it is a bomb when it sticks. Everybody who does not like the card are saying just that, because it never sticks. If I am tapping 5 mana I want to know it is going to stick.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Standard:
WRG Stampeding Allies
The thing is you should not need if for U/W, or Titan force, or Mono W control, You should be beating face enough as it is without the card against all those decks before they become lethal. And even if you do use it against Those decks when you say you want to use it, when you need to draw cards, what good is a 5 drop card at that point of the game, when your board is clear. You are going to what, Tap it for one card, and not even on the turn you use it. If it was instant speed, I would love loremaster, but the thing is it is not. using it late game, means you are desperate, and you got nothing else on the board, You tap 5 mana to play it, and not even use it's ability until the next turn, to me seems counter productive. In that same point of the game, I can draw a Jace 1.0, Play him for three mana, draw a card, and it me may be a Blademaster, and I can play him, that turn still. Next turn, I can still draw another card from jace, and get my card advantage.
But your playing a naya build I can see where 2 blue will hurt you.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
2011-2012:Bantblade, BantPod
2010-2011:Bant Shaman, Naya Shaman, Naya allies + Scars, URG Turboforce
2009-2010:Naya allies, Mono-White Titan Control
I think fauna shaman is definitely the way to go now in this build. The things I find questionable are as such. First, I think you should still include at least a 1-of Ranger of Eos. He's still card advantage, and can almost as easily trigger a vengevine recursion as BBE. Since you are only running 3 shaman that you can't expect to stick very often (and even if you were running 4 I don't think it would negate the ranger's usefulness) I think the ranger still holds some needed value.
I'm also not very sold on steppe lynx. My thought with him is that he does not create immediate advantage like BBE, Vengevine, or ranger of eos, and requires too much effort to stay useful past the turn you attack with him. I would personally rather have a more stable one drop like wild nactl or a single scute mob to call up whenever I need it. Also, if you have an ally in your hand and steppe lynx, which would you play? I'd probably rather drop a freeblade turn one, unless I had a fetch in my hand. In fact, I would never want to play a steppe lynx unless I had a fetch it hand, which goes back to my comment about him needing too much effort. I'd rather drop the lynx and add a 4th fauana shaman for consistency, a ranger, and a toolbox creature like pridemage or scutemob or even a single steppe lynx. If you keep the lynx though, I suggest adding another fetch, maybe in the form of a single evolving wilds to make the manabase even more consistent? Or just another regular fetch, but either way, up the fetch count to 8 to get the most value out of your lynx.
http://forums.mtgsalvation.com/showthread.php?p=9733836#post9733836
I know its hidden away on the last page, but I did say that I had changed the list as follows:
-1 misty rainforest -1 steppe lynx +1 ranger of eos +1 fauna shaman.
Kinda answers your fist query ;).
So for reference:
4 Arid Mesa
4 Sunpetal Grove
4 Rootbound Crag
3 Plains
1 Mountain
2 Forest
1 Misty Rainforest
1 Marsh Flats
4 Hada Freeblade
4 Oran-Rief Survivalist
4 Kazandu Blademaster
4 Akoum Battlesinger
4 Kabira Evangel
4 Vengevine
4 Bloodbraid Elf
1 Ranger of Eos
1 Talus Paladin
Wild nacatl is the opposite of stable in this build; we run too many dual lands for it to realistically be bigger than a 2/2 most games (only 4 plains, 1 mountain, 4 arid mesa), and only 7 turn 1 green sources negates a large point of the point of steppe lynx; to play it on turn 1 and so not disrupt the standard ally, ally, BBE/vengevine/ranger of eos/talus paladin curve.
I'm not that happy with the lynx either, but a one-drop that hits for 2 a turn is just so critical to being able to goldfish succesfully against pyro ascension and valakut ramp, getting in enough damage before their unbeatable endgames kick in. If you get stuck on 3 or 4 lands temporarily and lynx stops fighting, your hand is full of gas anyway; these aren't the draws you need to worry about (unless you're completely mana screwed, but no other card would have solved that problem either...). Scute mob is also completely useless for attacking this problem, for example, and attacks for less in other situations. Elite vanguard (and, obviously, hada freeblade) is the only thing that comes close.
You drop the freeblade turn 1 if you can curve into ally turn 2 and so attack for 2, otherwise steppe lynx. But if you have 2 one drops, you'll generate alot of tempo on most opponents whatever you do (because you'll probably drop 4 creatures by the end of turn 3), and you can be happy ;). I worry much more about the draws with no one drop.
2011-2012:Bantblade, BantPod
2010-2011:Bant Shaman, Naya Shaman, Naya allies + Scars, URG Turboforce
2009-2010:Naya allies, Mono-White Titan Control
I think people get too lost in the fact that we are the aggro. Things don't always happen perfectly and you don't always get a hand of T1 Freeblade T2 Battlesinger T3 Battlesinger Freeblade swing for lethal. What happens if you don't get an Evangel out by T5, and they stick a Baneslayer along side their Wall of Omens? You stall out and probably lose, that's what.
Even if you play a Loremaster on your T5 after a DOJ, next turn you can probably play 1 more ally from your hand, draw 2, and probably play another. That's already enough to force another DOJ, and that means they can't commit their Titans/whatever else to the board.
Lover of EDH, hater of whiny EDH players.
You just summed up my whole argument in one short post, thank you.
Loremaster adds consistency to this deck. Before, if I ran out of gas, I had no plan, it was just to die. Now, I can drop loremaster and draw so much gas I can even pitch vengevines from my overflowing hand to help if they DoJ
Standard:
WRG Stampeding Allies
Props to DarkNightCavalier 4 da banner and SGT_Chubbz 4 avvie, here
Standard
GRAggro
GRWNaya Purphoros
GWAggro Retired 9/19/2014
RGPrimeval Titan RIP
1/5/2010 - 9/30/2011
Top 4 Channelfireball Winter series 5k Feb. 2011
3rd at California National Qualifiers 2011
40th at GP SLC 2012
Find me on MTGO @ Ruslvmusl91
I've tested it, it's win-more and sometimes helps your opponent a lot. Also it's a horrid topdeck. Eldrazi monument is a better 5 drop than that, but I still prefer the T: Win the game creature
Standard:
WRG Stampeding Allies