The Undying - BBB
Creature - Horror
Sacrifice the Undying: Search your graveyard for target permament and put it back in your hand.
If the Undying was put on to the battlefield from the graveyard, the Undying is indestructible.
3/3
Titan's Emissary1WW
Creature - Human Clerc {U}
When Titan's Emissary enters the battlefield return a creature card with converted mana cost 4 or less from your graveyard to the battlefield. T, Sacrifice Titan's Emisary: You gain 5 life
0/1
Guttering Ember1(R/W)(R/W) Creature - Elemental
When Guttering Ember enters the battlefield, it deals 2 damage to target creature or player.
Sacrifice Guttering Ember: Prevent all damage that would be dealt by target creature this turn. "A dying ember is still painful to the touch, before it turns into ash."
1/1
Quicksilver Golem1UU
Artifact Creature - Golem
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 3/3 and still an artifact creature.
3/3
Gravecaller1BB
Creature- Zombie (R)
Deathtouch
When Gravecaller is put onto the battlefield from a graveyard, you may return up to 2 zombies with a converted mana cost of 2 or less from your graveyard to the battlefield.
3/3 It is the scout of the dead that makes way for the army.
I have a feeling that I just made a broke card... ohwell...
Mindbirth Mass UU
Creature - Elemental
Sacrifice ~: Draw a card. It lives to feed the mind.
0/1
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IIW:
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
Voidling3
Creature - Spirit Horror (R)
When ~ enters the battlefield, remove target nonland permanent from the game.
When ~ leaves the battlefield, each player draws a card.
1/1
Plays off colorless as a seperate color, and well I like it.
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Now playing
T2 GRMistcutter GrullGR
Modern UGRSelkie GoodstuffUGR BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Obviously referencing Glorious Anthem and Dawn Elemental, which has been a favorite card of mine.
Judge this one:
Glorious Dawn - 1WW
Enchantment (R)
Creatures you control get +1/+1.
Sacrifice Glorious Dawn: Until end of turn, prevent all damage that would be dealt to creatures you control. Draw a card. "One might think Dawnfolk would grow weaker at night-time. In truth, their resolve is as strong as the sun itself." Kyth-Arrak, Blood Arbiter
BONUS CARD:
Hero of Everdawn - WWW
Creature - Elemental Knight(R)
Prevent all damage that would be dealt to Hero of Everdawn.
Whenever you would be dealt damage, prevent that damage. Then, if 3 or more damage was prevented this way this turn, sacrifice Hero of Everdawn. "Until the last of us falls, your kingdom shall flourish forever, my lord." --Saral, Knight-Captain of Everdawn
3/3
Gargantuan Invoker -
Creature - Insect (U)
:1mana::symg::symtap:, Sacrifice Gargantuan Invoker: Look at the top 7 cards of your library. You may put a creature card from among them with converted mana cost 5 or greater into your hand, and the rest into your graveyard.
0/1 Though small, its alluring scent draws the largest of beasts.
Shambling Horde3B
Creature - Zombie Minion (U)
When ~ enters the battlefield, it loses this ability. Then, put a copy of ~ onto the battlefield under your control.
~ can't block.
1/4
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Netherskitter {}
Creature — Horor {R}
While you're searching your library, you may put Netherskitter from your library into your graveyard. T, Sacrifice Netherskitter: Search your library for a creature card with converted mana cost three or less and put it into your graveyard. Then shuffle your library.
2/1
Cool abilities, combo nicely with Sun Titan. Free 2/1? A little overpowered though. 8/10
The Undying - BBB
Creature - Horror
Sacrifice the Undying: Search your graveyard for target permament and put it back in your hand.
If the Undying was put on to the battlefield from the graveyard, the Undying is indestructible.
3/3
Double recursion, I'm noticing a trend. It combos great and is pretty strong when he's brought back, but it's triple black which wouldn't be the easiest to do with Titan being double white already. 7/10
Caller of the three suns1WW
Creature - Human Cleric (U)
When ~ enters the battlefield, choose one—Search your library for a plains card, reveal it and put it into your hand, shuffle your library afterwards; Or put two +1/+1 counters on target creature; Or you gain 3 life. "Which one shall we praise today?"
1/2
Nice versatility, at the very least it's a 3/4 for 3. Not too overpowered, not bad. 8/10
Titan's Emissary1WW
Creature - Human Clerc {U}
When Titan's Emissary enters the battlefield return a creature card with converted mana cost 4 or less from your graveyard to the battlefield. T, Sacrifice Titan's Emisary: You gain 5 life
0/1
Too powerful. For 3 mana, you get this 0/1 body and a 4 cmc creature. Then you can gain 5, for free? Then combine it with Sun Titan and it's way overpowered. 5/10
Guttering Ember1(R/W)(R/W) Creature - Elemental
When Guttering Ember enters the battlefield, it deals 2 damage to target creature or player.
Sacrifice Guttering Ember: Prevent all damage that would be dealt by target creature this turn. "A dying ember is still painful to the touch, before it turns into ash."
1/1
I really like this card. Shock on ETB, then mini-fog on exit. Perfect for Sun Titan to bring back over and over again. 9/10
Flying
When ~ enters the battlefield you may sacrifice it.
If you do put two white 1/1 spirit enchantment creature tokens with flying into the battlefield.
2/2
The word brooding threw me off because you have to sacrifice it, something else would've made more sense. Good ability worth recursion if you have some anthem effects out. 8/10
Quicksilver Golem1UU
Artifact Creature - Golem
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 3/3 and still an artifact creature.
3/3
Gravecaller1BB
Creature- Zombie (R)
Deathtouch
When Gravecaller is put onto the battlefield from a graveyard, you may return up to 2 zombies with a converted mana cost of 2 or less from your graveyard to the battlefield.
3/3 It is the scout of the dead that makes way for the army.
Broken indeed. A 3/3 for 3, with deathtouch is powerful already. Add in 2 more creatures for free? Then Sun Titan on top makes this one very strong, broken combo. 4/10
Mindbirth Mass UU
Creature - Elemental
Sacrifice ~: Draw a card. It lives to feed the mind.
0/1
Great early game draw. Late game after I've dropped a Sun Titan, I'd rather be reviving an answer than drawing more cards though. Not a bad design though. 7/10
Voidling3
Creature - Spirit Horror (R)
When ~ enters the battlefield, remove target nonland permanent from the game.
When ~ leaves the battlefield, each player draws a card.
1/1
Colorless O-Ring with no return clause? A tad too strong, great design though. 7/10
Dawn GlareWWW
Enchantment
Attacking creature you control are indestructible and have lifelink.
Indestructible? Wow, that's good. The only thing I can think of that does that is Eldrazi Monument and that costs five with a sac per turn clause. A little strong, but good idea. 7/10
Glorious Dawn - 1WW
Enchantment (R)
Creatures you control get +1/+1.
Sacrifice Glorious Dawn: Until end of turn, prevent all damage that would be dealt to creatures you control. Draw a card. "One might think Dawnfolk would grow weaker at night-time. In truth, their resolve is as strong as the sun itself." Kyth-Arrak, Blood Arbiter
Very nice design. Strictly better Glorious Anthem though. I'd restrict it to white creatures you control that way it's cost fits better. 8/10
Gargantuan Invoker -
Creature - Insect (U)
:1mana::symg::symtap:, Sacrifice Gargantuan Invoker: Look at the top 7 cards of your library. You may put a creature card from among them with converted mana cost 5 or greater into your hand, and the rest into your graveyard.
0/1 Though small, its alluring scent draws the largest of beasts.
Digging for Naya Beasts eh? You'd probably need to reveal that card, other than that it's not too incredible. 7/10
Shambling Horde3B
Creature - Zombie Minion (U)
When ~ enters the battlefield, it loses this ability. Then, put a copy of ~ onto the battlefield under your control.
~ can't block.
1/4
Odd design, I like it. Though a 1/4 that can't block is pretty weak. Also, can't be revived with Sun Titan.
Oh my.. I actually won a WiJ! Yay!
Thanks Emocakes.
For my next challenge...
I want you all to make an Ultimatum in wedge colours. (an allied colour pair with their shared enemy, BGW for example)
(for those of you that do not know the Ultimatums, they were really big, 7 cmc spells that were released in the Alara block. They were Cruel Ultimatum, Clarion Ultimatum, Violent Ultimatum, Titanic Ultimatum and Brilliant Ultimatum.
so, in short, make a really big, game changing spell, with an all-coloured mana CMC in wedge colours.
Cleansing UltimatumWWWBBRR
Sorcery {R}
Choose a card type. Destroy all permanents of that type target opponent controls.
Revelatory UltimatumUUURRGG
Sorcery {R}
Reveal the cards in your library. An opponent chooses from among them a card of each card type and exiles those cards. You may play any number of those cards without paying their mana costs. Then shuffle your library. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Draining UltimatumBBBGGWW
Sorcery {R}
Creatures you don't control get -3/-3 until end of turn. Put three +1/+1 counters on each creature you control.
Explosive UltimatumRRRWWUU
Sorcery {R}
Reveal cards from the top of your library until you reveal a nonland card. Explosive Ultimatum deals damage equal to the converted mana cost of the revealed card to each creature and each opponent. Put the revealed cards on the bottom of your library in any order. Repeat this process two more times.
Tranquil UltimatumGGGUUBB
Sorcery {R}
For the rest of the game, players can't cast noncreature spells.
Note: For revelatory ultimatum, I am pretty sure that you can choose an artifact creature both for artifact and for creature (for example), thus limiting the number of cards you get.
Cleansing UltimatumWWWBBRR
Sorcery {R}
Choose a card type. Destroy all permanents of that type target opponent controls.
Revelatory UltimatumUUURRGG
Sorcery {R}
Reveal the cards in your library. An opponent chooses from among them a card of each card type. You may play any number of those cards without paying their mana costs. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Draining UltimatumBBBGGWW
Sorcery {R}
Creatures you don't control get -3/-3 until end of turn. Put three +1/+1 counters on each creature you control.
Explosive UltimatumRRRWWUU
Sorcery {R}
Reveal cards from the top of your library until you reveal a nonland card. Explosive Ultimatum deals damage equal to the converted mana cost of the revealed card to each creature and each opponent. Put the revealed cards on the bottom of your library in any order. Repeat this process two more times.
Tranquil UltimatumGGGUUBB
Sorcery {R}
For the rest of the game, players can't cast noncreature spells.
Note: For revelatory ultimatum, I am pretty sure that you can choose an artifact creature for both artifact and for creature (for example), thus limiting the number of cards you get.
Once again, Megiddo ruins a challenge by being too awesome. My vote is for Cleansing Ultimatum.
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Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Forum UltimatumUUUUWWBB
Instant (M)
Cast ~ only after a player has exceeded the bounds of the challenge issued.
That player loses the game.
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"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
PenultimatumWWUUURR
Sorcery
Shuffle all permanents you control into your library, then reveal four times that many cards from the top of your library. Target opponent separates all cards revealed this way into two piles. Choose one of those piles and play all cards in that pile without paying their mana costs, then exile the other pile.
Draconian Mandate - WWBBBRRR
Sorcery - M
You gain an emblem with "Whenever you cast a spell, destroy target permanent." "Defiance brings death. Obedience brings death. Why obey? Obedience brings death faster."
Maniacal Mandate - UURRRGGG
Sorcery - M
You gain an emblem with "Creatures you control have +3/+3, haste, and are unblockable." "I care little for your infanty, shock troops, and foot soldiers. My men won't bother breaking your lines... they'll break your limbs."
Vainglorious Mandate - WWWBBGGG
Sorcery - M
You gain an emblem with "Permanents you control are indestructible. Creatures you control can't have their power or toughness reduced." "You challenge me with what? These farmhands with sharpened plowshares? Let me show you a real army."
Inscrutable Mandate - WWWUUURR
Sorcery - M
You gain an emblem with "Whenever a permanent you don't control becomes tapped, its owner puts it on top of his or her library." "Mercy? Ha! You don't deserve even my scraps. Now, let me watch you beg for them."
Covetous Mandate - UUUBBBGG
Sorcery - M
You gain an emblem with "Whenever you draw a card, instead search your library or graveyard for a card and put it into your hand. Whenever an opponent draws a card, they discard a card unless they sacrifice a permanent." "Plans? What good are plans? You shore up your defenses, accounting for every possibility... but I control the impossible."
Primal UltimatumWWBBBGG Sorcery
Return up to three target permanent cards from among all players' graveyards to the battlefield under your control. "I command the angels above, the worms beneath, and all things in between. What hope do you have to stop me?"
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EDH FTW
Currently running:
BRG Xira Arien BRG UR Melek, Izzet Paragon UR WUG Jenara, Asura of War WUG WRG Mayael the Anima WRG WB Triad of Fates WB BG Mazirek, Kraul Death Priest BG BR Rakdos, Lord of Riots BR WR Aurelia the Warleader WR WBG Ghave, Guru of Spores WBG WUBRG Horde of Notions WUBRG
Chaotic RequisitionWWRRRBB
Sorcery
All creatures attack this turn if able. All spells cast this turn and the next turn have cascade.
Treacherous RequisitionWWGGBBB
Sorcery
Gain control of all creatures an opponent controls until end of turn. Untap those creatures. They gain haste until end of turn.
Prophetic RequisitionUUURGGG
Sorcery
Scry 3, then reveal those cards. Put all creature and land cards revealed this way onto the battlefield and the rest at the bottom of your deck in any order. Those cards have fading 2 and "When this card fades out, instead reveal it and shuffle it into its owner's library."
Epidemic RequisitionWWUUUBBB
Sorcery
Search your opponent's graveyard for any amount of creature cards and put them onto the battlefield under your control. They have haste until end of turn. Sacrifice those creatures at the end of the turn.
Siege RequisitionWWWURRR
Sorcery
All creatures you control gain +3/+3, haste, and trample until end of turn.
Draw a card.
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~: What do you do when someone tries to hurt you with punches? Block :~
~: What do you do when someone tries to hurt you with words? Counterspell :~
~: What do you do when a barrage of lightning bolts chain off into a vortex of apocalyptic annihilation? Do a barrel roll! :~
Search your library for a creature card and put it into play. It gets +6/+6 and gains vigilance, haste and lifelink. Tap all other creatures. For the rest of the game, creatures don't untap during their controller's untap steps.
Search your library for a creature card and put it into play. It gets +6/+6 and gains vigilance, haste and lifelink. Tap all other creatures. For the rest of the game, creatures don't untap during their controller's untap steps.
"Death is softer by far than tyranny." -Aeschylus
I nearly made this exact card (name, cost), but I didn't because I already entered five times already.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Creature - Horror
Sacrifice the Undying: Search your graveyard for target permament and put it back in your hand.
If the Undying was put on to the battlefield from the graveyard, the Undying is indestructible.
3/3
Creature - Human Clerc {U}
When Titan's Emissary enters the battlefield return a creature card with converted mana cost 4 or less from your graveyard to the battlefield.
T, Sacrifice Titan's Emisary: You gain 5 life
0/1
Winnings
Winnings WIAJ: 2
Winnings WIJ: 2
Creature - Elemental
When Guttering Ember enters the battlefield, it deals 2 damage to target creature or player.
Sacrifice Guttering Ember: Prevent all damage that would be dealt by target creature this turn.
"A dying ember is still painful to the touch, before it turns into ash."
1/1
WiJ
Peasant 540 Cube
Artifact Creature - Golem
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 3/3 and still an artifact creature.
3/3
Creature- Zombie (R)
Deathtouch
When Gravecaller is put onto the battlefield from a graveyard, you may return up to 2 zombies with a converted mana cost of 2 or less from your graveyard to the battlefield.
3/3
It is the scout of the dead that makes way for the army.
I have a feeling that I just made a broke card... ohwell...
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Creature - Elemental
Sacrifice ~: Draw a card.
It lives to feed the mind.
0/1
Creature - Spirit Horror (R)
When ~ enters the battlefield, remove target nonland permanent from the game.
When ~ leaves the battlefield, each player draws a card.
1/1
Plays off colorless as a seperate color, and well I like it.
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Enchantment
Attacking creature you control are indestructible and have lifelink.
Judge this one:
Glorious Dawn - 1WW
Enchantment (R)
Creatures you control get +1/+1.
Sacrifice Glorious Dawn: Until end of turn, prevent all damage that would be dealt to creatures you control. Draw a card.
"One might think Dawnfolk would grow weaker at night-time. In truth, their resolve is as strong as the sun itself." Kyth-Arrak, Blood Arbiter
BONUS CARD:
Hero of Everdawn - WWW
Creature - Elemental Knight(R)
Prevent all damage that would be dealt to Hero of Everdawn.
Whenever you would be dealt damage, prevent that damage. Then, if 3 or more damage was prevented this way this turn, sacrifice Hero of Everdawn.
"Until the last of us falls, your kingdom shall flourish forever, my lord." --Saral, Knight-Captain of Everdawn
3/3
BBB Mono-Black Vat BBB
GGG Mono-Green Infect GGG
Creature - Insect (U)
:1mana::symg::symtap:, Sacrifice Gargantuan Invoker: Look at the top 7 cards of your library. You may put a creature card from among them with converted mana cost 5 or greater into your hand, and the rest into your graveyard.
0/1
Though small, its alluring scent draws the largest of beasts.
Creature - Zombie Minion (U)
When ~ enters the battlefield, it loses this ability. Then, put a copy of ~ onto the battlefield under your control.
~ can't block.
1/4
Cool abilities, combo nicely with Sun Titan. Free 2/1? A little overpowered though.
8/10
Nice take on looters. Pretty cheap early game draw, combos well, but should probably have tap, then sac just for balance.
8/10
Double recursion, I'm noticing a trend. It combos great and is pretty strong when he's brought back, but it's triple black which wouldn't be the easiest to do with Titan being double white already.
7/10
Nice versatility, at the very least it's a 3/4 for 3. Not too overpowered, not bad.
8/10
Too powerful. For 3 mana, you get this 0/1 body and a 4 cmc creature. Then you can gain 5, for free? Then combine it with Sun Titan and it's way overpowered.
5/10
I really like this card. Shock on ETB, then mini-fog on exit. Perfect for Sun Titan to bring back over and over again.
9/10
The word brooding threw me off because you have to sacrifice it, something else would've made more sense. Good ability worth recursion if you have some anthem effects out.
8/10
Broken indeed. A 3/3 for 3, with deathtouch is powerful already. Add in 2 more creatures for free? Then Sun Titan on top makes this one very strong, broken combo.
4/10
Great early game draw. Late game after I've dropped a Sun Titan, I'd rather be reviving an answer than drawing more cards though. Not a bad design though.
7/10
Colorless O-Ring with no return clause? A tad too strong, great design though.
7/10
Indestructible? Wow, that's good. The only thing I can think of that does that is Eldrazi Monument and that costs five with a sac per turn clause. A little strong, but good idea.
7/10
Very nice design. Strictly better Glorious Anthem though. I'd restrict it to white creatures you control that way it's cost fits better.
8/10
Digging for Naya Beasts eh? You'd probably need to reveal that card, other than that it's not too incredible.
7/10
Odd design, I like it. Though a 1/4 that can't block is pretty weak. Also, can't be revived with Sun Titan.
4/10
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Thanks Emocakes.
For my next challenge...
I want you all to make an Ultimatum in wedge colours. (an allied colour pair with their shared enemy, BGW for example)
(for those of you that do not know the Ultimatums, they were really big, 7 cmc spells that were released in the Alara block. They were Cruel Ultimatum, Clarion Ultimatum, Violent Ultimatum, Titanic Ultimatum and Brilliant Ultimatum.
so, in short, make a really big, game changing spell, with an all-coloured mana CMC in wedge colours.
Good luck everyone!
WiJ
Peasant 540 Cube
Sorcery {R}
Choose a card type. Destroy all permanents of that type target opponent controls.
Revelatory Ultimatum UUURRGG
Sorcery {R}
Reveal the cards in your library. An opponent chooses from among them a card of each card type and exiles those cards. You may play any number of those cards without paying their mana costs. Then shuffle your library. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Draining Ultimatum BBBGGWW
Sorcery {R}
Creatures you don't control get -3/-3 until end of turn. Put three +1/+1 counters on each creature you control.
Explosive Ultimatum RRRWWUU
Sorcery {R}
Reveal cards from the top of your library until you reveal a nonland card. Explosive Ultimatum deals damage equal to the converted mana cost of the revealed card to each creature and each opponent. Put the revealed cards on the bottom of your library in any order. Repeat this process two more times.
Tranquil Ultimatum GGGUUBB
Sorcery {R}
For the rest of the game, players can't cast noncreature spells.
Note: For revelatory ultimatum, I am pretty sure that you can choose an artifact creature both for artifact and for creature (for example), thus limiting the number of cards you get.
Once again, Megiddo ruins a challenge by being too awesome. My vote is for Cleansing Ultimatum.
Instant (M)
Cast ~ only after a player has exceeded the bounds of the challenge issued.
That player loses the game.
Sorcery
Shuffle all permanents you control into your library, then reveal four times that many cards from the top of your library. Target opponent separates all cards revealed this way into two piles. Choose one of those piles and play all cards in that pile without paying their mana costs, then exile the other pile.
Sorcery - M
You gain an emblem with "Whenever you cast a spell, destroy target permanent."
"Defiance brings death. Obedience brings death. Why obey? Obedience brings death faster."
Maniacal Mandate - UURRRGGG
Sorcery - M
You gain an emblem with "Creatures you control have +3/+3, haste, and are unblockable."
"I care little for your infanty, shock troops, and foot soldiers. My men won't bother breaking your lines... they'll break your limbs."
Vainglorious Mandate - WWWBBGGG
Sorcery - M
You gain an emblem with "Permanents you control are indestructible. Creatures you control can't have their power or toughness reduced."
"You challenge me with what? These farmhands with sharpened plowshares? Let me show you a real army."
Inscrutable Mandate - WWWUUURR
Sorcery - M
You gain an emblem with "Whenever a permanent you don't control becomes tapped, its owner puts it on top of his or her library."
"Mercy? Ha! You don't deserve even my scraps. Now, let me watch you beg for them."
Covetous Mandate - UUUBBBGG
Sorcery - M
You gain an emblem with "Whenever you draw a card, instead search your library or graveyard for a card and put it into your hand. Whenever an opponent draws a card, they discard a card unless they sacrifice a permanent."
"Plans? What good are plans? You shore up your defenses, accounting for every possibility... but I control the impossible."
BBB Mono-Black Vat BBB
GGG Mono-Green Infect GGG
Sorcery
Return up to three target permanent cards from among all players' graveyards to the battlefield under your control.
"I command the angels above, the worms beneath, and all things in between. What hope do you have to stop me?"
Currently running:
BRG Xira Arien BRG
UR Melek, Izzet Paragon UR
WUG Jenara, Asura of War WUG
WRG Mayael the Anima WRG
WB Triad of Fates WB
BG Mazirek, Kraul Death Priest BG
BR Rakdos, Lord of Riots BR
WR Aurelia the Warleader WR
WBG Ghave, Guru of Spores WBG
WUBRG Horde of Notions WUBRG
Sorcery
All creatures attack this turn if able. All spells cast this turn and the next turn have cascade.
Treacherous Requisition WWGGBBB
Sorcery
Gain control of all creatures an opponent controls until end of turn. Untap those creatures. They gain haste until end of turn.
Prophetic Requisition UUURGGG
Sorcery
Scry 3, then reveal those cards. Put all creature and land cards revealed this way onto the battlefield and the rest at the bottom of your deck in any order. Those cards have fading 2 and "When this card fades out, instead reveal it and shuffle it into its owner's library."
Epidemic Requisition WWUUUBBB
Sorcery
Search your opponent's graveyard for any amount of creature cards and put them onto the battlefield under your control. They have haste until end of turn. Sacrifice those creatures at the end of the turn.
Siege Requisition WWWURRR
Sorcery
All creatures you control gain +3/+3, haste, and trample until end of turn.
Draw a card.
~: What do you do when someone tries to hurt you with words? Counterspell :~
~: What do you do when a barrage of lightning bolts chain off into a vortex of apocalyptic annihilation? Do a barrel roll! :~
WURGB(W/U)(W/R)(W/G)(W/B)(U/R)(U/G)(U/B)(R/G)(R/B)(G/B)tqCS1234567890
WiJ
Peasant 540 Cube
Sorcery {M}
"Death is softer by far than tyranny." -Aeschylus
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Narcissistic... I mean... Great minds think alike, eh?
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228