Engulfing vines gives you a very strong creature for 1, but I might be hesitant to ever play that on my own artifact unless that artifact has a useless ability. And unless I've got stompier creatures, its not great artifact removal early on. If the card is meant to present hard choices with possible benefits, its good the way it is. If you want it to look more like removal, maybe it should be a 0/3 plant, defender optional?
It's meant to function as either.
I get out an turn-1 Paradise Mantle and I don't want the accel? Turn it into a 2/3 artifact creature with no abilities.
My opponent drops a Nevinyrral's Disk and I don't want it going off? Turn it into a 2/3 artifact creature with no abilities.
Hermetic Seal is based off of Diplomatic Immunity. It would normally be a sub-par Diplomatic Immunity, but since this set is going to have a decent number of artifact creatures, it could actually function like an improved version.
Looking good! I like that the red and green ones might be used on your own artifacts or your opponent's, and a Diplomatic Immunity for artifacts is a good fit for your set.
All of these cards are amazing, with Relic Flare being the 'worst' of them all. You have some great card ideas. I look forward to seeing more of your cards!
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Enchantment - Aura [COM]
Enchant artifact
Enchanted artifact is a 2/3 Plant artifact creature with no abilities.
Enchantment - Aura [COM]
Enchant artifact
Cloak (This permanent can't be the target of spells or abilities your opponents control.)
Enchanted artifact has cloak.
Enchantment - Aura [COM]
Enchant artifact
Whenever enchanted artifact becomes tapped, Relic Flare deals 1 damage to target creature or player.
So, I'm keywording trollshroud as of this block, and putting it in the same colors as shroud. I'm treating it as a fear --> intimidate upgrade.
It's meant to function as either.
I get out an turn-1 Paradise Mantle and I don't want the accel? Turn it into a 2/3 artifact creature with no abilities.
My opponent drops a Nevinyrral's Disk and I don't want it going off? Turn it into a 2/3 artifact creature with no abilities.
Hermetic Seal is based off of Diplomatic Immunity. It would normally be a sub-par Diplomatic Immunity, but since this set is going to have a decent number of artifact creatures, it could actually function like an improved version.
Glad you like what you see!
I think casting the green one on a Blightsteel Colossus is my favorite Timmy-dream from this thread. ^^
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
• Recent Card Ideas • My Drawings at DeviantArt
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse