THE CARD CREATION LEAGUE
[ September 2011 ] FINAL ROUND "The Design"
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Final Competitors Gerrard's Mom vs. Oculus
Against all odds, and with your not insignificant support, your carefully crafted hero has managed not only to repel the god-like entities who sought the destruction of your world, but to defeat the nemesis that set them against you as well. Now, you have taken it upon yourself to gather the pieces of the mangled Multiverse and set things back the way they were meant to be.
Still... the temptation is difficult to resist. You now possess the full means necessary to reshape the history of entire worlds as you see fit. What heights of glory, you find yourself wondering, could be achieved if such power was guided by a more benevolent hand?
Unbidden, a pattern of perfection begins to take shape in your mind, drawing from all the worlds you've seen - the possibilities are too wondrous to ignore.
Our finalists will be creating six cards this round, building a paradise-world from the fragments of the Multiverse.
One of these cards must be a card that can repair or undo the damage done to the Multiverse on a planar scale. It should reference at least two existing cards that represent healing, mending, or reversal.
Three of the cards must be a trio of any types that together showcase the core flavor and/or mechanical theme of your plane, built on the flavor of your first round card and the other cards you've made this month that reference it. You're drawing inspiration from the best the Multiverse has to offer here - each of these cards should also include flavor or mechanical themes from another, existing plane.
One card must be a land that represents the capital of your new plane. It should be an altered version of a location from an existing set. This can mean a legendary land, a nonlegendary land with a proper name (Vitu-Ghazi, the City-Tree), or a place mentioned in flavor text but not given an actual card.
And finally, one card will be a planeswalker to represent yourself, the being that will guide this new, perfected vision of your world to glory, capable of altering history at will.
Additionally, the first letters from the names of these six cards must spell the word UTOPIA.
Your submissions are due by midnight Pacific on Sunday the 9th, when it becomes Monday. Please include either a link to or a copy of your previous submissions in your post.
, NB: First line should read "all other permanents".
Dichotoverse5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Scars of Zendikar:
Prevailer's QuestRW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry. "Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Time and...Space?
Time Chisel3
Artifact {M} ,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
Chronspiracy:
Bifurcid4
Artifact Creature - Construct {R}
When Bifurcid enters the battlefield, if Bifurcid isn't a token, copy it. If you do, target opponent gains control of the token.
Bifurcid can't attack its owner. It's a perfect spy - one reality serves faithfully, while the other silently observes.
4/4
Grotag Warcall1RR
Sorcery {U}
Choose one - Put two 1/1 red Goblin creature tokens onto the battlefield; or Goblins you control get +2/+0 and haste until end of turn. Although the Grotag tribes weren't as belligerent as the Kuldotha clans, they still knew how to attract attention.
Krethrix the Singularch5
Legendary Artifact Creature - Horror {M}
Krethix the Singularch's power and toughness are each equal to the number of cards in your graveyard.
Opponents can't cast spells with the same name as a card in their graveyard. "Phyrexia could not wait for a Father of Machines. Perfection must be made, not found."
- Jin-Gitaxias, Core Augur
*/*
Strife!
Soratami/Eldrazi/Memnarch's war machines:
Cumulis Coiler6
Artifact Creature - Leviathan{M}
Flying ,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it. The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Kyodai the Veilkeeper5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost. The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control. Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
Utrav Kyal2URG
Planeswalker - Utrav {M}
[+2]: Each player returns a creature he or she controls to his or her hand, then puts a creature card from his or her hand onto the battlefield.
[-3]: Put a creature token onto the battlefield that's a copy of target creature.
[-8]: You get an emblem with "if you would draw a card, instead you may search your library for a creature card, put it into your hand, then shuffle your library".
<5>
Tavalian Gate2W
Artifact {U}
At the beginning of your upkeep, you gain 2 life. Morbid - At the beginning of each end step, if a creature died this turn, transform Tavalian Gate. The fallen are sent to Tavalia's sister plane, where the dead are said to wander until they find their peace.
================================
================================ Ithrixi Gate
(O) Artifact {U}
At the beginning of your upkeep, each opponent loses 1 life.
At the beginning of each end step, if no creature died this turn, transform Ithrixi Gate. Often seen as malice on Ithrix's sister plane, the deceased simply see themselves as taking pity on the living.
Occulent Twilight2(W/B)(W/B)
Tribal Enchantment - Shade {R}
White Shade creatures you control get +1/+1 and have lifelink.
Black Shade creatures you control get +1/+1 and have intimidate. The Voidwalkers are an ageless order, drawing strength from both Tavalia and Ithrixi to maintain the balance of the sister planes.
PlanarResurgence6WU
Enchantment {M}
If you would lose the game, instead leave the game, rejoin the game, and take four extra turns after this one. (Shuffle all permanents, spells, and cards not on the battlefield you own into your library, exile all spells and permanents you control, but don't own, then proceed as though the game restarted. This does not cause triggered abilities to trigger. The turn order does not change.)
Ithrixi Fogweaver2(U/G)
Creature - Elemental {C}
Whenever Ithrixi Fogweaver deals combat damage to a player, you may play an additional land card this turn. ,Return a land you control to its owner's hand: Ithrixi Fogweaver gains flying and hexproof until end of turn. Even in the land of the dead, raw elemental lifeforce has forged strange ecosystems and stranger adaptations.
2/1
Anera, Spire of Bladehold
Legendary Land {R} T:Add 1 to your mana pool. 2R,T:Creatures you control get +1/+0 until end of turn. 2W,T: Put a 1/1 white Soldier creature token onto the battlefield. Once a symbol of rebellion, now a monument to endurance.
Hapredd's Dromond5
Artifact Creature - Ship (R)
Ride 4 - 2
Flying (W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Careful Construction2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Focused Recollection2UU
Enchantment (R) 1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Silversuit Infiltrator1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Mirror MazeXWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature. Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Hypnator Kargeron3UB
Creature - Vedalken Wizard (M) UB, Pay 2 life: Change the target or targets of target spell. X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves. Not even your memories are safe from his controlling gaze.
2/5
Menneloth, Frozen Despair8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
Dariel, Kjeldor's Blade3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Extraplanar Sanctuary2(W/U)(W/U)
Enchantment (R) (W/U): Exile target creature you control. 2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control. "Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
Hapredd was not one for grand solutions. He saw no way to stop the colliding planar currents, so he decided to simply go with the flow. Calling on the power of the famed Alaran Conflux, he wove a warping spell that brought the separate planes together into a number of closely linked planar pockets, called the Miniverse by some, the Supershard by others. It was chaotic at best, unstable, even "Hap"hazard, but somehow, it worked:
Utopian Rebirth3WUBRG
Sorcery (M)
Each player may search his or her deck for a white permanent, a blue permanent, a black permanent, a red permanent, and a green permanent and exile them. Then each player shuffles all permanents he or she owns into his or her library and puts all cards he or she exiled this way onto the battlefield.
Enterprising Izzet researchers were among the first to master the ever-changing portals that linked the various pockets:
Temporal TantrumUR
Instant (U)
Replicate - Tap an untapped creature you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Put target creature on the stack. Temporal Tantrum deals 2 damage to that creature's controller.
From somewhere in the depths of Velis Vel, a new type of creature emerged. They were strange, but highly valued for their ability to instantly provide a perfect replacement for a prized beast, a powerful warrior, or even oneself:
Omnimimic2WU
Creature - Shapeshifter Illusion (R)
Flash
Omnimimic enters the battlefield as a copy of target creature you control, except it has champion and champions that creature. (When this enters the battlefield, sacrifice it unless you exile the chosen creature. When this leaves the battlefield, that card returns to the battlefield.) 0/0
In a particularly urban section of the new interlinked world, Kyren goblins took over a complex of brass minarets, stony ziggurats, and the remains of a long-forgotten tabernacle. There, amongst the heady smell of lotuses, exotic creatures and free labor were bought and sold, but it was always best to check the contracts closely:
Pendrell Vale Market
Legendary Land (R) T: Add up to three mana in any combination of colors to your mana pool. Spend this mana only to cast a single creature spell. At the beginning of your next upkeep, sacrifice that creature unless you pay the amount of mana spent from this ability.
Hapredd himself eschewed planar politics, organizing a small group of Izzet and Zhalfirin mages to investigate the structure of this newly unified Multiverse to the best of their ability:
Illusor Hapredd 2UR
Planeswalker - Hapredd (M)
+1: Put the cards in your hand on the bottom of your library in any order, then draw that many cards.
-2: Put a creature card from your hand onto the battlefield. It gains "Whenever this attacks, blocks, or becomes the target of a spell or ability, return it to its owner's hand."
-5: You gain an emblem with "Whenever a creature enters the battlefield under an opponent's control, you gain control of that creature until its owner's next upkeep."
[4]
One of the most coveted tools of the new world was designed by the Neurok from their famed stealthsuits, but relied on time rifts to slip through not only space, but time:
Actualizer Suit3
Artifact - Equipment (R) 2: Exile equipped creature with one time counter on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
Equip 2
[ September 2011 ]
FINAL ROUND
"The Design"
Gerrard's Mom vs. Oculus
Against all odds, and with your not insignificant support, your carefully crafted hero has managed not only to repel the god-like entities who sought the destruction of your world, but to defeat the nemesis that set them against you as well. Now, you have taken it upon yourself to gather the pieces of the mangled Multiverse and set things back the way they were meant to be.
Still... the temptation is difficult to resist. You now possess the full means necessary to reshape the history of entire worlds as you see fit. What heights of glory, you find yourself wondering, could be achieved if such power was guided by a more benevolent hand?
Unbidden, a pattern of perfection begins to take shape in your mind, drawing from all the worlds you've seen - the possibilities are too wondrous to ignore.
Our finalists will be creating six cards this round, building a paradise-world from the fragments of the Multiverse.
One of these cards must be a card that can repair or undo the damage done to the Multiverse on a planar scale. It should reference at least two existing cards that represent healing, mending, or reversal.
Three of the cards must be a trio of any types that together showcase the core flavor and/or mechanical theme of your plane, built on the flavor of your first round card and the other cards you've made this month that reference it. You're drawing inspiration from the best the Multiverse has to offer here - each of these cards should also include flavor or mechanical themes from another, existing plane.
One card must be a land that represents the capital of your new plane. It should be an altered version of a location from an existing set. This can mean a legendary land, a nonlegendary land with a proper name (Vitu-Ghazi, the City-Tree), or a place mentioned in flavor text but not given an actual card.
And finally, one card will be a planeswalker to represent yourself, the being that will guide this new, perfected vision of your world to glory, capable of altering history at will.
Additionally, the first letters from the names of these six cards must spell the word UTOPIA.
Your submissions are due by midnight Pacific on Sunday the 9th, when it becomes Monday. Please include either a link to or a copy of your previous submissions in your post.
Round One - The Door
Round Two - The Divergence
Round Three - The Discovery
Round Four - The Deception
Round Five - The Destroyers
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Gateway:
NB: First line should read "all other permanents".
Dichotoverse 5RRW
Enchantment {R}
When Dichotoverse enters the battlefield, exile all permanents.
All creatures have haste.
At the beginning of your upkeep, return all permanents exiled by Dichotoverse to the battlefield, then exile all other permanents that didn't enter the battlefield this way.
Scars of Zendikar:
Prevailer's Quest RW
Enchantment {R}
Whenever a creature enters the battlefield under your control, you may put a quest counter on Prevailer's Quest.
As long as Prevailer's Quest has three or more quest counters on it, creatures you control have battle cry.
"Our scouts have found a world that struggles as we do. Let us lend them our strength, in the hopes they will return the favor."
- Jor Kadeen, the Prevailer
Time and...Space?
Time Chisel 3
Artifact {M}
,T: Put up to three cards in target opponent's graveyard on the bottom of his or her library. Search that player's library for that many cards, put them into his or her graveyard, then that player shuffles his or her library.
Circle of Waste 2R
Enchantment {C}
When Circle of Waste enters the battlefield, exile target land.
When Circle of Waste leaves the battlefield, return the exiled land to the battlefield under its owner's control.
Chronspiracy:
Bifurcid 4
Artifact Creature - Construct {R}
When Bifurcid enters the battlefield, if Bifurcid isn't a token, copy it. If you do, target opponent gains control of the token.
Bifurcid can't attack its owner.
It's a perfect spy - one reality serves faithfully, while the other silently observes.
4/4
Grotag Warcall 1RR
Sorcery {U}
Choose one - Put two 1/1 red Goblin creature tokens onto the battlefield; or Goblins you control get +2/+0 and haste until end of turn.
Although the Grotag tribes weren't as belligerent as the Kuldotha clans, they still knew how to attract attention.
Krethrix the Singularch 5
Legendary Artifact Creature - Horror {M}
Krethix the Singularch's power and toughness are each equal to the number of cards in your graveyard.
Opponents can't cast spells with the same name as a card in their graveyard.
"Phyrexia could not wait for a Father of Machines. Perfection must be made, not found."
- Jin-Gitaxias, Core Augur
*/*
Strife!
Soratami/Eldrazi/Memnarch's war machines:
Cumulis Coiler 6
Artifact Creature - Leviathan{M}
Flying
,Return two lands you control to its owner's hand: Put a +1/+1 counter on Cumulis Coiler.
Cumulis Coiler has annihilator X, where X is the number of +1/+1 counters on it.
The land vanished into the horizon, and the horizon vanished into the coiler.
4/4
Serra's Realm/Kami/Commander Eesha:
Kyodai the Veilkeeper 5WW
Legendary Creature - Spirit {M}
Flying, protection from non-Spirit creatures
Whenever you cast an Angel or enchantment spell, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is that spell's converted mana cost.
The Sister of Spirit watches over all that is divine, be it earthly or not.
4/4
Dual Reality 4W
Enchantment {R}
At the beginning of each player's upkeep, that player exiles a creature he or she controls.
Whenever no creatures are on the battlefield, return each creature card exiled by Dual Reality to the battlefield under its owner's control.
Refugees took safe haven in the mirror reality. When their pursuers found them, they fled back.
Utrav Kyal 2URG
Planeswalker - Utrav {M}
[+2]: Each player returns a creature he or she controls to his or her hand, then puts a creature card from his or her hand onto the battlefield.
[-3]: Put a creature token onto the battlefield that's a copy of target creature.
[-8]: You get an emblem with "if you would draw a card, instead you may search your library for a creature card, put it into your hand, then shuffle your library".
<5>
Tavalian Gate 2W
Artifact {U}
At the beginning of your upkeep, you gain 2 life.
Morbid - At the beginning of each end step, if a creature died this turn, transform Tavalian Gate.
The fallen are sent to Tavalia's sister plane, where the dead are said to wander until they find their peace.
================================
================================
Ithrixi Gate
(O) Artifact {U}
At the beginning of your upkeep, each opponent loses 1 life.
At the beginning of each end step, if no creature died this turn, transform Ithrixi Gate.
Often seen as malice on Ithrix's sister plane, the deceased simply see themselves as taking pity on the living.
Occulent Twilight 2(W/B)(W/B)
Tribal Enchantment - Shade {R}
White Shade creatures you control get +1/+1 and have lifelink.
Black Shade creatures you control get +1/+1 and have intimidate.
The Voidwalkers are an ageless order, drawing strength from both Tavalia and Ithrixi to maintain the balance of the sister planes.
Planar Resurgence 6WU
Enchantment {M}
If you would lose the game, instead leave the game, rejoin the game, and take four extra turns after this one. (Shuffle all permanents, spells, and cards not on the battlefield you own into your library, exile all spells and permanents you control, but don't own, then proceed as though the game restarted. This does not cause triggered abilities to trigger. The turn order does not change.)
Ithrixi Fogweaver 2(U/G)
Creature - Elemental {C}
Whenever Ithrixi Fogweaver deals combat damage to a player, you may play an additional land card this turn.
,Return a land you control to its owner's hand: Ithrixi Fogweaver gains flying and hexproof until end of turn.
Even in the land of the dead, raw elemental lifeforce has forged strange ecosystems and stranger adaptations.
2/1
Anera, Spire of Bladehold
Legendary Land {R}
T:Add 1 to your mana pool.
2R,T:Creatures you control get +1/+0 until end of turn.
2W,T: Put a 1/1 white Soldier creature token onto the battlefield.
Once a symbol of rebellion, now a monument to endurance.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Artifact Creature - Ship (R)
Ride 4 - 2
Flying
(W/U)(W/U): Exile Hapredd's Dromond and all riding creatures. At the beginning of the end of turn step, return those cards to the battlefield and attach those creatures to Hapredd's Dromond.
3/3
Careful Construction 2W
Sorcery (R)
Search your library for an artifact card with converted mana cost equal to or less than the number of artifacts you control and put it onto the battlefield. Then shuffle your library.
Forecast — , Reveal Careful Construction from your hand: Put a 1/1 colorless Myr artifact creature token onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Focused Recollection 2UU
Enchantment (R)
1U, Exile X cards from your graveyard: You may cast target card in your graveyard with converted mana cost X or less without paying its mana cost.
Somnor Orb 3
Artifact (R)
Whenever a player casts a spell, that player puts the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Silversuit Infiltrator 1UU
Creature - Human Rogue (U)
When Silversuit Infiltrator enters the battlefield, look at the top card of each library.
Whenever Silversuit Infiltrator becomes blocked, exile it, then return it to the battlefield tapped and attacking.
2/1
Mirror Maze XWU
Instant (U)
Choose X target creatures. For each of those creatures, you may tap or untap that creature.
Ravnican wizards quickly found new uses for the abundant raw materials of the metallic world they found themselves thrust into.
Hypnator Kargeron 3UB
Creature - Vedalken Wizard (M)
UB, Pay 2 life: Change the target or targets of target spell.
X: You may cast target instant or sorcery card in an opponent's graveyard with converted mana cost X without paying its mana cost. Exile that spell when it resolves.
Not even your memories are safe from his controlling gaze.
2/5
Menneloth, Frozen Despair 8UB
Legendary Creature - Eldrazi (M)
Trample
Whenever Menneloth, Frozen Despair attacks, up to five target permanents become snow.
Snow permanents don't untap during their controller's untap step.
Whenever Menneloth would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
20/10
Dariel, Kjeldor's Blade 3WW
Legendary Creature - Human Rebel (R)
Whenever Dariel, Kjeldor's Blade attacks alone, put a +1/+1 counter on it for each other creature you control.
Whenever damage would be dealt to Dariel, Kjeldor's Blade, prevent that damage and put that many 1/1 white Rebel creature tokens onto the battlefield.
2/2
Extraplanar Sanctuary 2(W/U)(W/U)
Enchantment (R)
(W/U): Exile target creature you control.
2(W/U): Return a card exiled with Extraplanar Sanctuary to the battlefield under its owner's control.
"Not the most exciting destination, but it can be better than the alternatives."
-Hapredd, Illusionist-at-Large
Utopian Rebirth 3WUBRG
Sorcery (M)
Each player may search his or her deck for a white permanent, a blue permanent, a black permanent, a red permanent, and a green permanent and exile them. Then each player shuffles all permanents he or she owns into his or her library and puts all cards he or she exiled this way onto the battlefield.
Enterprising Izzet researchers were among the first to master the ever-changing portals that linked the various pockets:
Temporal Tantrum UR
Instant (U)
Replicate - Tap an untapped creature you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Put target creature on the stack. Temporal Tantrum deals 2 damage to that creature's controller.
From somewhere in the depths of Velis Vel, a new type of creature emerged. They were strange, but highly valued for their ability to instantly provide a perfect replacement for a prized beast, a powerful warrior, or even oneself:
Omnimimic 2WU
Creature - Shapeshifter Illusion (R)
Flash
Omnimimic enters the battlefield as a copy of target creature you control, except it has champion and champions that creature. (When this enters the battlefield, sacrifice it unless you exile the chosen creature. When this leaves the battlefield, that card returns to the battlefield.)
0/0
In a particularly urban section of the new interlinked world, Kyren goblins took over a complex of brass minarets, stony ziggurats, and the remains of a long-forgotten tabernacle. There, amongst the heady smell of lotuses, exotic creatures and free labor were bought and sold, but it was always best to check the contracts closely:
Pendrell Vale Market
Legendary Land (R)
T: Add up to three mana in any combination of colors to your mana pool. Spend this mana only to cast a single creature spell. At the beginning of your next upkeep, sacrifice that creature unless you pay the amount of mana spent from this ability.
Hapredd himself eschewed planar politics, organizing a small group of Izzet and Zhalfirin mages to investigate the structure of this newly unified Multiverse to the best of their ability:
Illusor Hapredd 2UR
Planeswalker - Hapredd (M)
+1: Put the cards in your hand on the bottom of your library in any order, then draw that many cards.
-2: Put a creature card from your hand onto the battlefield. It gains "Whenever this attacks, blocks, or becomes the target of a spell or ability, return it to its owner's hand."
-5: You gain an emblem with "Whenever a creature enters the battlefield under an opponent's control, you gain control of that creature until its owner's next upkeep."
[4]
One of the most coveted tools of the new world was designed by the Neurok from their famed stealthsuits, but relied on time rifts to slip through not only space, but time:
Actualizer Suit 3
Artifact - Equipment (R)
2: Exile equipped creature with one time counter on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
Equip 2
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)