I play something somewhat similar, but with a little more control and therefore less creatures. I would really recommend Temporal Spring. The fact that it is a sorcery doesn't matter much since I'll want to play it before combat to trigger my Shorecrasher Mimic. The fact that it can bounce lands AND disturb opponents next draw gives me quite a tempo advantage. Jhessian Infiltrator also triggers the mimic while helping out if opponent has some heavy defenses. I'd like to have Noble Hierarchs instead of the birds, but they're out of my price range.
Ah Temporal Spring, I've only ever thought of it in context to another deck I, it seems like it would fit very well in here. I'll probably cut the Mulldrifters for it.
I find that running 8 mana dorks let's me bypass most two drops. I tested the hell out of Jhessian Infiltrator, and while I really liked her, she was overpowered by a turn two Rhox War Monk and basically every other 3 drop in the deck.
The acceleration can be crazy in this deck and I find that most two drops outside of Shorecrasher Mimic don't have that large an effect on the game.
4x Noble Hierarch
4x Birds of Paradise
4x Shorecrasher Mimic
4x Trygon Predator
3x Rafiq of the Many
3x Rhox War Monk
2x Dauntless Escort
2x Troll Ascetic
2x Mulldrifter
4x Bant Charm
2x Vines of Vastwood
Enchantments: 3
3x Finest Hour
Artifacts: 1
1x Behemoth Sledge
Land: 22
2x Treetop Village
2x Brushland
2x Adarkar Wastes
2x Yavimaya Coast
1x Celestial Colonnade
1x Flooded Grove
1x Mystic Gate
5x Forest
3x Plains
3x Island
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
Here it is:
4x Birds of Paradise
2x Coiling Oracle
4x Jhessian Infiltrator
4x Rafiq of the Many
4x Rhox War Monk
4x Shorecrasher Mimic
3x Finest Hour
Spells (13):
2x Bant Charm
3x Emerge Unscathed
4x Path to Exile
4x Temporal Spring
6x Forest
6x Island
4x Pillar of the Paruns
6x Plains
I find that running 8 mana dorks let's me bypass most two drops. I tested the hell out of Jhessian Infiltrator, and while I really liked her, she was overpowered by a turn two Rhox War Monk and basically every other 3 drop in the deck.
The acceleration can be crazy in this deck and I find that most two drops outside of Shorecrasher Mimic don't have that large an effect on the game.
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts