I don't really understand that qestion. I mean yes you can run the deck mono blue without the duals. You lose acess to red elemental blast/firespout out of the board and you can't ever pay for any pacts (other than blue) by doing so though. And sometimes you need to use your red,black,and blue pacts for what they are,instead of hivemind triggers.
So I guess the answer is yeah you can run a mono blue list but it will be a weaker overall version of the deck.
Also the tombs, citys, and fetches are non replaceable without completly reducing the consistancy of the deck. The fetch interactions with brainstorm/ponder are too important to lose. The sol lands let you actually cast your hiveminds early, and play show and tell on turn 2. Which keeps you on pace with all the other combo decks out there. Being slower is just bad. Not really replaceable.
The landbase really isn't that expensive for a legacy deck so quit cutting corners. imo 1 sea and 1 volcanic are mandatory (I prefur 2 of each). Just by being able to actually use your pacts makes this deck a lot stronger.
I love this deck. I'm taking it to my first SCG Open (Minneapolis). Griselbrand is probably even better to S+T into than Hive Mind.
The deck is 25 and 9 (73.5%) overall in competitive matches.
vs. (ordered approximately by presence in the meta-game currently)
RUG Delver 4-0
Maverick 3-0
Stoneblade 2-1
Elves 1-0
Dredge 2-0
Goblins 0-1
Reanimator 1-0
High Tide 1-0
Omniscience Show and Tell 1-0
Lands 2-0
Rock/Junk 2-2
Burn 0-1
Affinity 1-0
Enchantress 0-1 (Don't get overly confident and keep bad hands)
Pox 1-1
Stax 2-0
Doomsday 1-0
UB Control 0-1
MBC 0-1
Loam 1-0
The rise of Merfolk could definitely be a problem. Darn you, Cursecatcher! I hope RUG keeps forgetting their Stifles.
I had the 4th person side in Chalice of the Void and play it on 0 against me. People just do not understand that this does nothing but help me (especially since it is always against decks that I have sided out Pact of Negation against).
Sorry to be a n00b, but how important is it to run the set of duals in this deck vs. running all islands and the ancient tombs/fetches/city of traitors?
duels are not entirely essential if you go mono blue, but you sacrifice a few things.
such as sideboard options.
the freak situation where you need to pay for your own pact upkeep in order to stay in the game.
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dumb question but has anyone tried using one with nothing in this deck?
its seems like a possible answer to opposing players angel's grace and maybe even stifles.
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Merfolk! showing magic players what a shower is since Lorwyn!
I ran Hive Mind at GP Indianapolis last week and took 114th place. I've been playing Hive Mind since the beginning of 2010 in Extended and later in Modern, but I'd never played Legacy before the tournament, so it was an interesting experience. I used Zach Wehrmeyer's Hive Mind deck from SCG Cincinnati (decklist here), but changed Emrakul to Progenitus, expecting to see an abundance of Jace, the Mind Sculptor and Karakas. I did see Karakas in one game that I Show and Tell'd Progenitus out, so I was definitely happy from that standpoint. I did die a couple of times where Progenitus was just too slow, though, so I can't say I was completely satisfied by it. Definitely lost one game when my opponent used my Show and Tell to put in a Batterskull, and just completely wrecked me with Elspeth, Knight-Errant after that...
the one thing that was turning me off from this decks overwhelming power play was my opponents that mattered caught on to using stifle as a means to get trough my pacts.
hence why i am thinking one with nothing might be worth using. i play that first before the pacts they must stop it some how otherwise they loose there answers. if anything they have 1 less stifle to use against my pact cocktails. given all the pacts are instants i can respond and resolves them before my original one with nothing resolves. angels grace on the other hand is just a damn ambush card, so it should be eliminated as a threat all together by this.
less they desperately draw into it with divining top!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
Congrats on your finish man, that's awsome.
I have since changed that list to run 2 grims and 2 preordain. Grim monolith is nessary unfourtanly.
The only other change I would reccomend is cutting firespout for pyroclasm. Firespout will never hit a flipped delver,and with no merfolk in the meta there's no real danger in losing that 1 point of damage. Your not going to get a goyf with either and rarely a knight.
The reason I was trying preordain over the grims was to a. Make spell snare a dead card, and b. Against rug you really wanted(at the time) to hit emrakul. Now with fewer stifles its gennerally not that big of a deal. And if they snare your grims that's just less blue cards to pitch to fow.
One with nothing seems cute but id rather just multipact them to push threw stifles. In my mind you would have to side out pacts to board that in so it seems pretty loose to me.
In my experience with the deck I lose way more games to spellstutter sprite than stife. So until I see a lot of spellstutters, or a lot more decks running stifle, hivemind is a good deck.
Also surgical extraction is no replacement for leyline of the void. Bad choice on my part. I was super jealous when I was gettin skeeted by dredge and you beat the combo dude on turn zero with ur leyline.
I went 4-0 at a LGS tournament. I beat Reanimator, High Tide, Lands and Maverick (the only other 3-0 deck at the time). More details when not on my phone at 1 AM.
Some highlights:
Match 1 vs. Reanimator - very nice guy, we joked around a lot.
Game 1 - I have 3 Show and Tell, the land to cast them and Emrakul in hand. He counters 2 Show and Tell and then I get the third through and I drop Emrakul and he asks "Are you done". I am polite enough to remind him that he can drop something too. He drops Angel of Despair. He has me to 6 with Angel beatdown but I am able to intuition for 3 Show and Tell and drop the other Emrakul that I drew and I win.
Game 2 - I am land light and am unable to counter his Animate Dead for Jin-Gitaxias and I lose.
Game 3 - He still believes I am playing a Show and tell deck and is rather pleased with his Sheoldred. I am at 8 life when I drop Hive Mind and he can't pay 8RBGG at his upkeep.
Match 2 vs. High Tide - I've played this guy before. He is a very nice dude. I don't know if he knew that I had Emrakul and he had to beat me with Blue Sun's Zenith.
Game 1 - As I try to resolve Hive Mind he attempts to Force of Will it. I Pact of Negation his Force and he casts Flusterstorm. I cast Pact of Negation on his Flusterstorm and he is nice enough to remind me that that won't work. I change the target to his Force of Will and Hive Mind resolves. I win.
Game 2 - My turn 3 Hive Mind resolves and I cast Pact of the Titan. He attempts to counter my Pact and I tell him that I can just counter his Force with my copy of Force. Since he was nice enough to let me take something back I did the same and informed him that he should Force Hive Mind instead (plus I had 2 Pact of Negation). So we go back a bit and he Forces Hive Mind, pitching Time Spiral. I Pact of Negation and he again Forces pitching Time Spiral, I Pact again and he casts a THIRD Force of Will pitching a THIRD Time Spiral. I cannot pay 6UUUU on my upkeep and lose to my own pacts. I said I didn't mind losing to triple Force of Will.
Game 3 - I cast turn 3 Show and Tell. He has 2 Force of Will but I have Force and Spell Pierce so it resolves. I drop Emrakul and he scoops.
Match 3 vs. Lands - One of my old buddies that I hadn't seen for a long time playing one of our other friends' deck. He wasn't entirely familiar with the deck and had no idea what Hive Mind is about.
Game 1 - Turn 2 Hive Mind kill. He had played 2 lands..."I didn't know it was that fast, is it always that fast?"
Game 2 - 2 Rishadan Ports lock me down while 2 Bobs finish me with little beats.
Game 3 - He triumphantly drops a turn 1 Chalice of the Void on 0. I explain to him that it will only help me as it will counter my copy of the pacts and he will still have to pay. Rishadan Port and Wasteland turn it into a bit of a grind and I have a couple Grim Monolith out as my only usable mana. He Enlightened Tutors for a Phyrexian Revoker and names Grim Monolith. I am not too worried as I just Slaughter Pact the Revoker and use the top-decked fetch to allow me to cast Hive Mind for the win (barely, he was one mana from being able to pay for my two other pacts and Bob was about to kill me again).
Match 4 vs. Maverick - another great guy who was happy as he was 3-0 too. We agree to split but play anyways.
Game 1 and 2 - Maverick doesn't typically kill by turn 4 and doesn't run disruption. Letting Hive Mind do whatever it wants is not a good idea. It was 2 quick combo wins.
It was my first time playing Hive Mind and the deck seems great. It just wins out of nowhere sometimes. I found that sometimes playing pacts without HM down is game changing.
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
I dust this deck off the other day for a tournament and found myself wishing there were additional creatures to show and tell into the field besides just emrakul.
one to cross my mind was possibly griselbrand. heres why...
- if he stays around long enough to attack... great!
- if they attack into him were up life, due to his life link.
- if they try to swords him we can respond draw 7 cards and regain 7 life from the swords to plowshares
- if you got enough life draw 7 cards into a force and protect him.
the drawing 7 cards is huge because that can put us into mana resources, hive mind, or additional show and tell.
if the 7/7 flying demon fails us he atleast gives us a possible back up attack or plan in the drawing 7 cards.
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Merfolk! showing magic players what a shower is since Lorwyn!
I dust this deck off the other day for a tournament and found myself wishing there were additional creatures to show and tell into the field besides just emrakul.
one to cross my mind was possibly griselbrand. heres why...
- if he stays around long enough to attack... great!
- if they attack into him were up life, due to his life link.
- if they try to swords him we can respond draw 7 cards and regain 7 life from the swords to plowshares
- if you got enough life draw 7 cards into a force and protect him.
the drawing 7 cards is huge because that can put us into mana resources, hive mind, or additional show and tell.
if the 7/7 flying demon fails us he atleast gives us a possible back up attack or plan in the drawing 7 cards.
Adding another creature to the deck would dilute it far too much. He's only playable in the sneak attack variations of show and tell.
Just won 3 byes to GP atlanta today with hivemind going 4-1 in the swiss my loss was a concession to a friend as I was guaranteed first place already and then I beat him in top anyway and proceeded to win the whole thing my match ups were storm, u/w counterbalance, u/r burn, junk, maverick, junk
my list for reference
4 preordain
4 ponder
4 brainstorm
4 show and tell
4 hivemind
4 force of will
4 pact of negation
3 pact of the titan
3 intuition
3 emrakul
1 slaughter pact
1 summoners pact
3 grim monolith
1 underground sea
4 scalding
3 misty rainforest
1 polluted delta
4 ancient tomb
2 city of traitors
4 island
I played in a side event at GP Minneapolis. Very small, only 10 people.
Round 1 - RUG Delver, very nice guy, got lunch with him later
Game 1 - Turn 2 Emrakul seems good
Game 2 - His Turn 1 Delver and turn 2 Goyf seem good
Game 3 - Hive Mind kill
I found out after the game that he had sided out Stifle and Daze against me. I advised him that those were the two best cards in the deck vs. me.
1-0
Round 2 - Junk/Rock, whatever it's called - GWB
Game 1 - His deck never had a chance - turn 2 Hive Mind kill
Game 2 - My turn 0 Leyline of Sanctity shut down his discard and I cruised to an easy win.
2-0
Round 3 - Lands
Game 1 - Hive Mind kill, very easy match-up
Game 2 - I actually lost this game as I kept a slow land. He got Exploration and Crucible of Worlds out with Wasteland and Ghost Quarter, not pretty.
Game 3 - I was on the play and won after he had played about 3 lands.
3-0
Round 4 - Pox
Game 1 - I had no hand and no lands, he beat me with Mishra's Factory
Game 2 - see game 1
3-1
We went to top 4 and it included the Lands and Pox player. I was ranked #1 and would have played Lands again. We decided to all split top 4. It was a great idea because the prize was going to be:
1st - From the Vault, Relics
2nd - 14 packs AVR
3rd - 7 packs AVR
4th - 7 packs AVR
maybe i'm mistaken but there seems to be a lack of stifles in the controll deck part meta right now, which really improves this decks odds.
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
RUG is only deck running Stifle. Some variants don't run it. I got third at SCG beating two RUG decks on the way to top 8. I never got stifled in that event so, I guess I got lucky.
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Sneak Show UR
UR Snapcaster UR
Reanimator UBW
Hivemind URBG
BurnR
Can someone explain what cards are the Hive Mind's kill biggest problems? I have read Daze is an issue can someone care to explain this in detail I would appreciate it. My thinking is that with HM out you cast a Pact they Daze you get your copy of daze and return an island to your hand so what is the issue? I'm sure I'm missing something.
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Live in Northern AZ? Lets play some Legacy! Catch me on MODO!
Hive Mind hates creatures and asymmetrical instants/sorceries. Daze is actually OK, as you can counter your own Pacts with it. Other counterspells are fine for the same reason. Stifle is 8 times worse, as they get to counter their "Lose the game" trigger and you don't. Qasali Pridemage is not problematic as long as you refuse to pass priority post-Hive Mind, but Thalia, Guardian of Thraben is a pain, Spellstutter Sprite is problematic, and even Ethersworn Canonist can stall for plenty of time.
Smart opponents can fizzle their own copies of Slaughter Pact by aiming them at creatures they'll sacrifice in response (e.g. Pridemage).
Anyone think about making your 3 creature slots Griselbrand? Strictly going for the Hive Mind win with him if 3 swings for 7 each isn't enough? I Actually dislike Emrakul and have been using Progenitus instead as he pitches to Force of Will if need be. I took 1st in the TCG Player Bronze event in Syracuse NY a few weeks back using 3 Progenitus... Griselbrand intrigues me though...
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--Beware the pale horse, and the man that rode him was death and Hell followed with him.
--Today I am become death, the destroyer of worlds.
I can't believe I'm even asking this because for the longest time what I knew about it I thought was correct, but very recently it has come into question and now I am no longer sure, and since this deck is the deck to play if you like to play pact's, I will ask it here
If you cast a pact, for example, pact of negation, & then your opponent does a counterspell against it and it resolves, countering your pact of negation, do you still have to pay for the upkeep cost on your next upkeep? For the longest time I thought it was "Yes" but something happened at the open in Seattle involving multiple pact shenanigans that just went haywire, & now that the person involved saw a tournament report I posted, they actually told me everything that happened themselves, ty forums >^,^<
Anyhow, I suddenly realized just before making this post, that if what they said happened, then the results are counter to what I thought they should be.
TL/DR? Long story short, if you cast a pact, and your opponent counter's it, I thought you still had to pay the upkeep on the next turn regardless of it resolving or not. Now I am not so sure, & would like it to be confirmed, even though I thought I confirmed this a long time ago.
I remember one guy misplaying by not aiming his/her copy of Slaughter Pact on Qasali Pridemage and blowing up Hive Mind in response, so no, you don't have to pay for countered Pacts.
I remember one guy misplaying by not aiming his/her copy of Slaughter Pact on Qasali Pridemage and blowing up Hive Mind in response, so no, you don't have to pay for countered Pacts.
You mean the non-Hive Mind player should have aimed his copy at his own pridemage and then sac'd the pridemage so illegal target countered the spell?
So I guess the answer is yeah you can run a mono blue list but it will be a weaker overall version of the deck.
Also the tombs, citys, and fetches are non replaceable without completly reducing the consistancy of the deck. The fetch interactions with brainstorm/ponder are too important to lose. The sol lands let you actually cast your hiveminds early, and play show and tell on turn 2. Which keeps you on pace with all the other combo decks out there. Being slower is just bad. Not really replaceable.
The landbase really isn't that expensive for a legacy deck so quit cutting corners. imo 1 sea and 1 volcanic are mandatory (I prefur 2 of each). Just by being able to actually use your pacts makes this deck a lot stronger.
4 Hive Mind
3 Grim Monolith
3 Griselbrand
Spells (31)
4 Brainstorm
4 Ponder
4 Intuition
4 Force of Will
4 Show and Tell
4 Pact of Negation
4 Pact of the Titan
2 Slaughter Pact
1 Summoner's Pact
3 Ancient Tomb
3 City of Traitors
3 Island
2 Volcanic Island
2 Underground Sea
2 Misty Rainforest
2 Polluted Delta
2 Scalding Tarn
4 Leyline of Sanctity
3 Leyline of the Void
2 Surgical Extraction
2 Firespout
2 Mindbreak Trap
2 Flusterstorm
I love this deck. I'm taking it to my first SCG Open (Minneapolis). Griselbrand is probably even better to S+T into than Hive Mind.
The deck is 25 and 9 (73.5%) overall in competitive matches.
vs. (ordered approximately by presence in the meta-game currently)
RUG Delver 4-0
Maverick 3-0
Stoneblade 2-1
Elves 1-0
Dredge 2-0
Goblins 0-1
Reanimator 1-0
High Tide 1-0
Omniscience Show and Tell 1-0
Lands 2-0
Rock/Junk 2-2
Burn 0-1
Affinity 1-0
Enchantress 0-1 (Don't get overly confident and keep bad hands)
Pox 1-1
Stax 2-0
Doomsday 1-0
UB Control 0-1
MBC 0-1
Loam 1-0
The rise of Merfolk could definitely be a problem. Darn you, Cursecatcher! I hope RUG keeps forgetting their Stifles.
The deck just loses to discard, though the Leyline of Sanctity out of the side does help. If you removed decks that play one or more of the following cards: Thoughtseize, Duress, Inquisition of Kozilek, Cabal Therapy and Hymn to Tourach then my record goes to 16-3 (84.2%)
I had the 4th person side in Chalice of the Void and play it on 0 against me. People just do not understand that this does nothing but help me (especially since it is always against decks that I have sided out Pact of Negation against).
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener
duels are not entirely essential if you go mono blue, but you sacrifice a few things.
such as sideboard options.
the freak situation where you need to pay for your own pact upkeep in order to stay in the game.
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dumb question but has anyone tried using one with nothing in this deck?
its seems like a possible answer to opposing players angel's grace and maybe even stifles.
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
Intuition is certainly weakened by the plethora of Surgical Extraction but it is still a great card for so many reasons.
Grim Monolith allows turn 3 Hive Mind without Show and Tell. I think the speed of that is more valuable than the extra dig, but I might be wrong.
EDIT: I just read the comment about One with Nothing. HAHA, that is awesome! Might warrant consideration if I am running into those cards a lot.
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener
hence why i am thinking one with nothing might be worth using. i play that first before the pacts they must stop it some how otherwise they loose there answers. if anything they have 1 less stifle to use against my pact cocktails. given all the pacts are instants i can respond and resolves them before my original one with nothing resolves.
angels grace on the other hand is just a damn ambush card, so it should be eliminated as a threat all together by this.
less they desperately draw into it with divining top!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
I have since changed that list to run 2 grims and 2 preordain. Grim monolith is nessary unfourtanly.
The only other change I would reccomend is cutting firespout for pyroclasm. Firespout will never hit a flipped delver,and with no merfolk in the meta there's no real danger in losing that 1 point of damage. Your not going to get a goyf with either and rarely a knight.
The reason I was trying preordain over the grims was to a. Make spell snare a dead card, and b. Against rug you really wanted(at the time) to hit emrakul. Now with fewer stifles its gennerally not that big of a deal. And if they snare your grims that's just less blue cards to pitch to fow.
One with nothing seems cute but id rather just multipact them to push threw stifles. In my mind you would have to side out pacts to board that in so it seems pretty loose to me.
In my experience with the deck I lose way more games to spellstutter sprite than stife. So until I see a lot of spellstutters, or a lot more decks running stifle, hivemind is a good deck.
Also surgical extraction is no replacement for leyline of the void. Bad choice on my part. I was super jealous when I was gettin skeeted by dredge and you beat the combo dude on turn zero with ur leyline.
Some highlights:
Match 1 vs. Reanimator - very nice guy, we joked around a lot.
Game 1 - I have 3 Show and Tell, the land to cast them and Emrakul in hand. He counters 2 Show and Tell and then I get the third through and I drop Emrakul and he asks "Are you done". I am polite enough to remind him that he can drop something too. He drops Angel of Despair. He has me to 6 with Angel beatdown but I am able to intuition for 3 Show and Tell and drop the other Emrakul that I drew and I win.
Game 2 - I am land light and am unable to counter his Animate Dead for Jin-Gitaxias and I lose.
Game 3 - He still believes I am playing a Show and tell deck and is rather pleased with his Sheoldred. I am at 8 life when I drop Hive Mind and he can't pay 8RBGG at his upkeep.
Match 2 vs. High Tide - I've played this guy before. He is a very nice dude. I don't know if he knew that I had Emrakul and he had to beat me with Blue Sun's Zenith.
Game 1 - As I try to resolve Hive Mind he attempts to Force of Will it. I Pact of Negation his Force and he casts Flusterstorm. I cast Pact of Negation on his Flusterstorm and he is nice enough to remind me that that won't work. I change the target to his Force of Will and Hive Mind resolves. I win.
Game 2 - My turn 3 Hive Mind resolves and I cast Pact of the Titan. He attempts to counter my Pact and I tell him that I can just counter his Force with my copy of Force. Since he was nice enough to let me take something back I did the same and informed him that he should Force Hive Mind instead (plus I had 2 Pact of Negation). So we go back a bit and he Forces Hive Mind, pitching Time Spiral. I Pact of Negation and he again Forces pitching Time Spiral, I Pact again and he casts a THIRD Force of Will pitching a THIRD Time Spiral. I cannot pay 6UUUU on my upkeep and lose to my own pacts. I said I didn't mind losing to triple Force of Will.
Game 3 - I cast turn 3 Show and Tell. He has 2 Force of Will but I have Force and Spell Pierce so it resolves. I drop Emrakul and he scoops.
Match 3 vs. Lands - One of my old buddies that I hadn't seen for a long time playing one of our other friends' deck. He wasn't entirely familiar with the deck and had no idea what Hive Mind is about.
Game 1 - Turn 2 Hive Mind kill. He had played 2 lands..."I didn't know it was that fast, is it always that fast?"
Game 2 - 2 Rishadan Ports lock me down while 2 Bobs finish me with little beats.
Game 3 - He triumphantly drops a turn 1 Chalice of the Void on 0. I explain to him that it will only help me as it will counter my copy of the pacts and he will still have to pay. Rishadan Port and Wasteland turn it into a bit of a grind and I have a couple Grim Monolith out as my only usable mana. He Enlightened Tutors for a Phyrexian Revoker and names Grim Monolith. I am not too worried as I just Slaughter Pact the Revoker and use the top-decked fetch to allow me to cast Hive Mind for the win (barely, he was one mana from being able to pay for my two other pacts and Bob was about to kill me again).
Match 4 vs. Maverick - another great guy who was happy as he was 3-0 too. We agree to split but play anyways.
Game 1 and 2 - Maverick doesn't typically kill by turn 4 and doesn't run disruption. Letting Hive Mind do whatever it wants is not a good idea. It was 2 quick combo wins.
It was my first time playing Hive Mind and the deck seems great. It just wins out of nowhere sometimes. I found that sometimes playing pacts without HM down is game changing.
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener
-Warden
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
one to cross my mind was possibly griselbrand. heres why...
- if he stays around long enough to attack... great!
- if they attack into him were up life, due to his life link.
- if they try to swords him we can respond draw 7 cards and regain 7 life from the swords to plowshares
- if you got enough life draw 7 cards into a force and protect him.
the drawing 7 cards is huge because that can put us into mana resources, hive mind, or additional show and tell.
if the 7/7 flying demon fails us he atleast gives us a possible back up attack or plan in the drawing 7 cards.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
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Vintage will rise again! Buy a Mox today!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
Adding another creature to the deck would dilute it far too much. He's only playable in the sneak attack variations of show and tell.
my list for reference
4 preordain
4 ponder
4 brainstorm
4 show and tell
4 hivemind
4 force of will
4 pact of negation
3 pact of the titan
3 intuition
3 emrakul
1 slaughter pact
1 summoners pact
3 grim monolith
1 underground sea
4 scalding
3 misty rainforest
1 polluted delta
4 ancient tomb
2 city of traitors
4 island
and yes I know it's 61 cards
Round 1 - RUG Delver, very nice guy, got lunch with him later
Game 1 - Turn 2 Emrakul seems good
Game 2 - His Turn 1 Delver and turn 2 Goyf seem good
Game 3 - Hive Mind kill
I found out after the game that he had sided out Stifle and Daze against me. I advised him that those were the two best cards in the deck vs. me.
1-0
Round 2 - Junk/Rock, whatever it's called - GWB
Game 1 - His deck never had a chance - turn 2 Hive Mind kill
Game 2 - My turn 0 Leyline of Sanctity shut down his discard and I cruised to an easy win.
2-0
Round 3 - Lands
Game 1 - Hive Mind kill, very easy match-up
Game 2 - I actually lost this game as I kept a slow land. He got Exploration and Crucible of Worlds out with Wasteland and Ghost Quarter, not pretty.
Game 3 - I was on the play and won after he had played about 3 lands.
3-0
Round 4 - Pox
Game 1 - I had no hand and no lands, he beat me with Mishra's Factory
Game 2 - see game 1
3-1
We went to top 4 and it included the Lands and Pox player. I was ranked #1 and would have played Lands again. We decided to all split top 4. It was a great idea because the prize was going to be:
1st - From the Vault, Relics
2nd - 14 packs AVR
3rd - 7 packs AVR
4th - 7 packs AVR
And instead we all got 23 packs of AVR. The math seemed off to me but nobody complained. My best pulls were Cavern of Souls, Foil Terminus, Bonfire of the Damned and Avacyn, Angel of Hope. I traded them for a Savannah. It was a good day.
That puts my Hive Mind deck to a 16-4 record for competitive matches.
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
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Vintage will rise again! Buy a Mox today!
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[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
Only the bad control players aren't playing stifle.
UR Snapcaster UR
Reanimator UBW
Hivemind URBG
BurnR
Live in Northern AZ? Lets play some Legacy! Catch me on MODO!
Awesome sig by the one and only DarkNightCavalier from Heroes of the Plane Studios
Smart opponents can fizzle their own copies of Slaughter Pact by aiming them at creatures they'll sacrifice in response (e.g. Pridemage).
--Today I am become death, the destroyer of worlds.
If you cast a pact, for example, pact of negation, & then your opponent does a counterspell against it and it resolves, countering your pact of negation, do you still have to pay for the upkeep cost on your next upkeep? For the longest time I thought it was "Yes" but something happened at the open in Seattle involving multiple pact shenanigans that just went haywire, & now that the person involved saw a tournament report I posted, they actually told me everything that happened themselves, ty forums >^,^<
Anyhow, I suddenly realized just before making this post, that if what they said happened, then the results are counter to what I thought they should be.
TL/DR? Long story short, if you cast a pact, and your opponent counter's it, I thought you still had to pay the upkeep on the next turn regardless of it resolving or not. Now I am not so sure, & would like it to be confirmed, even though I thought I confirmed this a long time ago.
You mean the non-Hive Mind player should have aimed his copy at his own pridemage and then sac'd the pridemage so illegal target countered the spell?
Standard: UWR
Modern: RDW, Twin
Legacy: I am 3 Candelabra of Tawnos from being able to build almost any tier 1 or 1.5 deck. Here are the ones I care about right now:
-Aggro: UWR/RUB/WUB/RUG/UR Delver; Affinity; Burn
-Control: Stoneblade; UWr Miracles; UB Tezzeret
-Combo: Hive Mind; Combo Elves; Omni Tell; T.E.S.
Vintage: Grixis Painter
EDH: Rith, the Awakener