Round 1: It's the End of the World As We Know It (...And I Feel Fine)
Ducking behind the remains of a pillar, you hide from another Breaker (as you've dubbed them). It's been six days since you got here, and you haven't seen signs of anything except them. Though considering their effect on the immediate surroundings, that's not much of a surprise. Yesterday, you found the remains of a library - a series of metallic cards, an object that resembled a portable CD player, and what looked like a halo on a cord that plugged into the second object. It's not like I'm going to understand their language, written or spoken, you thought. And in this, you would be absolutely correct. Still, you put the halo on and loaded a card into the player, just to see what happened.
What happened was you found out entirely too much information about the Breakers. Originally designed by the native race as a means to stop the Eldrazi, they did their job too well. The fight when the Eldrazi showed up was short and entirely one-sided in the Breakers' favor. The side effects? Just the end of civilization, and Breakers slowly wreaking havoc on this world.
And by extension, every other world out there. That much was clear. What's not entirely clear is why you showed up here, of all places. You heard a date on one card for when the Breakers won - 7/17/7757. After a couple of moments, you mentally "asked" the player - hey, it gave you information telepathically, it should be able to pick up responses - what the current date was.
9/29/18260. Nearly eleven thousand years later, and almost certainly too late to do any good. So now a few things have become ridiculously clear: you're stuck on a dying world, probably the only one of your kind, and there's nothing you can do about it. After a few hours of picking your way through rubble and ruin, you come across an open area near the center of the city, and the first object that isn't either a shade of gray or a Breaker. A glorious golden... something, all arches and wires, standing thirty feet tall, sits here, clicking and whirring. You see one of the now-familiar halos and put it on, and a message comes across, along with a spark.
And now you know magic, which is good, because a Breaker heads straight for you while you're in the open. With a couple of obscene words and a gesture on your part, it falls to the ground, and its corpse eats through the pavement, gray mist rising in a choking cloud.
Challenge: Design an Instant or Sorcery that would destroy the Breaker you made in your entry. Its mana cost needs to be only twobrid mana - that is, (2/W),(2/U),(2/B),(2/R) and (2/G); if your Breaker had colored mana in its mana cost, the spell's color(s) need to be different. You can't use more than two of the same mana symbol in its mana cost, though, and you can't use straight colorless mana.
Clarifications: Yes, it can use the same color as colored mana in activated abilities' activation costs. Also, please include a link to your entry; it'll make critiquing easier.
In addition, it needs to get rid of the Breaker under all conditions, not just "if you paid mana of a certain color" or "if you select a specific mode". You can have it do more if colored mana was spent, but even in the case of "I'm spending only colorless mana on this", it needs to still get that Breaker to the graveyard. Exile doesn't count - the body's right there in front of you, eating away at the pavement.
Entries close at the end of April 4, Pacific time, which means they are now closed and you're late. (If you get it in before anyone actually critiques you, you'll just be on probation and it'll be marked "late" below.) Critiques close at the end of April 7, Pacific time, with the following matchups:
Team Aemadi critiques Teams Keliak and Zarugh.
Team Keliak critiques Teams Zarugh and Moilan.
Team Zarugh critiques Teams Moilan and Vanakh.
Team Moilan critiques Teams Vanakh and Oimau.
Team Vanakh critiques Teams Oimau and J'lami.
Team Oimau critiques Teams J'lami and Yimal.
Team J'lami critiques Teams Yimal and Aemadi.
Team Yimal critiques Teams Aemadi and Keliak.
Original image by Avi Abrams; postprocessing by myself.
Yes, we've got eight teams this time around. You'll be critiquing multiple teams during rounds 1-3; Top 3s will be among everyone you critique, not per team.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
And Team Zarugh huh?... this should be interesting
Prismbane Glider5
Creature - Breaker {R}
Flying
Creatures get -1/-1 for each of their colors. Don't spread yourself to thin, or you could lose it all
3/4
Heh, no protection, I can find a way to KO that thing =D... but how to do it in an... interesting way...
Round 1 WIP:
Needle Gale(2/G)(2/G)
Instant {R}
Gale of Needles deals 4 damage to target creature with flying.
If no colored mana was used to play this, deal 2 damage to each other creature with flying. A Thousand tiny pinpricks, widespread they cause pain, focused, they shred to pieces
Hope that works, I thought with as much colorless mana sources in the game as there is, that spell could be used rather easily for its second casting cost.
Edit: Shifted it up a bit, make it multi-useful, as for reference for doing 4 damage for 2 green, see Leaf Arrow, *nod nod* if you can do 3 damage for G, doing one more damage for another green makes sense.
Mana Impurities
Sorcery (U)
If Rwas spent to cast this spell, deal 4 damage to target creature. If Gwas spent to cast this spell, destroy target colorless creature. If only colorless mana was spent to cast this spell, destroy target colorless creature, then deal four damage to a creature you control. "These fools have no idea what they're doing. Real power comes from the earth! The sky! Not from a lab!" - Master Grude, recording
The Hopebringer5
Creature - Breaker (R)
As The Hopebringer enters the battlefield, choose a colour.
Other nonland permanents are the chosen colour.
3/6
Soulsplit(2/W)(2/W)
Sorcery (U)
Exile target creature. Each player gains life equal to its toughness.
Glass Rose5
Creature - Breaker (R)
Players play with their hands revealed.
Spells cost 1 more to cast for each colorless card in its controller's hand. (It does not count itself.)
2/3
Touch of Hemlock (2/B)(2/B)
Instant (U)
Destroy target creature if it shares no colors with other creatures. The last one dies. Nature persists.
Quick question, though; "More than two of the same mana symbol". Does this mean our spell can't be (2/B)(2/B)? Sorry if stupid question, the restriction just doesn't seem 100% clear.
(2/B)(2/B) is fine. (2/B)(2/B)(2/B), however, is not. You can use up to two of each of the twobrid symbols. More than two (that is, 3+) is out. Mana symbols other than the twobrid symbols are out (this came up in a PM).
The "no more than two" rule is going to come up in each of the next two rounds. (You'll be allowed to use regular colorless mana symbols in those rounds, though.)
So if it's elimination in teams, then being in Aemadi or Vanakh is strictly better than being in any other team? I'm so confused :S
Nope. Rounds 1 and 2 will involve each person critiquing everyone on two other teams (Round 3 it'll be the three remaining teams other than their own), and providing a top 3 among those 7-8 (11-12) people.
The eight-team system is meant mostly to reduce the influence of being on a smaller team in later rounds due to people dropping.
(2/B)(2/B) is fine. (2/B)(2/B)(2/B), however, is not. You can use up to two of each of the twobrid symbols. More than two (that is, 3+) is out. Mana symbols other than the twobrid symbols are out (this came up in a PM).
The "no more than two" rule is going to come up in each of the next two rounds. (You'll be allowed to use regular colorless mana symbols in those rounds, though.)
Nope. Rounds 1 and 2 will involve each person critiquing everyone on two other teams (Round 3 it'll be the three remaining teams other than their own), and providing a top 3 among those 7-8 (11-12) people.
The eight-team system is meant mostly to reduce the influence of being on a smaller team in later rounds due to people dropping.
Ahh k. Sorry for derping, RTFRules is tech. Missed "two", duhuhuh.
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Level 1 Judge
[box][box][size=3][b]CARDNAME[/b][/size] [float=right][mana]MANACOST[/mana][/float][/box]
[box][b]TYPE — SUBTYPE [float=right][color="RARITYCOLOUR"]{RARITY}[/color][/b][/float][/box][box]RULES TEXT
[i]FLAVOUR TEXT[/i][/box][float=right][box=50][b][SIZE="3"]P/T[/SIZE][/b][/box][/float][/box]
Heart Breaker3
Creature - Breaker (C) 3R,T: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. At the beginning of next end step, that creature fights Heart Breaker.
2/2
Faded Banishing :sym2b::sym2b:
Instant (U)
Destroy target nonblack creature.
A deck containing Faded Banishing may not have more than four copies of any nonswamp basic land.
Ephemeral6
Creature - Breaker (R)
Flash, Haste
:symtap:: Return target spell to its owner's hand. He or she may add X mana of any combination of colors to his or her mana pool, where X is that spell's converted mana cost.
1/4
Outsider's Mortality :sym2w::sym2w::sym2b::sym2b:
Sorcery (R)
Outsider's Mortality costs 1 less to cast for each color of mana in your mana pool.
Destroy all creatures that do not share a color with mana in your mana pool. "When the threads of mana are threatened, the very laws of reality will rise up with great prejudice."
edit
Apparently, there's some confusion on how the mana cost is calculated.
Before any ability effects, the card can be paid as such: 8 6W 4WW 6B 4BB 2WWW
and so on.
Case 1.
You have WWWWWW in your mana pool.
You can pay 4WW for the mana cost - except you have one color mana in your mana pool. Thanks to its ability, the cost is reduced by 1, so the end cost you'll pay is 3WW.
Case 2.
You have WWWBBB in your mana pool.
You can pay BBWW, 2WW, 2BB, or 2BW or BBW or BWW etc.
Case 3.
You have 3WUBRG in your mana pool.
From any of the above mana costs, the colorless mana cost portion is decreased by up to 5.
And its destruction depends on the type of mana in your mana pool - after you pay its mana cost, if you have only W in your mana pool, it destroys all colorless and/or nonwhite creatures. if you have W and B in your mana pool, it destroys all colorless, nonwhite, nonblack creatures. And so on.
And yes, potentially, if you have WUBRG in your mana pool, you can decrease the cost of casting this spell to 1B or 1W. But then, you'll only be able to kill black/colorless or white/colorless creatures, respectively. There's a lot of space here for customizing your own wrath effect.
Simplest case? Have WWWWWW in your mana pool. Pay WWWWW, cast this spell. There's still W remaining. Therefore, the spell will kill all non-white creatures, including colorless creatures.
The spell also relates to the breaker's effect, since it allows the returned spell's controller to add mana of any color up to its cmc to his or her mana pool. i.e. he returned your sword to plowshares? You can add B to your mana pool, and cast this card for 2WW instead of 3WW - though now it won't hit black creatures.
Whenever Earth Breaker deals combat damage to a player, that player sacrifices that many land cards they control.
The ground will always break, no matter what you try to do to stop it.
4/2
Confirmed Execution (2/B)(2/W)
Instant (U)
Destroy target nonblack creature if B was paid in the mana cost. If W was paid in the mana cost instead, destroy target attacking or blocking creature. If both were paid in the mana cost, exile target creature.
Borderbreaker5
Creature - Breaker (R)
All lands have all basic land types. It is cursed to be surrounding by radiance it can never see.
3/3
Trial of Souls:Sym2W::Sym2W::Sym2B::Sym2B:
Sorcery (R)
Exile all creatures and planeswalkers with converted mana cost equal to or less than the amount of mana you spent to cast Trial of Souls. As more voices call for vengeance, even the more mighty cannot resist it.
Scion of Ugin 6
Legendary Creature - Breaker Dragon (MR)
Flying
Colorless spells cannot be cast.
Colorless creatures cannot enter the battlefield.
"It is Ugin's last attempt to rid the multiverse of the Eldrazi scourge."
4/4
Round 1
Prismatic Bolt :Sym2R::Sym2G: (uncommon)
Instant
Choose one - Prismatic Bolt deals damage equal to the amount of colored mana used to pay its mana cost to target creature without flying; or Prismatic Bolt deals damage equal to the amount of colored mana spent to pay its mana cost to target creature with flying.
Entwine 1 (Choose both if you pay the entwine cost.)
"Some of the other guys dared me to go out, but I knew it weren't no ordinary giant giga-blasting blaze of unending flames that would scorch the whole world."
—Norin the Wary
Mana Cleanser5
Creature - Breaker (R) 3: Until end of turn, any spells you cast are colorless and all mana symbols in their mana cost may be paid with colorless mana.
4/4
Burn the Chaff
Instant
Deal 4 damage to target creature. If that creature is not black, instead deal 4 damage to target creature and you gain 4 life.
Quick question - does it need to specifically destroy that creature? i.e. do damage (SBEs cause the destruction, not the card itself) or -X/-Y effects (which merely cause the creature to die) work?
What if I designed the following card?
Derp Edict :sym2b::sym2b:
Sorcery (U)
Choose a color. Target player sacrifices a creature which isn't the chosen color.
Would that satisfy the challenge?
All of those are fine. You just need to find some process that, in a normal game of Magic, would result in that Breaker going from the battlefield to the graveyard, preferably without any intermediate stops.
Chain-Breaker Juggernaut5
● Creature - Breaker (R)
During your upkeep, put a link counter on target permanent.
Chain-Breaker Juggernaut gets +1/+1 for each permanent that has a link counter on it.
:symtap:, 4, Sacrifice Chain-Breaker Juggernaut: Destroy all permanents that have a link counter on it. They can’t be regenerated.
3/5
Spiteful Retaliation :sym2u::sym2b:
Sorcery (R)
Destroy target creature. If a creature destroyed in this way
had counters on it, that player returns a creature they control
to its owner's hand. "You've had the taste of power, now feel it ripped away with your soul."
Sapping Brisant4
Creature - Breaker (R)
Flying
Creatures in play are colorless.
Non-basic lands lose all abilities and become lands called Husk with 'T: Add 1 to your mana pool.' A vampire of the color palate.
3/2
Direct Contact
Instant (U)
If R was used to play this spell, put a 5/1 red Viashino creature token with haste and 'At the end of your turn, sacrifice this token.' into play. If G was used to play this spell, target creature you control fights a creature you don't control. (If R and G were used, do both.)
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Horde Crusher6
Creature-Breaker (R)
Trample
When Horde Crusher attacks, all creatures target opponent controls become legendary until end of turn. It can turn a mighty army into a sole survivor.
5/4
The Solution
Dimension Blaze :sym2r::sym2r::sym2w:
Instant (U)
Dimension Blaze deals 4 damage to target creature
If no colored mana was used to play this,exile target creature at the end of turn. A fire so hot, it burns through time and space.
Mindslice Nester6
Creature - Breaker (R)
You may choose not to untap Mindslice Nester during your untap step.
:symtap:: Name a nonland card. The named card can't be cast for as long as Mindslice Nester remains tapped. Activate this ability only any time you could cast a sorcery.
0/2
Torpor Blade :sym2u::sym2b:
Instant (R)
Counter target activated or triggered ability from a creature source. If that creature is untapped, tap it. Otherwise, destroy it. Don't act, sleep. Don't dream, die.
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Detritus Ingester
Creature - Breaker R
Flying, deathtouch
Whenever a permanent you control is put into your graveyard from the battlefield, you may put a +1/+1 counter on Detritus Ingester.
1/1
Squeeze the Pale5
Sorcery U
Destroy target colorless permanent. If that permanent isn't a land, you may draw a card.
Breaker-breaker(2/B)(2/G)
Instant (U)
Destroy target creature. You lose 3 life if B was spent to cast Pain of Proclivity. That creature’s controller puts a 3/3 green Beast creature token onto the battlefield if G was spent to cast Pain of Proclivity. (Do both if BG was spent.) Sometimes, it really is best to stay neutral.
Yeah, there's still 36 hours until submissions are due.
Fair warning: Round 2 entries will start at the same time as Round 1 critiques. (Likewise, Round 3 entries will start at the same time as Round 2 critiques.) This is so you can try and get your affairs in order before the world ends.
Pale Reflector 3
Creature - Breaker (U) 1: The next instant or sorcery spell you cast this turn gains "This spell is colorless".
1/3 "Subject emits an unusual kind of energy. It has a most peculiar effect on spells cast in the vicinity. May have some practical applications. Further research necessary." -Lost research notes, page 26
Banishing Pulse :sym2w::sym2w:
Sorcery (U)
Banishing Pulse is colorless.
Exile target colorless nonland permanent. "These things that should not be are a stain upon this world. Let them be cast out by their own power!"
Round 1
Hypermnesia(2/U)(2/B)
Sorcery (U)
Destroy target creature you don't control. Its controller loses 2 life and draws two cards.
Draw a card. "Trauma from the past never stays there." - Clovilex, shadow wizard
Ducking behind the remains of a pillar, you hide from another Breaker (as you've dubbed them). It's been six days since you got here, and you haven't seen signs of anything except them. Though considering their effect on the immediate surroundings, that's not much of a surprise.
Yesterday, you found the remains of a library - a series of metallic cards, an object that resembled a portable CD player, and what looked like a halo on a cord that plugged into the second object. It's not like I'm going to understand their language, written or spoken, you thought. And in this, you would be absolutely correct. Still, you put the halo on and loaded a card into the player, just to see what happened.
What happened was you found out entirely too much information about the Breakers. Originally designed by the native race as a means to stop the Eldrazi, they did their job too well. The fight when the Eldrazi showed up was short and entirely one-sided in the Breakers' favor. The side effects? Just the end of civilization, and Breakers slowly wreaking havoc on this world.
And by extension, every other world out there. That much was clear. What's not entirely clear is why you showed up here, of all places. You heard a date on one card for when the Breakers won - 7/17/7757. After a couple of moments, you mentally "asked" the player - hey, it gave you information telepathically, it should be able to pick up responses - what the current date was.
9/29/18260. Nearly eleven thousand years later, and almost certainly too late to do any good. So now a few things have become ridiculously clear: you're stuck on a dying world, probably the only one of your kind, and there's nothing you can do about it.
After a few hours of picking your way through rubble and ruin, you come across an open area near the center of the city, and the first object that isn't either a shade of gray or a Breaker. A glorious golden... something, all arches and wires, standing thirty feet tall, sits here, clicking and whirring. You see one of the now-familiar halos and put it on, and a message comes across, along with a spark.
And now you know magic, which is good, because a Breaker heads straight for you while you're in the open. With a couple of obscene words and a gesture on your part, it falls to the ground, and its corpse eats through the pavement, gray mist rising in a choking cloud.
Challenge: Design an Instant or Sorcery that would destroy the Breaker you made in your entry. Its mana cost needs to be only twobrid mana - that is, (2/W),(2/U),(2/B),(2/R) and (2/G); if your Breaker had colored mana in its mana cost, the spell's color(s) need to be different. You can't use more than two of the same mana symbol in its mana cost, though, and you can't use straight colorless mana.
Clarifications: Yes, it can use the same color as colored mana in activated abilities' activation costs. Also, please include a link to your entry; it'll make critiquing easier.
In addition, it needs to get rid of the Breaker under all conditions, not just "if you paid mana of a certain color" or "if you select a specific mode". You can have it do more if colored mana was spent, but even in the case of "I'm spending only colorless mana on this", it needs to still get that Breaker to the graveyard. Exile doesn't count - the body's right there in front of you, eating away at the pavement.
Entries close at the end of April 4, Pacific time, which means they are now closed and you're late. (If you get it in before anyone actually critiques you, you'll just be on probation and it'll be marked "late" below.) Critiques close at the end of April 7, Pacific time, with the following matchups:
Team Keliak critiques Teams Zarugh and Moilan.
Team Zarugh critiques Teams Moilan and Vanakh.
Team Moilan critiques Teams Vanakh and Oimau.
Team Vanakh critiques Teams Oimau and J'lami.
Team Oimau critiques Teams J'lami and Yimal.
Team J'lami critiques Teams Yimal and Aemadi.
Team Yimal critiques Teams Aemadi and Keliak.
Team Aemadi
Zanny77
void_nothing
Gerrard's Mom
Team Keliak
EronTheRelentless
KoolKoal
Ninja Caterpie
silence_dais
Team Zarugh
Ryder052
Komachi
Emocakes
Arcel
Team Moilan
Egak
LnGrrrR
Solesticio (late)
Profani
Team Vanakh
GG Crono
blackkithkin20
Eskimo_Rage
Team Oimau
Lanxal
PsiJet
GideonJur@
Lordschuft
Team J'lami
Timothy, Mimeslayer
Prophylaxis
Random_Nation
Jimmy Groove
Team Yimal
ced395
PolendinoBlackBull (late entry, replacing for suspended person)yewlas
MirrorEntity
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
And Team Zarugh huh?... this should be interesting
Creature - Breaker {R}
Flying
Creatures get -1/-1 for each of their colors.
Don't spread yourself to thin, or you could lose it all
3/4
Round 1 WIP:
Instant {R}
Gale of Needles deals 4 damage to target creature with flying.
If no colored mana was used to play this, deal 2 damage to each other creature with flying.
A Thousand tiny pinpricks, widespread they cause pain, focused, they shred to pieces
Hope that works, I thought with as much colorless mana sources in the game as there is, that spell could be used rather easily for its second casting cost.
Edit: Shifted it up a bit, make it multi-useful, as for reference for doing 4 damage for 2 green, see Leaf Arrow, *nod nod* if you can do 3 damage for G, doing one more damage for another green makes sense.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Sorcery (U)
If Rwas spent to cast this spell, deal 4 damage to target creature. If Gwas spent to cast this spell, destroy target colorless creature. If only colorless mana was spent to cast this spell, destroy target colorless creature, then deal four damage to a creature you control.
"These fools have no idea what they're doing. Real power comes from the earth! The sky! Not from a lab!" - Master Grude, recording
Club Flamingo Wins: 1!
Also this is the most ridiculous team setup I've ever seen. One person from each team? Top 8 overall? ._.
Team Keliak.
Sorcery (U)
Exile target creature. Each player gains life equal to its toughness.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Barring all of one team dropping, it'll be one from each team. (If everyone drops on one team, I will be highly disappointed.)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
The oldest magic is always fueled by heartless sacrifice.
FLAVOUR TEXT
Level 1 Judge
Glass Rose 5
Creature - Breaker (R)
Players play with their hands revealed.
Spells cost 1 more to cast for each colorless card in its controller's hand. (It does not count itself.)
2/3
Instant (U)
Destroy target creature if it shares no colors with other creatures.
The last one dies. Nature persists.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
The "no more than two" rule is going to come up in each of the next two rounds. (You'll be allowed to use regular colorless mana symbols in those rounds, though.)
Nope. Rounds 1 and 2 will involve each person critiquing everyone on two other teams (Round 3 it'll be the three remaining teams other than their own), and providing a top 3 among those 7-8 (11-12) people.
The eight-team system is meant mostly to reduce the influence of being on a smaller team in later rounds due to people dropping.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Ahh k. Sorry for derping, RTFRules is tech. Missed "two", duhuhuh.
Level 1 Judge
Creature - Breaker (C)
3R,T: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. At the beginning of next end step, that creature fights Heart Breaker.
2/2
Faded Banishing :sym2b::sym2b:
Instant (U)
Destroy target nonblack creature.
A deck containing Faded Banishing may not have more than four copies of any nonswamp basic land.
Creature - Breaker (R)
Flash, Haste
:symtap:: Return target spell to its owner's hand. He or she may add X mana of any combination of colors to his or her mana pool, where X is that spell's converted mana cost.
1/4
Outsider's Mortality :sym2w::sym2w::sym2b::sym2b:
Sorcery (R)
Outsider's Mortality costs 1 less to cast for each color of mana in your mana pool.
Destroy all creatures that do not share a color with mana in your mana pool.
"When the threads of mana are threatened, the very laws of reality will rise up with great prejudice."
edit
Apparently, there's some confusion on how the mana cost is calculated.
Before any ability effects, the card can be paid as such:
8
6W
4WW
6B
4BB
2WWW
and so on.
Case 1.
You have WWWWWW in your mana pool.
You can pay 4WW for the mana cost - except you have one color mana in your mana pool. Thanks to its ability, the cost is reduced by 1, so the end cost you'll pay is 3WW.
Case 2.
You have WWWBBB in your mana pool.
You can pay BBWW, 2WW, 2BB, or 2BW or BBW or BWW etc.
Case 3.
You have 3WUBRG in your mana pool.
From any of the above mana costs, the colorless mana cost portion is decreased by up to 5.
And its destruction depends on the type of mana in your mana pool - after you pay its mana cost, if you have only W in your mana pool, it destroys all colorless and/or nonwhite creatures. if you have W and B in your mana pool, it destroys all colorless, nonwhite, nonblack creatures. And so on.
And yes, potentially, if you have WUBRG in your mana pool, you can decrease the cost of casting this spell to 1B or 1W. But then, you'll only be able to kill black/colorless or white/colorless creatures, respectively. There's a lot of space here for customizing your own wrath effect.
Simplest case? Have WWWWWW in your mana pool. Pay WWWWW, cast this spell. There's still W remaining. Therefore, the spell will kill all non-white creatures, including colorless creatures.
The spell also relates to the breaker's effect, since it allows the returned spell's controller to add mana of any color up to its cmc to his or her mana pool. i.e. he returned your sword to plowshares? You can add B to your mana pool, and cast this card for 2WW instead of 3WW - though now it won't hit black creatures.
Creature - Breaker (R)
Trample
Whenever Earth Breaker deals combat damage to a player, that player sacrifices that many land cards they control.
The ground will always break, no matter what you try to do to stop it.
4/2
Instant (U)
Destroy target nonblack creature if B was paid in the mana cost. If W was paid in the mana cost instead, destroy target attacking or blocking creature. If both were paid in the mana cost, exile target creature.
There was once [The Pack], but no more.
Creature - Breaker (R)
All lands have all basic land types.
It is cursed to be surrounding by radiance it can never see.
3/3
Trial of Souls :Sym2W::Sym2W::Sym2B::Sym2B:
Sorcery (R)
Exile all creatures and planeswalkers with converted mana cost equal to or less than the amount of mana you spent to cast Trial of Souls.
As more voices call for vengeance, even the more mighty cannot resist it.
Scion of Ugin 6
Legendary Creature - Breaker Dragon (MR)
Flying
Colorless spells cannot be cast.
Colorless creatures cannot enter the battlefield.
"It is Ugin's last attempt to rid the multiverse of the Eldrazi scourge."
4/4
Round 1
Prismatic Bolt :Sym2R::Sym2G: (uncommon)
Instant
Choose one - Prismatic Bolt deals damage equal to the amount of colored mana used to pay its mana cost to target creature without flying; or Prismatic Bolt deals damage equal to the amount of colored mana spent to pay its mana cost to target creature with flying.
Entwine 1 (Choose both if you pay the entwine cost.)
Cockatrice Username: seriph0
Creature - Breaker (R)
3: Until end of turn, any spells you cast are colorless and all mana symbols in their mana cost may be paid with colorless mana.
4/4
Burn the Chaff
Instant
Deal 4 damage to target creature. If that creature is not black, instead deal 4 damage to target creature and you gain 4 life.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Chain-Breaker Juggernaut 5
● Creature - Breaker (R)
During your upkeep, put a link counter on target permanent.
Chain-Breaker Juggernaut gets +1/+1 for each permanent that has a link counter on it.
:symtap:, 4, Sacrifice Chain-Breaker Juggernaut: Destroy all permanents that have a link counter on it. They can’t be regenerated.
3/5
Spiteful Retaliation :sym2u::sym2b:
Sorcery (R)
Destroy target creature. If a creature destroyed in this way
had counters on it, that player returns a creature they control
to its owner's hand.
"You've had the taste of power, now feel it ripped away with your soul."
Creature - Breaker (R)
Flying
Creatures in play are colorless.
Non-basic lands lose all abilities and become lands called Husk with 'T: Add 1 to your mana pool.'
A vampire of the color palate.
3/2
Direct Contact
Instant (U)
If R was used to play this spell, put a 5/1 red Viashino creature token with haste and 'At the end of your turn, sacrifice this token.' into play. If G was used to play this spell, target creature you control fights a creature you don't control. (If R and G were used, do both.)
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
The Problem
Horde Crusher 6
Creature-Breaker (R)
Trample
When Horde Crusher attacks, all creatures target opponent controls become legendary until end of turn.
It can turn a mighty army into a sole survivor.
5/4
The Solution
Dimension Blaze :sym2r::sym2r::sym2w:
Instant (U)
Dimension Blaze deals 4 damage to target creature
If no colored mana was used to play this,exile target creature at the end of turn.
A fire so hot, it burns through time and space.
The Anabyn
Stay Hungry My Friends....
Creature - Breaker (R)
You may choose not to untap Mindslice Nester during your untap step.
:symtap:: Name a nonland card. The named card can't be cast for as long as Mindslice Nester remains tapped. Activate this ability only any time you could cast a sorcery.
0/2
Instant (R)
Counter target activated or triggered ability from a creature source. If that creature is untapped, tap it. Otherwise, destroy it.
Don't act, sleep. Don't dream, die.
Creature - Breaker R
Flying, deathtouch
Whenever a permanent you control is put into your graveyard from the battlefield, you may put a +1/+1 counter on Detritus Ingester.
1/1
Sorcery U
Destroy target colorless permanent. If that permanent isn't a land, you may draw a card.
Breaker-breaker (2/B)(2/G)
Instant (U)
Destroy target creature. You lose 3 life if B was spent to cast Pain of Proclivity. That creature’s controller puts a 3/3 green Beast creature token onto the battlefield if G was spent to cast Pain of Proclivity. (Do both if BG was spent.)
Sometimes, it really is best to stay neutral.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Fair warning: Round 2 entries will start at the same time as Round 1 critiques. (Likewise, Round 3 entries will start at the same time as Round 2 critiques.) This is so you can try and get your affairs in order before the world ends.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Breaker (U)
1: The next instant or sorcery spell you cast this turn gains "This spell is colorless".
1/3
"Subject emits an unusual kind of energy. It has a most peculiar effect on spells cast in the vicinity. May have some practical applications. Further research necessary." -Lost research notes, page 26
Banishing Pulse :sym2w::sym2w:
Sorcery (U)
Banishing Pulse is colorless.
Exile target colorless nonland permanent.
"These things that should not be are a stain upon this world. Let them be cast out by their own power!"
Round 1
Hypermnesia (2/U)(2/B)
Sorcery (U)
Destroy target creature you don't control. Its controller loses 2 life and draws two cards.
Draw a card.
"Trauma from the past never stays there." - Clovilex, shadow wizard
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝