.... okay, going to do a serious and a joke one I think xD, first joke
Browsing Hippo2UU
Creature - Hippo Wizard
Whenever ~ deals combat damage to a player, Scry 1. "Excuse me, can you tell me where the Ornithology department is?" - Magus Hippo
3/4
Art: A hippo wearing glasses and what looks like an old English professors suit
Serious now, the one you should go from:
Knowledge Exchange2UB
Enchantment
Whenever another player discards a card, you may look at the top 3 cards of your library, add one to your hand and exile the rest. 3B: You and Target player Discard a card.
Oh no! Do you realise what you've done?!? The Mighty Morphin' Magic Card has morphed into two Mighty Morphin' Magic Cards!
Browsing Hippo + Strength of Isolation
Hippo-campus Land—School
T: Add U or B to your mana pool. Activate this ability only if you control a Hippo, Hippogrif or Phleddagriff creature.
Hippo, Hippogriff, and Phleffagriff creatures you control have protection from black and "Whenever this creature deals combat damage to a player, scry 1".
Knowledge Exchange + Strength of Isolation
Power of Knowledge2WB
Enchantment
Whenever you discard a card, target creature gets +1/+2 and protection from black until end of turn. 3B: You and target player discard a card. Activate this ability only during your turn.
Oh gods, I didn't mean to do that... though I am tempted to make another game now that is basically this game except the point is to not make serious cards at all... the Unglued version of this game
School Spirit2BB
Creature - Zombie Student
When ~ comes into play, search your library for up to 3 creature cards and put them into the graveyard, if you do, ~ comes into play with a +1/+1 counter and gains a diploma, then shuffle your library.
Creatures with Diploma's have Shroud. "You want to do great in school and have a life? HA! Fat chance"
3/3
Falling Moral3BB
Enchantment
Whenever a player discards a card, you may pay BBB, if you do, that player searches there library for a creature card and puts it into the graveyard.
Acid Washed Jeans
Artifact-Equipment
Put a throwback counter on equipped creature
Creatures with throwback counters must be exiled at end of turn
At your next end step, return equipped creature to the battlefield and remove the counter. Coming from the Cursed Age, they were thought lost until pulled from the Attic of Doom.
Equip:0
Falling Moral+ Stream of Acid
Salt the Earth :2mana::symb::symb:
Enchantment
Whenever a player discards a card, you may pay BBB, if you do,destroy target land.
Mannequin of Justice
Artifact
At the beginning of each player's upkeep, Mannequin of Justice becomes a 4/4 Construct artifact creature with vigilance until end of turn unless a player removes an item of clothing.
When a player is naked, exile Mannequin of Justice.
Dystopian Moneychanger 1W
Creature - Human Wizard
Whenever an opponent casts a creature spell, you may pay WWW. If you do, exile target creature. "If we may only be rich by living among filthy masses, then perish such riches!"
1/1
Dystopian Monychanger + Drain Life.. huh, old and simple, I like
Essence Drain3BB
Enchantment
~ deals 1 damage to you during each upkeep.
Whenever a creature comes into play, you may pay xBB, where X is that creatures converted mana cost, if you do, exile that creature and gain life equal to its toughness.
Devil Drum :2mana::symr::symr:
Enchantment
~ deals 1 damage to you during each upkeep.
Creatures you control gain haste
Each creature you control can't be blocked except by two or more creatures. The sound of the cursed drums drives even the nicest humans to madness
Rabid Orgg 2RR
Creature - Orgg
Flash
Rabid Orgg can't be blocked except by two or more creatures.
You can't cast Rabid Orgg unless you were dealt 3 or more damage this turn.
At the beginning of each upkeep, Rabid Orgg deals 3 damage to you and 1 damage to each other player.
6/6
Arsonous Banshee + Sky Weaver
Ashmouth Puppetmaster 4BB
Creature—Demon
Flying
:2mana:, pay 2 life: Target green or red creature you control fights target creature.
3/3
Arsonous Banshee + Sky Weaver
Ashmouth Puppetmaster 4BB
Creature—Demon
Flying
:2mana:, pay 2 life: Target green or red creature you control fights target creature.
3/3
Avenged Maniac + _____.... I pay to activate is ability and make his name... "Ponder"
Avenged Maniac + Ponder
Reader of EntrailsUB
Creature—Human Seer (C)
Whenever a creature you control dies, you may look at the top three cards of your library, then put them back in any order.
2/2
Not great; I do like that he will even read his own entrails upon dying, though
Seer of the Sabretooth - :1mana::symu::symr: Creature - Cat Seer
First strike
When Seer of the Sabertooth enters the battlefield, look at the top two cards of your library, then put them back in any order. 2/2
Bloodbought MarauderUBR
Creature - Vampire Mercenary Knight
Put the top two cards of your library into your graveyard, Sacrifice a creature: Bloodbought Marauder gains first strike until end of turn.
4/4
Bloodbound Vampire - :1mana::symr::symr: Creature - Vampire
First Strike
When Bloodbound Vampire dies, it deals damage to target player equal to its toughness. 2/2
Sword of Soul and Blood - Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
When equipped creature deals combat damage to a player, that player puts the top five cards of his or her library into his or her graveyard and you put a 2/2 black Vampire creature token with first strike into play.
Equip
Thornclaw Deinonychus 3RG
Creature - Dinosaur
Protection from blue
Whenever Thornclaw Deinonychus deals combat damage to a player, destroy target blue permanent that player controls.
4/2
Pardic Claim Staker3R
Creature - Dwarf
Protection from Blue
Whenever ~ deals combat damage to a player, they can not play lands during there next turn.
3/3
Pardic Claim Staker + Helldozer
Stripminer3BBB
Creature—Zombie Dwarf
Protection from lands BBB,T: Destroy target land. If that land is non-basic, its controller can't play lands during his or her next turn.
6/5
Mana Stealer2BU
Creature - Horror 3BB,T: Exile target land. T, Sacrifice ~: Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me! @DigitalBrony on twitter. ...if that's alright with you...
Etherblade Reaper 4U
Creature - Vedalken Horror 2WBT: Destroy target creature, land, or enchantment. 2U: Untap ~, unless an opponent activates a mana ability of each land he controls. Then put all mana from that player's mana pool into yours.
4/4
Explosive Zealotry3RW
Enchantment - Aura
Flash
Enchant permanent or player
When Explosive Zealotry enters the battlefield, destroy target artifact, enchantment, or land.
Enchanted permanent or player has protection from artifacts, from enchantments, and from lands. This effect doesn't remove Explosive Zealotry.
.... okay, going to do a serious and a joke one I think xD, first joke
Browsing Hippo 2UU
Creature - Hippo Wizard
Whenever ~ deals combat damage to a player, Scry 1.
"Excuse me, can you tell me where the Ornithology department is?" - Magus Hippo
3/4
Art: A hippo wearing glasses and what looks like an old English professors suit
Serious now, the one you should go from:
Knowledge Exchange 2UB
Enchantment
Whenever another player discards a card, you may look at the top 3 cards of your library, add one to your hand and exile the rest.
3B: You and Target player Discard a card.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
s!Browsing Hippo + Strength of Isolation
Hippo-campus
Land—School
T: Add U or B to your mana pool. Activate this ability only if you control a Hippo, Hippogrif or Phleddagriff creature.
Hippo, Hippogriff, and Phleffagriff creatures you control have protection from black and "Whenever this creature deals combat damage to a player, scry 1".
Knowledge Exchange + Strength of Isolation
Power of Knowledge 2WB
Enchantment
Whenever you discard a card, target creature gets +1/+2 and protection from black until end of turn.
3B: You and target player discard a card. Activate this ability only during your turn.
Hippo-Campus + Buried Alive
School Spirit 2BB
Creature - Zombie Student
When ~ comes into play, search your library for up to 3 creature cards and put them into the graveyard, if you do, ~ comes into play with a +1/+1 counter and gains a diploma, then shuffle your library.
Creatures with Diploma's have Shroud.
"You want to do great in school and have a life? HA! Fat chance"
3/3
Power of Knowledge + Buried Alive
Falling Moral 3BB
Enchantment
Whenever a player discards a card, you may pay BBB, if you do, that player searches there library for a creature card and puts it into the graveyard.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
School Spirit + Stream Of Acid
Acid Washed Jeans
Artifact-Equipment
Put a throwback counter on equipped creature
Creatures with throwback counters must be exiled at end of turn
At your next end step, return equipped creature to the battlefield and remove the counter.
Coming from the Cursed Age, they were thought lost until pulled from the Attic of Doom.
Equip:0
Falling Moral+ Stream of Acid
Salt the Earth :2mana::symb::symb:
Enchantment
Whenever a player discards a card, you may pay BBB, if you do,destroy target land.
The Anabyn
Stay Hungry My Friends....
Mannequin of Justice
Artifact
At the beginning of each player's upkeep, Mannequin of Justice becomes a 4/4 Construct artifact creature with vigilance until end of turn unless a player removes an item of clothing.
When a player is naked, exile Mannequin of Justice.
Salt the Earth + Opal Titan
Dystopian Moneychanger 1W
Creature - Human Wizard
Whenever an opponent casts a creature spell, you may pay WWW. If you do, exile target creature.
"If we may only be rich by living among filthy masses, then perish such riches!"
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Silly version of game here
Dystopian Monychanger + Drain Life.. huh, old and simple, I like
Essence Drain 3BB
Enchantment
~ deals 1 damage to you during each upkeep.
Whenever a creature comes into play, you may pay xBB, where X is that creatures converted mana cost, if you do, exile that creature and gain life equal to its toughness.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Devil Drum :2mana::symr::symr:
Enchantment
~ deals 1 damage to you during each upkeep.
Creatures you control gain haste
Each creature you control can't be blocked except by two or more creatures.
The sound of the cursed drums drives even the nicest humans to madness
The Anabyn
Stay Hungry My Friends....
Rabid Orgg 2RR
Creature - Orgg
Flash
Rabid Orgg can't be blocked except by two or more creatures.
You can't cast Rabid Orgg unless you were dealt 3 or more damage this turn.
At the beginning of each upkeep, Rabid Orgg deals 3 damage to you and 1 damage to each other player.
6/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tamed Punisher 2WW
Creature—Orgg (U)
~ can't attack or block unless damage has been dealt this turn.
6/6
Umm... lol
Arson Orgg 1RRR
Creature - Orgg
Plainswalk
Whenever ~ deals combat damage to a player, they must sacrifice a plains.
4/4
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Ashmouth Puppetmaster 4BB
Creature—Demon
Flying
:2mana:, pay 2 life: Target green or red creature you control fights target creature.
3/3
Ashmouth Puppetmaster + Akki Blizzard-Herder
Avenged Maniac RG
Creature - Human Berserker
When Avenged Maniac dies, target creature you control fights target creature you don't control.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Avenged Maniac + _____.... I pay to activate is ability and make his name... "Ponder"
Avenged Maniac + Ponder
Reader of Entrails UB
Creature—Human Seer (C)
Whenever a creature you control dies, you may look at the top three cards of your library, then put them back in any order.
2/2
Not great; I do like that he will even read his own entrails upon dying, though
Seer of the Sabretooth - :1mana::symu::symr:
Creature - Cat Seer
First strike
When Seer of the Sabertooth enters the battlefield, look at the top two cards of your library, then put them back in any order.
2/2
Modern: :symu::symr: - Storm
EDH: :symu::symb: - Wrexial, the Risen Deep
EDH: - Kemba, Kha Regent
Bloodbought Marauder UBR
Creature - Vampire Mercenary Knight
Put the top two cards of your library into your graveyard, Sacrifice a creature: Bloodbought Marauder gains first strike until end of turn.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bloodbound Vampire - :1mana::symr::symr:
Creature - Vampire
First Strike
When Bloodbound Vampire dies, it deals damage to target player equal to its toughness.
2/2
Modern: :symu::symr: - Storm
EDH: :symu::symb: - Wrexial, the Risen Deep
EDH: - Kemba, Kha Regent
Bloodrite Cultist 1BB
Creature - Vampire Cleric Mercenary
First Strike
Whenever ~ deals combat damage to a player, that player gains control of ~.
5/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sword of Soul and Blood -
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
When equipped creature deals combat damage to a player, that player puts the top five cards of his or her library into his or her graveyard and you put a 2/2 black Vampire creature token with first strike into play.
Equip
Modern: :symu::symr: - Storm
EDH: :symu::symb: - Wrexial, the Risen Deep
EDH: - Kemba, Kha Regent
Thornclaw Deinonychus 3RG
Creature - Dinosaur
Protection from blue
Whenever Thornclaw Deinonychus deals combat damage to a player, destroy target blue permanent that player controls.
4/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pardic Claim Staker 3R
Creature - Dwarf
Protection from Blue
Whenever ~ deals combat damage to a player, they can not play lands during there next turn.
3/3
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Stripminer 3BBB
Creature—Zombie Dwarf
Protection from lands
BBB,T: Destroy target land. If that land is non-basic, its controller can't play lands during his or her next turn.
6/5
Havocryst BBB
Creature - Banished Horror
Haste
XXXXXR, T: Exile X target creatures and/or lands.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mana Stealer 2BU
Creature - Horror
3BB,T: Exile target land.
T, Sacrifice ~: Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
2/3
Etherblade Reaper 4U
Creature - Vedalken Horror
2WBT: Destroy target creature, land, or enchantment.
2U: Untap ~, unless an opponent activates a mana ability of each land he controls. Then put all mana from that player's mana pool into yours.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Explosive Zealotry 3RW
Enchantment - Aura
Flash
Enchant permanent or player
When Explosive Zealotry enters the battlefield, destroy target artifact, enchantment, or land.
Enchanted permanent or player has protection from artifacts, from enchantments, and from lands. This effect doesn't remove Explosive Zealotry.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝