You wake up to another grey sky and white sunrise, slowly forgetting everything but your present life.
It's been a couple of weeks since you made contact with whoever - or whatever - is on the other end of that apparatus. You're learning more about magic, though to be honest most of it is useless here. "Colored" mana? Aside from a few faint flickers, there's no such beast here. You've become adept at designing substitutes for some of the examples, though... but you suspect that whoever or whatever's on the other end might have issues with what you're doing. The differences between schools of magic are blurring together under your restrictions here - if there ends up being a future to this world, it's not going to make distinctions the way it does elsewhere.
And, really, that's the question: Is there going to be a future here? It's possible that you could wipe the Breakers out, though it'd be extremely time-consuming. That's clear enough to you. What's less clear is whether or not anything's going to happen when you're gone. Heading back to the apparatus, you clear a path through the magical trinkets you've produced, and listen for the next lesson.As usual, it's over in a few moments. This time, the lesson was on summoning creatures to help do your bidding - and on the various beings of other planes. Goblins, merfolk, elves... all triggering a faint memory of what you used to be. Something with "legs" and "arms" and "hair". Something that used to live in a place where there were over a dozen similar beings.
Bemused, you shake your head and start working on summoning a "goblin", whatever the hell that is.Three hours later, you've come up with all manner of twisted things that, at best, barely survived the shock of coming here, and typically died upon laying eyes on you. At least, the lucky ones did. The trail of mistakes lies behind you, and you've walked back out of town towards the cliff, thinking the entire time.
An image comes to you finally - a great, towering thing, the likes of which only exist in your mind - and, straining, you try to bring it into being.
By the time it shows up, though, you've given yourself such a headache that you've passed out. It regards you for a moment, then picks you up and sets you on top of it. Emitting a strange noise, it makes its way back to the apparatus.
Challenge: Design an Incarnation creature with converted mana cost 12, using only colorless and twobrid mana. Again, you can't use more than two of the same mana symbol in its mana cost. (You can use colorless mana symbols larger than 2, however.)
Clarifications: Each twobrid symbol counts for 2 against the converted mana cost, so your colorless mana symbol (if any) is going to be an even number.
Entries are closed; critiques close at the end of April 11, Pacific time. Here's your matchups:
Team Aemadi: Team Moilan and Team Oimau
Team Keliak: Team Vanakh and Team J'lami
Team Zarugh: Team Oimau and Team Yimal
Team Moilan: Team J'lami and Team Aemadi
Team Vanakh: Team Yimal and Team Keliak
Team Oimau: Team Aemadi and Team Zarugh
Team J'lami: Team Keliak and Team Moilan
Team Yimal: Team Zarugh and Team Vanakh
Original image by Avi Abrams; postprocessing by myself.
Scores have been added. People with asterisks are on probation for late/no entries; people with a dagger (†) are on probation for unusable/no Top 3. PM me a Top 3 if you're in the latter category.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Glass Rose5
Creature - Breaker (R)
Players play with their hands revealed.
Spells cost 1 more to cast for each colorless card in its controller's hand. (It does not count itself.)
2/3
Touch of Hemlock (2/B)(2/B)
Instant (U)
Destroy target creature if it shares no colors with other creatures. The last one dies. Nature persists.
Identity 8(2/U)(2/U)
Creature - Incarnation (MR)
Each creature is a copy of Identity except for their colors.
Identity gets -2/-2 for each of its colors. All it seeks is to share its newfound selfhood. 10/10
Prismbane Glider5
Creature - Breaker {R}
Flying
Creatures get -1/-1 for each of their colors. Don't spread yourself to thin, or you could lose it all
3/4
Needle Gale(2/G)(2/G)
Instant {R}
Gale of Needles deals 4 damage to target creature with flying.
If no colored mana was used to play this, deal 2 damage to each other creature with flying. A Thousand tiny pinpricks, widespread they cause pain, focused, they shred to pieces
WIP:
Sight4(2/W)(2/W)(2/U)(2/U)
Creature - Incarnation
Flying, Shroud
Your opponents plays with their hands revealed
At the beginning of each players upkeep, you may look at the top 3 cards of their library, then put them back in any order.
6/10
Ephemeral6
Creature - Breaker (R)
Flash, Haste
:symtap:: Return target spell to its owner's hand. He or she may add X mana of any combination of colors to his or her mana pool, where X is that spell's converted mana cost.
1/4
Outsider's Mortality :sym2w::sym2w::sym2b::sym2b:
Sorcery (R)
Outsider's Mortality costs 1 less to cast for each color of mana in your mana pool.
Destroy all creatures that do not share a color with mana in your mana pool. "When the threads of mana are threatened, the very laws of reality will rise up with great prejudice."
Frenzy 8(2/R)(2/R)
Creature - Incarnation (M)
Haste
At the beginning of each player’s combat phase, untap all creatures you control. You are considered the active player and all other players are considered the defending players until end of combat.
8/8
Indifference4(2/U)(2/U)(2/B)(2/B)
Creature - Incarnation
Indifference can't block and is unblockable.
Whenever an ability is activated or triggers, you may counter that ability.
When Indifference is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Horde Crusher6
Creature-Breaker (R)
Trample
When Horde Crusher attacks, all creatures target opponent controls become legendary until end of turn. It can turn a mighty army into a sole survivor.
5/4
The Solution
Dimension Blaze :sym2r::sym2r::sym2w:
Instant (U)
Dimension Blaze deals 4 damage to target creature
If no colored mana was used to play this,exile target creature at the end of turn. A fire so hot, it burns through time and space.
Incarnation
Spite :8mana::sym2b::sym2b:
Creature-Incarnation [M]
Intimidate
If noncombat damage would be dealt to you, prevent that damage.Target player loses X life and you gain X life, X being the amount of damage prevented this way.
When Spite dies, target opponent opponent discards his or her hand.They lose 1 life for each card discarded this way. The battle may be bloody, but that kind of works for me
9/9
Suspicion4(2/R)(2/R)(2/R)(2/R)
Creature - Incarnation (M)
Intimidate
Creatures you control can't be blocked by more than one creature.
At the beginning of your upkeep, two target creatures fight each other.
6/6
From OP:
Again, you can't use more than two of the same mana symbol in its mana cost.
Heart Breaker3
Creature - Breaker (C) 3R,T: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. At the beginning of next end step, that creature fights Heart Breaker.
2/2
Faded Banishing :sym2b::sym2b:
Instant (U)
Destroy target nonblack creature.
A deck containing Faded Banishing may not have more than four copies of any nonswamp basic land.
Defraction2:sym2w::sym2u::sym2b::sym2r::sym2g:
Creature - Incarnation (R)
When you cast Defraction, you lose 1 life for each colored mana spent to cast Defraction.
15/15
Whenever Earth Breaker deals combat damage to a player, that player sacrifices that many land cards they control.
The ground will always break, no matter what you try to do to stop it.
4/2
Confirmed Execution (2/B)(2/W)
Instant (U)
Destroy target nonblack creature if B was paid in the mana cost. If W was paid in the mana cost instead, destroy target attacking or blocking creature. If both were paid in the mana cost, exile target creature.
Solitude6(2/G)(2/R)(2/U)
Creature - Incarnation M Exalted
Creatures can only attack or block alone.
Players may cast only one spell each turn and only during their own turns.
You may cast Solitude from your graveyard as long as it is the only card in your graveyard.
8/8
Sapping Brisant4
Creature - Breaker (R)
Flying
Creatures in play are colorless.
Non-basic lands lose all abilities and become lands called Husk with 'T: Add 1 to your mana pool.' A vampire of the color palate.
3/2
Direct Contact
Instant (U)
If R was used to play this spell, put a 5/1 red Viashino creature token with haste and 'At the end of your turn, sacrifice this token.' into play. If G was used to play this spell, target creature you control fights a creature you don't control. (If R and G were used, do both.)
Somber6:Sym2W::Sym2U::Sym2B:
Legendary Creature - Incarnation (M)
Vanishing 4, Vigilance 2:Sym2B:, T: Each player gets a poison counter. WUB: Proliferate. It made a sad moan, as if crying at its own existence. The ground cried out the same.
5/8
Side-Note: Again, for whoever runs this next month, I said I would REALLY appreciate not being on any people's teams with 4-5+ awards, cause you know, it's not really fun to do this when I lose cause I'm stacked against Gerrard's Mom or KoolKoal or the like. I'm just hoping next month I'll be able to make it out of the 3rd round at least.
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Schismslither4
Creature - Breaker (U)
Flash
Affinity for damage dealt to you this turn
2/2
Fair Reckoning(2/W)(2/W)
Instant (C)
Destroy target permanent that shares a card type with a card put into your graveyard from the battlefield this turn. "For six counts of robbery and two of murder, you are hereby sentenced to surrender 7,492 weights of silver, 16 years of labor, and your life."
Benevolence(2/G)(2/G)(2/W)(2/W)(2/U)(2/U)
Creature - Incarnation (R)
Benevolence enters the battlefield with X +1/+1 counters on it, where X is the total amount of mana paid to cast it. 2, Remove a +1/+1 counter from Benevolence: Put a +1/+1 counter on target creature. If G was spent to activate this ability, that creature gains trample until end of turn. If W was spent to activate this ability, that creature gains lifelink until end of turn. If U was spent to activate this ability, that creature gains hexproof until end of turn.
0/0
Vehemence6(2/R)(2/G)(2/W)
Creature - Incarnation (M)
At the beginning of each player's upkeep, he or she puts three 2/2 green Bear creature tokens onto the battlefield. (2/R)(2/R): Creatures you control gain haste until end of turn. (2/G)(2/G): Creatures you control gain trample until end of turn. (2/W)(2/W): Creatures you control gain vigilance until end of turn. (2/R)(2/G)(2/W),T: Creatures you control get +3/+3 until end of turn.
8/8
Insanity4:sym2u::sym2u::sym2r::sym2r:
Creature - Incarnation (M)
Flash, Haste
At the end of your turn, discard your hand and draw seven cards.
Cards you own that aren't on the battlefield have flash.
Creatures you control have haste.
6/6
Previous Rounds
Round 0
Cthonian Horror
Creature - Breaker 6
When Cthonian Horror enters the battlefield, destroy target land.
Pay 3: Return Cthonian Horror to its owner's hand.
4/4
Round 1
Mana Impurities
Sorcery (U)
If Rwas spent to cast this spell, deal 4 damage to target creature. If Gwas spent to cast this spell, destroy target colorless creature. If only colorless mana was spent to cast this spell, destroy target colorless creature, then deal four damage to a creature you control.
"These fools have no idea what they're doing. Real power comes from the earth! The sky! Not from a lab!" - Master Grude, recording
Mindslice Nester6
Creature - Breaker (R)
You may choose not to untap Mindslice Nester during your untap step.
:symtap:: Name a nonland card. The named card can't be cast for as long as Mindslice Nester remains tapped. Activate this ability only any time you could cast a sorcery.
0/2
Torpor Blade :sym2u::sym2b:
Instant (R)
Counter target activated or triggered ability from a creature source. If that creature is untapped, tap it. Otherwise, destroy it. Don't act, sleep. Don't dream, die.
Prejudice :sym2w::sym2w::sym2u::sym2u::sym2b::sym2b:
Creature - Incarnation (M)
If Prejudice was cast from your hand with only colorless mana, Prejudice is unblockable.
Whenever a source deals damage to Prejudice, destroy that source if it was a permanent. Then Prejudice gets +0/+2 until end of turn.
Whenever Prejudice deals combat damage to a player, that player cannot cast spells until the beginning of your next turn.
6/6
Revulsion8:sym2u::sym2u:
Legendary Creature - Incarnation (MR)
As Revulsion enters the battlefield, choose a color.
Revulsion is the chosen color.
Whenever a creature enters the battlefield that is
not the chosen color, its controller exiles it unless
they exile two lands they control.
8/8
Blessed is He :4mana::sym2r::sym2g::sym2w::sym2u:
Legendary Creature - Incarnation (MR)
As Blessed is He enters the battlefield, put a +1/+1 counter on it for each colored mana spent to cast it.
At the beginning of your upkeep, you gain X life and you may have Blessed is He deal X damage to target creature where X the number of +1/+1 counters on Blessed is He.
:sym2r::sym2g::sym2w::sym2u:: Draw a card.
2/2
Borderbreaker5
Creature - Breaker (R)
All lands have all basic land types. It is cursed to be surrounding by radiance it can never see.
3/3
Trial of Souls:Sym2W::Sym2W::Sym2B::Sym2B:
Sorcery (R)
Exile all creatures and planeswalkers with converted mana cost equal to or less than the amount of mana you spent to cast Trial of Souls. As more voices call for vengeance, even the more mighty cannot resist it.
Rage4:Sym2G::Sym2G::Sym2R::Sym2R:
Creature - Incarnation (R)
Haste, trample
When Rage enters the battlefield, it deals damage equal to the amount of red mana used to cast it to each other creature without flying and it deals damage equal to the amount of green mana used to cast it to each other creature with flying.
8/8
Indignation 4:sym2w::sym2w::sym2b::sym2b:
Creature - Incarnation (R)
Lifelink.
When Indignation enters the battlefield, destroy all other creatures. Put a +1/+1 counter on Indignation for each creature destroyed this way.
Remove a +1/+1 counter from Indignation: Indignation is indestructible until end of turn.
4/4
Neutrality12
Creature- Incarnation (M)
As long as Neutrality is in your graveyard and you control a land that can produce colorless mana, all creatures are 12/12. “When the world was broken and its peoples weary, Neutrality awakened.”
—Scroll of Beginnings
12/12
Ground Eater
Creature — Breaker (R)
When Ground Eater enters the battlefield, destroy all other nonland permanents that don't share a color with the colors of mana spent to cast Ground Eater.
3/3
Echoes of Void :sym2b::sym2b:
Instant (U)
Destroy target creature. You lose 1 life for each spent to cast Echoes of Void.
Egoism :4mana::sym2u::sym2u::sym2g::sym2g:
Creature — Incarnation (MR)
Flying, trample
If a permanent is tapped for mana, it produces twice as much colorless mana instead.
8/8
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Creatures that share a color with Courage are 8/8.
Whenever a creature that doesn’t share a color with Courage enters the battlefield, as long as Courage is in your graveyard, you may return Courage from your graveyard to the battlefield.
“Courage is not the absence of fear, but rather the judgment that something else is more important than fear.” —Ambrose Redmoon
You wake up to another grey sky and white sunrise, slowly forgetting everything but your present life.
It's been a couple of weeks since you made contact with whoever - or whatever - is on the other end of that apparatus. You're learning more about magic, though to be honest most of it is useless here. "Colored" mana? Aside from a few faint flickers, there's no such beast here. You've become adept at designing substitutes for some of the examples, though... but you suspect that whoever or whatever's on the other end might have issues with what you're doing. The differences between schools of magic are blurring together under your restrictions here - if there ends up being a future to this world, it's not going to make distinctions the way it does elsewhere.
And, really, that's the question: Is there going to be a future here? It's possible that you could wipe the Breakers out, though it'd be extremely time-consuming. That's clear enough to you. What's less clear is whether or not anything's going to happen when you're gone. Heading back to the apparatus, you clear a path through the magical trinkets you've produced, and listen for the next lesson.
As usual, it's over in a few moments. This time, the lesson was on summoning creatures to help do your bidding - and on the various beings of other planes. Goblins, merfolk, elves... all triggering a faint memory of what you used to be. Something with "legs" and "arms" and "hair". Something that used to live in a place where there were over a dozen similar beings.
Bemused, you shake your head and start working on summoning a "goblin", whatever the hell that is.
Three hours later, you've come up with all manner of twisted things that, at best, barely survived the shock of coming here, and typically died upon laying eyes on you. At least, the lucky ones did. The trail of mistakes lies behind you, and you've walked back out of town towards the cliff, thinking the entire time.
An image comes to you finally - a great, towering thing, the likes of which only exist in your mind - and, straining, you try to bring it into being.
By the time it shows up, though, you've given yourself such a headache that you've passed out. It regards you for a moment, then picks you up and sets you on top of it. Emitting a strange noise, it makes its way back to the apparatus.
Challenge: Design an Incarnation creature with converted mana cost 12, using only colorless and twobrid mana. Again, you can't use more than two of the same mana symbol in its mana cost. (You can use colorless mana symbols larger than 2, however.)
Clarifications: Each twobrid symbol counts for 2 against the converted mana cost, so your colorless mana symbol (if any) is going to be an even number.
Entries are closed; critiques close at the end of April 11, Pacific time. Here's your matchups:
Team Keliak: Team Vanakh and Team J'lami
Team Zarugh: Team Oimau and Team Yimal
Team Moilan: Team J'lami and Team Aemadi
Team Vanakh: Team Yimal and Team Keliak
Team Oimau: Team Aemadi and Team Zarugh
Team J'lami: Team Keliak and Team Moilan
Team Yimal: Team Zarugh and Team Vanakh
Team Aemadi
Zanny77 R1, R2 - 12
void_nothing R1, R2 - 23
Gerrard's Mom R1, R2 - 65
Team Keliak
EronTheRelentless†
R1 - 4Drop.KoolKoal R1, R2 - 61
Ninja Caterpie R1, R2 - 48
silence_dais R1, R2 - 22
Team Zarugh
Ryder052 R1, R2 - 40
Komachi R1, R2 - 50
Emocakes R1, R2 - 10
Arcel R1, R2 - 15
Team Moilan
Egak R1, R2 - 22
LnGrrrR R1, R2 - 26
Solesticio* R1, R2 - 22
Profani R1, R2 - 74
Team Vanakh
GG Crono R1, R2 - 23
blackkithkin20† R1 - 8
Eskimo_Rage R1, R2 - 50
Team Oimau
Lanxal R1, R2 - 55
PsiJet R1, R2 - 30
GideonJur@*
(no R1) - 0Drop.Lordschuft R1, R2 - 55
Team J'lami
Timothy, Mimeslayer R1, R2 - 29
Prophylaxis R1, R2 - 24
Random_Nation R1, R2 - 24
Jimmy Groove R1, R2 - 47
Team Yimal
ced395 R1, R2 - 48
BlackBull R1, R2 - 4
yewlas R1, R2 - 22
MirrorEntity R1, R2 - 61
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
And also so genius.
Team Oimau!
Glass Rose 5
Creature - Breaker (R)
Players play with their hands revealed.
Spells cost 1 more to cast for each colorless card in its controller's hand. (It does not count itself.)
2/3
Touch of Hemlock (2/B)(2/B)
Instant (U)
Destroy target creature if it shares no colors with other creatures.
The last one dies. Nature persists.
Creature - Incarnation (MR)
Each creature is a copy of Identity except for their colors.
Identity gets -2/-2 for each of its colors.
All it seeks is to share its newfound selfhood.
10/10
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Creature - Breaker {R}
Flying
Creatures get -1/-1 for each of their colors.
Don't spread yourself to thin, or you could lose it all
3/4
Instant {R}
Gale of Needles deals 4 damage to target creature with flying.
If no colored mana was used to play this, deal 2 damage to each other creature with flying.
A Thousand tiny pinpricks, widespread they cause pain, focused, they shred to pieces
Creature - Incarnation
Flying, Shroud
Your opponents plays with their hands revealed
At the beginning of each players upkeep, you may look at the top 3 cards of their library, then put them back in any order.
6/10
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Creature - Breaker (R)
Flash, Haste
:symtap:: Return target spell to its owner's hand. He or she may add X mana of any combination of colors to his or her mana pool, where X is that spell's converted mana cost.
1/4
Outsider's Mortality :sym2w::sym2w::sym2b::sym2b:
Sorcery (R)
Outsider's Mortality costs 1 less to cast for each color of mana in your mana pool.
Destroy all creatures that do not share a color with mana in your mana pool.
"When the threads of mana are threatened, the very laws of reality will rise up with great prejudice."
Creature - Incarnation (M)
Haste
At the beginning of each player’s combat phase, untap all creatures you control. You are considered the active player and all other players are considered the defending players until end of combat.
8/8
previous stuff
Indifference 4(2/U)(2/U)(2/B)(2/B)
Creature - Incarnation
Indifference can't block and is unblockable.
Whenever an ability is activated or triggers, you may counter that ability.
When Indifference is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Previously....
The Problem
Horde Crusher 6
Creature-Breaker (R)
Trample
When Horde Crusher attacks, all creatures target opponent controls become legendary until end of turn.
It can turn a mighty army into a sole survivor.
5/4
The Solution
Dimension Blaze :sym2r::sym2r::sym2w:
Instant (U)
Dimension Blaze deals 4 damage to target creature
If no colored mana was used to play this,exile target creature at the end of turn.
A fire so hot, it burns through time and space.
The Anabyn
Stay Hungry My Friends....
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
From OP:
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Creature - Breaker (C)
3R,T: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. At the beginning of next end step, that creature fights Heart Breaker.
2/2
Faded Banishing :sym2b::sym2b:
Instant (U)
Destroy target nonblack creature.
A deck containing Faded Banishing may not have more than four copies of any nonswamp basic land.
Defraction 2:sym2w::sym2u::sym2b::sym2r::sym2g:
Creature - Incarnation (R)
When you cast Defraction, you lose 1 life for each colored mana spent to cast Defraction.
15/15
Creature - Breaker (R)
Trample
Whenever Earth Breaker deals combat damage to a player, that player sacrifices that many land cards they control.
The ground will always break, no matter what you try to do to stop it.
4/2
Instant (U)
Destroy target nonblack creature if B was paid in the mana cost. If W was paid in the mana cost instead, destroy target attacking or blocking creature. If both were paid in the mana cost, exile target creature.
Rebirth 4(2/W)(2/W)(2/B)(2/B)
Creature - Incarnation (M)
Shadow
Rebirth's power and toughness are each equal to the number of creature cards in all graveyards.
Whenever another creature dies, it’s controller may return another creature that shares a type with it from their graveyard to the battlefield.
Whenever Rebirth dies, return it to the battlefield under it's owners control.
*/*
There was once [The Pack], but no more.
Previous stuff
Creature - Incarnation M
Exalted
Creatures can only attack or block alone.
Players may cast only one spell each turn and only during their own turns.
You may cast Solitude from your graveyard as long as it is the only card in your graveyard.
8/8
Creature - Breaker (R)
Flying
Creatures in play are colorless.
Non-basic lands lose all abilities and become lands called Husk with 'T: Add 1 to your mana pool.'
A vampire of the color palate.
3/2
Instant (U)
If R was used to play this spell, put a 5/1 red Viashino creature token with haste and 'At the end of your turn, sacrifice this token.' into play. If G was used to play this spell, target creature you control fights a creature you don't control. (If R and G were used, do both.)
Somber 6 :Sym2W::Sym2U::Sym2B:
Legendary Creature - Incarnation (M)
Vanishing 4, Vigilance
2:Sym2B:, T: Each player gets a poison counter.
WUB: Proliferate.
It made a sad moan, as if crying at its own existence. The ground cried out the same.
5/8
Side-Note: Again, for whoever runs this next month, I said I would REALLY appreciate not being on any people's teams with 4-5+ awards, cause you know, it's not really fun to do this when I lose cause I'm stacked against Gerrard's Mom or KoolKoal or the like. I'm just hoping next month I'll be able to make it out of the 3rd round at least.
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Creature - Breaker (U)
Flash
Affinity for damage dealt to you this turn
2/2
Fair Reckoning (2/W)(2/W)
Instant (C)
Destroy target permanent that shares a card type with a card put into your graveyard from the battlefield this turn.
"For six counts of robbery and two of murder, you are hereby sentenced to surrender 7,492 weights of silver, 16 years of labor, and your life."
Creature - Incarnation (R)
Benevolence enters the battlefield with X +1/+1 counters on it, where X is the total amount of mana paid to cast it.
2, Remove a +1/+1 counter from Benevolence: Put a +1/+1 counter on target creature. If G was spent to activate this ability, that creature gains trample until end of turn. If W was spent to activate this ability, that creature gains lifelink until end of turn. If U was spent to activate this ability, that creature gains hexproof until end of turn.
0/0
(I'll replace it...)
Round 1
Vehemence 6(2/R)(2/G)(2/W)
Creature - Incarnation (M)
At the beginning of each player's upkeep, he or she puts three 2/2 green Bear creature tokens onto the battlefield.
(2/R)(2/R): Creatures you control gain haste until end of turn.
(2/G)(2/G): Creatures you control gain trample until end of turn.
(2/W)(2/W): Creatures you control gain vigilance until end of turn.
(2/R)(2/G)(2/W),T: Creatures you control get +3/+3 until end of turn.
8/8
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Incarnation (M)
Flash, Haste
At the end of your turn, discard your hand and draw seven cards.
Cards you own that aren't on the battlefield have flash.
Creatures you control have haste.
6/6
Previous Rounds
Round 0
Creature - Breaker 6
When Cthonian Horror enters the battlefield, destroy target land.
Pay 3: Return Cthonian Horror to its owner's hand.
4/4
Sorcery (U)
If Rwas spent to cast this spell, deal 4 damage to target creature. If Gwas spent to cast this spell, destroy target colorless creature. If only colorless mana was spent to cast this spell, destroy target colorless creature, then deal four damage to a creature you control.
"These fools have no idea what they're doing. Real power comes from the earth! The sky! Not from a lab!" - Master Grude, recording
Club Flamingo Wins: 1!
Creature - Breaker (R)
You may choose not to untap Mindslice Nester during your untap step.
:symtap:: Name a nonland card. The named card can't be cast for as long as Mindslice Nester remains tapped. Activate this ability only any time you could cast a sorcery.
0/2
Instant (R)
Counter target activated or triggered ability from a creature source. If that creature is untapped, tap it. Otherwise, destroy it.
Don't act, sleep. Don't dream, die.
Creature - Incarnation (M)
If Prejudice was cast from your hand with only colorless mana, Prejudice is unblockable.
Whenever a source deals damage to Prejudice, destroy that source if it was a permanent. Then Prejudice gets +0/+2 until end of turn.
Whenever Prejudice deals combat damage to a player, that player cannot cast spells until the beginning of your next turn.
6/6
Revulsion 8:sym2u::sym2u:
Legendary Creature - Incarnation (MR)
As Revulsion enters the battlefield, choose a color.
Revulsion is the chosen color.
Whenever a creature enters the battlefield that is
not the chosen color, its controller exiles it unless
they exile two lands they control.
8/8
Blessed is He :4mana::sym2r::sym2g::sym2w::sym2u:
Legendary Creature - Incarnation (MR)
As Blessed is He enters the battlefield, put a +1/+1 counter on it for each colored mana spent to cast it.
At the beginning of your upkeep, you gain X life and you may have Blessed is He deal X damage to target creature where X the number of +1/+1 counters on Blessed is He.
:sym2r::sym2g::sym2w::sym2u:: Draw a card.
2/2
Creature - Breaker (R)
All lands have all basic land types.
It is cursed to be surrounding by radiance it can never see.
3/3
Trial of Souls :Sym2W::Sym2W::Sym2B::Sym2B:
Sorcery (R)
Exile all creatures and planeswalkers with converted mana cost equal to or less than the amount of mana you spent to cast Trial of Souls.
As more voices call for vengeance, even the more mighty cannot resist it.
Rage 4:Sym2G::Sym2G::Sym2R::Sym2R:
Creature - Incarnation (R)
Haste, trample
When Rage enters the battlefield, it deals damage equal to the amount of red mana used to cast it to each other creature without flying and it deals damage equal to the amount of green mana used to cast it to each other creature with flying.
8/8
Creature - Incarnation (R)
Lifelink.
When Indignation enters the battlefield, destroy all other creatures. Put a +1/+1 counter on Indignation for each creature destroyed this way.
Remove a +1/+1 counter from Indignation: Indignation is indestructible until end of turn.
4/4
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Round 1
Neutrality 12
Creature- Incarnation (M)
As long as Neutrality is in your graveyard and you control a land that can produce colorless mana, all creatures are 12/12.
“When the world was broken and its peoples weary, Neutrality awakened.”
—Scroll of Beginnings
12/12
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Egoism :4mana::sym2u::sym2u::sym2g::sym2g:
Creature — Incarnation (MR)
Flying, trample
If a permanent is tapped for mana, it produces twice as much colorless mana instead.
8/8
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Creature - Incarnation____________{R}
Whenever a creature that doesn’t share a color with Courage enters the battlefield, as long as Courage is in your graveyard, you may return Courage from your graveyard to the battlefield.
“Courage is not the absence of fear, but rather the judgment that something else is more important than fear.” —Ambrose Redmoon
Round 1
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228