I need to complete my streak of "winning every MDenham CCL"
Breakdancer4
Creature - Breaker of the CCL
4/4 He only served so that Prophy doesn't mess up on his Round 1 card due to his signup card - I mean, see March CCL.
Prismatic Sacrifices:Sym2B::Sym2B:
Sorcery (R) Domain - Each player sacrifices a creature for each basic land type among lands you control.
Individuality's End8:Sym2U::Sym2U:
Creature - Incarnation (M)
Flying
At the beginning of your upkeep, put a token onto the battlefield that's a copy of another target creature.
At the beginning of your upkeep, if Individuality's End is in your graveyard, you may pay :Sym2U::Sym2U::Sym2U::Sym2U:. If so, then put a token that's a copy of target creature onto the battlefield.
8/8 Everything will be stolen - or, at the very least, resembled.
Lanxal - Love the idea of it, but the -2/-2 part of it seems... off... I don't understand how it fits the flavor, though it is overall a good card and works, the flavor is just... off.
PsiJet - ... wow... just... wow that is screwed up... it can end games easily if you don't have removal... not a fan.
Lordschuft - Seems a bit of a mishmash to me... but I do like it, more so the the others I have critiqued so far.
ced395 - Love it, the name seems a bit off but works, and it seems very balanced, I approve =D
BlackBull - Very flavorful card, though the wording is a bit off, which is a problem, I love the idea behind it. Only other MAJOR concern is the colors... not fitting of Exalted.
yewlas - Interesting... all is equal... all is even... unless you don't have equal numbers of the creatures, the one with less will most likely lose... but for 12 mana, thats to be expected... I like =D
MirrorEntity - Besides the Intimidate, I love it, and I love that its ANY 2 creatures, for 12, thats acceptable.
3) Black Bull
2) Yewlas
1) ced395
Dang it, missed the whole thing with removing the white, I had meant to and either forgot or didn't save when I did, I always drop the ball like that it seems =(... and about it might being a bit more, the original intention had it fatesealing opponents, it can re-arrange cards, but not bury them away forever, and so the most it can do is delay, with draw power it can overcome it.
Somber6:Sym2W::Sym2U::Sym2B:
Legendary Creature - Incarnation (M)
Vanishing 4, Vigilance 2:Sym2B:, T: Each player gets a poison counter. WUB: Proliferate. It made a sad moan, as if crying at its own existence. The ground cried out the same.
5/8
Frankly this feels more GUB than Esper. Vanishing seems lackluster on a 12CMC dude, and really unnecessary. I'm not a fan of the mesh of abilities, and there's no real unity of flavor and mechanics in my eyes. 5/10
Vehemence6(2/R)(2/G)(2/W)
Creature - Incarnation (M)
At the beginning of each player's upkeep, he or she puts three 2/2 green Bear creature tokens onto the battlefield. (2/R)(2/R): Creatures you control gain haste until end of turn. (2/G)(2/G): Creatures you control gain trample until end of turn. (2/W)(2/W): Creatures you control gain vigilance until end of turn. (2/R)(2/G)(2/W),T: Creatures you control get +3/+3 until end of turn.
8/8
I'm not a fan of the name Vehemence with the card. I also dislike Bear tokens, but I guess you had to pick a creature type. I'm not a fan of a massive list of abilities; if nothing else I would've preferred leaving off that last ability (although on second thoughts, not really - keep reading on). Either that, or remove the T; feels cooler without it, and adds more unity of the abilities. Anyway, what I mainly dislike is that, with this thing out, there will be a lot of Bear combat happening, but this card really doesn't help make that combat better for you. Haste is better, because it always makes your Bears attack faster than your opponents, but vigilance doesn't really help when there will be so much trading, and neither does trample. Although I guess those two last abilities have merits with the last ability for the mass pump, but personally I would've rathered each ability be able to tip things in your favor, like white gets first strike and green gets +2/+2 (and scrap the last ability). Anyway, long ass rant, but basically I like it, but I think it could've been executed better for my tastes. =D 7/10
Benevolence(2/G)(2/G)(2/W)(2/W)(2/U)(2/U)
Creature - Incarnation (R)
Benevolence enters the battlefield with X +1/+1 counters on it, where X is the total amount of mana paid to cast it. 2, Remove a +1/+1 counter from Benevolence: Put a +1/+1 counter on target creature. If G was spent to activate this ability, that creature gains trample until end of turn. If W was spent to activate this ability, that creature gains lifelink until end of turn. If U was spent to activate this ability, that creature gains hexproof until end of turn.
0/0
Dear lord I can online imagine that that is a lot of text to put on a card. I dislike the fact that it can pump itself from a design standpoint, but I also admit that that's pretty cool as a means of giving itself trample, lifelink and hexproof. I like that it scales with mana, which is always a nice way of controlling all those different modes of casting. Personally I just can't get passed all that text, but it's certainly an interesting card (although perhaps way too complex, with all those different casting modes and the different combination of mana you can activate its ability for). 7/10
Frenzy 8(2/R)(2/R)
Creature - Incarnation (M)
Haste
At the beginning of each player’s combat phase, untap all creatures you control. You are considered the active player and all other players are considered the defending players until end of combat.
8/8
This is weeeeeird. I don't like weird, I'm sort of a conservative guy like that. In any case, I'm not sure that this guy is all that fun to play against. Thinking about it, there's not really anything wrong with it, and it certainly is splashy. 7/10
Creatures that share a color with Courage are 8/8.
Whenever a creature that doesn’t share a color with Courage enters the battlefield, as long as Courage is in your graveyard, you may return Courage from your graveyard to the battlefield.
“Courage is not the absence of fear, but rather the judgment that something else is more important than fear.” —Ambrose Redmoon
8/8
Probably my favourite name of the bunch, so nicely done there. I'm sort of worried about that second ability, because often it can spell death for your opponents. Other than that, I really like it. 8/10
Sight4(2/W)(2/W)(2/U)(2/U)
Creature - Incarnation
Flying, Shroud
Your opponents plays with their hands revealed
At the beginning of each players upkeep, you may look at the top 3 cards of their library, then put them back in any order.
6/10
This feels more mono blue than white, to be frank. Nice set of abilities, although I'm hesitant about how much of an Incarnation the creature really is. In the end it's fine. 7/10
Timothy, Mimeslayer - I'm somewhat biased against "nephilim" cards, because they're hard to do correctly. I think this card indicates why. The first ability seems a bit forced (counters = damage to creatures + life). Instead of splashing red in there, why not throw black in there and target the player's life total instead of a creature? Then you could play up the synchronicity of life gain/life loss by making his second ability "Opponent discards a card, you draw a card." which fits into U,B and G. Right now, I feel like the "Draw a card" is just thrown on to make the card feel more blue.
Prophylaxis - My inner Johnny immediately said, "Get this card out, then make a copy of this card (Metamorph anyone?) and ... then go infinite? Not sure how the timing would work, but I assume since you create the token at the beginning of the upkeep, and it's still the beginning of the upkeep, then the metamorph triggers and makes a copy of the original Individuality's End, etc etc. Of course, that would fit in perfectly with the card's flavor.I don't think you really even need the "if in the graveyard" clause.
Random Nation - An ok card... but it seems to hose red decks far more than any other deck. Of course, at 12 CMC, Red Deck should probably have won before you get this out, so I'm not sure how effective this is. I'm just not getting a "Spiteful" feeling from this card.
Jimmy Groove - Jimmy, when I saw you used Rage, but you didn't use the Annihilator ability in a block dealing with Eldrazi, it made me cry a little inside. (I almost made an Eldrazi Incarnation with it, but I ended up like Insanity better.) I just think Annihiliate is so rage-flavored. That said, the card is clean and easily grokkable. Points for that.
Team Aemadi
Zanny77 - Did you forget to give this card Infect? As is, it's too much cost for too little. I feel that a 12 CMC card should either win you the game, or bring you damn close. I don't feel it with this card (which is sad, because I love the proliferate mechanic.)
Void_Nothing - Unfortunately, I don't get the sense of "Vehemence" in this card. The card is a bit risky to cast, since you're giving your opponent 6 power for free the first turn it comes out. If you don't have creatures on the battlefield, no way do you lay this card out, even with the possibility of swinging with 3 hasted, trampling vigilant 5/5 tokens.
Gerard's Mom - A fun card. I like how in a sense it's a souped up Mikaeus. Hardcasting on turn 6 would make this quite the beatstick... next turn, spend the same 6 mana to remove 3 counters, put those counters back on Benevolence, and swing with a 6/6 lifelinked, trampling, hexproof card. That's gotta be "titan-level" card there, but justifiable due to the 3 colors. Flavorwise, I somewhat wish all three abilities were linked to benevolence (lifelink and hexproof feel benevolent, but trample not so much.) Still, fun card.
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
Ryder052- Mostly just some nitpicks here. It should say "X +1/+1 counters on it." You also probably don't need the word "total" when referring to the amount of mana spent. The only example I can think of where that was used was Join Forces from Commander, and that was because multiple players were paying. Anyway, I like this entry quite a bit. It feels right in this color combination, makes an interesting mechanical use of twobrid mana (as opposed to simply tacking it on because it was required), and the name and card concept really gel. Nice job.
Komachi- So, just so I'm clear, this basically lets you attack during other players turns and stops anyone else from ever attacking again? That is pretty epically awesome, though I'm it shutting down all opposing attackers doesn't feel very red. Maybe it could've used a different name and had some white in the mix? Regardless, this treads on very new territory which is pretty cool. I have no idea how to go about costing this thing, but 10, 11, or 12 mana for this effect feels about right.
Emocakes- The flavor text is certainly fitting, but really squishes the text box. I'd prefer it just have rules text. Also, I believe the mana symbols should go RGW, as per Woolly Thoctar. This is a pretty cool concept, but as worded, it is super easy to reanimate this guy. What's to stop me from just playing a few blue and/or black creatures to reanimate this guy for free? Imagine running this alongside of, say, Lich Lord of Unx. That won't be using it to full effect, sure, but a 1/1 and and 8/8 for two? Yes, please.
Arcel- This is brutal. A six power flier that is super hard to kill (ten toughness and shroud), getting to constantly look at every players hand, and making sure they never draw a relevant spell again? Ouch. I like the card concept a lot and the name is very appropriate, but at potentially eight mana this is so mean. Not to mention what happens if I just reanimate the dude.
Team Vanakh
GG Crono- I'm not crazy about lifelink on this guy. It just feels tacked on because white and black can both do it. The Phyrexian Rebirth on a stick is a pretty cool concept, and I like the extra use for the counters. That ability could maybe require some mana to activate, but I'm not certain. The wording feels a bit off throughout, but I definitely understand the concept.
Eskimo_Rage- I wish this could just say, "Whenever an opponent casts a spell for the first time in a turn, cascade." That seems to be what you were going for, but that wording probably doesn't work in the rules, so yours is more than likely the way to go. This is a pretty cramped text box, though. And that's without the cascade reminder text, which I suppose is okay on a mythic, assuming cascade is prevalent in the set this guy comes from. The last ability just feels sort of cheaty and "win more." I don't think the card needs it- the idea makes more sense without it and this guy is plenty powerful enough.
3. Komachi
2. GG Crono
1. Ryder052
I don't have a ton to say about the whining over team distribution, except to say that it is whining. If you want to place or win one of these CCC&Gs, you'll have to take down some good designers. But, the best way I know of to get better is by competing against good designers. I feel like I've grown leaps and bounds since joining this site and starting to enter these contests. Be glad that we have such an awesome community to share and the opportunity grow as game designers. If you're not interested in improving, why are you concerned about winning?
Okay, so maybe I had a bit more to say than I thought.
KoolKoal: Not a huge fan of this - has an ugly mana cost and all of the abilities seem randomly cobbled together.
Ninja Caterpie: I do like the second piece of rules text, but it doesnt really fit the flavor. I get the first one, though - "I don't care about combat!"
silence_dais: Sorry buddy, but it all fails because of "Whenever Rebirth dies, return it to the battlefield under it's owners control.". Too broken.
Egak: By Fusion Elemental standards, all of that extra P/T feel redundant. Feels snooze-worthy, though.
LnGrrrR: I love this type of wacky, out of bounds design. This looks very fun.
Solestico: Who cares about twice as much colorless mana - you still won't be able to cast your spells. I have no idea why this is UG. I like the gist of it, though.
Profani: Other ability is redundant because your opponent won't live long through a 12/12 trampling guy.
Egak
This is a reasonable thing to do with the twobrid mana I suppose, presuming there is a lot of colorless mana generation in this block. I think it's generally "Diffraction" not "Defraction," unless you are referring to some other word that dictionaries and I are not aware of. Maybe could have used some keywords to make it more appealing than a giant chump blocker eater.
LnGrrrR
Nice wording Flash and haste is a bit of a weird combo, Raging Kavu had it for sure, but generally the only thing it is useful for is if they use a tapper or something like that on one of your creatures one turn, you can flash a guy out and still attack with him that turn. That said, both of the abilities are useful on their own, the colors fit, and it seems like it would be fun to play with.
Solesticio
An even better effect for twobrid mana. It makes reasonable sense in these colors, and ensures you can continue casting big colorless things. I'm not sure I'm comfortable with how it locks down colored mana, though, cheat it out somehow and that is pretty much a lock against most decks. Maybe a "may" effect would have been better for balance, or at least some way for opponents to get out of it.
Profani
Height is a weird thing to be an incarnation of. Giving people flight every turn is fine I suppose, otherwise it's just a big dude.
Lanxal
Took me a second to figure it out. I really wish that he was all colorless, being a hidden 8/8 is kind of sad. It makes you want to play artifact creatures basically, it's funny how it makes most everyone into 8/8s though.
PsiJet
This one also feels like it should just be colorless, there isn't much blue about exiling creatures or lands and color prejudice. You could have done something like have it pick up the colors of all mana spent to cast it, rewarding you for casting it with all colorless.
Lordschuft
Ok, nothing super wrong with this except the missing rarity, but it's just a couple of unconnected abilities. Nothing about this really highlights the twobrid cost or incarnation flavor.
1. LnGrrrR (seemed like it would be the most fun)
2. Lanxal (unique effect, execution issue)
3. Solesticio (liked the twobrid connection but worried about balance)
Solesticio
An even better effect for twobrid mana. It makes reasonable sense in these colors, and ensures you can continue casting big colorless things. I'm not sure I'm comfortable with how it locks down colored mana, though, cheat it out somehow and that is pretty much a lock against most decks. Maybe a "may" effect would have been better for balance, or at least some way for opponents to get out of it.
I'm assuming that in this world there are plenty ways to get rid of a creature without spending colored mana
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
KoolKoal - The first ability creates a memory issue unprecented in modern cards. Currently, they only remember the mana spent to cast them long enough to trigger abilities. The other two abilities are very white/black and fit the card well though. 6/10
Ninja Caterpie - Selective countering of abilities is interesting and new. Definitely blue, but that part doesn't feel black (green usually is the secondary color for countering abilities). The combination of can't block and unblockable fits black well, though. 6/10
silence_dais - Fits to colors nice, but it infinite loops with any sac outlet, which creates easy two-card win conditions. 5/10
Team Moilan
Egak - Seven mana and five life is fair for a 15/15. 12 mana is fair for a 15/15 with no abilities. It's a rare deck that only generate lots of colorless mana, which limits options. Still, straightforward elegance says a lot, even if there's not much innovation. 7/10
LnGrrrR - Super-speeding things and providing a constant wheel of fortune works. It has enough of each relevant color to make sense, and the mechanics link flavorfully if not exactly mechanically (flash and haste have mechanical anti-synergy but flavorful synergy). 8/10
Solesticio* - An absolute format breaker in any format not using a lot of these cards, although it is at least a very expensive one. The combination of colors seems to fit the abilities very well. 7/10
Profani - Very powerful, but in a straightforward manner, at the 10-mana point. A bit harder to deal with than I'd want, but it's in colors which justify it. 8/10
I'm assuming that in this world there are plenty ways to get rid of a creature without spending colored mana
I figured as much, but the cards have to be considered outside of block as well. I was mostly thinking what would happen if someone dropped this in EDH; pray for Oblivion Stone or Duplicant, I guess.
I'd like to ask that people make sure they're critiquing the correct teams - out of five critiques presently in, one's only critiquing one of the two teams they're supposed to, and one's critiquing neither of the teams they're supposed to.
And we have three people from three different teams critiquing Team Zarugh, only one of whom has theirs correct.
I'd like to ask that people make sure they're critiquing the correct teams - out of five critiques presently in, one's only critiquing one of the two teams they're supposed to, and one's critiquing neither of the teams they're supposed to.
And we have three people from three different teams critiquing Team Zarugh, only one of whom has theirs correct.
You should probably PM these people to make them aware of their mistake if you haven't done so already. Maybe they are looking at the other thread for critique assignments or something.
You should probably PM these people to make them aware of their mistake if you haven't done so already. Maybe they are looking at the other thread for critique assignments or something.
I'll do that later tonight, though what it looks like is they're just going off the wrong team's critique assignments, not the previous round's.
Timothy, Mimeslayer — The abilities are loosely tied and don't make sense together. Also, I don't get why isn't it (he) also black. Maybe last cards would help explain it?
Prophylaxis — The abilities are coherent. I like it, although it misses something (that I don't know what it is).
Random_Nation — Spite would be perfect without the die-clause. It was flavorful enough to work without it. Attention to the wording.
Jimmy Groove — Nicely done. Feels really R/G, and works fine with the twobrid mana.
Zanny77 — You say people don't understand you, but I like your card. I don't know if it fits these world, but that's another story. I just don't get why would it vanish, specially being able to proliferate itself. Here is your problem maybe. You overdone your card adding something fun (vanish + proliferate) but unnecessarily.
void_nothing — Another coherent submission. Some activation costs seem expensive. Also, all it matters is the +3/+3 boost to win the bear run. Paying 9 mana so others can put 3 bears and kill you creature doesn't feel right.
Gerrard's Mom — Was it intended to give itself hexproof? Anyway, I really like its ability. Regenerate over trample could be a nice addition.
1. Jimmy Groove
2. Gerrard's Mom
3. Prophylaxis
There's still people without linking to their previous submissions. How can this be so hard?
Also, I thought these new system would avoid something that always bugged me: teams judging each other in the same round.
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
GG Crono: I like it, except I'm curious why this has Lifelink? It seems a bit tacked on in my opinion but it works since odds are your going to be doing a lot of damage to something. I like the fact if you remove one of it's counters it gains indestructibility. A reverse form of the myojin from kamigawa block.
Eskimo_Rage: So it's basically a cascader that makes it so whenever your opponent plays their first spell it gives them a reversal cascade. Unusual but at the same time interesting. I like it.
Team J'lami
Timothy, Mimeslayer: I'm not feeling this card. I like what it is, don't get me wrong, but I'm not really interested. Also no love for Black? This really could have been a 5 color kind of card, but yeah the name is invoking something more pure and we all know Black is anything but pure.
Prophylaxis: Oh hai Followed Footsteps, you look even more awesome as a creature. Definitely one of my favorites of what I'm judging right now. It's big, it does a very awesome blue effect, and still continues that effect. Sooo much fun making copies of other creatures. :3
Random_Nation: Oh cool, it's like Dread for non-creature spells. Well, not exactly but thats what popped in my head when I read the first part of the ability. It's a nice middle finger to burn effects. Would love to reanimate this and just smash face with it.
Jimmy Groove : Not really a very "Rage" feel to it, but hey board wipe is awesome. Also haste and trample on an 8/8 always screams like Rage to me. I kind of wish this dealt a little more damage to creatures...then again I'm probably reading this wrong as I keep thinking this will deal 2 damage to each other non-flyer and 2 damage to each flier.
Zanny77 - Somber isn't really doing it for me. For some odd reason, it seems extremely busy.
void_nothing - I can't say I'm a HUGE fan of this particular card, however as a late-game play, it can cause quite a stir!
Gerrard's Mom - So it's a hydra in disguise I take it? Not to mention if you have enough mana to drop this bad boy, then I think the activated ability could have been a touch higher.
Ryder052 - What happens when a hydra and eldrazi mate? Hunger happens.
Komachi - I don't like this card. Late game your already going to (hopefully) have biggies out, and I would probably play a different card as this wouldn't make my main deck.
Emocakes - Hmm...Liege of the Tangles in a bigger, more colorful form. I know that Hazezon Tamar would love this.
Arcel - There are so many other cards that could be played other than this card, for the same effects. I do like that it's on a huge body creature.
When compared with the previous incarnations, this one doesn’t feel so incarnated. Incarnations are the physical form that emotions take to step on earth. When killed, those emotions still existing without their physical bodies. That’s why previous incarnations never stay permanently on a graveyard, or doesn’t ceases their influence once they hit it.
About balance, it feels ok. It has just a pseudo-evasion, no protection of any kind and, at the point this guy could be hitting your opponent’s face, if he/she hasn’t a response, he/she deserves this to break his table.
Komachi
I don’t feel this is a good representation of an incarnation because the same I said to Ryder052.
It is creative to give legs to Master Warcraft.
About the balance, your opponent doesn’t just get prived of combat phases until he gets rid of it, but also you get to attack the double. To have a permanent master warcraft, a permanent relentless assault and a 8/8 body with haste all in one feels a litle much for me, specially because almost the mana you need to spend is colorless.
Emocakes
Finally somebody who understood that incarnations shouldn’t stay permanently in the graveyard.
Nice idea. I don’t buy so much the flavor side of te rebirth ability (if an enemy colored critter appears, courage!) but technically it works quite well.
I’m afraid that this guy fails in balance. So basically any U/B creature spell you cast read “reanimate the big guy”. Not even speak about your opponent’s spells. This seems to be a nice birthday present for Putrid Imp.
Arcel
The same I said to Ryder052 and Komachi about failing in catching the flavor behind an incarnation (what I feel is almost the idea of this round.)
Sight talks about envision the future, not altering it. Cards that talks about sight and works around your own visions are ok when manipulating the cards in your library. But if you have acces to other players future or hidden information, I don’t see a reason to be able to manipulate their actions (cards) Also can’t see the white side of the card.
About the balance, I think it is fine, while it could be dangerous to allow players to top their opponents libraries repeatedly.
GG Crono
As almost the cardmakers in my bracket, you didn’t got the flavor aspect behind an incarnation, and I think that acomplishing that was the main aspect of this round.
Please, feel free to read my critic to Ryder052 to see what I mean.
So this is Desolation Giant on roids. For two more mana, it has a bigger body wich grows, lifelink and the chance to be indestructible many times before dying. I would say it is a little over the top, specially because you can reanimate a wrath of god with this (that’s why the giant had the wrath effect only by paying the creature cost.)
blackkithkin20†
No Show.
Eskimo_Rage
I like this a lot. Like the casting cost, the balance, the effect and the general package. Well done!
BlackBull - Very flavorful card, though the wording is a bit off, which is a problem, I love the idea behind it. Only other MAJOR concern is the colors... not fitting of Exalted.
Exalted fits with the green side (please, check the gatherer.) About the wording, would you mind to point wich mistakes you've found? Because I think I made it properly (with the gatherer as a tool, as usual.)
Thanks for the judging.
Sorry. Real life happened. Missed everything - CCL, DCC, MCC :/
Quick Critiques (no real rubrics this time, no time, sorry):
Lanxal: Great flavor. His mechanics fit the concept quite well. Too bad it'll be in the bargain mythic rare bin - as in "cool card, but I'll never fit this into any deck." 15/20
PsiJet: Exiling lands reaaaaallllly isn't blue. The whole card would've worked better as white. Otherwise decent creature hoser. 12/20
LordSchuft: Safe choice of mechanics. abilities aren't good enough for 12cmc. Not really mythic-rare. But flavors fit correctly. Wrong wording in 3rd ability. 14/20
ced395: I really like this card. Flashy enough to justify the multicolor, 12cmc, mythic rarity. Unique effect, fits black and blue color pies well. Not sure how red fits though. 18/20
Blackbull: Great effect. But the green should probably be white. Decently balanced - body could've been slightly bigger. I see why you put Exalted, but it's... kinda superfluous. 17/20
yewlas: Very unique. Suffers from similar issues as Lanxal. Seriously guys, at 12cmc, you can afford to be slightly "broken" - not all beneficial abilities have to affect all creatures to be balanced. Not sure about the power/toughness wording. 16/20
MirrorEntity: Wording needs some work. Decent ability, not sure how the card name fits with the ability. Ability has a touch of blue - could've been a hybrid. Doesn't feel strong enough to be Mythic 12cmc. 15/20
KoolKoal: Not too shabby. Definitely feels like the sort of thing that might be mythic. Nice assortment of abilities.
Ninja Caterpie: Wow. Indifference is right. Look at all the f**ks this card gives. Just look at them all. I like it.
shadow_dais: Mm... okay, I guess. It seems kind of pricey for its abilities, especially with the second ability affecting all players. And the shadow feels tacked on.
ced395: Interesting idea. Good flavor. Wording could use some tightening. Overall, I like it.
BlackBull: Very nice! Very flavorful. I like this one a lot. I think GWU would be better than GRU, but it works.
MirrorEntity: Lots of really flavorful entries this round. This is no exception! Intimidate seems kind of an odd ability choice, but I really like the fighting.
Top 3:
1. Ninja Caterpie
2. MirrorEntity
3. BlackBull
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Prismatic Sacrifices :Sym2B::Sym2B:
Sorcery (R)
Domain - Each player sacrifices a creature for each basic land type among lands you control.
Individuality's End 8:Sym2U::Sym2U:
Creature - Incarnation (M)
Flying
At the beginning of your upkeep, put a token onto the battlefield that's a copy of another target creature.
At the beginning of your upkeep, if Individuality's End is in your graveyard, you may pay :Sym2U::Sym2U::Sym2U::Sym2U:. If so, then put a token that's a copy of target creature onto the battlefield.
8/8
Everything will be stolen - or, at the very least, resembled.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Lanxal - Love the idea of it, but the -2/-2 part of it seems... off... I don't understand how it fits the flavor, though it is overall a good card and works, the flavor is just... off.
PsiJet - ... wow... just... wow that is screwed up... it can end games easily if you don't have removal... not a fan.
Lordschuft - Seems a bit of a mishmash to me... but I do like it, more so the the others I have critiqued so far.
BlackBull - Very flavorful card, though the wording is a bit off, which is a problem, I love the idea behind it. Only other MAJOR concern is the colors... not fitting of Exalted.
yewlas - Interesting... all is equal... all is even... unless you don't have equal numbers of the creatures, the one with less will most likely lose... but for 12 mana, thats to be expected... I like =D
MirrorEntity - Besides the Intimidate, I love it, and I love that its ANY 2 creatures, for 12, thats acceptable.
2) Yewlas
1) ced395
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Frankly this feels more GUB than Esper. Vanishing seems lackluster on a 12CMC dude, and really unnecessary. I'm not a fan of the mesh of abilities, and there's no real unity of flavor and mechanics in my eyes. 5/10
I'm not a fan of the name Vehemence with the card. I also dislike Bear tokens, but I guess you had to pick a creature type. I'm not a fan of a massive list of abilities; if nothing else I would've preferred leaving off that last ability (although on second thoughts, not really - keep reading on). Either that, or remove the T; feels cooler without it, and adds more unity of the abilities. Anyway, what I mainly dislike is that, with this thing out, there will be a lot of Bear combat happening, but this card really doesn't help make that combat better for you. Haste is better, because it always makes your Bears attack faster than your opponents, but vigilance doesn't really help when there will be so much trading, and neither does trample. Although I guess those two last abilities have merits with the last ability for the mass pump, but personally I would've rathered each ability be able to tip things in your favor, like white gets first strike and green gets +2/+2 (and scrap the last ability). Anyway, long ass rant, but basically I like it, but I think it could've been executed better for my tastes. =D 7/10
Dear lord I can online imagine that that is a lot of text to put on a card. I dislike the fact that it can pump itself from a design standpoint, but I also admit that that's pretty cool as a means of giving itself trample, lifelink and hexproof. I like that it scales with mana, which is always a nice way of controlling all those different modes of casting. Personally I just can't get passed all that text, but it's certainly an interesting card (although perhaps way too complex, with all those different casting modes and the different combination of mana you can activate its ability for). 7/10
Why is this team so obsessed with boxes.
Fine card. Very nice vibes both flavorwise and in terms of how it plays. Not much to say, except very well done. 9/10
This is weeeeeird. I don't like weird, I'm sort of a conservative guy like that. In any case, I'm not sure that this guy is all that fun to play against. Thinking about it, there's not really anything wrong with it, and it certainly is splashy. 7/10
Probably my favourite name of the bunch, so nicely done there. I'm sort of worried about that second ability, because often it can spell death for your opponents. Other than that, I really like it. 8/10
This feels more mono blue than white, to be frank. Nice set of abilities, although I'm hesitant about how much of an Incarnation the creature really is. In the end it's fine. 7/10
1. Ryder052
2. Emocakes
3. Arcel
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Team J'lami
Timothy, Mimeslayer - I'm somewhat biased against "nephilim" cards, because they're hard to do correctly. I think this card indicates why. The first ability seems a bit forced (counters = damage to creatures + life). Instead of splashing red in there, why not throw black in there and target the player's life total instead of a creature? Then you could play up the synchronicity of life gain/life loss by making his second ability "Opponent discards a card, you draw a card." which fits into U,B and G. Right now, I feel like the "Draw a card" is just thrown on to make the card feel more blue.
Prophylaxis - My inner Johnny immediately said, "Get this card out, then make a copy of this card (Metamorph anyone?) and ... then go infinite? Not sure how the timing would work, but I assume since you create the token at the beginning of the upkeep, and it's still the beginning of the upkeep, then the metamorph triggers and makes a copy of the original Individuality's End, etc etc. Of course, that would fit in perfectly with the card's flavor.I don't think you really even need the "if in the graveyard" clause.
Random Nation - An ok card... but it seems to hose red decks far more than any other deck. Of course, at 12 CMC, Red Deck should probably have won before you get this out, so I'm not sure how effective this is. I'm just not getting a "Spiteful" feeling from this card.
Jimmy Groove - Jimmy, when I saw you used Rage, but you didn't use the Annihilator ability in a block dealing with Eldrazi, it made me cry a little inside. (I almost made an Eldrazi Incarnation with it, but I ended up like Insanity better.) I just think Annihiliate is so rage-flavored. That said, the card is clean and easily grokkable. Points for that.
Team Aemadi
Zanny77 - Did you forget to give this card Infect? As is, it's too much cost for too little. I feel that a 12 CMC card should either win you the game, or bring you damn close. I don't feel it with this card (which is sad, because I love the proliferate mechanic.)
Void_Nothing - Unfortunately, I don't get the sense of "Vehemence" in this card. The card is a bit risky to cast, since you're giving your opponent 6 power for free the first turn it comes out. If you don't have creatures on the battlefield, no way do you lay this card out, even with the possibility of swinging with 3 hasted, trampling vigilant 5/5 tokens.
Gerard's Mom - A fun card. I like how in a sense it's a souped up Mikaeus. Hardcasting on turn 6 would make this quite the beatstick... next turn, spend the same 6 mana to remove 3 counters, put those counters back on Benevolence, and swing with a 6/6 lifelinked, trampling, hexproof card. That's gotta be "titan-level" card there, but justifiable due to the 3 colors. Flavorwise, I somewhat wish all three abilities were linked to benevolence (lifelink and hexproof feel benevolent, but trample not so much.) Still, fun card.
Top 3:
1: Gerard's Mom
2: Prophylaxis
3: Jimmy Groove
Club Flamingo Wins: 1!
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Team Zarugh
Ryder052- Mostly just some nitpicks here. It should say "X +1/+1 counters on it." You also probably don't need the word "total" when referring to the amount of mana spent. The only example I can think of where that was used was Join Forces from Commander, and that was because multiple players were paying. Anyway, I like this entry quite a bit. It feels right in this color combination, makes an interesting mechanical use of twobrid mana (as opposed to simply tacking it on because it was required), and the name and card concept really gel. Nice job.
Komachi- So, just so I'm clear, this basically lets you attack during other players turns and stops anyone else from ever attacking again? That is pretty epically awesome, though I'm it shutting down all opposing attackers doesn't feel very red. Maybe it could've used a different name and had some white in the mix? Regardless, this treads on very new territory which is pretty cool. I have no idea how to go about costing this thing, but 10, 11, or 12 mana for this effect feels about right.
Emocakes- The flavor text is certainly fitting, but really squishes the text box. I'd prefer it just have rules text. Also, I believe the mana symbols should go RGW, as per Woolly Thoctar. This is a pretty cool concept, but as worded, it is super easy to reanimate this guy. What's to stop me from just playing a few blue and/or black creatures to reanimate this guy for free? Imagine running this alongside of, say, Lich Lord of Unx. That won't be using it to full effect, sure, but a 1/1 and and 8/8 for two? Yes, please.
Arcel- This is brutal. A six power flier that is super hard to kill (ten toughness and shroud), getting to constantly look at every players hand, and making sure they never draw a relevant spell again? Ouch. I like the card concept a lot and the name is very appropriate, but at potentially eight mana this is so mean. Not to mention what happens if I just reanimate the dude.
Team Vanakh
GG Crono- I'm not crazy about lifelink on this guy. It just feels tacked on because white and black can both do it. The Phyrexian Rebirth on a stick is a pretty cool concept, and I like the extra use for the counters. That ability could maybe require some mana to activate, but I'm not certain. The wording feels a bit off throughout, but I definitely understand the concept.
blackkithkin20†- ?
Eskimo_Rage- I wish this could just say, "Whenever an opponent casts a spell for the first time in a turn, cascade." That seems to be what you were going for, but that wording probably doesn't work in the rules, so yours is more than likely the way to go. This is a pretty cramped text box, though. And that's without the cascade reminder text, which I suppose is okay on a mythic, assuming cascade is prevalent in the set this guy comes from. The last ability just feels sort of cheaty and "win more." I don't think the card needs it- the idea makes more sense without it and this guy is plenty powerful enough.
3. Komachi
2. GG Crono
1. Ryder052
I don't have a ton to say about the whining over team distribution, except to say that it is whining. If you want to place or win one of these CCC&Gs, you'll have to take down some good designers. But, the best way I know of to get better is by competing against good designers. I feel like I've grown leaps and bounds since joining this site and starting to enter these contests. Be glad that we have such an awesome community to share and the opportunity grow as game designers. If you're not interested in improving, why are you concerned about winning?
Okay, so maybe I had a bit more to say than I thought.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Ninja Caterpie: I do like the second piece of rules text, but it doesnt really fit the flavor. I get the first one, though - "I don't care about combat!"
silence_dais: Sorry buddy, but it all fails because of "Whenever Rebirth dies, return it to the battlefield under it's owners control.". Too broken.
Egak: By Fusion Elemental standards, all of that extra P/T feel redundant. Feels snooze-worthy, though.
LnGrrrR: I love this type of wacky, out of bounds design. This looks very fun.
Solestico: Who cares about twice as much colorless mana - you still won't be able to cast your spells. I have no idea why this is UG. I like the gist of it, though.
Profani: Other ability is redundant because your opponent won't live long through a 12/12 trampling guy.
Top 3:
1. LnGrrrR
2. Ninja Caterpie
3. Solestico
Komachi: Frenzy - Griefer-y.
Ryder052: Hunger - Love the pseudo Annihilator
Zanny77: Somber - I do not like any part of this card.
Gerrard's Mom: Benevolence - Rewarding colored mana goes against the spirit of this CCL, IMO.
void_nothing: Vehemence - Too busy.
Emocakes: Courage - Nice.
2.)Arcel
1.)Ryder052
This is a reasonable thing to do with the twobrid mana I suppose, presuming there is a lot of colorless mana generation in this block. I think it's generally "Diffraction" not "Defraction," unless you are referring to some other word that dictionaries and I are not aware of. Maybe could have used some keywords to make it more appealing than a giant chump blocker eater.
LnGrrrR
Nice wording Flash and haste is a bit of a weird combo, Raging Kavu had it for sure, but generally the only thing it is useful for is if they use a tapper or something like that on one of your creatures one turn, you can flash a guy out and still attack with him that turn. That said, both of the abilities are useful on their own, the colors fit, and it seems like it would be fun to play with.
Solesticio
An even better effect for twobrid mana. It makes reasonable sense in these colors, and ensures you can continue casting big colorless things. I'm not sure I'm comfortable with how it locks down colored mana, though, cheat it out somehow and that is pretty much a lock against most decks. Maybe a "may" effect would have been better for balance, or at least some way for opponents to get out of it.
Profani
Height is a weird thing to be an incarnation of. Giving people flight every turn is fine I suppose, otherwise it's just a big dude.
Lanxal
Took me a second to figure it out. I really wish that he was all colorless, being a hidden 8/8 is kind of sad. It makes you want to play artifact creatures basically, it's funny how it makes most everyone into 8/8s though.
PsiJet
This one also feels like it should just be colorless, there isn't much blue about exiling creatures or lands and color prejudice. You could have done something like have it pick up the colors of all mana spent to cast it, rewarding you for casting it with all colorless.
Lordschuft
Ok, nothing super wrong with this except the missing rarity, but it's just a couple of unconnected abilities. Nothing about this really highlights the twobrid cost or incarnation flavor.
2. Lanxal (unique effect, execution issue)
3. Solesticio (liked the twobrid connection but worried about balance)
I'm assuming that in this world there are plenty ways to get rid of a creature without spending colored mana
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
KoolKoal - The first ability creates a memory issue unprecented in modern cards. Currently, they only remember the mana spent to cast them long enough to trigger abilities. The other two abilities are very white/black and fit the card well though. 6/10
Ninja Caterpie - Selective countering of abilities is interesting and new. Definitely blue, but that part doesn't feel black (green usually is the secondary color for countering abilities). The combination of can't block and unblockable fits black well, though. 6/10
silence_dais - Fits to colors nice, but it infinite loops with any sac outlet, which creates easy two-card win conditions. 5/10
Team Moilan
Egak - Seven mana and five life is fair for a 15/15. 12 mana is fair for a 15/15 with no abilities. It's a rare deck that only generate lots of colorless mana, which limits options. Still, straightforward elegance says a lot, even if there's not much innovation. 7/10
LnGrrrR - Super-speeding things and providing a constant wheel of fortune works. It has enough of each relevant color to make sense, and the mechanics link flavorfully if not exactly mechanically (flash and haste have mechanical anti-synergy but flavorful synergy). 8/10
Solesticio* - An absolute format breaker in any format not using a lot of these cards, although it is at least a very expensive one. The combination of colors seems to fit the abilities very well. 7/10
Profani - Very powerful, but in a straightforward manner, at the 10-mana point. A bit harder to deal with than I'd want, but it's in colors which justify it. 8/10
Top 3:
1. Profani
2. LnGrrR
3. Egak
I figured as much, but the cards have to be considered outside of block as well. I was mostly thinking what would happen if someone dropped this in EDH; pray for Oblivion Stone or Duplicant, I guess.
And we have three people from three different teams critiquing Team Zarugh, only one of whom has theirs correct.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
You should probably PM these people to make them aware of their mistake if you haven't done so already. Maybe they are looking at the other thread for critique assignments or something.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Timothy, Mimeslayer — The abilities are loosely tied and don't make sense together. Also, I don't get why isn't it (he) also black. Maybe last cards would help explain it?
Prophylaxis — The abilities are coherent. I like it, although it misses something (that I don't know what it is).
Random_Nation — Spite would be perfect without the die-clause. It was flavorful enough to work without it. Attention to the wording.
Jimmy Groove — Nicely done. Feels really R/G, and works fine with the twobrid mana.
Zanny77 — You say people don't understand you, but I like your card. I don't know if it fits these world, but that's another story. I just don't get why would it vanish, specially being able to proliferate itself. Here is your problem maybe. You overdone your card adding something fun (vanish + proliferate) but unnecessarily.
void_nothing — Another coherent submission. Some activation costs seem expensive. Also, all it matters is the +3/+3 boost to win the bear run. Paying 9 mana so others can put 3 bears and kill you creature doesn't feel right.
Gerrard's Mom — Was it intended to give itself hexproof? Anyway, I really like its ability. Regenerate over trample could be a nice addition.
1. Jimmy Groove
2. Gerrard's Mom
3. Prophylaxis
There's still people without linking to their previous submissions. How can this be so hard?
Also, I thought these new system would avoid something that always bugged me: teams judging each other in the same round.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Eskimo_Rage: So it's basically a cascader that makes it so whenever your opponent plays their first spell it gives them a reversal cascade. Unusual but at the same time interesting. I like it.
Prophylaxis: Oh hai Followed Footsteps, you look even more awesome as a creature. Definitely one of my favorites of what I'm judging right now. It's big, it does a very awesome blue effect, and still continues that effect. Sooo much fun making copies of other creatures. :3
Random_Nation: Oh cool, it's like Dread for non-creature spells. Well, not exactly but thats what popped in my head when I read the first part of the ability. It's a nice middle finger to burn effects. Would love to reanimate this and just smash face with it.
Jimmy Groove : Not really a very "Rage" feel to it, but hey board wipe is awesome. Also haste and trample on an 8/8 always screams like Rage to me. I kind of wish this dealt a little more damage to creatures...then again I'm probably reading this wrong as I keep thinking this will deal 2 damage to each other non-flyer and 2 damage to each flier.
3. GG Chrono
2. Eskimo_Rage
1. Prophylaxis
There was once [The Pack], but no more.
2 - Jimmy Groove
3 - Prophylaxis
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Zanny77 - Somber isn't really doing it for me. For some odd reason, it seems extremely busy.
void_nothing - I can't say I'm a HUGE fan of this particular card, however as a late-game play, it can cause quite a stir!
Gerrard's Mom - So it's a hydra in disguise I take it? Not to mention if you have enough mana to drop this bad boy, then I think the activated ability could have been a touch higher.
Ryder052 - What happens when a hydra and eldrazi mate? Hunger happens.
Komachi - I don't like this card. Late game your already going to (hopefully) have biggies out, and I would probably play a different card as this wouldn't make my main deck.
Emocakes - Hmm...Liege of the Tangles in a bigger, more colorful form. I know that Hazezon Tamar would love this.
Arcel - There are so many other cards that could be played other than this card, for the same effects. I do like that it's on a huge body creature.
TOP 3:
1. Ryder052
2. Gerrard's Mom
3. Emocakes
When compared with the previous incarnations, this one doesn’t feel so incarnated. Incarnations are the physical form that emotions take to step on earth. When killed, those emotions still existing without their physical bodies. That’s why previous incarnations never stay permanently on a graveyard, or doesn’t ceases their influence once they hit it.
About balance, it feels ok. It has just a pseudo-evasion, no protection of any kind and, at the point this guy could be hitting your opponent’s face, if he/she hasn’t a response, he/she deserves this to break his table.
Komachi
I don’t feel this is a good representation of an incarnation because the same I said to Ryder052.
It is creative to give legs to Master Warcraft.
About the balance, your opponent doesn’t just get prived of combat phases until he gets rid of it, but also you get to attack the double. To have a permanent master warcraft, a permanent relentless assault and a 8/8 body with haste all in one feels a litle much for me, specially because almost the mana you need to spend is colorless.
Emocakes
Finally somebody who understood that incarnations shouldn’t stay permanently in the graveyard.
Nice idea. I don’t buy so much the flavor side of te rebirth ability (if an enemy colored critter appears, courage!) but technically it works quite well.
I’m afraid that this guy fails in balance. So basically any U/B creature spell you cast read “reanimate the big guy”. Not even speak about your opponent’s spells. This seems to be a nice birthday present for Putrid Imp.
Arcel
The same I said to Ryder052 and Komachi about failing in catching the flavor behind an incarnation (what I feel is almost the idea of this round.)
Sight talks about envision the future, not altering it. Cards that talks about sight and works around your own visions are ok when manipulating the cards in your library. But if you have acces to other players future or hidden information, I don’t see a reason to be able to manipulate their actions (cards) Also can’t see the white side of the card.
About the balance, I think it is fine, while it could be dangerous to allow players to top their opponents libraries repeatedly.
GG Crono
As almost the cardmakers in my bracket, you didn’t got the flavor aspect behind an incarnation, and I think that acomplishing that was the main aspect of this round.
Please, feel free to read my critic to Ryder052 to see what I mean.
So this is Desolation Giant on roids. For two more mana, it has a bigger body wich grows, lifelink and the chance to be indestructible many times before dying. I would say it is a little over the top, specially because you can reanimate a wrath of god with this (that’s why the giant had the wrath effect only by paying the creature cost.)
blackkithkin20†
No Show.
Eskimo_Rage
I like this a lot. Like the casting cost, the balance, the effect and the general package. Well done!
1st: Eskimo_Rage
2nd Eskimo_Rage
3rd: Eskimo_Rage
Honorable mention: Skimo_Rage
No, sriously:
1st: Eskimo_Rage
2nd Ryder052
3rd: Emocackes
Thanks for the judging.
I'll PM people at the 12-hour mark (or so, depending on whether or not I wake up before noon), but you people are slacking.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Lanxal: Great flavor. His mechanics fit the concept quite well. Too bad it'll be in the bargain mythic rare bin - as in "cool card, but I'll never fit this into any deck." 15/20
PsiJet: Exiling lands reaaaaallllly isn't blue. The whole card would've worked better as white. Otherwise decent creature hoser. 12/20
LordSchuft: Safe choice of mechanics. abilities aren't good enough for 12cmc. Not really mythic-rare. But flavors fit correctly. Wrong wording in 3rd ability. 14/20
ced395: I really like this card. Flashy enough to justify the multicolor, 12cmc, mythic rarity. Unique effect, fits black and blue color pies well. Not sure how red fits though. 18/20
Blackbull: Great effect. But the green should probably be white. Decently balanced - body could've been slightly bigger. I see why you put Exalted, but it's... kinda superfluous. 17/20
yewlas: Very unique. Suffers from similar issues as Lanxal. Seriously guys, at 12cmc, you can afford to be slightly "broken" - not all beneficial abilities have to affect all creatures to be balanced. Not sure about the power/toughness wording. 16/20
MirrorEntity: Wording needs some work. Decent ability, not sure how the card name fits with the ability. Ability has a touch of blue - could've been a hybrid. Doesn't feel strong enough to be Mythic 12cmc. 15/20
Rank:
1. ced395
2. Blackbull
3. yewlas
KoolKoal: Not too shabby. Definitely feels like the sort of thing that might be mythic. Nice assortment of abilities.
Ninja Caterpie: Wow. Indifference is right. Look at all the f**ks this card gives. Just look at them all. I like it.
shadow_dais: Mm... okay, I guess. It seems kind of pricey for its abilities, especially with the second ability affecting all players. And the shadow feels tacked on.
ced395: Interesting idea. Good flavor. Wording could use some tightening. Overall, I like it.
BlackBull: Very nice! Very flavorful. I like this one a lot. I think GWU would be better than GRU, but it works.
MirrorEntity: Lots of really flavorful entries this round. This is no exception! Intimidate seems kind of an odd ability choice, but I really like the fighting.
Top 3:
1. Ninja Caterpie
2. MirrorEntity
3. BlackBull