Btw is there any cards which I may have left out from the primer? I'm thinking of having a section on "good cards that fail to make the cut" for Puresteel Knights. This is always good as it gives players a chance to play/go for alternative choices before they can get the better cards.
Not necessarily "failing" to make the cut as much as it's just a meta call, but these have all rotated in and out of my decks (aside from what you have listed):
If I were to add in a set of inkmoth nexus should I up my land count to 22 as to not deny myself too much of white mana? I play lingering steel in standard and decided to port the deck over to modern knights and just wanted to know what you all think about the nexus. I currently don't play it in my standard one but plan on adding it for the added body but with the brave and indestructibility it seems like modern knights may not need it.
If I were to add in a set of inkmoth nexus should I up my land count to 22 as to not deny myself too much of white mana? I play lingering steel in standard and decided to port the deck over to modern knights and just wanted to know what you all think about the nexus. I currently don't play it in my standard one but plan on adding it for the added body but with the brave and indestructibility it seems like modern knights may not need it.
Why not Blinkmoth Nexus instead? Do you typically win via poison counters with Inkmoth? If not, Blinkmoth will help you out much more. I've used it in my lists in the past to have the evasive beater, and have taken it out for Ghost Quarters instead -- having both caused me to miss having WW open too often when I needed it.
Not necessarily "failing" to make the cut as much as it's just a meta call, but these have all rotated in and out of my decks (aside from what you have listed):
If I were to add in a set of inkmoth nexus should I up my land count to 22 as to not deny myself too much of white mana? I play lingering steel in standard and decided to port the deck over to modern knights and just wanted to know what you all think about the nexus. I currently don't play it in my standard one but plan on adding it for the added body but with the brave and indestructibility it seems like modern knights may not need it.
AEIOUsometimesY knows what he is taking about, I agree with him on Blinkmoth being more useful and relevant. And as emphasized frequently, WW is critical to knights, be it Puresteel or Vial Knights.
Why not Blinkmoth Nexus instead? Do you typically win via poison counters with Inkmoth? If not, Blinkmoth will help you out much more. I've used it in my lists in the past to have the evasive beater, and have taken it out for Ghost Quarters instead -- having both caused me to miss having WW open too often when I needed it.
Emeria has never been relevant, so I might pull that for some other nonbasic.
4 Flagstones of Trokair? I have been hit badly by tempo issues via Flagstones. I'm actually more comfortable with 2-3 of them. It does make a difference to me because I don't really wish to have 2 of them during the early game.
Thanks for pointing out the error :rolleyes:. Do let me know if you see anything else that is incorrect.
I just re-read your primer, and you spelled "Tectonic Edge" incorrectly in your 2.5 Land section. You called it "Teutonic" which is a word that is related to our Knight deck (see Wikipedia), but Wizards has not made such a card. lol
Btw is there any cards which I may have left out from the primer? I'm thinking of having a section on "good cards that fail to make the cut" for Puresteel Knights. This is always good as it gives players a chance to play/go for alternative choices before they can get the better cards.
For the Puresteel Knights deck, I would add Trusty Machete to the 2nd-tier list of equipment. The equipment is cheap to cast and equip, and it also provides +1 toughness, which is rare for a weapon object. Most equipment that improve toughness are shields or armor objects.
I'm planning on replacing my Knight of the White Orchid cards for Grand Abolisher cards to disrupt my opponent's tempo (whether it is counterspells or lightning bolts).
I just re-read your primer, and you spelled "Tectonic Edge" incorrectly in your 2.5 Land section. You called it "Teutonic" which is a word that is related to our Knight deck (see Wikipedia), but Wizards has not made such a card. lol
LOLZ Thanks for pointing out this spelling mistake. Please continue to point out any other mistake to me as and when you spot it. Yeah, I played plenty of medieval war games and often come across Teutonic Knights. Let's hope Wizards will start a series of knight creatures or have a storyline revolving aroung Teutonic in future!
For the Puresteel Knights deck, I would add Trusty Machete to the 2nd-tier list of equipment. The equipment is cheap to cast and equip, and it also provides +1 toughness, which is rare for a weapon object. Most equipment that improve toughness are shields or armor objects.
I don't really agree here, the likes of Silver-Inlaid Dagger is better and more easily attainable, while Bone Splitter and Bone Saw is cheaper and easier to use. The toughness +1 is not that relevant in a deck which most creatures have first strike, although I could imagine Flayer Husk being a possible Tier 2 equipment due to the extra body it brings.
I'm planning on replacing my Knight of the White Orchid cards for Grand Abolisher cards to disrupt my opponent's tempo (whether it is counterspells or lightning bolts).
Yup, I will be adding both cards you recommended here. I think I'm way overdue on this.
I'm not sure about Grand Abolisher here, I think Thalia is better if you are going to remove knight creatures to improve matchups against tempo decks.
Where is WIlt-Leaf Liege? With so many Junds around, they allways use Liliana to discard next turn after they let you sacrifice, also ravens crime, sword of feast and famine, whenever opponent lets you discard, you can turn tide of battle. I can clearly remember game with top Jund, I had just two cards and Aether Vial with 4, he used Liliana - Liege in play, then Hero of Bladehold using Vial - my turn, attack for 15, win. Im still not sure about Hero, tho. Mirrian Crusader do alot damage with Elspeth flying and Im not curently playing it.
Wilt-Leaf Liege is good, and you are right about the meta having plenty of discards. I'm just unsure of what to remove to accomodate him. He seems to be competing with Knight of the Reliquary, Mirran Crusader for the same spots, or even Elspeth, Knight-Errant. This said, I should add this knight into the primer as well.
Looking at the current Modern meta, you brought up a good case for Wilt-Leaf Liege. He is better than Kinsbaile Cavalier and Hero of Bladehold at the moment - which I'm not running in my current knight build. I could go all creatures and take out Elspeth, but like I say earlier, I'm not sure.
(Trusty Machete) I don't really agree here, the likes of Silver-Inlaid Dagger is better and more easily attainable, while Bone Splitter and Bone Saw is cheaper and easier to use. The toughness +1 is not that relevant in a deck which most creatures have first strike, although I could imagine Flayer Husk being a possible Tier 2 equipment due to the extra body it brings.
I think Trusty Machete was in AEIOUSometimesY's early lists. It's not a tier-1 pick, but I think it's as least a tier 2 pick. The +1 toughness is actually relevant in the matchup I went against recently.
That 2/3 beats out all my 2/2 first strike knights. I wouldn't discount Trusty Machete as a usable piece of equipment, even as a tier 2 piece of equipment.
I'm not sure about Grand Abolisher here, I think Thalia is better if you are going to remove knight creatures to improve matchups against tempo decks.
I guess I was thinking of tempo as "they use their mana on my turn, and then untap on their turn." If I force my opponent to cast spells on only their turn, then I slow down their plan.
Where is WIlt-Leaf Liege? With so many Junds around, they allways use Liliana to discard next turn after they let you sacrifice, also ravens crime, sword of feast and famine, whenever opponent lets you discard, you can turn tide of battle. I can clearly remember game with top Jund, I had just two cards and Aether Vial with 4, he used Liliana - Liege in play, then Hero of Bladehold using Vial - my turn, attack for 15, win. Im still not sure about Hero, tho. Mirrian Crusader do alot damage with Elspeth flying and Im not curently playing it.
It wasn't considered much in early lists, because Knights tend to operate at the 3 CMC level, especially if the deck uses Aether Vial. I think Wilt-Leaf Liege is a meta-dependent card that should be in the primer as an option.
I think Trusty Machete was in AEIOUSometimesY's early lists. It's not a tier-1 pick, but I think it's as least a tier 2 pick. The +1 toughness is actually relevant in the matchup I went against recently.
That 2/3 beats out all my 2/2 first strike knights. I wouldn't discount Trusty Machete as a usable piece of equipment, even as a tier 2 piece of equipment.
Thanks for your explanation, I can see your point about Trusty Machete. I'll put it into the Tier 2 equipment list. Steppe Lynx is one crazy inflated creature. This small cat in Boros & Zoo lists brings much fear - even to first-striking knights :rolleyes:.
I guess I was thinking of tempo as "they use their mana on my turn, and then untap on their turn." If I force my opponent to cast spells on only their turn, then I slow down their plan.
I tried Grand Abolisher before, and basically felt that he is over-rated. Sure they can only use mana on their turn, so that is what happened -He used mana on his turn :rolleyes:. It was just inconvenience on his end, while I had a 2/2 vanilla beater.
I know a case could be argued about forcing opponents to cast removal spells on their turn and stopping their counterspells but Grand Abolisher just didn't work for me.
I felt he is mostly good against control heavy deck and has to be cheated in with Vial to maximise his potential.
It wasn't considered much in early lists, because Knights tend to operate at the 3 CMC level, especially if the deck uses Aether Vial. I think Wilt-Leaf Liege is a meta-dependent card that should be in the primer as an option.
100% agreement. I'll be adding it into the primer in the next round of updates.
I think Trusty Machete was in AEIOUSometimesY's early lists. It's not a tier-1 pick, but I think it's as least a tier 2 pick. The +1 toughness is actually relevant in the matchup I went against recently.
Ah yes, I had actually forgotten about Trusty Machete, and I would have included it on my list. Really, in a Puresteel build, anything that costs 0, 1, or 2 to play and is cheap to equip is probably fair game...I try to pick equipment that is still useful without Puresteel Paladin in play, and an absolute blowout when he is in play.
Thanks for your explanation, I can see your point about Trusty Machete. I'll put it into the Tier 2 equipment list. Steppe Lynx is one crazy inflated creature. This small cat in Boros & Zoo lists brings much fear - even to first-striking knights :rolleyes:.
My opponent rarely was able to get two landfall triggers, so a Trusty Machete probably would have caused my opponent to shift his strategy. In the meantime, the extra +2 power allows us to handle threats or beat face.
Quote from Nabbydian »
I tried Grand Abolisher before, and basically felt that he is over-rated. Sure they can only use mana on their turn, so that is what happened -He used mana on his turn :rolleyes:. It was just inconvenience on his end, while I had a 2/2 vanilla beater.
I know a case could be argued about forcing opponents to cast removal spells on their turn and stopping their counterspells but Grand Abolisher just didn't work for me. I felt he is mostly good against control heavy deck and has to be cheated in with Vial to maximise his potential.
It's a meta-dependent call. (Almost everything is meta dependent. lol)
And now...what about a playset of Cavern of Souls in Modern Knights?
Bye bye control.
Cavern of Souls is very usable in a Knights deck or any tribal deck for that matter. I might remove one Aether Vial and replace it with another Knight (i.e. Aether Vial x3). I'm surprised that the land has no downsides.
Yeah, seems like an easy shoe-in. It's another colorless land for spells, though, so keep that in mind if you're heavy on W or WW spells that you need to hit early on. I was always considering a light splash for other creatures, and this might make it easier. Name "Human" and you might be able to splash for Dark Confidant with just this and Vial.
To be honest, I'm not having my creatures countered very often at all, so this might be more useful in Legacy than here. Vial pretty much does everything this does only better -- Vialing in EOT is still probably better than uncounterable creatures in Modern.
My opponent rarely was able to get two landfall triggers, so a Trusty Machete probably would have caused my opponent to shift his strategy. In the meantime, the extra +2 power allows us to handle threats or beat face.
It's a meta-dependent call. (Almost everything is meta dependent. lol)
Cavern of Souls is very usable in a Knights deck or any tribal deck for that matter. I might remove one Aether Vial and replace it with another Knight (i.e. Aether Vial x3). I'm surprised that the land has no downsides.
I won't even use surprise to describe this. I'm incredulous it didn't have any drawbacks.:rolleyes:
This land is AWESOME!!! I have waited years for such a card like this to appear. This card is top draw in any deck that runs creatures, especially Tribal.
Yeah, seems like an easy shoe-in. It's another colorless land for spells, though, so keep that in mind if you're heavy on W or WW spells that you need to hit early on. I was always considering a light splash for other creatures, and this might make it easier. Name "Human" and you might be able to splash for Dark Confidant with just this and Vial.
To be honest, I'm not having my creatures countered very often at all, so this might be more useful in Legacy than here. Vial pretty much does everything this does only better -- Vialing in EOT is still probably better than uncounterable creatures in Modern.
Fortunately Knights mostly have more problems with WW for creatures, and not on WW spells, so we won't be badly affected here.
And you are right, in Modern, there tend to be less counterspells on my creatures, unlike Legacy. I think we can keep Vial and play 3-4 of this land without much issues. I'm not too concerned with non-basic land destruction in Modern at the moment.
This land is AWESOME!!! I have waited years for such a card like this to appear. This card is top draw in any deck that runs creatures, especially Tribal.
As AEIOUSometimesY said, I could name "Human" and cast both knights and clerics using this land.
Uncounterable Thalia? Sure!
That's right, but I really find a 2/2 vanilla beater lame. Grand Abolisher's main selling point was to neutralise counters. Now the new land can fulfill the same function and it's also less immune to removals/cannot be countered etc - I would rather run 4 strong 2cc Knights in it's place if ever.
That's right, but I really find a 2/2 vanilla beater lame. Grand Abolisher's main selling point was to neutralise counters. Now the new land can fulfill the same function and it's also less immune to removals/cannot be countered etc - I would rather run 4 strong 2cc Knights in it's place if ever.
Grand Abolisher would stop Snapcaster Mage tricks when I'm trying to attack, which is what I was facing in that prior casual game. Grand Abolisher is not used just to stop counters.
But, I understand that you don't find much use for it in your meta. I agree it's a meta card. I'll probably switch this in and out with Thalia until some other interesting 2 CC Knight is made.
Just as you don't think Grand Abolisher is useful in your games, I have the same opinion of Knight of the White Orchid in my games.
I'm definitely going to try to pick up that land card, but if the hype is strong, it is going to be out of my budget.
If we're discussing AVR cards in here, I've tested Silverblade Paladin in Modern GW Knights and Bant and he has pulled his weight and more. He likes turning huge guys like KotR into monsters, of course, but even giving 2/X bozos like Thalia double strike was surprisingly good, especially considering that he gains double strike himself as long as he's paired. Knights definitely runs enough creatures to keep Silverblade Paladin constantly fueled. He does tend to eat removal, but that's often because he makes ground fights (and air fights in other decks) unfair if he sticks around. (Immediately Soulbond to a 2-drop on Turn 3 and it's a little like having two Mirran Crusaders on Turn 3.)
Okay, what do you all think of red or blue splashes?
For red you could go the extra removal route with bolts and helixs or a land denial route with ajani 1.0, stone rain, and magus of the moon or blood moon.
For blue there is always the counterspell oriented decks but I feel like it could add something more.
Of course there may be colored knights I don't know about.
Okay, what do you all think of red or blue splashes?
For red you could go the extra removal route with bolts and helixs or a land denial route with ajani 1.0, stone rain, and magus of the moon or blood moon.
For blue there is always the counterspell oriented decks but I feel like it could add something more.
Of course there may be colored knights I don't know about.
There is a post in this thread that talked about Court Hussar in a UBW Haakon deck, but that is about all I remember.
The red and blue knights aren't as potent as the ones in white (black-based knights are a bit better than red or blue).
In my opinion, Knights are primarily aggro-based, so using blue to access counterspells goes against this philosophy. We want to use our mana every turn, not hold back mana. A red splash to access burn would be more useful than blue, in my opinion.
The only knight that jumped out at me was skyknight legionarre. The one with haste and flying. Evasion is always good after all. I'm thinking (these color splashes are for friends by the way. Pentagonal knights) to go with either four stone rain, two ajani vengeant, and 2-4 skyknights; or 3 bolts, three helix, and 2-4 skyknights.
I'm not sure which would work better though I feel it would be the burn.
I'll have to brainstorm the blue splash more. Bounce or card advantage or something.
Thanks for the input and anymore thoughts?
I think Cavern of Souls is going to make Knights quite a bit more formidable. I will gladly dump my Aether Vials for this land. Sure Aether Vials are good on turn 1 but they are a dead draw.
This land does most of what I want the vial to do, and its still just a land. This will free up some much needed slots for more threats. I am really looking forward to this card.
Also the Soulbonding double striker seems like it might fit somewhere.
The only knight that jumped out at me was skyknight legionarre. The one with haste and flying. Evasion is always good after all. I'm thinking (these color splashes are for friends by the way. Pentagonal knights) to go with either four stone rain, two ajani vengeant, and 2-4 skyknights; or 3 bolts, three helix, and 2-4 skyknights.
I'm not sure which would work better though I feel it would be the burn.
I'll have to brainstorm the blue splash more. Bounce or card advantage or something.
Thanks for the input and anymore thoughts?
Skynight Legionnaire is probably your best aggro Knight in the RW combination for the reasons you stated. If you go that route, Lightning Helix is definitely something to add to the deck.
Overall, burn is probably much "faster" since it will eliminate opposing creatures, deal enough damage to destroy an opposing creature if a Knight can't finish a creature off, or direct them at the opponent (or redirect to an enemy planeswalker).
If you are going to try red or blue, I think red is a better splash.
I think Cavern of Souls is going to make Knights quite a bit more formidable. I will gladly dump my Aether Vials for this land. Sure Aether Vials are good on turn 1 but they are a dead draw.
This land does most of what I want the vial to do, and its still just a land. This will free up some much needed slots for more threats. I am really looking forward to this card.
Also the Soulbonding double striker seems like it might fit somewhere.
Go knights!
Aether Vial lets you put Knights out as an instant. Cavern of Souls will not. Don't discount the Vial.
@eriol: Thanks for the feedback. I'll write up a list and post it here, possibly tonight.
The red splash is for one friend and the blue splash is for another.
The only real option I can think of is adding tempo cards or cards that give bit of card advantage. Obviously court hussar, vapor snag on anything w/o etb triggers might be okay, cantrip cards with nice abilities.
It requires the most research, but I think I can make a list that is at the very least decent at what it's trying to accomplish.
Some info though is that we have no established meta for modern at the lgs we frequent and, for a while at least, it will be knight variant vs knight variant.
Not necessarily "failing" to make the cut as much as it's just a meta call, but these have all rotated in and out of my decks (aside from what you have listed):
Spells/Creatures:
Equipment:
Land:
Thanx to Bookworm10 for the Sig.
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Why not Blinkmoth Nexus instead? Do you typically win via poison counters with Inkmoth? If not, Blinkmoth will help you out much more. I've used it in my lists in the past to have the evasive beater, and have taken it out for Ghost Quarters instead -- having both caused me to miss having WW open too often when I needed it.
Right now my manabase looks like:
4x Flagstones of Trokair
2x Ghost Quarter
1x Mistveil Plains
1x Emeria, the Sky Ruin
12x Plains
Emeria has never been relevant, so I might pull that for some other nonbasic.
Thanks for this list, I'll see how I can use them to improve on the primer. Thanks again!
AEIOUsometimesY knows what he is taking about, I agree with him on Blinkmoth being more useful and relevant. And as emphasized frequently, WW is critical to knights, be it Puresteel or Vial Knights.
4 Flagstones of Trokair? I have been hit badly by tempo issues via Flagstones. I'm actually more comfortable with 2-3 of them. It does make a difference to me because I don't really wish to have 2 of them during the early game.
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[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I just re-read your primer, and you spelled "Tectonic Edge" incorrectly in your 2.5 Land section. You called it "Teutonic" which is a word that is related to our Knight deck (see Wikipedia), but Wizards has not made such a card. lol
For the Puresteel Knights deck, I would add Trusty Machete to the 2nd-tier list of equipment. The equipment is cheap to cast and equip, and it also provides +1 toughness, which is rare for a weapon object. Most equipment that improve toughness are shields or armor objects.
For general Knights, I would add meta-dependent non-Knight helpers like Thorn of Amethyst and Thalia, Guardian of Thraben.
I'm planning on replacing my Knight of the White Orchid cards for Grand Abolisher cards to disrupt my opponent's tempo (whether it is counterspells or lightning bolts).
LOLZ Thanks for pointing out this spelling mistake. Please continue to point out any other mistake to me as and when you spot it. Yeah, I played plenty of medieval war games and often come across Teutonic Knights. Let's hope Wizards will start a series of knight creatures or have a storyline revolving aroung Teutonic in future!
I don't really agree here, the likes of Silver-Inlaid Dagger is better and more easily attainable, while Bone Splitter and Bone Saw is cheaper and easier to use. The toughness +1 is not that relevant in a deck which most creatures have first strike, although I could imagine Flayer Husk being a possible Tier 2 equipment due to the extra body it brings.
Yup, I will be adding both cards you recommended here. I think I'm way overdue on this.
I'm not sure about Grand Abolisher here, I think Thalia is better if you are going to remove knight creatures to improve matchups against tempo decks.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Wilt-Leaf Liege is good, and you are right about the meta having plenty of discards. I'm just unsure of what to remove to accomodate him. He seems to be competing with Knight of the Reliquary, Mirran Crusader for the same spots, or even Elspeth, Knight-Errant. This said, I should add this knight into the primer as well.
Looking at the current Modern meta, you brought up a good case for Wilt-Leaf Liege. He is better than Kinsbaile Cavalier and Hero of Bladehold at the moment - which I'm not running in my current knight build. I could go all creatures and take out Elspeth, but like I say earlier, I'm not sure.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
I think Trusty Machete was in AEIOUSometimesY's early lists. It's not a tier-1 pick, but I think it's as least a tier 2 pick. The +1 toughness is actually relevant in the matchup I went against recently.
Steppe Lynx + 1 Landfall trigger = 2/3
That 2/3 beats out all my 2/2 first strike knights. I wouldn't discount Trusty Machete as a usable piece of equipment, even as a tier 2 piece of equipment.
I guess I was thinking of tempo as "they use their mana on my turn, and then untap on their turn." If I force my opponent to cast spells on only their turn, then I slow down their plan.
It wasn't considered much in early lists, because Knights tend to operate at the 3 CMC level, especially if the deck uses Aether Vial. I think Wilt-Leaf Liege is a meta-dependent card that should be in the primer as an option.
Thanks for your explanation, I can see your point about Trusty Machete. I'll put it into the Tier 2 equipment list. Steppe Lynx is one crazy inflated creature. This small cat in Boros & Zoo lists brings much fear - even to first-striking knights :rolleyes:.
I tried Grand Abolisher before, and basically felt that he is over-rated. Sure they can only use mana on their turn, so that is what happened -He used mana on his turn :rolleyes:. It was just inconvenience on his end, while I had a 2/2 vanilla beater.
I know a case could be argued about forcing opponents to cast removal spells on their turn and stopping their counterspells but Grand Abolisher just didn't work for me.
I felt he is mostly good against control heavy deck and has to be cheated in with Vial to maximise his potential.
100% agreement. I'll be adding it into the primer in the next round of updates.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Ah yes, I had actually forgotten about Trusty Machete, and I would have included it on my list. Really, in a Puresteel build, anything that costs 0, 1, or 2 to play and is cheap to equip is probably fair game...I try to pick equipment that is still useful without Puresteel Paladin in play, and an absolute blowout when he is in play.
My opponent rarely was able to get two landfall triggers, so a Trusty Machete probably would have caused my opponent to shift his strategy. In the meantime, the extra +2 power allows us to handle threats or beat face.
It's a meta-dependent call. (Almost everything is meta dependent. lol)
I'll try it out, while I look into Thorn of Amethyst and Thalia, Guardian of Thraben
Cavern of Souls is very usable in a Knights deck or any tribal deck for that matter. I might remove one Aether Vial and replace it with another Knight (i.e. Aether Vial x3). I'm surprised that the land has no downsides.
To be honest, I'm not having my creatures countered very often at all, so this might be more useful in Legacy than here. Vial pretty much does everything this does only better -- Vialing in EOT is still probably better than uncounterable creatures in Modern.
True, meta as a reason to justify the choices we make - and its so over-used lolz :D.
Cavern of Souls has found a home in Modern Knights - that's for sure.
I won't even use surprise to describe this. I'm incredulous it didn't have any drawbacks.:rolleyes:
This land is AWESOME!!! I have waited years for such a card like this to appear. This card is top draw in any deck that runs creatures, especially Tribal.
Now we can say goodbye to Grand Abolisher once and for all?
Fortunately Knights mostly have more problems with WW for creatures, and not on WW spells, so we won't be badly affected here.
And you are right, in Modern, there tend to be less counterspells on my creatures, unlike Legacy. I think we can keep Vial and play 3-4 of this land without much issues. I'm not too concerned with non-basic land destruction in Modern at the moment.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Why?
As AEIOUSometimesY said, I could name "Human" and cast both knights and clerics using this land.
Uncounterable Thalia? Sure!
That's right, but I really find a 2/2 vanilla beater lame. Grand Abolisher's main selling point was to neutralise counters. Now the new land can fulfill the same function and it's also less immune to removals/cannot be countered etc - I would rather run 4 strong 2cc Knights in it's place if ever.
Signature by Syndarion from Aeternal Studios!
[Deck/Primer] Knights in Legacy
[Deck] Darth Knights in Legacy
[Deck] Casual Knights in Legacy
[Deck/Primer] Modern Knights
[Deck/Primer] Modern Ninjas
LEGACY
Legacy Knights Variants WG,WU,WR,WB,W,B
Soldiers Stompy W
NinjaStill UB
FOWless Merfolk UW
Aggro Elves G
MODERN
Modern Knights Variants WG,BR
Modern Ninjas Variants UB,UG,UW,UWR
Modern Kithkins WR,W
Grand Abolisher would stop Snapcaster Mage tricks when I'm trying to attack, which is what I was facing in that prior casual game. Grand Abolisher is not used just to stop counters.
But, I understand that you don't find much use for it in your meta. I agree it's a meta card. I'll probably switch this in and out with Thalia until some other interesting 2 CC Knight is made.
Just as you don't think Grand Abolisher is useful in your games, I have the same opinion of Knight of the White Orchid in my games.
I'm definitely going to try to pick up that land card, but if the hype is strong, it is going to be out of my budget.
What do you think about him now, Nabbydian?
For red you could go the extra removal route with bolts and helixs or a land denial route with ajani 1.0, stone rain, and magus of the moon or blood moon.
For blue there is always the counterspell oriented decks but I feel like it could add something more.
Of course there may be colored knights I don't know about.
Any ideas?
Thanx to Bookworm10 for the Sig.
Check out my YouTube Channel https://www.youtube.com/user/ThyrixSyx
Cockatrice: shadowkill
Rules Adviser
Here are Knights in red and blue:
http://magiccards.info/query?q=t%3A%22Knight%22+c%3Aur+f%3Amodern&v=card&s=cname
There is a post in this thread that talked about Court Hussar in a UBW Haakon deck, but that is about all I remember.
The red and blue knights aren't as potent as the ones in white (black-based knights are a bit better than red or blue).
In my opinion, Knights are primarily aggro-based, so using blue to access counterspells goes against this philosophy. We want to use our mana every turn, not hold back mana. A red splash to access burn would be more useful than blue, in my opinion.
I'm not sure which would work better though I feel it would be the burn.
I'll have to brainstorm the blue splash more. Bounce or card advantage or something.
Thanks for the input and anymore thoughts?
Thanx to Bookworm10 for the Sig.
Check out my YouTube Channel https://www.youtube.com/user/ThyrixSyx
Cockatrice: shadowkill
Rules Adviser
This land does most of what I want the vial to do, and its still just a land. This will free up some much needed slots for more threats. I am really looking forward to this card.
Also the Soulbonding double striker seems like it might fit somewhere.
Go knights!
Skynight Legionnaire is probably your best aggro Knight in the RW combination for the reasons you stated. If you go that route, Lightning Helix is definitely something to add to the deck.
Overall, burn is probably much "faster" since it will eliminate opposing creatures, deal enough damage to destroy an opposing creature if a Knight can't finish a creature off, or direct them at the opponent (or redirect to an enemy planeswalker).
If you are going to try red or blue, I think red is a better splash.
Aether Vial lets you put Knights out as an instant. Cavern of Souls will not. Don't discount the Vial.
The red splash is for one friend and the blue splash is for another.
The only real option I can think of is adding tempo cards or cards that give bit of card advantage. Obviously court hussar, vapor snag on anything w/o etb triggers might be okay, cantrip cards with nice abilities.
It requires the most research, but I think I can make a list that is at the very least decent at what it's trying to accomplish.
Some info though is that we have no established meta for modern at the lgs we frequent and, for a while at least, it will be knight variant vs knight variant.
Thanx to Bookworm10 for the Sig.
Check out my YouTube Channel https://www.youtube.com/user/ThyrixSyx
Cockatrice: shadowkill
Rules Adviser