Heart of the WoodsG
Legendary Creature - Elemental {M}
Heart of the Woods has trample as long as you control three or more forests, hexproof as long as you control six or more forests and indestructible as long as you control ten or more forests.
Empower for Forests you control (this creature gets +1/+1 for each Forest you control)
0/0
Squirrel-Infested Woods
Land - Forest {U}
Squirrel-Infested Woods comes into play tapped T: Add G to your mana pool 3: Squirrel-Infested Woods becomes a 0/0 green Squirrel creature with Empower for other Squirrels (this creature gets +1/+1 for each other Squirrel in the battlefield)
I can probably find a better word than Growth, we'll see
Maggot Yard
Land (R)
Slowform (This permanent enters the battlefield tapped.)
:symtap:: Add to your mana pool.
:symb::symg:, :symtap:: Return the creature with the greatest toughness among all graveyards to its owners hand. If two ore more creatures are tied for the highest toughness, you choose which to return. They kept roiling out of the ground, like some living meat grinder operating in reverse. The corpses they were churning up, however, underwent no such reversal of grinding mechanics.
Homarid2U
Creature - Homarid (C)
Tidal (This enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on this. Whenever there are four tide counters on this, remove all tide counters from it.)
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
1/1
Cauldron Witch1U
Creature - Human Wizard (R)
Ice cauldron (This permanent has "X,T: Put a charge counter on this permanent and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on this permanent." and "T, Remove a charge counter from this permanent: Add this permanent's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with this permanent.")
1/3
IIW: These.
Flame Dragonling1RR
Creature - Dragon Warrior (R)
Firebreathing (R: This creature gets +1/+0 until end of turn.)
As long as Flame Dragonling has 3 or more power, it has haste.
As long as Flame Dragonling has 5 or more power, it has trample.
As long as Flame Dragonling has 7 or more power, it has first strike.
2/2
Cauldron Witch1U
Creature (R)
Ice cauldron (This permanent has "X,T: Put a charge counter on this permanent and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on this permanent." and "T, Remove a charge counter from this permanent: Add this permanent's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with this permanent.")
1/3
IIW: These.
No creature type. Also,
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Gaea's Champion1GG
Creature - Elf Warrior (R)
Vexing (This spell can't be countered by spells or abilities.) Creature spells you cast have vexing.
Other creatures you control get +1/+1. 2/2
Current challenge is Keyword a non-keyworded "mechanic" previously printed on a magic card(s), I.E. the "Clockwork mechanic". The "mechanic" did not necessarily have to have been printed on more than one card.
Goddamn "iiwsig"
His current sig says "~off-color forecast activation." Did he change his sig already or did Polendino massively hax everyone?
Gaea's Champion1GG
Creature - Elf Warrior (R)
Vexing (This spell can't be countered by spells or abilities.) Creature spells you cast have vexing.
Other creatures you control get +1/+1. 2/2
Flavor rewording suggestion:
Gaea's Champion1GG
Creature - Elf Warrior (R) Gaea's Champion is vexing. (This spell can't be countered by spells or abilities.) Creature spells you cast haveare vexing.
Other creatures you control get +1/+1. 2/2
Tentative entry that fulfills both challenges:
Reckless Hexmage2RR
Creature - Human Wizard (R)
Haste, fearlessness (Reckless Hexmage must attack each turn if able.)
Forecast - BB, Discard a card, Reveal Reckless Hexmage from your hand: Destroy target nonblack, nonartifact creature. (Activate this ability only during your upkeep and only once each turn.)
3/2
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Ringstone RunnerR
Creature - Goblin Warrior (U)
Haste Clarity-As long as there are no cards in your graveyard, Stonehole Runner gets +1/+1. The Ringstone goblins run fastest on the high mountain trails, where there is little but stone and sky to distract them.
1/1
IIW: Random card gave me Dark Banishing then Terror in a row. What conditional removal can you think of?
Crackedhorn Berserker - :3mana::symr::symr::symr:
Creature - Minotaur Berserker (R)
Haste, First strike
Overwhelm 3 (This creature can't be blocked except by three or more creatures)
5/3
IIW: Two Nongreen Dryads (Heleads, Naiads, Oreads, Auloniads, etc...)
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Thoughtviewer2
Artifact (C)
Steadfast (You may choose not to untap this during your untap step.) T: Target player plays with his or her hand revealed for as long as Thoughtviewer remains tapped.
IIW: It's a box!
There are enough cards that have that line of text that Steadfast (not a huge fan of the name) has a reasonable chance of getting printed. It would definitely save a lot of reading, which is the purpose of keywords, so kudos for that. The card itself is a little boring, though, and I'd rather play Urza's Glasses; cheaper (and Trinket Mage-able), the glasses let you "look" (which in multiplayer can help you plan around things your opponents can't), and, again in multiplayer, forgetting to untap it when you want to change who you're peeking at creates some unnecessary feel-bad.
Treacherous Sentry2W
Creature - Human Soldier Tribute - Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.
Treacherous Sentry can't block.
3/3 Sentries aren't paid as well as you'd think.
No rarity makes me go >: (, though this is obviously a rare, I think. I can't see propaganda effects getting keyworded since a format with tons of these guys going around makes combat in limited absolutely miserable. White not being able to block is pretty out of pie, and I feel Windborn Muse, which you were inspired from, is a better implementation of this.
Ever-Expanding Growth2G
Sorcery {U}
Seek a basic land. (Search your library for a basic land card and put it into your hand, then shuffle your library.)
You may play an additional land this turn.
IIW: Morph
Not 100% on board with "Seek" as a keyword, mostly because it pretty much only shows up in green and random artifacts, partly because I don't feel it help players create any significant mental shortcuts (you play the card with "seek" and then you don't have to care about it, at least in most cases). This is a pretty weak for uncommon, and a little bland too; Search for Tomorrow is almost strictly better/more interesting. :<
Gaea's Champion1GG
Creature - Elf Warrior (R)
Vexing (This spell can't be countered by spells or abilities.) Creature spells you cast have vexing.
Other creatures you control get +1/+1. 2/2
IIW: A card with flashback.
"Can't be countered" is probably borderline on what I'd consider reasonable to keyword, mostly because of how niche an effect it is (it can never become a significant keyword that people build around, like Infect from Scars). I don't like that it's almost a strict upgrade on Gaea's Anthem (this is more vulnerable to removal, I guess), and Gaea's Herald is not happy either (did you purposely reference cards you were outclassing? :(). You're getting far too much bang for your buck, and I don't think the effect is even all that interesting, either.
Alpha Hundroog2GG
Creature - Beast (R)
When Alpha Hundroog enters the battlefield, if it isn't the creature with the highest power or tied for the highest power, put three +1/+1 counters on it. If you put counters on Alpha Hundroog this way, repeat this process.
Dominant (Creatures with power less than this creature's power can't block it.)
4/4
IIW: Someone else's keyword from this round.
Yay! Aura Gnarlid! I'm pretty sure this will be keyworded at some point, maybe in the near future, since it's a great way to give green (maybe red) evasion. I love the card to death, too; it fits well into green's pie, and its perfectly fine both early and lategame, which gives it a semblance of modality. MAYBE it could have cost an extra 1, and keywords (haste, flying etc) usually go before any non-keyworded abilities.
Master of the GateUU
Creature - Human Wizard (R)
Flash Gating -- When ~ enters the battlefield, return a blue creature you control to its owner's hand.
Creature cards you own that aren't on the battlefield have flash.
2/2
IIW: terrible flavour text
I think it'd be simple if it was just "return a creature that shares a colour with this creature" - all the gating creatures in INV block were doing that already, and that lets you change this from an ability word to a keyword, which is a lot cleaner. Heh, I like all the tricks you can do with this - with no guys on board, flash this in in response to an opponents attack, then flash another guy in before his gating resolves (returning himself) and nom away. Very fun/tricksy card, and very blue.
Rhox Disciple3GG
Creature - Rhino Warrior (U)
Breakthrough (You may have this creature assign its combat damage as though it weren't blocked.)
Whenever ~ deals damage to a player, you may draw a card. Wether they be guided by enlightenment or blinded by rage, little can stand in the way of a Rhox that has made up its mind.
2/4
IIW: A loose cycle
The keyword could probably see use at some point, assuming they print more Spinebiter type-dealies. This card is pretty fair. Costs too much for the body, but the abilities give it late game reach and early game advantage when your opponent doesn't have enough power to take him down yet. The abilities, cost and flavour text come together to create a fun, cool limited card. I like.
Myojin of Dying Clouds11
Legendary Creature - Eldrazi Spirit (M)
Divine (This creature the battlefield with a divinity counter on it if you cast it from your hand. It's indestructible as long as it has a divinity counter on it.)
Remove a divinity counter from Myojin of Dying Clouds: Exile all nonland permanents.
9/9
iiwsig
If we ever return to Kamigawa (probably not lolololol), this could show up. A set based around indestructible creatures could be interesting (especially if the Eldrazi are there to counteract it?). I think this card is stepping on Myojin of Cleansing Fire's shoes a bit too much; both have a pretty similar effect, except the Myojin lives through it, which is a bit cooler/more fun than having your fatty die to his own ability. I like the flavour implications this card has, but I find the effect a bit too bland/overused.
Heart of the WoodsG
Legendary Creature - Elemental {M}
Heart of the Woods has trample as long as you control three or more forests, hexproof as long as you control six or more forests and indestructible as long as you control ten or more forests.
Empower for Forests you control (this creature gets +1/+1 for each Forest you control)
0/0
Squirrel-Infested Woods
Land - Forest {U}
Squirrel-Infested Woods comes into play tapped T: Add G to your mana pool 3: Squirrel-Infested Woods becomes a 0/0 green Squirrel creature with Empower for other Squirrels (this creature gets +1/+1 for each other Squirrel in the battlefield)
[S]I can probably find a better word than Growth, we'll see[/S]
IIW: Sig
"Empower" is pretty awkwardly worded; I think the wordiness of the keyword combined with the differences between different "versions" of the keyword (things you control vs things on the battlefield) make this too awkward to see print, and not prevalent enough to really need keywording. I like how the creature scales, though my brain wants to make his last ability count 9 Forests instead of 10 to match up mathematically. I like the flavour of the land, but I feel it's too busy for an uncommon (Forest land, can become a creature, cares about creatures, has an awkward keyword).
Maggot Yard
Land (R)
Slowform (This permanent enters the battlefield tapped.)
:symtap:: Add to your mana pool.
:symb::symg:, :symtap:: Return the creature with the greatest toughness among all graveyards to its owners hand. If two ore more creatures are tied for the highest toughness, you choose which to return. They kept roiling out of the ground, like some living meat grinder operating in reverse. The corpses they were churning up, however, underwent no such reversal of grinding mechanics.
IIW: Goblin(s).
Drawback mechanics generally don't get keyworded, though I think this is borderline just because of how often this shows up. The card is pretty interesting, though the flavour is pretty weird. I think this would be better if it cost more but only worked with your graveyard; the potential to give your opponents their biggest guys back does not sound like an appealing prospect to me.
Cauldron Witch1U
Creature - Human Wizard (R)
Ice cauldron (This permanent has "X,T: Put a charge counter on this permanent and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on this permanent." and "T, Remove a charge counter from this permanent: Add this permanent's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with this permanent.")
1/3
IIW: These.
Flame Dragonling1RR
Creature - Dragon Warrior (R)
Firebreathing (R: This creature gets +1/+0 until end of turn.)
As long as Flame Dragonling has 3 or more power, it has haste.
As long as Flame Dragonling has 5 or more power, it has trample.
As long as Flame Dragonling has 7 or more power, it has first strike.
2/2
IIW blog
My only problem with firebreathing as a keyword is that Wizards has started printing multiple different forms of firebreathing (Feral Ridgewolf), and it's weird to me that there will be a feeling of separation between keyworded and non-keyworded firebreathing. As for the card, the fact that none of its ability gives it flying makes me frown. It's a dragon! Additionally, I feel the 5/7 abilities should be switched, since giving trample is slightly more powerful than just first strike, and dealing lots of damage to your opponent is a bit more exciting than being better in combat, and it also prevents this thing from dying too easily in combat.
Izzet Mnemonomancer UR
Creature - Human Wizard t: Loot (Draw a card, then discard a card.)
Discard a card: Unatp Izzet Mnemonomancer
0/1
Note: Mnemonomancer might be the most awkward "word" I've ever typed.
IIW: Wall tribal
Heh. While "loot" is a cute keyword, I don't find it entirely necessary to keyword, mostly because loot's wording is pretty short. I like the card quite a bit though; it's in the Faithless Looting realm of cards that give up value for card quality, and it's cool that, if you really need something, you can dump your entire hand to try and find it - very "Izzet". I like the combos with Azami, too. :>
Reckless Hexmage2RR
Creature - Human Wizard (R)
Haste, fearlessness (Reckless Hexmage must attack each turn if able.)
Forecast - BB, Discard a card, Reveal Reckless Hexmage from your hand: Destroy target nonblack, nonartifact creature. (Activate this ability only during your upkeep and only once each turn.)
3/2
I think just "fearless" would work fine - no reason to make them longer than they have to be. This is another drawback mechanic keyworded, but I think yours is the more likely to see print at some point. The card is wayyy too oppressive, though; an unkillable guy that spellshapes Terror every turn is going to ruin any limited format he's printed in (it's essentially an autowin against any nonblack deck), and uncounterable removal spells will force every control deck to run shroud/black/artifact finishers. That isn't a fun ability.
Ringstone RunnerR
Creature - Goblin Warrior (U)
Haste Clarity-As long as there are no cards in your graveyard, Stonehole Runner gets +1/+1. The Ringstone goblins run fastest on the high mountain trails, where there is little but stone and sky to distract them.
1/1
IIW: Random card gave me Dark Banishing then Terror in a row. What conditional removal can you think of?
Bam, uncommon Goblin Guide! I really don't know how to evaluate this card powerwise; I think any format that doesn't have a a playable 1-mana removal spell is going to cry when people are playing these t1 on the play and following up with another one/a Stormblood Berserker-eque guy t2. And with delve in the format, these can still be relevant even late game. I like the concept/execution, but this is probably too good even by today's standard. :<
Glareborn1WW
Creature — Angel (R)
Flux, flux, flux
Flying, flash And not a single flux was given that day.
5/5
Flux (When this creature enters the battlefield, return a creature you control that share a color with it to their owner's hand.)
IIW: Drawbacks that can be useful
This is a better implementation/wording of gating than krad did, although I think just "gating" is better for the name. As for the card, Dust Elemental kind of punches this guy in the face and takes his lunch money. 1 more is definitely worth the extra +1/+1 and fear, and you're more likely to have 3 dudes out on turn 4 then turn 3 anyway if you're using this/the Elemental as a beater. I guess you can play this and bounce a white creature you want back in your hand while leaving your green (or whatever) creatures on the table, but eh.
Crackedhorn Berserker - :3mana::symr::symr::symr:
Creature - Minotaur Berserker (R)
Haste, First strike
Overwhelm 3 (This creature can't be blocked except by three or more creatures)
5/3
IIW: Two Nongreen Dryads (Heleads, Naiads, Oreads, Auloniads, etc...)
Overwhelm may show up one day, perhaps in some sort of block that focuses on tokens/lot of creatures. While I like the mechanic, the card is pretty bland. Requiring triple red for a card that just has a bunch of keywords on it won't excite the vast majority of the playerbase (and it doesn't excite me - I don't like Vorapede design-wise). It's balanced, but I don't think it creates interesting/exciting game states.
Super Lightning BoltRR
Instant
Bolt 4 (when this spell resolves you may deal 4 damage to target creature or player.)
Who needs muscles when the sky will do my bidding.
If I Win: 10 words or less across the whole card (name, types, text box, etcetera).
Bolt is pretty silly as a keyword. See Piar's judgement - it's mostly for the same reasons. This is pretty powerful, but I'm not entirely excited by just straight burn.
WINNER: ced395! Yay green fat.
HMs: krad, MOON-E, GMom
NEXT CHALLENGE: Someone else's keyword from this round. (as in, if you entered this challenge, you can't use the keyword you used for the challenge).
Since I'm nice (also no life), here's a list.
Steadfast (You may choose not to untap this during your untap step.)
Tribute - Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.
Seek a basic land. (Search your library for a basic land card and put it into your hand, then shuffle your library.)
Vexing (This spell can't be countered by spells or abilities.)
Dominant (Creatures with power less than this creature's power can't block it.)
Gating - When CARD enters the battlefield, return a COLOUR[S] creature you control to its owner's hand.
Breakthrough (You may have this creature assign its combat damage as though it weren't blocked.)
Divine (This creature enters the battlefield with a divinity counter on it if you cast it from your hand. It's indestructible as long as it has a divinity counter on it.)
Empower for SOMETHING (This creature gets +1/+1 for each SOMETHING [on the battlefield/you control])
Slowform (This permanent enters the battlefield tapped.)
[S]Ice cauldron (This permanent has "x,t: Put a charge counter on this permanent and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on this permanent." and "t, Remove a charge counter from this permanent: Add this permanent's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with this permanent.")[/S] CC IS TROLL
Firebreathing (R: This creature gets +1/+0 until end of turn.)
Loot (Draw a card, then discard a card.)
Fearlessness (CARD must attack each turn if able.)
Clarity - As long as there are no cards in your graveyard, EFFECT.
Flux (When this creature enters the battlefield, return a creature you control that share a color with it to their owner's hand.)
Overwhelm X (This creature can't be blocked except by X or more creatures)
Bolt X (When this spell resolves you may deal X damage to target creature or player.)
Rylan, Sage's Lordship4UUU
Legendary Creature - Human Wizard Spellshaper
If a card would be put in a graveyard, exile it instead. Clarity - If you have no cards in your graveyard, at the beginning of your upkeep, fateseal 2, then loot, then loot again. U: Exile target card from a graveyard.
Fungal Horde6G
Creature - Fungus (M)
Trample
At the beginning of your upkeep, remove each spore counter from Fungal Horde, then put that many tokens that are copies of Fungal Horde onto the battlefield.
Fungal Horde has overwhelm X, where X is the number of creatures named Fungal Horde you control.
Whenever Fungal Horde deals combat damage to a player, put that many spore counters on Fungal Horde.
7/7
You can use Dominant if you want. You just can't use a mechanic if you designed it (well, named it, anyway).
Derp and fixed.
Also, you totally missed the weird interaction where my creature's ability never finishes resolving if you activate Soul Sculptor in response to the ETB trigger. Shh
Oh, haha. You could probably add in "if it's a creature" somewhere in there to stop it. Also, stop undermining your victory.
Rootwake Ætherblossom 3GU
Creature - Illusion Plant (M) Gating - When Rootwake Ætherblossom enters the battlefield, return a green or blue creature you control to its owner's hand.
Whenever a green or blue permanent you control leaves the battlefield, you may put a +1/+1 counter on Rootwake Ætherblossom and add to your mana pool.
3/3
IIW: A card from an alternate universe version of an existing Magic set. For example, Mirrodin Pure for New Phyrexia; Griselbrand Restored for Avacyn Restored.
When you cast Stuttercasting you may Ice Cauldron. If you did place the charge counter on the exiled spell, you may tap the exiled spell to activate the abilities of Ice Cauldron.
Draw a card.
If I Win: 10 words or less across the card. (name, types, textbox, etcetera).
Legendary Creature - Elemental {M}
Heart of the Woods has trample as long as you control three or more forests, hexproof as long as you control six or more forests and indestructible as long as you control ten or more forests.
Empower for Forests you control (this creature gets +1/+1 for each Forest you control)
0/0
Squirrel-Infested Woods
Land - Forest {U}
Squirrel-Infested Woods comes into play tapped
T: Add G to your mana pool
3: Squirrel-Infested Woods becomes a 0/0 green Squirrel creature with Empower for other Squirrels (this creature gets +1/+1 for each other Squirrel in the battlefield)
I can probably find a better word than Growth, we'll seeIIW: Sig
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Land (R)
Slowform (This permanent enters the battlefield tapped.)
:symtap:: Add to your mana pool.
:symb::symg:, :symtap:: Return the creature with the greatest toughness among all graveyards to its owners hand. If two ore more creatures are tied for the highest toughness, you choose which to return.
They kept roiling out of the ground, like some living meat grinder operating in reverse. The corpses they were churning up, however, underwent no such reversal of grinding mechanics.
IIW: Goblin(s).
This is for me more than it is for anyone else. I sucks at colors.
Can't tell if rushed or trolling...
Creature - Human Wizard (R)
Ice cauldron (This permanent has "X,T: Put a charge counter on this permanent and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on this permanent." and "T, Remove a charge counter from this permanent: Add this permanent's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with this permanent.")
1/3
IIW: These.
Creature - Dragon Warrior (R)
Firebreathing (R: This creature gets +1/+0 until end of turn.)
As long as Flame Dragonling has 3 or more power, it has haste.
As long as Flame Dragonling has 5 or more power, it has trample.
As long as Flame Dragonling has 7 or more power, it has first strike.
2/2
IIW blog
No creature type. Also,
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
OP
Creature - Human Wizard
t: Loot (Draw a card, then discard a card.)
Discard a card: Unatp Izzet Mnemonomancer
0/1
Note: Mnemonomancer might be the most awkward "word" I've ever typed.
IIW: Wall tribal
His current sig says "~off-color forecast activation." Did he change his sig already or did Polendino massively hax everyone?
Flavor rewording suggestion:
Gaea's Champion1GG
Creature - Elf Warrior (R)
Gaea's Champion is vexing. (This spell can't be countered by spells or abilities.)
Creature spells you cast
haveare vexing.Other creatures you control get +1/+1.
2/2
Reckless Hexmage 2RR
Creature - Human Wizard (R)
Haste, fearlessness (Reckless Hexmage must attack each turn if able.)
Forecast - BB, Discard a card, Reveal Reckless Hexmage from your hand: Destroy target nonblack, nonartifact creature. (Activate this ability only during your upkeep and only once each turn.)
3/2
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Ringstone Runner R
Creature - Goblin Warrior (U)
Haste
Clarity-As long as there are no cards in your graveyard, Stonehole Runner gets +1/+1.
The Ringstone goblins run fastest on the high mountain trails, where there is little but stone and sky to distract them.
1/1
IIW: Random card gave me Dark Banishing then Terror in a row. What conditional removal can you think of?
HATE SPEECH.
Crackedhorn Berserker - :3mana::symr::symr::symr:
Creature - Minotaur Berserker (R)
Haste, First strike
Overwhelm 3 (This creature can't be blocked except by three or more creatures)
5/3
IIW: Two Nongreen Dryads (Heleads, Naiads, Oreads, Auloniads, etc...)
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
where's the judge at
You've ruined the surprise.
Are you turning into luminum can?
Not gonna lie, I mad.
Instant
Bolt 4 (when this spell resolves you may deal 4 damage to target creature or player.)
Who needs muscles when the sky will do my bidding.
If I Win: 10 words or less across the whole card (name, types, text box, etcetera).
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
let me win more pls
There are enough cards that have that line of text that Steadfast (not a huge fan of the name) has a reasonable chance of getting printed. It would definitely save a lot of reading, which is the purpose of keywords, so kudos for that. The card itself is a little boring, though, and I'd rather play Urza's Glasses; cheaper (and Trinket Mage-able), the glasses let you "look" (which in multiplayer can help you plan around things your opponents can't), and, again in multiplayer, forgetting to untap it when you want to change who you're peeking at creates some unnecessary feel-bad.
No rarity makes me go >: (, though this is obviously a rare, I think. I can't see propaganda effects getting keyworded since a format with tons of these guys going around makes combat in limited absolutely miserable. White not being able to block is pretty out of pie, and I feel Windborn Muse, which you were inspired from, is a better implementation of this.
Not 100% on board with "Seek" as a keyword, mostly because it pretty much only shows up in green and random artifacts, partly because I don't feel it help players create any significant mental shortcuts (you play the card with "seek" and then you don't have to care about it, at least in most cases). This is a pretty weak for uncommon, and a little bland too; Search for Tomorrow is almost strictly better/more interesting. :<
"Can't be countered" is probably borderline on what I'd consider reasonable to keyword, mostly because of how niche an effect it is (it can never become a significant keyword that people build around, like Infect from Scars). I don't like that it's almost a strict upgrade on Gaea's Anthem (this is more vulnerable to removal, I guess), and Gaea's Herald is not happy either (did you purposely reference cards you were outclassing? :(). You're getting far too much bang for your buck, and I don't think the effect is even all that interesting, either.
Yay! Aura Gnarlid! I'm pretty sure this will be keyworded at some point, maybe in the near future, since it's a great way to give green (maybe red) evasion. I love the card to death, too; it fits well into green's pie, and its perfectly fine both early and lategame, which gives it a semblance of modality. MAYBE it could have cost an extra 1, and keywords (haste, flying etc) usually go before any non-keyworded abilities.
I think it'd be simple if it was just "return a creature that shares a colour with this creature" - all the gating creatures in INV block were doing that already, and that lets you change this from an ability word to a keyword, which is a lot cleaner. Heh, I like all the tricks you can do with this - with no guys on board, flash this in in response to an opponents attack, then flash another guy in before his gating resolves (returning himself) and nom away. Very fun/tricksy card, and very blue.
The keyword could probably see use at some point, assuming they print more Spinebiter type-dealies. This card is pretty fair. Costs too much for the body, but the abilities give it late game reach and early game advantage when your opponent doesn't have enough power to take him down yet. The abilities, cost and flavour text come together to create a fun, cool limited card. I like.
If we ever return to Kamigawa (probably not lolololol), this could show up. A set based around indestructible creatures could be interesting (especially if the Eldrazi are there to counteract it?). I think this card is stepping on Myojin of Cleansing Fire's shoes a bit too much; both have a pretty similar effect, except the Myojin lives through it, which is a bit cooler/more fun than having your fatty die to his own ability. I like the flavour implications this card has, but I find the effect a bit too bland/overused.
"Empower" is pretty awkwardly worded; I think the wordiness of the keyword combined with the differences between different "versions" of the keyword (things you control vs things on the battlefield) make this too awkward to see print, and not prevalent enough to really need keywording. I like how the creature scales, though my brain wants to make his last ability count 9 Forests instead of 10 to match up mathematically. I like the flavour of the land, but I feel it's too busy for an uncommon (Forest land, can become a creature, cares about creatures, has an awkward keyword).
Drawback mechanics generally don't get keyworded, though I think this is borderline just because of how often this shows up. The card is pretty interesting, though the flavour is pretty weird. I think this would be better if it cost more but only worked with your graveyard; the potential to give your opponents their biggest guys back does not sound like an appealing prospect to me.
My only problem with firebreathing as a keyword is that Wizards has started printing multiple different forms of firebreathing (Feral Ridgewolf), and it's weird to me that there will be a feeling of separation between keyworded and non-keyworded firebreathing. As for the card, the fact that none of its ability gives it flying makes me frown. It's a dragon! Additionally, I feel the 5/7 abilities should be switched, since giving trample is slightly more powerful than just first strike, and dealing lots of damage to your opponent is a bit more exciting than being better in combat, and it also prevents this thing from dying too easily in combat.
Heh. While "loot" is a cute keyword, I don't find it entirely necessary to keyword, mostly because loot's wording is pretty short. I like the card quite a bit though; it's in the Faithless Looting realm of cards that give up value for card quality, and it's cool that, if you really need something, you can dump your entire hand to try and find it - very "Izzet". I like the combos with Azami, too. :>
I think just "fearless" would work fine - no reason to make them longer than they have to be. This is another drawback mechanic keyworded, but I think yours is the more likely to see print at some point. The card is wayyy too oppressive, though; an unkillable guy that spellshapes Terror every turn is going to ruin any limited format he's printed in (it's essentially an autowin against any nonblack deck), and uncounterable removal spells will force every control deck to run shroud/black/artifact finishers. That isn't a fun ability.
Bam, uncommon Goblin Guide! I really don't know how to evaluate this card powerwise; I think any format that doesn't have a a playable 1-mana removal spell is going to cry when people are playing these t1 on the play and following up with another one/a Stormblood Berserker-eque guy t2. And with delve in the format, these can still be relevant even late game. I like the concept/execution, but this is probably too good even by today's standard. :<
This is a better implementation/wording of gating than krad did, although I think just "gating" is better for the name. As for the card, Dust Elemental kind of punches this guy in the face and takes his lunch money. 1 more is definitely worth the extra +1/+1 and fear, and you're more likely to have 3 dudes out on turn 4 then turn 3 anyway if you're using this/the Elemental as a beater. I guess you can play this and bounce a white creature you want back in your hand while leaving your green (or whatever) creatures on the table, but eh.
Overwhelm may show up one day, perhaps in some sort of block that focuses on tokens/lot of creatures. While I like the mechanic, the card is pretty bland. Requiring triple red for a card that just has a bunch of keywords on it won't excite the vast majority of the playerbase (and it doesn't excite me - I don't like Vorapede design-wise). It's balanced, but I don't think it creates interesting/exciting game states.
Bolt is pretty silly as a keyword. See Piar's judgement - it's mostly for the same reasons. This is pretty powerful, but I'm not entirely excited by just straight burn.
WINNER: ced395! Yay green fat.
HMs: krad, MOON-E, GMom
NEXT CHALLENGE: Someone else's keyword from this round. (as in, if you entered this challenge, you can't use the keyword you used for the challenge).
Since I'm nice (also no life), here's a list.
Steadfast (You may choose not to untap this during your untap step.)
Tribute - Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.
Seek a basic land. (Search your library for a basic land card and put it into your hand, then shuffle your library.)
Vexing (This spell can't be countered by spells or abilities.)
Dominant (Creatures with power less than this creature's power can't block it.)
Gating - When CARD enters the battlefield, return a COLOUR[S] creature you control to its owner's hand.
Breakthrough (You may have this creature assign its combat damage as though it weren't blocked.)
Divine (This creature enters the battlefield with a divinity counter on it if you cast it from your hand. It's indestructible as long as it has a divinity counter on it.)
Empower for SOMETHING (This creature gets +1/+1 for each SOMETHING [on the battlefield/you control])
Slowform (This permanent enters the battlefield tapped.)
[S]Ice cauldron (This permanent has "x,t: Put a charge counter on this permanent and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on this permanent." and "t, Remove a charge counter from this permanent: Add this permanent's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with this permanent.")[/S] CC IS TROLL
Firebreathing (R: This creature gets +1/+0 until end of turn.)
Loot (Draw a card, then discard a card.)
Fearlessness (CARD must attack each turn if able.)
Clarity - As long as there are no cards in your graveyard, EFFECT.
Flux (When this creature enters the battlefield, return a creature you control that share a color with it to their owner's hand.)
Overwhelm X (This creature can't be blocked except by X or more creatures)
Bolt X (When this spell resolves you may deal X damage to target creature or player.)
Legendary Creature - Human Wizard Spellshaper
If a card would be put in a graveyard, exile it instead.
Clarity - If you have no cards in your graveyard, at the beginning of your upkeep, fateseal 2, then loot, then loot again.
U: Exile target card from a graveyard.
IIW: Soldiers
Creature - Fungus (M)
Trample
At the beginning of your upkeep, remove each spore counter from Fungal Horde, then put that many tokens that are copies of Fungal Horde onto the battlefield.
Fungal Horde has overwhelm X, where X is the number of creatures named Fungal Horde you control.
Whenever Fungal Horde deals combat damage to a player, put that many spore counters on Fungal Horde.
7/7
IIW: It's a box!
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
I hear it's going to be in Return to Ravnica.
Derp and fixed.
Oh, haha. You could probably add in "if it's a creature" somewhere in there to stop it. Also, stop undermining your victory.
There aren't enough :trolo:'s in the world for this.
Creature - Illusion Plant (M)
Gating - When Rootwake Ætherblossom enters the battlefield, return a green or blue creature you control to its owner's hand.
Whenever a green or blue permanent you control leaves the battlefield, you may put a +1/+1 counter on Rootwake Ætherblossom and add to your mana pool.
3/3
IIW: A card from an alternate universe version of an existing Magic set. For example, Mirrodin Pure for New Phyrexia; Griselbrand Restored for Avacyn Restored.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant U
When you cast Stuttercasting you may Ice Cauldron. If you did place the charge counter on the exiled spell, you may tap the exiled spell to activate the abilities of Ice Cauldron.
Draw a card.
If I Win: 10 words or less across the card. (name, types, textbox, etcetera).
Millionaires, I hear it's good Music (Disclaimer: lyrics not PG-13) Thanks, CC
Creature - Human Warrior (C)
Haste, slowform
[3/1]
IIW: Pinky, kinky or stinky!
[Clan Flamingo]
The clan for custom card creators!